[fixedwindow.cpp:2962]: interface/settings.gui: Missing Button 'allow_hotjoin' in window 'menu_settings_GAME'.
[fixedwindow.cpp:2962]: interface/settings.gui: Missing Button 'allow_coop' in window 'menu_settings_GAME'.
[fixedwindow.cpp:2962]: interface/settings.gui: Missing Button 'hints_active' in window 'menu_settings_GAME'.
[fixedwindow.cpp:2962]: interface/settings.gui: Missing Button 'hide_chat' in window 'menu_settings_GAME'.
[fixedwindow.cpp:2962]: interface/settings.gui: Missing Button 'autopause_on_events_button' in window 'menu_settings_GAME'.
[fixedwindow.cpp:2962]: interface/settings.gui: Missing Button 'autopause_countryview_button' in window 'menu_settings_GAME'.
[fixedwindow.cpp:2962]: interface/matchmaking.gui: Missing Button 'quick_refresh' in window 'matchmaking_servers_window'.
[gamesetup.cpp:3320]: Unhandled network notification 15
[gamestate.cpp:2718]: Mismatch between host and client: Number of humans (0 vs 3)
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/provinceview.gui: Missing Icon 'remove_parliament' in window 'top_section_window'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/colonisationpanel.gui: Missing Button 'migrate_tribe_button' in window 'controller_window'.
[fixedwindow.cpp:2962]: interface/colonisationpanel.gui: Missing Button 'settle_tribe_button' in window 'controller_window'.
[fixedwindow.cpp:2962]: interface/colonisationpanel.gui: Missing Button 'add_tribal_land_button' in window 'controller_window'.
[fixedwindow.cpp:2962]: interface/colonisationpanel.gui: Missing InstantTextBox 'devastation_value' in window 'controller_window'.
[fixedwindow.cpp:2962]: interface/colonisationpanel.gui: Missing Icon 'devastation_icon' in window 'controller_window'.
[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[fixedwindow.cpp:2962]: interface/minimappanel.gui: Missing Button 'custom_mapmode_0' in window 'minimap_panel'.
[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[province.cpp:6162]: FAILED TO CLEAR SPY ACTION
[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()