[virtualfilesystem.cpp:255]: Failed to find pre specified enumerate for 'localisation/replace'(.yml, (null), -1) [localize.cpp:671]: Localization hash collision found, more info in text.log! Language: l_english [virtualfilesystem.cpp:255]: Failed to find pre specified enumerate for 'localisation/replace'(.yml, (null), -1) [localize.cpp:671]: Localization hash collision found, more info in text.log! Language: l_english [persistent.cpp:88]: Parsing Error. File: "interface/countryreligionview.gui", Error: Already Defined. Key: fervor_power_entry: position, near line: 27 [persistent.cpp:88]: Parsing Error. File: "interface/countryreligionview.gui", Error: Already Defined. Key: countryreligionview_provincelistitem: fixedsize, near line: 129 [persistent.cpp:88]: Parsing Error. File: "interface/countryreligionview.gui", Error: Already Defined. Key: religionlistitem: quadTextureSprite, near line: 215 [persistent.cpp:88]: Parsing Error. File: "interface/countryreligionview.gui", Error: Already Defined. Key: religion_modifier_item: format, near line: 250 [persistent.cpp:88]: Parsing Error. File: "interface/countryreligionview.gui", Error: Already Defined. Key: religion_sub_modifier_item: scale, near line: 269 [persistent.cpp:88]: Parsing Error. File: "interface/countryreligionview.gui", Error: Already Defined. Key: countryreligionview: buttonFont, near line: 2643 [persistent.cpp:88]: Parsing Error. File: "interface/countryreligionview.gui", Error: Already Defined. Key: personal_deity_item: Orientation, near line: 2695 [persistent.cpp:88]: Parsing Error. File: "interface/countryreligionview.gui", Error: Already Defined. Key: orthodox_icon_item: Orientation, near line: 2748 [persistent.cpp:88]: Parsing Error. File: "interface/countryreligionview.gui", Error: Already Defined. Key: religious_school_item: Orientation, near line: 2820 [persistent.cpp:88]: Parsing Error. File: "interface/countryreligionview.gui", Error: Already Defined. Key: fetishist_cult_item: format, near line: 2885 [persistent.cpp:88]: Parsing Error. File: "interface/countryreligionview.gui", Error: Already Defined. Key: countryreligionview_unlockedaspectitem: scale, near line: 2907 [persistent.cpp:88]: Parsing Error. File: "interface/countryreligionview.gui", Error: Already Defined. Key: countryreligionview_aspectitem_protestant: Orientation, near line: 2960 [persistent.cpp:88]: Parsing Error. File: "interface/countryreligionview.gui", Error: Already Defined. Key: countryreligionview_aspectitem_hussite: Orientation, near line: 3013 [persistent.cpp:88]: Parsing Error. File: "interface/countryreligionview.gui", Error: Already Defined. Key: countryreligionview_aspectitem_jewish: Orientation, near line: 3065 [persistent.cpp:88]: Parsing Error. File: "interface/countryreligionview.gui", Error: Already Defined. Key: countryreligionview_aspectitem_anglican: Orientation, near line: 3118 [persistent.cpp:88]: Parsing Error. File: "interface/countryreligionview.gui", Error: Already Defined. Key: countryreligionview_cardinalitem: hint_tag, near line: 3140 [persistent.cpp:88]: Parsing Error. File: "interface/countryreligionview.gui", Error: Already Defined. Key: countryreligionview_blessingitem: Orientation, near line: 3163 [persistent.cpp:88]: Parsing Error. File: "interface/countryreligionview.gui", Error: Already Defined. Key: religionview_incident_entry: position, near line: 3181 [persistent.cpp:88]: Parsing Error. File: "interface/countryreligionview.gui", Error: Already Defined. Key: religion_select_item: Orientation, near line: 3221 [persistent.cpp:88]: Parsing Error. File: "interface/countryreligionview.gui", Error: Already Defined. Key: harmonized_listbox_item: Orientation, near line: 3241 [persistent.cpp:88]: Parsing Error. File: "interface/countryreligionview.gui", Error: Already Defined. Key: guru_teaching_entry: scale, near line: 3272 [persistent.cpp:88]: Parsing Error. File: "interface/countryreligionview.gui", Error: Already Defined. Key: potential_guru_teaching_entry: alwaystransparent, near line: 3311 [persistent.cpp:88]: Parsing Error. File: "interface/countryreligionview.gui", Error: Already Defined. Key: guru_new_teachings_list: borderSize, near line: 3356 [persistent.cpp:88]: Parsing Error. File: "interface/countryreligionview.gui", Error: Already Defined. Key: ancestor_entry: spriteType, near line: 3385 [persistent.cpp:88]: Parsing Error. File: "interface/countryreligionview.gui", Error: Already Defined. Key: potential_ancestor_entry: alwaystransparent, near line: 3424 [persistent.cpp:88]: Parsing Error. File: "interface/countryreligionview.gui", Error: Already Defined. Key: potential_ancestors_list: borderSize, near line: 3469 [persistent.cpp:88]: Parsing Error. File: "interface/countryreligionview.gui", Error: Already Defined. Key: automated_missionary_button_entry: spriteType, near line: 3486 [persistent.cpp:88]: Parsing Errors. File: "common/government_reforms/ZZZ_enhanced_converter_reforms_feudal.txt", Error: [0]: Unknown trigger type. Key: has_unlocked_government_reform_tooltip: has_unlocked_government_reform_tooltip, near line: 161 [1]: Failed to create trigger: }, near line: 163 Last good read: uses_fervor=yes [persistent.cpp:88]: Parsing Errors. File: "common/government_reforms/ZZZ_enhanced_converter_reforms_feudal.txt", Error: [0]: Unknown trigger type. Key: legacy_equivalent: legacy_equivalent, near line: 166 [1]: Failed to create trigger: prussian_monarchy_legacy, near line: 166 Last good read: has_unlocked_government_reform_tooltip={ [persistent.cpp:88]: Parsing Errors. File: "common/government_reforms/ZZZ_enhanced_converter_reforms_feudal.txt", Error: [0]: Unknown trigger type. Key: modifiers: modifiers, near line: 168 [1]: Failed to create trigger: }, near line: 176 Last good read: has_unlocked_government_reform_tooltip={ [persistent.cpp:88]: Parsing Errors. File: "common/government_reforms/ZZZ_enhanced_converter_reforms_feudal.txt", Error: [0]: Unknown trigger type. Key: prussian_monarchy_base: prussian_monarchy_base, near line: 198 [1]: Failed to create trigger: }, near line: 284 Last good read: has_unlocked_government_reform_tooltip={ [persistent.cpp:88]: Parsing Errors. File: "common/government_reforms/ZZZ_enhanced_converter_reforms_republic.txt", Error: [0]: Unknown trigger type. Key: has_unlocked_government_reform_tooltip: has_unlocked_government_reform_tooltip, near line: 311 [1]: Failed to create trigger: }, near line: 313 Last good read: have_had_reform=prussian_theocratic_reform [persistent.cpp:88]: Parsing Errors. File: "common/government_reforms/ZZZ_enhanced_converter_reforms_republic.txt", Error: [0]: Unknown trigger type. Key: valid_for_nation_designer: valid_for_nation_designer, near line: 316 [1]: Failed to create trigger: yes, near line: 316 Last good read: has_unlocked_government_reform_tooltip={ [persistent.cpp:88]: Parsing Errors. File: "common/government_reforms/ZZZ_enhanced_converter_reforms_republic.txt", Error: [0]: Unknown trigger type. Key: nation_designer_cost: nation_designer_cost, near line: 317 [1]: Failed to create trigger: 100, near line: 317 Last good read: has_unlocked_government_reform_tooltip={ [persistent.cpp:88]: Parsing Errors. File: "common/government_reforms/ZZZ_enhanced_converter_reforms_republic.txt", Error: [0]: Unknown trigger type. Key: legacy_equivalent: legacy_equivalent, near line: 318 [1]: Failed to create trigger: prussian_republic, near line: 318 Last good read: has_unlocked_government_reform_tooltip={ [persistent.cpp:88]: Parsing Errors. File: "common/government_reforms/ZZZ_enhanced_converter_reforms_republic.txt", Error: [0]: Unknown trigger type. Key: modifiers: modifiers, near line: 320 [1]: Failed to create trigger: }, near line: 327 Last good read: has_unlocked_government_reform_tooltip={ [persistent.cpp:88]: Parsing Errors. File: "common/government_reforms/ZZZ_enhanced_converter_reforms_theocratic.txt", Error: [0]: Unknown trigger type. Key: has_unlocked_government_reform_tooltip: has_unlocked_government_reform_tooltip, near line: 59 [1]: Failed to create trigger: }, near line: 61 Last good read: have_had_reform=prussian_theocratic_reform [persistent.cpp:88]: Parsing Errors. File: "common/government_reforms/ZZZ_enhanced_converter_reforms_theocratic.txt", Error: [0]: Unknown trigger type. Key: valid_for_nation_designer: valid_for_nation_designer, near line: 64 [1]: Failed to create trigger: yes, near line: 64 Last good read: has_unlocked_government_reform_tooltip={ [persistent.cpp:88]: Parsing Errors. File: "common/government_reforms/ZZZ_enhanced_converter_reforms_theocratic.txt", Error: [0]: Unknown trigger type. Key: nation_designer_cost: nation_designer_cost, near line: 65 [1]: Failed to create trigger: 100, near line: 65 Last good read: has_unlocked_government_reform_tooltip={ [persistent.cpp:88]: Parsing Errors. File: "common/government_reforms/ZZZ_enhanced_converter_reforms_theocratic.txt", Error: [0]: Unknown trigger type. Key: modifiers: modifiers, near line: 67 [1]: Failed to create trigger: }, near line: 75 Last good read: has_unlocked_government_reform_tooltip={ [estate_privileges.cpp:568]: Estate privilege estate_church_clerical_ministers is unused [estate_privileges.cpp:568]: Estate privilege estate_dhimmi_administrative_privileges is unused [estate_privileges.cpp:568]: Estate privilege estate_dhimmi_millet_system is unused [estate_privileges.cpp:568]: Estate privilege estate_dhimmi_development_of_communities is unused [estate_privileges.cpp:568]: Estate privilege estate_dhimmi_grant_trading_privileges is unused [estate_privileges.cpp:568]: Estate privilege estate_dhimmi_dhimmi_education is unused [estate_privileges.cpp:568]: Estate privilege estate_dhimmi_promote_dhimmi_nobility is unused [estate_privileges.cpp:568]: Estate privilege estate_dhimmi_protected_communities is unused [estate_privileges.cpp:568]: Estate privilege estate_dhimmi_contribution_demand is unused [modifier.cpp:1101]: Unknown modifier. Type: "yearly_tribal_allegiance", File: "common/custom_ideas/05_leviathan_custom_ideas.txt", Line: "143" [countrydatabase.cpp:269]: ALH has less than 10 random leader names [countrydatabase.cpp:269]: BTS has less than 10 random leader names [countrydatabase.cpp:269]: CHE has less than 10 random leader names [countrydatabase.cpp:269]: CHY has less than 10 random leader names [countrydatabase.cpp:269]: GHD has less than 10 random leader names [countrydatabase.cpp:269]: KOK has less than 10 random leader names [countrydatabase.cpp:269]: ORM has less than 10 random leader names [countrydatabase.cpp:269]: PEG has less than 10 random leader names [countrydatabase.cpp:269]: PTG has less than 10 random leader names [countrydatabase.cpp:269]: SHO has less than 10 random leader names [countrydatabase.cpp:269]: TPA has less than 10 random leader names [countrydatabase.cpp:269]: TPQ has less than 10 random leader names [countrydatabase.cpp:269]: Z00 has less than 10 random leader names [countrydatabase.cpp:272]: Z00 has less than 10 random ship names [countrydatabase.cpp:269]: Z01 has less than 10 random leader names [countrydatabase.cpp:272]: Z01 has less than 10 random ship names [countrydatabase.cpp:269]: Z02 has less than 10 random leader names [countrydatabase.cpp:272]: Z02 has less than 10 random ship names [countrydatabase.cpp:269]: Z03 has less than 10 random leader names [countrydatabase.cpp:272]: Z03 has less than 10 random ship names [countrydatabase.cpp:269]: Z04 has less than 10 random leader names [countrydatabase.cpp:272]: Z04 has less than 10 random ship names [countrydatabase.cpp:269]: Z05 has less than 10 random leader names [countrydatabase.cpp:272]: Z05 has less than 10 random ship names [countrydatabase.cpp:269]: Z06 has less than 10 random leader names [countrydatabase.cpp:272]: Z06 has less than 10 random ship names [countrydatabase.cpp:269]: Z07 has less than 10 random leader names [countrydatabase.cpp:272]: Z07 has less than 10 random ship names [countrydatabase.cpp:269]: Z08 has less than 10 random leader names [countrydatabase.cpp:272]: Z08 has less than 10 random ship names [countrydatabase.cpp:269]: Z09 has less than 10 random leader names [countrydatabase.cpp:272]: Z09 has less than 10 random ship names [countrydatabase.cpp:269]: Z0A has less than 10 random leader names [countrydatabase.cpp:272]: Z0A has less than 10 random ship names [countrydatabase.cpp:269]: Z0B has less than 10 random leader names [countrydatabase.cpp:272]: Z0B has less than 10 random ship names [countrydatabase.cpp:269]: Z0C has less than 10 random leader names [countrydatabase.cpp:272]: Z0C has less than 10 random ship names [countrydatabase.cpp:269]: Z0D has less than 10 random leader names [countrydatabase.cpp:272]: Z0D has less than 10 random ship names [countrydatabase.cpp:269]: Z0E has less than 10 random leader names [countrydatabase.cpp:272]: Z0E has less than 10 random ship names [countrydatabase.cpp:269]: Z0F has less than 10 random leader names [countrydatabase.cpp:272]: Z0F has less than 10 random ship names [countrydatabase.cpp:269]: Z0G has less than 10 random leader names [countrydatabase.cpp:272]: Z0G has less than 10 random ship names [countrydatabase.cpp:269]: Z0H has less than 10 random leader names [countrydatabase.cpp:272]: Z0H has less than 10 random ship names [countrydatabase.cpp:269]: Z0I has less than 10 random leader names [countrydatabase.cpp:272]: Z0I has less than 10 random ship names [countrydatabase.cpp:269]: Z0J has less than 10 random leader names [countrydatabase.cpp:272]: Z0J has less than 10 random ship names [countrydatabase.cpp:269]: Z0K has less than 10 random leader names [countrydatabase.cpp:272]: Z0K has less than 10 random ship names [countrydatabase.cpp:269]: Z0L has less than 10 random leader names [countrydatabase.cpp:272]: Z0L has less than 10 random ship names [countrydatabase.cpp:269]: Z0M has less than 10 random leader names [countrydatabase.cpp:272]: Z0M has less than 10 random ship names [countrydatabase.cpp:269]: Z0N has less than 10 random leader names [countrydatabase.cpp:272]: Z0N has less than 10 random ship names [countrydatabase.cpp:269]: Z0O has less than 10 random leader names [countrydatabase.cpp:272]: Z0O has less than 10 random ship names [countrydatabase.cpp:269]: Z0P has less than 10 random leader names [countrydatabase.cpp:272]: Z0P has less than 10 random ship names [countrydatabase.cpp:269]: Z0Q has less than 10 random leader names [countrydatabase.cpp:272]: Z0Q has less than 10 random ship names [countrydatabase.cpp:269]: Z0R has less than 10 random leader names [countrydatabase.cpp:272]: Z0R has less than 10 random ship names [countrydatabase.cpp:269]: Z0S has less than 10 random leader names [countrydatabase.cpp:272]: Z0S has less than 10 random ship names [countrydatabase.cpp:269]: Z0T has less than 10 random leader names [countrydatabase.cpp:272]: Z0T has less than 10 random ship names [countrydatabase.cpp:269]: Z0U has less than 10 random leader names [countrydatabase.cpp:272]: Z0U has less than 10 random ship names [countrydatabase.cpp:269]: Z0V has less than 10 random leader names [countrydatabase.cpp:272]: Z0V has less than 10 random ship names [countrydatabase.cpp:269]: Z0W has less than 10 random leader names [countrydatabase.cpp:272]: Z0W has less than 10 random ship names [countrydatabase.cpp:269]: Z0X has less than 10 random leader names [countrydatabase.cpp:272]: Z0X has less than 10 random ship names [countrydatabase.cpp:269]: Z0Y has less than 10 random leader names [countrydatabase.cpp:272]: Z0Y has less than 10 random ship names [countrydatabase.cpp:269]: Z0Z has less than 10 random leader names [countrydatabase.cpp:272]: Z0Z has less than 10 random ship names [countrydatabase.cpp:269]: Z10 has less than 10 random leader names [countrydatabase.cpp:272]: Z10 has less than 10 random ship names [countrydatabase.cpp:269]: Z11 has less than 10 random leader names [countrydatabase.cpp:272]: Z11 has less than 10 random ship names [countrydatabase.cpp:269]: Z12 has less than 10 random leader names [countrydatabase.cpp:272]: Z12 has less than 10 random ship names [countrydatabase.cpp:269]: Z13 has less than 10 random leader names [countrydatabase.cpp:272]: Z13 has less than 10 random ship names [countrydatabase.cpp:269]: Z14 has less than 10 random leader names [countrydatabase.cpp:272]: Z14 has less than 10 random ship names [countrydatabase.cpp:269]: Z15 has less than 10 random leader names [countrydatabase.cpp:272]: Z15 has less than 10 random ship names [countrydatabase.cpp:269]: Z16 has less than 10 random leader names [countrydatabase.cpp:272]: Z16 has less than 10 random ship names [countrydatabase.cpp:269]: Z17 has less than 10 random leader names [countrydatabase.cpp:272]: Z17 has less than 10 random ship names [countrydatabase.cpp:269]: Z18 has less than 10 random leader names [countrydatabase.cpp:272]: Z18 has less than 10 random ship names [countrydatabase.cpp:269]: Z19 has less than 10 random leader names [countrydatabase.cpp:272]: Z19 has less than 10 random ship names [countrydatabase.cpp:269]: Z1A has less than 10 random leader names [countrydatabase.cpp:272]: Z1A has less than 10 random ship names [countrydatabase.cpp:269]: Z1B has less than 10 random leader names [countrydatabase.cpp:272]: Z1B has less than 10 random ship names [countrydatabase.cpp:269]: Z1C has less than 10 random leader names [countrydatabase.cpp:272]: Z1C has less than 10 random ship names [countrydatabase.cpp:269]: Z1D has less than 10 random leader names [countrydatabase.cpp:272]: Z1D has less than 10 random ship names [countrydatabase.cpp:269]: Z1E has less than 10 random leader names [countrydatabase.cpp:272]: Z1E has less than 10 random ship names [countrydatabase.cpp:269]: Z1F has less than 10 random leader names [countrydatabase.cpp:272]: Z1F has less than 10 random ship names [countrydatabase.cpp:269]: Z1G has less than 10 random leader names [countrydatabase.cpp:272]: Z1G has less than 10 random ship names [countrydatabase.cpp:269]: Z1H has less than 10 random leader names [countrydatabase.cpp:272]: Z1H has less than 10 random ship names [countrydatabase.cpp:269]: Z1I has less than 10 random leader names [countrydatabase.cpp:272]: Z1I has less than 10 random ship names [countrydatabase.cpp:269]: Z1J has less than 10 random leader names [countrydatabase.cpp:272]: Z1J has less than 10 random ship names [countrydatabase.cpp:269]: Z1K has less than 10 random leader names [countrydatabase.cpp:272]: Z1K has less than 10 random ship names [countrydatabase.cpp:269]: Z1L has less than 10 random leader names [countrydatabase.cpp:272]: Z1L has less than 10 random ship names [countrydatabase.cpp:269]: Z1M has less than 10 random leader names [countrydatabase.cpp:272]: Z1M has less than 10 random ship names [countrydatabase.cpp:269]: Z1N has less than 10 random leader names [countrydatabase.cpp:272]: Z1N has less than 10 random ship names [countrydatabase.cpp:269]: Z1O has less than 10 random leader names [countrydatabase.cpp:272]: Z1O has less than 10 random ship names [countrydatabase.cpp:269]: Z1P has less than 10 random leader names [countrydatabase.cpp:272]: Z1P has less than 10 random ship names [countrydatabase.cpp:269]: Z1Q has less than 10 random leader names [countrydatabase.cpp:272]: Z1Q has less than 10 random ship names [countrydatabase.cpp:269]: Z1R has less than 10 random leader names [countrydatabase.cpp:272]: Z1R has less than 10 random ship names [countrydatabase.cpp:269]: Z1S has less than 10 random leader names [countrydatabase.cpp:272]: Z1S has less than 10 random ship names [countrydatabase.cpp:269]: Z1T has less than 10 random leader names [countrydatabase.cpp:272]: Z1T has less than 10 random ship names [countrydatabase.cpp:269]: Z1U has less than 10 random leader names [countrydatabase.cpp:272]: Z1U has less than 10 random ship names [countrydatabase.cpp:269]: Z1V has less than 10 random leader names [countrydatabase.cpp:272]: Z1V has less than 10 random ship names [countrydatabase.cpp:269]: Z1W has less than 10 random leader names [countrydatabase.cpp:272]: Z1W has less than 10 random ship names [countrydatabase.cpp:269]: Z1X has less than 10 random leader names [countrydatabase.cpp:272]: Z1X has less than 10 random ship names [countrydatabase.cpp:269]: Z1Y has less than 10 random leader names [countrydatabase.cpp:272]: Z1Y has less than 10 random ship names [countrydatabase.cpp:269]: Z1Z has less than 10 random leader names [countrydatabase.cpp:272]: Z1Z has less than 10 random ship names [countrydatabase.cpp:269]: Z20 has less than 10 random leader names [countrydatabase.cpp:272]: Z20 has less than 10 random ship names [countrydatabase.cpp:269]: Z21 has less than 10 random leader names [countrydatabase.cpp:272]: Z21 has less than 10 random ship names [countrydatabase.cpp:269]: Z22 has less than 10 random leader names [countrydatabase.cpp:272]: Z22 has less than 10 random ship names [countrydatabase.cpp:269]: Z23 has less than 10 random leader names [countrydatabase.cpp:272]: Z23 has less than 10 random ship names [countrydatabase.cpp:269]: Z24 has less than 10 random leader names [countrydatabase.cpp:272]: Z24 has less than 10 random ship names [countrydatabase.cpp:269]: Z25 has less than 10 random leader names [countrydatabase.cpp:272]: Z25 has less than 10 random ship names [countrydatabase.cpp:269]: Z26 has less than 10 random leader names [countrydatabase.cpp:272]: Z26 has less than 10 random ship names [countrydatabase.cpp:269]: Z27 has less than 10 random leader names [countrydatabase.cpp:272]: Z27 has less than 10 random ship names [countrydatabase.cpp:269]: Z28 has less than 10 random leader names [countrydatabase.cpp:272]: Z28 has less than 10 random ship names [countrydatabase.cpp:269]: Z29 has less than 10 random leader names [countrydatabase.cpp:272]: Z29 has less than 10 random ship names [countrydatabase.cpp:269]: Z2A has less than 10 random leader names [countrydatabase.cpp:272]: Z2A has less than 10 random ship names [countrydatabase.cpp:269]: Z2B has less than 10 random leader names [countrydatabase.cpp:272]: Z2B has less than 10 random ship names [countrydatabase.cpp:269]: Z2C has less than 10 random leader names [countrydatabase.cpp:272]: Z2C has less than 10 random ship names [countrydatabase.cpp:269]: Z2D has less than 10 random leader names [countrydatabase.cpp:272]: Z2D has less than 10 random ship names [countrydatabase.cpp:269]: Z2E has less than 10 random leader names [countrydatabase.cpp:272]: Z2E has less than 10 random ship names [countrydatabase.cpp:269]: Z2F has less than 10 random leader names [countrydatabase.cpp:272]: Z2F has less than 10 random ship names [countrydatabase.cpp:269]: Z2G has less than 10 random leader names [countrydatabase.cpp:272]: Z2G has less than 10 random ship names [countrydatabase.cpp:269]: Z2H has less than 10 random leader names [countrydatabase.cpp:272]: Z2H has less than 10 random ship names [countrydatabase.cpp:269]: Z2I has less than 10 random leader names [countrydatabase.cpp:272]: Z2I has less than 10 random ship names [countrydatabase.cpp:269]: Z2J has less than 10 random leader names [countrydatabase.cpp:272]: Z2J has less than 10 random ship names [countrydatabase.cpp:269]: Z2K has less than 10 random leader names [countrydatabase.cpp:272]: Z2K has less than 10 random ship names [countrydatabase.cpp:269]: Z2L has less than 10 random leader names [countrydatabase.cpp:272]: Z2L has less than 10 random ship names [countrydatabase.cpp:269]: Z2M has less than 10 random leader names [countrydatabase.cpp:272]: Z2M has less than 10 random ship names [countrydatabase.cpp:269]: Z2N has less than 10 random leader names [countrydatabase.cpp:272]: Z2N has less than 10 random ship names [countrydatabase.cpp:269]: Z2O has less than 10 random leader names [countrydatabase.cpp:272]: Z2O has less than 10 random ship names [countrydatabase.cpp:269]: Z2P has less than 10 random leader names [countrydatabase.cpp:272]: Z2P has less than 10 random ship names [countrydatabase.cpp:269]: Z2Q has less than 10 random leader names [countrydatabase.cpp:272]: Z2Q has less than 10 random ship names [countrydatabase.cpp:269]: Z2R has less than 10 random leader names [countrydatabase.cpp:272]: Z2R has less than 10 random ship names [countrydatabase.cpp:269]: Z2S has less than 10 random leader names [countrydatabase.cpp:272]: Z2S has less than 10 random ship names [countrydatabase.cpp:269]: Z2T has less than 10 random leader names [countrydatabase.cpp:272]: Z2T has less than 10 random ship names [countrydatabase.cpp:269]: Z2U has less than 10 random leader names [countrydatabase.cpp:272]: Z2U has less than 10 random ship names [countrydatabase.cpp:269]: Z2V has less than 10 random leader names [countrydatabase.cpp:272]: Z2V has less than 10 random ship names [countrydatabase.cpp:269]: Z2W has less than 10 random leader names [countrydatabase.cpp:272]: Z2W has less than 10 random ship names [countrydatabase.cpp:269]: Z2X has less than 10 random leader names [countrydatabase.cpp:272]: Z2X has less than 10 random ship names [countrydatabase.cpp:269]: Z2Y has less than 10 random leader names [countrydatabase.cpp:272]: Z2Y has less than 10 random ship names [countrydatabase.cpp:269]: Z2Z has less than 10 random leader names [countrydatabase.cpp:272]: Z2Z has less than 10 random ship names [countrydatabase.cpp:269]: Z30 has less than 10 random leader names [countrydatabase.cpp:272]: Z30 has less than 10 random ship names [countrydatabase.cpp:269]: Z31 has less than 10 random leader names [countrydatabase.cpp:272]: Z31 has less than 10 random ship names [countrydatabase.cpp:269]: Z32 has less than 10 random leader names [countrydatabase.cpp:272]: Z32 has less than 10 random ship names [countrydatabase.cpp:269]: Z33 has less than 10 random leader names [countrydatabase.cpp:272]: Z33 has less than 10 random ship names [countrydatabase.cpp:269]: Z34 has less than 10 random leader names [countrydatabase.cpp:272]: Z34 has less than 10 random ship names [countrydatabase.cpp:269]: Z35 has less than 10 random leader names [countrydatabase.cpp:272]: Z35 has less than 10 random ship names [countrydatabase.cpp:269]: Z36 has less than 10 random leader names [countrydatabase.cpp:272]: Z36 has less than 10 random ship names [countrydatabase.cpp:269]: Z37 has less than 10 random leader names [countrydatabase.cpp:272]: Z37 has less than 10 random ship names [countrydatabase.cpp:269]: Z38 has less than 10 random leader names [countrydatabase.cpp:272]: Z38 has less than 10 random ship names [countrydatabase.cpp:269]: Z39 has less than 10 random leader names [countrydatabase.cpp:272]: Z39 has less than 10 random ship names [countrydatabase.cpp:269]: Z3A has less than 10 random leader names [countrydatabase.cpp:272]: Z3A has less than 10 random ship names [countrydatabase.cpp:269]: Z3B has less than 10 random leader names [countrydatabase.cpp:272]: Z3B has less than 10 random ship names [countrydatabase.cpp:269]: Z3C has less than 10 random leader names [countrydatabase.cpp:272]: Z3C has less than 10 random ship names [countrydatabase.cpp:269]: Z3D has less than 10 random leader names [countrydatabase.cpp:272]: Z3D has less than 10 random ship names [countrydatabase.cpp:269]: Z3E has less than 10 random leader names [countrydatabase.cpp:272]: Z3E has less than 10 random ship names [countrydatabase.cpp:269]: Z3F has less than 10 random leader names [countrydatabase.cpp:272]: Z3F has less than 10 random ship names [countrydatabase.cpp:269]: Z3G has less than 10 random leader names [countrydatabase.cpp:272]: Z3G has less than 10 random ship names [countrydatabase.cpp:269]: Z3H has less than 10 random leader names [countrydatabase.cpp:272]: Z3H has less than 10 random ship names [countrydatabase.cpp:269]: Z3I has less than 10 random leader names [countrydatabase.cpp:272]: Z3I has less than 10 random ship names [countrydatabase.cpp:269]: Z3J has less than 10 random leader names [countrydatabase.cpp:272]: Z3J has less than 10 random ship names [countrydatabase.cpp:269]: Z3K has less than 10 random leader names [countrydatabase.cpp:272]: Z3K has less than 10 random ship names [countrydatabase.cpp:269]: Z3L has less than 10 random leader names [countrydatabase.cpp:272]: Z3L has less than 10 random ship names [countrydatabase.cpp:269]: Z3M has less than 10 random leader names [countrydatabase.cpp:272]: Z3M has less than 10 random ship names [countrydatabase.cpp:269]: Z3N has less than 10 random leader names [countrydatabase.cpp:272]: Z3N has less than 10 random ship names [countrydatabase.cpp:269]: Z3O has less than 10 random leader names [countrydatabase.cpp:272]: Z3O has less than 10 random ship names [countrydatabase.cpp:269]: Z3P has less than 10 random leader names [countrydatabase.cpp:272]: Z3P has less than 10 random ship names [countrydatabase.cpp:269]: Z3Q has less than 10 random leader names [countrydatabase.cpp:272]: Z3Q has less than 10 random ship names [countrydatabase.cpp:269]: Z3R has less than 10 random leader names [countrydatabase.cpp:272]: Z3R has less than 10 random ship names [countrydatabase.cpp:269]: Z3S has less than 10 random leader names [countrydatabase.cpp:272]: Z3S has less than 10 random ship names [countrydatabase.cpp:269]: Z3T has less than 10 random leader names [countrydatabase.cpp:272]: Z3T has less than 10 random ship names [countrydatabase.cpp:269]: Z3U has less than 10 random leader names [countrydatabase.cpp:272]: Z3U has less than 10 random ship names [countrydatabase.cpp:269]: Z3V has less than 10 random leader names [countrydatabase.cpp:272]: Z3V has less than 10 random ship names [countrydatabase.cpp:269]: Z3W has less than 10 random leader names [countrydatabase.cpp:272]: Z3W has less than 10 random ship names [countrydatabase.cpp:269]: Z3X has less than 10 random leader names [countrydatabase.cpp:272]: Z3X has less than 10 random ship names [countrydatabase.cpp:269]: Z3Y has less than 10 random leader names [countrydatabase.cpp:272]: Z3Y has less than 10 random ship names [countrydatabase.cpp:269]: Z3Z has less than 10 random leader names [countrydatabase.cpp:272]: Z3Z has less than 10 random ship names [countrydatabase.cpp:269]: Z40 has less than 10 random leader names [countrydatabase.cpp:272]: Z40 has less than 10 random ship names [countrydatabase.cpp:269]: Z41 has less than 10 random leader names [countrydatabase.cpp:272]: Z41 has less than 10 random ship names [countrydatabase.cpp:269]: Z42 has less than 10 random leader names [countrydatabase.cpp:272]: Z42 has less than 10 random ship names [countrydatabase.cpp:269]: Z43 has less than 10 random leader names [countrydatabase.cpp:272]: Z43 has less than 10 random ship names [countrydatabase.cpp:269]: Z44 has less than 10 random leader names [countrydatabase.cpp:272]: Z44 has less than 10 random ship names [countrydatabase.cpp:269]: Z45 has less than 10 random leader names [countrydatabase.cpp:272]: Z45 has less than 10 random ship names [countrydatabase.cpp:269]: Z46 has less than 10 random leader names [countrydatabase.cpp:272]: Z46 has less than 10 random ship names [countrydatabase.cpp:269]: Z47 has less than 10 random leader names [countrydatabase.cpp:272]: Z47 has less than 10 random ship names [countrydatabase.cpp:269]: Z48 has less than 10 random leader names [countrydatabase.cpp:272]: Z48 has less than 10 random ship names [countrydatabase.cpp:269]: Z49 has less than 10 random leader names [countrydatabase.cpp:272]: Z49 has less than 10 random ship names [countrydatabase.cpp:269]: Z4A has less than 10 random leader names [countrydatabase.cpp:272]: Z4A has less than 10 random ship names [countrydatabase.cpp:269]: Z4B has less than 10 random leader names [countrydatabase.cpp:272]: Z4B has less than 10 random ship names [countrydatabase.cpp:269]: Z4C has less than 10 random leader names [countrydatabase.cpp:272]: Z4C has less than 10 random ship names [countrydatabase.cpp:269]: Z4D has less than 10 random leader names [countrydatabase.cpp:272]: Z4D has less than 10 random ship names [countrydatabase.cpp:269]: Z4E has less than 10 random leader names [countrydatabase.cpp:272]: Z4E has less than 10 random ship names [countrydatabase.cpp:269]: Z4F has less than 10 random leader names [countrydatabase.cpp:272]: Z4F has less than 10 random ship names [countrydatabase.cpp:269]: Z4G has less than 10 random leader names [countrydatabase.cpp:272]: Z4G has less than 10 random ship names [countrydatabase.cpp:269]: Z4H has less than 10 random leader names [countrydatabase.cpp:272]: Z4H has less than 10 random ship names [countrydatabase.cpp:269]: Z4I has less than 10 random leader names [countrydatabase.cpp:272]: Z4I has less than 10 random ship names [countrydatabase.cpp:269]: Z4J has less than 10 random leader names [countrydatabase.cpp:272]: Z4J has less than 10 random ship names [countrydatabase.cpp:269]: Z4K has less than 10 random leader names [countrydatabase.cpp:272]: Z4K has less than 10 random ship names [countrydatabase.cpp:269]: Z4L has less than 10 random leader names [countrydatabase.cpp:272]: Z4L has less than 10 random ship names [countrydatabase.cpp:269]: Z4M has less than 10 random leader names [countrydatabase.cpp:272]: Z4M has less than 10 random ship names [countrydatabase.cpp:269]: Z4N has less than 10 random leader names [countrydatabase.cpp:272]: Z4N has less than 10 random ship names [countrydatabase.cpp:269]: Z4O has less than 10 random leader names [countrydatabase.cpp:272]: Z4O has less than 10 random ship names [countrydatabase.cpp:269]: Z4P has less than 10 random leader names [countrydatabase.cpp:272]: Z4P has less than 10 random ship names [countrydatabase.cpp:269]: Z4Q has less than 10 random leader names [countrydatabase.cpp:272]: Z4Q has less than 10 random ship names [countrydatabase.cpp:269]: Z4R has less than 10 random leader names [countrydatabase.cpp:272]: Z4R has less than 10 random ship names [countrydatabase.cpp:269]: Z4S has less than 10 random leader names [countrydatabase.cpp:272]: Z4S has less than 10 random ship names [countrydatabase.cpp:269]: Z4T has less than 10 random leader names [countrydatabase.cpp:272]: Z4T has less than 10 random ship names [countrydatabase.cpp:269]: Z4U has less than 10 random leader names [countrydatabase.cpp:272]: Z4U has less than 10 random ship names [countrydatabase.cpp:269]: Z4V has less than 10 random leader names [countrydatabase.cpp:272]: Z4V has less than 10 random ship names [countrydatabase.cpp:269]: Z4W has less than 10 random leader names [countrydatabase.cpp:272]: Z4W has less than 10 random ship names [countrydatabase.cpp:269]: Z4X has less than 10 random leader names [countrydatabase.cpp:272]: Z4X has less than 10 random ship names [countrydatabase.cpp:269]: Z4Y has less than 10 random leader names [countrydatabase.cpp:272]: Z4Y has less than 10 random ship names [countrydatabase.cpp:272]: JOM has less than 10 random ship names [countrydatabase.cpp:272]: HAH has less than 10 random ship names [countrydatabase.cpp:272]: TRL has less than 10 random ship names [countrydatabase.cpp:272]: ADD has less than 10 random ship names [countrydatabase.cpp:272]: BEK has less than 10 random ship names [countrydatabase.cpp:266]: AGK has no monarch names [countrydatabase.cpp:269]: AGK has less than 10 random leader names [countrydatabase.cpp:272]: AGK has less than 10 random ship names [countrydatabase.cpp:266]: ATL has no monarch names [countrydatabase.cpp:269]: ATL has less than 10 random leader names [countrydatabase.cpp:272]: ATL has less than 10 random ship names [countrydatabase.cpp:266]: BBY has no monarch names [countrydatabase.cpp:269]: BBY has less than 10 random leader names [countrydatabase.cpp:272]: BBY has less than 10 random ship names [countrydatabase.cpp:266]: BJA has no monarch names [countrydatabase.cpp:269]: BJA has less than 10 random leader names [countrydatabase.cpp:272]: BJA has less than 10 random ship names [countrydatabase.cpp:266]: BMY has no monarch names [countrydatabase.cpp:269]: BMY has less than 10 random leader names [countrydatabase.cpp:272]: BMY has less than 10 random ship names [countrydatabase.cpp:266]: BMB has no monarch names [countrydatabase.cpp:269]: BMB has less than 10 random leader names [countrydatabase.cpp:272]: BMB has less than 10 random ship names [countrydatabase.cpp:266]: DLA has no monarch names [countrydatabase.cpp:269]: DLA has less than 10 random leader names [countrydatabase.cpp:272]: DLA has less than 10 random ship names [countrydatabase.cpp:269]: ESX has less than 10 random leader names [countrydatabase.cpp:272]: ESX has less than 10 random ship names [countrydatabase.cpp:266]: ETL has no monarch names [countrydatabase.cpp:269]: ETL has less than 10 random leader names [countrydatabase.cpp:272]: ETL has less than 10 random ship names [countrydatabase.cpp:266]: KEM has no monarch names [countrydatabase.cpp:269]: KEM has less than 10 random leader names [countrydatabase.cpp:272]: KEM has less than 10 random ship names [countrydatabase.cpp:266]: KLL has no monarch names [countrydatabase.cpp:269]: KLL has less than 10 random leader names [countrydatabase.cpp:272]: KLL has less than 10 random ship names [countrydatabase.cpp:266]: KWF has no monarch names [countrydatabase.cpp:269]: KWF has less than 10 random leader names [countrydatabase.cpp:272]: KWF has less than 10 random ship names [countrydatabase.cpp:266]: KNY has no monarch names [countrydatabase.cpp:269]: KNY has less than 10 random leader names [countrydatabase.cpp:272]: KNY has less than 10 random ship names [countrydatabase.cpp:266]: MKT has no monarch names [countrydatabase.cpp:269]: MKT has less than 10 random leader names [countrydatabase.cpp:272]: MKT has less than 10 random ship names [countrydatabase.cpp:266]: MOT has no monarch names [countrydatabase.cpp:269]: MOT has less than 10 random leader names [countrydatabase.cpp:272]: MOT has less than 10 random ship names [countrydatabase.cpp:269]: MRC has less than 10 random leader names [countrydatabase.cpp:272]: MRC has less than 10 random ship names [countrydatabase.cpp:266]: OGZ has no monarch names [countrydatabase.cpp:269]: OGZ has less than 10 random leader names [countrydatabase.cpp:272]: OGZ has less than 10 random ship names [countrydatabase.cpp:266]: OSR has no monarch names [countrydatabase.cpp:269]: OSR has less than 10 random leader names [countrydatabase.cpp:272]: OSR has less than 10 random ship names [countrydatabase.cpp:266]: PAY has no monarch names [countrydatabase.cpp:269]: PAY has less than 10 random leader names [countrydatabase.cpp:272]: PAY has less than 10 random ship names [countrydatabase.cpp:266]: PHN has no monarch names [countrydatabase.cpp:269]: PHN has less than 10 random leader names [countrydatabase.cpp:272]: PHN has less than 10 random ship names [countrydatabase.cpp:266]: PRA has no monarch names [countrydatabase.cpp:269]: PRA has less than 10 random leader names [countrydatabase.cpp:272]: PRA has less than 10 random ship names [countrydatabase.cpp:266]: SCN has no monarch names [countrydatabase.cpp:269]: SCN has less than 10 random leader names [countrydatabase.cpp:272]: SCN has less than 10 random ship names [countrydatabase.cpp:266]: SKH has no monarch names [countrydatabase.cpp:269]: SKH has less than 10 random leader names [countrydatabase.cpp:272]: SKH has less than 10 random ship names [countrydatabase.cpp:266]: SPR has no monarch names [countrydatabase.cpp:269]: SPR has less than 10 random leader names [countrydatabase.cpp:272]: SPR has less than 10 random ship names [countrydatabase.cpp:269]: TUV has less than 10 random leader names [countrydatabase.cpp:272]: TUV has less than 10 random ship names [countrydatabase.cpp:266]: UBO has no monarch names [countrydatabase.cpp:269]: UBO has less than 10 random leader names [countrydatabase.cpp:272]: UBO has less than 10 random ship names [countrydatabase.cpp:266]: UHE has no monarch names [countrydatabase.cpp:269]: UHE has less than 10 random leader names [countrydatabase.cpp:272]: UHE has less than 10 random ship names [countrydatabase.cpp:266]: ULK has no monarch names [countrydatabase.cpp:269]: ULK has less than 10 random leader names [countrydatabase.cpp:272]: ULK has less than 10 random ship names [countrydatabase.cpp:266]: VPS has no monarch names [countrydatabase.cpp:269]: VPS has less than 10 random leader names [countrydatabase.cpp:272]: VPS has less than 10 random ship names [countrydatabase.cpp:266]: WGA has no monarch names [countrydatabase.cpp:269]: WGA has less than 10 random leader names [countrydatabase.cpp:272]: WGA has less than 10 random ship names [countrydatabase.cpp:266]: WPG has no monarch names [countrydatabase.cpp:269]: WPG has less than 10 random leader names [countrydatabase.cpp:272]: WPG has less than 10 random ship names [countrydatabase.cpp:269]: WSX has less than 10 random leader names [countrydatabase.cpp:272]: WSX has less than 10 random ship names [countrydatabase.cpp:269]: AFR has less than 10 random leader names [countrydatabase.cpp:266]: CVS has no monarch names [persistent.cpp:88]: Parsing Errors. File: "common/rebel_types/99_rebel_converted_elamite_faith-from-.txt", Error: [0]: Unknown trigger type. Key: =: =, near line: 168 [1]: Failed to create trigger: }, near line: 168 Last good read: religion_group=NOT [persistent.cpp:88]: Parsing Errors. File: "common/rebel_types/99_rebel_converted_hattian_faith-from-.txt", Error: [0]: Unknown trigger type. Key: =: =, near line: 168 [1]: Failed to create trigger: }, near line: 168 Last good read: religion_group=NOT [provincehistory.cpp:906]: Unknown countrytag SSQ for add-core in 4876 - Scahentowanen [event.cpp:370]: Failed to create CID for event, id already exists. ID:religious_events.16 [event.cpp:370]: Failed to create CID for event, id already exists. ID:religious_events.18 [event.cpp:370]: Failed to create CID for event, id already exists. ID:religious_events.19 [event.cpp:370]: Failed to create CID for event, id already exists. ID:religious_events.21 [event.cpp:370]: Failed to create CID for event, id already exists. ID:religious_events.22 [event.cpp:370]: Failed to create CID for event, id already exists. ID:religious_events.23 [gfx_texture_loader.cpp:409]: Failed to load image 'gfx/flags/COD.tga': Color Maps are not currently supported in TGA images. [diplomacy.cpp:310]: Deleting historic relation remove at new game initialization. Type: dependency, First: AJU, Second: MDI, StartDate: 1444.01.01, EndDate: 1615.01.01 [diplomacy.cpp:310]: Deleting historic relation remove at new game initialization. Type: dependency, First: ETH, Second: DAM, StartDate: 1444.01.01, EndDate: 1670.01.01 [diplomacy.cpp:310]: Deleting historic relation remove at new game initialization. Type: dependency, First: ETH, Second: HDY, StartDate: 1444.01.01, EndDate: 1534.01.01 [mission.cpp:353]: Non-generic mission series northeast overlapping with ha_sunset_group_two [mission.cpp:353]: Non-generic mission series southeast overlapping with ha_sunset_group_two [mission.cpp:353]: Non-generic mission series plains_natives_missions overlapping with ha_sunset_group_two [mission.cpp:353]: Non-generic mission series plains_natives_missions overlapping with ha_sunset_group_two [mission.cpp:353]: Non-generic mission series southeast overlapping with ha_sunset_group_two [mission.cpp:353]: Non-generic mission series southeast overlapping with ha_sunset_group_two [mission.cpp:353]: Non-generic mission series southeast overlapping with ha_sunset_group_two [mission.cpp:353]: Non-generic mission series plains_natives_missions overlapping with ha_sunset_group_two [mission.cpp:353]: Non-generic mission series plains_natives_missions overlapping with ha_sunset_group_two [mission.cpp:353]: Non-generic mission series southeast overlapping with ha_sunset_group_two [mission.cpp:353]: Non-generic mission series ck_eu_zoroastrian_missions_1 overlapping with kok_persia_culture_mission_slot_1 [mission.cpp:353]: Non-generic mission series northeast overlapping with ha_sunset_group_two [mission.cpp:353]: Non-generic mission series northeast overlapping with ha_sunset_group_two [mission.cpp:353]: Non-generic mission series northeast overlapping with ha_sunset_group_two [mission.cpp:353]: Non-generic mission series northeast overlapping with ha_sunset_group_two [mission.cpp:353]: Non-generic mission series iroquoians_2 overlapping with ha_sunset_group [mission.cpp:353]: Non-generic mission series northeast overlapping with ha_sunset_group_two [mission.cpp:353]: Non-generic mission series northeast overlapping with ha_sunset_group_two [mission.cpp:353]: Non-generic mission series plains_natives_missions overlapping with ha_sunset_group_two [mission.cpp:353]: Non-generic mission series northeast overlapping with ha_sunset_group_two [mission.cpp:353]: Non-generic mission series northeast overlapping with ha_sunset_group_two [mission.cpp:353]: Non-generic mission series northeast overlapping with ha_sunset_group_two [mission.cpp:353]: Non-generic mission series navajo_2 overlapping with ha_sunset_group [mission.cpp:353]: Non-generic mission series southwest overlapping with ha_sunset_group_two [mission.cpp:353]: Non-generic mission series northeast overlapping with ha_sunset_group_two [mission.cpp:353]: Non-generic mission series northeast overlapping with ha_sunset_group_two [mission.cpp:353]: Non-generic mission series northeast overlapping with ha_sunset_group_two [mission.cpp:353]: Non-generic mission series plains_natives_missions overlapping with ha_sunset_group_two [mission.cpp:353]: Non-generic mission series northeast overlapping with ha_sunset_group_two [mission.cpp:353]: Non-generic mission series northeast overlapping with ha_sunset_group_two [mission.cpp:353]: Non-generic mission series northeast overlapping with ha_sunset_group_two [mission.cpp:353]: Non-generic mission series powhatan_2 overlapping with ha_sunset_group [mission.cpp:353]: Non-generic mission series northeast overlapping with ha_sunset_group_two [mission.cpp:353]: Non-generic mission series pueblo_2 overlapping with ha_sunset_group [mission.cpp:353]: Non-generic mission series southwest overlapping with ha_sunset_group_two [mission.cpp:353]: Non-generic mission series northeast overlapping with ha_sunset_group_two [mission.cpp:353]: Non-generic mission series plains_natives_missions overlapping with ha_sunset_group_two [mission.cpp:353]: Non-generic mission series plains_natives_missions overlapping with ha_sunset_group_two [mission.cpp:353]: Non-generic mission series iroquoians_2 overlapping with ha_sunset_group [mission.cpp:353]: Non-generic mission series northeast overlapping with ha_sunset_group_two [mission.cpp:353]: Non-generic mission series northeast overlapping with ha_sunset_group_two [mission.cpp:353]: Non-generic mission series northeast overlapping with ha_sunset_group_two [mission.cpp:353]: Non-generic mission series northeast overlapping with ha_sunset_group_two [mission.cpp:353]: Non-generic mission series plains_natives_missions overlapping with ha_sunset_group_two [fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Icon 'detach_damaged_button' in window 'actual'. [fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing TextBox 'detach_damaged_button' in window 'actual'. [fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing InstantTextBox 'detach_damaged_button' in window 'actual'. [fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Icon 'detach_damaged_button' in window 'actual'. [fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing TextBox 'detach_damaged_button' in window 'actual'. [fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing InstantTextBox 'detach_damaged_button' in window 'actual'. [fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Icon 'unitstrength_ship' in window 'actual'. [fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing TextBox 'unitstrength_ship' in window 'actual'. [fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unitstrength_ship' in window 'actual'. [fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Icon 'unitstrength_ship' in window 'actual'. [fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing TextBox 'unitstrength_ship' in window 'actual'. [fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'. [fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Icon 'unitstrength_land' in window 'actual'. [fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing TextBox 'unitstrength_land' in window 'actual'. [fixedwindow.cpp:2962]: interface/macrobuild_mapicons.gui: Missing InstantTextBox 'duration' in window 'big'. [fixedwindow.cpp:2962]: interface/macrobuild_mapicons.gui: Missing InstantTextBox 'duration' in window 'big'. [fixedwindow.cpp:2962]: interface/macrobuild_mapicons.gui: Missing InstantTextBox 'duration' in window 'big'. [fixedwindow.cpp:2962]: interface/macrobuild_mapicons.gui: Missing InstantTextBox 'duration' in window 'big'. [fixedwindow.cpp:2962]: interface/macrobuild_mapicons.gui: Missing InstantTextBox 'duration' in window 'big'. [fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'. [effectimplementation.cpp:26060]: Failed to add government power for AZT (blood_gathering_mechanic: blood) [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [fixedwindow.cpp:2962]: interface/eu3dialog.gui: Missing Button 'popup' in window 'FabricateClaimDialog'. [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [effectimplementation.cpp:11087]: Script error! Script Object Token: "add_opinion", Context: "army_professionalism_events.3.a", Error: Trying to set opinion against itself [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'. [fixedwindow.cpp:2962]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'. [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [fixedwindow.cpp:2962]: interface/provinceview.gui: Missing Icon 'remove_parliament' in window 'top_section_window'. [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [fixedwindow.cpp:2962]: interface/name_heir_message.gui: Missing InstantTextBox 'Line3' in window 'NameHeirDialog'. [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [effectimplementation.cpp:26060]: Failed to add government power for AZT (blood_gathering_mechanic: blood) [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [fixedwindow.cpp:2962]: interface/hre.gui: Missing InstantTextBox 'name' in window 'hre_reform_entry_emperor'. [fixedwindow.cpp:2962]: interface/hre.gui: Missing InstantTextBox 'name' in window 'hre_reform_entry_emperor'. [fixedwindow.cpp:2962]: interface/hre.gui: Missing InstantTextBox 'name' in window 'hre_reform_entry_emperor'. [fixedwindow.cpp:2962]: interface/hre.gui: Missing InstantTextBox 'name' in window 'hre_reform_entry_emperor'. [fixedwindow.cpp:2962]: interface/hre.gui: Missing InstantTextBox 'name' in window 'hre_reform_entry_emperor'. [fixedwindow.cpp:2962]: interface/hre.gui: Missing InstantTextBox 'name' in window 'hre_reform_entry_emperor'. [fixedwindow.cpp:2962]: interface/hre.gui: Missing InstantTextBox 'name' in window 'hre_reform_entry_emperor'. [fixedwindow.cpp:2962]: interface/hre.gui: Missing InstantTextBox 'name' in window 'hre_reform_entry_emperor'. [fixedwindow.cpp:2962]: interface/hre.gui: Missing InstantTextBox 'name' in window 'hre_reform_entry_emperor'. [fixedwindow.cpp:2962]: interface/hre.gui: Missing InstantTextBox 'name' in window 'hre_reform_entry_emperor'. [fixedwindow.cpp:2962]: interface/hre.gui: Missing InstantTextBox 'name' in window 'hre_reform_entry_emperor'. [fixedwindow.cpp:2962]: interface/hre.gui: Missing InstantTextBox 'name' in window 'hre_reform_entry_emperor'. [fixedwindow.cpp:2962]: interface/hre.gui: Missing InstantTextBox 'name' in window 'hre_reform_entry_emperor'. [fixedwindow.cpp:2962]: interface/hre.gui: Missing InstantTextBox 'name' in window 'hre_reform_entry_emperor'. [fixedwindow.cpp:2962]: interface/hre.gui: Missing InstantTextBox 'name' in window 'hre_reform_entry_emperor'. [fixedwindow.cpp:2962]: interface/hre.gui: Missing InstantTextBox 'name' in window 'hre_reform_entry_emperor'. [fixedwindow.cpp:2962]: interface/hre.gui: Missing InstantTextBox 'name' in window 'hre_reform_entry_emperor'. [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid() [triggerimplementation.cpp:27226]: Script error! Script Object Token: "economic_ideas", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()