[23:34:55][gfx_dx11_rendertarget.cpp:119]: D3D error (D:\jenkins\workspace\titus-steam\cw\clausewitz\pdx_gfx2\DX11\gfx_dx11_rendertarget.cpp:119): hr returned: L’instance de périphérique GPU a été suspendue. Utilisez GetDeviceRemovedReason pour déterminer l’action appropriée.


[23:34:55][gfx_dx11_master_context.cpp:460]: Failed creating rendertarget
[23:34:55][gfx_dx11_swapchain.cpp:197]: D3D error (D:\jenkins\workspace\titus-steam\cw\clausewitz\pdx_gfx2\DX11\gfx_dx11_swapchain.cpp:197): DeviceRemoveReason returned: Le GPU ne répondra à aucune autre commande, probablement en raison d’une commande non valide passée par l’application appelante.


[23:34:55][gfx_dx11_texture.cpp:131]: D3D error (D:\jenkins\workspace\titus-steam\cw\clausewitz\pdx_gfx2\DX11\gfx_dx11_texture.cpp:131): hr returned: L’instance de périphérique GPU a été suspendue. Utilisez GetDeviceRemovedReason pour déterminer l’action appropriée.


[23:34:55][gfx_dx11_master_context.cpp:478]: Failed creating texture
[23:34:55][gfx_dx11_pixelbuffer.cpp:178]: D3D error (D:\jenkins\workspace\titus-steam\cw\clausewitz\pdx_gfx2\DX11\gfx_dx11_pixelbuffer.cpp:178): hr returned: L’instance de périphérique GPU a été suspendue. Utilisez GetDeviceRemovedReason pour déterminer l’action appropriée.


[23:34:55][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[23:34:55][gfx_dx11_texture.cpp:131]: D3D error (D:\jenkins\workspace\titus-steam\cw\clausewitz\pdx_gfx2\DX11\gfx_dx11_texture.cpp:131): hr returned: L’instance de périphérique GPU a été suspendue. Utilisez GetDeviceRemovedReason pour déterminer l’action appropriée.


[23:34:55][gfx_dx11_master_context.cpp:478]: Failed creating texture
[23:34:55][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[23:34:55][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[23:34:55][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[23:34:55][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[23:34:55][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[23:34:55][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[23:34:55][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[23:34:55][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[23:34:55][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[23:34:55][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[23:34:55][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[23:34:55][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[23:34:55][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[23:34:55][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[23:34:55][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[23:34:55][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[23:34:55][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[23:34:56][gfx_dx11_shaderstate.cpp:57]: D3D error (D:\jenkins\workspace\titus-steam\cw\clausewitz\pdx_gfx2\DX11\gfx_dx11_shaderstate.cpp:57): hr returned: L’instance de périphérique GPU a été suspendue. Utilisez GetDeviceRemovedReason pour déterminer l’action appropriée.


[23:34:56][gfx_dx11_master_context.cpp:669]: Failed creating shader
[23:34:56][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for PixelShaderWar
[23:34:56][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[23:34:56][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[23:34:56][gfx_dx11_master_context.cpp:669]: Failed creating shader
[23:34:56][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for PixelShaderWar
[23:34:56][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[23:34:56][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[23:34:56][gfx_dx11_master_context.cpp:669]: Failed creating shader
[23:34:56][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for PixelShaderWar
[23:34:56][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[23:34:56][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[23:34:56][gfx_dx11_master_context.cpp:669]: Failed creating shader
[23:34:56][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for PixelShaderWar
[23:34:56][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[23:34:56][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[23:34:56][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[23:34:56][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[23:34:56][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[23:34:56][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[23:34:56][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[23:34:56][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[23:34:56][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[23:34:56][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[23:34:56][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[23:34:56][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[23:34:56][gfx_dx11_base_buffer.cpp:62]: D3D error (D:\jenkins\workspace\titus-steam\cw\clausewitz\pdx_gfx2\DX11\gfx_dx11_base_buffer.cpp:62): hr returned: L’instance de périphérique GPU a été suspendue. Utilisez GetDeviceRemovedReason pour déterminer l’action appropriée.


[23:34:56][gfx_dx11_master_context.cpp:419]: Failed creating constant buffer
[23:34:56][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[23:34:56][gfx_dx11_master_context.cpp:669]: Failed creating shader
[23:34:56][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_surroundmap
[23:34:56][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[23:34:56][gfx_dx11_master_context.cpp:669]: Failed creating shader
[23:34:56][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_surroundmap
[23:34:56][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[23:34:56][gfx_dx11_master_context.cpp:669]: Failed creating shader
[23:34:56][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_surroundmap
[23:34:56][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[23:34:56][gfx_dx11_master_context.cpp:419]: Failed creating constant buffer
[23:34:56][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer