[province.cpp:9468]: Failed to remove prov 2228 as core for KHO, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 4751 as core for STY, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 2202 as core for QAR, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 2307 as core for QAR, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 4296 as core for QAR, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 4302 as core for QAR, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 413 as core for AKK, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 424 as core for AKK, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 631 as core for MAJ, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 2398 as core for MYA, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 4147 as core for MOS, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 4327 as core for KHO, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 4288 as core for AKK, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 618 as core for PSA, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 2675 as core for PSA, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 4622 as core for CAS, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 4624 as core for CAS, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 4810 as core for PSA, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 627 as core for MAJ, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 2375 as core for CHA, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 4823 as core for CHA, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 4824 as core for CHA, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 4720 as core for SAV, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 4721 as core for SAV, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 1123 as core for ZAF, it hasnt got it!
[provincehistory.cpp:832]: Aniyutsihas no owner set when CCA is set as controller. 
[province.cpp:9468]: Failed to remove prov 731 as core for MJZ, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 1850 as core for MJZ, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 2186 as core for MJZ, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 4217 as core for MJZ, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 4655 as core for MJZ, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 4656 as core for MJZ, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 4663 as core for MJZ, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 540 as core for KRK, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 988 as core for ARN, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 2015 as core for OJI, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 2586 as core for ARN, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 4745 as core for BRA, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 4746 as core for BRA, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 707 as core for MNG, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 2246 as core for ZAF, it hasnt got it!
[province.cpp:9588]: Failed to set prov 92 as claim for FRA, it is already claim!
[province.cpp:9468]: Failed to remove prov 915 as core for IRO, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 4903 as core for ILL, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 4903 as core for IRO, it hasnt got it!
[province.cpp:9588]: Failed to set prov 542 as claim for MUG, it is already claim!
[province.cpp:9468]: Failed to remove prov 880 as core for PUE, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 881 as core for PUE, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 2495 as core for PUE, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 4631 as core for PUE, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 4632 as core for PUE, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 941 as core for HWK, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 2709 as core for KUT, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 1007 as core for OJI, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 2006 as core for COM, it hasnt got it!
[province.cpp:9622]: Failed to remove prov 92 as claim for FRA, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 515 as core for MUG, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 2562 as core for ABE, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 2565 as core for ABE, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 4633 as core for PIM, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 2214 as core for PER, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 1813 as core for FRA, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 2502 as core for KIO, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 4923 as core for FRA, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 384 as core for TUR, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 385 as core for TUR, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 2329 as core for TUR, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 2330 as core for TUR, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 2331 as core for TUR, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 2332 as core for TUR, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 4277 as core for TUR, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 4278 as core for TUR, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 4413 as core for POR, it hasnt got it!
[pdx_entity.cpp:2608]: Entity state not found. Entity: reformation_reformed, State: idle
[pdx_entity.cpp:2608]: Entity state not found. Entity: reformation_protestant, State: idle
[pdx_entity.cpp:2608]: Entity state not found. Entity: reformation_reformed, State: idle
[pdx_entity.cpp:2608]: Entity state not found. Entity: reformation_protestant, State: idle
[province.cpp:9468]: Failed to remove prov 610 as core for TOK, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 1016 as core for TOK, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 2012 as core for ABE, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 4821 as core for TOK, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 1742 as core for HAB, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 2099 as core for NED, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 2515 as core for OSA, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 2965 as core for SAX, it hasnt got it!
[provincehistory.cpp:832]: Mtetwahas no owner set when ZUL is set as controller. 
[provincehistory.cpp:832]: Natalhas no owner set when ZUL is set as controller. 
[triggerimplementation.cpp:38551]: Script error! Script Object Token: "has_reform", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[province.cpp:9468]: Failed to remove prov 4923 as core for SPA, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 4906 as core for SPA, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 4885 as core for SPA, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 4824 as core for DAI, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 4823 as core for DAI, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 4767 as core for SWE, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 4727 as core for FRA, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 4710 as core for HAB, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 4598 as core for AZT, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 4581 as core for AZT, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 4517 as core for UTS, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 4509 as core for MUG, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 4461 as core for MAR, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 4453 as core for MUG, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 4443 as core for MAR, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 4443 as core for MUG, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 4443 as core for MUG, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 4442 as core for MAR, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 4442 as core for MUG, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 4442 as core for MUG, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 4434 as core for MUG, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 4415 as core for NED, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 4223 as core for KHA, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 4204 as core for KSD, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 4190 as core for HJO, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 4126 as core for TUR, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 3003 as core for TUR, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 2997 as core for PRU, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 2977 as core for ITA, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 2966 as core for BOH, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 2954 as core for SPA, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 2943 as core for SPA, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 2852 as core for SPA, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 2823 as core for SPA, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 2647 as core for AZT, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 2646 as core for AZT, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 2569 as core for FRA, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 2550 as core for ENG, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 2533 as core for SPA, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 2533 as core for SPA, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 2375 as core for DAI, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 2228 as core for TIM, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 2227 as core for TIM, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 2174 as core for QNG, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 2174 as core for QNG, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 2161 as core for QNG, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 2159 as core for QNG, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 2158 as core for QNG, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 2158 as core for QNG, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 2157 as core for QNG, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 2157 as core for QNG, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 2156 as core for QNG, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 2156 as core for QNG, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 2153 as core for QNG, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 2152 as core for QNG, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 2134 as core for KSD, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 2087 as core for MUG, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 2078 as core for MUG, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 1865 as core for NED, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 1865 as core for HAB, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 1843 as core for HJO, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 1841 as core for PLC, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 1839 as core for TKG, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 1763 as core for PRU, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 981 as core for FRA, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 963 as core for ENG, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 957 as core for ENG, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 954 as core for IRO, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 946 as core for HUR, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 945 as core for POT, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 933 as core for GBR, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 928 as core for SPA, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 902 as core for SPA, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 858 as core for MEX, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 858 as core for SPA, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 848 as core for AZT, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 820 as core for SPA, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 803 as core for SPA, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 772 as core for SPA, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 771 as core for RUS, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 706 as core for KSD, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 705 as core for KSD, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 701 as core for KHA, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 671 as core for QNG, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 669 as core for QNG, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 667 as core for QNG, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 667 as core for QNG, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 665 as core for QNG, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 665 as core for QNG, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 605 as core for ANN, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 574 as core for DAN, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 570 as core for ASS, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 548 as core for MAR, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 548 as core for MUG, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 548 as core for MUG, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 529 as core for GBR, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 527 as core for MUG, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 526 as core for MAR, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 506 as core for MUG, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 499 as core for ENG, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 450 as core for TIM, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 425 as core for GAZ, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 157 as core for HAB, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 119 as core for ITA, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 92 as core for NED, it hasnt got it!
[province.cpp:9468]: Failed to remove prov 43 as core for DNZ, it hasnt got it!
[province.cpp:9622]: Failed to remove prov 4773 as claim for BRU, it hasnt got it!
[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[fixedwindow.cpp:2962]: interface/macrobuild_mapicons.gui: Missing InstantTextBox 'duration' in window 'big'.
[fixedwindow.cpp:2962]: interface/macrobuild_mapicons.gui: Missing InstantTextBox 'duration' in window 'big'.
[fixedwindow.cpp:2962]: interface/macrobuild_mapicons.gui: Missing InstantTextBox 'duration' in window 'big'.
[fixedwindow.cpp:2962]: interface/macrobuild_mapicons.gui: Missing InstantTextBox 'duration' in window 'big'.
[fixedwindow.cpp:2962]: interface/macrobuild_mapicons.gui: Missing InstantTextBox 'duration' in window 'big'.
[fixedwindow.cpp:2962]: interface/macrobuild_mapicons.gui: Missing InstantTextBox 'duration' in window 'big'.
[fixedwindow.cpp:2962]: interface/macrobuild_mapicons.gui: Missing InstantTextBox 'duration' in window 'big'.
[fixedwindow.cpp:2962]: interface/macrobuild_mapicons.gui: Missing InstantTextBox 'duration' in window 'big'.
[fixedwindow.cpp:2962]: interface/macrobuild_mapicons.gui: Missing InstantTextBox 'duration' in window 'big'.
[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/provinceview.gui: Missing Icon 'remove_parliament' in window 'top_section_window'.
[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[fixedwindow.cpp:2962]: interface/countrygovernmentview.gui: Missing Overlapping Elements Box 'modifiers_box_5' in window 'countrygovernmentview'.
[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[province.cpp:6162]: FAILED TO CLEAR SPY ACTION
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Icon 'unitstrength_land' in window 'actual'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing TextBox 'unitstrength_land' in window 'actual'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Icon 'unitattrition' in window 'actual'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing TextBox 'unitattrition' in window 'actual'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Icon 'loot_capability' in window 'actual'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing TextBox 'loot_capability' in window 'actual'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/reorg_window_main.gui: Missing InstantTextBox 'left_list_hint' in window 'reorg_window'.
[fixedwindow.cpp:2962]: interface/reorg_window_main.gui: Missing InstantTextBox 'right_list_hint' in window 'reorg_window'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[effectimplementation.cpp:11087]: Script error! Script Object Token: "add_opinion", Context: "flavor_mlo.5.a", Error: Trying to set opinion against itself
[effectimplementation.cpp:11087]: Script error! Script Object Token: "add_opinion", Context: "flavor_mlo.5.a", Error: Trying to set opinion against itself
[effectimplementation.cpp:11087]: Script error! Script Object Token: "add_opinion", Context: "flavor_mlo.5.a", Error: Trying to set opinion against itself
[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[effectimplementation.cpp:11087]: Script error! Script Object Token: "add_opinion", Context: "flavor_eth.11.a", Error: Trying to set opinion against itself
[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing Icon 'our_siege_value' in window 'EndOfNavalCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing Icon 'siege_icon1' in window 'EndOfNavalCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing Icon 'enemy_siege_value' in window 'EndOfNavalCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing Icon 'siege_icon2' in window 'EndOfNavalCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'OurLost' in window 'EndOfNavalCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'EnemyLost' in window 'EndOfNavalCombatPopup'.
[ck2text.cpp:267]: Unknown text property 'GetHerselfHimself] the true successor to all of [BUR.GetName]. This is most unexpected, as [BUR.GetName] was little more than a petty duchy in revolt against the [FRA.GetAdjective] Crown. If we ignore the [Emperor.Monarch.GetTitle]’s decision, we risk weakening our grip on the French mantle.' for tag 'In spite of our strong claim on the [BUR.GovernmentName] of [BUR.GetName], [Emperor.Monarch.GetName] [Emperor.Monarch.Dynasty.GetName] has refused to make any concessions to us and has declared [Emperor.GetHerselfHimself] the true successor to all of [BUR.GetName]. This is most unexpected, as [BUR.GetName] was little more than a petty duchy in revolt against the [FRA.GetAdjective] Crown. If we ignore the [Emperor.Monarch.GetTitle]’s decision, we risk weakening our grip on the French mantle.'
[ck2text.cpp:267]: Unknown text property 'GetHerselfHimself] the true successor to all of [BUR.GetName]. This is most unexpected, as [BUR.GetName] was little more than a petty duchy in revolt against the [FRA.GetAdjective] Crown. If we ignore the [Emperor.Monarch.GetTitle]’s decision, we risk weakening our grip on the French mantle.' for tag 'In spite of our strong claim on the [BUR.GovernmentName] of [BUR.GetName], [Emperor.Monarch.GetName] [Emperor.Monarch.Dynasty.GetName] has refused to make any concessions to us and has declared [Emperor.GetHerselfHimself] the true successor to all of [BUR.GetName]. This is most unexpected, as [BUR.GetName] was little more than a petty duchy in revolt against the [FRA.GetAdjective] Crown. If we ignore the [Emperor.Monarch.GetTitle]’s decision, we risk weakening our grip on the French mantle.'
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Icon 'unitstrength_land' in window 'actual'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing TextBox 'unitstrength_land' in window 'actual'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Icon 'unitattrition' in window 'actual'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing TextBox 'unitattrition' in window 'actual'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_1_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_2_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_3_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_1_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_2_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_3_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing Icon 'Our_unit_type_4' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing Icon 'Enemy_unit_type_4' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'captured_ships_amount' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'captured_ships_label' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'OurLost' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'EnemyLost' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_1_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_2_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_3_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_1_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_2_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_3_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing Icon 'Our_unit_type_4' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing Icon 'Enemy_unit_type_4' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'captured_ships_amount' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'captured_ships_label' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'OurLost' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'EnemyLost' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_1_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_2_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_3_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_1_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_2_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_3_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing Icon 'Our_unit_type_4' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing Icon 'Enemy_unit_type_4' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'captured_ships_amount' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'captured_ships_label' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'OurLost' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'EnemyLost' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_1_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_2_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_3_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_1_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_2_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_3_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing Icon 'Our_unit_type_4' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing Icon 'Enemy_unit_type_4' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'captured_ships_amount' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'captured_ships_label' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'OurLost' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'EnemyLost' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_1_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_2_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_3_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_1_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_2_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_3_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing Icon 'Our_unit_type_4' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing Icon 'Enemy_unit_type_4' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'captured_ships_amount' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'captured_ships_label' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'OurLost' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'EnemyLost' in window 'EndOfLandCombatPopup'.
[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[province.cpp:6162]: FAILED TO CLEAR SPY ACTION
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_1_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_2_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_3_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_1_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_2_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_3_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing Icon 'Our_unit_type_4' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing Icon 'Enemy_unit_type_4' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'captured_ships_amount' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'captured_ships_label' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'OurLost' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'EnemyLost' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_1_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_2_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_3_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_1_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_2_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_3_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing Icon 'Our_unit_type_4' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing Icon 'Enemy_unit_type_4' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'captured_ships_amount' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'captured_ships_label' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'OurLost' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'EnemyLost' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_1_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_2_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_3_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_1_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_2_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_3_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing Icon 'Our_unit_type_4' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing Icon 'Enemy_unit_type_4' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'captured_ships_amount' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'captured_ships_label' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'OurLost' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'EnemyLost' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_1_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_2_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_3_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_1_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_2_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_3_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing Icon 'Our_unit_type_4' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing Icon 'Enemy_unit_type_4' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'captured_ships_amount' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'captured_ships_label' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'OurLost' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'EnemyLost' in window 'EndOfLandCombatPopup'.
[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_1_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_2_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_3_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_1_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_2_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_3_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing Icon 'Our_unit_type_4' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing Icon 'Enemy_unit_type_4' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'captured_ships_amount' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'captured_ships_label' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'OurLost' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'EnemyLost' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_1_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_2_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_3_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_1_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_2_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_3_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing Icon 'Our_unit_type_4' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing Icon 'Enemy_unit_type_4' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'captured_ships_amount' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'captured_ships_label' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'OurLost' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'EnemyLost' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_1_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_2_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_3_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_1_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_2_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_3_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing Icon 'Our_unit_type_4' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing Icon 'Enemy_unit_type_4' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'captured_ships_amount' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'captured_ships_label' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'OurLost' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'EnemyLost' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_1_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_2_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_3_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_1_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_2_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_3_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing Icon 'Our_unit_type_4' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing Icon 'Enemy_unit_type_4' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'captured_ships_amount' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'captured_ships_label' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'OurLost' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'EnemyLost' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_1_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_2_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_3_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_1_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_2_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_3_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing Icon 'Our_unit_type_4' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing Icon 'Enemy_unit_type_4' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'captured_ships_amount' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'captured_ships_label' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'OurLost' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'EnemyLost' in window 'EndOfLandCombatPopup'.
[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_1_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_2_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_3_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_1_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_2_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_3_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing Icon 'Our_unit_type_4' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing Icon 'Enemy_unit_type_4' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'captured_ships_amount' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'captured_ships_label' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'OurLost' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'EnemyLost' in window 'EndOfLandCombatPopup'.
[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_1_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_2_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_3_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_1_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_2_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_3_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing Icon 'Our_unit_type_4' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing Icon 'Enemy_unit_type_4' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'captured_ships_amount' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'captured_ships_label' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'OurLost' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'EnemyLost' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_1_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_2_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_3_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_1_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_2_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_3_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing Icon 'Our_unit_type_4' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing Icon 'Enemy_unit_type_4' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'captured_ships_amount' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'captured_ships_label' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'OurLost' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'EnemyLost' in window 'EndOfLandCombatPopup'.
[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_1_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_2_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_3_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_1_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_2_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_3_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing Icon 'Our_unit_type_4' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing Icon 'Enemy_unit_type_4' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'captured_ships_amount' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'captured_ships_label' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'OurLost' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'EnemyLost' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_1_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_2_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_3_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_1_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_2_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_3_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing Icon 'Our_unit_type_4' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing Icon 'Enemy_unit_type_4' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'captured_ships_amount' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'captured_ships_label' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'OurLost' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'EnemyLost' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_1_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_2_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_3_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_1_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_2_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_3_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing Icon 'Our_unit_type_4' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing Icon 'Enemy_unit_type_4' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'captured_ships_amount' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'captured_ships_label' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'OurLost' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'EnemyLost' in window 'EndOfLandCombatPopup'.
[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_1_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_2_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_3_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_1_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_2_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_3_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing Icon 'Our_unit_type_4' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing Icon 'Enemy_unit_type_4' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'captured_ships_amount' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'captured_ships_label' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'OurLost' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'EnemyLost' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_1_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_2_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_3_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_1_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_2_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_3_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing Icon 'Our_unit_type_4' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing Icon 'Enemy_unit_type_4' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'captured_ships_amount' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'captured_ships_label' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'OurLost' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'EnemyLost' in window 'EndOfLandCombatPopup'.
[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_1_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_2_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_3_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_1_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_2_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_3_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing Icon 'Our_unit_type_4' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing Icon 'Enemy_unit_type_4' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'captured_ships_amount' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'captured_ships_label' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'OurLost' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'EnemyLost' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_1_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_2_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_3_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_1_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_2_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_3_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing Icon 'Our_unit_type_4' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing Icon 'Enemy_unit_type_4' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'captured_ships_amount' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'captured_ships_label' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'OurLost' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'EnemyLost' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_1_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_2_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_3_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_1_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_2_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_3_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing Icon 'Our_unit_type_4' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing Icon 'Enemy_unit_type_4' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'captured_ships_amount' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'captured_ships_label' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'OurLost' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'EnemyLost' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_1_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_2_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_3_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_1_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_2_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_3_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing Icon 'Our_unit_type_4' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing Icon 'Enemy_unit_type_4' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'captured_ships_amount' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'captured_ships_label' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'OurLost' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'EnemyLost' in window 'EndOfLandCombatPopup'.
[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_1_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_2_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_3_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_1_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_2_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_3_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing Icon 'Our_unit_type_4' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing Icon 'Enemy_unit_type_4' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'captured_ships_amount' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'captured_ships_label' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'OurLost' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'EnemyLost' in window 'EndOfLandCombatPopup'.
[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_1_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_2_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_3_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_1_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_2_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_3_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing Icon 'Our_unit_type_4' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing Icon 'Enemy_unit_type_4' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'captured_ships_amount' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'captured_ships_label' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'OurLost' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'EnemyLost' in window 'EndOfLandCombatPopup'.
[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[fixedwindow.cpp:2962]: interface/minimappanel.gui: Missing Button 'custom_mapmode_0' in window 'minimap_panel'.
[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Icon 'unitstrength_land' in window 'actual'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing TextBox 'unitstrength_land' in window 'actual'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_1_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_2_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_3_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_1_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_2_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_3_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing Icon 'Our_unit_type_4' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing Icon 'Enemy_unit_type_4' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'captured_ships_amount' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'captured_ships_label' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'OurLost' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'EnemyLost' in window 'EndOfLandCombatPopup'.
[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[fixedwindow.cpp:2962]: interface/macrobuild_mapicons.gui: Missing InstantTextBox 'duration' in window 'big'.
[fixedwindow.cpp:2962]: interface/macrobuild_mapicons.gui: Missing InstantTextBox 'duration' in window 'big'.
[fixedwindow.cpp:2962]: interface/macrobuild_mapicons.gui: Missing InstantTextBox 'duration' in window 'big'.
[fixedwindow.cpp:2962]: interface/macrobuild_mapicons.gui: Missing InstantTextBox 'duration' in window 'big'.
[fixedwindow.cpp:2962]: interface/macrobuild_mapicons.gui: Missing InstantTextBox 'duration' in window 'big'.
[fixedwindow.cpp:2962]: interface/macrobuild_mapicons.gui: Missing InstantTextBox 'duration' in window 'big'.
[fixedwindow.cpp:2962]: interface/macrobuild_mapicons.gui: Missing InstantTextBox 'duration' in window 'big'.
[fixedwindow.cpp:2962]: interface/macrobuild_mapicons.gui: Missing InstantTextBox 'duration' in window 'big'.
[fixedwindow.cpp:2962]: interface/macrobuild_mapicons.gui: Missing InstantTextBox 'duration' in window 'big'.
[fixedwindow.cpp:2962]: interface/macrobuild_mapicons.gui: Missing InstantTextBox 'duration' in window 'big'.
[fixedwindow.cpp:2962]: interface/macrobuild_mapicons.gui: Missing InstantTextBox 'duration' in window 'big'.
[fixedwindow.cpp:2962]: interface/macrobuild_mapicons.gui: Missing InstantTextBox 'duration' in window 'big'.
[fixedwindow.cpp:2962]: interface/macrobuild_mapicons.gui: Missing InstantTextBox 'duration' in window 'big'.
[fixedwindow.cpp:2962]: interface/macrobuild_mapicons.gui: Missing InstantTextBox 'duration' in window 'big'.
[fixedwindow.cpp:2962]: interface/macrobuild_mapicons.gui: Missing InstantTextBox 'duration' in window 'big'.
[fixedwindow.cpp:2962]: interface/macrobuild_mapicons.gui: Missing InstantTextBox 'duration' in window 'big'.
[fixedwindow.cpp:2962]: interface/macrobuild_mapicons.gui: Missing InstantTextBox 'duration' in window 'big'.
[fixedwindow.cpp:2962]: interface/macrobuild_mapicons.gui: Missing InstantTextBox 'duration' in window 'big'.
[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[fixedwindow.cpp:2962]: interface/provinceview.gui: Missing Icon 'current_building' in window 'new_buildings_entry2'.
[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[fixedwindow.cpp:2962]: interface/macrobuild_mapicons.gui: Missing InstantTextBox 'duration' in window 'big'.
[fixedwindow.cpp:2962]: interface/macrobuild_mapicons.gui: Missing InstantTextBox 'duration' in window 'big'.
[fixedwindow.cpp:2962]: interface/macrobuild_mapicons.gui: Missing InstantTextBox 'duration' in window 'big'.
[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[fixedwindow.cpp:2962]: interface/macrobuild_mapicons.gui: Missing InstantTextBox 'duration' in window 'big'.
[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Icon 'unitstrength_land' in window 'actual'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing TextBox 'unitstrength_land' in window 'actual'.
[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_1_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_2_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_3_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_1_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_2_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_3_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing Icon 'Our_unit_type_4' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing Icon 'Enemy_unit_type_4' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'captured_ships_amount' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'captured_ships_label' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'OurLost' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2962]: interface/end_of_combat.gui: Missing InstantTextBox 'EnemyLost' in window 'EndOfLandCombatPopup'.
[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()

[province.cpp:9468]: Failed to remove prov 196 as core for AMG, it hasnt got it!