[15:50:38][pdx_task.cpp:244]: Spawning 9 worker threads [15:50:38][pdx_localize.cpp:899]: LocalizeInit [15:50:38][systemsettings.cpp:299]: "default_settings_v1_file" is not defined in path.settings. Default "pdx_default_settings.json" will be used. [15:50:38][systemsettings.cpp:299]: "default_settings_file" is not defined in path.settings. Default "pdx_default_settings.txt" will be used. [15:50:38][pdx_json_settings.cpp:203]: [SPdxJsonSettingsIO] Failed to open "pdx_default_settings.json" for read. Reason : "Failed to open file for reading: pdx_default_settings.json". [15:50:38][systemsettings.cpp:299]: "settings_v1_file" is not defined in path.settings. Default "pdx_settings.json" will be used. [15:50:38][systemsettings.cpp:299]: "settings_file" is not defined in path.settings. Default "pdx_settings.txt" will be used. [15:50:39][contextowner.cpp:650]: Universe: steam [15:50:39][gfx_vk_master_context.cpp:104]: Could not parse game version, or game version not present! Defaulting to 1.0.0 [15:50:39][gfx_vk_master_context.cpp:535]: Instance ApiVersion: 1.3.224 [15:50:39][gfx_vk_master_context.cpp:540]: Instance extensions: [15:50:39][gfx_vk_master_context.cpp:543]: VK_KHR_device_group_creation [15:50:39][gfx_vk_master_context.cpp:543]: VK_KHR_external_fence_capabilities [15:50:39][gfx_vk_master_context.cpp:543]: VK_KHR_external_memory_capabilities [15:50:39][gfx_vk_master_context.cpp:543]: VK_KHR_external_semaphore_capabilities [15:50:39][gfx_vk_master_context.cpp:543]: VK_KHR_get_physical_device_properties2 [15:50:39][gfx_vk_master_context.cpp:543]: VK_KHR_get_surface_capabilities2 [15:50:39][gfx_vk_master_context.cpp:543]: VK_KHR_surface [15:50:39][gfx_vk_master_context.cpp:543]: VK_EXT_debug_report [15:50:39][gfx_vk_master_context.cpp:543]: VK_EXT_debug_utils [15:50:39][gfx_vk_master_context.cpp:543]: VK_EXT_metal_surface [15:50:39][gfx_vk_master_context.cpp:543]: VK_EXT_swapchain_colorspace [15:50:39][gfx_vk_master_context.cpp:543]: VK_MVK_macos_surface [15:50:39][gfx_vk_master_context.cpp:543]: VK_KHR_portability_enumeration [15:50:39][gfx_vk_master_context.cpp:546]: Instance layers: [15:50:39][gfx_vk_master_context.cpp:104]: Could not parse game version, or game version not present! Defaulting to 1.0.0 [15:50:39][gfx_vk_master_context.cpp:708]: Adapter #0: [15:50:39][gfx_vk_master_context.cpp:374]: API Version: 1.1.224 [15:50:39][gfx_vk_master_context.cpp:379]: Driver Version: 0.2.1919 (10111) [15:50:39][gfx_vk_master_context.cpp:385]: Vendor: Apple (4203) [15:50:39][gfx_vk_master_context.cpp:389]: Device Type: IntegratedGpu [15:50:39][gfx_vk_master_context.cpp:390]: Device Name: Apple M1 Max [15:50:39][gfx_vk_master_context.cpp:397]: Driver ID: Moltenvk [15:50:39][gfx_vk_master_context.cpp:398]: Driver Name: MoltenVK [15:50:39][gfx_vk_master_context.cpp:399]: Driver Info: 1.1.11 [15:50:39][gfx_vk_master_context.cpp:759]: Device extensions: [15:50:39][gfx_vk_master_context.cpp:762]: VK_KHR_16bit_storage [15:50:39][gfx_vk_master_context.cpp:762]: VK_KHR_8bit_storage [15:50:39][gfx_vk_master_context.cpp:762]: VK_KHR_bind_memory2 [15:50:39][gfx_vk_master_context.cpp:762]: VK_KHR_buffer_device_address [15:50:39][gfx_vk_master_context.cpp:762]: VK_KHR_create_renderpass2 [15:50:39][gfx_vk_master_context.cpp:762]: VK_KHR_dedicated_allocation [15:50:39][gfx_vk_master_context.cpp:762]: VK_KHR_depth_stencil_resolve [15:50:39][gfx_vk_master_context.cpp:762]: VK_KHR_descriptor_update_template [15:50:39][gfx_vk_master_context.cpp:762]: VK_KHR_device_group [15:50:39][gfx_vk_master_context.cpp:762]: VK_KHR_driver_properties [15:50:39][gfx_vk_master_context.cpp:762]: VK_KHR_dynamic_rendering [15:50:39][gfx_vk_master_context.cpp:762]: VK_KHR_external_fence [15:50:39][gfx_vk_master_context.cpp:762]: VK_KHR_external_memory [15:50:39][gfx_vk_master_context.cpp:762]: VK_KHR_external_semaphore [15:50:39][gfx_vk_master_context.cpp:762]: VK_KHR_fragment_shader_barycentric [15:50:39][gfx_vk_master_context.cpp:762]: VK_KHR_get_memory_requirements2 [15:50:39][gfx_vk_master_context.cpp:762]: VK_KHR_imageless_framebuffer [15:50:39][gfx_vk_master_context.cpp:762]: VK_KHR_image_format_list [15:50:39][gfx_vk_master_context.cpp:762]: VK_KHR_maintenance1 [15:50:39][gfx_vk_master_context.cpp:762]: VK_KHR_maintenance2 [15:50:39][gfx_vk_master_context.cpp:762]: VK_KHR_maintenance3 [15:50:39][gfx_vk_master_context.cpp:762]: VK_KHR_multiview [15:50:39][gfx_vk_master_context.cpp:762]: VK_KHR_portability_subset [15:50:39][gfx_vk_master_context.cpp:762]: VK_KHR_push_descriptor [15:50:39][gfx_vk_master_context.cpp:762]: VK_KHR_relaxed_block_layout [15:50:39][gfx_vk_master_context.cpp:762]: VK_KHR_sampler_mirror_clamp_to_edge [15:50:39][gfx_vk_master_context.cpp:762]: VK_KHR_sampler_ycbcr_conversion [15:50:39][gfx_vk_master_context.cpp:762]: VK_KHR_separate_depth_stencil_layouts [15:50:39][gfx_vk_master_context.cpp:762]: VK_KHR_shader_draw_parameters [15:50:39][gfx_vk_master_context.cpp:762]: VK_KHR_shader_float16_int8 [15:50:39][gfx_vk_master_context.cpp:762]: VK_KHR_shader_subgroup_extended_types [15:50:39][gfx_vk_master_context.cpp:762]: VK_KHR_storage_buffer_storage_class [15:50:39][gfx_vk_master_context.cpp:762]: VK_KHR_swapchain [15:50:39][gfx_vk_master_context.cpp:762]: VK_KHR_swapchain_mutable_format [15:50:39][gfx_vk_master_context.cpp:762]: VK_KHR_timeline_semaphore [15:50:39][gfx_vk_master_context.cpp:762]: VK_KHR_uniform_buffer_standard_layout [15:50:39][gfx_vk_master_context.cpp:762]: VK_KHR_variable_pointers [15:50:39][gfx_vk_master_context.cpp:762]: VK_EXT_buffer_device_address [15:50:39][gfx_vk_master_context.cpp:762]: VK_EXT_debug_marker [15:50:39][gfx_vk_master_context.cpp:762]: VK_EXT_descriptor_indexing [15:50:39][gfx_vk_master_context.cpp:762]: VK_EXT_fragment_shader_interlock [15:50:39][gfx_vk_master_context.cpp:762]: VK_EXT_hdr_metadata [15:50:39][gfx_vk_master_context.cpp:762]: VK_EXT_host_query_reset [15:50:39][gfx_vk_master_context.cpp:762]: VK_EXT_image_robustness [15:50:39][gfx_vk_master_context.cpp:762]: VK_EXT_inline_uniform_block [15:50:39][gfx_vk_master_context.cpp:762]: VK_EXT_memory_budget [15:50:39][gfx_vk_master_context.cpp:762]: VK_EXT_metal_objects [15:50:39][gfx_vk_master_context.cpp:762]: VK_EXT_post_depth_coverage [15:50:39][gfx_vk_master_context.cpp:762]: VK_EXT_private_data [15:50:39][gfx_vk_master_context.cpp:762]: VK_EXT_robustness2 [15:50:39][gfx_vk_master_context.cpp:762]: VK_EXT_sample_locations [15:50:39][gfx_vk_master_context.cpp:762]: VK_EXT_scalar_block_layout [15:50:39][gfx_vk_master_context.cpp:762]: VK_EXT_separate_stencil_usage [15:50:39][gfx_vk_master_context.cpp:762]: VK_EXT_shader_stencil_export [15:50:39][gfx_vk_master_context.cpp:762]: VK_EXT_shader_viewport_index_layer [15:50:39][gfx_vk_master_context.cpp:762]: VK_EXT_subgroup_size_control [15:50:39][gfx_vk_master_context.cpp:762]: VK_EXT_texel_buffer_alignment [15:50:39][gfx_vk_master_context.cpp:762]: VK_EXT_texture_compression_astc_hdr [15:50:39][gfx_vk_master_context.cpp:762]: VK_EXT_vertex_attribute_divisor [15:50:39][gfx_vk_master_context.cpp:762]: VK_AMD_gpu_shader_half_float [15:50:39][gfx_vk_master_context.cpp:762]: VK_AMD_negative_viewport_height [15:50:39][gfx_vk_master_context.cpp:762]: VK_AMD_shader_image_load_store_lod [15:50:39][gfx_vk_master_context.cpp:762]: VK_AMD_shader_trinary_minmax [15:50:39][gfx_vk_master_context.cpp:762]: VK_IMG_format_pvrtc [15:50:39][gfx_vk_master_context.cpp:762]: VK_INTEL_shader_integer_functions2 [15:50:39][gfx_vk_master_context.cpp:762]: VK_GOOGLE_display_timing [15:50:39][gfx_vk_master_context.cpp:762]: VK_NV_fragment_shader_barycentric [15:50:39][gfx_vk_master_context.cpp:762]: VK_NV_glsl_shader [15:50:39][gfx_vk_master_context.cpp:901]: Selected device: [15:50:39][gfx_vk_master_context.cpp:374]: API Version: 1.1.224 [15:50:39][gfx_vk_master_context.cpp:379]: Driver Version: 0.2.1919 (10111) [15:50:39][gfx_vk_master_context.cpp:385]: Vendor: Apple (4203) [15:50:39][gfx_vk_master_context.cpp:389]: Device Type: IntegratedGpu [15:50:39][gfx_vk_master_context.cpp:390]: Device Name: Apple M1 Max [15:50:39][gfx_vk_master_context.cpp:397]: Driver ID: Moltenvk [15:50:39][gfx_vk_master_context.cpp:398]: Driver Name: MoltenVK [15:50:39][gfx_vk_master_context.cpp:399]: Driver Info: 1.1.11 [15:50:39][gfx_vk_master_context.cpp:413]: Memory Heap #0 [15:50:39][gfx_vk_master_context.cpp:414]: Size: 32.00 GB [15:50:39][gfx_vk_master_context.cpp:415]: Flags: { DeviceLocal } [15:50:39][gfx_vk_master_context.cpp:425]: Memory Type #0: { DeviceLocal } [15:50:39][gfx_vk_master_context.cpp:425]: Memory Type #1: { DeviceLocal | HostVisible | HostCoherent | HostCached } [15:50:39][gfx_vk_master_context.cpp:425]: Memory Type #2: { DeviceLocal | HostVisible | HostCached } [15:50:39][gfx_vk_master_context.cpp:425]: Memory Type #3: { DeviceLocal | LazilyAllocated } [15:50:39][gfx_vk_master_context.cpp:104]: Could not parse game version, or game version not present! Defaulting to 1.0.0 [15:50:39][gfx_vk_master_context.cpp:104]: Could not parse game version, or game version not present! Defaulting to 1.0.0 [15:50:39][gfx_vk_master_context.cpp:104]: Could not parse game version, or game version not present! Defaulting to 1.0.0 [15:50:39][gfx_vk_master_context.cpp:104]: Could not parse game version, or game version not present! Defaulting to 1.0.0 [15:50:39][pdx_json_settings.cpp:268]: [SPdxJsonSettingsIO] "pdx_settings.json" file lacks "multi_sampling" setting in "Graphics" category. [15:50:40][pdx_matchmaking.cpp:66]: Matchmaking Interface: Nakama [15:50:40][contextowner.cpp:722]: Initializing Gui Editor: 0.000862 [15:50:40][pdx_pops_wrapper.cpp:605]: [POPS Wrapper] Attempting to login to POPS with auth token (state: Offline) [15:50:40][pdx_pops_login.cpp:668]: [POPS Login] Waiting for logging in [15:50:41][pdx_pops_wrapper.cpp:928]: [POPS Wrapper] Login result: LoggedIn (message: (null)). Running 3 callbacks [15:50:41][pdx_nakama_wrapper.cpp:465]: [PDX NAKAMA] Obtained the following user id: fb039952-2732-40a5-ac73-b885fd8dfd56 and session token 5acdce96-f2aa-4bd0-b01a-6c5db191f36f [15:50:41][pdx_pops_wrapper.cpp:1102]: [POPS Wrapper] OnAccountGetDetailsCallback: success [15:50:42][pdx_pops_wrapper.cpp:1064]: [POPS Wrapper] OnUpdateSocialProfileCallback: success [15:50:42][pdx_pops_wrapper.cpp:1075]: [POPS Wrapper] Retrieved profile for fb039952-2732-40a5-ac73-b885fd8dfd56 (craighl4) [15:50:45][pdx_pops_login.cpp:681]: [POPS Login]: Waited for 5.004991 seconds, result: AwaitingCallback [15:50:45][defines.cpp:180]: Define 'UNIFICATION_AGRESSION_MULT_HIGHER_TIR' defined in 'common/defines/00_defines.txt' not specified. Maybe a define macro is missing [15:50:45][defines.cpp:180]: Define 'UNIFICATION_AGRESSION_MULT_SAME_TIER' defined in 'common/defines/00_defines.txt' not specified. Maybe a define macro is missing [15:50:45][defines.cpp:180]: Define 'HQ_DEFENSE_MIN_WANTED_LAND_GARRISON' defined in 'common/defines/00_defines.txt' not specified. Maybe a define macro is missing [15:50:45][defines.cpp:180]: Define 'RODUCTION_BUILDING_OUTPUT_NEEDED_INDUSTRIAL_GOODS_FACTOR' defined in 'common/defines/00_defines.txt' not specified. Maybe a define macro is missing [15:50:45][defines.cpp:180]: Define 'BATTLE_PROVINCES_TAKEN_MAX_UNIT_RATIO_SCALE' defined in 'common/defines/00_defines.txt' not specified. Maybe a define macro is missing [15:50:45][jomini_game_setup.cpp:129]: DLC: Victoria 2 Remastered Soundtrack|dlc/dlc001_preorder/dlc001.dlc American Buildings Pack|dlc/dlc002_american_buildings/dlc002.dlc Mod: [15:50:45][virtualfilesystem_physfs.cpp:801]: Mounted Data: /Users/craig/Library/Application Support/Steam/steamapps/common/Victoria 3/game/dlc/dlc001_preorder/ [15:50:45][virtualfilesystem_physfs.cpp:801]: Mounted Data: /Users/craig/Library/Application Support/Steam/steamapps/common/Victoria 3/game/dlc/dlc002_american_buildings/ [15:50:45][virtualfilesystem.cpp:334]: Starting pre-enumerating 'gfx/models'(.asset, , -1) [15:50:45][virtualfilesystem.cpp:334]: Starting pre-enumerating 'sound'(.audio2, , -1) [15:50:45][virtualfilesystem.cpp:334]: Starting pre-enumerating 'fonts'(.font, , -1) [15:50:45][virtualfilesystem.cpp:334]: Starting pre-enumerating 'gui'(.gui, , -1) [15:50:45][virtualfilesystem.cpp:309]: Done enumerating 'sound'(.audio2, , -1) in 0.001 seconds [15:50:45][virtualfilesystem.cpp:309]: Done enumerating 'fonts'(.font, , -1) in 0.003 seconds [15:50:45][virtualfilesystem.cpp:309]: Done enumerating 'gui'(.gui, , -1) in 0.006 seconds [15:50:45][defines.cpp:180]: Define 'UNIFICATION_AGRESSION_MULT_HIGHER_TIR' defined in 'common/defines/00_defines.txt' not specified. Maybe a define macro is missing [15:50:45][defines.cpp:180]: Define 'UNIFICATION_AGRESSION_MULT_SAME_TIER' defined in 'common/defines/00_defines.txt' not specified. Maybe a define macro is missing [15:50:45][defines.cpp:180]: Define 'HQ_DEFENSE_MIN_WANTED_LAND_GARRISON' defined in 'common/defines/00_defines.txt' not specified. Maybe a define macro is missing [15:50:45][defines.cpp:180]: Define 'RODUCTION_BUILDING_OUTPUT_NEEDED_INDUSTRIAL_GOODS_FACTOR' defined in 'common/defines/00_defines.txt' not specified. Maybe a define macro is missing [15:50:45][defines.cpp:180]: Define 'BATTLE_PROVINCES_TAKEN_MAX_UNIT_RATIO_SCALE' defined in 'common/defines/00_defines.txt' not specified. Maybe a define macro is missing [15:50:45][jomini_game_setup.cpp:152]: Starting checksum calculation [15:50:45][virtualfilesystem.cpp:334]: Starting pre-enumerating 'gfx/loadingscreens'(.dds, , 0) [15:50:45][virtualfilesystem.cpp:334]: Starting pre-enumerating 'gfx/frontend/interface/fronten'(.dds, , 0) [15:50:45][virtualfilesystem.cpp:334]: Starting pre-enumerating 'common/script_values'(.txt, , 0) [15:50:45][virtualfilesystem.cpp:334]: Starting pre-enumerating 'common/scripted_effects'(.txt, , 0) [15:50:45][virtualfilesystem.cpp:334]: Starting pre-enumerating 'common/scripted_triggers'(.txt, , 0) [15:50:45][virtualfilesystem.cpp:334]: Starting pre-enumerating 'common/scripted_modifiers'(.txt, , 0) [15:50:45][virtualfilesystem.cpp:334]: Starting pre-enumerating 'common/scripted_lists'(.txt, , 0) [15:50:45][virtualfilesystem.cpp:334]: Starting pre-enumerating 'common/scripted_guis'(.txt, , 0) [15:50:45][virtualfilesystem.cpp:334]: Starting pre-enumerating 'common/scripted_rules'(.txt, , 0) [15:50:45][virtualfilesystem.cpp:334]: Starting pre-enumerating 'common/customizable_localization'(.txt, , 0) [15:50:45][virtualfilesystem.cpp:334]: Starting pre-enumerating 'common/named_colors'(.txt, , 0) [15:50:45][virtualfilesystem.cpp:334]: Starting pre-enumerating 'common/coat_of_arms/coat_of_arms'(.txt, , 0) [15:50:45][virtualfilesystem.cpp:334]: Starting pre-enumerating 'common/coat_of_arms/template_lists'(.txt, , 0) [15:50:45][virtualfilesystem.cpp:334]: Starting pre-enumerating 'common/ethnicities'(.txt, , 0) [15:50:45][virtualfilesystem.cpp:334]: Starting pre-enumerating 'common/genes'(.txt, , 0) [15:50:45][virtualfilesystem.cpp:334]: Starting pre-enumerating 'gfx/portraits/accessory_variations'(.txt, , 0) [15:50:45][virtualfilesystem.cpp:334]: Starting pre-enumerating 'gfx/portraits/accessories'(.txt, , 0) [15:50:45][virtualfilesystem.cpp:334]: Starting pre-enumerating 'gfx/portraits/portrait_animations'(.txt, , 0) [15:50:45][virtualfilesystem.cpp:334]: Starting pre-enumerating 'gfx/portraits/cameras'(.txt, , 0) [15:50:45][virtualfilesystem.cpp:334]: Starting pre-enumerating 'gfx/portraits/environments'(.txt, , 0) [15:50:45][virtualfilesystem.cpp:334]: Starting pre-enumerating 'gfx/portraits/portrait_modifiers'(.txt, , 0) [15:50:45][virtualfilesystem.cpp:334]: Starting pre-enumerating 'common/game_concepts'(.txt, , 0) [15:50:45][virtualfilesystem.cpp:334]: Starting pre-enumerating 'common/ai_strategies'(.txt, , 0) [15:50:45][virtualfilesystem.cpp:334]: Starting pre-enumerating 'common/alert_types'(.txt, , 0) [15:50:45][virtualfilesystem.cpp:334]: Starting pre-enumerating 'common/ao_stances'(.txt, , 0) [15:50:45][virtualfilesystem.cpp:334]: Starting pre-enumerating 'common/bookmarks'(.txt, , 0) [15:50:45][virtualfilesystem.cpp:334]: Starting pre-enumerating 'common/buildings'(.txt, , 0) [15:50:45][virtualfilesystem.cpp:334]: Starting pre-enumerating 'common/building_groups'(.txt, , 0) [15:50:45][virtualfilesystem.cpp:334]: Starting pre-enumerating 'common/buy_packages'(.txt, , 0) [15:50:45][virtualfilesystem.cpp:334]: Starting pre-enumerating 'common/pop_needs'(.txt, , 0) [15:50:45][virtualfilesystem.cpp:334]: Starting pre-enumerating 'common/cultures'(.txt, , 0) [15:50:45][virtualfilesystem.cpp:334]: Starting pre-enumerating 'common/country_types'(.txt, , 0) [15:50:45][virtualfilesystem.cpp:334]: Starting pre-enumerating 'common/country_ranks'(.txt, , 0) [15:50:45][virtualfilesystem.cpp:334]: Starting pre-enumerating 'common/diplomatic_actions'(.txt, , 0) [15:50:45][virtualfilesystem.cpp:334]: Starting pre-enumerating 'common/diplomatic_plays'(.txt, , 0) [15:50:45][virtualfilesystem.cpp:334]: Starting pre-enumerating 'common/dynamic_country_names'(.txt, , 0) [15:50:45][virtualfilesystem.cpp:334]: Starting pre-enumerating 'common/game_rules'(.txt, , 0) [15:50:45][virtualfilesystem.cpp:334]: Starting pre-enumerating 'common/goods'(.txt, , 0) [15:50:45][virtualfilesystem.cpp:334]: Starting pre-enumerating 'common/ideologies'(.txt, , 0) [15:50:45][virtualfilesystem.cpp:334]: Starting pre-enumerating 'common/interest_groups'(.txt, , 0) [15:50:45][virtualfilesystem.cpp:334]: Starting pre-enumerating 'common/interest_group_traits'(.txt, , 0) [15:50:45][virtualfilesystem.cpp:334]: Starting pre-enumerating 'common/government_types'(.txt, , 0) [15:50:45][virtualfilesystem.cpp:334]: Starting pre-enumerating 'common/lens_on_click_options'(.txt, , 0) [15:50:45][virtualfilesystem.cpp:334]: Starting pre-enumerating 'common/on_actions'(.txt, , 0) [15:50:45][virtualfilesystem.cpp:334]: Starting pre-enumerating 'common/objectives'(.txt, , 0) [15:50:45][virtualfilesystem.cpp:334]: Starting pre-enumerating 'common/objective_subgoals'(.txt, , 0) [15:50:45][virtualfilesystem.cpp:334]: Starting pre-enumerating 'common/objective_subgoal_categories'(.txt, , 0) [15:50:45][virtualfilesystem.cpp:334]: Starting pre-enumerating 'common/opinion_modifiers'(.txt, , 0) [15:50:45][virtualfilesystem.cpp:334]: Starting pre-enumerating 'common/notification_types'(.txt, , 0) [15:50:45][virtualfilesystem.cpp:334]: Starting pre-enumerating 'common/proposal_types'(.txt, , 0) [15:50:45][virtualfilesystem.cpp:334]: Starting pre-enumerating 'common/pin_types'(.txt, , 0) [15:50:45][virtualfilesystem.cpp:334]: Starting pre-enumerating 'common/laws'(.txt, , 0) [15:50:45][virtualfilesystem.cpp:334]: Starting pre-enumerating 'common/institutions'(.txt, , 0) [15:50:45][virtualfilesystem.cpp:334]: Starting pre-enumerating 'common/journal_entries'(.txt, , 0) [15:50:45][virtualfilesystem.cpp:334]: Starting pre-enumerating 'common/law_groups'(.txt, , 0) [15:50:45][virtualfilesystem.cpp:334]: Starting pre-enumerating 'common/pop_types'(.txt, , 0) [15:50:45][virtualfilesystem.cpp:334]: Starting pre-enumerating 'common/pop_types/pop_types'(.txt, , 0) [15:50:45][virtualfilesystem.cpp:334]: Starting pre-enumerating 'common/portraits'(.txt, , 0) [15:50:45][virtualfilesystem.cpp:309]: Done enumerating 'gfx/frontend/interface/fronten'(.dds, , 0) in 0.000 seconds [15:50:45][virtualfilesystem.cpp:309]: Done enumerating 'common/scripted_lists'(.txt, , 0) in 0.000 seconds [15:50:45][virtualfilesystem.cpp:334]: Starting pre-enumerating 'common/production_types'(.txt, , 0) [15:50:45][virtualfilesystem.cpp:334]: Starting pre-enumerating 'common/religions'(.txt, , 0) [15:50:45][virtualfilesystem.cpp:334]: Starting pre-enumerating 'common/sub_unit_definitions'(.txt, , 0) [15:50:45][virtualfilesystem.cpp:309]: Done enumerating 'common/scripted_effects'(.txt, , 0) in 0.000 seconds [15:50:45][virtualfilesystem.cpp:309]: Done enumerating 'common/scripted_modifiers'(.txt, , 0) in 0.000 seconds [15:50:45][virtualfilesystem.cpp:309]: Done enumerating 'common/scripted_triggers'(.txt, , 0) in 0.001 seconds [15:50:45][virtualfilesystem.cpp:334]: Starting pre-enumerating 'common/subject_types'(.txt, , 0) [15:50:45][virtualfilesystem.cpp:334]: Starting pre-enumerating 'common/state_traits'(.txt, , 0) [15:50:45][virtualfilesystem.cpp:334]: Starting pre-enumerating 'common/strategic_regions'(.txt, , 0) [15:50:45][virtualfilesystem.cpp:334]: Starting pre-enumerating 'common/technology/eras'(.txt, , 0) [15:50:45][virtualfilesystem.cpp:309]: Done enumerating 'common/script_values'(.txt, , 0) in 0.001 seconds [15:50:45][virtualfilesystem.cpp:334]: Starting pre-enumerating 'common/technology/technology'(.txt, , 0) [15:50:45][virtualfilesystem.cpp:334]: Starting pre-enumerating 'common/character_traits'(.txt, , 0) [15:50:45][virtualfilesystem.cpp:334]: Starting pre-enumerating 'common/character_templates'(.txt, , 0) [15:50:45][virtualfilesystem.cpp:334]: Starting pre-enumerating 'common/modifiers'(.txt, , 0) [15:50:45][virtualfilesystem.cpp:334]: Starting pre-enumerating 'common/modifier_types'(.txt, , 0) [15:50:45][virtualfilesystem.cpp:334]: Starting pre-enumerating 'common/country_definitions'(.txt, , 0) [15:50:45][virtualfilesystem.cpp:334]: Starting pre-enumerating 'common/country_formation'(.txt, , 0) [15:50:45][virtualfilesystem.cpp:334]: Starting pre-enumerating 'common/country_creation'(.txt, , 0) [15:50:45][virtualfilesystem.cpp:309]: Done enumerating 'gfx/loadingscreens'(.dds, , 0) in 0.001 seconds [15:50:45][virtualfilesystem.cpp:334]: Starting pre-enumerating 'common/terrain'(.txt, , 0) [15:50:45][virtualfilesystem.cpp:334]: Starting pre-enumerating 'events'(.txt, , 0) [15:50:45][virtualfilesystem.cpp:309]: Done enumerating 'common/scripted_guis'(.txt, , 0) in 0.000 seconds [15:50:45][virtualfilesystem.cpp:334]: Starting pre-enumerating 'map_data/state_regions'(.txt, , 0) [15:50:45][virtualfilesystem.cpp:334]: Starting pre-enumerating 'event_pictures'(.txt, , -1) [15:50:45][virtualfilesystem.cpp:309]: Done enumerating 'common/scripted_rules'(.txt, , 0) in 0.000 seconds [15:50:45][virtualfilesystem.cpp:334]: Starting pre-enumerating 'gfx/map/city_data/city_types'(.txt, , 0) [15:50:45][virtualfilesystem.cpp:334]: Starting pre-enumerating 'gfx/map/spline_network/route_graphics'(.txt, , 0) [15:50:45][virtualfilesystem.cpp:334]: Starting pre-enumerating 'common/achievements'(.txt, , 0) [15:50:45][virtualfilesystem.cpp:334]: Starting pre-enumerating 'gfx/map/gradient_border_settings'(.txt, , 0) [15:50:45][virtualfilesystem.cpp:334]: Starting pre-enumerating 'gfx/map/map_modes'(.txt, , 0) [15:50:45][virtualfilesystem.cpp:334]: Starting pre-enumerating 'common/map_interaction_types'(.txt, , 0) [15:50:45][virtualfilesystem.cpp:334]: Starting pre-enumerating 'localization/replace'(.yml, , 0) [15:50:45][virtualfilesystem.cpp:309]: Done enumerating 'common/customizable_localization'(.txt, , 0) in 0.001 seconds [15:50:45][virtualfilesystem.cpp:309]: Done enumerating 'common/named_colors'(.txt, , 0) in 0.001 seconds [15:50:45][virtualfilesystem.cpp:309]: Done enumerating 'common/ethnicities'(.txt, , 0) in 0.000 seconds [15:50:45][virtualfilesystem.cpp:309]: Done enumerating 'common/coat_of_arms/template_lists'(.txt, , 0) in 0.001 seconds [15:50:45][virtualfilesystem.cpp:309]: Done enumerating 'gfx/portraits/accessory_variations'(.txt, , 0) in 0.000 seconds [15:50:45][virtualfilesystem.cpp:309]: Done enumerating 'common/genes'(.txt, , 0) in 0.001 seconds [15:50:45][virtualfilesystem.cpp:309]: Done enumerating 'common/coat_of_arms/coat_of_arms'(.txt, , 0) in 0.001 seconds [15:50:45][virtualfilesystem.cpp:309]: Done enumerating 'gfx/portraits/accessories'(.txt, , 0) in 0.001 seconds [15:50:45][virtualfilesystem.cpp:309]: Done enumerating 'gfx/portraits/portrait_animations'(.txt, , 0) in 0.001 seconds [15:50:45][virtualfilesystem.cpp:309]: Done enumerating 'gfx/portraits/cameras'(.txt, , 0) in 0.001 seconds [15:50:45][virtualfilesystem.cpp:309]: Done enumerating 'common/ai_strategies'(.txt, , 0) in 0.000 seconds [15:50:45][virtualfilesystem.cpp:309]: Done enumerating 'common/game_concepts'(.txt, , 0) in 0.000 seconds [15:50:45][virtualfilesystem.cpp:309]: Done enumerating 'gfx/portraits/portrait_modifiers'(.txt, , 0) in 0.001 seconds [15:50:45][virtualfilesystem.cpp:309]: Done enumerating 'common/ao_stances'(.txt, , 0) in 0.000 seconds [15:50:45][virtualfilesystem.cpp:309]: Done enumerating 'gfx/portraits/environments'(.txt, , 0) in 0.001 seconds [15:50:45][virtualfilesystem.cpp:309]: Done enumerating 'common/alert_types'(.txt, , 0) in 0.000 seconds [15:50:45][virtualfilesystem.cpp:309]: Done enumerating 'common/bookmarks'(.txt, , 0) in 0.000 seconds [15:50:45][virtualfilesystem.cpp:309]: Done enumerating 'common/buildings'(.txt, , 0) in 0.000 seconds [15:50:45][virtualfilesystem.cpp:309]: Done enumerating 'common/building_groups'(.txt, , 0) in 0.000 seconds [15:50:45][virtualfilesystem.cpp:309]: Done enumerating 'common/pop_needs'(.txt, , 0) in 0.000 seconds [15:50:45][virtualfilesystem.cpp:309]: Done enumerating 'common/buy_packages'(.txt, , 0) in 0.001 seconds [15:50:45][virtualfilesystem.cpp:309]: Done enumerating 'common/cultures'(.txt, , 0) in 0.000 seconds [15:50:45][virtualfilesystem.cpp:309]: Done enumerating 'common/country_types'(.txt, , 0) in 0.001 seconds [15:50:45][virtualfilesystem.cpp:309]: Done enumerating 'common/country_ranks'(.txt, , 0) in 0.001 seconds [15:50:45][virtualfilesystem.cpp:309]: Done enumerating 'common/diplomatic_plays'(.txt, , 0) in 0.000 seconds [15:50:45][virtualfilesystem.cpp:309]: Done enumerating 'common/dynamic_country_names'(.txt, , 0) in 0.000 seconds [15:50:45][virtualfilesystem.cpp:309]: Done enumerating 'common/game_rules'(.txt, , 0) in 0.000 seconds [15:50:45][virtualfilesystem.cpp:309]: Done enumerating 'common/diplomatic_actions'(.txt, , 0) in 0.001 seconds [15:50:45][virtualfilesystem.cpp:309]: Done enumerating 'common/goods'(.txt, , 0) in 0.000 seconds [15:50:45][virtualfilesystem.cpp:309]: Done enumerating 'common/interest_groups'(.txt, , 0) in 0.000 seconds [15:50:45][virtualfilesystem.cpp:309]: Done enumerating 'common/ideologies'(.txt, , 0) in 0.000 seconds [15:50:45][virtualfilesystem.cpp:309]: Done enumerating 'common/lens_on_click_options'(.txt, , 0) in 0.000 seconds [15:50:45][virtualfilesystem.cpp:309]: Done enumerating 'common/interest_group_traits'(.txt, , 0) in 0.000 seconds [15:50:45][virtualfilesystem.cpp:309]: Done enumerating 'common/government_types'(.txt, , 0) in 0.000 seconds [15:50:45][virtualfilesystem.cpp:309]: Done enumerating 'common/on_actions'(.txt, , 0) in 0.000 seconds [15:50:45][virtualfilesystem.cpp:309]: Done enumerating 'common/objective_subgoal_categories'(.txt, , 0) in 0.000 seconds [15:50:45][virtualfilesystem.cpp:309]: Done enumerating 'common/objective_subgoals'(.txt, , 0) in 0.000 seconds [15:50:45][virtualfilesystem.cpp:309]: Done enumerating 'common/opinion_modifiers'(.txt, , 0) in 0.000 seconds [15:50:45][virtualfilesystem.cpp:309]: Done enumerating 'common/objectives'(.txt, , 0) in 0.001 seconds [15:50:45][virtualfilesystem.cpp:309]: Done enumerating 'common/notification_types'(.txt, , 0) in 0.001 seconds [15:50:45][virtualfilesystem.cpp:309]: Done enumerating 'common/pin_types'(.txt, , 0) in 0.000 seconds [15:50:45][virtualfilesystem.cpp:309]: Done enumerating 'common/laws'(.txt, , 0) in 0.000 seconds [15:50:45][virtualfilesystem.cpp:309]: Done enumerating 'common/proposal_types'(.txt, , 0) in 0.001 seconds [15:50:45][virtualfilesystem.cpp:309]: Done enumerating 'common/institutions'(.txt, , 0) in 0.001 seconds [15:50:45][virtualfilesystem.cpp:309]: Done enumerating 'common/pop_types/pop_types'(.txt, , 0) in 0.000 seconds [15:50:45][virtualfilesystem.cpp:309]: Done enumerating 'common/law_groups'(.txt, , 0) in 0.001 seconds [15:50:45][virtualfilesystem.cpp:309]: Done enumerating 'common/portraits'(.txt, , 0) in 0.000 seconds [15:50:45][virtualfilesystem.cpp:309]: Done enumerating 'common/journal_entries'(.txt, , 0) in 0.001 seconds [15:50:45][virtualfilesystem.cpp:309]: Done enumerating 'common/production_types'(.txt, , 0) in 0.000 seconds [15:50:45][virtualfilesystem.cpp:309]: Done enumerating 'common/pop_types'(.txt, , 0) in 0.001 seconds [15:50:45][virtualfilesystem.cpp:309]: Done enumerating 'common/sub_unit_definitions'(.txt, , 0) in 0.000 seconds [15:50:45][virtualfilesystem.cpp:309]: Done enumerating 'common/technology/eras'(.txt, , 0) in 0.000 seconds [15:50:45][virtualfilesystem.cpp:309]: Done enumerating 'common/religions'(.txt, , 0) in 0.001 seconds [15:50:45][virtualfilesystem.cpp:309]: Done enumerating 'common/state_traits'(.txt, , 0) in 0.001 seconds [15:50:45][virtualfilesystem.cpp:309]: Done enumerating 'common/technology/technology'(.txt, , 0) in 0.000 seconds [15:50:45][virtualfilesystem.cpp:309]: Done enumerating 'common/strategic_regions'(.txt, , 0) in 0.001 seconds [15:50:45][virtualfilesystem.cpp:309]: Done enumerating 'common/character_traits'(.txt, , 0) in 0.000 seconds [15:50:45][virtualfilesystem.cpp:309]: Done enumerating 'common/subject_types'(.txt, , 0) in 0.001 seconds [15:50:45][virtualfilesystem.cpp:309]: Done enumerating 'common/character_templates'(.txt, , 0) in 0.000 seconds [15:50:45][virtualfilesystem.cpp:309]: Done enumerating 'common/modifier_types'(.txt, , 0) in 0.000 seconds [15:50:45][virtualfilesystem.cpp:309]: Done enumerating 'common/modifiers'(.txt, , 0) in 0.001 seconds [15:50:45][virtualfilesystem.cpp:309]: Done enumerating 'common/country_definitions'(.txt, , 0) in 0.000 seconds [15:50:45][virtualfilesystem.cpp:309]: Done enumerating 'common/country_formation'(.txt, , 0) in 0.001 seconds [15:50:45][virtualfilesystem.cpp:309]: Done enumerating 'common/terrain'(.txt, , 0) in 0.001 seconds [15:50:45][virtualfilesystem.cpp:309]: Done enumerating 'common/country_creation'(.txt, , 0) in 0.001 seconds [15:50:45][virtualfilesystem.cpp:309]: Done enumerating 'event_pictures'(.txt, , -1) in 0.000 seconds [15:50:45][virtualfilesystem.cpp:309]: Done enumerating 'map_data/state_regions'(.txt, , 0) in 0.001 seconds [15:50:45][virtualfilesystem.cpp:309]: Done enumerating 'events'(.txt, , 0) in 0.001 seconds [15:50:45][virtualfilesystem.cpp:309]: Done enumerating 'common/achievements'(.txt, , 0) in 0.000 seconds [15:50:45][virtualfilesystem.cpp:309]: Done enumerating 'gfx/map/gradient_border_settings'(.txt, , 0) in 0.001 seconds [15:50:45][virtualfilesystem.cpp:309]: Done enumerating 'gfx/map/spline_network/route_graphics'(.txt, , 0) in 0.001 seconds [15:50:45][virtualfilesystem.cpp:309]: Done enumerating 'gfx/map/map_modes'(.txt, , 0) in 0.000 seconds [15:50:45][virtualfilesystem.cpp:309]: Done enumerating 'common/map_interaction_types'(.txt, , 0) in 0.000 seconds [15:50:45][virtualfilesystem.cpp:309]: Done enumerating 'gfx/map/city_data/city_types'(.txt, , 0) in 0.001 seconds [15:50:45][virtualfilesystem.cpp:309]: Done enumerating 'localization/replace'(.yml, , 0) in 0.000 seconds [15:50:45][pdx_localize.cpp:926]: LocalizeShutdown [15:50:45][pdx_localize.cpp:899]: LocalizeInit [15:50:45][virtualfilesystem.cpp:309]: Done enumerating 'gfx/models'(.asset, , -1) in 0.194 seconds [15:50:45][pdxassetutil.cpp:68]: ThreadedInitTextureLookup: gfx/models [15:50:45][pdxassetutil.cpp:76]: ThreadedInitTextureLookup found 6032 files [15:50:46][gameapplication.cpp:698]: CGameApplication::Init - OnProgressCallback - Looks like the app polls event too rarely ( once per 0.695720 s). That may lead to application termination. [15:50:46][pdx_json_settings.cpp:268]: [SPdxJsonSettingsIO] "pdx_settings.json" file lacks "volume.vca:/Master" setting in "Audio" category. [15:50:46][pdx_font.cpp:92]: Loading fonts/Open_Sans/OpenSans-Regular.ttf [15:50:46][pdx_font.cpp:92]: Loading fonts/Open_Sans/OpenSans-Italic.ttf [15:50:46][pdx_font.cpp:92]: Loading fonts/Open_Sans/OpenSans-Bold.ttf [15:50:46][pdx_font.cpp:92]: Loading fonts/Open_Sans/OpenSans-BoldItalic.ttf [15:50:46][pdx_font.cpp:92]: Loading fonts/Open_Sans/OpenSans-ExtraBold.ttf [15:50:46][pdx_font.cpp:92]: Loading fonts/Open_Sans/OpenSans-ExtraBoldItalic.ttf [15:50:46][pdx_font.cpp:92]: Loading fonts/Roboto_Mono/RobotoMono-Regular.ttf [15:50:46][pdx_font.cpp:92]: Loading fonts/Roboto_Mono/RobotoMono-Bold.ttf [15:50:46][pdx_font.cpp:92]: Loading fonts/Roboto_Mono/RobotoMono-Italic.ttf [15:50:46][pdx_font.cpp:92]: Loading fonts/Roboto_Mono/RobotoMono-BoldItalic.ttf [15:50:46][pdx_font.cpp:92]: Loading fonts/Open_Sans/OpenSans-Regular.ttf [15:50:46][pdx_font.cpp:92]: Loading fonts/NotoSans/NotoSansJP-Regular.otf [15:50:46][pdx_font.cpp:92]: Loading fonts/NotoSans/NotoSansKR-Regular.otf [15:50:46][pdx_font.cpp:92]: Loading fonts/NotoSans/NotoSansSC-Regular.otf [15:50:46][pdx_font.cpp:92]: Loading fonts/NotoSans/NotoSans-Regular.ttf [15:50:46][pdx_font.cpp:92]: Loading fonts/Open_Sans/OpenSans-Italic.ttf [15:50:46][pdx_font.cpp:92]: Loading fonts/NotoSans/NotoSansJP-Light.otf [15:50:46][pdx_font.cpp:92]: Loading fonts/NotoSans/NotoSansKR-Light.otf [15:50:46][pdx_font.cpp:92]: Loading fonts/NotoSans/NotoSansSC-Light.otf [15:50:46][pdx_font.cpp:92]: Loading fonts/NotoSans/NotoSans-Italic.ttf [15:50:46][pdx_font.cpp:92]: Loading fonts/Open_Sans/OpenSans-Bold.ttf [15:50:46][pdx_font.cpp:92]: Loading fonts/NotoSans/NotoSansJP-Bold.otf [15:50:46][pdx_font.cpp:92]: Loading fonts/NotoSans/NotoSansKR-Bold.otf [15:50:46][pdx_font.cpp:92]: Loading fonts/NotoSans/NotoSansSC-Bold.otf [15:50:46][pdx_font.cpp:92]: Loading fonts/NotoSans/NotoSans-Bold.ttf [15:50:46][pdx_font.cpp:92]: Loading fonts/Open_Sans/OpenSans-BoldItalic.ttf [15:50:46][pdx_font.cpp:92]: Loading fonts/NotoSans/NotoSansJP-Medium.otf [15:50:46][pdx_font.cpp:92]: Loading fonts/NotoSans/NotoSansKR-Medium.otf [15:50:46][pdx_font.cpp:92]: Loading fonts/NotoSans/NotoSansSC-Medium.otf [15:50:46][pdx_font.cpp:92]: Loading fonts/NotoSans/NotoSans-BoldItalic.ttf [15:50:46][pdx_font.cpp:92]: Loading fonts/Open_Sans/OpenSans-ExtraBold.ttf [15:50:46][pdx_font.cpp:92]: Loading fonts/NotoSans/NotoSansJP-Black.otf [15:50:46][pdx_font.cpp:92]: Loading fonts/NotoSans/NotoSansKR-Black.otf [15:50:46][pdx_font.cpp:92]: Loading fonts/NotoSans/NotoSansSC-Black.otf [15:50:46][pdx_font.cpp:92]: Loading fonts/NotoSans/NotoSans-Bold.ttf [15:50:46][pdx_font.cpp:92]: Loading fonts/Open_Sans/OpenSans-ExtraBoldItalic.ttf [15:50:46][pdx_font.cpp:92]: Loading fonts/NotoSans/NotoSansJP-Black.otf [15:50:46][pdx_font.cpp:92]: Loading fonts/NotoSans/NotoSansKR-Black.otf [15:50:46][pdx_font.cpp:92]: Loading fonts/NotoSans/NotoSansSC-Black.otf [15:50:46][pdx_font.cpp:92]: Loading fonts/NotoSans/NotoSans-BoldItalic.ttf [15:50:46][pdx_font.cpp:92]: Loading fonts/PlayfairDisplay/PlayfairDisplay-Regular.ttf [15:50:46][pdx_font.cpp:92]: Loading fonts/ZenOldMincho/ZenOldMincho-Regular.ttf [15:50:46][pdx_font.cpp:92]: Loading fonts/SB-Aggro/SB-Aggro-M.ttf [15:50:46][pdx_font.cpp:92]: Loading fonts/NotoSerif/NotoSerifSC-Black.otf [15:50:46][pdx_font.cpp:92]: Loading fonts/NotoSans/NotoSans-Regular.ttf [15:50:46][pdx_font.cpp:92]: Loading fonts/PlayfairDisplay/PlayfairDisplay-Bold.ttf [15:50:46][pdx_font.cpp:92]: Loading fonts/ZenOldMincho/ZenOldMincho-Bold.ttf [15:50:46][pdx_font.cpp:92]: Loading fonts/SB-Aggro/SB-Aggro-B.ttf [15:50:46][pdx_font.cpp:92]: Loading fonts/NotoSerif/NotoSerifSC-Bold.otf [15:50:46][pdx_font.cpp:92]: Loading fonts/NotoSans/NotoSans-Bold.ttf [15:50:46][pdx_font.cpp:92]: Loading fonts/PlayfairDisplay/PlayfairDisplay-Italic.ttf [15:50:46][pdx_font.cpp:92]: Loading fonts/ZenOldMincho/ZenOldMincho-Black.ttf [15:50:46][pdx_font.cpp:92]: Loading fonts/SB-Aggro/SB-Aggro-B.ttf [15:50:46][pdx_font.cpp:92]: Loading fonts/NotoSerif/NotoSerifSC-Light.otf [15:50:46][pdx_font.cpp:92]: Loading fonts/NotoSans/NotoSans-Italic.ttf [15:50:46][pdx_font.cpp:92]: Loading fonts/EBGaramond/EBGaramond-Medium.ttf [15:50:46][pdx_font.cpp:92]: Loading fonts/NotoSerif/NotoSerifJP-Regular.otf [15:50:46][pdx_font.cpp:92]: Loading fonts/MaruBuri/MaruBuri-SemiBold.ttf [15:50:46][pdx_font.cpp:92]: Loading fonts/NotoSerif/NotoSerifSC-Regular.otf [15:50:46][pdx_font.cpp:92]: Loading fonts/NotoSerif/NotoSerif-Regular.ttf [15:50:46][pdx_font.cpp:92]: Loading fonts/EBGaramond/EBGaramond-Bold.ttf [15:50:46][pdx_font.cpp:92]: Loading fonts/NotoSerif/NotoSerifJP-Bold.otf [15:50:46][pdx_font.cpp:92]: Loading fonts/MaruBuri/MaruBuri-Bold.ttf [15:50:46][pdx_font.cpp:92]: Loading fonts/NotoSerif/NotoSerifSC-Bold.otf [15:50:46][pdx_font.cpp:92]: Loading fonts/NotoSerif/NotoSerif-Bold.ttf [15:50:46][pdx_font.cpp:92]: Loading fonts/EBGaramond/EBGaramond-Italic.ttf [15:50:46][pdx_font.cpp:92]: Loading fonts/NotoSerif/NotoSerifJP-Light.otf [15:50:46][pdx_font.cpp:92]: Loading fonts/ParadoxVictorian/ParadoxVictorian-Condensed.otf [15:50:46][pdx_font.cpp:92]: Loading fonts/SawarabiMincho/SawarabiMincho-Regular.ttf [15:50:46][pdx_font.cpp:92]: Loading fonts/GunglipbakmulgwanClassicM/GunglipbakmulgwanClassicM.ttf [15:50:46][pdx_font.cpp:92]: Loading fonts/NotoSerif/NotoSerifSC-Black.otf [15:50:46][pdx_font.cpp:92]: Loading fonts/NotoSans/NotoSans-Bold.ttf [15:50:46][pdx_enum_setting.cpp:84]: Could not find enum 'x8' for 'anisotropic_filtering', will use default 'DISABLED' [15:50:46][pdx_enum_setting.cpp:84]: Could not find enum 'x16' for 'anisotropic_filtering', will use default 'DISABLED' [15:50:46][jomini_social.cpp:18]: Created Jomini Social [15:50:46][pdx_nakama_wrapper.cpp:498]: [PDX NAKAMA] Authenticated successfully. Nakama User ID: ce7fbf4f-cd90-4ec5-8b7d-f09c4b2256c1. Session: 5acdce96-f2aa-4bd0-b01a-6c5db191f36f, Pops User: fb039952-2732-40a5-ac73-b885fd8dfd56 [15:50:46][pdx_nakama_wrapper.cpp:503]: [PDX NAKAMA][PDX_NAKAMA_METADATA]user_id,ce7fbf4f-cd90-4ec5-8b7d-f09c4b2256c1 [15:50:48][pdx_nakama_wrapper.cpp:1367]: [PDX_NAKAMA]Socket onConnect. [15:50:48][pdx_nakama_wrapper.cpp:1404]: [PDX_NAKAMA] CNakamaClientListener::onConnect: Connection established outside the match and connection status callback is present, calling it. [15:50:48][pdx_nakama_wrapper.cpp:304]: [PDX_NAKAMA] Default ConnectionStatusChangeCallback called with status: Established [15:50:48][pdx_nakama_wrapper.cpp:1655]: [PDX_NAKAMA] Socket onStatusPresence. [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/add_consumption_tax_menu.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/add_consumption_tax_menu.gui" is complete [15:50:51][gameapplication.cpp:698]: CGameApplication::Init - OnProgressCallback - Looks like the app polls event too rarely ( once per 4.996984 s). That may lead to application termination. [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/add_wargoal_panel.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/add_wargoal_panel.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/battle.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/battle.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/block_windows.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/block_windows.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/browser_window.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/browser_window.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/budget_panel.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/budget_panel.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/build_urban_buildings_menu.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/build_urban_buildings_menu.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/building_details_panel.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/building_details_panel.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/building_workforce_panel.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/building_workforce_panel.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/color_blind_modes.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/color_blind_modes.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/combat_unit_types.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/combat_unit_types.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/commander_panel.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/commander_panel.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/console.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/console.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/construction_queue.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/construction_queue.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/cooltip.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/cooltip.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/core.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/core.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/countries_panel.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/countries_panel.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/country_diplomacy_panel.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/country_diplomacy_panel.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/country_formation_panel.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/country_formation_panel.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/country_interactions_panel.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/country_interactions_panel.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/country_panel.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/country_panel.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/country_politics_panel.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/country_politics_panel.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/credits_window.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/credits_window.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/culture_info_panel.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/culture_info_panel.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/culture_panel.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/culture_panel.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/custom_tooltip.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/custom_tooltip.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/debug_menues.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/debug_menues.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/decisions_panel.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/decisions_panel.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/diplomatic_overview.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/diplomatic_overview.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/diplomatic_play_panel.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/diplomatic_play_panel.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/election_panel.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/election_panel.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/empty_state.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/empty_state.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/error_deer.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/error_deer.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/eventwindow.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/eventwindow.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/front_panel.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/front_panel.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/frontend_credits.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/frontend_credits.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/frontend_ingame_loadingscreen.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/frontend_ingame_loadingscreen.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/game_rules.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/game_rules.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/gameover_screen.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/gameover_screen.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/generate_character.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/generate_character.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/goods_panel.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/goods_panel.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/goods_state_panel.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/goods_state_panel.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/goods_texticons.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/goods_texticons.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/goods_usage_panel.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/goods_usage_panel.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/graph_tooltips.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/graph_tooltips.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/hacks.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/hacks.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/hq_panel.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/hq_panel.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/important_actions_list.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/important_actions_list.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/in_game_menu_logo.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/in_game_menu_logo.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/information_panel_bar.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/information_panel_bar.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/information_panels_types.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/information_panels_types.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/ingame_hud.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/ingame_hud.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/interest_group_panel.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/interest_group_panel.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/journal.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/journal.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/journal_entry.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/journal_entry.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/laws_panel.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/laws_panel.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/layers.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/layers.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/lens_toolbar.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/lens_toolbar.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/location_finder.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/location_finder.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/map_interaction.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/map_interaction.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/map_list_panel.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/map_list_panel.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/map_markers.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/map_markers.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/map_notifications.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/map_notifications.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/mapeditor_customizations.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/mapeditor_customizations.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/mapeditor_spline_strip_tool.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/mapeditor_spline_strip_tool.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/market_panel.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/market_panel.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/market_states_panel.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/market_states_panel.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/market_trade_routes_panel.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/market_trade_routes_panel.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/military_panel_commanders.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/military_panel_commanders.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/military_panel_hqs.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/military_panel_hqs.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/minimap.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/minimap.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/modifier_debugger.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/modifier_debugger.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/modifiers_panel.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/modifiers_panel.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/multiplayer_frontend.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/multiplayer_frontend.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/multiplayer_frontend_types.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/multiplayer_frontend_types.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/multiplayer_lobby.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/multiplayer_lobby.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/multiplayer_lobby_types.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/multiplayer_lobby_types.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/multiplayer_serverbrowser.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/multiplayer_serverbrowser.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/multiplayer_setup.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/multiplayer_setup.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/multiplayer_types.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/multiplayer_types.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/notifications.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/notifications.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/objective_types.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/objective_types.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/outliner.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/outliner.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/outliner_framework.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/outliner_framework.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/outliner_ongoing_types.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/outliner_ongoing_types.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/outliner_panel.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/outliner_panel.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/outliner_pinnable_types.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/outliner_pinnable_types.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/panel_military.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/panel_military.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/party_panel.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/party_panel.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/politics_panel.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/politics_panel.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/politics_panel_change_law.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/politics_panel_change_law.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/politics_panel_constitution.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/politics_panel_constitution.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/politics_panel_institutions.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/politics_panel_institutions.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/politics_panel_overview.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/politics_panel_overview.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/politics_panel_reform_government.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/politics_panel_reform_government.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/politics_panel_types.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/politics_panel_types.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/pop_details_panel.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/pop_details_panel.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/pops_overview.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/pops_overview.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/popups.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/popups.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/portrait_editor_window.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/portrait_editor_window.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/production_methods.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/production_methods.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/profiler.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/profiler.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/religion_info_panel.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/religion_info_panel.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/right_click_menu.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/right_click_menu.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/save_game_analyzer.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/save_game_analyzer.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/sea_region_panel.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/sea_region_panel.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/state_population_panel.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/state_population_panel.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/states_panel.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/states_panel.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/states_panel_buildings.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/states_panel_buildings.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/states_panel_modifiers.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/states_panel_modifiers.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/sway_country_panel.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/sway_country_panel.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/switch_production_method_menu.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/switch_production_method_menu.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/tech_tree.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/tech_tree.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/textformatting.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/textformatting.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/texticons.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/texticons.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/ticktask_debugger.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/ticktask_debugger.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/timemanip.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/timemanip.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/tool_property_randomizable_types.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/tool_property_randomizable_types.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/tool_property_ranged_types.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/tool_property_ranged_types.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/toolslayout.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/toolslayout.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/toolspropertytypes.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/toolspropertytypes.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/toolstypes.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/toolstypes.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/tooltip.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/tooltip.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/topbar.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/topbar.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/topfrontend.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/topfrontend.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/tutorial_highlight.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/tutorial_highlight.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/tutorial_popup.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/tutorial_popup.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/war_panel.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/war_panel.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/window_component_library.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/window_component_library.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/POPS/pops_base_types.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/POPS/pops_base_types.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/POPS/pops_create_account_window.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/POPS/pops_create_account_window.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/POPS/pops_create_account_window_instanced.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/POPS/pops_create_account_window_instanced.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/POPS/pops_error_message_box.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/POPS/pops_error_message_box.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/POPS/pops_error_message_box_instanced.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/POPS/pops_error_message_box_instanced.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/POPS/pops_login_window.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/POPS/pops_login_window.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/POPS/pops_login_window_instanced.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/POPS/pops_login_window_instanced.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/POPS/pops_status_widget.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/POPS/pops_status_widget.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/achievements/jomini_achievements_types.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/achievements/jomini_achievements_types.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/achievements/jomini_achievements_window.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/achievements/jomini_achievements_window.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/achievements/popup.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/achievements/popup.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/applicationutils/console.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/applicationutils/console.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/applicationutils/curve_editor.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/applicationutils/curve_editor.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/applicationutils/drawcmds_viewer.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/applicationutils/drawcmds_viewer.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/applicationutils/settings.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/applicationutils/settings.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/applicationutils/texture_importer.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/applicationutils/texture_importer.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/applicationutils/texture_list.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/applicationutils/texture_list.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/applicationutils/texture_viewer.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/applicationutils/texture_viewer.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/applicationutils/thread_analyze.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/applicationutils/thread_analyze.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/applicationutils/tools_gui_bundle_properties.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/applicationutils/tools_gui_bundle_properties.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/applicationutils/tools_gui_custom_properties.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/applicationutils/tools_gui_custom_properties.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/applicationutils/tools_gui_dialogs.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/applicationutils/tools_gui_dialogs.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/applicationutils/tools_gui_dialogs_properties.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/applicationutils/tools_gui_dialogs_properties.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/applicationutils/tools_gui_search.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/applicationutils/tools_gui_search.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/applicationutils/tweaker.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/applicationutils/tweaker.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/entity_editor/entity_editor.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/entity_editor/entity_editor.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/entity_editor/entity_editor_player.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/entity_editor/entity_editor_player.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/entity_editor/entity_editor_properties_tab.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/entity_editor/entity_editor_properties_tab.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/entity_editor/entity_event_editor.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/entity_editor/entity_event_editor.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/frontend/frontend_bookmarks.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/frontend/frontend_bookmarks.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/frontend/frontend_ingame_menu.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/frontend/frontend_ingame_menu.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/frontend/frontend_load.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/frontend/frontend_load.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/frontend/frontend_loadingscreen.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/frontend/frontend_loadingscreen.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/frontend/frontend_main.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/frontend/frontend_main.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/frontend/frontend_mp_game_setup.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/frontend/frontend_mp_game_setup.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/frontend/window_resign_confirmation.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/frontend/window_resign_confirmation.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/frontend/window_save_game.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/frontend/window_save_game.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/frontend/shared/animation.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/frontend/shared/animation.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/frontend/shared/backgrounds.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/frontend/shared/backgrounds.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/frontend/shared/buttons.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/frontend/shared/buttons.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/frontend/shared/buttons_icons.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/frontend/shared/buttons_icons.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/frontend/shared/colors.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/frontend/shared/colors.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/frontend/shared/defaults.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/frontend/shared/defaults.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/frontend/shared/edit_boxes.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/frontend/shared/edit_boxes.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/frontend/shared/fonts.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/frontend/shared/fonts.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/frontend/shared/hud.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/frontend/shared/hud.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/frontend/shared/icons.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/frontend/shared/icons.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/frontend/shared/labels.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/frontend/shared/labels.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/frontend/shared/lists.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/frontend/shared/lists.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/frontend/shared/sounds.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/frontend/shared/sounds.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/frontend/shared/textformatting.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/frontend/shared/textformatting.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/frontend/shared/windows.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/frontend/shared/windows.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/gui_animation/gui_animation_properties.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/gui_animation/gui_animation_properties.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/gui_animation/gui_animation_timeline.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/gui_animation/gui_animation_timeline.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/gui_editor/gui_editor.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/gui_editor/gui_editor.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/gui_editor/gui_editor_datatypes.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/gui_editor/gui_editor_datatypes.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/gui_editor/gui_editor_outliner.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/gui_editor/gui_editor_outliner.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/gui_editor/gui_editor_properties.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/gui_editor/gui_editor_properties.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/gui_editor/gui_editor_toolbar.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/gui_editor/gui_editor_toolbar.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/jomini/basetextformatting.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/jomini/basetextformatting.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/jomini/browser/browser_setup.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/jomini/browser/browser_setup.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/jomini/credits/credits_base.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/jomini/credits/credits_base.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/jomini/encyclopedia/jomini_encyclopedia.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/jomini/encyclopedia/jomini_encyclopedia.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/log_viewer/log_viewer.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/log_viewer/log_viewer.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/map_editor/brush_settings_widget.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/map_editor/brush_settings_widget.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/map_editor/custom_brushes.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/map_editor/custom_brushes.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/map_editor/detail_data_dockable.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/map_editor/detail_data_dockable.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/map_editor/export_tool.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/map_editor/export_tool.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/map_editor/eyedropper.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/map_editor/eyedropper.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/map_editor/heightmap_painter.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/map_editor/heightmap_painter.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/map_editor/heightmap_resolution.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/map_editor/heightmap_resolution.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/map_editor/import_tool.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/map_editor/import_tool.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/map_editor/map_content.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/map_editor/map_content.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/map_editor/map_editor_defaults.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/map_editor/map_editor_defaults.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/map_editor/map_object_painter.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/map_editor/map_object_painter.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/map_editor/mapcontent_editor.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/map_editor/mapcontent_editor.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/map_editor/mapeditor.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/map_editor/mapeditor.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/map_editor/mapobjects.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/map_editor/mapobjects.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/map_editor/mapobjects_mapcontent.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/map_editor/mapobjects_mapcontent.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/map_editor/mask_painter.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/map_editor/mask_painter.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/map_editor/mask_painter_map_content.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/map_editor/mask_painter_map_content.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/map_editor/material_browser.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/map_editor/material_browser.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/map_editor/material_brush.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/map_editor/material_brush.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/map_editor/materials_list.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/map_editor/materials_list.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/map_editor/materialsetter.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/map_editor/materialsetter.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/map_editor/preview_mask.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/map_editor/preview_mask.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/map_editor/smart_brush.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/map_editor/smart_brush.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/map_editor/spline_adjustment_tool.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/map_editor/spline_adjustment_tool.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/map_editor/spline_inspector_dockable.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/map_editor/spline_inspector_dockable.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/map_editor/spline_river_tool.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/map_editor/spline_river_tool.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/map_editor/spline_strip_tool.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/map_editor/spline_strip_tool.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/map_editor/spline_tools_map_content.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/map_editor/spline_tools_map_content.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/map_editor/spline_viewport.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/map_editor/spline_viewport.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/map_editor/spline_visibility_widget.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/map_editor/spline_visibility_widget.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/node_editor/decompose_aggregate_node_window.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/node_editor/decompose_aggregate_node_window.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/node_editor/graph_panel.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/node_editor/graph_panel.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/node_editor/group_node_window.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/node_editor/group_node_window.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/node_editor/node_editor.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/node_editor/node_editor.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/node_editor/search_list_window.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/node_editor/search_list_window.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/node_editor/viewport.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/node_editor/viewport.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/notifications/jomini_message.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/notifications/jomini_message.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/notifications/notification_overlay.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/notifications/notification_overlay.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/object_explorer/common.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/object_explorer/common.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/object_explorer/common_inspector.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/object_explorer/common_inspector.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/object_explorer/object_browser.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/object_explorer/object_browser.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/object_explorer/object_inspector.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/object_explorer/object_inspector.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/object_explorer/scope_debug_inspector.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/object_explorer/scope_debug_inspector.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/object_explorer/scope_object_provider.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/object_explorer/scope_object_provider.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/object_explorer/script_runner_inspector.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/object_explorer/script_runner_inspector.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/object_explorer/variable_inspector.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/object_explorer/variable_inspector.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/object_explorer/variable_list_inspector.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/object_explorer/variable_list_inspector.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/particle_editor/particle_editor_userdata_dialog.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/particle_editor/particle_editor_userdata_dialog.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/particle_editor/particle_nodes.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/particle_editor/particle_nodes.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/settings/setting_types.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/settings/setting_types.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/settings/settings.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/settings/settings.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/shared/animation_curves.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/shared/animation_curves.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/shared/animations.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/shared/animations.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/shared/animations_frame_by_frame.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/shared/animations_frame_by_frame.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/shared/animations_special.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/shared/animations_special.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/shared/backgrounds.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/shared/backgrounds.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/shared/button_icons.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/shared/button_icons.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/shared/buttons.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/shared/buttons.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/shared/character.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/shared/character.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/shared/defaults.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/shared/defaults.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/shared/dividers.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/shared/dividers.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/shared/dropdown.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/shared/dropdown.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/shared/flags.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/shared/flags.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/shared/layout.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/shared/layout.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/shared/progressbars.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/shared/progressbars.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/shared/selections.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/shared/selections.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/shared/sounds.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/shared/sounds.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/shared/special_buttons.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/shared/special_buttons.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/shared/tab_bars.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/shared/tab_bars.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/shared/textures.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/shared/textures.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/social/add_friend_window.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/social/add_friend_window.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/social/add_friend_window_base.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/social/add_friend_window_base.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/social/chat_window.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/social/chat_window.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/social/chat_window_base.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/social/chat_window_base.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/social/create_social_profile_window.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/social/create_social_profile_window.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/social/create_social_profile_window_base.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/social/create_social_profile_window_base.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/social/friend_list_window.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/social/friend_list_window.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/social/friend_list_window_base.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/social/friend_list_window_base.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/social/remove_friend_confirm_window.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/social/remove_friend_confirm_window.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/social/remove_friend_confirm_window_base.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/social/remove_friend_confirm_window_base.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/social/social_base_types.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/social/social_base_types.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/social/social_chat_notification_window.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/social/social_chat_notification_window.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/social/social_chat_notification_window_base.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/social/social_chat_notification_window_base.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/social/social_widget.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/social/social_widget.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/tools/backgrounds.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/tools/backgrounds.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/tools/dockable_layout_manager.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/tools/dockable_layout_manager.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/tools/dropdown.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/tools/dropdown.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/tools/foldouts.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/tools/foldouts.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/tools/gfx_skin_editor.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/tools/gfx_skin_editor.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/tools/gruvbox_colors.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/tools/gruvbox_colors.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/tools/helper.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/tools/helper.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/tools/indents.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/tools/indents.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/tools/notifications.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/tools/notifications.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/tools/save_dialog.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/tools/save_dialog.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/tools/slider.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/tools/slider.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/tools/table.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/tools/table.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/tools/tool_options.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/tools/tool_options.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/tools/toolbox.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/tools/toolbox.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/tools/tools_style.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/tools/tools_style.gui" is complete [15:50:51][pdx_gui_assetfactory.cpp:674]: [LoadAssetsGUI] Loading "gui/undo_history_viewer/undo_history_viewer.gui" [15:50:51][pdx_gui_assetfactory.cpp:683]: [LoadAssetsGUI] Loading of "gui/undo_history_viewer/undo_history_viewer.gui" is complete [15:50:58][guitexturehandler.cpp:259]: era_1 is missing a texture [15:50:58][guitexturehandler.cpp:259]: era_2 is missing a texture [15:50:58][guitexturehandler.cpp:259]: era_3 is missing a texture [15:50:58][guitexturehandler.cpp:259]: era_4 is missing a texture [15:50:58][guitexturehandler.cpp:259]: era_5 is missing a texture [15:50:58][guitexturehandler.cpp:259]: institution_colonial_affairs is missing a texture [15:50:58][guitexturehandler.cpp:259]: institution_social_security is missing a texture [15:50:58][guitexturehandler.cpp:259]: institution_workplace_safety is missing a texture [15:50:58][guitexturehandler.cpp:259]: institution_schools is missing a texture [15:50:58][guitexturehandler.cpp:259]: institution_police is missing a texture [15:50:58][guitexturehandler.cpp:259]: institution_health_system is missing a texture [15:50:58][guitexturehandler.cpp:259]: institution_home_affairs is missing a texture [15:50:59][guitexturehandler.cpp:259]: building_argebam is missing a texture [15:50:59][guitexturehandler.cpp:259]: building_chichen_itza is missing a texture [15:50:59][guitexturehandler.cpp:259]: building_easter_island_heads is missing a texture [15:50:59][guitexturehandler.cpp:259]: building_eye_of_sahara is missing a texture [15:50:59][guitexturehandler.cpp:259]: building_giza_necropolis is missing a texture [15:50:59][guitexturehandler.cpp:259]: building_khaju_bridge is missing a texture [15:50:59][guitexturehandler.cpp:259]: building_petra is missing a texture [15:50:59][guitexturehandler.cpp:259]: building_capitol_hill is missing a texture [15:50:59][guitexturehandler.cpp:259]: building_central_park is missing a texture [15:51:00][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'And(Or(LessThan_int32(DiplomaticPlay.GetEscalation, GetDefine('NDiplomacy', 'DIPLOMATIC_PLAY_OPENING_PHASE_END')), GreaterThanOrEqualTo_int32(DiplomaticPlay.GetEscalation, GetDefine('NDiplomacy', 'DIPLOMATIC_PLAY_CLOSING_PHASE_START'))), And(Not(Or(DiplomaticPlay.IsUndecidedParticipant(GetPlayer),DiplomaticPlay.IsBacker(GetPlayer))), Not(DiplomaticPlay.IsTargetOrInitiator(GetPlayer)))))': ')' [15:51:00][onaction.cpp:242]: >>> Total of : 136 [15:51:00][guitexturehandler.cpp:259]: low_legitimacy_alert is missing a texture [15:51:00][guitexturehandler.cpp:259]: unhealthy_economy_alert is missing a texture [15:51:00][guitexturehandler.cpp:259]: unused_interests_alert is missing a texture [15:51:00][guitexturehandler.cpp:259]: inactive_trade_route_alert is missing a texture [15:51:00][guitexturehandler.cpp:259]: unproductive_trade_route_alert is missing a texture [15:51:00][guitexturehandler.cpp:259]: trade_route_needs_convoys_alert is missing a texture [15:51:00][guitexturehandler.cpp:259]: expensive_government_goods_alert is missing a texture [15:51:00][guitexturehandler.cpp:259]: expensive_military_goods_alert is missing a texture [15:51:00][guitexturehandler.cpp:259]: has_army_troops_in_reserve_peace_time_alert is missing a texture [15:51:00][guitexturehandler.cpp:259]: has_navy_troops_in_reserve_peace_time_alert is missing a texture [15:51:00][guitexturehandler.cpp:259]: market_goods_shortage_alert is missing a texture [15:51:00][guitexturehandler.cpp:259]: stockpiling_gold_alert is missing a texture [15:51:00][guitexturehandler.cpp:259]: low_market_access_alert is missing a texture [15:51:00][guitexturehandler.cpp:259]: insufficient_tax_capacity_alert is missing a texture [15:51:00][guitexturehandler.cpp:259]: isolated_state_alert is missing a texture [15:51:00][guitexturehandler.cpp:259]: state_in_turmoil_alert is missing a texture [15:51:00][guitexturehandler.cpp:259]: secession_possible_alert is missing a texture [15:51:00][guitexturehandler.cpp:259]: has_no_war_goal_alert is missing a texture [15:51:00][guitexturehandler.cpp:259]: wasted_construction is missing a texture [15:51:00][guitexturehandler.cpp:259]: high_tension_alert is missing a texture [15:51:00][guitexturehandler.cpp:259]: diplomatic_pact_in_danger is missing a texture [15:51:00][guitexturehandler.cpp:259]: has_convoys_being_sunk is missing a texture [15:51:00][guitexturehandler.cpp:259]: obligation_expiring is missing a texture [15:51:00][guitexturehandler.cpp:259]: objective_tutorial is missing a texture [15:51:00][guitexturehandler.cpp:259]: objective_economic_dominance is missing a texture [15:51:00][guitexturehandler.cpp:259]: objective_hegemon is missing a texture [15:51:00][guitexturehandler.cpp:259]: objective_egalitarian_society is missing a texture [15:51:00][guitexturehandler.cpp:259]: proposal_diplomatic_action is missing a texture [15:51:00][guitexturehandler.cpp:259]: proposal_diplomatic_action_owe_obligation is missing a texture [15:51:00][guitexturehandler.cpp:259]: proposal_diplomatic_action_call_in_obligation is missing a texture [15:51:00][guitexturehandler.cpp:259]: proposal_break_pact is missing a texture [15:51:00][guitexturehandler.cpp:259]: proposal_break_pact_owe_obligation is missing a texture [15:51:00][guitexturehandler.cpp:259]: proposal_break_pact_call_in_obligation is missing a texture [15:51:01][event.cpp:249]: Event has no images but is not hidden. Event: commander_events.4 [15:51:01][event.cpp:249]: Event has no images but is not hidden. Event: strike.5 [15:51:01][event.cpp:249]: Event has no images but is not hidden. Event: prostitution.1 [15:51:01][event.cpp:249]: Event has no images but is not hidden. Event: prostitution.2 [15:51:01][event.cpp:249]: Event has no images but is not hidden. Event: prostitution.3 [15:51:01][event.cpp:249]: Event has no images but is not hidden. Event: german_unification.3 [15:51:01][event.cpp:249]: Event has no images but is not hidden. Event: meiji.1 [15:51:01][event.cpp:249]: Event has no images but is not hidden. Event: suffragist_events.7 [15:51:01][event.cpp:249]: Event has no images but is not hidden. Event: boxer_rebellion_events.2 [15:51:01][event.cpp:249]: Event has no images but is not hidden. Event: commander_events.5 [15:51:01][event.cpp:249]: Event has no images but is not hidden. Event: psychology_events.1 [15:51:01][event.cpp:249]: Event has no images but is not hidden. Event: psychology_events.2 [15:51:01][event.cpp:249]: Event has no images but is not hidden. Event: nihilism.1 [15:51:01][event.cpp:249]: Event has no images but is not hidden. Event: obligation_events.5 [15:51:01][event.cpp:249]: Event has no images but is not hidden. Event: obligation_events.6 [15:51:01][event.cpp:249]: Event has no images but is not hidden. Event: ig_leaders.1 [15:51:01][event.cpp:249]: Event has no images but is not hidden. Event: ig_leaders.2 [15:51:01][event.cpp:249]: Event has no images but is not hidden. Event: ig_leaders.3 [15:51:01][event.cpp:249]: Event has no images but is not hidden. Event: psychology_events.3 [15:51:01][event.cpp:249]: Event has no images but is not hidden. Event: ig_leaders.4 [15:51:01][event.cpp:249]: Event has no images but is not hidden. Event: ig_leaders.5 [15:51:01][event.cpp:249]: Event has no images but is not hidden. Event: ig_leaders.6 [15:51:01][event.cpp:249]: Event has no images but is not hidden. Event: ig_leaders.20 [15:51:01][event.cpp:249]: Event has no images but is not hidden. Event: wedding.1 [15:51:01][event.cpp:249]: Event has no images but is not hidden. Event: secession_events.5 [15:51:01][event.cpp:249]: Event has no images but is not hidden. Event: distribution_of_power_laws.4 [15:51:01][event.cpp:249]: Event has no images but is not hidden. Event: distribution_of_power_laws.6 [15:51:01][event.cpp:249]: Event has no images but is not hidden. Event: expedition_events.690 [15:51:01][event.cpp:249]: Event has no images but is not hidden. Event: character_events.2 [15:51:01][event.cpp:249]: Event has no images but is not hidden. Event: character_events.3 [15:51:01][event.cpp:249]: Event has no images but is not hidden. Event: character_events.4 [15:51:01][event.cpp:249]: Event has no images but is not hidden. Event: character_events.5 [15:51:01][event.cpp:249]: Event has no images but is not hidden. Event: commander_events.2 [15:51:01][event.cpp:249]: Event has no images but is not hidden. Event: technology_events.20 [15:51:01][event.cpp:249]: Event has no images but is not hidden. Event: free_speech_laws.5 [15:51:01][event.cpp:249]: Event has no images but is not hidden. Event: victoria.1 [15:51:01][event.cpp:249]: Event has no images but is not hidden. Event: victoria.2 [15:51:01][event.cpp:249]: Event has no images but is not hidden. Event: warlord_china_events.301 [15:51:01][event.cpp:249]: Event has no images but is not hidden. Event: zanzibar.1 [15:51:04][gfx_vk_master_context.cpp:104]: Could not parse game version, or game version not present! Defaulting to 1.0.0 [15:51:04][pdx_online_telemetry.cpp:29]: [telemetry] quality:medium [15:51:04][pdx_online_telemetry.cpp:29]: [telemetry] shadowmap_resolution:2048x2048 [15:51:04][pdx_online_telemetry.cpp:29]: [telemetry] texture_quality:medium [15:51:04][pdx_online_telemetry.cpp:47]: [telemetry] bloom_enabled:1 [15:51:04][pdx_online_telemetry.cpp:29]: [telemetry] anti_aliasing:MSAAx2 [15:51:04][pdx_online_telemetry.cpp:29]: [telemetry] scale:2 [15:51:05][gameapplication.cpp:698]: CGameApplication::Init - OnProgressCallback - Looks like the app polls event too rarely ( once per 0.794592 s). That may lead to application termination. [15:51:15][main.cpp:563]: Total startup duration: 37.153538 seconds [15:51:15][pdx_pops_wrapper.cpp:521]: CPopsWrapper::Update: AwaitingCallback -> LoggedIn [15:51:15][pdx_pops_login.cpp:690]: [POPS Login] Login Succeeded [15:51:15][player.cpp:153]: CJominiPlayers:::DeleteAllPlayers - #0 players [15:51:15][portraitmanager.cpp:1058]: Initializing portrait color palettes. [15:51:33][initializefrombookmark.cpp:2004]: Running Gamestate Generator: CGSG_01_UpdateStateRegionsFromTemplates [15:51:33][initializefrombookmark.cpp:2004]: Running Gamestate Generator: CGSG_02_InitRandomSeed [15:51:33][initializefrombookmark.cpp:2004]: Running Gamestate Generator: CGSG_03_InitCultures [15:51:33][initializefrombookmark.cpp:2004]: Running Gamestate Generator: CGSG_04_InitCountries [15:51:33][initializefrombookmark.cpp:2004]: Running Gamestate Generator: CGSG_05_InitDateAndExecHistory [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Minsk Theater (ID 1) into Minsk Theater (ID 0) [15:51:33][theater_manager.cpp:1095]: Country America merges theater: Louisiana Theater (ID 3) into Louisiana Theater (ID 2) [15:51:33][theater_manager.cpp:1095]: Country America merges theater: New York Theater (ID 4) into New York Theater (ID 5) [15:51:33][theater_manager.cpp:1095]: Country America merges theater: Virginia Theater (ID 6) into Virginia Theater (ID 8) [15:51:33][theater_manager.cpp:1095]: Country America merges theater: Virginia Theater (ID 7) into Virginia Theater (ID 8) [15:51:33][theater_manager.cpp:1095]: Country Egypt merges theater: Lower Egypt Theater (ID 10) into Lower Egypt Theater (ID 9) [15:51:33][theater_manager.cpp:1095]: Country France merges theater: Normandy Theater (ID 16) into Normandy Theater (ID 17) [15:51:33][theater_manager.cpp:1095]: Country Makran merges theater: Baluchistan Theater (ID 23) into Baluchistan Theater (ID 22) [15:51:33][theater_manager.cpp:1095]: Country Makran merges theater: Baluchistan Theater (ID 20) into Baluchistan Theater (ID 22) [15:51:33][theater_manager.cpp:1095]: Country Makran merges theater: Baluchistan Theater (ID 21) into Baluchistan Theater (ID 22) [15:51:33][theater_manager.cpp:1095]: Country Kalat merges theater: Baluchistan Theater (ID 25) into Baluchistan Theater (ID 26) [15:51:33][theater_manager.cpp:1095]: Country East India Company merges theater: South Bengal Theater (ID 29) into South Bengal Theater (ID 28) [15:51:33][theater_manager.cpp:1095]: Country East India Company merges theater: South Bengal Theater (ID 27) into South Bengal Theater (ID 28) [15:51:33][theater_manager.cpp:1095]: Country Turkey merges theater: Eastern Thrace Theater (ID 34) into Eastern Thrace Theater (ID 33) [15:51:33][theater_manager.cpp:1095]: Country China merges theater: Shandong Theater (ID 36) into Shandong Theater (ID 37) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Rostov Theater (ID 41) into Rostov Theater (ID 40) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Rostov Theater (ID 39) into Rostov Theater (ID 40) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Rostov Theater (ID 42) into Rostov Theater (ID 40) [15:51:33][theater_manager.cpp:1095]: Country Austria merges theater: Venetia Theater (ID 43) into Venetia Theater (ID 44) [15:51:33][theater_manager.cpp:1095]: Country Prussia merges theater: Pomerania Theater (ID 46) into Pomerania Theater (ID 45) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Alaska Theater (ID 50) into Alaska Theater (ID 48) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Alaska Theater (ID 52) into Alaska Theater (ID 49) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Alaska Theater (ID 53) into Alaska Theater (ID 48) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Alaska Theater (ID 51) into Alaska Theater (ID 49) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Alaska Theater (ID 55) into Alaska Theater (ID 49) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Alaska Theater (ID 54) into Alaska Theater (ID 48) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Alaska Theater (ID 58) into Alaska Theater (ID 49) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Alaska Theater (ID 60) into Alaska Theater (ID 48) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Alaska Theater (ID 62) into Alaska Theater (ID 48) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Alaska Theater (ID 59) into Alaska Theater (ID 56) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Alaska Theater (ID 61) into Alaska Theater (ID 48) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Alaska Theater (ID 56) into Alaska Theater (ID 49) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Alaska Theater (ID 64) into Alaska Theater (ID 48) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Alaska Theater (ID 65) into Alaska Theater (ID 49) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Alaska Theater (ID 57) into Alaska Theater (ID 66) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Alaska Theater (ID 69) into Alaska Theater (ID 68) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Alaska Theater (ID 67) into Alaska Theater (ID 63) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Alaska Theater (ID 68) into Alaska Theater (ID 49) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Alaska Theater (ID 66) into Alaska Theater (ID 48) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Alaska Theater (ID 70) into Alaska Theater (ID 49) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Alaska Theater (ID 72) into Alaska Theater (ID 49) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Alaska Theater (ID 73) into Alaska Theater (ID 48) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Alaska Theater (ID 63) into Alaska Theater (ID 49) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Alaska Theater (ID 49) into Alaska Theater (ID 48) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Alaska Theater (ID 71) into Alaska Theater (ID 48) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Alaska Theater (ID 74) into Alaska Theater (ID 75) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Alaska Theater (ID 75) into Alaska Theater (ID 48) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Alaska Theater (ID 76) into Alaska Theater (ID 48) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Alaska Theater (ID 77) into Alaska Theater (ID 48) [15:51:33][theater_manager.cpp:1095]: Country Oregon merges theater: Washington Theater (ID 79) into Washington Theater (ID 78) [15:51:33][theater_manager.cpp:1095]: Country Oregon merges theater: Washington Theater (ID 80) into Washington Theater (ID 78) [15:51:33][theater_manager.cpp:1095]: Country Oregon merges theater: Washington Theater (ID 78) into Oregon Theater (ID 81) [15:51:33][theater_manager.cpp:1095]: Country Oregon merges theater: Idaho Theater (ID 82) into Washington Theater (ID 81) [15:51:33][theater_manager.cpp:1095]: Country Mexico merges theater: Colorado Theater (ID 84) into Colorado Theater (ID 85) [15:51:33][theater_manager.cpp:1095]: Country Arapaho merges theater: Colorado Theater (ID 87) into Colorado Theater (ID 86) [15:51:33][theater_manager.cpp:1095]: Country America merges theater: Montana Theater (ID 92) into Wyoming Theater (ID 90) [15:51:33][theater_manager.cpp:1095]: Country America merges theater: Montana Theater (ID 93) into Wyoming Theater (ID 90) [15:51:33][theater_manager.cpp:1095]: Country Niitsitapi merges theater: Montana Theater (ID 96) into Montana Theater (ID 95) [15:51:33][theater_manager.cpp:1095]: Country America merges theater: North Dakota Theater (ID 97) into Wyoming Theater (ID 90) [15:51:33][theater_manager.cpp:1095]: Country Lakota merges theater: South Dakota Theater (ID 99) into Wyoming Theater (ID 91) [15:51:33][theater_manager.cpp:1095]: Country Lakota merges theater: South Dakota Theater (ID 98) into Wyoming Theater (ID 91) [15:51:33][theater_manager.cpp:1095]: Country America merges theater: South Dakota Theater (ID 100) into Nebraska Theater (ID 101) [15:51:33][theater_manager.cpp:1095]: Country Lakota merges theater: Nebraska Theater (ID 102) into Wyoming Theater (ID 91) [15:51:33][theater_manager.cpp:1095]: Country Lakota merges theater: Nebraska Theater (ID 103) into Wyoming Theater (ID 91) [15:51:33][theater_manager.cpp:1095]: Country America merges theater: Colorado Theater (ID 89) into Kansas Theater (ID 105) [15:51:33][theater_manager.cpp:1095]: Country America merges theater: South Dakota Theater (ID 101) into Colorado Theater (ID 105) [15:51:33][theater_manager.cpp:1095]: Country Pawnee merges theater: Kansas Theater (ID 108) into Kansas Theater (ID 107) [15:51:33][theater_manager.cpp:1095]: Country Pawnee merges theater: Kansas Theater (ID 107) into Kansas Theater (ID 106) [15:51:33][theater_manager.cpp:1095]: Country Pawnee merges theater: Kansas Theater (ID 106) into Nebraska Theater (ID 104) [15:51:33][theater_manager.cpp:1095]: Country Indian Territory merges theater: Oklahoma Theater (ID 110) into Oklahoma Theater (ID 111) [15:51:33][theater_manager.cpp:1095]: Country Comanche merges theater: Kansas Theater (ID 109) into Oklahoma Theater (ID 112) [15:51:33][theater_manager.cpp:1095]: Country Comanche merges theater: Oklahoma Theater (ID 113) into Kansas Theater (ID 112) [15:51:33][theater_manager.cpp:1095]: Country America merges theater: Colorado Theater (ID 105) into Missouri Theater (ID 2) [15:51:33][theater_manager.cpp:1095]: Country America merges theater: Minnesota Theater (ID 114) into Colorado Theater (ID 2) [15:51:33][theater_manager.cpp:1095]: Country America merges theater: Wyoming Theater (ID 90) into Colorado Theater (ID 2) [15:51:33][theater_manager.cpp:1095]: Country Lakota merges theater: Minnesota Theater (ID 115) into Wyoming Theater (ID 91) [15:51:33][theater_manager.cpp:1095]: Country America merges theater: Indiana Theater (ID 117) into Indiana Theater (ID 116) [15:51:33][theater_manager.cpp:1095]: Country America merges theater: Michigan Theater (ID 118) into Colorado Theater (ID 2) [15:51:33][theater_manager.cpp:1095]: Country America merges theater: Michigan Theater (ID 119) into Colorado Theater (ID 2) [15:51:33][theater_manager.cpp:1095]: Country America merges theater: Ohio Theater (ID 120) into Indiana Theater (ID 116) [15:51:33][theater_manager.cpp:1095]: Country America merges theater: Kentucky Theater (ID 121) into Colorado Theater (ID 2) [15:51:33][theater_manager.cpp:1095]: Country America merges theater: Virginia Theater (ID 8) into Colorado Theater (ID 2) [15:51:33][theater_manager.cpp:1095]: Country America merges theater: Indiana Theater (ID 116) into Colorado Theater (ID 2) [15:51:33][theater_manager.cpp:1095]: Country America merges theater: Tennessee Theater (ID 122) into Colorado Theater (ID 2) [15:51:33][theater_manager.cpp:1095]: Country America merges theater: Florida Theater (ID 124) into Florida Theater (ID 123) [15:51:33][theater_manager.cpp:1095]: Country America merges theater: Florida Theater (ID 123) into Colorado Theater (ID 2) [15:51:33][theater_manager.cpp:1095]: Country America merges theater: Maryland Theater (ID 125) into Colorado Theater (ID 2) [15:51:33][theater_manager.cpp:1095]: Country America merges theater: New York Theater (ID 5) into Pennsylvania Theater (ID 2) [15:51:33][theater_manager.cpp:1095]: Country America merges theater: Rhode Island Theater (ID 126) into New York Theater (ID 2) [15:51:33][theater_manager.cpp:1095]: Country America merges theater: Massachusetts Theater (ID 127) into New York Theater (ID 2) [15:51:33][theater_manager.cpp:1095]: Country America merges theater: North Carolina Theater (ID 129) into North Carolina Theater (ID 128) [15:51:33][theater_manager.cpp:1095]: Country America merges theater: North Carolina Theater (ID 128) into New York Theater (ID 2) [15:51:33][theater_manager.cpp:1095]: Country America merges theater: North Carolina Theater (ID 130) into New York Theater (ID 2) [15:51:33][theater_manager.cpp:1095]: Country Texas merges theater: Texas Theater (ID 132) into Texas Theater (ID 131) [15:51:33][theater_manager.cpp:1095]: Country Mexico merges theater: Texas Theater (ID 134) into Texas Theater (ID 133) [15:51:33][theater_manager.cpp:1095]: Country Comanche merges theater: Texas Theater (ID 135) into Texas Theater (ID 136) [15:51:33][theater_manager.cpp:1095]: Country Comanche merges theater: Texas Theater (ID 136) into Kansas Theater (ID 112) [15:51:33][theater_manager.cpp:1095]: Country Hudson Bay Company merges theater: Yukon Territory Theater (ID 138) into Yukon Territory Theater (ID 137) [15:51:33][theater_manager.cpp:1095]: Country Hudson Bay Company merges theater: Northwest Territories Theater (ID 139) into Northwest Territories Theater (ID 137) [15:51:33][theater_manager.cpp:1095]: Country Hudson Bay Company merges theater: Northwest Territories Theater (ID 140) into Northwest Territories Theater (ID 137) [15:51:33][theater_manager.cpp:1095]: Country Hudson Bay Company merges theater: Northwest Territories Theater (ID 141) into Northwest Territories Theater (ID 137) [15:51:33][theater_manager.cpp:1095]: Country Hudson Bay Company merges theater: Northwest Territories Theater (ID 144) into Northwest Territories Theater (ID 143) [15:51:33][theater_manager.cpp:1095]: Country Hudson Bay Company merges theater: Northwest Territories Theater (ID 145) into Northwest Territories Theater (ID 137) [15:51:33][theater_manager.cpp:1095]: Country Hudson Bay Company merges theater: Northwest Territories Theater (ID 143) into Northwest Territories Theater (ID 137) [15:51:33][theater_manager.cpp:1095]: Country Hudson Bay Company merges theater: Northwest Territories Theater (ID 146) into Northwest Territories Theater (ID 137) [15:51:33][theater_manager.cpp:1095]: Country Hudson Bay Company merges theater: Northwest Territories Theater (ID 149) into Northwest Territories Theater (ID 137) [15:51:33][theater_manager.cpp:1095]: Country Hudson Bay Company merges theater: Northwest Territories Theater (ID 147) into Northwest Territories Theater (ID 137) [15:51:33][theater_manager.cpp:1095]: Country Hudson Bay Company merges theater: Nunavut Theater (ID 154) into Nunavut Theater (ID 151) [15:51:33][theater_manager.cpp:1095]: Country Hudson Bay Company merges theater: Nunavut Theater (ID 155) into Nunavut Theater (ID 153) [15:51:33][theater_manager.cpp:1095]: Country Hudson Bay Company merges theater: Nunavut Theater (ID 158) into Nunavut Theater (ID 153) [15:51:33][theater_manager.cpp:1095]: Country Hudson Bay Company merges theater: Nunavut Theater (ID 160) into Nunavut Theater (ID 151) [15:51:33][theater_manager.cpp:1095]: Country Hudson Bay Company merges theater: Nunavut Theater (ID 162) into Nunavut Theater (ID 156) [15:51:33][theater_manager.cpp:1095]: Country Hudson Bay Company merges theater: Nunavut Theater (ID 153) into Nunavut Theater (ID 151) [15:51:33][theater_manager.cpp:1095]: Country Hudson Bay Company merges theater: Nunavut Theater (ID 161) into Northwest Territories Theater (ID 137) [15:51:33][theater_manager.cpp:1095]: Country Hudson Bay Company merges theater: Nunavut Theater (ID 164) into Northwest Territories Theater (ID 137) [15:51:33][theater_manager.cpp:1095]: Country Hudson Bay Company merges theater: Nunavut Theater (ID 159) into Nunavut Theater (ID 156) [15:51:33][theater_manager.cpp:1095]: Country Hudson Bay Company merges theater: Nunavut Theater (ID 165) into Nunavut Theater (ID 163) [15:51:33][theater_manager.cpp:1095]: Country Hudson Bay Company merges theater: Nunavut Theater (ID 163) into Nunavut Theater (ID 151) [15:51:33][theater_manager.cpp:1095]: Country Hudson Bay Company merges theater: Nunavut Theater (ID 167) into Nunavut Theater (ID 166) [15:51:33][theater_manager.cpp:1095]: Country Hudson Bay Company merges theater: Nunavut Theater (ID 169) into Nunavut Theater (ID 166) [15:51:33][theater_manager.cpp:1095]: Country Hudson Bay Company merges theater: Nunavut Theater (ID 166) into Nunavut Theater (ID 151) [15:51:33][theater_manager.cpp:1095]: Country Hudson Bay Company merges theater: Nunavut Theater (ID 168) into Northwest Territories Theater (ID 137) [15:51:33][theater_manager.cpp:1095]: Country Hudson Bay Company merges theater: Nunavut Theater (ID 170) into Northwest Territories Theater (ID 137) [15:51:33][theater_manager.cpp:1095]: Country Hudson Bay Company merges theater: Nunavut Theater (ID 178) into Northwest Territories Theater (ID 137) [15:51:33][theater_manager.cpp:1095]: Country Hudson Bay Company merges theater: Nunavut Theater (ID 179) into Northwest Territories Theater (ID 137) [15:51:33][theater_manager.cpp:1095]: Country Hudson Bay Company merges theater: Nunavut Theater (ID 180) into Nunavut Theater (ID 151) [15:51:33][theater_manager.cpp:1095]: Country Hudson Bay Company merges theater: Nunavut Theater (ID 181) into Northwest Territories Theater (ID 137) [15:51:33][theater_manager.cpp:1095]: Country Hudson Bay Company merges theater: Nunavut Theater (ID 183) into Nunavut Theater (ID 151) [15:51:33][theater_manager.cpp:1095]: Country Hudson Bay Company merges theater: Nunavut Theater (ID 184) into Northwest Territories Theater (ID 137) [15:51:33][theater_manager.cpp:1095]: Country Hudson Bay Company merges theater: Nunavut Theater (ID 186) into Nunavut Theater (ID 151) [15:51:33][theater_manager.cpp:1095]: Country Hudson Bay Company merges theater: Nunavut Theater (ID 185) into Northwest Territories Theater (ID 137) [15:51:33][theater_manager.cpp:1095]: Country Hudson Bay Company merges theater: Nunavut Theater (ID 189) into Northwest Territories Theater (ID 137) [15:51:33][theater_manager.cpp:1095]: Country Hudson Bay Company merges theater: Nunavut Theater (ID 187) into Northwest Territories Theater (ID 137) [15:51:33][theater_manager.cpp:1095]: Country Hudson Bay Company merges theater: Nunavut Theater (ID 190) into Nunavut Theater (ID 151) [15:51:33][theater_manager.cpp:1095]: Country Hudson Bay Company merges theater: Nunavut Theater (ID 191) into Northwest Territories Theater (ID 137) [15:51:33][theater_manager.cpp:1095]: Country Hudson Bay Company merges theater: Nunavut Theater (ID 151) into Northwest Territories Theater (ID 137) [15:51:33][theater_manager.cpp:1095]: Country Hudson Bay Company merges theater: Nunavut Theater (ID 192) into Nunavut Theater (ID 193) [15:51:33][theater_manager.cpp:1095]: Country Hudson Bay Company merges theater: Nunavut Theater (ID 193) into Northwest Territories Theater (ID 137) [15:51:33][theater_manager.cpp:1095]: Country Hudson Bay Company merges theater: Nunavut Theater (ID 195) into Nunavut Theater (ID 194) [15:51:33][theater_manager.cpp:1095]: Country Hudson Bay Company merges theater: Nunavut Theater (ID 194) into Northwest Territories Theater (ID 137) [15:51:33][theater_manager.cpp:1095]: Country Hudson Bay Company merges theater: Nunavut Theater (ID 196) into Northwest Territories Theater (ID 137) [15:51:33][theater_manager.cpp:1095]: Country Hudson Bay Company merges theater: Nunavut Theater (ID 198) into Nunavut Theater (ID 197) [15:51:33][theater_manager.cpp:1095]: Country Oregon merges theater: British Columbia Theater (ID 199) into British Columbia Theater (ID 200) [15:51:33][theater_manager.cpp:1095]: Country Oregon merges theater: British Columbia Theater (ID 201) into Washington Theater (ID 81) [15:51:33][theater_manager.cpp:1095]: Country Oregon merges theater: British Columbia Theater (ID 200) into Washington Theater (ID 81) [15:51:33][theater_manager.cpp:1095]: Country Oregon merges theater: British Columbia Theater (ID 202) into Washington Theater (ID 81) [15:51:33][theater_manager.cpp:1095]: Country Oregon merges theater: British Columbia Theater (ID 203) into Washington Theater (ID 81) [15:51:33][theater_manager.cpp:1095]: Country Oregon merges theater: British Columbia Theater (ID 204) into Washington Theater (ID 81) [15:51:33][theater_manager.cpp:1095]: Country Hudson Bay Company merges theater: Alberta Theater (ID 207) into Alberta Theater (ID 206) [15:51:33][theater_manager.cpp:1095]: Country Hudson Bay Company merges theater: Alberta Theater (ID 208) into Alberta Theater (ID 206) [15:51:33][theater_manager.cpp:1095]: Country Hudson Bay Company merges theater: Alberta Theater (ID 209) into Alberta Theater (ID 206) [15:51:33][theater_manager.cpp:1095]: Country Hudson Bay Company merges theater: Alberta Theater (ID 206) into Northwest Territories Theater (ID 137) [15:51:33][theater_manager.cpp:1095]: Country Iron Confederacy merges theater: Alberta Theater (ID 210) into Alberta Theater (ID 211) [15:51:33][theater_manager.cpp:1095]: Country Hudson Bay Company merges theater: Saskatchewan Theater (ID 212) into Alberta Theater (ID 205) [15:51:33][theater_manager.cpp:1095]: Country Hudson Bay Company merges theater: Saskatchewan Theater (ID 213) into Saskatchewan Theater (ID 214) [15:51:33][theater_manager.cpp:1095]: Country Hudson Bay Company merges theater: Saskatchewan Theater (ID 215) into Northwest Territories Theater (ID 137) [15:51:33][theater_manager.cpp:1095]: Country Hudson Bay Company merges theater: Saskatchewan Theater (ID 214) into Northwest Territories Theater (ID 137) [15:51:33][theater_manager.cpp:1095]: Country Hudson Bay Company merges theater: Saskatchewan Theater (ID 216) into Northwest Territories Theater (ID 137) [15:51:33][theater_manager.cpp:1095]: Country Hudson Bay Company merges theater: Saskatchewan Theater (ID 217) into Northwest Territories Theater (ID 137) [15:51:33][theater_manager.cpp:1095]: Country Hudson Bay Company merges theater: Saskatchewan Theater (ID 218) into Northwest Territories Theater (ID 137) [15:51:33][theater_manager.cpp:1095]: Country Iron Confederacy merges theater: Saskatchewan Theater (ID 219) into Alberta Theater (ID 211) [15:51:33][theater_manager.cpp:1095]: Country Iron Confederacy merges theater: Saskatchewan Theater (ID 221) into Alberta Theater (ID 211) [15:51:33][theater_manager.cpp:1095]: Country Iron Confederacy merges theater: Saskatchewan Theater (ID 220) into Alberta Theater (ID 211) [15:51:33][theater_manager.cpp:1095]: Country Hudson Bay Company merges theater: Manitoba Theater (ID 223) into Manitoba Theater (ID 137) [15:51:33][theater_manager.cpp:1095]: Country Hudson Bay Company merges theater: Manitoba Theater (ID 222) into Manitoba Theater (ID 137) [15:51:33][theater_manager.cpp:1095]: Country Hudson Bay Company merges theater: Manitoba Theater (ID 205) into Manitoba Theater (ID 137) [15:51:33][theater_manager.cpp:1095]: Country Iron Confederacy merges theater: Manitoba Theater (ID 224) into Manitoba Theater (ID 211) [15:51:33][theater_manager.cpp:1095]: Country Hudson Bay Company merges theater: Ontario Theater (ID 225) into Ontario Theater (ID 226) [15:51:33][theater_manager.cpp:1095]: Country Hudson Bay Company merges theater: Ontario Theater (ID 228) into Ontario Theater (ID 227) [15:51:33][theater_manager.cpp:1095]: Country Hudson Bay Company merges theater: Ontario Theater (ID 227) into Manitoba Theater (ID 137) [15:51:33][theater_manager.cpp:1095]: Country Hudson Bay Company merges theater: Ontario Theater (ID 229) into Ontario Theater (ID 226) [15:51:33][theater_manager.cpp:1095]: Country Hudson Bay Company merges theater: Ontario Theater (ID 226) into Ontario Theater (ID 137) [15:51:33][theater_manager.cpp:1095]: Country Ontario merges theater: Ontario Theater (ID 231) into Ontario Theater (ID 230) [15:51:33][theater_manager.cpp:1095]: Country Ontario merges theater: Ontario Theater (ID 232) into Ontario Theater (ID 230) [15:51:33][theater_manager.cpp:1095]: Country Ontario merges theater: Ontario Theater (ID 233) into Ontario Theater (ID 230) [15:51:33][theater_manager.cpp:1095]: Country Ontario merges theater: Ontario Theater (ID 234) into Ontario Theater (ID 230) [15:51:33][theater_manager.cpp:1095]: Country Ontario merges theater: Ontario Theater (ID 235) into Ontario Theater (ID 230) [15:51:33][theater_manager.cpp:1095]: Country Ontario merges theater: Ontario Theater (ID 236) into Ontario Theater (ID 230) [15:51:33][theater_manager.cpp:1095]: Country Ontario merges theater: Ontario Theater (ID 238) into Ontario Theater (ID 230) [15:51:33][theater_manager.cpp:1095]: Country Ontario merges theater: Ontario Theater (ID 237) into Ontario Theater (ID 230) [15:51:33][theater_manager.cpp:1095]: Country Quebec merges theater: Quebec Theater (ID 240) into Quebec Theater (ID 239) [15:51:33][theater_manager.cpp:1095]: Country Quebec merges theater: Quebec Theater (ID 241) into Quebec Theater (ID 239) [15:51:33][theater_manager.cpp:1095]: Country Quebec merges theater: Quebec Theater (ID 242) into Quebec Theater (ID 239) [15:51:33][theater_manager.cpp:1095]: Country Quebec merges theater: Quebec Theater (ID 243) into Quebec Theater (ID 239) [15:51:33][theater_manager.cpp:1095]: Country Quebec merges theater: Quebec Theater (ID 244) into Quebec Theater (ID 239) [15:51:33][theater_manager.cpp:1095]: Country Quebec merges theater: Quebec Theater (ID 245) into Quebec Theater (ID 239) [15:51:33][theater_manager.cpp:1095]: Country Quebec merges theater: Quebec Theater (ID 247) into Quebec Theater (ID 239) [15:51:33][theater_manager.cpp:1095]: Country Quebec merges theater: Quebec Theater (ID 246) into Quebec Theater (ID 239) [15:51:33][theater_manager.cpp:1095]: Country Quebec merges theater: Quebec Theater (ID 248) into Quebec Theater (ID 239) [15:51:33][theater_manager.cpp:1095]: Country Hudson Bay Company merges theater: Quebec Theater (ID 249) into Quebec Theater (ID 250) [15:51:33][theater_manager.cpp:1095]: Country Hudson Bay Company merges theater: Quebec Theater (ID 250) into Ontario Theater (ID 137) [15:51:33][theater_manager.cpp:1095]: Country Hudson Bay Company merges theater: Quebec Theater (ID 252) into Ontario Theater (ID 137) [15:51:33][theater_manager.cpp:1095]: Country Hudson Bay Company merges theater: Quebec Theater (ID 253) into Ontario Theater (ID 137) [15:51:33][theater_manager.cpp:1095]: Country Great Britain merges theater: Newfoundland Theater (ID 261) into Newfoundland Theater (ID 262) [15:51:33][theater_manager.cpp:1095]: Country Great Britain merges theater: Newfoundland Theater (ID 259) into Newfoundland Theater (ID 260) [15:51:33][theater_manager.cpp:1095]: Country Great Britain merges theater: Newfoundland Theater (ID 260) into Newfoundland Theater (ID 262) [15:51:33][theater_manager.cpp:1095]: Country Great Britain merges theater: Newfoundland Theater (ID 258) into Newfoundland Theater (ID 262) [15:51:33][theater_manager.cpp:1095]: Country Great Britain merges theater: Newfoundland Theater (ID 264) into Newfoundland Theater (ID 262) [15:51:33][theater_manager.cpp:1095]: Country Great Britain merges theater: Newfoundland Theater (ID 265) into Newfoundland Theater (ID 263) [15:51:33][theater_manager.cpp:1095]: Country Great Britain merges theater: Newfoundland Theater (ID 266) into Newfoundland Theater (ID 263) [15:51:33][theater_manager.cpp:1095]: Country Great Britain merges theater: Newfoundland Theater (ID 263) into Newfoundland Theater (ID 262) [15:51:33][theater_manager.cpp:1095]: Country Great Britain merges theater: Newfoundland Theater (ID 267) into Newfoundland Theater (ID 262) [15:51:33][theater_manager.cpp:1095]: Country Great Britain merges theater: Newfoundland Theater (ID 268) into Newfoundland Theater (ID 262) [15:51:33][theater_manager.cpp:1095]: Country Central America merges theater: Honduras Theater (ID 272) into Guatemala Theater (ID 270) [15:51:33][theater_manager.cpp:1095]: Country Central America merges theater: Nicaragua Theater (ID 273) into Guatemala Theater (ID 270) [15:51:33][theater_manager.cpp:1095]: Country Central America merges theater: Costa Rica Theater (ID 275) into Guatemala Theater (ID 270) [15:51:33][theater_manager.cpp:1095]: Country Central America merges theater: Costa Rica Theater (ID 276) into Guatemala Theater (ID 270) [15:51:33][theater_manager.cpp:1095]: Country Colombia merges theater: Panama Theater (ID 279) into Panama Theater (ID 277) [15:51:33][theater_manager.cpp:1095]: Country Colombia merges theater: Panama Theater (ID 278) into Panama Theater (ID 277) [15:51:33][theater_manager.cpp:1095]: Country Cuba merges theater: Cuba Theater (ID 281) into Cuba Theater (ID 280) [15:51:33][theater_manager.cpp:1095]: Country Cuba merges theater: Cuba Theater (ID 282) into Cuba Theater (ID 280) [15:51:33][theater_manager.cpp:1095]: Country Cuba merges theater: Cuba Theater (ID 284) into Cuba Theater (ID 280) [15:51:33][theater_manager.cpp:1095]: Country Cuba merges theater: Cuba Theater (ID 283) into Cuba Theater (ID 280) [15:51:33][theater_manager.cpp:1095]: Country Cuba merges theater: Cuba Theater (ID 285) into Cuba Theater (ID 280) [15:51:33][theater_manager.cpp:1095]: Country Uruguay merges theater: Uruguay Theater (ID 286) into Uruguay Theater (ID 287) [15:51:33][theater_manager.cpp:1095]: Country Haiti merges theater: Santo Domingo Theater (ID 291) into Santo Domingo Theater (ID 290) [15:51:33][theater_manager.cpp:1095]: Country Haiti merges theater: Haiti Theater (ID 292) into Haiti Theater (ID 290) [15:51:33][theater_manager.cpp:1095]: Country Sweden merges theater: Götaland Theater (ID 295) into Götaland Theater (ID 296) [15:51:33][theater_manager.cpp:1095]: Country Sweden merges theater: Götaland Theater (ID 297) into Götaland Theater (ID 296) [15:51:33][theater_manager.cpp:1095]: Country Sweden merges theater: Götaland Theater (ID 294) into Götaland Theater (ID 296) [15:51:33][theater_manager.cpp:1095]: Country Sweden merges theater: Scania Theater (ID 298) into Götaland Theater (ID 296) [15:51:33][theater_manager.cpp:1095]: Country Sweden merges theater: Norrland Theater (ID 300) into Norrland Theater (ID 299) [15:51:33][theater_manager.cpp:1095]: Country Sweden merges theater: Norrland Theater (ID 301) into Norrland Theater (ID 299) [15:51:33][theater_manager.cpp:1095]: Country Sweden merges theater: Svealand Theater (ID 302) into Svealand Theater (ID 296) [15:51:33][theater_manager.cpp:1095]: Country Sweden merges theater: Svealand Theater (ID 303) into Svealand Theater (ID 296) [15:51:33][theater_manager.cpp:1095]: Country Sweden merges theater: Svealand Theater (ID 296) into Norrland Theater (ID 299) [15:51:33][theater_manager.cpp:1095]: Country Austria merges theater: Southern Transylvania Theater (ID 310) into Southern Transylvania Theater (ID 309) [15:51:33][theater_manager.cpp:1095]: Country Wallachia merges theater: Wallachia Theater (ID 313) into Wallachia Theater (ID 314) [15:51:33][theater_manager.cpp:1095]: Country Spain merges theater: Asturias Theater (ID 316) into Galicia Theater (ID 315) [15:51:33][theater_manager.cpp:1095]: Country Spain merges theater: Castile Theater (ID 318) into Castile Theater (ID 317) [15:51:33][theater_manager.cpp:1095]: Country Spain merges theater: Galicia Theater (ID 315) into Castile Theater (ID 317) [15:51:33][theater_manager.cpp:1095]: Country Spain merges theater: Aragon Theater (ID 319) into Galicia Theater (ID 317) [15:51:33][theater_manager.cpp:1095]: Country New South Wales merges theater: New South Wales Theater (ID 322) into New South Wales Theater (ID 321) [15:51:33][theater_manager.cpp:1095]: Country New South Wales merges theater: New South Wales Theater (ID 323) into New South Wales Theater (ID 321) [15:51:33][theater_manager.cpp:1095]: Country New South Wales merges theater: New South Wales Theater (ID 324) into New South Wales Theater (ID 321) [15:51:33][theater_manager.cpp:1095]: Country New South Wales merges theater: Victoria Theater (ID 327) into Victoria Theater (ID 326) [15:51:33][theater_manager.cpp:1095]: Country New South Wales merges theater: Victoria Theater (ID 325) into Victoria Theater (ID 326) [15:51:33][theater_manager.cpp:1095]: Country New South Wales merges theater: Victoria Theater (ID 326) into New South Wales Theater (ID 321) [15:51:33][theater_manager.cpp:1095]: Country New South Wales merges theater: Queensland Theater (ID 329) into New South Wales Theater (ID 321) [15:51:33][theater_manager.cpp:1095]: Country South Australia merges theater: South Australia Theater (ID 331) into South Australia Theater (ID 330) [15:51:33][theater_manager.cpp:1095]: Country South Australia merges theater: South Australia Theater (ID 332) into South Australia Theater (ID 330) [15:51:33][theater_manager.cpp:1095]: Country South Australia merges theater: South Australia Theater (ID 333) into South Australia Theater (ID 330) [15:51:33][theater_manager.cpp:1095]: Country South Australia merges theater: South Australia Theater (ID 335) into South Australia Theater (ID 334) [15:51:33][theater_manager.cpp:1095]: Country South Australia merges theater: South Australia Theater (ID 334) into South Australia Theater (ID 330) [15:51:33][theater_manager.cpp:1095]: Country Western Australia merges theater: Western Australia Theater (ID 337) into Western Australia Theater (ID 338) [15:51:33][theater_manager.cpp:1095]: Country Western Australia merges theater: Western Australia Theater (ID 339) into Western Australia Theater (ID 338) [15:51:33][theater_manager.cpp:1095]: Country Western Australia merges theater: Western Australia Theater (ID 340) into Western Australia Theater (ID 338) [15:51:33][theater_manager.cpp:1095]: Country Western Australia merges theater: Western Australia Theater (ID 341) into Western Australia Theater (ID 338) [15:51:33][theater_manager.cpp:1095]: Country Western Australia merges theater: Western Australia Theater (ID 336) into Western Australia Theater (ID 338) [15:51:33][theater_manager.cpp:1095]: Country Noongar merges theater: Western Australia Theater (ID 343) into Western Australia Theater (ID 342) [15:51:33][theater_manager.cpp:1095]: Country Noongar merges theater: Western Australia Theater (ID 344) into Western Australia Theater (ID 342) [15:51:33][theater_manager.cpp:1095]: Country New South Wales merges theater: Northern Territory Theater (ID 345) into Northern Territory Theater (ID 346) [15:51:33][theater_manager.cpp:1095]: Country New South Wales merges theater: Northern Territory Theater (ID 346) into New South Wales Theater (ID 321) [15:51:33][theater_manager.cpp:1095]: Country New South Wales merges theater: Northern Territory Theater (ID 347) into New South Wales Theater (ID 321) [15:51:33][theater_manager.cpp:1095]: Country New South Wales merges theater: Northern Territory Theater (ID 348) into New South Wales Theater (ID 321) [15:51:33][theater_manager.cpp:1095]: Country NgÄi Tahu merges theater: South Island Theater (ID 353) into South Island Theater (ID 354) [15:51:33][theater_manager.cpp:1095]: Country NgÄi Tahu merges theater: South Island Theater (ID 355) into South Island Theater (ID 354) [15:51:33][theater_manager.cpp:1095]: Country Dutch East Indies merges theater: East Java Theater (ID 366) into East Java Theater (ID 365) [15:51:33][theater_manager.cpp:1095]: Country Dutch East Indies merges theater: East Java Theater (ID 365) into West Java Theater (ID 362) [15:51:33][theater_manager.cpp:1095]: Country China merges theater: Urga Theater (ID 372) into Urga Theater (ID 373) [15:51:33][theater_manager.cpp:1095]: Country China merges theater: Urga Theater (ID 374) into Urga Theater (ID 373) [15:51:33][theater_manager.cpp:1095]: Country China merges theater: Urga Theater (ID 375) into Urga Theater (ID 373) [15:51:33][theater_manager.cpp:1095]: Country China merges theater: Urga Theater (ID 376) into Urga Theater (ID 373) [15:51:33][theater_manager.cpp:1095]: Country China merges theater: Uliastai Theater (ID 377) into Urga Theater (ID 373) [15:51:33][theater_manager.cpp:1095]: Country China merges theater: Uliastai Theater (ID 378) into Uliastai Theater (ID 373) [15:51:33][theater_manager.cpp:1095]: Country China merges theater: Uliastai Theater (ID 379) into Uliastai Theater (ID 373) [15:51:33][theater_manager.cpp:1095]: Country China merges theater: Uliastai Theater (ID 380) into Uliastai Theater (ID 373) [15:51:33][theater_manager.cpp:1095]: Country Oman merges theater: Oman Theater (ID 382) into Oman Theater (ID 381) [15:51:33][theater_manager.cpp:1095]: Country Azal merges theater: Yemen Theater (ID 387) into Yemen Theater (ID 386) [15:51:33][theater_manager.cpp:1095]: Country Hedjaz merges theater: Hedjaz Theater (ID 393) into Yemen Theater (ID 388) [15:51:33][theater_manager.cpp:1095]: Country Mandinka merges theater: Guinea Theater (ID 396) into Guinea Theater (ID 395) [15:51:33][theater_manager.cpp:1095]: Country Mandinka merges theater: Guinea Theater (ID 397) into Guinea Theater (ID 395) [15:51:33][theater_manager.cpp:1095]: Country Futa Jallon merges theater: Guinea Theater (ID 400) into Guinea Theater (ID 399) [15:51:33][theater_manager.cpp:1095]: Country Ashanti merges theater: Togo Theater (ID 405) into Ghana Theater (ID 403) [15:51:33][theater_manager.cpp:1095]: Country Fang merges theater: Gabon Theater (ID 409) into Gabon Theater (ID 410) [15:51:33][theater_manager.cpp:1095]: Country Fang merges theater: Gabon Theater (ID 408) into Gabon Theater (ID 410) [15:51:33][theater_manager.cpp:1095]: Country Tswana merges theater: Botswana Theater (ID 413) into Botswana Theater (ID 412) [15:51:33][theater_manager.cpp:1095]: Country Barotse merges theater: Botswana Theater (ID 414) into Botswana Theater (ID 415) [15:51:33][theater_manager.cpp:1095]: Country Barotse merges theater: Zambia Theater (ID 416) into Botswana Theater (ID 415) [15:51:33][theater_manager.cpp:1095]: Country Siam merges theater: Cambodia Theater (ID 419) into Cambodia Theater (ID 418) [15:51:33][theater_manager.cpp:1095]: Country Mexico merges theater: Arizona Theater (ID 431) into Arizona Theater (ID 430) [15:51:33][theater_manager.cpp:1095]: Country Mexico merges theater: Arizona Theater (ID 430) into Nevada Theater (ID 429) [15:51:33][theater_manager.cpp:1095]: Country Mexico merges theater: New Mexico Theater (ID 133) into Nevada Theater (ID 429) [15:51:33][theater_manager.cpp:1095]: Country Mexico merges theater: Colorado Theater (ID 85) into Nevada Theater (ID 429) [15:51:33][theater_manager.cpp:1095]: Country Mexico merges theater: California Theater (ID 434) into Nevada Theater (ID 429) [15:51:33][theater_manager.cpp:1095]: Country Mexico merges theater: California Theater (ID 435) into Nevada Theater (ID 429) [15:51:33][theater_manager.cpp:1095]: Country Mexico merges theater: Sonora Theater (ID 436) into Nevada Theater (ID 429) [15:51:33][theater_manager.cpp:1095]: Country Mexico merges theater: Chihuahua Theater (ID 438) into Chihuahua Theater (ID 437) [15:51:33][theater_manager.cpp:1095]: Country Mexico merges theater: Chihuahua Theater (ID 437) into Nevada Theater (ID 429) [15:51:33][theater_manager.cpp:1095]: Country Mexico merges theater: RÃo Grande Theater (ID 440) into RÃo Grande Theater (ID 439) [15:51:33][theater_manager.cpp:1095]: Country Mexico merges theater: RÃo Grande Theater (ID 439) into Nevada Theater (ID 429) [15:51:33][theater_manager.cpp:1095]: Country Mexico merges theater: Durango Theater (ID 441) into Nevada Theater (ID 429) [15:51:33][theater_manager.cpp:1095]: Country Mexico merges theater: BajÃo Theater (ID 442) into Nevada Theater (ID 429) [15:51:33][theater_manager.cpp:1095]: Country Mexico merges theater: Yucatán Theater (ID 444) into Yucatán Theater (ID 443) [15:51:33][theater_manager.cpp:1095]: Country Mexico merges theater: México Theater (ID 446) into México Theater (ID 445) [15:51:33][theater_manager.cpp:1095]: Country Mexico merges theater: México Theater (ID 445) into Nevada Theater (ID 429) [15:51:33][theater_manager.cpp:1095]: Country Mexico merges theater: Veracruz Theater (ID 447) into Veracruz Theater (ID 443) [15:51:33][theater_manager.cpp:1095]: Country Mexico merges theater: Veracruz Theater (ID 443) into Nevada Theater (ID 429) [15:51:33][theater_manager.cpp:1095]: Country Mexico merges theater: Guerrero Theater (ID 448) into Nevada Theater (ID 429) [15:51:33][theater_manager.cpp:1095]: Country Mexico merges theater: Oaxaca Theater (ID 450) into Oaxaca Theater (ID 449) [15:51:33][theater_manager.cpp:1095]: Country Mexico merges theater: Oaxaca Theater (ID 449) into Nevada Theater (ID 429) [15:51:33][theater_manager.cpp:1095]: Country Netherlands merges theater: Guayana Theater (ID 452) into Guayana Theater (ID 451) [15:51:33][theater_manager.cpp:1095]: Country Venezuela merges theater: Miranda Theater (ID 457) into Zulia Theater (ID 455) [15:51:33][theater_manager.cpp:1095]: Country Venezuela merges theater: BolÃvar Theater (ID 459) into BolÃvar Theater (ID 458) [15:51:33][theater_manager.cpp:1095]: Country Venezuela merges theater: BolÃvar Theater (ID 460) into BolÃvar Theater (ID 458) [15:51:33][theater_manager.cpp:1095]: Country Venezuela merges theater: BolÃvar Theater (ID 458) into Zulia Theater (ID 455) [15:51:33][theater_manager.cpp:1095]: Country Colombia merges theater: AntioquÃa Theater (ID 462) into AntioquÃa Theater (ID 461) [15:51:33][theater_manager.cpp:1095]: Country Colombia merges theater: Panama Theater (ID 277) into AntioquÃa Theater (ID 461) [15:51:33][theater_manager.cpp:1095]: Country Colombia merges theater: Guaviare Theater (ID 464) into Guaviare Theater (ID 463) [15:51:33][theater_manager.cpp:1095]: Country Colombia merges theater: Guaviare Theater (ID 465) into Guaviare Theater (ID 463) [15:51:33][theater_manager.cpp:1095]: Country Colombia merges theater: Cundinamarca Theater (ID 466) into Guaviare Theater (ID 463) [15:51:33][theater_manager.cpp:1095]: Country Colombia merges theater: Panama Theater (ID 461) into Guaviare Theater (ID 463) [15:51:33][theater_manager.cpp:1095]: Country Ecuador merges theater: Pastaza Theater (ID 468) into Pastaza Theater (ID 469) [15:51:33][theater_manager.cpp:1095]: Country Ecuador merges theater: Pastaza Theater (ID 469) into Ecuador Theater (ID 288) [15:51:33][theater_manager.cpp:1095]: Country Ecuador merges theater: Pastaza Theater (ID 470) into Ecuador Theater (ID 288) [15:51:33][theater_manager.cpp:1095]: Country Peru merges theater: Cajamarca Theater (ID 472) into Cajamarca Theater (ID 471) [15:51:33][theater_manager.cpp:1095]: Country Peru merges theater: Cajamarca Theater (ID 471) into Pastaza Theater (ID 467) [15:51:33][theater_manager.cpp:1095]: Country Peru merges theater: Lima Theater (ID 474) into Lima Theater (ID 473) [15:51:33][theater_manager.cpp:1095]: Country Peru merges theater: Lima Theater (ID 475) into Lima Theater (ID 473) [15:51:33][theater_manager.cpp:1095]: Country Peru merges theater: Lima Theater (ID 473) into Pastaza Theater (ID 467) [15:51:33][theater_manager.cpp:1095]: Country Peru merges theater: Ica Theater (ID 476) into Pastaza Theater (ID 467) [15:51:33][theater_manager.cpp:1095]: Country Peru merges theater: Ica Theater (ID 477) into Pastaza Theater (ID 467) [15:51:33][theater_manager.cpp:1095]: Country Peru merges theater: Ica Theater (ID 478) into Pastaza Theater (ID 467) [15:51:33][theater_manager.cpp:1095]: Country Peru merges theater: Arequipa Theater (ID 479) into Pastaza Theater (ID 467) [15:51:33][theater_manager.cpp:1095]: Country Grão-Pará merges theater: Pará Theater (ID 480) into Pará Theater (ID 481) [15:51:33][theater_manager.cpp:1095]: Country Grão-Pará merges theater: Pará Theater (ID 482) into Pará Theater (ID 481) [15:51:33][theater_manager.cpp:1095]: Country Grão-Pará merges theater: Pará Theater (ID 483) into Pará Theater (ID 481) [15:51:33][theater_manager.cpp:1095]: Country Grão-Pará merges theater: Amazonas Theater (ID 485) into Pará Theater (ID 481) [15:51:33][theater_manager.cpp:1095]: Country Grão-Pará merges theater: Amazonas Theater (ID 486) into Pará Theater (ID 481) [15:51:33][theater_manager.cpp:1095]: Country Bolivia merges theater: Amazonas Theater (ID 487) into Amazonas Theater (ID 488) [15:51:33][theater_manager.cpp:1095]: Country Bolivia merges theater: Acre Theater (ID 490) into Acre Theater (ID 489) [15:51:33][theater_manager.cpp:1095]: Country Bolivia merges theater: Acre Theater (ID 489) into Amazonas Theater (ID 488) [15:51:33][theater_manager.cpp:1095]: Country Bolivia merges theater: Acre Theater (ID 491) into Amazonas Theater (ID 488) [15:51:33][theater_manager.cpp:1095]: Country Brazil merges theater: Goiás Theater (ID 493) into Goiás Theater (ID 492) [15:51:33][theater_manager.cpp:1095]: Country Brazil merges theater: Maranhão Theater (ID 484) into Goiás Theater (ID 492) [15:51:33][theater_manager.cpp:1095]: Country Paraguay merges theater: Mato Grosso Theater (ID 495) into Mato Grosso Theater (ID 494) [15:51:33][theater_manager.cpp:1095]: Country Paraguay merges theater: Mato Grosso Theater (ID 496) into Mato Grosso Theater (ID 494) [15:51:33][theater_manager.cpp:1095]: Country Brazil merges theater: Mato Grosso Theater (ID 497) into Maranhão Theater (ID 492) [15:51:33][theater_manager.cpp:1095]: Country Brazil merges theater: Mato Grosso Theater (ID 498) into Maranhão Theater (ID 492) [15:51:33][theater_manager.cpp:1095]: Country Piratini merges theater: Rio Grande do Sul Theater (ID 500) into Rio Grande do Sul Theater (ID 499) [15:51:33][theater_manager.cpp:1095]: Country Brazil merges theater: Paraná Theater (ID 501) into Paraná Theater (ID 502) [15:51:33][theater_manager.cpp:1095]: Country Brazil merges theater: Paraná Theater (ID 503) into Paraná Theater (ID 502) [15:51:33][theater_manager.cpp:1095]: Country Brazil merges theater: Paraná Theater (ID 502) into Maranhão Theater (ID 492) [15:51:33][theater_manager.cpp:1095]: Country Brazil merges theater: Santa Catarina Theater (ID 504) into Santa Catarina Theater (ID 505) [15:51:33][theater_manager.cpp:1095]: Country Brazil merges theater: Santa Catarina Theater (ID 505) into Maranhão Theater (ID 492) [15:51:33][theater_manager.cpp:1095]: Country Brazil merges theater: Bahia Theater (ID 506) into Maranhão Theater (ID 492) [15:51:33][theater_manager.cpp:1095]: Country Brazil merges theater: Rio Grande do Norte Theater (ID 507) into Rio Grande do Norte Theater (ID 508) [15:51:33][theater_manager.cpp:1095]: Country Brazil merges theater: Rio Grande do Norte Theater (ID 509) into Rio Grande do Norte Theater (ID 508) [15:51:33][theater_manager.cpp:1095]: Country Brazil merges theater: Ceará Theater (ID 510) into Rio Grande do Norte Theater (ID 508) [15:51:33][theater_manager.cpp:1095]: Country Brazil merges theater: Rio Grande do Norte Theater (ID 508) into Maranhão Theater (ID 492) [15:51:33][theater_manager.cpp:1095]: Country Paraguay merges theater: Mato Grosso Theater (ID 494) into Bajo Paraguay Theater (ID 512) [15:51:33][theater_manager.cpp:1095]: Country Tehuelche merges theater: Patagonia Theater (ID 515) into Patagonia Theater (ID 516) [15:51:33][theater_manager.cpp:1095]: Country Tehuelche merges theater: Patagonia Theater (ID 517) into Patagonia Theater (ID 516) [15:51:33][theater_manager.cpp:1095]: Country Tehuelche merges theater: Patagonia Theater (ID 518) into Patagonia Theater (ID 516) [15:51:33][theater_manager.cpp:1095]: Country Mapuche merges theater: Patagonia Theater (ID 520) into Patagonia Theater (ID 519) [15:51:33][theater_manager.cpp:1095]: Country Mapuche merges theater: Patagonia Theater (ID 521) into Patagonia Theater (ID 519) [15:51:33][theater_manager.cpp:1095]: Country Mapuche merges theater: Patagonia Theater (ID 522) into Patagonia Theater (ID 519) [15:51:33][theater_manager.cpp:1095]: Country Mapuche merges theater: Patagonia Theater (ID 519) into Buenos Aires Theater (ID 514) [15:51:33][theater_manager.cpp:1095]: Country Argentina merges theater: Buenos Aires Theater (ID 513) into Mendoza Theater (ID 523) [15:51:33][theater_manager.cpp:1095]: Country Guarani merges theater: Santa Fe Theater (ID 524) into Alto Paraguay Theater (ID 511) [15:51:33][theater_manager.cpp:1095]: Country Bolivia merges theater: Jujuy Theater (ID 527) into Jujuy Theater (ID 526) [15:51:33][theater_manager.cpp:1095]: Country Bolivia merges theater: Santa Cruz Theater (ID 528) into Santa Cruz Theater (ID 526) [15:51:33][theater_manager.cpp:1095]: Country Bolivia merges theater: Santa Cruz Theater (ID 529) into Santa Cruz Theater (ID 526) [15:51:33][theater_manager.cpp:1095]: Country Bolivia merges theater: La Paz Theater (ID 531) into La Paz Theater (ID 530) [15:51:33][theater_manager.cpp:1095]: Country Bolivia merges theater: La Paz Theater (ID 530) into Santa Cruz Theater (ID 526) [15:51:33][theater_manager.cpp:1095]: Country Bolivia merges theater: Amazonas Theater (ID 488) into Santa Cruz Theater (ID 526) [15:51:33][theater_manager.cpp:1095]: Country Bolivia merges theater: Potosà Theater (ID 525) into Amazonas Theater (ID 526) [15:51:33][theater_manager.cpp:1095]: Country Chile merges theater: Los RÃos Theater (ID 533) into Santiago Theater (ID 532) [15:51:33][theater_manager.cpp:1095]: Country Chile merges theater: Araucania Theater (ID 535) into Araucania Theater (ID 534) [15:51:33][theater_manager.cpp:1095]: Country Chile merges theater: Araucania Theater (ID 534) into Santiago Theater (ID 532) [15:51:33][theater_manager.cpp:1095]: Country Tehuelche merges theater: Araucania Theater (ID 537) into Patagonia Theater (ID 516) [15:51:33][theater_manager.cpp:1095]: Country Tehuelche merges theater: Araucania Theater (ID 536) into Patagonia Theater (ID 516) [15:51:33][theater_manager.cpp:1095]: Country Tehuelche merges theater: Araucania Theater (ID 538) into Patagonia Theater (ID 516) [15:51:33][theater_manager.cpp:1095]: Country Tehuelche merges theater: Araucania Theater (ID 539) into Patagonia Theater (ID 516) [15:51:33][theater_manager.cpp:1095]: Country Tehuelche merges theater: Araucania Theater (ID 540) into Patagonia Theater (ID 516) [15:51:33][theater_manager.cpp:1095]: Country Tehuelche merges theater: Araucania Theater (ID 541) into Patagonia Theater (ID 516) [15:51:33][theater_manager.cpp:1095]: Country Tehuelche merges theater: Araucania Theater (ID 542) into Patagonia Theater (ID 516) [15:51:33][theater_manager.cpp:1095]: Country Selk'nam merges theater: Araucania Theater (ID 545) into Araucania Theater (ID 547) [15:51:33][theater_manager.cpp:1095]: Country Selk'nam merges theater: Araucania Theater (ID 547) into Araucania Theater (ID 546) [15:51:33][theater_manager.cpp:1095]: Country Selk'nam merges theater: Araucania Theater (ID 543) into Araucania Theater (ID 546) [15:51:33][theater_manager.cpp:1095]: Country Selk'nam merges theater: Araucania Theater (ID 549) into Araucania Theater (ID 546) [15:51:33][theater_manager.cpp:1095]: Country Great Britain merges theater: South Atlantic Islands Theater (ID 551) into South Atlantic Islands Theater (ID 552) [15:51:33][theater_manager.cpp:1095]: Country Denmark merges theater: Iceland Theater (ID 557) into Iceland Theater (ID 556) [15:51:33][theater_manager.cpp:1095]: Country Denmark merges theater: Iceland Theater (ID 558) into Iceland Theater (ID 556) [15:51:33][theater_manager.cpp:1095]: Country Denmark merges theater: Greenland Theater (ID 560) into Greenland Theater (ID 559) [15:51:33][theater_manager.cpp:1095]: Country Denmark merges theater: Greenland Theater (ID 561) into Greenland Theater (ID 559) [15:51:33][theater_manager.cpp:1095]: Country Denmark merges theater: Greenland Theater (ID 562) into Greenland Theater (ID 559) [15:51:33][theater_manager.cpp:1095]: Country Denmark merges theater: Greenland Theater (ID 563) into Greenland Theater (ID 559) [15:51:33][theater_manager.cpp:1095]: Country Denmark merges theater: Greenland Theater (ID 565) into Greenland Theater (ID 559) [15:51:33][theater_manager.cpp:1095]: Country Denmark merges theater: Greenland Theater (ID 564) into Greenland Theater (ID 559) [15:51:33][theater_manager.cpp:1095]: Country Denmark merges theater: Greenland Theater (ID 567) into Greenland Theater (ID 559) [15:51:33][theater_manager.cpp:1095]: Country Denmark merges theater: Greenland Theater (ID 566) into Greenland Theater (ID 559) [15:51:33][theater_manager.cpp:1095]: Country Denmark merges theater: Greenland Theater (ID 568) into Greenland Theater (ID 559) [15:51:33][theater_manager.cpp:1095]: Country Denmark merges theater: Greenland Theater (ID 569) into Greenland Theater (ID 559) [15:51:33][theater_manager.cpp:1095]: Country Denmark merges theater: Greenland Theater (ID 571) into Greenland Theater (ID 559) [15:51:33][theater_manager.cpp:1095]: Country Denmark merges theater: Greenland Theater (ID 570) into Greenland Theater (ID 559) [15:51:33][theater_manager.cpp:1095]: Country Denmark merges theater: Greenland Theater (ID 572) into Greenland Theater (ID 559) [15:51:33][theater_manager.cpp:1095]: Country Denmark merges theater: Greenland Theater (ID 573) into Greenland Theater (ID 574) [15:51:33][theater_manager.cpp:1095]: Country Denmark merges theater: Greenland Theater (ID 574) into Greenland Theater (ID 559) [15:51:33][theater_manager.cpp:1095]: Country Denmark merges theater: Greenland Theater (ID 575) into Greenland Theater (ID 559) [15:51:33][theater_manager.cpp:1095]: Country Denmark merges theater: Greenland Theater (ID 576) into Greenland Theater (ID 559) [15:51:33][theater_manager.cpp:1095]: Country Denmark merges theater: Greenland Theater (ID 578) into Greenland Theater (ID 559) [15:51:33][theater_manager.cpp:1095]: Country Denmark merges theater: Greenland Theater (ID 577) into Greenland Theater (ID 559) [15:51:33][theater_manager.cpp:1095]: Country Denmark merges theater: Greenland Theater (ID 580) into Greenland Theater (ID 581) [15:51:33][theater_manager.cpp:1095]: Country Denmark merges theater: Greenland Theater (ID 582) into Greenland Theater (ID 559) [15:51:33][theater_manager.cpp:1095]: Country Denmark merges theater: Greenland Theater (ID 584) into Greenland Theater (ID 559) [15:51:33][theater_manager.cpp:1095]: Country Denmark merges theater: Greenland Theater (ID 583) into Greenland Theater (ID 559) [15:51:33][theater_manager.cpp:1095]: Country Denmark merges theater: Greenland Theater (ID 586) into Greenland Theater (ID 559) [15:51:33][theater_manager.cpp:1095]: Country Denmark merges theater: Greenland Theater (ID 585) into Greenland Theater (ID 559) [15:51:33][theater_manager.cpp:1095]: Country Denmark merges theater: Greenland Theater (ID 579) into Greenland Theater (ID 559) [15:51:33][theater_manager.cpp:1095]: Country Denmark merges theater: Greenland Theater (ID 588) into Greenland Theater (ID 559) [15:51:33][theater_manager.cpp:1095]: Country Denmark merges theater: Greenland Theater (ID 587) into Greenland Theater (ID 559) [15:51:33][theater_manager.cpp:1095]: Country Denmark merges theater: Greenland Theater (ID 589) into Greenland Theater (ID 559) [15:51:33][theater_manager.cpp:1095]: Country Denmark merges theater: Greenland Theater (ID 591) into Greenland Theater (ID 559) [15:51:33][theater_manager.cpp:1095]: Country Denmark merges theater: Greenland Theater (ID 590) into Greenland Theater (ID 559) [15:51:33][theater_manager.cpp:1095]: Country Denmark merges theater: Greenland Theater (ID 592) into Greenland Theater (ID 559) [15:51:33][theater_manager.cpp:1095]: Country Denmark merges theater: Greenland Theater (ID 593) into Greenland Theater (ID 594) [15:51:33][theater_manager.cpp:1095]: Country Denmark merges theater: Greenland Theater (ID 595) into Greenland Theater (ID 559) [15:51:33][theater_manager.cpp:1095]: Country Denmark merges theater: Greenland Theater (ID 594) into Greenland Theater (ID 559) [15:51:33][theater_manager.cpp:1095]: Country Sahrawi merges theater: West Sahara Theater (ID 597) into West Sahara Theater (ID 596) [15:51:33][theater_manager.cpp:1095]: Country Morocco merges theater: al Rif Theater (ID 599) into Marrakech Theater (ID 598) [15:51:33][theater_manager.cpp:1095]: Country Morocco merges theater: Inner Morocco Theater (ID 601) into Inner Morocco Theater (ID 602) [15:51:33][theater_manager.cpp:1095]: Country Morocco merges theater: Inner Morocco Theater (ID 603) into Inner Morocco Theater (ID 602) [15:51:33][theater_manager.cpp:1095]: Country Morocco merges theater: Inner Morocco Theater (ID 602) into Marrakech Theater (ID 598) [15:51:33][theater_manager.cpp:1095]: Country Algeria merges theater: Tlemcen Theater (ID 605) into Tlemcen Theater (ID 604) [15:51:33][theater_manager.cpp:1095]: Country Tuat merges theater: Sahara Theater (ID 607) into Sahara Theater (ID 606) [15:51:33][theater_manager.cpp:1095]: Country France merges theater: Algiers Theater (ID 610) into Algiers Theater (ID 609) [15:51:33][theater_manager.cpp:1095]: Country France merges theater: Algiers Theater (ID 611) into Algiers Theater (ID 609) [15:51:33][theater_manager.cpp:1095]: Country Algeria merges theater: Constantine Theater (ID 613) into Constantine Theater (ID 612) [15:51:33][theater_manager.cpp:1095]: Country Algeria merges theater: Constantine Theater (ID 612) into Constantine Theater (ID 604) [15:51:33][theater_manager.cpp:1095]: Country Tripolitania merges theater: Libyan Desert Theater (ID 616) into Libyan Desert Theater (ID 615) [15:51:33][theater_manager.cpp:1095]: Country Tripolitania merges theater: Libyan Desert Theater (ID 615) into Tripoli Theater (ID 614) [15:51:33][theater_manager.cpp:1095]: Country Egypt merges theater: Upper Egypt Theater (ID 618) into Upper Egypt Theater (ID 617) [15:51:33][theater_manager.cpp:1095]: Country Egypt merges theater: Egyptian Desert Theater (ID 619) into Upper Egypt Theater (ID 617) [15:51:33][theater_manager.cpp:1095]: Country Egypt merges theater: Lower Egypt Theater (ID 9) into Upper Egypt Theater (ID 617) [15:51:33][theater_manager.cpp:1095]: Country Egypt merges theater: Sinai Theater (ID 620) into Lower Egypt Theater (ID 617) [15:51:33][theater_manager.cpp:1095]: Country Egypt merges theater: Dongola Theater (ID 622) into Dongola Theater (ID 621) [15:51:33][theater_manager.cpp:1095]: Country Egypt merges theater: Dongola Theater (ID 623) into Dongola Theater (ID 621) [15:51:33][theater_manager.cpp:1095]: Country Egypt merges theater: Dongola Theater (ID 624) into Dongola Theater (ID 621) [15:51:33][theater_manager.cpp:1095]: Country Egypt merges theater: Dongola Theater (ID 625) into Dongola Theater (ID 621) [15:51:33][theater_manager.cpp:1095]: Country Egypt merges theater: Dongola Theater (ID 626) into Dongola Theater (ID 621) [15:51:33][theater_manager.cpp:1095]: Country Egypt merges theater: Dongola Theater (ID 621) into Lower Egypt Theater (ID 617) [15:51:33][theater_manager.cpp:1095]: Country Egypt merges theater: Kordofan Theater (ID 627) into Lower Egypt Theater (ID 617) [15:51:33][theater_manager.cpp:1095]: Country Darfur merges theater: Darfur Theater (ID 629) into Darfur Theater (ID 628) [15:51:33][theater_manager.cpp:1095]: Country Egypt merges theater: Blue Nile Theater (ID 630) into Lower Egypt Theater (ID 617) [15:51:33][theater_manager.cpp:1095]: Country New Brunswick merges theater: New Brunswick Theater (ID 632) into New Brunswick Theater (ID 631) [15:51:33][theater_manager.cpp:1095]: Country Nova Scotia merges theater: New Brunswick Theater (ID 634) into New Brunswick Theater (ID 633) [15:51:33][theater_manager.cpp:1095]: Country Portugal merges theater: North Angola Theater (ID 636) into North Angola Theater (ID 635) [15:51:33][theater_manager.cpp:1095]: Country Portugal merges theater: South Angola Theater (ID 638) into North Angola Theater (ID 635) [15:51:33][theater_manager.cpp:1095]: Country Ovimbundu merges theater: South Angola Theater (ID 639) into South Angola Theater (ID 640) [15:51:33][theater_manager.cpp:1095]: Country Chokwe merges theater: East Angola Theater (ID 642) into East Angola Theater (ID 641) [15:51:33][theater_manager.cpp:1095]: Country Lunda merges theater: East Angola Theater (ID 644) into East Angola Theater (ID 643) [15:51:33][theater_manager.cpp:1095]: Country Kasanje merges theater: East Angola Theater (ID 646) into East Angola Theater (ID 645) [15:51:33][theater_manager.cpp:1095]: Country Portugal merges theater: Mocambique Theater (ID 652) into Mocambique Theater (ID 651) [15:51:33][theater_manager.cpp:1095]: Country Portugal merges theater: Lourenço Marques Theater (ID 650) into Mocambique Theater (ID 651) [15:51:33][theater_manager.cpp:1095]: Country Maseko merges theater: Zambezia Theater (ID 654) into Zambezia Theater (ID 653) [15:51:33][theater_manager.cpp:1095]: Country South Africa merges theater: Eastern Cape Theater (ID 657) into Eastern Cape Theater (ID 656) [15:51:33][theater_manager.cpp:1095]: Country South Africa merges theater: Cape Colony Theater (ID 658) into Eastern Cape Theater (ID 656) [15:51:33][theater_manager.cpp:1095]: Country Tswana merges theater: Northern Cape Theater (ID 659) into Northern Cape Theater (ID 660) [15:51:33][theater_manager.cpp:1095]: Country Tswana merges theater: Northern Cape Theater (ID 660) into Botswana Theater (ID 412) [15:51:33][theater_manager.cpp:1095]: Country Tswana merges theater: Northern Cape Theater (ID 661) into Northern Cape Theater (ID 412) [15:51:33][theater_manager.cpp:1095]: Country Griqualand merges theater: Northern Cape Theater (ID 663) into Northern Cape Theater (ID 662) [15:51:33][theater_manager.cpp:1095]: Country Great Britain merges theater: Wales Theater (ID 665) into Wales Theater (ID 664) [15:51:33][theater_manager.cpp:1095]: Country Great Britain merges theater: Lancashire Theater (ID 12) into Wales Theater (ID 664) [15:51:33][theater_manager.cpp:1095]: Country Great Britain merges theater: Highlands Theater (ID 667) into Highlands Theater (ID 666) [15:51:33][theater_manager.cpp:1095]: Country Great Britain merges theater: Home Counties Theater (ID 11) into Lancashire Theater (ID 664) [15:51:33][theater_manager.cpp:1095]: Country Great Britain merges theater: West Country Theater (ID 669) into West Country Theater (ID 670) [15:51:33][theater_manager.cpp:1095]: Country Great Britain merges theater: West Country Theater (ID 670) into Home Counties Theater (ID 664) [15:51:33][theater_manager.cpp:1095]: Country Great Britain merges theater: West Country Theater (ID 668) into Home Counties Theater (ID 664) [15:51:33][theater_manager.cpp:1095]: Country Great Britain merges theater: Lancashire Theater (ID 13) into Home Counties Theater (ID 664) [15:51:33][theater_manager.cpp:1095]: Country Great Britain merges theater: Highlands Theater (ID 666) into Home Counties Theater (ID 664) [15:51:33][theater_manager.cpp:1095]: Country Great Britain merges theater: Ulster Theater (ID 671) into Home Counties Theater (ID 664) [15:51:33][theater_manager.cpp:1095]: Country Great Britain merges theater: Munster Theater (ID 673) into Munster Theater (ID 672) [15:51:33][theater_manager.cpp:1095]: Country Great Britain merges theater: Munster Theater (ID 672) into Home Counties Theater (ID 664) [15:51:33][theater_manager.cpp:1095]: Country France merges theater: Languedoc Theater (ID 674) into Provence Theater (ID 15) [15:51:33][theater_manager.cpp:1095]: Country France merges theater: Loire Theater (ID 675) into Normandy Theater (ID 17) [15:51:33][theater_manager.cpp:1095]: Country France merges theater: Poitou Theater (ID 677) into Normandy Theater (ID 17) [15:51:33][theater_manager.cpp:1095]: Country France merges theater: Normandy Theater (ID 17) into Provence Theater (ID 15) [15:51:33][theater_manager.cpp:1095]: Country France merges theater: Brittany Theater (ID 678) into Normandy Theater (ID 15) [15:51:33][theater_manager.cpp:1095]: Country France merges theater: Alsace-Lorraine Theater (ID 676) into Normandy Theater (ID 15) [15:51:33][theater_manager.cpp:1095]: Country Portugal merges theater: Beira Theater (ID 683) into Beira Theater (ID 682) [15:51:33][theater_manager.cpp:1095]: Country Portugal merges theater: Estremadura Theater (ID 684) into Beira Theater (ID 682) [15:51:33][theater_manager.cpp:1095]: Country Portugal merges theater: Alentejo Theater (ID 685) into Beira Theater (ID 682) [15:51:33][theater_manager.cpp:1095]: Country Spain merges theater: Eastern Andalusia Theater (ID 694) into Western Andalusia Theater (ID 18) [15:51:33][theater_manager.cpp:1095]: Country Spain merges theater: Western Andalusia Theater (ID 18) into Galicia Theater (ID 317) [15:51:33][theater_manager.cpp:1095]: Country Belgium merges theater: Wallonia Theater (ID 697) into Wallonia Theater (ID 698) [15:51:33][theater_manager.cpp:1095]: Country Netherlands merges theater: Gelre Theater (ID 699) into Holland Theater (ID 19) [15:51:33][theater_manager.cpp:1095]: Country Denmark merges theater: Jutland Theater (ID 701) into Jutland Theater (ID 700) [15:51:33][theater_manager.cpp:1095]: Country Denmark merges theater: Zealand Theater (ID 703) into Zealand Theater (ID 702) [15:51:33][theater_manager.cpp:1095]: Country Norway merges theater: Western Norway Theater (ID 706) into Western Norway Theater (ID 705) [15:51:33][theater_manager.cpp:1095]: Country Norway merges theater: Western Norway Theater (ID 708) into Western Norway Theater (ID 705) [15:51:33][theater_manager.cpp:1095]: Country Norway merges theater: Western Norway Theater (ID 707) into Western Norway Theater (ID 705) [15:51:33][theater_manager.cpp:1095]: Country Norway merges theater: Northern Norway Theater (ID 709) into Western Norway Theater (ID 705) [15:51:33][theater_manager.cpp:1095]: Country Norway merges theater: Northern Norway Theater (ID 710) into Western Norway Theater (ID 705) [15:51:33][theater_manager.cpp:1095]: Country Norway merges theater: Northern Norway Theater (ID 712) into Western Norway Theater (ID 705) [15:51:33][theater_manager.cpp:1095]: Country Norway merges theater: Northern Norway Theater (ID 711) into Western Norway Theater (ID 705) [15:51:33][theater_manager.cpp:1095]: Country Norway merges theater: Northern Norway Theater (ID 713) into Western Norway Theater (ID 705) [15:51:33][theater_manager.cpp:1095]: Country Norway merges theater: Northern Norway Theater (ID 714) into Northern Norway Theater (ID 715) [15:51:33][theater_manager.cpp:1095]: Country Norway merges theater: Northern Norway Theater (ID 716) into Northern Norway Theater (ID 715) [15:51:33][theater_manager.cpp:1095]: Country Norway merges theater: Northern Norway Theater (ID 715) into Western Norway Theater (ID 705) [15:51:33][theater_manager.cpp:1095]: Country Norway merges theater: Northern Norway Theater (ID 718) into Western Norway Theater (ID 705) [15:51:33][theater_manager.cpp:1095]: Country Norway merges theater: Northern Norway Theater (ID 717) into Western Norway Theater (ID 705) [15:51:33][theater_manager.cpp:1095]: Country Norway merges theater: Northern Norway Theater (ID 719) into Western Norway Theater (ID 705) [15:51:33][theater_manager.cpp:1095]: Country Norway merges theater: Eastern Norway Theater (ID 720) into Western Norway Theater (ID 705) [15:51:33][theater_manager.cpp:1095]: Country Switzerland merges theater: West Switzerland Theater (ID 723) into West Switzerland Theater (ID 722) [15:51:33][theater_manager.cpp:1095]: Country Switzerland merges theater: East Switzerland Theater (ID 721) into West Switzerland Theater (ID 722) [15:51:33][theater_manager.cpp:1095]: Country Great Britain merges theater: Bahamas Theater (ID 726) into Bahamas Theater (ID 725) [15:51:33][theater_manager.cpp:1095]: Country Great Britain merges theater: West Indies Theater (ID 732) into West Indies Theater (ID 731) [15:51:33][theater_manager.cpp:1095]: Country Orissa merges theater: Orissa Theater (ID 737) into Orissa Theater (ID 736) [15:51:33][theater_manager.cpp:1095]: Country Orissa merges theater: Orissa Theater (ID 738) into Orissa Theater (ID 736) [15:51:33][theater_manager.cpp:1095]: Country East India Company merges theater: Orissa Theater (ID 740) into Orissa Theater (ID 739) [15:51:33][theater_manager.cpp:1095]: Country East India Company merges theater: Orissa Theater (ID 739) into South Bengal Theater (ID 28) [15:51:33][theater_manager.cpp:1095]: Country Sindh merges theater: Sindh Theater (ID 742) into Sindh Theater (ID 741) [15:51:33][theater_manager.cpp:1095]: Country Mewar merges theater: Rajputana Theater (ID 746) into Rajputana Theater (ID 745) [15:51:33][theater_manager.cpp:1095]: Country Jodhpur merges theater: Rajputana Theater (ID 748) into Rajputana Theater (ID 747) [15:51:33][theater_manager.cpp:1095]: Country East India Company merges theater: Andhra Theater (ID 751) into Andhra Theater (ID 750) [15:51:33][theater_manager.cpp:1095]: Country East India Company merges theater: Andhra Theater (ID 752) into Andhra Theater (ID 750) [15:51:33][theater_manager.cpp:1095]: Country East India Company merges theater: Orissa Theater (ID 28) into Andhra Theater (ID 750) [15:51:33][theater_manager.cpp:1095]: Country Punjab merges theater: Punjab Theater (ID 754) into Punjab Theater (ID 753) [15:51:33][theater_manager.cpp:1095]: Country Hyderabad merges theater: Nagpur Theater (ID 758) into Nagpur Theater (ID 757) [15:51:33][theater_manager.cpp:1095]: Country Nagpur merges theater: Nagpur Theater (ID 760) into Nagpur Theater (ID 759) [15:51:33][theater_manager.cpp:1095]: Country East India Company merges theater: Mysore Theater (ID 763) into Travancore Theater (ID 765) [15:51:33][theater_manager.cpp:1095]: Country East India Company merges theater: Mysore Theater (ID 765) into Madras Theater (ID 767) [15:51:33][theater_manager.cpp:1095]: Country East India Company merges theater: Ceylon Theater (ID 371) into Mysore Theater (ID 767) [15:51:33][theater_manager.cpp:1095]: Country East India Company merges theater: Ceylon Theater (ID 767) into Orissa Theater (ID 750) [15:51:33][theater_manager.cpp:1095]: Country Punjab merges theater: Kashmir Theater (ID 768) into Punjab Theater (ID 753) [15:51:33][theater_manager.cpp:1095]: Country Hyderabad merges theater: Hyderabad Theater (ID 770) into Hyderabad Theater (ID 769) [15:51:33][theater_manager.cpp:1095]: Country Hyderabad merges theater: Nagpur Theater (ID 757) into Hyderabad Theater (ID 769) [15:51:33][theater_manager.cpp:1095]: Country Hyderabad merges theater: Hyderabad Theater (ID 771) into Nagpur Theater (ID 769) [15:51:33][theater_manager.cpp:1095]: Country Baroda merges theater: Gujarat Theater (ID 772) into Gujarat Theater (ID 773) [15:51:33][theater_manager.cpp:1095]: Country Bundelkhand merges theater: Central India Theater (ID 777) into Nagpur Theater (ID 756) [15:51:33][theater_manager.cpp:1095]: Country Gwalior merges theater: Central India Theater (ID 779) into Central India Theater (ID 778) [15:51:33][theater_manager.cpp:1095]: Country East India Company merges theater: Central India Theater (ID 783) into Central India Theater (ID 782) [15:51:33][theater_manager.cpp:1095]: Country East India Company merges theater: Central India Theater (ID 781) into Central India Theater (ID 782) [15:51:33][theater_manager.cpp:1095]: Country East India Company merges theater: Bombay Theater (ID 785) into Ceylon Theater (ID 750) [15:51:33][theater_manager.cpp:1095]: Country East India Company merges theater: Bombay Theater (ID 786) into Ceylon Theater (ID 750) [15:51:33][theater_manager.cpp:1095]: Country East India Company merges theater: Central India Theater (ID 782) into Ceylon Theater (ID 750) [15:51:33][theater_manager.cpp:1095]: Country East India Company merges theater: Bihar Theater (ID 787) into Ceylon Theater (ID 750) [15:51:33][theater_manager.cpp:1095]: Country East India Company merges theater: Assam Theater (ID 788) into Ceylon Theater (ID 750) [15:51:33][theater_manager.cpp:1095]: Country Awadh merges theater: Awadh Theater (ID 789) into Awadh Theater (ID 790) [15:51:33][theater_manager.cpp:1095]: Country East India Company merges theater: Delhi Theater (ID 791) into Ceylon Theater (ID 750) [15:51:33][theater_manager.cpp:1095]: Country East India Company merges theater: Punjab Theater (ID 755) into Ceylon Theater (ID 750) [15:51:33][theater_manager.cpp:1095]: Country Burma merges theater: Kachin Theater (ID 795) into Kachin Theater (ID 794) [15:51:33][theater_manager.cpp:1095]: Country Burma merges theater: Shan States Theater (ID 796) into Kachin Theater (ID 794) [15:51:33][theater_manager.cpp:1095]: Country Burma merges theater: Burma Theater (ID 797) into Kachin Theater (ID 794) [15:51:33][theater_manager.cpp:1095]: Country Burma merges theater: Pegu Theater (ID 798) into Kachin Theater (ID 794) [15:51:33][theater_manager.cpp:1095]: Country Burma merges theater: Pegu Theater (ID 799) into Kachin Theater (ID 794) [15:51:33][theater_manager.cpp:1095]: Country East India Company merges theater: Pegu Theater (ID 802) into Ceylon Theater (ID 750) [15:51:33][theater_manager.cpp:1095]: Country Dutch East Indies merges theater: North Sumatra Theater (ID 805) into North Sumatra Theater (ID 804) [15:51:33][theater_manager.cpp:1095]: Country Dutch East Indies merges theater: North Sumatra Theater (ID 803) into North Sumatra Theater (ID 804) [15:51:33][theater_manager.cpp:1095]: Country Dutch East Indies merges theater: North Sumatra Theater (ID 806) into North Sumatra Theater (ID 804) [15:51:33][theater_manager.cpp:1095]: Country Siak merges theater: North Sumatra Theater (ID 808) into North Sumatra Theater (ID 807) [15:51:33][theater_manager.cpp:1095]: Country Dutch East Indies merges theater: South Sumatra Theater (ID 810) into South Sumatra Theater (ID 811) [15:51:33][theater_manager.cpp:1095]: Country Dutch East Indies merges theater: South Sumatra Theater (ID 811) into North Sumatra Theater (ID 804) [15:51:33][theater_manager.cpp:1095]: Country Dutch East Indies merges theater: South Sumatra Theater (ID 812) into North Sumatra Theater (ID 804) [15:51:33][theater_manager.cpp:1095]: Country Papua merges theater: Western New Guinea Theater (ID 815) into Western New Guinea Theater (ID 814) [15:51:33][theater_manager.cpp:1095]: Country Tidore merges theater: Western New Guinea Theater (ID 817) into Western New Guinea Theater (ID 816) [15:51:33][theater_manager.cpp:1095]: Country Tidore merges theater: Western New Guinea Theater (ID 818) into Western New Guinea Theater (ID 816) [15:51:33][theater_manager.cpp:1095]: Country Tidore merges theater: Western New Guinea Theater (ID 819) into Western New Guinea Theater (ID 816) [15:51:33][theater_manager.cpp:1095]: Country Tidore merges theater: Western New Guinea Theater (ID 820) into Western New Guinea Theater (ID 816) [15:51:33][theater_manager.cpp:1095]: Country Tidore merges theater: Western New Guinea Theater (ID 821) into Western New Guinea Theater (ID 816) [15:51:33][theater_manager.cpp:1095]: Country Dutch East Indies merges theater: Moluccas Theater (ID 823) into Moluccas Theater (ID 822) [15:51:33][theater_manager.cpp:1095]: Country Sulawesi merges theater: Celebes Theater (ID 826) into Celebes Theater (ID 827) [15:51:33][theater_manager.cpp:1095]: Country Lanfang merges theater: West Borneo Theater (ID 833) into West Borneo Theater (ID 832) [15:51:33][theater_manager.cpp:1095]: Country Bulungan merges theater: East Borneo Theater (ID 840) into East Borneo Theater (ID 839) [15:51:33][theater_manager.cpp:1095]: Country Banjar merges theater: East Borneo Theater (ID 841) into East Borneo Theater (ID 842) [15:51:33][theater_manager.cpp:1095]: Country Kutai merges theater: East Borneo Theater (ID 844) into East Borneo Theater (ID 843) [15:51:33][theater_manager.cpp:1095]: Country Portugal merges theater: Sunda Islands Theater (ID 847) into Sunda Islands Theater (ID 846) [15:51:33][theater_manager.cpp:1095]: Country Siam merges theater: Malaya Theater (ID 853) into Tenasserim Theater (ID 793) [15:51:33][theater_manager.cpp:1095]: Country Brunei merges theater: North Borneo Theater (ID 860) into North Borneo Theater (ID 859) [15:51:33][theater_manager.cpp:1095]: Country Philippines merges theater: Mindanao Theater (ID 863) into Mindanao Theater (ID 862) [15:51:33][theater_manager.cpp:1095]: Country Maguindanao merges theater: Mindanao Theater (ID 867) into Mindanao Theater (ID 866) [15:51:33][theater_manager.cpp:1095]: Country Philippines merges theater: Luzón Theater (ID 869) into Luzón Theater (ID 868) [15:51:33][theater_manager.cpp:1095]: Country Philippines merges theater: Luzón Theater (ID 870) into Luzón Theater (ID 868) [15:51:33][theater_manager.cpp:1095]: Country Philippines merges theater: Visayas Theater (ID 871) into Mindanao Theater (ID 862) [15:51:33][theater_manager.cpp:1095]: Country Philippines merges theater: Visayas Theater (ID 872) into Mindanao Theater (ID 862) [15:51:33][theater_manager.cpp:1095]: Country Philippines merges theater: Mindanao Theater (ID 862) into Luzón Theater (ID 868) [15:51:33][theater_manager.cpp:1095]: Country Greece merges theater: Attica Theater (ID 873) into Peloponnese Theater (ID 306) [15:51:33][theater_manager.cpp:1095]: Country Greece merges theater: Attica Theater (ID 874) into Attica Theater (ID 306) [15:51:33][theater_manager.cpp:1095]: Country Turkey merges theater: Macedonia Theater (ID 875) into Macedonia Theater (ID 876) [15:51:33][theater_manager.cpp:1095]: Country Turkey merges theater: Macedonia Theater (ID 876) into Albania Theater (ID 307) [15:51:33][theater_manager.cpp:1095]: Country Turkey merges theater: Macedonia Theater (ID 878) into Macedonia Theater (ID 877) [15:51:33][theater_manager.cpp:1095]: Country Turkey merges theater: Macedonia Theater (ID 877) into Albania Theater (ID 307) [15:51:33][theater_manager.cpp:1095]: Country Turkey merges theater: Thessaly Theater (ID 879) into Albania Theater (ID 307) [15:51:33][theater_manager.cpp:1095]: Country Turkey merges theater: Western Thrace Theater (ID 880) into Albania Theater (ID 307) [15:51:33][theater_manager.cpp:1095]: Country Turkey merges theater: Western Thrace Theater (ID 33) into Albania Theater (ID 307) [15:51:33][theater_manager.cpp:1095]: Country Turkey merges theater: Dobrudja Theater (ID 30) into Albania Theater (ID 307) [15:51:33][theater_manager.cpp:1095]: Country Madagascar merges theater: North Madagascar Theater (ID 883) into South Madagascar Theater (ID 881) [15:51:33][theater_manager.cpp:1095]: Country Harar merges theater: Oromia Theater (ID 885) into Oromia Theater (ID 884) [15:51:33][theater_manager.cpp:1095]: Country Shewa merges theater: Oromia Theater (ID 887) into Oromia Theater (ID 886) [15:51:33][theater_manager.cpp:1095]: Country Borana merges theater: Amhara Theater (ID 890) into Amhara Theater (ID 889) [15:51:33][theater_manager.cpp:1095]: Country Borana merges theater: Amhara Theater (ID 891) into Amhara Theater (ID 889) [15:51:33][theater_manager.cpp:1095]: Country Begemder merges theater: Gonder Theater (ID 895) into Gonder Theater (ID 894) [15:51:33][theater_manager.cpp:1095]: Country Tigray merges theater: Gonder Theater (ID 898) into Gonder Theater (ID 899) [15:51:33][theater_manager.cpp:1095]: Country Tigray merges theater: Gonder Theater (ID 900) into Gonder Theater (ID 899) [15:51:33][theater_manager.cpp:1095]: Country Gojjam merges theater: Gonder Theater (ID 902) into Gonder Theater (ID 901) [15:51:33][theater_manager.cpp:1095]: Country Bemba merges theater: Kazembe Theater (ID 903) into Zambia Theater (ID 417) [15:51:33][theater_manager.cpp:1095]: Country Egypt merges theater: Eritrea Theater (ID 906) into Lower Egypt Theater (ID 617) [15:51:33][theater_manager.cpp:1095]: Country Egypt merges theater: Eritrea Theater (ID 907) into Lower Egypt Theater (ID 617) [15:51:33][theater_manager.cpp:1095]: Country Egypt merges theater: Eritrea Theater (ID 905) into Lower Egypt Theater (ID 617) [15:51:33][theater_manager.cpp:1095]: Country Majerteen merges theater: Somaliland Theater (ID 912) into Somaliland Theater (ID 911) [15:51:33][theater_manager.cpp:1095]: Country Nama merges theater: Namaqualand Theater (ID 914) into Namaqualand Theater (ID 913) [15:51:33][theater_manager.cpp:1095]: Country Manica merges theater: Zambezi Theater (ID 918) into Zambezia Theater (ID 655) [15:51:33][theater_manager.cpp:1095]: Country Kikuyu merges theater: Kenya Theater (ID 920) into Kenya Theater (ID 919) [15:51:33][theater_manager.cpp:1095]: Country Kikuyu merges theater: Kenya Theater (ID 921) into Kenya Theater (ID 919) [15:51:33][theater_manager.cpp:1095]: Country Wadai merges theater: Chad Theater (ID 928) into Chad Theater (ID 927) [15:51:33][theater_manager.cpp:1095]: Country Wadai merges theater: Chad Theater (ID 929) into Chad Theater (ID 926) [15:51:33][theater_manager.cpp:1095]: Country Wadai merges theater: Chad Theater (ID 927) into Chad Theater (ID 926) [15:51:33][theater_manager.cpp:1095]: Country Tibesti merges theater: Chad Theater (ID 930) into Chad Theater (ID 931) [15:51:33][theater_manager.cpp:1095]: Country Tibesti merges theater: Chad Theater (ID 932) into Chad Theater (ID 931) [15:51:33][theater_manager.cpp:1095]: Country Tibesti merges theater: Chad Theater (ID 933) into Chad Theater (ID 931) [15:51:33][theater_manager.cpp:1095]: Country Wadai merges theater: Waddai Theater (ID 934) into Chad Theater (ID 926) [15:51:33][theater_manager.cpp:1095]: Country Hehe merges theater: Lindi Theater (ID 937) into Lindi Theater (ID 936) [15:51:33][theater_manager.cpp:1095]: Country Hehe merges theater: Lindi Theater (ID 938) into Lindi Theater (ID 936) [15:51:33][theater_manager.cpp:1095]: Country Oman merges theater: Zanzibar Theater (ID 943) into Zanzibar Theater (ID 941) [15:51:33][theater_manager.cpp:1095]: Country Nyamwezi merges theater: Tanganyika Theater (ID 945) into Tanganyika Theater (ID 944) [15:51:33][theater_manager.cpp:1095]: Country Masai merges theater: Tanganyika Theater (ID 950) into Tanganyika Theater (ID 949) [15:51:33][theater_manager.cpp:1095]: Country Masai merges theater: Tanganyika Theater (ID 949) into Rift Valley Theater (ID 922) [15:51:33][theater_manager.cpp:1095]: Country Oualata merges theater: Mauritania Theater (ID 955) into Mauritania Theater (ID 954) [15:51:33][theater_manager.cpp:1095]: Country Oualata merges theater: Inner Mauritania Theater (ID 958) into Mauritania Theater (ID 954) [15:51:33][theater_manager.cpp:1095]: Country Kaarta merges theater: Western Mali Theater (ID 961) into Western Mali Theater (ID 962) [15:51:33][theater_manager.cpp:1095]: Country Kaarta merges theater: Western Mali Theater (ID 963) into Western Mali Theater (ID 962) [15:51:33][theater_manager.cpp:1095]: Country Adagh merges theater: Timbuktu Theater (ID 966) into Timbuktu Theater (ID 965) [15:51:33][theater_manager.cpp:1095]: Country Adagh merges theater: Timbuktu Theater (ID 967) into Timbuktu Theater (ID 964) [15:51:33][theater_manager.cpp:1095]: Country Adagh merges theater: Timbuktu Theater (ID 965) into Timbuktu Theater (ID 964) [15:51:33][theater_manager.cpp:1095]: Country Sokoto merges theater: Hausaland Theater (ID 969) into Hausaland Theater (ID 968) [15:51:33][theater_manager.cpp:1095]: Country Benin merges theater: Benin Theater (ID 971) into Benin Theater (ID 970) [15:51:33][theater_manager.cpp:1095]: Country Igbo merges theater: Niger Delta Theater (ID 973) into Niger Delta Theater (ID 974) [15:51:33][theater_manager.cpp:1095]: Country Damagaram merges theater: Outer Hausaland Theater (ID 975) into Outer Hausaland Theater (ID 976) [15:51:33][theater_manager.cpp:1095]: Country Damagaram merges theater: Outer Hausaland Theater (ID 978) into Outer Hausaland Theater (ID 977) [15:51:33][theater_manager.cpp:1095]: Country Damagaram merges theater: Outer Hausaland Theater (ID 977) into Outer Hausaland Theater (ID 976) [15:51:33][theater_manager.cpp:1095]: Country Bornu merges theater: Outer Hausaland Theater (ID 979) into Outer Hausaland Theater (ID 980) [15:51:33][theater_manager.cpp:1095]: Country Air merges theater: Niger Theater (ID 981) into Niger Theater (ID 982) [15:51:33][theater_manager.cpp:1095]: Country Air merges theater: Niger Theater (ID 984) into Niger Theater (ID 983) [15:51:33][theater_manager.cpp:1095]: Country Air merges theater: Niger Theater (ID 983) into Niger Theater (ID 982) [15:51:33][theater_manager.cpp:1095]: Country Air merges theater: Niger Theater (ID 985) into Niger Theater (ID 982) [15:51:33][theater_manager.cpp:1095]: Country Bornu merges theater: Bornu Theater (ID 987) into Bornu Theater (ID 986) [15:51:33][theater_manager.cpp:1095]: Country Bornu merges theater: Bornu Theater (ID 986) into Outer Hausaland Theater (ID 980) [15:51:33][theater_manager.cpp:1095]: Country Sokoto merges theater: Nigeria Theater (ID 989) into Nigeria Theater (ID 988) [15:51:33][theater_manager.cpp:1095]: Country Sokoto merges theater: Nigeria Theater (ID 988) into Hausaland Theater (ID 968) [15:51:33][theater_manager.cpp:1095]: Country Kazembe merges theater: Katanga Theater (ID 990) into Katanga Theater (ID 904) [15:51:33][theater_manager.cpp:1095]: Country Kazembe merges theater: Katanga Theater (ID 991) into Katanga Theater (ID 904) [15:51:33][theater_manager.cpp:1095]: Country Mangbetu merges theater: Congo Orientale Theater (ID 994) into Congo Orientale Theater (ID 993) [15:51:33][theater_manager.cpp:1095]: Country Azande merges theater: Congo Orientale Theater (ID 996) into Congo Orientale Theater (ID 997) [15:51:33][theater_manager.cpp:1095]: Country Azande merges theater: Congo Orientale Theater (ID 995) into Congo Orientale Theater (ID 997) [15:51:33][theater_manager.cpp:1095]: Country Lega merges theater: Congo Orientale Theater (ID 998) into Congo Orientale Theater (ID 999) [15:51:33][theater_manager.cpp:1095]: Country Kuba merges theater: Kasai Theater (ID 1002) into Kasai Theater (ID 1001) [15:51:33][theater_manager.cpp:1095]: Country Kongo merges theater: Bas-Congo Theater (ID 1004) into Bas-Congo Theater (ID 1003) [15:51:33][theater_manager.cpp:1095]: Country Bangala merges theater: Equateur Theater (ID 1006) into Equateur Theater (ID 1007) [15:51:33][theater_manager.cpp:1095]: Country Buganda merges theater: Uganda Theater (ID 1010) into Uganda Theater (ID 1009) [15:51:33][theater_manager.cpp:1095]: Country Acholi merges theater: Uganda Theater (ID 1015) into Uganda Theater (ID 1013) [15:51:33][theater_manager.cpp:1095]: Country Acholi merges theater: Uganda Theater (ID 1014) into Uganda Theater (ID 1013) [15:51:33][theater_manager.cpp:1095]: Country Dinka merges theater: Equatoria Theater (ID 1016) into Equatoria Theater (ID 1017) [15:51:33][theater_manager.cpp:1095]: Country Nuer merges theater: Equatoria Theater (ID 1018) into Equatoria Theater (ID 1019) [15:51:33][theater_manager.cpp:1095]: Country Sokoto merges theater: North Cameroon Theater (ID 1025) into North Cameroon Theater (ID 1024) [15:51:33][theater_manager.cpp:1095]: Country Sokoto merges theater: North Cameroon Theater (ID 1024) into Hausaland Theater (ID 968) [15:51:33][theater_manager.cpp:1095]: Country Fang merges theater: South Cameroon Theater (ID 1027) into South Cameroon Theater (ID 410) [15:51:33][theater_manager.cpp:1095]: Country Dar al Kuti merges theater: Ubangi-Shari Theater (ID 1030) into Ubangi-Shari Theater (ID 1029) [15:51:33][theater_manager.cpp:1095]: Country Dar al Kuti merges theater: Ubangi-Shari Theater (ID 1031) into Ubangi-Shari Theater (ID 1029) [15:51:33][theater_manager.cpp:1095]: Country Bobangi merges theater: Congo Theater (ID 1032) into Equateur Theater (ID 1008) [15:51:33][theater_manager.cpp:1095]: Country Loango merges theater: Congo Theater (ID 1033) into Gabon Theater (ID 411) [15:51:33][theater_manager.cpp:1095]: Country Kong merges theater: Ivory Coast Theater (ID 1038) into Ivory Coast Theater (ID 1037) [15:51:33][theater_manager.cpp:1095]: Country Kong merges theater: Ivory Coast Theater (ID 1037) into Volta Theater (ID 1023) [15:51:33][theater_manager.cpp:1095]: Country Jolof merges theater: Senegal Theater (ID 1043) into Senegal Theater (ID 1044) [15:51:33][theater_manager.cpp:1095]: Country Serer merges theater: Gambia Theater (ID 1048) into Gambia Theater (ID 1049) [15:51:33][theater_manager.cpp:1095]: Country Kaabu merges theater: Gambia Theater (ID 1052) into Gambia Theater (ID 1051) [15:51:33][theater_manager.cpp:1095]: Country Transvaal merges theater: Transvaal Theater (ID 1057) into Transvaal Theater (ID 1058) [15:51:33][theater_manager.cpp:1095]: Country Papua merges theater: Eastern New Guinea Theater (ID 1060) into Eastern New Guinea Theater (ID 1061) [15:51:33][theater_manager.cpp:1095]: Country Papua merges theater: Eastern New Guinea Theater (ID 1061) into Western New Guinea Theater (ID 814) [15:51:33][theater_manager.cpp:1095]: Country Papua merges theater: Eastern New Guinea Theater (ID 1059) into Western New Guinea Theater (ID 814) [15:51:33][theater_manager.cpp:1095]: Country Papua merges theater: Eastern New Guinea Theater (ID 1062) into Western New Guinea Theater (ID 814) [15:51:33][theater_manager.cpp:1095]: Country Tahiti merges theater: Tahiti Theater (ID 1075) into Tahiti Theater (ID 1074) [15:51:33][theater_manager.cpp:1095]: Country Tahiti merges theater: Tahiti Theater (ID 1076) into Tahiti Theater (ID 1074) [15:51:33][theater_manager.cpp:1095]: Country Jabal Shammar merges theater: Hail Theater (ID 1082) into Hail Theater (ID 1081) [15:51:33][theater_manager.cpp:1095]: Country Jabal Shammar merges theater: Hail Theater (ID 1083) into Hail Theater (ID 1081) [15:51:33][theater_manager.cpp:1095]: Country Nejd merges theater: Hail Theater (ID 1084) into Hail Theater (ID 1085) [15:51:33][theater_manager.cpp:1095]: Country Nejd merges theater: Hail Theater (ID 1086) into Hail Theater (ID 1085) [15:51:33][theater_manager.cpp:1095]: Country Nejd merges theater: Hail Theater (ID 1085) into Nejd Theater (ID 1087) [15:51:33][theater_manager.cpp:1095]: Country Egypt merges theater: Transjordan Theater (ID 1088) into Lower Egypt Theater (ID 617) [15:51:33][theater_manager.cpp:1095]: Country Egypt merges theater: Syria Theater (ID 1089) into Lower Egypt Theater (ID 617) [15:51:33][theater_manager.cpp:1095]: Country Persia merges theater: Laristan Theater (ID 1090) into Laristan Theater (ID 1091) [15:51:33][theater_manager.cpp:1095]: Country Oman merges theater: Laristan Theater (ID 1092) into Laristan Theater (ID 1093) [15:51:33][theater_manager.cpp:1095]: Country Persia merges theater: Sistan Theater (ID 1094) into Laristan Theater (ID 1091) [15:51:33][theater_manager.cpp:1095]: Country Persia merges theater: Khuzestan Theater (ID 1095) into Fars Theater (ID 1091) [15:51:33][theater_manager.cpp:1095]: Country Persia merges theater: Mazandaran Theater (ID 1096) into Fars Theater (ID 1091) [15:51:33][theater_manager.cpp:1095]: Country Persia merges theater: Mazandaran Theater (ID 1097) into Fars Theater (ID 1091) [15:51:33][theater_manager.cpp:1095]: Country Persia merges theater: Tabriz Theater (ID 1098) into Fars Theater (ID 1091) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Azerbaijan Theater (ID 1100) into Armenia Theater (ID 1099) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Azerbaijan Theater (ID 1101) into Armenia Theater (ID 1099) [15:51:33][theater_manager.cpp:1095]: Country Turkey merges theater: Bosnia Theater (ID 308) into Albania Theater (ID 307) [15:51:33][theater_manager.cpp:1095]: Country Serbia merges theater: Northern Serbia Theater (ID 1103) into Northern Serbia Theater (ID 1104) [15:51:33][theater_manager.cpp:1095]: Country Turkey merges theater: Hudavendigar Theater (ID 1105) into Albania Theater (ID 307) [15:51:33][theater_manager.cpp:1095]: Country Turkey merges theater: Aydin Theater (ID 1106) into Albania Theater (ID 307) [15:51:33][theater_manager.cpp:1095]: Country Turkey merges theater: Konya Theater (ID 1107) into Albania Theater (ID 307) [15:51:33][theater_manager.cpp:1095]: Country Turkey merges theater: Konya Theater (ID 1108) into Albania Theater (ID 307) [15:51:33][theater_manager.cpp:1095]: Country Turkey merges theater: Kastamonu Theater (ID 1109) into Albania Theater (ID 307) [15:51:33][theater_manager.cpp:1095]: Country Turkey merges theater: Kastamonu Theater (ID 1110) into Albania Theater (ID 307) [15:51:33][theater_manager.cpp:1095]: Country Turkey merges theater: Trabzon Theater (ID 1113) into Trabzon Theater (ID 1112) [15:51:33][theater_manager.cpp:1095]: Country Turkey merges theater: Trabzon Theater (ID 1112) into Albania Theater (ID 307) [15:51:33][theater_manager.cpp:1095]: Country Turkey merges theater: Erzurum Theater (ID 1115) into Erzurum Theater (ID 1114) [15:51:33][theater_manager.cpp:1095]: Country Turkey merges theater: Erzurum Theater (ID 1114) into Albania Theater (ID 307) [15:51:33][theater_manager.cpp:1095]: Country Greece merges theater: West Aegean Islands Theater (ID 1117) into West Aegean Islands Theater (ID 306) [15:51:33][theater_manager.cpp:1095]: Country Turkey merges theater: East Aegean Islands Theater (ID 1118) into Albania Theater (ID 307) [15:51:33][theater_manager.cpp:1095]: Country Afghanistan merges theater: Western Afghanistan Theater (ID 1120) into Western Afghanistan Theater (ID 1119) [15:51:33][theater_manager.cpp:1095]: Country Turkey merges theater: Diyarbakir Theater (ID 32) into Albania Theater (ID 307) [15:51:33][theater_manager.cpp:1095]: Country Turkey merges theater: Diyarbakir Theater (ID 1121) into Albania Theater (ID 307) [15:51:33][theater_manager.cpp:1095]: Country Afghanistan merges theater: Eastern Afghanistan Theater (ID 1122) into Western Afghanistan Theater (ID 1119) [15:51:33][theater_manager.cpp:1095]: Country Afghanistan merges theater: Eastern Afghanistan Theater (ID 1123) into Western Afghanistan Theater (ID 1119) [15:51:33][theater_manager.cpp:1095]: Country Dai Nam merges theater: Tonkin Theater (ID 1124) into Annam Theater (ID 35) [15:51:33][theater_manager.cpp:1095]: Country Luang Prabang merges theater: Laos Theater (ID 1126) into Laos Theater (ID 1125) [15:51:33][theater_manager.cpp:1095]: Country Siam merges theater: Laos Theater (ID 1128) into Laos Theater (ID 1127) [15:51:33][theater_manager.cpp:1095]: Country Champassak merges theater: Laos Theater (ID 1130) into Laos Theater (ID 1129) [15:51:33][theater_manager.cpp:1095]: Country Chiang Mai merges theater: Chiang Mai Theater (ID 1132) into Chiang Mai Theater (ID 1131) [15:51:33][theater_manager.cpp:1095]: Country Siam merges theater: Cambodia Theater (ID 418) into Bangkok Theater (ID 793) [15:51:33][theater_manager.cpp:1095]: Country Siam merges theater: Laos Theater (ID 1127) into Cambodia Theater (ID 793) [15:51:33][theater_manager.cpp:1095]: Country Korea merges theater: Gyeonggi Theater (ID 1134) into Gyeonggi Theater (ID 1133) [15:51:33][theater_manager.cpp:1095]: Country Korea merges theater: Yeongnam Theater (ID 1135) into Gyeonggi Theater (ID 1133) [15:51:33][theater_manager.cpp:1095]: Country Korea merges theater: Yangho Theater (ID 1136) into Gyeonggi Theater (ID 1133) [15:51:33][theater_manager.cpp:1095]: Country Korea merges theater: Yangseo Theater (ID 1137) into Gyeonggi Theater (ID 1133) [15:51:33][theater_manager.cpp:1095]: Country Korea merges theater: Yangseo Theater (ID 1138) into Gyeonggi Theater (ID 1133) [15:51:33][theater_manager.cpp:1095]: Country Sakhalin merges theater: Sakhalin Theater (ID 1140) into Sakhalin Theater (ID 1139) [15:51:33][theater_manager.cpp:1095]: Country Ainu Mosir merges theater: Hokkaido Theater (ID 1142) into Hokkaido Theater (ID 1141) [15:51:33][theater_manager.cpp:1095]: Country Japan merges theater: Hokkaido Theater (ID 1147) into Hokkaido Theater (ID 1146) [15:51:33][theater_manager.cpp:1095]: Country Japan merges theater: Hokkaido Theater (ID 1146) into Tohoku Theater (ID 1148) [15:51:33][theater_manager.cpp:1095]: Country Japan merges theater: Kanto Theater (ID 1149) into Kanto Theater (ID 1150) [15:51:33][theater_manager.cpp:1095]: Country Japan merges theater: Kanto Theater (ID 1150) into Hokkaido Theater (ID 1148) [15:51:33][theater_manager.cpp:1095]: Country Japan merges theater: Chubu Theater (ID 1151) into Hokkaido Theater (ID 1148) [15:51:33][theater_manager.cpp:1095]: Country Japan merges theater: Kansai Theater (ID 1152) into Hokkaido Theater (ID 1148) [15:51:33][theater_manager.cpp:1095]: Country Japan merges theater: Kansai Theater (ID 1153) into Hokkaido Theater (ID 1148) [15:51:33][theater_manager.cpp:1095]: Country Japan merges theater: Kyushu Theater (ID 1157) into Kyushu Theater (ID 1158) [15:51:33][theater_manager.cpp:1095]: Country Japan merges theater: Kyushu Theater (ID 1159) into Kyushu Theater (ID 1158) [15:51:33][theater_manager.cpp:1095]: Country Japan merges theater: Ryukyu Islands Theater (ID 1160) into Kyushu Theater (ID 1156) [15:51:33][theater_manager.cpp:1095]: Country Japan merges theater: Kyushu Theater (ID 1158) into Hokkaido Theater (ID 1148) [15:51:33][theater_manager.cpp:1095]: Country Japan merges theater: Shikoku Theater (ID 1161) into Hokkaido Theater (ID 1148) [15:51:33][theater_manager.cpp:1095]: Country Tibet merges theater: Lhasa Theater (ID 1164) into Lhasa Theater (ID 1162) [15:51:33][theater_manager.cpp:1095]: Country Tibet merges theater: Lhasa Theater (ID 1162) into Lhasa Theater (ID 1163) [15:51:33][theater_manager.cpp:1095]: Country Tibet merges theater: Lhasa Theater (ID 1166) into Lhasa Theater (ID 1165) [15:51:33][theater_manager.cpp:1095]: Country Tibet merges theater: Lhasa Theater (ID 1165) into Lhasa Theater (ID 1163) [15:51:33][theater_manager.cpp:1095]: Country Tibet merges theater: Ngari Theater (ID 1167) into Lhasa Theater (ID 1163) [15:51:33][theater_manager.cpp:1095]: Country Tibet merges theater: Ngari Theater (ID 1168) into Lhasa Theater (ID 1163) [15:51:33][theater_manager.cpp:1095]: Country Tibet merges theater: Ngari Theater (ID 1169) into Lhasa Theater (ID 1163) [15:51:33][theater_manager.cpp:1095]: Country Tibet merges theater: Ngari Theater (ID 1170) into Lhasa Theater (ID 1163) [15:51:33][theater_manager.cpp:1095]: Country Bhutan merges theater: Himalayas Theater (ID 1173) into Himalayas Theater (ID 1172) [15:51:33][theater_manager.cpp:1095]: Country Nepal merges theater: Himalayas Theater (ID 1175) into Himalayas Theater (ID 1174) [15:51:33][theater_manager.cpp:1095]: Country China merges theater: Dzungaria Theater (ID 1177) into Dzungaria Theater (ID 1176) [15:51:33][theater_manager.cpp:1095]: Country China merges theater: Dzungaria Theater (ID 1178) into Dzungaria Theater (ID 1176) [15:51:33][theater_manager.cpp:1095]: Country China merges theater: Dzungaria Theater (ID 1180) into Dzungaria Theater (ID 1179) [15:51:33][theater_manager.cpp:1095]: Country China merges theater: Dzungaria Theater (ID 1179) into Dzungaria Theater (ID 1176) [15:51:33][theater_manager.cpp:1095]: Country China merges theater: Dzungaria Theater (ID 1181) into Dzungaria Theater (ID 1176) [15:51:33][theater_manager.cpp:1095]: Country China merges theater: Dzungaria Theater (ID 1176) into Uliastai Theater (ID 373) [15:51:33][theater_manager.cpp:1095]: Country China merges theater: Dzungaria Theater (ID 1182) into Uliastai Theater (ID 373) [15:51:33][theater_manager.cpp:1095]: Country China merges theater: Tianshan Theater (ID 1184) into Tianshan Theater (ID 1185) [15:51:33][theater_manager.cpp:1095]: Country China merges theater: Tianshan Theater (ID 1185) into Tianshan Theater (ID 1183) [15:51:33][theater_manager.cpp:1095]: Country China merges theater: Tianshan Theater (ID 1188) into Tianshan Theater (ID 1187) [15:51:33][theater_manager.cpp:1095]: Country China merges theater: Tianshan Theater (ID 1186) into Tianshan Theater (ID 1183) [15:51:33][theater_manager.cpp:1095]: Country China merges theater: Tianshan Theater (ID 1187) into Tianshan Theater (ID 1183) [15:51:33][theater_manager.cpp:1095]: Country China merges theater: Tianshan Theater (ID 1183) into Uliastai Theater (ID 373) [15:51:33][theater_manager.cpp:1095]: Country China merges theater: Sichuan Theater (ID 1190) into Sichuan Theater (ID 1189) [15:51:33][theater_manager.cpp:1095]: Country China merges theater: Sichuan Theater (ID 1191) into Sichuan Theater (ID 1189) [15:51:33][theater_manager.cpp:1095]: Country China merges theater: Sichuan Theater (ID 1192) into Sichuan Theater (ID 1189) [15:51:33][theater_manager.cpp:1095]: Country China merges theater: Sichuan Theater (ID 1193) into Sichuan Theater (ID 1189) [15:51:33][theater_manager.cpp:1095]: Country China merges theater: Yunnan Theater (ID 1195) into Yunnan Theater (ID 1194) [15:51:33][theater_manager.cpp:1095]: Country China merges theater: Yunnan Theater (ID 1196) into Yunnan Theater (ID 1194) [15:51:33][theater_manager.cpp:1095]: Country China merges theater: Yunnan Theater (ID 1194) into Sichuan Theater (ID 1189) [15:51:33][theater_manager.cpp:1095]: Country China merges theater: Guizhou Theater (ID 1197) into Sichuan Theater (ID 1189) [15:51:33][theater_manager.cpp:1095]: Country China merges theater: Guizhou Theater (ID 1198) into Sichuan Theater (ID 1189) [15:51:33][theater_manager.cpp:1095]: Country China merges theater: Alxa Theater (ID 1201) into Alxa Theater (ID 1200) [15:51:33][theater_manager.cpp:1095]: Country China merges theater: Alxa Theater (ID 1200) into Uliastai Theater (ID 373) [15:51:33][theater_manager.cpp:1095]: Country China merges theater: Monan Theater (ID 1202) into Alxa Theater (ID 373) [15:51:33][theater_manager.cpp:1095]: Country China merges theater: Monan Theater (ID 1203) into Alxa Theater (ID 373) [15:51:33][theater_manager.cpp:1095]: Country China merges theater: Monan Theater (ID 1204) into Alxa Theater (ID 373) [15:51:33][theater_manager.cpp:1095]: Country China merges theater: Monan Theater (ID 1205) into Monan Theater (ID 1206) [15:51:33][theater_manager.cpp:1095]: Country China merges theater: Monan Theater (ID 1207) into Monan Theater (ID 1206) [15:51:33][theater_manager.cpp:1095]: Country China merges theater: Monan Theater (ID 1206) into Alxa Theater (ID 373) [15:51:33][theater_manager.cpp:1095]: Country China merges theater: Guangxi Theater (ID 1209) into Guangxi Theater (ID 1208) [15:51:33][theater_manager.cpp:1095]: Country China merges theater: Guangxi Theater (ID 1208) into Sichuan Theater (ID 1189) [15:51:33][theater_manager.cpp:1095]: Country China merges theater: Shaozhou Theater (ID 1199) into Sichuan Theater (ID 1189) [15:51:33][theater_manager.cpp:1095]: Country China merges theater: Beijing Theater (ID 1211) into Beijing Theater (ID 1210) [15:51:33][theater_manager.cpp:1095]: Country China merges theater: Beijing Theater (ID 1213) into Beijing Theater (ID 1212) [15:51:33][theater_manager.cpp:1095]: Country China merges theater: Beijing Theater (ID 1212) into Beijing Theater (ID 1210) [15:51:33][theater_manager.cpp:1095]: Country China merges theater: Beijing Theater (ID 1210) into Alxa Theater (ID 373) [15:51:33][theater_manager.cpp:1095]: Country China merges theater: Shengjing Theater (ID 1214) into Alxa Theater (ID 373) [15:51:33][theater_manager.cpp:1095]: Country China merges theater: Outer Manchuria Theater (ID 1216) into Outer Manchuria Theater (ID 1215) [15:51:33][theater_manager.cpp:1095]: Country China merges theater: Outer Manchuria Theater (ID 1217) into Outer Manchuria Theater (ID 1215) [15:51:33][theater_manager.cpp:1095]: Country China merges theater: Outer Manchuria Theater (ID 1218) into Outer Manchuria Theater (ID 1215) [15:51:33][theater_manager.cpp:1095]: Country China merges theater: Southern Manchuria Theater (ID 1219) into Alxa Theater (ID 373) [15:51:33][theater_manager.cpp:1095]: Country China merges theater: Outer Manchuria Theater (ID 1215) into Alxa Theater (ID 373) [15:51:33][theater_manager.cpp:1095]: Country China merges theater: Shanxi Theater (ID 1220) into Alxa Theater (ID 373) [15:51:33][theater_manager.cpp:1095]: Country China merges theater: Ningxia Theater (ID 1221) into Sichuan Theater (ID 1189) [15:51:33][theater_manager.cpp:1095]: Country China merges theater: Sichuan Theater (ID 1189) into Alxa Theater (ID 373) [15:51:33][theater_manager.cpp:1095]: Country China merges theater: Gansu Theater (ID 1223) into Gansu Theater (ID 1222) [15:51:33][theater_manager.cpp:1095]: Country China merges theater: Gansu Theater (ID 1222) into Sichuan Theater (ID 373) [15:51:33][theater_manager.cpp:1095]: Country China merges theater: Xi'an Theater (ID 1225) into Xi'an Theater (ID 1224) [15:51:33][theater_manager.cpp:1095]: Country China merges theater: Xi'an Theater (ID 1224) into Sichuan Theater (ID 373) [15:51:33][theater_manager.cpp:1095]: Country China merges theater: Qinghai Theater (ID 1227) into Qinghai Theater (ID 1226) [15:51:33][theater_manager.cpp:1095]: Country China merges theater: Qinghai Theater (ID 1226) into Sichuan Theater (ID 373) [15:51:33][theater_manager.cpp:1095]: Country China merges theater: Qinghai Theater (ID 1228) into Sichuan Theater (ID 373) [15:51:33][theater_manager.cpp:1095]: Country China merges theater: Guangdong Theater (ID 1229) into Sichuan Theater (ID 373) [15:51:33][theater_manager.cpp:1095]: Country China merges theater: Guangdong Theater (ID 1230) into Sichuan Theater (ID 373) [15:51:33][theater_manager.cpp:1095]: Country China merges theater: Suzhou Theater (ID 38) into Sichuan Theater (ID 373) [15:51:33][theater_manager.cpp:1095]: Country China merges theater: Nanjing Theater (ID 1232) into Sichuan Theater (ID 373) [15:51:33][theater_manager.cpp:1095]: Country China merges theater: Shandong Theater (ID 37) into Sichuan Theater (ID 373) [15:51:33][theater_manager.cpp:1095]: Country China merges theater: Henan Theater (ID 1233) into Sichuan Theater (ID 373) [15:51:33][theater_manager.cpp:1095]: Country China merges theater: Western Hubei Theater (ID 1234) into Sichuan Theater (ID 373) [15:51:33][theater_manager.cpp:1095]: Country Finland merges theater: Southern Finland Theater (ID 1237) into Southern Finland Theater (ID 1236) [15:51:33][theater_manager.cpp:1095]: Country Finland merges theater: Southern Finland Theater (ID 1238) into Southern Finland Theater (ID 1236) [15:51:33][theater_manager.cpp:1095]: Country Finland merges theater: Ã…land Theater (ID 1239) into Southern Finland Theater (ID 1236) [15:51:33][theater_manager.cpp:1095]: Country Finland merges theater: West Karelia Theater (ID 1240) into Southern Finland Theater (ID 1236) [15:51:33][theater_manager.cpp:1095]: Country Finland merges theater: West Karelia Theater (ID 1241) into Southern Finland Theater (ID 1236) [15:51:33][theater_manager.cpp:1095]: Country Finland merges theater: Ostrobothnia Theater (ID 1242) into Southern Finland Theater (ID 1236) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Estonia Theater (ID 1243) into Ingria Theater (ID 47) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Estonia Theater (ID 1245) into Ingria Theater (ID 47) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Estonia Theater (ID 1244) into Ingria Theater (ID 47) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Latvia Theater (ID 1246) into Ingria Theater (ID 47) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Latvia Theater (ID 1248) into Ingria Theater (ID 47) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Latvia Theater (ID 1247) into Ingria Theater (ID 47) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Lithuania Theater (ID 1249) into Ingria Theater (ID 47) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Chukotka Theater (ID 1251) into Chukotka Theater (ID 1250) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Chukotka Theater (ID 1254) into Chukotka Theater (ID 1253) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Chukotka Theater (ID 1255) into Chukotka Theater (ID 1252) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Chukotka Theater (ID 1256) into Chukotka Theater (ID 1250) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Chukotka Theater (ID 1252) into Chukotka Theater (ID 1250) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Chukotka Theater (ID 1253) into Chukotka Theater (ID 1250) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Chukotka Theater (ID 1257) into Chukotka Theater (ID 1250) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Chukotka Theater (ID 1258) into Chukotka Theater (ID 1250) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Chukotka Theater (ID 1259) into Chukotka Theater (ID 1250) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Chukotka Theater (ID 1260) into Chukotka Theater (ID 1250) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Nenetsia Theater (ID 1262) into Nenetsia Theater (ID 1261) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Nenetsia Theater (ID 1263) into Nenetsia Theater (ID 1261) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Nenetsia Theater (ID 1264) into Nenetsia Theater (ID 1261) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Nenetsia Theater (ID 1265) into Nenetsia Theater (ID 1261) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Nenetsia Theater (ID 1266) into Nenetsia Theater (ID 1261) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Nenetsia Theater (ID 1267) into Nenetsia Theater (ID 1261) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Nenetsia Theater (ID 1268) into Nenetsia Theater (ID 1261) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: East Karelia Theater (ID 1270) into East Karelia Theater (ID 1269) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: East Karelia Theater (ID 1272) into East Karelia Theater (ID 1269) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: East Karelia Theater (ID 1271) into East Karelia Theater (ID 1269) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: East Karelia Theater (ID 1273) into East Karelia Theater (ID 1269) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Arkhangelsk Theater (ID 1276) into Arkhangelsk Theater (ID 1275) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Arkhangelsk Theater (ID 1275) into East Karelia Theater (ID 1269) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: East Karelia Theater (ID 1269) into Nenetsia Theater (ID 1261) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Arkhangelsk Theater (ID 1277) into Nenetsia Theater (ID 1261) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Saratov Theater (ID 1278) into Rostov Theater (ID 40) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Saratov Theater (ID 1279) into Saratov Theater (ID 40) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Saratov Theater (ID 1280) into Saratov Theater (ID 40) [15:51:33][theater_manager.cpp:1095]: Country Khiva merges theater: Khiva Theater (ID 1281) into Khiva Theater (ID 1282) [15:51:33][theater_manager.cpp:1095]: Country Khiva merges theater: Khiva Theater (ID 1284) into Khiva Theater (ID 1283) [15:51:33][theater_manager.cpp:1095]: Country Khiva merges theater: Khiva Theater (ID 1282) into Khiva Theater (ID 1283) [15:51:33][theater_manager.cpp:1095]: Country Bukhara merges theater: Uzbekia Theater (ID 1286) into Uzbekia Theater (ID 1285) [15:51:33][theater_manager.cpp:1095]: Country Bukhara merges theater: Uzbekia Theater (ID 1287) into Uzbekia Theater (ID 1285) [15:51:33][theater_manager.cpp:1095]: Country Bukhara merges theater: Uzbekia Theater (ID 1288) into Uzbekia Theater (ID 1285) [15:51:33][theater_manager.cpp:1095]: Country Kokand merges theater: Tajikistan Theater (ID 1290) into Tajikistan Theater (ID 1289) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Uralsk Theater (ID 1292) into Uralsk Theater (ID 1291) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Uralsk Theater (ID 1293) into Uralsk Theater (ID 1291) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Uralsk Theater (ID 1291) into Saratov Theater (ID 40) [15:51:33][theater_manager.cpp:1095]: Country Kazakhs merges theater: Uralsk Theater (ID 1296) into Uralsk Theater (ID 1294) [15:51:33][theater_manager.cpp:1095]: Country Kazakhs merges theater: Uralsk Theater (ID 1295) into Uralsk Theater (ID 1294) [15:51:33][theater_manager.cpp:1095]: Country Khiva merges theater: Turkmenia Theater (ID 1297) into Turkmenia Theater (ID 1298) [15:51:33][theater_manager.cpp:1095]: Country Khiva merges theater: Turkmenia Theater (ID 1299) into Turkmenia Theater (ID 1298) [15:51:33][theater_manager.cpp:1095]: Country Khiva merges theater: Khiva Theater (ID 1283) into Turkmenia Theater (ID 1298) [15:51:33][theater_manager.cpp:1095]: Country Kazakhs merges theater: Semireche Theater (ID 1300) into Semireche Theater (ID 1301) [15:51:33][theater_manager.cpp:1095]: Country Kazakhs merges theater: Semireche Theater (ID 1302) into Semireche Theater (ID 1301) [15:51:33][theater_manager.cpp:1095]: Country Kazakhs merges theater: Semireche Theater (ID 1303) into Semireche Theater (ID 1301) [15:51:33][theater_manager.cpp:1095]: Country Kazakhs merges theater: Semireche Theater (ID 1304) into Semireche Theater (ID 1305) [15:51:33][theater_manager.cpp:1095]: Country Kazakhs merges theater: Semireche Theater (ID 1305) into Semireche Theater (ID 1301) [15:51:33][theater_manager.cpp:1095]: Country Kazakhs merges theater: Akmolinsk Theater (ID 1307) into Akmolinsk Theater (ID 1306) [15:51:33][theater_manager.cpp:1095]: Country Kazakhs merges theater: Akmolinsk Theater (ID 1306) into Semireche Theater (ID 1301) [15:51:33][theater_manager.cpp:1095]: Country Kazakhs merges theater: Uralsk Theater (ID 1294) into Semireche Theater (ID 1301) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Kamchatka Theater (ID 1309) into Kamchatka Theater (ID 1308) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Kamchatka Theater (ID 1310) into Kamchatka Theater (ID 1308) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Kamchatka Theater (ID 1312) into Kamchatka Theater (ID 1308) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Kamchatka Theater (ID 1313) into Chukotka Theater (ID 1250) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Kamchatka Theater (ID 1311) into Kamchatka Theater (ID 1308) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Kamchatka Theater (ID 1308) into Chukotka Theater (ID 1250) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Kamchatka Theater (ID 1315) into Kamchatka Theater (ID 1314) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Kamchatka Theater (ID 1316) into Kamchatka Theater (ID 1314) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Kamchatka Theater (ID 1314) into Chukotka Theater (ID 1250) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Okhotsk Theater (ID 1318) into Okhotsk Theater (ID 1317) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Okhotsk Theater (ID 1319) into Okhotsk Theater (ID 1320) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Okhotsk Theater (ID 1320) into Okhotsk Theater (ID 1317) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Okhotsk Theater (ID 1324) into Okhotsk Theater (ID 1317) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Okhotsk Theater (ID 1321) into Okhotsk Theater (ID 1322) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Okhotsk Theater (ID 1323) into Okhotsk Theater (ID 1326) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Okhotsk Theater (ID 1327) into Okhotsk Theater (ID 1317) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Okhotsk Theater (ID 1325) into Okhotsk Theater (ID 1317) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Okhotsk Theater (ID 1326) into Okhotsk Theater (ID 1317) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Okhotsk Theater (ID 1328) into Okhotsk Theater (ID 1322) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Okhotsk Theater (ID 1329) into Okhotsk Theater (ID 1317) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Okhotsk Theater (ID 1322) into Okhotsk Theater (ID 1317) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Okhotsk Theater (ID 1317) into Chukotka Theater (ID 1250) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Yakutsk Theater (ID 1332) into Yakutsk Theater (ID 1331) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Yakutsk Theater (ID 1331) into Yakutsk Theater (ID 1330) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Yakutsk Theater (ID 1330) into Chukotka Theater (ID 1250) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Trans-Baikal Theater (ID 1334) into Trans-Baikal Theater (ID 1333) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Trans-Baikal Theater (ID 1335) into Trans-Baikal Theater (ID 1333) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Trans-Baikal Theater (ID 1336) into Chukotka Theater (ID 1250) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Trans-Baikal Theater (ID 1333) into Chukotka Theater (ID 1250) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Irkutsk Theater (ID 1337) into Chukotka Theater (ID 1250) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Irkutsk Theater (ID 1339) into Chukotka Theater (ID 1250) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Irkutsk Theater (ID 1338) into Chukotka Theater (ID 1250) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Irkutsk Theater (ID 1340) into Chukotka Theater (ID 1250) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Tomsk Theater (ID 1342) into Tomsk Theater (ID 1341) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Tomsk Theater (ID 1344) into Tomsk Theater (ID 1343) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Tomsk Theater (ID 1345) into Chukotka Theater (ID 1250) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Tomsk Theater (ID 1343) into Tomsk Theater (ID 1341) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Tomsk Theater (ID 1341) into Tomsk Theater (ID 1250) [15:51:33][theater_manager.cpp:1095]: Country China merges theater: Tomsk Theater (ID 1346) into Sichuan Theater (ID 373) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Tobolsk Theater (ID 1348) into Tobolsk Theater (ID 1347) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Tobolsk Theater (ID 1349) into Tobolsk Theater (ID 1347) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Tobolsk Theater (ID 1347) into Tomsk Theater (ID 1250) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Tobolsk Theater (ID 1350) into Tomsk Theater (ID 1250) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Tobolsk Theater (ID 1351) into Tomsk Theater (ID 1250) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Nenetsia Theater (ID 1261) into Tomsk Theater (ID 1250) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Ob Theater (ID 1353) into Tomsk Theater (ID 1250) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Ob Theater (ID 1354) into Tomsk Theater (ID 1250) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Upper Yeniseysk Theater (ID 1352) into Tomsk Theater (ID 1250) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Ob Theater (ID 1355) into Tomsk Theater (ID 1250) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Ob Theater (ID 1356) into Tomsk Theater (ID 1250) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Ob Theater (ID 1357) into Tomsk Theater (ID 1250) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Ob Theater (ID 1358) into Tomsk Theater (ID 1250) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Ural Theater (ID 1360) into Ural Theater (ID 1359) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Ural Theater (ID 1359) into Tomsk Theater (ID 1250) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Samara Theater (ID 1362) into Saratov Theater (ID 40) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Samara Theater (ID 1363) into Samara Theater (ID 1361) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Samara Theater (ID 1361) into Saratov Theater (ID 40) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Saratov Theater (ID 40) into Ural Theater (ID 1250) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Perm Theater (ID 1364) into Perm Theater (ID 1250) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Galich Theater (ID 1365) into Perm Theater (ID 1250) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Tver Theater (ID 1367) into Tver Theater (ID 1366) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Tver Theater (ID 1366) into Perm Theater (ID 1250) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Tver Theater (ID 1368) into Perm Theater (ID 1250) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Tver Theater (ID 1369) into Perm Theater (ID 1250) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Kuban Theater (ID 1371) into Kars Theater (ID 1099) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Kars Theater (ID 1099) into Perm Theater (ID 1250) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Crimea Theater (ID 1373) into Perm Theater (ID 1250) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Luhansk Theater (ID 1374) into Perm Theater (ID 1250) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Novgorod Theater (ID 1375) into Ingria Theater (ID 47) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Ingria Theater (ID 47) into Perm Theater (ID 1250) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Cherson Theater (ID 1376) into Perm Theater (ID 1250) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Dobrudja Theater (ID 31) into Perm Theater (ID 1250) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Bryansk Theater (ID 1377) into Perm Theater (ID 1250) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Orsha Theater (ID 0) into Perm Theater (ID 1250) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Orsha Theater (ID 1378) into Perm Theater (ID 1250) [15:51:33][theater_manager.cpp:1095]: Country Two Sicilies merges theater: Calabria Theater (ID 304) into Campania Theater (ID 1379) [15:51:33][theater_manager.cpp:1095]: Country Two Sicilies merges theater: Apulia Theater (ID 1380) into Campania Theater (ID 1379) [15:51:33][theater_manager.cpp:1095]: Country Austria merges theater: West Galicia Theater (ID 1382) into West Galicia Theater (ID 1381) [15:51:33][theater_manager.cpp:1095]: Country Austria merges theater: West Galicia Theater (ID 1381) into Southern Transylvania Theater (ID 309) [15:51:33][theater_manager.cpp:1095]: Country Austria merges theater: West Slovakia Theater (ID 1384) into Southern Transylvania Theater (ID 309) [15:51:33][theater_manager.cpp:1095]: Country Austria merges theater: Slavonia Theater (ID 1386) into Dalmatia Theater (ID 1385) [15:51:33][theater_manager.cpp:1095]: Country Austria merges theater: Dalmatia Theater (ID 1385) into Békés Theater (ID 309) [15:51:33][theater_manager.cpp:1095]: Country Austria merges theater: Istria Theater (ID 1387) into Dalmatia Theater (ID 309) [15:51:33][theater_manager.cpp:1095]: Country Austria merges theater: Venetia Theater (ID 44) into Istria Theater (ID 309) [15:51:33][theater_manager.cpp:1095]: Country Austria merges theater: Bohemia Theater (ID 1389) into Bohemia Theater (ID 1388) [15:51:33][theater_manager.cpp:1095]: Country Austria merges theater: Bohemia Theater (ID 1388) into Lombardy Theater (ID 309) [15:51:33][theater_manager.cpp:1095]: Country Austria merges theater: Tyrol Theater (ID 1391) into Tyrol Theater (ID 1390) [15:51:33][theater_manager.cpp:1095]: Country Austria merges theater: Tyrol Theater (ID 1390) into Lombardy Theater (ID 309) [15:51:33][theater_manager.cpp:1095]: Country Prussia merges theater: West Prussia Theater (ID 1392) into Pomerania Theater (ID 45) [15:51:33][theater_manager.cpp:1095]: Country Prussia merges theater: East Prussia Theater (ID 1398) into Pomerania Theater (ID 45) [15:51:33][theater_manager.cpp:1095]: Country Prussia merges theater: Westphalia Theater (ID 1393) into Rhineland Theater (ID 1399) [15:51:33][theater_manager.cpp:1095]: Country Prussia merges theater: Silesia Theater (ID 1401) into Pomerania Theater (ID 45) [15:51:33][theater_manager.cpp:1095]: Country Prussia merges theater: Silesia Theater (ID 1402) into Pomerania Theater (ID 45) [15:51:33][theater_manager.cpp:1095]: Country Prussia merges theater: Anhalt Theater (ID 1396) into Pomerania Theater (ID 45) [15:51:33][theater_manager.cpp:1095]: Country Holstein merges theater: Schleswig-Holstein Theater (ID 1404) into Schleswig-Holstein Theater (ID 1403) [15:51:33][theater_manager.cpp:1095]: Country Württemberg merges theater: Württemberg Theater (ID 1408) into Württemberg Theater (ID 1407) [15:51:33][theater_manager.cpp:1095]: Country Hanover merges theater: Hanover Theater (ID 1412) into Elbe Theater (ID 681) [15:51:33][theater_manager.cpp:1095]: Country Bavaria merges theater: Bavaria Theater (ID 1413) into Bavaria Theater (ID 1414) [15:51:33][theater_manager.cpp:1095]: Country Bavaria merges theater: Bavaria Theater (ID 1415) into Bavaria Theater (ID 1414) [15:51:33][theater_manager.cpp:1095]: Country Hanover merges theater: Brunswick Theater (ID 1421) into Elbe Theater (ID 681) [15:51:33][theater_manager.cpp:1095]: Country Sardinia-Piedmont merges theater: Piedmont Theater (ID 1428) into Provence Theater (ID 14) [15:51:33][theater_manager.cpp:1095]: Country Sardinia-Piedmont merges theater: Savoy Theater (ID 421) into Provence Theater (ID 14) [15:51:33][theater_manager.cpp:1095]: Country Peru merges theater: Tarapacá Theater (ID 1430) into Pastaza Theater (ID 467) [15:51:33][theater_manager.cpp:1095]: Country Bolivia merges theater: Antofagasta Theater (ID 1431) into Amazonas Theater (ID 526) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Brest Theater (ID 1432) into Perm Theater (ID 1250) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Lesser Poland Theater (ID 1434) into Greater Poland Theater (ID 1433) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Lesser Poland Theater (ID 1435) into Greater Poland Theater (ID 1433) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Greater Poland Theater (ID 1433) into Perm Theater (ID 1250) [15:51:33][theater_manager.cpp:1095]: Country Russia merges theater: Volhynia Theater (ID 1436) into Perm Theater (ID 1250) [15:51:33][theater_manager.cpp:1095]: Country Rome merges theater: Romagna Theater (ID 427) into Umbria Theater (ID 428) [15:51:33][theater_manager.cpp:1095]: Country Ute merges theater: Utah Theater (ID 1442) into Utah Theater (ID 1441) [15:51:33][theater_manager.cpp:1095]: Country Ute merges theater: Utah Theater (ID 1441) into Utah Theater (ID 88) [15:51:33][theater_manager.cpp:1095]: Country Mexico merges theater: Chiapas Theater (ID 1443) into Utah Theater (ID 429) [15:51:33][theater_manager.cpp:1095]: Country Central America merges theater: San Salvador Theater (ID 1444) into Chiapas Theater (ID 270) [15:51:33][theater_manager.cpp:1095]: Country Egypt merges theater: Adana Theater (ID 1445) into Lower Egypt Theater (ID 617) [15:51:33][theater_manager.cpp:1095]: Country Mexico merges theater: Baja California Theater (ID 1446) into Utah Theater (ID 429) [15:51:33][theater_manager.cpp:1095]: Country Great Britain merges theater: Connaught Theater (ID 1447) into Home Counties Theater (ID 664) [15:51:33][initializefrombookmark.cpp:2004]: Running Gamestate Generator: CGSG_06_RemoveNonexistantCountries [15:51:33][initializefrombookmark.cpp:2004]: Running Gamestate Generator: CGSG_07_InitInterestGroups [15:51:33][initializefrombookmark.cpp:2004]: Running Gamestate Generator: CGSG_08_InitCountryHistory [15:51:33][initializefrombookmark.cpp:2004]: Running Gamestate Generator: CGSG_09_InitTheaters [15:51:33][initializefrombookmark.cpp:2004]: Running Gamestate Generator: CGSG_10_InitModifiers [15:51:33][initializefrombookmark.cpp:2004]: Running Gamestate Generator: CGSG_11_ExecBuildingHistory [15:51:34][initializefrombookmark.cpp:2004]: Running Gamestate Generator: CGSG_15_InitHistoryPops [15:51:34][initializefrombookmark.cpp:2004]: Running Gamestate Generator: CGSG_18_InitAutoPlacedBuildings [15:51:34][initializefrombookmark.cpp:2004]: Running Gamestate Generator: CGSG_21_InitStateCapitals [15:51:34][initializefrombookmark.cpp:2004]: Running Gamestate Generator: CGSG_22_InitMiscCountryStuff [15:51:34][initializefrombookmark.cpp:2004]: Running Gamestate Generator: CGSG_24_InitCountryStatistics [15:51:34][initializefrombookmark.cpp:2004]: Running Gamestate Generator: CGSG_25_InitDiplomaticRelations [15:51:34][initializefrombookmark.cpp:2004]: Running Gamestate Generator: CGSG_26_ExecuteDiploHistory [15:51:34][initializefrombookmark.cpp:2004]: Running Gamestate Generator: CGSG_31_KillDeadObjects [15:51:34][initializefrombookmark.cpp:2004]: Running Gamestate Generator: CGSG_39_InitCountryGovernments [15:51:34][initializefrombookmark.cpp:2004]: Running Gamestate Generator: CGSG_40_InitCountryCharacters [15:51:34][initializefrombookmark.cpp:2004]: Running Gamestate Generator: CGSG_42_InitializeStateTerrainManipulation [15:51:34][initializefrombookmark.cpp:2004]: Running Gamestate Generator: CGSG_CreateHQs [15:51:34][initializefrombookmark.cpp:2004]: Running Gamestate Generator: CGSG_56_UpdateFronts [15:51:34][initializefrombookmark.cpp:2004]: Running Gamestate Generator: CGSG_ExecProductionMethodHistory [15:51:34][initializefrombookmark.cpp:2004]: Running Gamestate Generator: CGSG_27_InitWeeklyBuildingModifiers [15:51:34][initializefrombookmark.cpp:2004]: Running Gamestate Generator: CGSG_InitCountryCapitals [15:51:34][initializefrombookmark.cpp:2004]: Running Gamestate Generator: CGSG_CreateMarkets [15:51:34][initializefrombookmark.cpp:2004]: Running Gamestate Generator: CGSG_InitInterests [15:51:34][initializefrombookmark.cpp:2004]: Running Gamestate Generator: CGSG_ExpandMarkets [15:51:34][initializefrombookmark.cpp:2004]: Running Gamestate Generator: CGSG_InitBuyPackages [15:51:34][initializefrombookmark.cpp:2004]: Running Gamestate Generator: CGSG_InitJournalEntries [15:51:34][initializefrombookmark.cpp:2004]: Running Gamestate Generator: CGSG_InitPopPortraitModifiers [15:51:34][initializefrombookmark.cpp:2004]: Running Gamestate Generator: CGSG_InitSeaProvincePathfinder [15:51:34][initializefrombookmark.cpp:2004]: Running Gamestate Generator: CGSG_CreateHistoricTradeRoutes [15:51:34][initializefrombookmark.cpp:2004]: Running Gamestate Generator: CGSG_CreatePortConnections [15:51:34][initializefrombookmark.cpp:2004]: Running Gamestate Generator: CGSG_InitPricingCaches [15:51:34][initializefrombookmark.cpp:2004]: Running Gamestate Generator: CGSG_38_HistoryPostInit [15:51:34][initializefrombookmark.cpp:2004]: Running Gamestate Generator: CGSG_InitializeIdeologies [15:51:34][initializefrombookmark.cpp:2004]: Running Gamestate Generator: CGSG_InitializeTradeRoutes [15:51:34][initializefrombookmark.cpp:2004]: Running Gamestate Generator: CGSG_CreateTradeCenters [15:51:34][initializefrombookmark.cpp:2004]: Running Gamestate Generator: CGSG_InitEmployment [15:51:34][initializefrombookmark.cpp:714]: Government building Government Administration in state Southern Finland is not fully employed after init! Need more qualifying pops in history setup [15:51:34][initializefrombookmark.cpp:714]: Government building Government Administration in state West Karelia is not fully employed after init! Need more qualifying pops in history setup [15:51:34][initializefrombookmark.cpp:714]: Government building Government Administration in state East Switzerland is not fully employed after init! Need more qualifying pops in history setup [15:51:34][initializefrombookmark.cpp:714]: Government building Government Administration in state West Switzerland is not fully employed after init! Need more qualifying pops in history setup [15:51:34][initializefrombookmark.cpp:714]: Government building Government Administration in state Hanover is not fully employed after init! Need more qualifying pops in history setup [15:51:34][initializefrombookmark.cpp:714]: Government building Government Administration in state Piedmont is not fully employed after init! Need more qualifying pops in history setup [15:51:34][initializefrombookmark.cpp:714]: Government building Government Administration in state Campania is not fully employed after init! Need more qualifying pops in history setup [15:51:34][initializefrombookmark.cpp:714]: Government building Government Administration in state Tuscany is not fully employed after init! Need more qualifying pops in history setup [15:51:34][initializefrombookmark.cpp:714]: Government building Government Administration in state Sicily is not fully employed after init! Need more qualifying pops in history setup [15:51:34][initializefrombookmark.cpp:714]: Government building Government Administration in state Eastern Thrace is not fully employed after init! Need more qualifying pops in history setup [15:51:34][initializefrombookmark.cpp:714]: Government building Government Administration in state Thessaly is not fully employed after init! Need more qualifying pops in history setup [15:51:34][initializefrombookmark.cpp:714]: Government building Government Administration in state Western Thrace is not fully employed after init! Need more qualifying pops in history setup [15:51:34][initializefrombookmark.cpp:714]: Government building Government Administration in state Ingria is not fully employed after init! Need more qualifying pops in history setup [15:51:34][initializefrombookmark.cpp:714]: Government building Government Administration in state Moscow is not fully employed after init! Need more qualifying pops in history setup [15:51:34][initializefrombookmark.cpp:714]: Government building Government Administration in state Kiev is not fully employed after init! Need more qualifying pops in history setup [15:51:34][initializefrombookmark.cpp:714]: Government building Government Administration in state Minsk is not fully employed after init! Need more qualifying pops in history setup [15:51:34][initializefrombookmark.cpp:714]: Government building Government Administration in state Lower Egypt is not fully employed after init! Need more qualifying pops in history setup [15:51:34][initializefrombookmark.cpp:714]: Government building Government Administration in state Middle Egypt is not fully employed after init! Need more qualifying pops in history setup [15:51:34][initializefrombookmark.cpp:714]: Government building Government Administration in state Marrakech is not fully employed after init! Need more qualifying pops in history setup [15:51:34][initializefrombookmark.cpp:714]: Government building Government Administration in state Fez is not fully employed after init! Need more qualifying pops in history setup [15:51:34][initializefrombookmark.cpp:714]: Government building Government Administration in state Constantine is not fully employed after init! Need more qualifying pops in history setup [15:51:34][initializefrombookmark.cpp:714]: Government building Government Administration in state Hausaland is not fully employed after init! Need more qualifying pops in history setup [15:51:34][initializefrombookmark.cpp:714]: Government building Government Administration in state District of Columbia is not fully employed after init! Need more qualifying pops in history setup [15:51:34][initializefrombookmark.cpp:714]: Government building White House in state District of Columbia is not fully employed after init! Need more qualifying pops in history setup [15:51:34][initializefrombookmark.cpp:714]: Government building Government Administration in state Syria is not fully employed after init! Need more qualifying pops in history setup [15:51:34][initializefrombookmark.cpp:714]: Government building Government Administration in state Khorasan is not fully employed after init! Need more qualifying pops in history setup [15:51:34][initializefrombookmark.cpp:714]: Government building Government Administration in state Isfahan is not fully employed after init! Need more qualifying pops in history setup [15:51:34][initializefrombookmark.cpp:714]: Government building Government Administration in state Irakajemi is not fully employed after init! Need more qualifying pops in history setup [15:51:34][initializefrombookmark.cpp:714]: Government building Government Administration in state Tabriz is not fully employed after init! Need more qualifying pops in history setup [15:51:34][initializefrombookmark.cpp:714]: Government building Government Administration in state Hudavendigar is not fully employed after init! Need more qualifying pops in history setup [15:51:34][initializefrombookmark.cpp:714]: Government building Government Administration in state Ankara is not fully employed after init! Need more qualifying pops in history setup [15:51:34][initializefrombookmark.cpp:714]: Government building Government Administration in state Eastern Afghanistan is not fully employed after init! Need more qualifying pops in history setup [15:51:34][initializefrombookmark.cpp:714]: Government building Government Administration in state Lhasa is not fully employed after init! Need more qualifying pops in history setup [15:51:34][initializefrombookmark.cpp:714]: Government building Government Administration in state Bihar is not fully employed after init! Need more qualifying pops in history setup [15:51:34][initializefrombookmark.cpp:714]: Government building Government Administration in state North Bengal is not fully employed after init! Need more qualifying pops in history setup [15:51:34][initializefrombookmark.cpp:714]: Government building Government Administration in state Assam is not fully employed after init! Need more qualifying pops in history setup [15:51:34][initializefrombookmark.cpp:714]: Government building Government Administration in state Delhi is not fully employed after init! Need more qualifying pops in history setup [15:51:34][initializefrombookmark.cpp:714]: Government building Government Administration in state Awadh is not fully employed after init! Need more qualifying pops in history setup [15:51:34][initializefrombookmark.cpp:714]: Government building Government Administration in state Gujarat is not fully employed after init! Need more qualifying pops in history setup [15:51:34][initializefrombookmark.cpp:714]: Government building Government Administration in state Kashmir is not fully employed after init! Need more qualifying pops in history setup [15:51:34][initializefrombookmark.cpp:714]: Government building Government Administration in state Punjab is not fully employed after init! Need more qualifying pops in history setup [15:51:34][initializefrombookmark.cpp:714]: Government building Government Administration in state South Bengal is not fully employed after init! Need more qualifying pops in history setup [15:51:34][initializefrombookmark.cpp:714]: Government building Government Administration in state Andhra is not fully employed after init! Need more qualifying pops in history setup [15:51:34][initializefrombookmark.cpp:714]: Government building Government Administration in state Madras is not fully employed after init! Need more qualifying pops in history setup [15:51:34][initializefrombookmark.cpp:714]: Government building Government Administration in state Hyderabad is not fully employed after init! Need more qualifying pops in history setup [15:51:34][initializefrombookmark.cpp:714]: Government building Government Administration in state Bombay is not fully employed after init! Need more qualifying pops in history setup [15:51:34][initializefrombookmark.cpp:714]: Government building Government Administration in state Bangkok is not fully employed after init! Need more qualifying pops in history setup [15:51:34][initializefrombookmark.cpp:714]: Government building Government Administration in state Tonkin is not fully employed after init! Need more qualifying pops in history setup [15:51:34][initializefrombookmark.cpp:714]: Government building Government Administration in state Burma is not fully employed after init! Need more qualifying pops in history setup [15:51:34][initializefrombookmark.cpp:714]: Government building Government Administration in state Tohoku is not fully employed after init! Need more qualifying pops in history setup [15:51:34][initializefrombookmark.cpp:714]: Government building Government Administration in state Kanto is not fully employed after init! Need more qualifying pops in history setup [15:51:34][initializefrombookmark.cpp:714]: Government building Government Administration in state Chubu is not fully employed after init! Need more qualifying pops in history setup [15:51:34][initializefrombookmark.cpp:714]: Government building Government Administration in state Kansai is not fully employed after init! Need more qualifying pops in history setup [15:51:34][initializefrombookmark.cpp:714]: Government building Government Administration in state Kyushu is not fully employed after init! Need more qualifying pops in history setup [15:51:34][initializefrombookmark.cpp:714]: Government building Government Administration in state Chugoku is not fully employed after init! Need more qualifying pops in history setup [15:51:34][initializefrombookmark.cpp:714]: Government building Government Administration in state Shikoku is not fully employed after init! Need more qualifying pops in history setup [15:51:34][initializefrombookmark.cpp:714]: Government building Government Administration in state Gyeonggi is not fully employed after init! Need more qualifying pops in history setup [15:51:34][initializefrombookmark.cpp:714]: Government building Government Administration in state Yangho is not fully employed after init! Need more qualifying pops in history setup [15:51:34][initializefrombookmark.cpp:714]: Government building Government Administration in state Yangseo is not fully employed after init! Need more qualifying pops in history setup [15:51:34][initializefrombookmark.cpp:2004]: Running Gamestate Generator: CGSG_28_InitProduction [15:51:34][initializefrombookmark.cpp:2004]: Running Gamestate Generator: CGSG_32_InitPopulationHistory [15:51:34][initializefrombookmark.cpp:2004]: Running Gamestate Generator: CGSG_32_InitPopDiscrimination [15:51:34][initializefrombookmark.cpp:2004]: Running Gamestate Generator: CGSG_34_InitPopInterestGroups [15:51:34][initializefrombookmark.cpp:2004]: Running Gamestate Generator: CGSG_41_InitManpower [15:51:34][initializefrombookmark.cpp:2004]: Running Gamestate Generator: CGSG_InitAssimilationConversion [15:51:34][initializefrombookmark.cpp:2004]: Running Gamestate Generator: CGSG_InitConscriptionCenters [15:51:34][initializefrombookmark.cpp:2004]: Running Gamestate Generator: CGSG_InitializePopBureaucracy [15:51:34][initializefrombookmark.cpp:2004]: Running Gamestate Generator: CGSG_InitializeWageRates [15:51:34][initializefrombookmark.cpp:2004]: Running Gamestate Generator: CGSG_SecondInitBuildingWeeklyModifiers [15:51:34][initializefrombookmark.cpp:2004]: Running Gamestate Generator: CGSG_InitCountryNumConvoys [15:51:34][initializefrombookmark.cpp:2004]: Running Gamestate Generator: CGSG_InitializeMarketValues [15:51:34][initializefrombookmark.cpp:2004]: Running Gamestate Generator: CGSG_14_InitAI [15:51:34][initializefrombookmark.cpp:2004]: Running Gamestate Generator: CGSG_44_InitCountryRanks [15:51:34][initializefrombookmark.cpp:2004]: Running Gamestate Generator: CGSG_46_StartAI [15:51:34][initializefrombookmark.cpp:2004]: Running Gamestate Generator: CGSG_49_ExecuteAIHistory [15:51:35][initializefrombookmark.cpp:2004]: Running Gamestate Generator: CGSG_ExecuteDiploPlayHistory [15:51:35][initializefrombookmark.cpp:2004]: Running Gamestate Generator: CGSG_InitCountryFormations [15:51:35][initializefrombookmark.cpp:2004]: Running Gamestate Generator: CGSG_InitializeWages [15:51:35][initializefrombookmark.cpp:2004]: Running Gamestate Generator: CGSG_InitCountryBudgets [15:51:35][initializefrombookmark.cpp:2004]: Running Gamestate Generator: CGSG_InitNormalWages [15:51:35][initializefrombookmark.cpp:2004]: Running Gamestate Generator: CGSG_InitializeWealth [15:51:36][initializefrombookmark.cpp:2004]: Running Gamestate Generator: CGSG_41_InitBudgets [15:51:36][initializefrombookmark.cpp:2004]: Running Gamestate Generator: CGSG_InitializeLiteracy [15:51:36][initializefrombookmark.cpp:2004]: Running Gamestate Generator: CGSG_SeedPopQualifications [15:51:36][initializefrombookmark.cpp:714]: Government building Government Administration in state Southern Finland is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Government Administration in state West Karelia is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Government Administration in state East Switzerland is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Government Administration in state West Switzerland is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Government Administration in state Hanover is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Government Administration in state Piedmont is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Government Administration in state Campania is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Government Administration in state Tuscany is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Government Administration in state Sicily is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Government Administration in state Eastern Thrace is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Government Administration in state Thessaly is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Government Administration in state Western Thrace is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Government Administration in state Ingria is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Government Administration in state Moscow is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Government Administration in state Kiev is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Government Administration in state Minsk is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Government Administration in state Lower Egypt is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Government Administration in state Middle Egypt is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Government Administration in state Marrakech is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Government Administration in state Fez is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Government Administration in state Constantine is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Government Administration in state Hausaland is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Government Administration in state District of Columbia is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building White House in state District of Columbia is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Government Administration in state Syria is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Government Administration in state Khorasan is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Government Administration in state Isfahan is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Government Administration in state Irakajemi is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Government Administration in state Tabriz is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Government Administration in state Hudavendigar is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Government Administration in state Ankara is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Government Administration in state Eastern Afghanistan is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Government Administration in state Lhasa is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Government Administration in state Bihar is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Government Administration in state North Bengal is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Government Administration in state Assam is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Government Administration in state Delhi is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Government Administration in state Awadh is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Government Administration in state Gujarat is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Government Administration in state Kashmir is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Government Administration in state Punjab is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Government Administration in state South Bengal is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Government Administration in state Andhra is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Government Administration in state Madras is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Government Administration in state Hyderabad is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Government Administration in state Bombay is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Government Administration in state Bangkok is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Government Administration in state Tonkin is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Government Administration in state Burma is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Government Administration in state Tohoku is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Government Administration in state Kanto is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Government Administration in state Chubu is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Government Administration in state Kansai is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Government Administration in state Kyushu is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Government Administration in state Chugoku is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Government Administration in state Shikoku is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Government Administration in state Gyeonggi is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Government Administration in state Yangho is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Government Administration in state Yangseo is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Minsk is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Louisiana is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state New York is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Virginia is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Lower Egypt is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Home Counties is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Lancashire is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Provence is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Normandy is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Western Andalusia is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Holland is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Makran is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Baluchistan is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state South Bengal is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Basra is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Eastern Thrace is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Mekong is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Shandong is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Suzhou is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Rostov is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Venetia is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Pomerania is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Ingria is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state NimÃipuu is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Arapaho is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state tooltippable_name tooltip:dw_113370216,FgEAAA==,DATA_COUNTRY_NAME_TOOLTIP,CountryTooltip Ute!! Colorado is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Absaroka is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state tooltippable_name tooltip:dw_113370216,GQEAAA==,DATA_COUNTRY_NAME_TOOLTIP,CountryTooltip Blackfoot!! Montana is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state tooltippable_name tooltip:dw_113370216,5QAAAA==,DATA_COUNTRY_NAME_TOOLTIP,CountryTooltip Sioux!! North Dakota is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state South Dakota is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Pawnee is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state tooltippable_name tooltip:dw_113370216,FwEAAA==,DATA_COUNTRY_NAME_TOOLTIP,CountryTooltip Pawnee!! Kansas is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state tooltippable_name tooltip:dw_113370216,4gAAAA==,DATA_COUNTRY_NAME_TOOLTIP,CountryTooltip Comanche!! Oklahoma is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Arkansas is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Missouri is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state tooltippable_name tooltip:dw_113370216,5QAAAA==,DATA_COUNTRY_NAME_TOOLTIP,CountryTooltip Sioux!! Minnesota is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Indiana is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Michigan is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Ohio is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Kentucky is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Tennessee is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Mississippi is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Alabama is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Florida is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Georgia is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state District of Columbia is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state West Virginia is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Maryland is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Delaware is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Pennsylvania is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state New Jersey is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Illinois is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Connecticut is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Rhode Island is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Massachusetts is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Vermont is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state New Hampshire is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Maine is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state North Carolina is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Comanche is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state tooltippable_name tooltip:dw_113370216,6gAAAA==,DATA_COUNTRY_NAME_TOOLTIP,CountryTooltip Cree–Assiniboine!! Alberta is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Niitsitapi is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Iron Confederacy is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state tooltippable_name tooltip:dw_113370216,6gAAAA==,DATA_COUNTRY_NAME_TOOLTIP,CountryTooltip Cree–Assiniboine!! Manitoba is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Ontario is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Quebec is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Guatemala is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Honduras is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Cuba is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Ecuador is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Haiti is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Götaland is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Scania is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Norrland is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Svealand is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Sicily is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Ionian Islands is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Albania is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Bosnia is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Southern Transylvania is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Hawaiian Islands is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Northern Transylvania is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state tooltippable_name tooltip:dw_113370216,CAAAAA==,DATA_COUNTRY_NAME_TOOLTIP,CountryTooltip Austrian!! Moldavia is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Moldavia is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Wallachia is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Galicia is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Asturias is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Castile is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Aragon is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Navarra is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Catalonia is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state New South Wales is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Noongar is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state NgÄti Toa is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state tooltippable_name tooltip:dw_113370216,3wEAAA==,DATA_COUNTRY_NAME_TOOLTIP,CountryTooltip NgÄti Toa!! South Island is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state South Island is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state East Micronesia is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state West Micronesia is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state West Java is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state East Java is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Central Java is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Ceylon is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Urga is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Uliastai is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Oman is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Qasimid State is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Hedjaz is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Tunisia is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Mandinka is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Susu is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Futa Jallon is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Ghana is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Togo is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Ewe is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Dahomey is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Gabon is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state tooltippable_name tooltip:dw_113370216,eAEAAA==,DATA_COUNTRY_NAME_TOOLTIP,CountryTooltip Loango!! Gabon is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Botswana is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Zambia is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state tooltippable_name tooltip:dw_113370216,agEAAA==,DATA_COUNTRY_NAME_TOOLTIP,CountryTooltip Bemba!! Zambia is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Cambodia is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Savoy is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Liberia is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Parma is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Modena is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Tuscany is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Romagna is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Lazio is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Navajo is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state tooltippable_name tooltip:dw_113370216,GAEAAA==,DATA_COUNTRY_NAME_TOOLTIP,CountryTooltip Apache!! Arizona is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state tooltippable_name tooltip:dw_113370216,5gAAAA==,DATA_COUNTRY_NAME_TOOLTIP,CountryTooltip Navajo!! New Mexico is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Apache is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state BajÃo is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Yucatán is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state México is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Oaxaca is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Jalisco is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Zacatecas is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Zulia is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Miranda is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state AntioquÃa is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Cundinamarca is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Cajamarca is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Lima is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Ica is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Pará is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Rio Grande do Sul is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state São Paulo is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Minas Gerais is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Rio de Janeiro is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Bahia is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Ceará is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Pernambuco is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Alto Paraguay is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Bajo Paraguay is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Argentina is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Buenos Aires is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Patagonia is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Mapuche is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state tooltippable_name tooltip:dw_113370216,2gAAAA==,DATA_COUNTRY_NAME_TOOLTIP,CountryTooltip Mapuche!! Mendoza is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Córdoba is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state tooltippable_name tooltip:dw_113370216,OgEAAA==,DATA_COUNTRY_NAME_TOOLTIP,CountryTooltip Guarani!! Santa Fe is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Santa Fe is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Corrientes is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Chaco is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state La Paz is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Santiago is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Araucania is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Selk'nam is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state West Sahara is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Marrakech is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Fez is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state al Rif is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Inner Morocco is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Tlemcen is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Sahara is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state East Sahara is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Algiers is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Constantine is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Tripoli is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Libya is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Upper Egypt is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Middle Egypt is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Dongola is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Kordofan is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Darfur is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Blue Nile is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Nova Scotia is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state North Angola is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state South Angola is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state East Angola is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Lunda is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Kasanje is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state tooltippable_name tooltip:dw_113370216,ZgEAAA==,DATA_COUNTRY_NAME_TOOLTIP,CountryTooltip Barotse!! East Angola is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Lourenço Marques is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Mocambique is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Maseko is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Manica is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Cape Colony is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state tooltippable_name tooltip:dw_113370216,ZwEAAA==,DATA_COUNTRY_NAME_TOOLTIP,CountryTooltip Tswana!! Northern Cape is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Griqualand is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Wales is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Yorkshire is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Highlands is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Midlands is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state East Anglia is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state West Country is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Lowlands is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Ulster is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Munster is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Leinster is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Languedoc is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Rhone is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Loire is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Picardy is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Alsace-Lorraine is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Poitou is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Armagnac is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Limousin is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Brittany is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Burgundy is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Champagne is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Franche-Comté is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Auvergne is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Aquitaine is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Orléans is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state ÃŽle-de-France is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Elbe is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Beira is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Estremadura is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Alentejo is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Eastern Andalusia is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Badajoz is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Valencia is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Toledo is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Wallonia is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Flanders is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Friesland is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Gelre is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Jutland is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Zealand is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Western Norway is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Northern Norway is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Eastern Norway is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state East Switzerland is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state West Switzerland is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Jamaica is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Orissa is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state tooltippable_name tooltip:dw_113370216,2AAAAA==,DATA_COUNTRY_NAME_TOOLTIP,CountryTooltip East India Company!! Orissa is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Sindh is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Bikaner is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Jaisalmer is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Mewar is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Jodhpur is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Jaipur is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Andhra is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Punjab is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state tooltippable_name tooltip:dw_113370216,2AAAAA==,DATA_COUNTRY_NAME_TOOLTIP,CountryTooltip East India Company!! Punjab is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state tooltippable_name tooltip:dw_113370216,fgAAAA==,DATA_COUNTRY_NAME_TOOLTIP,CountryTooltip Bundeli!! Nagpur is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state tooltippable_name tooltip:dw_113370216,gAAAAA==,DATA_COUNTRY_NAME_TOOLTIP,CountryTooltip Hyderabadi!! Nagpur is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Nagpur is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Bastar is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Mysore is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state tooltippable_name tooltip:dw_113370216,2AAAAA==,DATA_COUNTRY_NAME_TOOLTIP,CountryTooltip East India Company!! Mysore is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Travancore is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state tooltippable_name tooltip:dw_113370216,2AAAAA==,DATA_COUNTRY_NAME_TOOLTIP,CountryTooltip East India Company!! Travancore is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Madras is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Kashmir is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Hyderabad is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Gujarat is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Kutch is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Indore is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Bundelkhand is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Gwalior is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Bhopal is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state tooltippable_name tooltip:dw_113370216,2AAAAA==,DATA_COUNTRY_NAME_TOOLTIP,CountryTooltip East India Company!! Central India is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state tooltippable_name tooltip:dw_113370216,HgAAAA==,DATA_COUNTRY_NAME_TOOLTIP,CountryTooltip Portuguese!! Bombay is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Bombay is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Bihar is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state North Bengal is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Assam is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Awadh is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state tooltippable_name tooltip:dw_113370216,2AAAAA==,DATA_COUNTRY_NAME_TOOLTIP,CountryTooltip East India Company!! Awadh is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Delhi is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state tooltippable_name tooltip:dw_113370216,2AAAAA==,DATA_COUNTRY_NAME_TOOLTIP,CountryTooltip East India Company!! Tenasserim is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Kachin is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Shan States is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Burma is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Pegu is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state tooltippable_name tooltip:dw_113370216,2AAAAA==,DATA_COUNTRY_NAME_TOOLTIP,CountryTooltip East India Company!! Pegu is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state North Sumatra is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Siak is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Aceh is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Western New Guinea is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Moluccas is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Tidore is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Celebes is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Bali is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state tooltippable_name tooltip:dw_113370216,9wEAAA==,DATA_COUNTRY_NAME_TOOLTIP,CountryTooltip Dutch East Indies!! Sunda Islands is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Johore is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state tooltippable_name tooltip:dw_113370216,pAAAAA==,DATA_COUNTRY_NAME_TOOLTIP,CountryTooltip Siamese!! Malaya is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Selangor is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state North Borneo is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state tooltippable_name tooltip:dw_113370216,qQAAAA==,DATA_COUNTRY_NAME_TOOLTIP,CountryTooltip Spanish Philippines!! Mindanao is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Mindanao is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Luzón is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Visayas is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Attica is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Skopia is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Macedonia is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Thessaly is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Western Thrace is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Northern Thrace is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Bulgaria is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state South Madagascar is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state North Madagascar is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Oromia is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Shewa is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Welega is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state tooltippable_name tooltip:dw_113370216,mgEAAA==,DATA_COUNTRY_NAME_TOOLTIP,CountryTooltip Shewan!! Amhara is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Borana is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Kaffa is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Sidamo is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Begemder is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Wello is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Tigray is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Gojjam is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Kazembe is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Kazembe is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Geledi is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Majerteen is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Namaqualand is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Hereroland is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Zambezi is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Mashona is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state tooltippable_name tooltip:dw_113370216,YgEAAA==,DATA_COUNTRY_NAME_TOOLTIP,CountryTooltip Manica!! Zambezi is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Kenya is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Rift Valley is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Luo is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Turkana is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Chad is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Tibesti is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Waddai is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Lindi is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Gogo is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Sangu is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Zanzibar is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Tanganyika is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state tooltippable_name tooltip:dw_113370216,hwEAAA==,DATA_COUNTRY_NAME_TOOLTIP,CountryTooltip Masai!! Tanganyika is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Rwanda is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Burundi is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Mauritania is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Trarza is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Inner Mauritania is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Eastern Mali is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Western Mali is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Kaarta is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Timbuktu is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state tooltippable_name tooltip:dw_113370216,qAEAAA==,DATA_COUNTRY_NAME_TOOLTIP,CountryTooltip Massina!! Timbuktu is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Hausaland is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Benin is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Yoruba States is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Niger Delta is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Outer Hausaland is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Niger is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Bornu is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Nigeria is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state East Hausaland is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Katanga is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state tooltippable_name tooltip:dw_113370216,bgEAAA==,DATA_COUNTRY_NAME_TOOLTIP,CountryTooltip Lunda!! Katanga is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Luba is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Congo Orientale is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Azande is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Lega is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Hemba is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state tooltippable_name tooltip:dw_113370216,gAEAAA==,DATA_COUNTRY_NAME_TOOLTIP,CountryTooltip Luban!! Congo Orientale is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Kasai is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state tooltippable_name tooltip:dw_113370216,gAEAAA==,DATA_COUNTRY_NAME_TOOLTIP,CountryTooltip Luban!! Kasai is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Kongo is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Bas-Congo is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Equateur is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Bobangi is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Buganda is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Bunyoro is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Ankole is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Acholi is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Dinka is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Nuer is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Dar Fertit is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Toposa is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Volta is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state tooltippable_name tooltip:dw_113370216,rgEAAA==,DATA_COUNTRY_NAME_TOOLTIP,CountryTooltip Kong!! Volta is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state North Cameroon is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state South Cameroon is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Duala is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Ubangi-Shari is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state tooltippable_name tooltip:dw_113370216,lAEAAA==,DATA_COUNTRY_NAME_TOOLTIP,CountryTooltip Zande!! Ubangi-Shari is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Congo is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Loango is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Teke is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state tooltippable_name tooltip:dw_113370216,ugEAAA==,DATA_COUNTRY_NAME_TOOLTIP,CountryTooltip Baule!! Ivory Coast is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Ivory Coast is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Anyi is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Kabadougou is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Baule is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Kru is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Jolof is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Cayor is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state tooltippable_name tooltip:dw_113370216,HgAAAA==,DATA_COUNTRY_NAME_TOOLTIP,CountryTooltip Portuguese!! Gambia is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Serer is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Bundu is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Kaabu is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Sierra Leone is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Zululand is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Basuto is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Vrystaat is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Transvaal is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Eastern New Guinea is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Solomon Islands is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Bougainville is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Nauru is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Fiji is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Vanuatu is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Kanak is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Tahiti is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Tonga is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Palestine is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Lebanon is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Syria is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Aleppo is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Baghdad is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Mosul is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Laristan is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Sistan is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Khorasan is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Khuzestan is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Fars is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Isfahan is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Mazandaran is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Irakajemi is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Tabriz is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Luristan is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Armenia is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Azerbaijan is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Greater Caucasus is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Northern Serbia is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Southern Serbia is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Hudavendigar is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Aydin is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Konya is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Kastamonu is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Trabzon is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Erzurum is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Ankara is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Western Afghanistan is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Diyarbakir is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Eastern Afghanistan is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Bangkok is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Tonkin is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Annam is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Laos is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state tooltippable_name tooltip:dw_113370216,pAAAAA==,DATA_COUNTRY_NAME_TOOLTIP,CountryTooltip Siamese!! Laos is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Chiang Mai is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Nakhon Ratchasima is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Gyeonggi is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Yeongnam is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Yangho is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Gwanbuk is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Yangseo is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Sakhalin is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Ainu Mosir is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Tohoku is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Kanto is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Chubu is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Kansai is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Kyushu is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Ryukyu Islands is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Chugoku is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Shikoku is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Lhasa is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Ngari is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Himalayas is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Dzungaria is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Tianshan is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Sichuan is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Yunnan is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Guizhou is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Shaozhou is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Alxa is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Monan is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Guangxi is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Beijing is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Shengjing is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Outer Manchuria is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Southern Manchuria is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Northern Manchuria is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Shanxi is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Ningxia is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Gansu is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Xi'an is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Qinghai is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Chongqing is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Guangdong is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Fujian is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Zhejiang is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Nanjing is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Jiangsu is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Henan is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Hebei is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Jiangxi is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Southern Anhui is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Northern Anhui is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Western Hubei is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Eastern Hubei is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Hunan is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Formosa is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Southern Finland is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state West Karelia is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Ostrobothnia is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Estonia is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Latvia is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Lithuania is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Saratov is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Khiva is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Uzbekia is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Tajikistan is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Kirghizia is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Turkmenia is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Semireche is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Akmolinsk is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Trans-Baikal is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Irkutsk is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Tomsk is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Tobolsk is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Ural is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Samara is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Kazan is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Perm is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Galich is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Tver is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Moscow is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Dagestan is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Kuban is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Circassia is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Astrakhan is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Crimea is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Luhansk is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Kursk is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Novgorod is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Cherson is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Bessarabia is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Bryansk is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Smolensk is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Orsha is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Campania is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Abruzzo is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Calabria is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Apulia is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state West Galicia is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Krakow is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state East Galicia is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state West Slovakia is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state East Slovakia is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Dalmatia is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Croatia is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Slavonia is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Békés is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Transdanubia is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Istria is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Lombardy is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Bohemia is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Moravia is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Central Hungary is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Styria is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Tyrol is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Austria is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Slovenia is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Délvidék is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Posen is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Westphalia is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state tooltippable_name tooltip:dw_113370216,BQAAAA==,DATA_COUNTRY_NAME_TOOLTIP,CountryTooltip Prussian!! Anhalt is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state West Prussia is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state East Prussia is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Rhineland is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state tooltippable_name tooltip:dw_113370216,KAAAAA==,DATA_COUNTRY_NAME_TOOLTIP,CountryTooltip Bavarian!! Rhineland is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state North Rhine is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Silesia is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Brandenburg is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Schleswig-Holstein is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Schleswig-Holstein is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Württemberg is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Baden is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Hanover is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Bavaria is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Franconia is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Saxony is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state tooltippable_name tooltip:dw_113370216,LgAAAA==,DATA_COUNTRY_NAME_TOOLTIP,CountryTooltip Hanoverian!! Brunswick is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Hesse is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Hesse-Kassel is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Nassau is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Piedmont is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Sardinia is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Brest is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Greater Poland is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Lesser Poland is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Mazovia is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Volhynia is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Kiev is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Mecklenburg is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Umbria is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Banat is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Pashtunistan is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Utah is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state South Carolina is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state San Salvador is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Adana is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Deir-Ez-Zor is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:714]: Government building Conscription Center in state Connaught is not fully employed after init! Need more qualifying pops in history setup [15:51:36][initializefrombookmark.cpp:2004]: Running Gamestate Generator: CGSG_SetupColonies [15:51:36][initializefrombookmark.cpp:2004]: Running Gamestate Generator: CGSG_SetupTreatyPorts [15:51:36][initializefrombookmark.cpp:2004]: Running Gamestate Generator: CGSG_UpdateBuyPackages [15:51:36][initializefrombookmark.cpp:2004]: Running Gamestate Generator: CGSG_UpdateInterestGroups [15:51:36][initializefrombookmark.cpp:2004]: Running Gamestate Generator: CGSG_07_InitPotentialParties [15:51:36][jomini_effect_impl.cpp:438]: file: common/on_actions/00_code_on_actions.txt line: 1795: Tory Party Created [15:51:36][jomini_effect_impl.cpp:438]: file: common/on_actions/00_code_on_actions.txt line: 1795: Peelite Party Created [15:51:36][jomini_effect_impl.cpp:438]: file: common/on_actions/00_code_on_actions.txt line: 1795: Whig Party Created [15:51:36][jomini_effect_impl.cpp:438]: file: common/on_actions/00_code_on_actions.txt line: 1795: Bonapartist Party Created [15:51:36][jomini_effect_impl.cpp:438]: file: common/on_actions/00_code_on_actions.txt line: 1795: Orleanist Party Created [15:51:36][jomini_effect_impl.cpp:438]: file: common/on_actions/00_code_on_actions.txt line: 1795: Republican Party Created [15:51:36][jomini_effect_impl.cpp:438]: file: common/on_actions/00_code_on_actions.txt line: 1795: Democratic Party Created [15:51:36][jomini_effect_impl.cpp:438]: file: common/on_actions/00_code_on_actions.txt line: 1795: Free Trade Party Created [15:51:36][jomini_effect_impl.cpp:438]: file: common/on_actions/00_code_on_actions.txt line: 1795: Whig Party Created [15:51:36][jomini_effect_impl.cpp:438]: file: common/on_actions/00_code_on_actions.txt line: 1795: Høyre Created [15:51:36][jomini_effect_impl.cpp:438]: file: common/on_actions/00_code_on_actions.txt line: 1795: Venstre Created [15:51:36][jomini_effect_impl.cpp:438]: file: common/on_actions/00_code_on_actions.txt line: 1795: Catholic Party Created [15:51:36][jomini_effect_impl.cpp:438]: file: common/on_actions/00_code_on_actions.txt line: 1795: Free Trade Party Created [15:51:36][jomini_effect_impl.cpp:438]: file: common/on_actions/00_code_on_actions.txt line: 1795: Liberal Party Created [15:51:36][jomini_effect_impl.cpp:438]: file: common/on_actions/00_code_on_actions.txt line: 1795: Free Trade Party Created [15:51:36][jomini_effect_impl.cpp:438]: file: common/on_actions/00_code_on_actions.txt line: 1795: Liberal Union Created [15:51:36][jomini_effect_impl.cpp:438]: file: common/on_actions/00_code_on_actions.txt line: 1795: Patriotic Party Created [15:51:36][jomini_effect_impl.cpp:438]: file: common/on_actions/00_code_on_actions.txt line: 1795: Free Conservative Party Created [15:51:36][jomini_effect_impl.cpp:438]: file: common/on_actions/00_code_on_actions.txt line: 1795: Progress Party Created [15:51:36][jomini_effect_impl.cpp:438]: file: common/on_actions/00_code_on_actions.txt line: 1795: Conservative Party Created [15:51:36][jomini_effect_impl.cpp:438]: file: common/on_actions/00_code_on_actions.txt line: 1795: Progress Party Created [15:51:36][jomini_effect_impl.cpp:438]: file: common/on_actions/00_code_on_actions.txt line: 1795: Free Conservative Party Created [15:51:36][jomini_effect_impl.cpp:438]: file: common/on_actions/00_code_on_actions.txt line: 1795: Progress Party Created [15:51:36][jomini_effect_impl.cpp:438]: file: common/on_actions/00_code_on_actions.txt line: 1795: Free Conservative Party Created [15:51:36][jomini_effect_impl.cpp:438]: file: common/on_actions/00_code_on_actions.txt line: 1795: Progress Party Created [15:51:36][jomini_effect_impl.cpp:438]: file: common/on_actions/00_code_on_actions.txt line: 1795: Conservative Party Created [15:51:36][jomini_effect_impl.cpp:438]: file: common/on_actions/00_code_on_actions.txt line: 1795: Conservative Party Created [15:51:36][jomini_effect_impl.cpp:438]: file: common/on_actions/00_code_on_actions.txt line: 1795: Liberal Party Created [15:51:36][jomini_effect_impl.cpp:438]: file: common/on_actions/00_code_on_actions.txt line: 1795: Agrarian Party Created [15:51:36][jomini_effect_impl.cpp:438]: file: common/on_actions/00_code_on_actions.txt line: 1795: Conservative Party Created [15:51:36][jomini_effect_impl.cpp:438]: file: common/on_actions/00_code_on_actions.txt line: 1795: Liberal Democrats Created [15:51:36][jomini_effect_impl.cpp:438]: file: common/on_actions/00_code_on_actions.txt line: 1795: Conservative Party Created [15:51:36][jomini_effect_impl.cpp:438]: file: common/on_actions/00_code_on_actions.txt line: 1795: Conservative Party Created [15:51:36][jomini_effect_impl.cpp:438]: file: common/on_actions/00_code_on_actions.txt line: 1795: Liberal Party Created [15:51:36][jomini_effect_impl.cpp:438]: file: common/on_actions/00_code_on_actions.txt line: 1795: Patriotic Party Created [15:51:36][jomini_effect_impl.cpp:438]: file: common/on_actions/00_code_on_actions.txt line: 1795: Agrarian Party Created [15:51:36][jomini_effect_impl.cpp:438]: file: common/on_actions/00_code_on_actions.txt line: 1795: Conservative Party Created [15:51:36][jomini_effect_impl.cpp:438]: file: common/on_actions/00_code_on_actions.txt line: 1795: Conservative Party Created [15:51:36][jomini_effect_impl.cpp:438]: file: common/on_actions/00_code_on_actions.txt line: 1795: Liberal Party Created [15:51:36][jomini_effect_impl.cpp:438]: file: common/on_actions/00_code_on_actions.txt line: 1795: Patrons of Industry Created [15:51:36][jomini_effect_impl.cpp:438]: file: common/on_actions/00_code_on_actions.txt line: 1795: Liberal-Conservative Party Created [15:51:36][jomini_effect_impl.cpp:438]: file: common/on_actions/00_code_on_actions.txt line: 1795: Liberal Party Created [15:51:36][jomini_effect_impl.cpp:438]: file: common/on_actions/00_code_on_actions.txt line: 1795: Liberal-Conservative Party Created [15:51:36][jomini_effect_impl.cpp:438]: file: common/on_actions/00_code_on_actions.txt line: 1795: Free Trade Party Created [15:51:36][jomini_effect_impl.cpp:438]: file: common/on_actions/00_code_on_actions.txt line: 1795: Liberal Party Created [15:51:36][jomini_effect_impl.cpp:438]: file: common/on_actions/00_code_on_actions.txt line: 1795: Patriotic Party Created [15:51:36][jomini_effect_impl.cpp:438]: file: common/on_actions/00_code_on_actions.txt line: 1795: Patrons of Industry Created [15:51:36][jomini_effect_impl.cpp:438]: file: common/on_actions/00_code_on_actions.txt line: 1795: Liberal-Conservative Party Created [15:51:36][jomini_effect_impl.cpp:438]: file: common/on_actions/00_code_on_actions.txt line: 1795: Liberal Party Created [15:51:36][jomini_effect_impl.cpp:438]: file: common/on_actions/00_code_on_actions.txt line: 1795: Democratic Party Created [15:51:36][jomini_effect_impl.cpp:438]: file: common/on_actions/00_code_on_actions.txt line: 1795: Liberal Party Created [15:51:36][jomini_effect_impl.cpp:438]: file: common/on_actions/00_code_on_actions.txt line: 1795: Conservative Party Created [15:51:36][jomini_effect_impl.cpp:438]: file: common/on_actions/00_code_on_actions.txt line: 1795: Conservative Party Created [15:51:36][jomini_effect_impl.cpp:438]: file: common/on_actions/00_code_on_actions.txt line: 1795: Conservative Party Created [15:51:36][jomini_effect_impl.cpp:438]: file: common/on_actions/00_code_on_actions.txt line: 1795: Patriotic Party Created [15:51:36][jomini_effect_impl.cpp:438]: file: common/on_actions/00_code_on_actions.txt line: 1795: Conservative Party Created [15:51:36][jomini_effect_impl.cpp:438]: file: common/on_actions/00_code_on_actions.txt line: 1795: Patriotic Party Created [15:51:36][jomini_effect_impl.cpp:438]: file: common/on_actions/00_code_on_actions.txt line: 1795: Blanco Party Created [15:51:36][jomini_effect_impl.cpp:438]: file: common/on_actions/00_code_on_actions.txt line: 1795: Patriotic Party Created [15:51:36][jomini_effect_impl.cpp:438]: file: common/on_actions/00_code_on_actions.txt line: 1795: Liberal-Conservative Party Created [15:51:36][jomini_effect_impl.cpp:438]: file: common/on_actions/00_code_on_actions.txt line: 1795: Free Trade Party Created [15:51:36][jomini_effect_impl.cpp:438]: file: common/on_actions/00_code_on_actions.txt line: 1795: Liberal Party Created [15:51:36][jomini_effect_impl.cpp:438]: file: common/on_actions/00_code_on_actions.txt line: 1795: Conservative Party Created [15:51:36][jomini_effect_impl.cpp:438]: file: common/on_actions/00_code_on_actions.txt line: 1795: Agrarian Party Created [15:51:36][jomini_effect_impl.cpp:438]: file: common/on_actions/00_code_on_actions.txt line: 1795: Conservative Party Created [15:51:36][jomini_effect_impl.cpp:438]: file: common/on_actions/00_code_on_actions.txt line: 1795: Agrarian Party Created [15:51:36][jomini_effect_impl.cpp:438]: file: common/on_actions/00_code_on_actions.txt line: 1795: Conservative Party Created [15:51:36][jomini_effect_impl.cpp:438]: file: common/on_actions/00_code_on_actions.txt line: 1795: Agrarian Party Created [15:51:36][jomini_effect_impl.cpp:438]: file: common/on_actions/00_code_on_actions.txt line: 1795: Conservative Party Created [15:51:36][jomini_effect_impl.cpp:438]: file: common/on_actions/00_code_on_actions.txt line: 1795: Liberal Party Created [15:51:36][jomini_effect_impl.cpp:438]: file: common/on_actions/00_code_on_actions.txt line: 1795: Agrarian Party Created [15:51:36][jomini_effect_impl.cpp:438]: file: common/on_actions/00_code_on_actions.txt line: 1795: Conservative Party Created [15:51:36][jomini_effect_impl.cpp:438]: file: common/on_actions/00_code_on_actions.txt line: 1795: Liberal Party Created [15:51:36][jomini_effect_impl.cpp:438]: file: common/on_actions/00_code_on_actions.txt line: 1795: Agrarian Party Created [15:51:36][jomini_effect_impl.cpp:438]: file: common/on_actions/00_code_on_actions.txt line: 1795: Conservative Party Created [15:51:36][jomini_effect_impl.cpp:438]: file: common/on_actions/00_code_on_actions.txt line: 1795: Liberal Party Created [15:51:36][jomini_effect_impl.cpp:438]: file: common/on_actions/00_code_on_actions.txt line: 1795: Agrarian Party Created [15:51:36][jomini_effect_impl.cpp:438]: file: common/on_actions/00_code_on_actions.txt line: 1795: Conservative Party Created [15:51:36][jomini_effect_impl.cpp:438]: file: common/on_actions/00_code_on_actions.txt line: 1795: Liberal Party Created [15:51:36][jomini_effect_impl.cpp:438]: file: common/on_actions/00_code_on_actions.txt line: 1795: Patriotic Party Created [15:51:36][initializefrombookmark.cpp:2004]: Running Gamestate Generator: CGSG_35_InitCharacterHistory [15:51:36][character_manager.cpp:679]: Recruiting commander Dost Mohammed of Afghanistan that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Juan Manuel de Rosas of Argentina that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander William Brown of Argentina that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Kwaku Dua Bretuo of Ashanti that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Josef Radetzky of Austria that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Julius von Haynau of Austria that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Heinrich von Heß of Austria that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Laval Nugent von Westmeath of Austria that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Karl Ludwig von Ficquelmont of Austria that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Franz von Bandiera of Austria that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Jakob von Washington of Bavaria that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Karl von Heideck of Bavaria that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander André-Lambert Nypels of Belgium that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Louis Évain of Belgium that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Sir Henry Havelock of East India Company that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Sir Henry Godwin of East India Company that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander John Wood of East India Company that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Sir Charles Malcolm of East India Company that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander José Ballivián of Bolivia that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Pedro de Alcântara Bellegarde of Brazil that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Pierre Labatut of Brazil that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander John Grenfell of Brazil that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Shamil Murid of Caucasian Imamate that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Hadji Murad of Caucasian Imamate that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Tianpei Guan of Great Qing that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Huacheng Chen of Great Qing that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Fang Yang of Great Qing that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Guanwen Wanggiya of Great Qing that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Bingzhang Luo of Great Qing that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Yishan Aisin Gioro of Great Qing that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Delu Wang of Great Qing that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Qishan Borjigin of Great Qing that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Buyantai Yanzha of Great Qing that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Yunfei Ge of Great Qing that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Ismail Berzeg of Circassia that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Hawduqo Mansur of Circassia that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Olaf Rye of Denmark that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Ibrahim al-'Alawi of Egypt that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Soliman al-Faransawi of Egypt that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Matush Bey of Egypt that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Charles-Marie-Napoleon de Beaufort d'Hautpoul of Egypt that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Jean-Victor Besson of Egypt that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Ahmad Pasha Abu Widan of Egypt that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Thomas Bugeaud of France that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Bertrand Clausel of France that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Guy-Victor Duperré of France that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Charles Baudin of France that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Honoré Charles Reille of France that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Guillaume Dode de la Brunerie of France that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Thomas Cochrane of Great Britain that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Sir Edward Codrington of Great Britain that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Hugh Gough of Great Britain that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Sir George Cockburn of Great Britain that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander John Seaton of Great Britain that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander James Dundas of Great Britain that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Sir Thomas Byam Martin of Great Britain that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Yuusuf Maxamuud Ibrahiim Gobroon of Geledi that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Carl Wilhelm von Heideck of Greece that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Antonios Kriezis of Greece that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Faarax Guuleed of Isaaq that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Nariaki Tokugawa of Japanese Shogunate that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Hidetatsu Egawa of Japanese Shogunate that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Yozo Torii of Japanese Shogunate that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Ok Namgung of Joseon that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Carlo di Borbone-Parma of Lucca that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Antonio López de Santa Anna of Mexico that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Juan Ãlvarez of Mexico that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Cismaan Majerteen of Majerteen that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Mirko Petrović-NjegoÅ¡ of Montenegro that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander David Hendrik Chassé of Netherlands that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Engelbertus Lucas of Netherlands that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Ferdinand Wedel Jarlsberg of Norway that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Thomas Konow of Norway that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander John Colborne of Upper Canada that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Ranjit Singh of Sikh Empire that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Zorawar Singh of Sikh Empire that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Alexander Gardner of Sikh Empire that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Filippo Resta of Papal States that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Wilhelm Albrecht of Parma that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Mohammad Shah Qajar of Persia that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Andrés de Santa Cruz of Peru that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Antônio de Sousa Neto of Piratini that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander António José Severim de Noronha of Portugal that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander LuÃs do Rego Barreto of Portugal that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Friedrich Wilhelm von Hohenzollern of Prussia that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Helmuth von Moltke of Prussia that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Hans Ernst Karl von Zieten of Prussia that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Wilhelm von Krauseneck of Prussia that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Mikhail Vorontsov of Russia that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Aleksandr Chernyshyov of Russia that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Ivan Paskevich of Russia that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Matvey Khrapovitsky of Russia that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Mikhail Lazarev of Russia that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Nikolay Muravyov-Karsky of Russia that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Pavel Grabbe of Russia that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Friedrich von Berg of Russia that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Fabian Gottlieb von Bellingshausen of Russia that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Vasily Zavoyko of Russia that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Pyotr Ricord of Russia that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Carlo Alberto di Savoia of Sardinia-Piedmont that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Alessandro Di Saluzzo of Sardinia-Piedmont that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Emanuele Pes of Sardinia-Piedmont that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Giuseppe Albini of Sardinia-Piedmont that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Aleksandar KaraÄ‘orÄ‘ević of Serbia that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Carlo Filangieri of Two Sicilies that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Prince Leopoldo di Borbone delle Due Sicilie of Two Sicilies that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Raffaele de Cosa of Two Sicilies that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Baldomero Espartero of Spain that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Ramón MarÃa Narváez of Spain that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander José Ramón Rodil of Spain that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Carl Nordenskiöld of Sweden that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Axel Mörner of Sweden that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Samuel Houston of Texas that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander ReÅŸid Mehmed Pasha of Ottoman Empire that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Abdülkerim Nadir Pasha of Ottoman Empire that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Yaver Pasha of Ottoman Empire that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Hafiz Osman Pasha of Ottoman Empire that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Omer Lutfi Pasha of Ottoman Empire that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Winfield Scott of United States of America that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Zachary Taylor of United States of America that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Isaac Hull of United States of America that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Elie Augustus Frederick Lavallette of United States of America that doesn't meet the recruitment requirements [15:51:36][character_manager.cpp:679]: Recruiting commander Prince Friedrich Württemberg of Württemberg that doesn't meet the recruitment requirements [15:51:36][initializefrombookmark.cpp:2004]: Running Gamestate Generator: CGSG_36_GenerateRecruitableCharacters [15:51:36][initializefrombookmark.cpp:2004]: Running Gamestate Generator: CGSG_47_InitializeAI [15:51:36][initializefrombookmark.cpp:2004]: Running Gamestate Generator: CGSG_54_InitElections [15:51:36][initializefrombookmark.cpp:2004]: Running Gamestate Generator: CGSG_55_ValidateStartingRulers [15:51:36][initializefrombookmark.cpp:2004]: Running Gamestate Generator: CGSG_17_ValidateStateResources [15:51:36][initializefrombookmark.cpp:2004]: Running Gamestate Generator: CGSG_UpdateParties [15:51:36][initializefrombookmark.cpp:2004]: Running Gamestate Generator: CGSG_ValidateDiplomaticSetup [15:51:37][gamestate.cpp:259]: Destructing gamestate after 4.215961 s. [15:51:41][jomini_mapobject_manager.cpp:3071]: CMapObjectManager::GetVisibleObjects: invalid camera index 0 requested. [15:52:16][application.cpp:1176]: Quit: Quit from inside game [15:52:16][pdx_net_nakama.cpp:293]: [PDX_NAKAMA] Shutdown [15:52:16][pdx_net_nakama.cpp:483]: [PDX_NAKAMA] Full Disconnect [15:52:16][pdx_net_nakama.cpp:787]: [PDX_NAKAMA] CNakamaNetContext::FinishDisconnect() [15:52:16][player.cpp:153]: CJominiPlayers:::DeleteAllPlayers - #1 players [15:52:16][gamestate.cpp:259]: Destructing gamestate after 38.498127 s.