[10:52:09][pdx_pops_wrapper.cpp:979]: [POPS Wrapper] Failed to retrieve profile: Not authorized
[10:52:28][gfx_dx11_swapchain.cpp:197]: D3D error (D:\jenkins\workspace\titus-steam\cw\clausewitz\pdx_gfx2\DX11\gfx_dx11_swapchain.cpp:197): DeviceRemoveReason returned: The GPU will not respond to more commands, most likely because of an invalid command passed by the calling application.


[10:52:29][gfx_dx11_shaderstate.cpp:57]: D3D error (D:\jenkins\workspace\titus-steam\cw\clausewitz\pdx_gfx2\DX11\gfx_dx11_shaderstate.cpp:57): hr returned: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.


[10:52:29][gfx_dx11_master_context.cpp:669]: Failed creating shader
[10:52:29][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for JominiWaterVertexShader
[10:52:29][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[10:52:29][jomini_water.cpp:127]: Failed creating water effect 'water' (gfx/FX/pdxwater.shader)
[10:52:29][gfx_dx11_master_context.cpp:669]: Failed creating shader
[10:52:29][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader
[10:52:29][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[10:52:30][gfx_dx11_pixelbuffer.cpp:178]: D3D error (D:\jenkins\workspace\titus-steam\cw\clausewitz\pdx_gfx2\DX11\gfx_dx11_pixelbuffer.cpp:178): hr returned: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.


[10:52:30][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[10:52:30][gfx_dx11_master_context.cpp:669]: Failed creating shader
[10:52:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader
[10:52:30][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[10:52:30][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[10:52:30][gfx_dx11_master_context.cpp:669]: Failed creating shader
[10:52:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader
[10:52:30][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[10:52:30][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[10:52:30][gfx_dx11_master_context.cpp:669]: Failed creating shader
[10:52:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader
[10:52:30][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[10:52:30][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[10:52:30][gfx_dx11_master_context.cpp:669]: Failed creating shader
[10:52:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader
[10:52:30][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[10:52:31][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[10:52:31][gfx_dx11_master_context.cpp:669]: Failed creating shader
[10:52:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader
[10:52:31][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[10:52:31][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[10:52:31][gfx_dx11_master_context.cpp:669]: Failed creating shader
[10:52:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader
[10:52:31][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[10:52:31][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[10:52:31][gfx_dx11_master_context.cpp:669]: Failed creating shader
[10:52:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader
[10:52:31][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[10:52:31][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[10:52:31][gfx_dx11_master_context.cpp:669]: Failed creating shader
[10:52:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader
[10:52:31][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[10:52:31][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[10:52:31][gfx_dx11_master_context.cpp:669]: Failed creating shader
[10:52:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader
[10:52:31][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[10:52:32][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[10:52:32][gfx_dx11_master_context.cpp:669]: Failed creating shader
[10:52:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader
[10:52:32][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[10:52:32][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[10:52:32][gfx_dx11_master_context.cpp:669]: Failed creating shader
[10:52:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader
[10:52:32][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[10:52:32][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[10:52:32][gfx_dx11_master_context.cpp:669]: Failed creating shader
[10:52:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader
[10:52:32][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[10:52:32][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[10:52:32][gfx_dx11_master_context.cpp:669]: Failed creating shader
[10:52:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader
[10:52:32][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[10:52:32][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[10:52:32][gfx_dx11_master_context.cpp:669]: Failed creating shader
[10:52:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader
[10:52:32][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[10:52:32][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[10:52:32][gfx_dx11_master_context.cpp:669]: Failed creating shader
[10:52:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader
[10:52:32][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[10:52:32][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[10:52:32][gfx_dx11_master_context.cpp:669]: Failed creating shader
[10:52:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader
[10:52:32][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[10:52:32][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[10:52:32][gfx_dx11_master_context.cpp:669]: Failed creating shader
[10:52:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader
[10:52:32][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[10:52:33][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[10:52:33][gfx_dx11_master_context.cpp:669]: Failed creating shader
[10:52:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader
[10:52:33][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[10:52:33][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[10:52:33][gfx_dx11_master_context.cpp:669]: Failed creating shader
[10:52:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader
[10:52:33][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[10:52:33][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[10:52:33][gfx_dx11_master_context.cpp:669]: Failed creating shader
[10:52:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader
[10:52:33][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[10:52:33][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[10:52:33][gfx_dx11_master_context.cpp:669]: Failed creating shader
[10:52:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader
[10:52:33][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[10:52:33][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[10:52:33][gfx_dx11_master_context.cpp:669]: Failed creating shader
[10:52:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader
[10:52:33][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[10:52:34][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[10:52:34][gfx_dx11_master_context.cpp:669]: Failed creating shader
[10:52:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader
[10:52:34][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[10:52:34][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[10:52:34][gfx_dx11_master_context.cpp:669]: Failed creating shader
[10:52:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader
[10:52:34][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[10:52:34][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[10:52:34][gfx_dx11_master_context.cpp:669]: Failed creating shader
[10:52:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader
[10:52:34][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[10:52:34][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[10:52:34][gfx_dx11_master_context.cpp:669]: Failed creating shader
[10:52:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader
[10:52:34][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[10:52:34][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[10:52:35][gfx_dx11_master_context.cpp:669]: Failed creating shader
[10:52:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader
[10:52:35][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[10:52:35][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[10:52:35][gfx_dx11_master_context.cpp:669]: Failed creating shader
[10:52:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader
[10:52:35][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[10:52:35][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[10:52:35][gfx_dx11_master_context.cpp:669]: Failed creating shader
[10:52:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader
[10:52:35][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[10:52:35][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[10:52:35][gfx_dx11_master_context.cpp:669]: Failed creating shader
[10:52:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader
[10:52:35][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[10:52:35][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[10:52:35][gfx_dx11_master_context.cpp:669]: Failed creating shader
[10:52:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader
[10:52:35][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[10:52:35][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[10:52:35][gfx_dx11_base_buffer.cpp:62]: D3D error (D:\jenkins\workspace\titus-steam\cw\clausewitz\pdx_gfx2\DX11\gfx_dx11_base_buffer.cpp:62): hr returned: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.


[10:52:35][gfx_dx11_master_context.cpp:419]: Failed creating constant buffer
[10:52:36][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[10:52:37][gfx_dx11_master_context.cpp:669]: Failed creating shader
[10:52:37][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_surroundmap
[10:52:37][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[10:52:38][gfx_dx11_master_context.cpp:669]: Failed creating shader
[10:52:38][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_surroundmap
[10:52:38][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[10:52:38][gfx_dx11_master_context.cpp:669]: Failed creating shader
[10:52:38][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_surroundmap
[10:52:38][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[10:52:38][gfx_dx11_master_context.cpp:419]: Failed creating constant buffer
[10:52:38][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[10:52:39][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[10:52:40][gfx_dx11_master_context.cpp:669]: Failed creating shader
[10:52:40][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShaderFullscreen
[10:52:40][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[10:52:40][gfx_dx11_master_context.cpp:669]: Failed creating shader
[10:52:40][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShaderFullscreen
[10:52:40][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[10:52:40][gfx_dx11_master_context.cpp:669]: Failed creating shader
[10:52:40][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShaderFullscreen
[10:52:40][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[10:52:41][gfx_dx11_master_context.cpp:669]: Failed creating shader
[10:52:41][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShaderFullscreen
[10:52:41][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[10:52:41][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[10:52:41][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[10:52:41][pdx_terrain.cpp:528]: Failed to load textures
[10:52:41][gfx_dx11_master_context.cpp:395]: Failed creating vertex buffer
[10:52:41][gfx_dx11_master_context.cpp:407]: Failed creating index buffer
[10:52:41][gfx_dx11_master_context.cpp:395]: Failed creating vertex buffer
[10:52:41][gfx_dx11_master_context.cpp:407]: Failed creating index buffer
[10:52:41][gfx_dx11_master_context.cpp:419]: Failed creating constant buffer
[10:52:41][gfx_dx11_master_context.cpp:419]: Failed creating constant buffer