[21:39:54][pdx_msgrdk_user.cpp:1013]: PdxMsGrdkUser::OnSigninSuccess, xuid = 1105310944
[21:39:55][pdx_ugc.cpp:42]: No UGC backend available for current platform.
[21:40:32][pdxasset.cpp:414]: File does not exist: gfx/models/portraits/attachments/female_clothes/secular/crusades/western/war_nobility_01/female_clothes_secular_crusades_western_war_nobility_01_bs_breast_size_max.mesh while appending to 
[21:40:32][pdxmeshtype.cpp:947]: Blend shape: gfx/models/portraits/attachments/female_clothes/secular/crusades/western/war_nobility_01/female_clothes_secular_crusades_western_war_nobility_01_bs_breast_size_max.mesh has fewer meshes than its base object: gfx/models/portraits/attachments/female_clothes/secular/crusades/western/war_nobility_01/female_clothes_secular_crusades_western_war_nobility_01.mesh
[21:40:53][pdx_achievements_msgrdk.cpp:193]: CMsgrdkAchievementContext::CreateAchievement - achievement not found: mother_of_us_all_achievement
[21:41:01][pdx_pops_wrapper.cpp:979]: [POPS Wrapper] Failed to retrieve profile: profile-does-not-exists
[21:41:04][gfx_dx11_shaderstate.cpp:57]: D3D error (C:\jenkins\workspace\titus\cw\clausewitz\pdx_gfx2\DX11\gfx_dx11_shaderstate.cpp:57): hr returned: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.


[21:41:04][gfx_dx11_master_context.cpp:669]: Failed creating shader
[21:41:04][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader
[21:41:04][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[21:41:04][pdx_terrain.cpp:714]: Failed creating terrain effect 'PdxTerrain' (gfx/FX/pdxterrain.shader)
[21:41:04][gfx_dx11_texture.cpp:131]: D3D error (C:\jenkins\workspace\titus\cw\clausewitz\pdx_gfx2\DX11\gfx_dx11_texture.cpp:131): hr returned: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.


[21:41:04][gfx_dx11_master_context.cpp:478]: Failed creating texture
[21:41:04][gfx_dx11_master_context.cpp:669]: Failed creating shader
[21:41:04][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShaderSkirt
[21:41:04][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[21:41:04][pdx_terrain.cpp:721]: Failed creating terrain skirt effect 'PdxTerrainSkirt' (gfx/FX/pdxterrain.shader)
[21:41:04][gfx_dx11_pixelbuffer.cpp:178]: D3D error (C:\jenkins\workspace\titus\cw\clausewitz\pdx_gfx2\DX11\gfx_dx11_pixelbuffer.cpp:178): hr returned: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.


[21:41:04][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[21:41:04][gfx_dx11_master_context.cpp:669]: Failed creating shader
[21:41:04][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader
[21:41:04][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[21:41:04][pdx_terrain.cpp:714]: Failed creating terrain effect 'PdxTerrainFlat' (gfx/FX/pdxterrain.shader)
[21:41:04][gfx_dx11_master_context.cpp:669]: Failed creating shader
[21:41:04][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShaderSkirt
[21:41:04][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[21:41:04][pdx_terrain.cpp:721]: Failed creating terrain skirt effect 'PdxTerrainFlatSkirt' (gfx/FX/pdxterrain.shader)
[21:41:04][gfx_dx11_master_context.cpp:669]: Failed creating shader
[21:41:04][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader
[21:41:04][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[21:41:04][pdx_terrain.cpp:714]: Failed creating terrain effect 'PdxTerrain' (gfx/FX/pdxterrain.shader)
[21:41:04][gfx_dx11_master_context.cpp:669]: Failed creating shader
[21:41:04][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShaderSkirt
[21:41:04][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[21:41:04][pdx_terrain.cpp:721]: Failed creating terrain skirt effect 'PdxTerrainSkirt' (gfx/FX/pdxterrain.shader)
[21:41:04][gfx_dx11_master_context.cpp:669]: Failed creating shader
[21:41:04][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader
[21:41:04][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[21:41:04][pdx_terrain.cpp:714]: Failed creating terrain effect 'PdxTerrain' (gfx/FX/pdxterrain.shader)
[21:41:04][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[21:41:04][pdx_terrain.cpp:528]: Failed to load textures
[21:41:04][gfx_dx11_base_buffer.cpp:62]: D3D error (C:\jenkins\workspace\titus\cw\clausewitz\pdx_gfx2\DX11\gfx_dx11_base_buffer.cpp:62): hr returned: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.


[21:41:04][gfx_dx11_master_context.cpp:395]: Failed creating vertex buffer
[21:41:04][gfx_dx11_master_context.cpp:407]: Failed creating index buffer
[21:41:04][gfx_dx11_master_context.cpp:395]: Failed creating vertex buffer
[21:41:04][gfx_dx11_master_context.cpp:407]: Failed creating index buffer
[21:41:04][gfx_dx11_master_context.cpp:419]: Failed creating constant buffer
[21:41:04][gfx_dx11_master_context.cpp:419]: Failed creating constant buffer
[21:41:04][gfx_dx11_master_context.cpp:669]: Failed creating shader
[21:41:04][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShaderSkirt
[21:41:04][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[21:41:04][pdx_terrain.cpp:721]: Failed creating terrain skirt effect 'PdxTerrainSkirt' (gfx/FX/pdxterrain.shader)
[21:41:04][gfx_dx11_master_context.cpp:669]: Failed creating shader
[21:41:04][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader
[21:41:04][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[21:41:04][pdx_terrain.cpp:714]: Failed creating terrain effect 'PdxTerrainFlat' (gfx/FX/pdxterrain.shader)
[21:41:05][gfx_dx11_master_context.cpp:669]: Failed creating shader
[21:41:05][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShaderSkirt
[21:41:05][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[21:41:05][pdx_terrain.cpp:721]: Failed creating terrain skirt effect 'PdxTerrainFlatSkirt' (gfx/FX/pdxterrain.shader)
[21:41:05][gfx_dx11_master_context.cpp:669]: Failed creating shader
[21:41:05][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader
[21:41:05][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[21:41:05][pdx_terrain.cpp:714]: Failed creating terrain effect 'PdxTerrain' (gfx/FX/pdxterrain.shader)
[21:41:05][gfx_dx11_master_context.cpp:669]: Failed creating shader
[21:41:05][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShaderSkirt
[21:41:05][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[21:41:05][pdx_terrain.cpp:721]: Failed creating terrain skirt effect 'PdxTerrainSkirt' (gfx/FX/pdxterrain.shader)
[21:41:05][gfx_dx11_master_context.cpp:669]: Failed creating shader
[21:41:05][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for JominiWaterVertexShader
[21:41:05][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[21:41:05][jomini_water.cpp:127]: Failed creating water effect 'water' (gfx/FX/pdxwater.shader)
[21:41:05][gfx_dx11_master_context.cpp:669]: Failed creating shader
[21:41:05][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader
[21:41:05][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[21:41:05][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[21:41:05][gfx_dx11_master_context.cpp:669]: Failed creating shader
[21:41:05][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader
[21:41:05][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[21:41:05][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[21:41:05][gfx_dx11_master_context.cpp:669]: Failed creating shader
[21:41:05][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader
[21:41:05][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[21:41:05][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[21:41:05][gfx_dx11_master_context.cpp:669]: Failed creating shader
[21:41:05][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader
[21:41:05][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[21:41:05][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[21:41:05][gfx_dx11_master_context.cpp:669]: Failed creating shader
[21:41:05][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader
[21:41:05][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[21:41:05][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[21:41:05][gfx_dx11_master_context.cpp:669]: Failed creating shader
[21:41:05][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader
[21:41:05][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[21:41:05][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[21:41:05][gfx_dx11_master_context.cpp:669]: Failed creating shader
[21:41:05][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader
[21:41:05][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[21:41:05][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[21:41:05][gfx_dx11_master_context.cpp:669]: Failed creating shader
[21:41:05][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader
[21:41:05][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[21:41:05][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[21:41:05][gfx_dx11_master_context.cpp:669]: Failed creating shader
[21:41:05][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader
[21:41:05][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[21:41:05][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[21:41:05][gfx_dx11_master_context.cpp:669]: Failed creating shader
[21:41:05][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader
[21:41:05][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[21:41:05][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[21:41:05][gfx_dx11_master_context.cpp:669]: Failed creating shader
[21:41:05][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader
[21:41:05][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[21:41:05][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[21:41:05][gfx_dx11_master_context.cpp:669]: Failed creating shader
[21:41:05][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader
[21:41:05][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[21:41:05][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[21:41:05][gfx_dx11_master_context.cpp:669]: Failed creating shader
[21:41:05][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader
[21:41:05][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[21:41:05][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[21:41:05][gfx_dx11_master_context.cpp:669]: Failed creating shader
[21:41:05][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader
[21:41:05][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[21:41:06][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[21:41:06][gfx_dx11_master_context.cpp:669]: Failed creating shader
[21:41:06][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader
[21:41:06][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[21:41:06][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[21:41:06][gfx_dx11_master_context.cpp:669]: Failed creating shader
[21:41:06][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader
[21:41:06][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[21:41:06][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[21:41:06][gfx_dx11_master_context.cpp:669]: Failed creating shader
[21:41:06][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader
[21:41:06][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[21:41:06][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[21:41:06][gfx_dx11_master_context.cpp:669]: Failed creating shader
[21:41:06][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader
[21:41:06][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[21:41:06][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[21:41:06][gfx_dx11_master_context.cpp:669]: Failed creating shader
[21:41:06][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader
[21:41:06][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[21:41:06][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[21:41:06][gfx_dx11_master_context.cpp:669]: Failed creating shader
[21:41:06][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader
[21:41:06][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[21:41:06][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[21:41:06][gfx_dx11_master_context.cpp:669]: Failed creating shader
[21:41:06][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader
[21:41:06][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[21:41:06][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[21:41:06][gfx_dx11_master_context.cpp:669]: Failed creating shader
[21:41:06][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader
[21:41:06][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[21:41:06][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[21:41:06][gfx_dx11_master_context.cpp:669]: Failed creating shader
[21:41:06][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader
[21:41:06][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[21:41:06][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[21:41:06][gfx_dx11_master_context.cpp:669]: Failed creating shader
[21:41:06][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader
[21:41:06][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[21:41:06][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[21:41:06][gfx_dx11_master_context.cpp:669]: Failed creating shader
[21:41:06][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader
[21:41:06][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[21:41:06][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[21:41:06][gfx_dx11_master_context.cpp:669]: Failed creating shader
[21:41:06][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader
[21:41:06][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[21:41:06][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[21:41:06][gfx_dx11_master_context.cpp:669]: Failed creating shader
[21:41:06][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader
[21:41:06][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[21:41:06][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[21:41:06][gfx_dx11_master_context.cpp:669]: Failed creating shader
[21:41:06][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader
[21:41:06][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[21:41:06][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[21:41:06][gfx_dx11_master_context.cpp:669]: Failed creating shader
[21:41:06][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader
[21:41:06][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[21:41:06][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[21:41:06][gfx_dx11_master_context.cpp:669]: Failed creating shader
[21:41:06][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader
[21:41:06][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[21:41:06][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[21:41:06][gfx_dx11_master_context.cpp:669]: Failed creating shader
[21:41:06][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader
[21:41:06][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[21:41:06][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[21:41:06][gfx_dx11_master_context.cpp:669]: Failed creating shader
[21:41:06][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader
[21:41:06][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[21:41:06][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[21:41:06][gfx_dx11_master_context.cpp:419]: Failed creating constant buffer
[21:41:06][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[21:41:06][gfx_dx11_master_context.cpp:669]: Failed creating shader
[21:41:06][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_surroundmap
[21:41:06][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[21:41:06][gfx_dx11_master_context.cpp:669]: Failed creating shader
[21:41:06][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_surroundmap
[21:41:06][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[21:41:06][gfx_dx11_master_context.cpp:669]: Failed creating shader
[21:41:06][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_surroundmap
[21:41:06][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[21:41:06][gfx_dx11_master_context.cpp:419]: Failed creating constant buffer
[21:41:06][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[21:41:06][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[21:41:07][gfx_dx11_master_context.cpp:669]: Failed creating shader
[21:41:07][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShaderFullscreen
[21:41:07][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[21:41:07][gfx_dx11_master_context.cpp:669]: Failed creating shader
[21:41:07][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShaderFullscreen
[21:41:07][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[21:41:07][gfx_dx11_master_context.cpp:669]: Failed creating shader
[21:41:07][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShaderFullscreen
[21:41:07][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[21:41:07][gfx_dx11_master_context.cpp:669]: Failed creating shader
[21:41:07][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShaderFullscreen
[21:41:07][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[21:41:07][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[21:41:07][gfx_dx11_swapchain.cpp:197]: D3D error (C:\jenkins\workspace\titus\cw\clausewitz\pdx_gfx2\DX11\gfx_dx11_swapchain.cpp:197): DeviceRemoveReason returned: The GPU will not respond to more commands, most likely because of an invalid command passed by the calling application.