[14:41:27][gfx_dx11_texture.cpp:131]: D3D error: hr returned: La instancia de dispositivo de GPU se ha suspendido. Use GetDeviceRemovedReason para averiguar cuál es la acción adecuada. [14:41:27][gfx_dx11_texture.cpp:131]: D3D error: hr returned: La instancia de dispositivo de GPU se ha suspendido. Use GetDeviceRemovedReason para averiguar cuál es la acción adecuada. [14:41:27][pdx_assert.cpp:566]: Assertion failed: hr returned: La instancia de dispositivo de GPU se ha suspendido. Use GetDeviceRemovedReason para averiguar cuál es la acción adecuada. [14:41:27][gfx_dx11_master_context.cpp:504]: Failed creating texture [14:41:27][gfx_dx11_master_context.cpp:504]: Failed creating texture [14:41:27][gfx_dx11_pixelbuffer.cpp:177]: D3D error: hr returned: La instancia de dispositivo de GPU se ha suspendido. Use GetDeviceRemovedReason para averiguar cuál es la acción adecuada. [14:41:27][gfx_dx11_pixelbuffer.cpp:177]: D3D error: hr returned: La instancia de dispositivo de GPU se ha suspendido. Use GetDeviceRemovedReason para averiguar cuál es la acción adecuada. [14:41:27][pdx_assert.cpp:566]: Assertion failed: hr returned: La instancia de dispositivo de GPU se ha suspendido. Use GetDeviceRemovedReason para averiguar cuál es la acción adecuada. [14:41:27][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:27][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:27][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:27][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:27][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:27][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:27][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:27][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:27][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:27][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:27][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:27][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:27][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:27][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:27][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:27][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:27][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:27][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:27][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:27][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:27][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:27][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:27][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:27][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:27][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:27][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:27][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:27][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:27][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:27][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:27][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:27][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:27][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:27][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:27][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:27][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:27][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:27][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:27][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:27][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:27][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:27][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:27][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:27][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:27][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:27][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:27][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:27][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:27][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:27][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:27][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:27][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:27][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:27][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:27][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:27][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:27][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:27][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:27][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:27][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:27][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:27][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:27][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:27][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:27][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:27][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:27][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:27][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_blendstate.cpp:60]: D3D error: hr returned: La instancia de dispositivo de GPU se ha suspendido. Use GetDeviceRemovedReason para averiguar cuál es la acción adecuada. [14:41:28][pdx_assert.cpp:566]: Assertion failed: hr returned: La instancia de dispositivo de GPU se ha suspendido. Use GetDeviceRemovedReason para averiguar cuál es la acción adecuada. [14:41:28][gfx_dx11_master_context.cpp:581]: Failed creating blend state [14:41:28][gfx_effect.cpp:158]: Undefined blend state 'PreMultipliedAlpha' in effect 'gfx/FX/pdxgui_default.shader' (PdxGuiPreMultipliedAlpha) [14:41:28][gfx_dx11_master_context.cpp:581]: Failed creating blend state [14:41:28][gfx_effect.cpp:158]: Undefined blend state 'PreMultipliedAlpha' in effect 'gfx/FX/pdxgui_default.shader' (PdxGuiPreMultipliedAlpha) [14:41:28][gfx_dx11_master_context.cpp:581]: Failed creating blend state [14:41:28][gfx_effect.cpp:158]: Undefined blend state 'PreMultipliedAlpha' in effect 'gfx/FX/pdxgui_default.shader' (PdxGuiPreMultipliedAlpha) [14:41:28][gfx_dx11_master_context.cpp:581]: Failed creating blend state [14:41:28][gfx_effect.cpp:158]: Undefined blend state 'PreMultipliedAlpha' in effect 'gfx/FX/pdxgui_default.shader' (PdxGuiPreMultipliedAlphaDisabled) [14:41:28][gfx_dx11_master_context.cpp:581]: Failed creating blend state [14:41:28][gfx_effect.cpp:158]: Undefined blend state 'PreMultipliedAlpha' in effect 'gfx/FX/pdxgui_default.shader' (PdxGuiPreMultipliedAlphaDisabled) [14:41:28][gfx_dx11_master_context.cpp:581]: Failed creating blend state [14:41:28][gfx_effect.cpp:158]: Undefined blend state 'PreMultipliedAlpha' in effect 'gfx/FX/pdxgui_default.shader' (PdxGuiPreMultipliedAlphaDisabled) [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_shaderstate.cpp:57]: D3D error: hr returned: La instancia de dispositivo de GPU se ha suspendido. Use GetDeviceRemovedReason para averiguar cuál es la acción adecuada. [14:41:28][pdx_assert.cpp:566]: Assertion failed: hr returned: La instancia de dispositivo de GPU se ha suspendido. Use GetDeviceRemovedReason para averiguar cuál es la acción adecuada. [14:41:28][pdx_assert.cpp:566]: Assertion failed: Failed creating shader [14:41:28][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:28][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader [14:41:28][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:28][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:28][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader [14:41:28][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:28][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:28][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader [14:41:28][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:28][pdx_gui_effect.cpp:146]: Failed creating default effect 'gfx/FX/pdxgui_transparent_greyscale.shader:PdxGuiDefault' for gui [14:41:28][pdx_gui_effect.cpp:151]: Failed creating sprite effect 'gfx/FX/pdxgui_transparent_greyscale.shader:PdxGuiDefault' for gui [14:41:28][pdx_gui_effect.cpp:156]: Failed creating frame blend effect 'gfx/FX/pdxgui_transparent_greyscale.shader:PdxGuiDefault' for gui [14:41:28][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:28][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader [14:41:28][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:28][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:28][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader [14:41:28][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:28][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:28][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader [14:41:28][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:28][pdx_gui_effect.cpp:146]: Failed creating default effect 'gfx/FX/pdxgui_transparent_greyscale.shader:PdxGuiDefaultDisabled' for gui [14:41:28][pdx_gui_effect.cpp:151]: Failed creating sprite effect 'gfx/FX/pdxgui_transparent_greyscale.shader:PdxGuiDefaultDisabled' for gui [14:41:28][pdx_gui_effect.cpp:156]: Failed creating frame blend effect 'gfx/FX/pdxgui_transparent_greyscale.shader:PdxGuiDefaultDisabled' for gui [14:41:28][pdx_gui_gfxtype.cpp:27]: gui/map_editor/import_tool.gui:85 - Failed creating effects for gfxtype 'icongfx' (widget 'icon'). See previous errors for details. [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:28][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:29][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_PdxGuiLine [14:41:29][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:29][pdx_gui_gfxtype_line.cpp:34]: Failed creating effect 'gfx/FX/pdxgui_line.shader:PdxGuiLine' for gui line [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:29][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader [14:41:29][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:29][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:29][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader [14:41:29][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:29][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:29][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader [14:41:29][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:29][pdx_gui_effect.cpp:146]: Failed creating default effect 'gfx/FX/pdxgui_glow_game.shader:PdxGuiDefault' for gui [14:41:29][pdx_gui_effect.cpp:151]: Failed creating sprite effect 'gfx/FX/pdxgui_glow_game.shader:PdxGuiDefault' for gui [14:41:29][pdx_gui_effect.cpp:156]: Failed creating frame blend effect 'gfx/FX/pdxgui_glow_game.shader:PdxGuiDefault' for gui [14:41:29][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:29][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader [14:41:29][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:29][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:29][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader [14:41:29][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:29][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:29][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader [14:41:29][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:29][pdx_gui_effect.cpp:146]: Failed creating default effect 'gfx/FX/pdxgui_glow_game.shader:PdxGuiDefaultDisabled' for gui [14:41:29][pdx_gui_effect.cpp:151]: Failed creating sprite effect 'gfx/FX/pdxgui_glow_game.shader:PdxGuiDefaultDisabled' for gui [14:41:29][pdx_gui_effect.cpp:156]: Failed creating frame blend effect 'gfx/FX/pdxgui_glow_game.shader:PdxGuiDefaultDisabled' for gui [14:41:29][pdx_gui_gfxtype.cpp:27]: gui/frontend_loadview.gui:13 - Failed creating effects for gfxtype 'icongfx' (widget 'icon'). See previous errors for details. [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][pdx_gui_gfxtype.cpp:27]: gui/frontend_mainview.gui:20 - Failed creating effects for gfxtype 'icongfx' (widget 'icon'). See previous errors for details. [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][pdx_gui_gfxtype.cpp:27]: gui/frontend_mainview.gui:31 - Failed creating effects for gfxtype 'icongfx' (widget 'icon'). See previous errors for details. [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][pdx_gui_gfxtype.cpp:27]: gui/frontend_mainview.gui:40 - Failed creating effects for gfxtype 'icongfx' (widget 'icon'). See previous errors for details. [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][pdx_gui_gfxtype.cpp:27]: gui/frontend_mainview.gui:97 - Failed creating effects for gfxtype 'icongfx' (widget 'icon'). See previous errors for details. [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][pdx_gui_gfxtype.cpp:27]: gui/frontend_singleplayer.gui:12 - Failed creating effects for gfxtype 'icongfx' (widget 'icon'). See previous errors for details. [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][pdx_gui_gfxtype.cpp:27]: gui/frontend_singleplayer.gui:22 - Failed creating effects for gfxtype 'icongfx' (widget 'icon'). See previous errors for details. [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][pdx_gui_gfxtype.cpp:27]: gui/frontend_singleplayer.gui:30 - Failed creating effects for gfxtype 'icongfx' (widget 'icon'). See previous errors for details. [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][pdx_gui_gfxtype.cpp:27]: gui/frontend_singleplayer.gui:87 - Failed creating effects for gfxtype 'icongfx' (widget 'icon'). See previous errors for details. [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][pdx_gui_gfxtype.cpp:27]: gui/multiplayer_frontend.gui:9 - Failed creating effects for gfxtype 'icongfx' (widget 'icon'). See previous errors for details. [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:29][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_PdxGuiLine [14:41:29][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:29][pdx_gui_gfxtype_line.cpp:34]: Failed creating effect 'gfx/FX/pdxgui_line.shader:PdxGuiLine' for gui line [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:29][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_base_buffer.cpp:62]: D3D error: hr returned: La instancia de dispositivo de GPU se ha suspendido. Use GetDeviceRemovedReason para averiguar cuál es la acción adecuada. [14:41:30][gfx_dx11_base_buffer.cpp:62]: D3D error: hr returned: La instancia de dispositivo de GPU se ha suspendido. Use GetDeviceRemovedReason para averiguar cuál es la acción adecuada. [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][pdx_assert.cpp:566]: Assertion failed: hr returned: La instancia de dispositivo de GPU se ha suspendido. Use GetDeviceRemovedReason para averiguar cuál es la acción adecuada. [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard_14_fat2Shape] in gfx/models/portraits/attachments/male_beards/beard_14/male_beard_14_fat2.mesh [14:41:30][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_beards/beard_14/male_beard_14_fat2.mesh. [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard_16_fat2_halfShape] in gfx/models/portraits/attachments/male_beards/beard_16/male_beard_16_fat2_half.mesh [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair_opaque (in gfx/FX/portrait.shader) for mesh [|male_beard_16|male_beard_16_fat2_half|male_beard_16_cap|male_b] in gfx/models/portraits/attachments/male_beards/beard_16/male_beard_16_fat2_half.mesh [14:41:30][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_beards/beard_16/male_beard_16_fat2_half.mesh. [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][pdx_gui_gfxtype.cpp:27]: gui/multiplayer_lobby.gui:1427 - Failed creating effects for gfxtype 'icongfx' (widget 'icon'). See previous errors for details. [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [steppe_04_04|LOD_0|polySurface21|polySurface21Shape] in gfx/models/buildings/steppe/steppe_04_04.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [hellenistic_01_02|LOD_0|polySurface02|polySurface02Shape] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_01_02.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [steppe_04_04|LOD_0|polySurface70|polySurface70Shape] in gfx/models/buildings/steppe/steppe_04_04.mesh [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape28] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_01_02.mesh [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [steppe_04_04|LOD_1|polySurface21|polySurface21Shape] in gfx/models/buildings/steppe/steppe_04_04.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [hellenistic_01_02|LOD_1|polySurface02|polySurface02Shape] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_01_02.mesh [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [steppe_04_04|LOD_1|polySurface70|polySurface70Shape] in gfx/models/buildings/steppe/steppe_04_04.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [steppe_04_04|LOD_2|polySurface21|polySurface21Shape] in gfx/models/buildings/steppe/steppe_04_04.mesh [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [hellenistic_01_02|LOD_1|polySurface48|polySurfaceShape48] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_01_02.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [steppe_04_04|LOD_2|polySurface70|polySurface70Shape] in gfx/models/buildings/steppe/steppe_04_04.mesh [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [hellenistic_01_02|LOD_2|polySurface02|polySurface02Shape] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_01_02.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [hellenistic_01_02|LOD_2|polySurface48|polySurfaceShape48] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_01_02.mesh [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxmeshtype.cpp:204]: gfx/models/buildings/steppe/steppe_04_04.mesh : has fewer LOD meshes than expected! [14:41:30][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/steppe/steppe_04_04.mesh. [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxmeshtype.cpp:204]: gfx/models/buildings/hellenistic_city_buildings/hellenistic_01_02.mesh : has fewer LOD meshes than expected! [14:41:30][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/hellenistic_city_buildings/hellenistic_01_02.mesh. [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [roman_levies_light_spear_01_LOD0Shape] in gfx/models/units/ROM/roman_levies_light_spear_01.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [roman_levies_light_spear_01_LOD1Shape] in gfx/models/units/ROM/roman_levies_light_spear_01.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader standard_atlas (in gfx/FX/pdxmesh.shader) for mesh [gw_pyramid_01_topShape] in gfx/models/buildings/great_works/pyramids/pyramid_01/gw_pyramid_01_top.mesh [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [roman_levies_light_spear_01_LOD2Shape] in gfx/models/units/ROM/roman_levies_light_spear_01.mesh [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxmeshtype.cpp:204]: gfx/models/units/ROM/roman_levies_light_spear_01.mesh : has fewer LOD meshes than expected! [14:41:30][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/units/ROM/roman_levies_light_spear_01.mesh. [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment_alpha_blend (in gfx/FX/portrait.shader) for mesh [female_hair_greek_4_bandShape] in gfx/models/portraits/attachments/female_hair/greek/greek_4/female_hair_greek_4.mesh [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader standard_atlas (in gfx/FX/pdxmesh.shader) for mesh [gw_tower_01_bottomShape] in gfx/models/buildings/great_works/towers/tower_01/gw_tower_01_bottom.mesh [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [female_hair_greek_4Shape] in gfx/models/portraits/attachments/female_hair/greek/greek_4/female_hair_greek_4.mesh [14:41:30][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/female_hair/greek/greek_4/female_hair_greek_4.mesh. [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [gw_tower_01_decalShape] in gfx/models/buildings/great_works/towers/tower_01/gw_tower_01_bottom.mesh [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard_14_fat1_halfShape] in gfx/models/portraits/attachments/male_beards/beard_14/male_beard_14_fat1_half.mesh [14:41:30][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_beards/beard_14/male_beard_14_fat1_half.mesh. [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [gw_rock_squareShape] in gfx/models/buildings/great_works/towers/tower_01/gw_tower_01_bottom.mesh [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard_Shape8] in gfx/models/portraits/attachments/male_beards/beard_8/male_beard_8.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair_opaque (in gfx/FX/portrait.shader) for mesh [|male_beard_8|male_beard_8|male_beard_8_cap|male_beard_8_capSha] in gfx/models/portraits/attachments/male_beards/beard_8/male_beard_8.mesh [14:41:30][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_beards/beard_8/male_beard_8.mesh. [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [female_eyebrows_1Shape] in gfx/models/portraits/attachments/female_eyebrows/eyebrows_2/female_eyebrows_2.mesh [14:41:30][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/female_eyebrows/eyebrows_2/female_eyebrows_2.mesh. [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard1_goatee1_fat2Shape] in gfx/models/portraits/attachments/beards/beard1_goatee1/male_beard1_goatee1_fat2.mesh [14:41:30][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/beards/beard1_goatee1/male_beard1_goatee1_fat2.mesh. [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape58] in gfx/models/buildings/persian/persian_02_03.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1037Shape] in gfx/models/buildings/persian/persian_02_03.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader tree (in gfx/FX/tree.shader) for mesh [|rock_L|LOD_0|rock_L|rock_LShape] in gfx/models/mapitems/rock/rock_L.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1649Shape] in gfx/models/buildings/persian/persian_02_03.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader tree (in gfx/FX/tree.shader) for mesh [|rock_L|LOD_1|rock_L|rock_LShape] in gfx/models/mapitems/rock/rock_L.mesh [14:41:30][pdxmeshtype.cpp:204]: gfx/models/mapitems/rock/rock_L.mesh : has fewer LOD meshes than expected! [14:41:30][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/mapitems/rock/rock_L.mesh. [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape1650] in gfx/models/buildings/persian/persian_02_03.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1651Shape] in gfx/models/buildings/persian/persian_02_03.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape1652] in gfx/models/buildings/persian/persian_02_03.mesh [14:41:30][pdxmeshtype.cpp:204]: gfx/models/buildings/persian/persian_02_03.mesh : has fewer LOD meshes than expected! [14:41:30][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/persian/persian_02_03.mesh. [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard_10_fat1Shape] in gfx/models/portraits/attachments/male_beards/beard_10/male_beard_10_fat1.mesh [14:41:30][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_beards/beard_10/male_beard_10_fat1.mesh. [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_hair_germanic_2Shape] in gfx/models/portraits/attachments/male_hair/germanic/germanic_2/male_hair_germanic_2.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair_opaque (in gfx/FX/portrait.shader) for mesh [male_hair_germanic_2_capShape] in gfx/models/portraits/attachments/male_hair/germanic/germanic_2/male_hair_germanic_2.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [male_hair_germanic_2_bandsShape] in gfx/models/portraits/attachments/male_hair/germanic/germanic_2/male_hair_germanic_2.mesh [14:41:30][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_hair/germanic/germanic_2/male_hair_germanic_2.mesh. [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [greek_shield1Shape] in gfx/models/units/greek/greek_shield.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [greek_shield2Shape] in gfx/models/units/greek/greek_shield.mesh [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [greek_shield3Shape] in gfx/models/units/greek/greek_shield.mesh [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [germanic_shield_01_LOD0Shape] in gfx/models/units/germanic/germanic_shield_01.mesh [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxmeshtype.cpp:204]: gfx/models/units/greek/greek_shield.mesh : has fewer LOD meshes than expected! [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [germanic_shield_01_LOD1Shape] in gfx/models/units/germanic/germanic_shield_01.mesh [14:41:30][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/units/greek/greek_shield.mesh. [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [germanic_shield_01_LOD2Shape] in gfx/models/units/germanic/germanic_shield_01.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [scythian_sword_LOD_0Shape] in gfx/models/units/scythian/scythian_sword_01.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxmeshtype.cpp:204]: gfx/models/units/germanic/germanic_shield_01.mesh : has fewer LOD meshes than expected! [14:41:30][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/units/germanic/germanic_shield_01.mesh. [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [scythian_sword_LOD_1Shape] in gfx/models/units/scythian/scythian_sword_01.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [scythian_sword_LOD_2Shape] in gfx/models/units/scythian/scythian_sword_01.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [mauryan_helmet_01_LOD0Shape] in gfx/models/units/mauryan/mauryan_helmet_01.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxmeshtype.cpp:204]: gfx/models/units/scythian/scythian_sword_01.mesh : has fewer LOD meshes than expected! [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [mauryan_helmet_01_LOD1Shape] in gfx/models/units/mauryan/mauryan_helmet_01.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [mauryan_helmet_01_LOD2Shape] in gfx/models/units/mauryan/mauryan_helmet_01.mesh [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface888Shape] in gfx/models/buildings/indian_city_buildings/indian_04_02.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxmeshtype.cpp:204]: gfx/models/units/mauryan/mauryan_helmet_01.mesh : has fewer LOD meshes than expected! [14:41:30][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/units/mauryan/mauryan_helmet_01.mesh. [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [planes:polySurfaceShape19] in gfx/models/buildings/indian_city_buildings/indian_04_02.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1109Shape] in gfx/models/buildings/indian_city_buildings/indian_04_02.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape64] in gfx/models/buildings/indian_city_buildings/indian_04_02.mesh [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [male_clothes_persian_1Shape] in gfx/models/portraits/attachments/male_clothes/persian/persian_1/male_clothes_persian_1.mesh [14:41:30][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_clothes/persian/persian_1/male_clothes_persian_1.mesh. [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1110Shape] in gfx/models/buildings/indian_city_buildings/indian_04_02.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape1111] in gfx/models/buildings/indian_city_buildings/indian_04_02.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxmeshtype.cpp:204]: gfx/models/buildings/indian_city_buildings/indian_04_02.mesh : has fewer LOD meshes than expected! [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [female_clothes_bactrian_2Shape] in gfx/models/portraits/attachments/female_clothes/bactrian/bactrian_2/female_clothes_bactrian_2.mesh [14:41:30][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/indian_city_buildings/indian_04_02.mesh. [14:41:30][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/female_clothes/bactrian/bactrian_2/female_clothes_bactrian_2.mesh. [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard2_fat1Shape] in gfx/models/portraits/attachments/beards/beard2/male_beard2_fat1.mesh [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/beards/beard2/male_beard2_fat1.mesh. [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [roman_levies_light_infantry_01_LOD0Shape] in gfx/models/units/ROM/roman_levies_light_infantry_01.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [roman_levies_light_infantry_01_LOD0Shape] in gfx/models/units/ROM/roman_levies_light_infantry_01.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [roman_levies_light_infantry_01_LOD1Shape] in gfx/models/units/ROM/roman_levies_light_infantry_01.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_hair_iberian_1Shape] in gfx/models/portraits/attachments/male_hair/iberian/iberian_1/male_hair_iberian_1.mesh [14:41:30][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_hair/iberian/iberian_1/male_hair_iberian_1.mesh. [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [roman_levies_light_infantry_01_LOD1Shape] in gfx/models/units/ROM/roman_levies_light_infantry_01.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [roman_levies_light_infantry_01_LOD2Shape] in gfx/models/units/ROM/roman_levies_light_infantry_01.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [african_01_04|LOD_0|African_01_04|African_01_04Shape] in gfx/models/buildings/african_city_buildings/african_01_04.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [roman_levies_light_infantry_01_LOD2Shape] in gfx/models/units/ROM/roman_levies_light_infantry_01.mesh [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape15] in gfx/models/buildings/african_city_buildings/african_01_04.mesh [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxmeshtype.cpp:204]: gfx/models/units/ROM/roman_levies_light_infantry_01.mesh : has fewer LOD meshes than expected! [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [african_01_04|LOD_1|African_01_04|African_01_04Shape] in gfx/models/buildings/african_city_buildings/african_01_04.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [african_01_04|LOD_1|polySurface60|polySurfaceShape60] in gfx/models/buildings/african_city_buildings/african_01_04.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [african_01_04|LOD_2|African_01_04|African_01_04Shape] in gfx/models/buildings/african_city_buildings/african_01_04.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [african_01_04|LOD_2|polySurface60|polySurfaceShape60] in gfx/models/buildings/african_city_buildings/african_01_04.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [male_clothes_greek_Shape1] in gfx/models/portraits/attachments/male_clothes/greek/greek_1/male_clothes_greek_1.mesh [14:41:30][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_clothes/greek/greek_1/male_clothes_greek_1.mesh. [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [african_01_04|LOD_3|African_01_04|African_01_04Shape] in gfx/models/buildings/african_city_buildings/african_01_04.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [african_01_04|LOD_3|polySurface60|polySurfaceShape60] in gfx/models/buildings/african_city_buildings/african_01_04.mesh [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface21Shape] in gfx/models/buildings/western/western_04_04.mesh [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxmeshtype.cpp:204]: gfx/models/buildings/african_city_buildings/african_01_04.mesh : has fewer LOD meshes than expected! [14:41:30][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/african_city_buildings/african_01_04.mesh. [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/western/western_04_04.mesh. [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader standard_atlas (in gfx/FX/pdxmesh.shader) for mesh [gw_building_02_pillarShape] in gfx/models/buildings/great_works/buildings/building_02/gw_building_02_pillar.mesh [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [persian_center|LOD_0|polySurface47|polySurfaceShape47] in gfx/models/buildings/persian/persian_center.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurfaceShape1585] in gfx/models/buildings/persian/persian_center.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [persian_center|LOD_1|polySurface47|polySurfaceShape47] in gfx/models/buildings/persian/persian_center.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [persian_center|LOD_1|polySurface1600|polySurfaceShape1600] in gfx/models/buildings/persian/persian_center.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [persian_center|LOD_2|polySurface47|polySurfaceShape47] in gfx/models/buildings/persian/persian_center.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [african_03_04|LOD_0|African_03_04|African_03_04Shape] in gfx/models/buildings/african_city_buildings/african_03_04.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [persian_center|LOD_2|polySurface1600|polySurfaceShape1600] in gfx/models/buildings/persian/persian_center.mesh [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape20] in gfx/models/buildings/african_city_buildings/african_03_04.mesh [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [LOD_3|polySurface47|polySurfaceShape47] in gfx/models/buildings/persian/persian_center.mesh [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [african_03_04|LOD_1|African_03_04|African_03_04Shape] in gfx/models/buildings/african_city_buildings/african_03_04.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [LOD_3|polySurface1600|polySurfaceShape1600] in gfx/models/buildings/persian/persian_center.mesh [14:41:30][pdxmeshtype.cpp:204]: gfx/models/buildings/persian/persian_center.mesh : has fewer LOD meshes than expected! [14:41:30][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/persian/persian_center.mesh. [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape65] in gfx/models/buildings/african_city_buildings/african_03_04.mesh [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxmeshtype.cpp:204]: gfx/models/buildings/african_city_buildings/african_03_04.mesh : has fewer LOD meshes than expected! [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/african_city_buildings/african_03_04.mesh. [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [female_clothes_carthaginian_2Shape] in gfx/models/portraits/attachments/female_clothes/carthaginian/carthaginian_2/female_clothes_carthaginian_2.mesh [14:41:30][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/female_clothes/carthaginian/carthaginian_2/female_clothes_carthaginian_2.mesh. [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [male_clothes_carthaginian_1Shape] in gfx/models/portraits/attachments/male_clothes/carthaginian/carthaginian_1/male_clothes_carthaginian_1.mesh [14:41:30][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_clothes/carthaginian/carthaginian_1/male_clothes_carthaginian_1.mesh. [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [male_clothes_roman_6Shape] in gfx/models/portraits/attachments/male_clothes/roman/roman_6/male_clothes_roman_6.mesh [14:41:30][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_clothes/roman/roman_6/male_clothes_roman_6.mesh. [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [female_clothes_iberian_Shape3] in gfx/models/portraits/attachments/female_clothes/iberian/iberian_3/female_clothes_iberian_3.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [female_clothes_iberian_3_necklaceShape] in gfx/models/portraits/attachments/female_clothes/iberian/iberian_3/female_clothes_iberian_3.mesh [14:41:30][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/female_clothes/iberian/iberian_3/female_clothes_iberian_3.mesh. [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_hair_persian_3Shape] in gfx/models/portraits/attachments/male_hair/persian/persian_3/male_hair_persian_3.mesh [14:41:30][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_hair/persian/persian_3/male_hair_persian_3.mesh. [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [male_clothes_bactrian_2Shape] in gfx/models/portraits/attachments/male_clothes/bactrian/bactrian_2/male_clothes_bactrian_2.mesh [14:41:30][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_clothes/bactrian/bactrian_2/male_clothes_bactrian_2.mesh. [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [persian_levies_infantry_01_LOD0Shape] in gfx/models/units/persian/persian_levies_infantry_01.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [indian_03_06|LOD_0|polySurface62|polySurfaceShape62] in gfx/models/buildings/indian_city_buildings/indian_03_06.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [persian_levies_infantry_01_LOD0Shape] in gfx/models/units/persian/persian_levies_infantry_01.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface811Shape] in gfx/models/buildings/indian_city_buildings/indian_03_06.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [persian_levies_infantry_01_LOD1Shape] in gfx/models/units/persian/persian_levies_infantry_01.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1098Shape] in gfx/models/buildings/indian_city_buildings/indian_03_06.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [persian_levies_infantry_01_LOD1Shape] in gfx/models/units/persian/persian_levies_infantry_01.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape1099] in gfx/models/buildings/indian_city_buildings/indian_03_06.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [persian_levies_infantry_01_LOD2Shape] in gfx/models/units/persian/persian_levies_infantry_01.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1100Shape] in gfx/models/buildings/indian_city_buildings/indian_03_06.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [persian_levies_infantry_01_LOD2Shape] in gfx/models/units/persian/persian_levies_infantry_01.mesh [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape1101] in gfx/models/buildings/indian_city_buildings/indian_03_06.mesh [14:41:30][pdxmeshtype.cpp:204]: gfx/models/buildings/indian_city_buildings/indian_03_06.mesh : has fewer LOD meshes than expected! [14:41:30][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/indian_city_buildings/indian_03_06.mesh. [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxmeshtype.cpp:204]: gfx/models/units/persian/persian_levies_infantry_01.mesh : has fewer LOD meshes than expected! [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [male_clothes_bactrian_4Shape] in gfx/models/portraits/attachments/male_clothes/bactrian/bactrian_4/male_clothes_bactrian_4.mesh [14:41:30][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_clothes/bactrian/bactrian_4/male_clothes_bactrian_4.mesh. [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader standard_atlas (in gfx/FX/pdxmesh.shader) for mesh [gw_building_04_pillar_aShape] in gfx/models/buildings/great_works/buildings/building_04/gw_building_04_pillar_a.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface9Shape] in gfx/models/buildings/western/western_02_04.mesh [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/western/western_02_04.mesh. [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [VolcanoShape] in gfx/models/environment/volcanic_caldera/volcanic_caldera_01.mesh [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard_12_fat2Shape] in gfx/models/portraits/attachments/male_beards/beard_12/male_beard_12_fat2.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/environment/volcanic_caldera/volcanic_caldera_01.mesh. [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [male_beard_12_fat2Shape] in gfx/models/portraits/attachments/male_beards/beard_12/male_beard_12_fat2.mesh [14:41:30][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_beards/beard_12/male_beard_12_fat2.mesh. [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [tribal_02_05|LOD_0|Plane|PlaneShape] in gfx/models/buildings/tribal/tribal_02_05.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [tribal_02_05|LOD_0|LOD0|LOD0Shape] in gfx/models/buildings/tribal/tribal_02_05.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [tribal_02_05|LOD_1|Plane|PlaneShape] in gfx/models/buildings/tribal/tribal_02_05.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [female_hair_arabian_2Shape] in gfx/models/portraits/attachments/female_hair/arabian/arabian_2/female_hair_arabian_2.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [tribal_02_05|LOD_1|LOD1|LOD1Shape] in gfx/models/buildings/tribal/tribal_02_05.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [female_hair_arabian_2_clothShape] in gfx/models/portraits/attachments/female_hair/arabian/arabian_2/female_hair_arabian_2.mesh [14:41:30][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/female_hair/arabian/arabian_2/female_hair_arabian_2.mesh. [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [tribal_02_05|LOD_2|Plane|PlaneShape] in gfx/models/buildings/tribal/tribal_02_05.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [tribal_02_05|LOD_2|LOD2|LOD2Shape] in gfx/models/buildings/tribal/tribal_02_05.mesh [14:41:30][pdxmeshtype.cpp:204]: gfx/models/buildings/tribal/tribal_02_05.mesh : has fewer LOD meshes than expected! [14:41:30][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/tribal/tribal_02_05.mesh. [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard_2Shape] in gfx/models/portraits/attachments/male_beards/beard_2/male_beard_2.mesh [14:41:30][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_beards/beard_2/male_beard_2.mesh. [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [steppe_01_03|LOD_0|polySurface3|polySurface3Shape] in gfx/models/buildings/steppe/steppe_01_03.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [steppe_01_03|LOD_0|polySurface54|polySurface54Shape] in gfx/models/buildings/steppe/steppe_01_03.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [steppe_01_03|LOD_1|polySurface3|polySurface3Shape] in gfx/models/buildings/steppe/steppe_01_03.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [male_blindfold_1Shape] in gfx/models/portraits/male_head/male_blindfold_1/male_blindfold_1.mesh [14:41:30][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/male_head/male_blindfold_1/male_blindfold_1.mesh. [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [steppe_01_03|LOD_1|polySurface54|polySurface54Shape] in gfx/models/buildings/steppe/steppe_01_03.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [steppe_01_03|LOD_2|polySurface3|polySurface3Shape] in gfx/models/buildings/steppe/steppe_01_03.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [polySurface1Shape] in gfx/models/units/ROM/ROM_spear.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [steppe_01_03|LOD_2|polySurface54|polySurface54Shape] in gfx/models/buildings/steppe/steppe_01_03.mesh [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [polySurface3Shape] in gfx/models/units/ROM/ROM_spear.mesh [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxmeshtype.cpp:204]: gfx/models/buildings/steppe/steppe_01_03.mesh : has fewer LOD meshes than expected! [14:41:30][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/steppe/steppe_01_03.mesh. [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxmeshtype.cpp:204]: gfx/models/units/ROM/ROM_spear.mesh : has fewer LOD meshes than expected! [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [steppe_02_03|LOD_0|polySurface8|polySurface8Shape] in gfx/models/buildings/steppe/steppe_02_03.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [steppe_02_03|LOD_0|polySurface71|polySurface71Shape] in gfx/models/buildings/steppe/steppe_02_03.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [steppe_02_03|LOD_1|polySurface8|polySurface8Shape] in gfx/models/buildings/steppe/steppe_02_03.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [wonder_sigiriya_lod0Shape] in gfx/models/buildings/wonders/wonder_sigiriya.mesh [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [steppe_02_03|LOD_1|polySurface71|polySurface71Shape] in gfx/models/buildings/steppe/steppe_02_03.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [steppe_02_03|LOD_2|polySurface8|polySurface8Shape] in gfx/models/buildings/steppe/steppe_02_03.mesh [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [LOD_1|wonder_sigiriya_lod1|wonder_sigiriya_lod1Shape] in gfx/models/buildings/wonders/wonder_sigiriya.mesh [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [steppe_02_03|LOD_2|polySurface71|polySurface71Shape] in gfx/models/buildings/steppe/steppe_02_03.mesh [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [LOD_2|wonder_sigiriya_lod1|wonder_sigiriya_lod1Shape] in gfx/models/buildings/wonders/wonder_sigiriya.mesh [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxmeshtype.cpp:204]: gfx/models/buildings/steppe/steppe_02_03.mesh : has fewer LOD meshes than expected! [14:41:30][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/steppe/steppe_02_03.mesh. [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxmeshtype.cpp:204]: gfx/models/buildings/wonders/wonder_sigiriya.mesh : has fewer LOD meshes than expected! [14:41:30][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/wonders/wonder_sigiriya.mesh. [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [tree_olive_01|LOD_0|pPlane5|pPlaneShape5] in gfx/models/mapitems/trees/tree_olive/tree_olive_01.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader tree (in gfx/FX/tree.shader) for mesh [tree_olive_01|LOD_1|pPlane6|pPlaneShape6] in gfx/models/mapitems/trees/tree_olive/tree_olive_01.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [celtic_levies_helmet_01_LOD0Shape] in gfx/models/units/celtic/celtic_levies_helmet_01.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [tree_olive_01|LOD_2|pPlane10|pPlaneShape10] in gfx/models/mapitems/trees/tree_olive/tree_olive_01.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [celtic_levies_helmet_01_LOD1Shape] in gfx/models/units/celtic/celtic_levies_helmet_01.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader tree (in gfx/FX/tree.shader) for mesh [tree_olive_01|LOD_0|trunk|pCylinder2|pCylinderShape2] in gfx/models/mapitems/trees/tree_olive/tree_olive_01.mesh [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxmeshtype.cpp:204]: gfx/models/mapitems/trees/tree_olive/tree_olive_01.mesh : has fewer LOD meshes than expected! [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [celtic_levies_helmet_01_LOD2Shape] in gfx/models/units/celtic/celtic_levies_helmet_01.mesh [14:41:30][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/mapitems/trees/tree_olive/tree_olive_01.mesh. [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxmeshtype.cpp:204]: gfx/models/units/celtic/celtic_levies_helmet_01.mesh : has fewer LOD meshes than expected! [14:41:30][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/units/celtic/celtic_levies_helmet_01.mesh. [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [steppe_03_05|LOD_0|polySurface17|polySurface17Shape] in gfx/models/buildings/steppe/steppe_03_05.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [steppe_03_05|LOD_0|polySurface68|polySurface68Shape] in gfx/models/buildings/steppe/steppe_03_05.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [steppe_03_05|LOD_1|polySurface17|polySurface17Shape] in gfx/models/buildings/steppe/steppe_03_05.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [male_clothes_roman_5Shape] in gfx/models/portraits/attachments/male_clothes/roman/roman_5/male_clothes_roman_5.mesh [14:41:30][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_clothes/roman/roman_5/male_clothes_roman_5.mesh. [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [steppe_03_05|LOD_1|polySurface68|polySurface68Shape] in gfx/models/buildings/steppe/steppe_03_05.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [steppe_03_05|LOD_2|polySurface17|polySurface17Shape] in gfx/models/buildings/steppe/steppe_03_05.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [pPlaneShape1] in gfx/models/environment/seagull/seagull_port_frame.mesh [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [steppe_03_05|LOD_2|polySurface68|polySurface68Shape] in gfx/models/buildings/steppe/steppe_03_05.mesh [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxmeshtype.cpp:204]: gfx/models/buildings/steppe/steppe_03_05.mesh : has fewer LOD meshes than expected! [14:41:30][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/steppe/steppe_03_05.mesh. [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [tribal_03_03|LOD_0|PLane|PLaneShape] in gfx/models/buildings/tribal/tribal_03_03.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [tribal_03_03|LOD_0|LOD0|LOD0Shape] in gfx/models/buildings/tribal/tribal_03_03.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [tribal_03_03|LOD_1|PLane|PLaneShape] in gfx/models/buildings/tribal/tribal_03_03.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface24Shape] in gfx/models/buildings/steppe/steppe_center.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [steppe_center|LOD_0|polySurface47|polySurface47Shape] in gfx/models/buildings/steppe/steppe_center.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [tribal_03_03|LOD_1|LOD1|LOD1Shape] in gfx/models/buildings/tribal/tribal_03_03.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [steppe_center|LOD_1|polySurface47|polySurface47Shape] in gfx/models/buildings/steppe/steppe_center.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [tribal_03_03|LOD_2|PLane|PLaneShape] in gfx/models/buildings/tribal/tribal_03_03.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface73Shape] in gfx/models/buildings/steppe/steppe_center.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [tribal_03_03|LOD_2|LOD2|LOD2Shape] in gfx/models/buildings/tribal/tribal_03_03.mesh [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxmeshtype.cpp:204]: gfx/models/buildings/tribal/tribal_03_03.mesh : has fewer LOD meshes than expected! [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurface74Shape] in gfx/models/buildings/steppe/steppe_center.mesh [14:41:30][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/tribal/tribal_03_03.mesh. [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface75Shape] in gfx/models/buildings/steppe/steppe_center.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface78Shape] in gfx/models/buildings/steppe/steppe_center.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface672Shape] in gfx/models/buildings/persian/persian_01_01.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurface79Shape] in gfx/models/buildings/steppe/steppe_center.mesh [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape60] in gfx/models/buildings/persian/persian_01_01.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1624Shape] in gfx/models/buildings/persian/persian_01_01.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxmeshtype.cpp:204]: gfx/models/buildings/steppe/steppe_center.mesh : has fewer LOD meshes than expected! [14:41:30][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/steppe/steppe_center.mesh. [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape1625] in gfx/models/buildings/persian/persian_01_01.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1626Shape] in gfx/models/buildings/persian/persian_01_01.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape1627] in gfx/models/buildings/persian/persian_01_01.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_hair_roman_7Shape] in gfx/models/portraits/attachments/male_hair/roman/roman_7/male_hair_roman_7.mesh [14:41:30][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_hair/roman/roman_7/male_hair_roman_7.mesh. [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxmeshtype.cpp:204]: gfx/models/buildings/persian/persian_01_01.mesh : has fewer LOD meshes than expected! [14:41:30][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/persian/persian_01_01.mesh. [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader tree (in gfx/FX/tree.shader) for mesh [|rock_jagged|LOD_0|rock_jagged|rock_jaggedShape] in gfx/models/mapitems/rock/rock_jagged.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader tree (in gfx/FX/tree.shader) for mesh [|rock_jagged|LOD_1|rock_jagged|rock_jaggedShape] in gfx/models/mapitems/rock/rock_jagged.mesh [14:41:30][pdxmeshtype.cpp:204]: gfx/models/mapitems/rock/rock_jagged.mesh : has fewer LOD meshes than expected! [14:41:30][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/mapitems/rock/rock_jagged.mesh. [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [male_clothes_carthaginian_4Shape] in gfx/models/portraits/attachments/male_clothes/carthaginian/carthaginian_4/male_clothes_carthaginian_4.mesh [14:41:30][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_clothes/carthaginian/carthaginian_4/male_clothes_carthaginian_4.mesh. [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [tribal_04_06|LOD_0|plane|planeShape] in gfx/models/buildings/tribal/tribal_04_06.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [nubian_legion_spear_01_LOD0Shape] in gfx/models/units/nubian/nubian_legion_spear_01.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [tribal_04_06|LOD_0|LOD0|LOD0Shape] in gfx/models/buildings/tribal/tribal_04_06.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [nubian_legion_spear_01_LOD1Shape] in gfx/models/units/nubian/nubian_legion_spear_01.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [tribal_04_06|LOD_1|plane|planeShape] in gfx/models/buildings/tribal/tribal_04_06.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [nubian_legion_spear_01_LOD2Shape] in gfx/models/units/nubian/nubian_legion_spear_01.mesh [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [tribal_04_06|LOD_1|LOD1|LOD1Shape] in gfx/models/buildings/tribal/tribal_04_06.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [tribal_04_06|LOD_2|plane|planeShape] in gfx/models/buildings/tribal/tribal_04_06.mesh [14:41:30][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:30][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxmeshtype.cpp:204]: gfx/models/units/nubian/nubian_legion_spear_01.mesh : has fewer LOD meshes than expected! [14:41:30][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/units/nubian/nubian_legion_spear_01.mesh. [14:41:30][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:30][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:30][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:30][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [tribal_04_06|LOD_2|LOD2|LOD2Shape] in gfx/models/buildings/tribal/tribal_04_06.mesh [14:41:30][pdxmeshtype.cpp:204]: gfx/models/buildings/tribal/tribal_04_06.mesh : has fewer LOD meshes than expected! [14:41:30][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/tribal/tribal_04_06.mesh. [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [female_clothes_ethiopian_2Shape] in gfx/models/portraits/attachments/female_clothes/ethiopian/ethiopian_2/female_clothes_ethiopian_2.mesh [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/female_clothes/ethiopian/ethiopian_2/female_clothes_ethiopian_2.mesh. [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [male_clothes_egyptian_2Shape] in gfx/models/portraits/attachments/male_clothes/egyptian/egyptian_2/male_clothes_egyptian_2.mesh [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_clothes/egyptian/egyptian_2/male_clothes_egyptian_2.mesh. [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_atlas (in gfx/FX/pdxmesh.shader) for mesh [gw_building_03_roof_roundShape] in gfx/models/buildings/great_works/buildings/building_03/gw_building_03_roof_round.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard1_fat2_halfShape] in gfx/models/portraits/attachments/beards/beard1/male_beard1_fat2_half.mesh [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/beards/beard1/male_beard1_fat2_half.mesh. [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader portrait_eye (in gfx/FX/portrait.shader) for mesh [mesh_eyesShape] in gfx/models/portraits/boy_head/boy_head_eyes.mesh [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/boy_head/boy_head_eyes.mesh. [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [tribal_01_01|LOD_0|polySurface54|polySurfaceShape54] in gfx/models/buildings/tribal/tribal_01_01.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [tribal_01_01|LOD_0|Tower_02_LOD_0_001|Tower_02_LOD_0_001Shape] in gfx/models/buildings/tribal/tribal_01_01.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard1_thin_fat1Shape] in gfx/models/portraits/attachments/beards/beard1_thin/male_beard1_thin_fat1.mesh [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/beards/beard1_thin/male_beard1_thin_fat1.mesh. [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [tribal_01_01|LOD_1|polySurface54|polySurfaceShape54] in gfx/models/buildings/tribal/tribal_01_01.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [tribal_01_01|LOD_1|Tower_02_LOD_1_001|Tower_02_LOD_1_001Shape] in gfx/models/buildings/tribal/tribal_01_01.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [tribal_01_01|LOD_2|polySurface54|polySurfaceShape54] in gfx/models/buildings/tribal/tribal_01_01.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [tribal_01_01|LOD_2|Tower_02_LOD_2_001|Tower_02_LOD_2_001Shape] in gfx/models/buildings/tribal/tribal_01_01.mesh [14:41:31][pdxmeshtype.cpp:204]: gfx/models/buildings/tribal/tribal_01_01.mesh : has fewer LOD meshes than expected! [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/tribal/tribal_01_01.mesh. [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard_17_fat1_halfShape] in gfx/models/portraits/attachments/male_beards/beard_17/male_beard_17_fat1_half.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair_opaque (in gfx/FX/portrait.shader) for mesh [|male_beard_17|male_beard_17_fat1_half|male_beard_17_cap|male_b] in gfx/models/portraits/attachments/male_beards/beard_17/male_beard_17_fat1_half.mesh [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_beards/beard_17/male_beard_17_fat1_half.mesh. [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [male_clothes_egyptian_1Shape] in gfx/models/portraits/attachments/male_clothes/egyptian/egyptian_1/male_clothes_egyptian_1.mesh [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_clothes/egyptian/egyptian_1/male_clothes_egyptian_1.mesh. [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [hut_01_LOD_01_001Shape] in gfx/models/buildings/tribal/tribal_01_02.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [female_hair_arabian_1Shape] in gfx/models/portraits/attachments/female_hair/arabian/arabian_1/female_hair_arabian_1.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [pPlaneShape1] in gfx/models/buildings/tribal/tribal_01_02.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [female_hair_arabian_1_clothShape] in gfx/models/portraits/attachments/female_hair/arabian/arabian_1/female_hair_arabian_1.mesh [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/female_hair/arabian/arabian_1/female_hair_arabian_1.mesh. [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [pPlaneShape2] in gfx/models/buildings/tribal/tribal_01_02.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [hut_01_LOD_02_001Shape] in gfx/models/buildings/tribal/tribal_01_02.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [male_clothes_germanic_1Shape] in gfx/models/portraits/attachments/male_clothes/germanic/germanic_1/male_clothes_germanic_1.mesh [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_clothes/germanic/germanic_1/male_clothes_germanic_1.mesh. [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [pPlaneShape3] in gfx/models/buildings/tribal/tribal_01_02.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [hut_01_LOD_03_001Shape] in gfx/models/buildings/tribal/tribal_01_02.mesh [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxmeshtype.cpp:204]: gfx/models/buildings/tribal/tribal_01_02.mesh : has fewer LOD meshes than expected! [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/tribal/tribal_01_02.mesh. [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [wonder_colossus_of_rhodes_LOD4Shape] in gfx/models/buildings/wonders/wonder_colossus_of_rhodes.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [wonder_colossus_of_rhodes_LOD3Shape] in gfx/models/buildings/wonders/wonder_colossus_of_rhodes.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [wonder_colossus_of_rhodes_LOD5Shape] in gfx/models/buildings/wonders/wonder_colossus_of_rhodes.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [african_center|LOD_0|polySurface47|polySurfaceShape2] in gfx/models/buildings/african_city_buildings/african_center.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxmeshtype.cpp:204]: gfx/models/buildings/wonders/wonder_colossus_of_rhodes.mesh : has fewer LOD meshes than expected! [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [african_center_lod0Shape] in gfx/models/buildings/african_city_buildings/african_center.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [african_center|LOD_1|polySurface47|polySurfaceShape47] in gfx/models/buildings/african_city_buildings/african_center.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [african_center_lod1Shape] in gfx/models/buildings/african_city_buildings/african_center.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [iberian_levies_helmet_01_LOD0Shape] in gfx/models/units/iberian/iberian_levies_helmet_01.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [african_center|LOD_2|polySurface47|polySurfaceShape47] in gfx/models/buildings/african_city_buildings/african_center.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [iberian_levies_helmet_01_LOD1Shape] in gfx/models/units/iberian/iberian_levies_helmet_01.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [african_center_lod2Shape] in gfx/models/buildings/african_city_buildings/african_center.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [iberian_levies_helmet_01_LOD2Shape] in gfx/models/units/iberian/iberian_levies_helmet_01.mesh [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [african_center|LOD_3|polySurface47|polySurfaceShape47] in gfx/models/buildings/african_city_buildings/african_center.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [african_center_lod3Shape] in gfx/models/buildings/african_city_buildings/african_center.mesh [14:41:31][pdxmeshtype.cpp:204]: gfx/models/units/iberian/iberian_levies_helmet_01.mesh : has fewer LOD meshes than expected! [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/units/iberian/iberian_levies_helmet_01.mesh. [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [LOD_4|polySurface47|polySurfaceShape47] in gfx/models/buildings/african_city_buildings/african_center.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [african_center_lod4Shape] in gfx/models/buildings/african_city_buildings/african_center.mesh [14:41:31][pdxmeshtype.cpp:204]: gfx/models/buildings/african_city_buildings/african_center.mesh : has fewer LOD meshes than expected! [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/african_city_buildings/african_center.mesh. [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [female_clothes_persian_1Shape] in gfx/models/portraits/attachments/female_clothes/persian/persian_1/female_clothes_persian_1.mesh [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/female_clothes/persian/persian_1/female_clothes_persian_1.mesh. [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard1Shape] in gfx/models/portraits/attachments/beards/beard1/male_beard1.mesh [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/beards/beard1/male_beard1.mesh. [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard1_thinShape] in gfx/models/portraits/attachments/beards/beard1_thin/male_beard1_thin.mesh [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/beards/beard1_thin/male_beard1_thin.mesh. [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [tribal_02_02|LOD_0|plane|planeShape] in gfx/models/buildings/tribal/tribal_02_02.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard_4_fat2Shape] in gfx/models/portraits/attachments/male_beards/beard_4/male_beard_4_fat2.mesh [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_beards/beard_4/male_beard_4_fat2.mesh. [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [tribal_02_02|LOD_0|LOD0|LOD0Shape] in gfx/models/buildings/tribal/tribal_02_02.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [tribal_02_02|LOD_1|plane|planeShape] in gfx/models/buildings/tribal/tribal_02_02.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [hellenistic_04_02|LOD_0|polySurface018|polySurface018Shape] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_04_02.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [tribal_02_02|LOD_1|LOD1|LOD1Shape] in gfx/models/buildings/tribal/tribal_02_02.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape43] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_04_02.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [tribal_02_02|LOD_2|plane|planeShape] in gfx/models/buildings/tribal/tribal_02_02.mesh [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [hellenistic_04_02|LOD_1|polySurface018|polySurface018Shape] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_04_02.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [tribal_02_02|LOD_2|LOD2|LOD2Shape] in gfx/models/buildings/tribal/tribal_02_02.mesh [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxmeshtype.cpp:204]: gfx/models/buildings/tribal/tribal_02_02.mesh : has fewer LOD meshes than expected! [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [hellenistic_04_02|LOD_1|polySurface63|polySurfaceShape63] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_04_02.mesh [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/tribal/tribal_02_02.mesh. [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [hellenistic_04_02|LOD_2|polySurface018|polySurface018Shape] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_04_02.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [hellenistic_04_02|LOD_2|polySurface63|polySurfaceShape63] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_04_02.mesh [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [hellenistic_03_01|LOD_0|polySurface015|polySurface015Shape] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_03_01.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape35] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_03_01.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxmeshtype.cpp:204]: gfx/models/buildings/hellenistic_city_buildings/hellenistic_04_02.mesh : has fewer LOD meshes than expected! [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/hellenistic_city_buildings/hellenistic_04_02.mesh. [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [hellenistic_03_01|LOD_1|polySurface015|polySurface015Shape] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_03_01.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [hellenistic_03_01|LOD_1|polySurface55|polySurfaceShape55] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_03_01.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [iberian_helmet_01_LOD0Shape] in gfx/models/units/iberian/iberian_helmet_01.mesh [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [hellenistic_03_01|LOD_2|polySurface015|polySurface015Shape] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_03_01.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [iberian_helmet_01_LOD1Shape] in gfx/models/units/iberian/iberian_helmet_01.mesh [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [hellenistic_03_01|LOD_2|polySurface55|polySurfaceShape55] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_03_01.mesh [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [iberian_helmet_01_LOD2Shape] in gfx/models/units/iberian/iberian_helmet_01.mesh [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxmeshtype.cpp:204]: gfx/models/buildings/hellenistic_city_buildings/hellenistic_03_01.mesh : has fewer LOD meshes than expected! [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/hellenistic_city_buildings/hellenistic_03_01.mesh. [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxmeshtype.cpp:204]: gfx/models/units/iberian/iberian_helmet_01.mesh : has fewer LOD meshes than expected! [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [african_04_05|LOD_0|African_04_05|African_04_05Shape] in gfx/models/buildings/african_city_buildings/african_04_05.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface8Shape] in gfx/models/buildings/western/western_02_03.mesh [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape25] in gfx/models/buildings/african_city_buildings/african_04_05.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/western/western_02_03.mesh. [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [african_04_05|LOD_1|African_04_05|African_04_05Shape] in gfx/models/buildings/african_city_buildings/african_04_05.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [african_04_05|LOD_1|polySurface70|polySurfaceShape70] in gfx/models/buildings/african_city_buildings/african_04_05.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [african_04_05|LOD_2|African_04_05|African_04_05Shape] in gfx/models/buildings/african_city_buildings/african_04_05.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [planes:polySurfaceShape14] in gfx/models/buildings/indian_city_buildings/indian_03_02.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [african_04_05|LOD_2|polySurface70|polySurfaceShape70] in gfx/models/buildings/african_city_buildings/african_04_05.mesh [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface702Shape] in gfx/models/buildings/indian_city_buildings/indian_03_02.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape59] in gfx/models/buildings/indian_city_buildings/indian_03_02.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxmeshtype.cpp:204]: gfx/models/buildings/african_city_buildings/african_04_05.mesh : has fewer LOD meshes than expected! [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/african_city_buildings/african_04_05.mesh. [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1087Shape] in gfx/models/buildings/indian_city_buildings/indian_03_02.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1089Shape] in gfx/models/buildings/indian_city_buildings/indian_03_02.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard_3_fat2_halfShape] in gfx/models/portraits/attachments/male_beards/beard_3/male_beard_3_fat2_half.mesh [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_beards/beard_3/male_beard_3_fat2_half.mesh. [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape1088] in gfx/models/buildings/indian_city_buildings/indian_03_02.mesh [14:41:31][pdxmeshtype.cpp:204]: gfx/models/buildings/indian_city_buildings/indian_03_02.mesh : has fewer LOD meshes than expected! [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/indian_city_buildings/indian_03_02.mesh. [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [pCylinder5Shape] in gfx/models/units/ROM/ROM_javelin.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1126Shape] in gfx/models/buildings/indian_city_buildings/indian_04_07.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/units/ROM/ROM_javelin.mesh. [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [indian_04_07|LOD_0|polySurface69|polySurfaceShape69] in gfx/models/buildings/indian_city_buildings/indian_04_07.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [planes:polySurfaceShape24] in gfx/models/buildings/indian_city_buildings/indian_04_07.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1127Shape] in gfx/models/buildings/indian_city_buildings/indian_04_07.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [nubian_sword_01_LOD0Shape] in gfx/models/units/nubian/nubian_sword_01.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1128Shape] in gfx/models/buildings/indian_city_buildings/indian_04_07.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [nubian_sword_01_LOD1Shape] in gfx/models/units/nubian/nubian_sword_01.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [indian_04_07|LOD_2|polySurface69|polySurfaceShape69] in gfx/models/buildings/indian_city_buildings/indian_04_07.mesh [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [nubian_sword_01_LOD2Shape] in gfx/models/units/nubian/nubian_sword_01.mesh [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxmeshtype.cpp:204]: gfx/models/buildings/indian_city_buildings/indian_04_07.mesh : has fewer LOD meshes than expected! [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/indian_city_buildings/indian_04_07.mesh. [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxmeshtype.cpp:204]: gfx/models/units/nubian/nubian_sword_01.mesh : has fewer LOD meshes than expected! [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [scythian_levies_sword_01_LOD0Shape] in gfx/models/units/scythian/scythian_levies_sword_01.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [scythian_levies_sword_01_LOD1Shape] in gfx/models/units/scythian/scythian_levies_sword_01.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [scythian_levies_sword_01_LOD2Shape] in gfx/models/units/scythian/scythian_levies_sword_01.mesh [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard_4Shape] in gfx/models/portraits/attachments/male_beards/beard_4/male_beard_4.mesh [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_beards/beard_4/male_beard_4.mesh. [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxmeshtype.cpp:204]: gfx/models/units/scythian/scythian_levies_sword_01.mesh : has fewer LOD meshes than expected! [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/units/scythian/scythian_levies_sword_01.mesh. [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [female_clothes_scythian_2Shape] in gfx/models/portraits/attachments/female_clothes/scythian/scythian_2/female_clothes_scythian_2.mesh [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/female_clothes/scythian/scythian_2/female_clothes_scythian_2.mesh. [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard_16_fat1_halfShape] in gfx/models/portraits/attachments/male_beards/beard_16/male_beard_16_fat1_half.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1605Shape] in gfx/models/buildings/persian/persian_04_06.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair_opaque (in gfx/FX/portrait.shader) for mesh [|male_beard_16|male_beard_16_fat1_half|male_beard_16_cap|male_b] in gfx/models/portraits/attachments/male_beards/beard_16/male_beard_16_fat1_half.mesh [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_beards/beard_16/male_beard_16_fat1_half.mesh. [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape65] in gfx/models/buildings/persian/persian_04_06.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1709Shape] in gfx/models/buildings/persian/persian_04_06.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape1710] in gfx/models/buildings/persian/persian_04_06.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1711Shape] in gfx/models/buildings/persian/persian_04_06.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape1712] in gfx/models/buildings/persian/persian_04_06.mesh [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_portrait_blend_shapes [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader portrait_skin (in gfx/FX/portrait.shader) for mesh [male_bustShape] in gfx/models/portraits/male_bust/male_bust.mesh [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/male_bust/male_bust.mesh. [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxmeshtype.cpp:204]: gfx/models/buildings/persian/persian_04_06.mesh : has fewer LOD meshes than expected! [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/persian/persian_04_06.mesh. [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [egyptian_helmet_LOD0Shape] in gfx/models/units/egyptian/egyptian_helmet_01.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [egyptian_helmet_LOD1Shape] in gfx/models/units/egyptian/egyptian_helmet_01.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [beard_02Shape] in gfx/models/portraits/attachments/beards/beard_02/beard_02.mesh [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/beards/beard_02/beard_02.mesh. [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [egyptian_helmet_LOD2Shape] in gfx/models/units/egyptian/egyptian_helmet_01.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [hellenistic_02_02|LOD_0|polySurface05|polySurface05Shape] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_02_02.mesh [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxmeshtype.cpp:204]: gfx/models/units/egyptian/egyptian_helmet_01.mesh : has fewer LOD meshes than expected! [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/units/egyptian/egyptian_helmet_01.mesh. [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape31] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_02_02.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [hellenistic_02_02|LOD_1|polySurface05|polySurface05Shape] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_02_02.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [hellenistic_02_02|LOD_1|polySurface51|polySurfaceShape51] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_02_02.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard_15Shape] in gfx/models/portraits/attachments/male_beards/beard_15/male_beard_15.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [hellenistic_02_02|LOD_2|polySurface05|polySurface05Shape] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_02_02.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair_opaque (in gfx/FX/portrait.shader) for mesh [|male_beard_15|male_beard_15|male_beard_15_cap|male_beard_15_ca] in gfx/models/portraits/attachments/male_beards/beard_15/male_beard_15.mesh [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_beards/beard_15/male_beard_15.mesh. [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [hellenistic_02_02|LOD_2|polySurface51|polySurfaceShape51] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_02_02.mesh [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxmeshtype.cpp:204]: gfx/models/buildings/hellenistic_city_buildings/hellenistic_02_02.mesh : has fewer LOD meshes than expected! [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/hellenistic_city_buildings/hellenistic_02_02.mesh. [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [indian_fortShape] in gfx/models/buildings/indian_fort/indian_fort.mesh [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/indian_fort/indian_fort.mesh. [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [female_clothes_dravidian_1Shape] in gfx/models/portraits/attachments/female_clothes/dravidian/dravidian_1/female_clothes_dravidian_1.mesh [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/female_clothes/dravidian/dravidian_1/female_clothes_dravidian_1.mesh. [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface24Shape] in gfx/models/buildings/western/western_center.mesh [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/western/western_center.mesh. [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_hair_dravidian_Shape2] in gfx/models/portraits/attachments/male_hair/dravidian/dravidian_2/male_hair_dravidian_2.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair_opaque (in gfx/FX/portrait.shader) for mesh [male_hair_dravidian_2_capShape] in gfx/models/portraits/attachments/male_hair/dravidian/dravidian_2/male_hair_dravidian_2.mesh [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [male_hair_dravidian_2_bandShape] in gfx/models/portraits/attachments/male_hair/dravidian/dravidian_2/male_hair_dravidian_2.mesh [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape66] in gfx/models/buildings/persian/persian_04_04.mesh [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_hair/dravidian/dravidian_2/male_hair_dravidian_2.mesh. [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [persian_04_04|LOD_0|polySurface1617|polySurface1617Shape] in gfx/models/buildings/persian/persian_04_04.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape1702] in gfx/models/buildings/persian/persian_04_04.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [iberian_sword_01_LOD0Shape] in gfx/models/units/iberian/iberian_sword_01.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1618Shape] in gfx/models/buildings/persian/persian_04_04.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [iberian_sword_01_LOD1Shape] in gfx/models/units/iberian/iberian_sword_01.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape1703] in gfx/models/buildings/persian/persian_04_04.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [iberian_sword_01_LOD2Shape] in gfx/models/units/iberian/iberian_sword_01.mesh [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1704Shape] in gfx/models/buildings/persian/persian_04_04.mesh [14:41:31][pdxmeshtype.cpp:204]: gfx/models/buildings/persian/persian_04_04.mesh : has fewer LOD meshes than expected! [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/persian/persian_04_04.mesh. [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxmeshtype.cpp:204]: gfx/models/units/iberian/iberian_sword_01.mesh : has fewer LOD meshes than expected! [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [tribal_04_01|LOD_0|plane|planeShape] in gfx/models/buildings/tribal/tribal_04_01.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [tribal_04_01|LOD_0|LOD0|LOD0Shape] in gfx/models/buildings/tribal/tribal_04_01.mesh [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [carthaginian_levies_helmet_01_LOD0Shape] in gfx/models/units/carthaginian/carthaginian_levies_helmet_01.mesh [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [carthaginian_levies_helmet_01_LOD1Shape] in gfx/models/units/carthaginian/carthaginian_levies_helmet_01.mesh [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [tribal_04_01|LOD_1|plane|planeShape] in gfx/models/buildings/tribal/tribal_04_01.mesh [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [tribal_04_01|LOD_1|LOD1|LOD1Shape] in gfx/models/buildings/tribal/tribal_04_01.mesh [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [carthaginian_levies_helmet_01_LOD2Shape] in gfx/models/units/carthaginian/carthaginian_levies_helmet_01.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [tribal_04_01|LOD_2|plane|planeShape] in gfx/models/buildings/tribal/tribal_04_01.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxmeshtype.cpp:204]: gfx/models/units/carthaginian/carthaginian_levies_helmet_01.mesh : has fewer LOD meshes than expected! [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/units/carthaginian/carthaginian_levies_helmet_01.mesh. [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [tribal_04_01|LOD_2|LOD2|LOD2Shape] in gfx/models/buildings/tribal/tribal_04_01.mesh [14:41:31][pdxmeshtype.cpp:204]: gfx/models/buildings/tribal/tribal_04_01.mesh : has fewer LOD meshes than expected! [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/tribal/tribal_04_01.mesh. [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [tree_oak_2_variation_2|LOD_0|tree_oak_3|pCylinder1|pCylinderSha] in gfx/models/mapitems/trees/tree_oak_2/tree_oak_2_variation_2.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_atlas (in gfx/FX/pdxmesh.shader) for mesh [gw_tower_03_topShape] in gfx/models/buildings/great_works/towers/tower_03/gw_tower_03_top.mesh [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [tree_oak_2_variation_2|LOD_1|tree_oak_4|pCylinder1|pCylinderSha] in gfx/models/mapitems/trees/tree_oak_2/tree_oak_2_variation_2.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [tree_oak_5|pPlane10|pPlaneShape10] in gfx/models/mapitems/trees/tree_oak_2/tree_oak_2_variation_2.mesh [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxmeshtype.cpp:204]: gfx/models/mapitems/trees/tree_oak_2/tree_oak_2_variation_2.mesh : has fewer LOD meshes than expected! [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/mapitems/trees/tree_oak_2/tree_oak_2_variation_2.mesh. [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [male_clothes_arabian_2Shape] in gfx/models/portraits/attachments/male_clothes/arabian/arabian_2/male_clothes_arabian_2.mesh [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_clothes/arabian/arabian_2/male_clothes_arabian_2.mesh. [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [celtic_infantry_01_LOD0Shape] in gfx/models/units/celtic/celtic_infantry_01.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [female_teethShape] in gfx/models/portraits/female_head/female_teeth.mesh [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/female_head/female_teeth.mesh. [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [celtic_infantry_01_LOD0Shape] in gfx/models/units/celtic/celtic_infantry_01.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [celtic_infantry_01_LOD1Shape] in gfx/models/units/celtic/celtic_infantry_01.mesh [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [african_02_01|LOD_0|African_02_01|African_02_01Shape] in gfx/models/buildings/african_city_buildings/african_02_01.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [celtic_infantry_01_LOD1Shape] in gfx/models/units/celtic/celtic_infantry_01.mesh [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape6] in gfx/models/buildings/african_city_buildings/african_02_01.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [african_02_01|LOD_1|African_02_01|African_02_01Shape] in gfx/models/buildings/african_city_buildings/african_02_01.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [celtic_infantry_01_LOD2Shape] in gfx/models/units/celtic/celtic_infantry_01.mesh [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [african_02_01|LOD_1|polySurface51|polySurfaceShape51] in gfx/models/buildings/african_city_buildings/african_02_01.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [celtic_infantry_01_LOD2Shape] in gfx/models/units/celtic/celtic_infantry_01.mesh [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [african_02_01|LOD_2|polySurface51|polySurfaceShape51] in gfx/models/buildings/african_city_buildings/african_02_01.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [african_02_01|LOD_2|African_02_01|African_02_01Shape] in gfx/models/buildings/african_city_buildings/african_02_01.mesh [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxmeshtype.cpp:204]: gfx/models/units/celtic/celtic_infantry_01.mesh : has fewer LOD meshes than expected! [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxmeshtype.cpp:204]: gfx/models/buildings/african_city_buildings/african_02_01.mesh : has fewer LOD meshes than expected! [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/african_city_buildings/african_02_01.mesh. [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard_12_fat2_halfShape] in gfx/models/portraits/attachments/male_beards/beard_12/male_beard_12_fat2_half.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface20Shape] in gfx/models/buildings/western/western_04_03.mesh [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [male_beard_12_fat2_halfShape] in gfx/models/portraits/attachments/male_beards/beard_12/male_beard_12_fat2_half.mesh [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_beards/beard_12/male_beard_12_fat2_half.mesh. [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/western/western_04_03.mesh. [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [nubian_infantry_01_LOD0Shape] in gfx/models/units/nubian/nubian_infantry_01.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard_10Shape] in gfx/models/portraits/attachments/male_beards/beard_10/male_beard_10.mesh [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_beards/beard_10/male_beard_10.mesh. [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [nubian_infantry_01_LOD0Shape] in gfx/models/units/nubian/nubian_infantry_01.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [nubian_infantry_01_LOD1Shape] in gfx/models/units/nubian/nubian_infantry_01.mesh [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [nubian_infantry_01_LOD1Shape] in gfx/models/units/nubian/nubian_infantry_01.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [nubian_infantry_01_LOD2Shape] in gfx/models/units/nubian/nubian_infantry_01.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [celtic_levies_infantry_01_LOD0Shape] in gfx/models/units/celtic/celtic_levies_infantry_01.mesh [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [nubian_infantry_01_LOD2Shape] in gfx/models/units/nubian/nubian_infantry_01.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [celtic_levies_infantry_01_LOD0Shape] in gfx/models/units/celtic/celtic_levies_infantry_01.mesh [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxmeshtype.cpp:204]: gfx/models/units/nubian/nubian_infantry_01.mesh : has fewer LOD meshes than expected! [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [celtic_levies_infantry_01_LOD1Shape] in gfx/models/units/celtic/celtic_levies_infantry_01.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [celtic_levies_infantry_01_LOD1Shape] in gfx/models/units/celtic/celtic_levies_infantry_01.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [celtic_levies_infantry_01_LOD2Shape] in gfx/models/units/celtic/celtic_levies_infantry_01.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_atlas (in gfx/FX/pdxmesh.shader) for mesh [gw_tower_01_topShape] in gfx/models/buildings/great_works/towers/tower_01/gw_tower_01_top.mesh [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [celtic_levies_infantry_01_LOD2Shape] in gfx/models/units/celtic/celtic_levies_infantry_01.mesh [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxmeshtype.cpp:204]: gfx/models/units/celtic/celtic_levies_infantry_01.mesh : has fewer LOD meshes than expected! [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [|rock_L|LOD_0|rock_L|rock_LShape] in gfx/models/mapitems/rock/rock_L.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [|rock_L|LOD_1|rock_L|rock_LShape] in gfx/models/mapitems/rock/rock_L.mesh [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [pCubeShape1] in gfx/models/debug/debug_height_object.mesh [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxmeshtype.cpp:204]: gfx/models/mapitems/rock/rock_L.mesh : has fewer LOD meshes than expected! [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/mapitems/rock/rock_L.mesh. [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/debug/debug_height_object.mesh. [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface601Shape] in gfx/models/buildings/indian_city_buildings/indian_02_02.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [planes:polySurfaceShape7] in gfx/models/buildings/indian_city_buildings/indian_02_02.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1065Shape] in gfx/models/buildings/indian_city_buildings/indian_02_02.mesh [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_hair_mauryan_1Shape] in gfx/models/portraits/attachments/male_hair/mauryan/mauryan_1/male_hair_mauryan_1.mesh [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_hair/mauryan/mauryan_1/male_hair_mauryan_1.mesh. [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape52] in gfx/models/buildings/indian_city_buildings/indian_02_02.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1066Shape] in gfx/models/buildings/indian_city_buildings/indian_02_02.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [female_blindfold_1Shape] in gfx/models/portraits/female_head/female_blindfold_1/female_blindfold_1.mesh [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/female_head/female_blindfold_1/female_blindfold_1.mesh. [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape1067] in gfx/models/buildings/indian_city_buildings/indian_02_02.mesh [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxmeshtype.cpp:204]: gfx/models/buildings/indian_city_buildings/indian_02_02.mesh : has fewer LOD meshes than expected! [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/indian_city_buildings/indian_02_02.mesh. [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [tree_india_03|LOD_0|leaves|leavesShape] in gfx/models/mapitems/trees/tree_india/tree_india_03.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [tree_india_03|LOD_0|root|rootShape] in gfx/models/mapitems/trees/tree_india/tree_india_03.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [root4Shape] in gfx/models/mapitems/trees/tree_india/tree_india_03.mesh [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_portrait_blend_shapes [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader portrait_skin (in gfx/FX/portrait.shader) for mesh [female_bust_youthShape] in gfx/models/portraits/female_bust/female_bust_youth.mesh [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/female_bust/female_bust_youth.mesh. [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [tree_india_03|LOD_1|leaves|leavesShape] in gfx/models/mapitems/trees/tree_india/tree_india_03.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [tree_india_03|LOD_2|leaves|leavesShape] in gfx/models/mapitems/trees/tree_india/tree_india_03.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [celtic_helmet_01_LOD0Shape] in gfx/models/units/celtic/celtic_helmet_01.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [root5Shape] in gfx/models/mapitems/trees/tree_india/tree_india_03.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [celtic_helmet_01_LOD1Shape] in gfx/models/units/celtic/celtic_helmet_01.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [tree_india_03|LOD_3|leaves|leavesShape] in gfx/models/mapitems/trees/tree_india/tree_india_03.mesh [14:41:31][pdxmeshtype.cpp:204]: gfx/models/mapitems/trees/tree_india/tree_india_03.mesh : has fewer LOD meshes than expected! [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/mapitems/trees/tree_india/tree_india_03.mesh. [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [celtic_helmet_01_LOD2Shape] in gfx/models/units/celtic/celtic_helmet_01.mesh [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxmeshtype.cpp:204]: gfx/models/units/celtic/celtic_helmet_01.mesh : has fewer LOD meshes than expected! [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/units/celtic/celtic_helmet_01.mesh. [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard_18Shape] in gfx/models/portraits/attachments/male_beards/beard_18/male_beard_18.mesh [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_beards/beard_18/male_beard_18.mesh. [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [female_eyepatch_1Shape] in gfx/models/portraits/female_head/female_eyepatch_1/female_eyepatch_1.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader portrait_eye (in gfx/FX/portrait.shader) for mesh [mesh_eyesShape] in gfx/models/portraits/female_head/female_eyepatch_1/female_eyepatch_1.mesh [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/female_head/female_eyepatch_1/female_eyepatch_1.mesh. [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard_11Shape] in gfx/models/portraits/attachments/male_beards/beard_11/male_beard_11.mesh [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair_opaque (in gfx/FX/portrait.shader) for mesh [|male_beard_11|male_beard_11|male_beard_11_cap|male_beard_11_ca] in gfx/models/portraits/attachments/male_beards/beard_11/male_beard_11.mesh [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_beards/beard_11/male_beard_11.mesh. [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [female_clothes_arabian_1Shape] in gfx/models/portraits/attachments/female_clothes/arabian/arabian_1/female_clothes_arabian_1.mesh [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/female_clothes/arabian/arabian_1/female_clothes_arabian_1.mesh. [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [male_clothes_roman_3_aShape] in gfx/models/portraits/attachments/male_clothes/roman/roman_3_a/male_clothes_roman_3_a.mesh [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_clothes/roman/roman_3_a/male_clothes_roman_3_a.mesh. [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [LOD0Shape] in gfx/models/buildings/tribal_fort/tribal_fort.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [LOD0Shape] in gfx/models/buildings/tribal_fort/tribal_fort.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard_2_fat1_halfShape] in gfx/models/portraits/attachments/male_beards/beard_2/male_beard_2_fat1_half.mesh [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_beards/beard_2/male_beard_2_fat1_half.mesh. [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [LOD_0|plane|planeShape] in gfx/models/buildings/tribal_fort/tribal_fort.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [LOD_1|plane|planeShape] in gfx/models/buildings/tribal_fort/tribal_fort.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [LOD1Shape] in gfx/models/buildings/tribal_fort/tribal_fort.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [LOD1Shape] in gfx/models/buildings/tribal_fort/tribal_fort.mesh [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard_9_fat2_halfShape] in gfx/models/portraits/attachments/male_beards/beard_9/male_beard_9_fat2_half.mesh [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [LOD_2|plane|planeShape] in gfx/models/buildings/tribal_fort/tribal_fort.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair_opaque (in gfx/FX/portrait.shader) for mesh [|male_beard_9|male_beard_9_fat2_half|male_beard_9_cap|male_bear] in gfx/models/portraits/attachments/male_beards/beard_9/male_beard_9_fat2_half.mesh [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_beards/beard_9/male_beard_9_fat2_half.mesh. [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [LOD2Shape] in gfx/models/buildings/tribal_fort/tribal_fort.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [LOD2Shape] in gfx/models/buildings/tribal_fort/tribal_fort.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard_16_fat2Shape] in gfx/models/portraits/attachments/male_beards/beard_16/male_beard_16_fat2.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxmeshtype.cpp:204]: gfx/models/buildings/tribal_fort/tribal_fort.mesh : has fewer LOD meshes than expected! [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/tribal_fort/tribal_fort.mesh. [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair_opaque (in gfx/FX/portrait.shader) for mesh [|male_beard_16|male_beard_16_fat2|male_beard_16_cap|male_beard_] in gfx/models/portraits/attachments/male_beards/beard_16/male_beard_16_fat2.mesh [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_beards/beard_16/male_beard_16_fat2.mesh. [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [hellenistic_01_01|LOD_0|polySurface01|polySurface01Shape] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_01_01.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape27] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_01_01.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [hellenistic_01_01|LOD_1|polySurface01|polySurface01Shape] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_01_01.mesh [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [|male_beard_14|male_beard_14|male_beard_14|male_beard_14Shape] in gfx/models/portraits/attachments/male_beards/beard_14/male_beard_14.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_beards/beard_14/male_beard_14.mesh. [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [hellenistic_01_01|LOD_1|polySurface47|polySurfaceShape47] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_01_01.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [hellenistic_01_01|LOD_2|polySurface01|polySurface01Shape] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_01_01.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [hellenistic_01_01|LOD_2|polySurface47|polySurfaceShape47] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_01_01.mesh [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_hair_roman_2Shape] in gfx/models/portraits/attachments/male_hair/roman/roman_2/male_hair_roman_2.mesh [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_hair/roman/roman_2/male_hair_roman_2.mesh. [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxmeshtype.cpp:204]: gfx/models/buildings/hellenistic_city_buildings/hellenistic_01_01.mesh : has fewer LOD meshes than expected! [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/hellenistic_city_buildings/hellenistic_01_01.mesh. [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [steppe_03_01|LOD_0|polySurface13|polySurface13Shape] in gfx/models/buildings/steppe/steppe_03_01.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [steppe_03_01|LOD_0|polySurface50|polySurface50Shape] in gfx/models/buildings/steppe/steppe_03_01.mesh [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [steppe_03_01|LOD_1|polySurface13|polySurface13Shape] in gfx/models/buildings/steppe/steppe_03_01.mesh [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard_5_fat2Shape] in gfx/models/portraits/attachments/male_beards/beard_5/male_beard_5_fat2.mesh [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_beards/beard_5/male_beard_5_fat2.mesh. [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [steppe_03_01|LOD_1|polySurface50|polySurface50Shape] in gfx/models/buildings/steppe/steppe_03_01.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [steppe_03_01|LOD_2|polySurface13|polySurface13Shape] in gfx/models/buildings/steppe/steppe_03_01.mesh [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [steppe_03_01|LOD_2|polySurface50|polySurface50Shape] in gfx/models/buildings/steppe/steppe_03_01.mesh [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [male_clothes_scythian_3Shape] in gfx/models/portraits/attachments/male_clothes/scythian/scythian_3/male_clothes_scythian_3.mesh [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_clothes/scythian/scythian_3/male_clothes_scythian_3.mesh. [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][pdxmeshtype.cpp:204]: gfx/models/buildings/steppe/steppe_03_01.mesh : has fewer LOD meshes than expected! [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/steppe/steppe_03_01.mesh. [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [roman_legion_heavy_helmet_01_LOD0Shape] in gfx/models/units/ROM/roman_legion_heavy_helmet_01.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [roman_legion_heavy_helmet_01_LOD1Shape] in gfx/models/units/ROM/roman_legion_heavy_helmet_01.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [roman_legion_heavy_helmet_01_LOD2Shape] in gfx/models/units/ROM/roman_legion_heavy_helmet_01.mesh [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [male_clothes_persian_4Shape] in gfx/models/portraits/attachments/male_clothes/persian/persian_4/male_clothes_persian_4.mesh [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_clothes/persian/persian_4/male_clothes_persian_4.mesh. [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxmeshtype.cpp:204]: gfx/models/units/ROM/roman_legion_heavy_helmet_01.mesh : has fewer LOD meshes than expected! [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/units/ROM/roman_legion_heavy_helmet_01.mesh. [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [egyptian_shield_LOD0Shape] in gfx/models/units/egyptian/egyptian_shield_01.mesh [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [iberian_levies_infantry_01_LOD0Shape] in gfx/models/units/iberian/iberian_levies_infantry_01.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [egyptian_shield_LOD1Shape] in gfx/models/units/egyptian/egyptian_shield_01.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [iberian_levies_infantry_01_LOD0Shape] in gfx/models/units/iberian/iberian_levies_infantry_01.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [egyptian_shield_LOD2Shape] in gfx/models/units/egyptian/egyptian_shield_01.mesh [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [iberian_levies_infantry_01_LOD1Shape] in gfx/models/units/iberian/iberian_levies_infantry_01.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [iberian_levies_infantry_01_LOD1Shape] in gfx/models/units/iberian/iberian_levies_infantry_01.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxmeshtype.cpp:204]: gfx/models/units/egyptian/egyptian_shield_01.mesh : has fewer LOD meshes than expected! [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/units/egyptian/egyptian_shield_01.mesh. [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [iberian_levies_infantry_01_LOD2Shape] in gfx/models/units/iberian/iberian_levies_infantry_01.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [iberian_levies_infantry_01_LOD2Shape] in gfx/models/units/iberian/iberian_levies_infantry_01.mesh [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxmeshtype.cpp:204]: gfx/models/units/iberian/iberian_levies_infantry_01.mesh : has fewer LOD meshes than expected! [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface667Shape] in gfx/models/buildings/persian/persian_02_01.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape57] in gfx/models/buildings/persian/persian_02_01.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape1640] in gfx/models/buildings/persian/persian_02_01.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1638Shape] in gfx/models/buildings/persian/persian_02_01.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape1639] in gfx/models/buildings/persian/persian_02_01.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1641Shape] in gfx/models/buildings/persian/persian_02_01.mesh [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][pdxmeshtype.cpp:204]: gfx/models/buildings/persian/persian_02_01.mesh : has fewer LOD meshes than expected! [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/persian/persian_02_01.mesh. [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [female_eyebrows_1Shape] in gfx/models/portraits/attachments/female_eyebrows/eyebrows_2/female_eyebrows_2.mesh [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/female_eyebrows/eyebrows_2/female_eyebrows_2.mesh. [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_eyebrows_1Shape] in gfx/models/portraits/attachments/male_eyebrows/eyebrows_3/male_eyebrows_3.mesh [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_eyebrows/eyebrows_3/male_eyebrows_3.mesh. [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard_13_fat1Shape] in gfx/models/portraits/attachments/male_beards/beard_13/male_beard_13_fat1.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair_opaque (in gfx/FX/portrait.shader) for mesh [|male_beard_13|male_beard_13_fat1|male_beard_13_cap|male_beard_] in gfx/models/portraits/attachments/male_beards/beard_13/male_beard_13_fat1.mesh [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_beards/beard_13/male_beard_13_fat1.mesh. [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape68] in gfx/models/buildings/persian/persian_04_05.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1120Shape] in gfx/models/buildings/persian/persian_04_05.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1705Shape] in gfx/models/buildings/persian/persian_04_05.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape1706] in gfx/models/buildings/persian/persian_04_05.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1707Shape] in gfx/models/buildings/persian/persian_04_05.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape1708] in gfx/models/buildings/persian/persian_04_05.mesh [14:41:31][pdxmeshtype.cpp:204]: gfx/models/buildings/persian/persian_04_05.mesh : has fewer LOD meshes than expected! [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/persian/persian_04_05.mesh. [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader material_test (in gfx/FX/pdxmesh.shader) for mesh [typeMeshShape10] in gfx/models/debug/shader_test.mesh [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_eyebrows_5Shape] in gfx/models/portraits/attachments/male_eyebrows/eyebrows_5/male_eyebrows_5.mesh [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_eyebrows/eyebrows_5/male_eyebrows_5.mesh. [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [nubian_shield_01_LOD0Shape] in gfx/models/units/nubian/nubian_shield_01.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [nubian_shield_01_LOD1Shape] in gfx/models/units/nubian/nubian_shield_01.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader material_test (in gfx/FX/pdxmesh.shader) for mesh [pSphere152Shape] in gfx/models/debug/shader_test.mesh [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [nubian_shield_01_LOD2Shape] in gfx/models/units/nubian/nubian_shield_01.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader material_test (in gfx/FX/pdxmesh.shader) for mesh [pSphere153Shape] in gfx/models/debug/shader_test.mesh [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxmeshtype.cpp:204]: gfx/models/units/nubian/nubian_shield_01.mesh : has fewer LOD meshes than expected! [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/units/nubian/nubian_shield_01.mesh. [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader material_test (in gfx/FX/pdxmesh.shader) for mesh [pSphere154Shape] in gfx/models/debug/shader_test.mesh [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader portrait_eye (in gfx/FX/portrait.shader) for mesh [mesh_eyes1Shape] in gfx/models/portraits/female_head/female_eyepatch_2/female_eyepatch_2.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader material_test (in gfx/FX/pdxmesh.shader) for mesh [pSphere155Shape] in gfx/models/debug/shader_test.mesh [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [female_eyepatch_2Shape] in gfx/models/portraits/female_head/female_eyepatch_2/female_eyepatch_2.mesh [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/female_head/female_eyepatch_2/female_eyepatch_2.mesh. [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader material_test (in gfx/FX/pdxmesh.shader) for mesh [pSphere156Shape] in gfx/models/debug/shader_test.mesh [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [pasted__polySurface995Shape] in gfx/models/buildings/indian_city_buildings/indian_04_08.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/debug/shader_test.mesh. [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [planes1:polySurfaceShape25] in gfx/models/buildings/indian_city_buildings/indian_04_08.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface995Shape] in gfx/models/buildings/indian_city_buildings/indian_04_08.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [planes:polySurfaceShape25] in gfx/models/buildings/indian_city_buildings/indian_04_08.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [steppe_02_04|LOD_0|polySurface9|polySurface9Shape] in gfx/models/buildings/steppe/steppe_02_04.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1129Shape] in gfx/models/buildings/indian_city_buildings/indian_04_08.mesh [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [steppe_02_04|LOD_0|polySurface49|polySurface49Shape] in gfx/models/buildings/steppe/steppe_02_04.mesh [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape70] in gfx/models/buildings/indian_city_buildings/indian_04_08.mesh [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [steppe_02_04|LOD_1|polySurface9|polySurface9Shape] in gfx/models/buildings/steppe/steppe_02_04.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [steppe_02_04|LOD_1|polySurface49|polySurface49Shape] in gfx/models/buildings/steppe/steppe_02_04.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxmeshtype.cpp:204]: gfx/models/buildings/indian_city_buildings/indian_04_08.mesh : has fewer LOD meshes than expected! [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/indian_city_buildings/indian_04_08.mesh. [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [steppe_02_04|LOD_2|polySurface9|polySurface9Shape] in gfx/models/buildings/steppe/steppe_02_04.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [steppe_02_04|LOD_2|polySurface49|polySurface49Shape] in gfx/models/buildings/steppe/steppe_02_04.mesh [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [male_clothes_dravidian_1Shape] in gfx/models/portraits/attachments/male_clothes/dravidian/dravidian_1/male_clothes_dravidian_1.mesh [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxmeshtype.cpp:204]: gfx/models/buildings/steppe/steppe_02_04.mesh : has fewer LOD meshes than expected! [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/steppe/steppe_02_04.mesh. [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_clothes/dravidian/dravidian_1/male_clothes_dravidian_1.mesh. [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_eyebrows_5Shape] in gfx/models/portraits/attachments/male_eyebrows/eyebrows_6/male_eyebrows_6.mesh [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_eyebrows/eyebrows_6/male_eyebrows_6.mesh. [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface540Shape] in gfx/models/buildings/indian_city_buildings/indian_01_04.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [planes:polySurfaceShape6] in gfx/models/buildings/indian_city_buildings/indian_01_04.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1059Shape] in gfx/models/buildings/indian_city_buildings/indian_01_04.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1076Shape] in gfx/models/buildings/indian_city_buildings/indian_02_05.mesh [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape51] in gfx/models/buildings/indian_city_buildings/indian_01_04.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [indian_02_05|LOD_0|polySurface50|polySurfaceShape50] in gfx/models/buildings/indian_city_buildings/indian_02_05.mesh [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1060Shape] in gfx/models/buildings/indian_city_buildings/indian_01_04.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape1061] in gfx/models/buildings/indian_city_buildings/indian_01_04.mesh [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface637Shape] in gfx/models/buildings/indian_city_buildings/indian_02_05.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [planes:polySurfaceShape5] in gfx/models/buildings/indian_city_buildings/indian_02_05.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxmeshtype.cpp:204]: gfx/models/buildings/indian_city_buildings/indian_01_04.mesh : has fewer LOD meshes than expected! [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/indian_city_buildings/indian_01_04.mesh. [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [indian_02_05|LOD_2|polySurface50|polySurfaceShape50] in gfx/models/buildings/indian_city_buildings/indian_02_05.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1077Shape] in gfx/models/buildings/indian_city_buildings/indian_02_05.mesh [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxmeshtype.cpp:204]: gfx/models/buildings/indian_city_buildings/indian_02_05.mesh : has fewer LOD meshes than expected! [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/indian_city_buildings/indian_02_05.mesh. [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [persian_01_02|LOD_0|polySurface686|polySurface686Shape] in gfx/models/buildings/persian/persian_01_02.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape59] in gfx/models/buildings/persian/persian_01_02.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [persian_01_02|LOD_1|polySurface686|polySurface686Shape] in gfx/models/buildings/persian/persian_01_02.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape1628] in gfx/models/buildings/persian/persian_01_02.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape1629] in gfx/models/buildings/persian/persian_01_02.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1630Shape] in gfx/models/buildings/persian/persian_01_02.mesh [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][pdxmeshtype.cpp:204]: gfx/models/buildings/persian/persian_01_02.mesh : has fewer LOD meshes than expected! [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/persian/persian_01_02.mesh. [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [greek_infantry_01_LOD0Shape] in gfx/models/units/greek/greek_infantry_01.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [greek_infantry_01_LOD0Shape] in gfx/models/units/greek/greek_infantry_01.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [greek_infantry_01_LOD1Shape] in gfx/models/units/greek/greek_infantry_01.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [greek_infantry_01_LOD1Shape] in gfx/models/units/greek/greek_infantry_01.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [gold|pCube1|pCube1Shape] in gfx/models/debug/multi_test_object/multi_test_object.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [greek_infantry_01_LOD2Shape] in gfx/models/units/greek/greek_infantry_01.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [iron|pCube1|pCube1Shape] in gfx/models/debug/multi_test_object/multi_test_object.mesh [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [greek_infantry_01_LOD2Shape] in gfx/models/units/greek/greek_infantry_01.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [bronze|pCube1|pCube1Shape] in gfx/models/debug/multi_test_object/multi_test_object.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxmeshtype.cpp:204]: gfx/models/units/greek/greek_infantry_01.mesh : has fewer LOD meshes than expected! [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [steel_rough|pCube1|pCube1Shape] in gfx/models/debug/multi_test_object/multi_test_object.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [steel_rust|pCube1|pCube1Shape] in gfx/models/debug/multi_test_object/multi_test_object.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [wood_shiny|pCube1|pCube1Shape] in gfx/models/debug/multi_test_object/multi_test_object.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [wood_rough|pCube1|pCube1Shape] in gfx/models/debug/multi_test_object/multi_test_object.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_hair_roman_4Shape] in gfx/models/portraits/attachments/male_hair/roman/roman_4/male_hair_roman_4.mesh [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_hair/roman/roman_4/male_hair_roman_4.mesh. [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [leather|pCube1|pCube1Shape] in gfx/models/debug/multi_test_object/multi_test_object.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [cloth|pCube1|pCube1Shape] in gfx/models/debug/multi_test_object/multi_test_object.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [rubber|pCube1|pCube1Shape] in gfx/models/debug/multi_test_object/multi_test_object.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [halicarnassus_mausoleum_LOD0Shape] in gfx/models/buildings/wonders/wonder_halicarnassus.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [plastic|pCube1|pCube1Shape] in gfx/models/debug/multi_test_object/multi_test_object.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [LOD_1|halicarnassus_mausoleum_LOD1|halicarnassus_mausoleum_LOD1] in gfx/models/buildings/wonders/wonder_halicarnassus.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [copper|head_polySurface7|head_polySurface7Shape] in gfx/models/debug/multi_test_object/multi_test_object.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [LOD_2|halicarnassus_mausoleum_LOD1|halicarnassus_mausoleum_LOD1] in gfx/models/buildings/wonders/wonder_halicarnassus.mesh [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [marble|head_polySurface7|head_polySurface7Shape] in gfx/models/debug/multi_test_object/multi_test_object.mesh [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxmeshtype.cpp:204]: gfx/models/buildings/wonders/wonder_halicarnassus.mesh : has fewer LOD meshes than expected! [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/wonders/wonder_halicarnassus.mesh. [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [skin|head_polySurface7|head_polySurface7Shape] in gfx/models/debug/multi_test_object/multi_test_object.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [silver|head_polySurface7|head_polySurface7Shape] in gfx/models/debug/multi_test_object/multi_test_object.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [|rock_M|LOD_0|rock_M|rock_MShape] in gfx/models/mapitems/rock/rock_M.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [concrete|head_polySurface7|head_polySurface7Shape] in gfx/models/debug/multi_test_object/multi_test_object.mesh [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [|rock_M|LOD_1|rock_M|rock_MShape] in gfx/models/mapitems/rock/rock_M.mesh [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxmeshtype.cpp:204]: gfx/models/mapitems/rock/rock_M.mesh : has fewer LOD meshes than expected! [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/mapitems/rock/rock_M.mesh. [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard_15_fat2_halfShape] in gfx/models/portraits/attachments/male_beards/beard_15/male_beard_15_fat2_half.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [female_eyebrows_5Shape] in gfx/models/portraits/attachments/female_eyebrows/eyebrows_5/female_eyebrows_5.mesh [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/female_eyebrows/eyebrows_5/female_eyebrows_5.mesh. [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair_opaque (in gfx/FX/portrait.shader) for mesh [|male_beard_15|male_beard_15_fat2_half|male_beard_15_cap|male_b] in gfx/models/portraits/attachments/male_beards/beard_15/male_beard_15_fat2_half.mesh [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_beards/beard_15/male_beard_15_fat2_half.mesh. [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [greek_helmet_01Shape] in gfx/models/units/greek/greek_helmet_01.mesh [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_portrait_blend_shapes [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader portrait_skin (in gfx/FX/portrait.shader) for mesh [boy_bustShape] in gfx/models/portraits/male_bust/male_bust_youth.mesh [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/male_bust/male_bust_youth.mesh. [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [greek_helmet_02Shape] in gfx/models/units/greek/greek_helmet_01.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [greek_helmet_03Shape] in gfx/models/units/greek/greek_helmet_01.mesh [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [pasted__male_clothes_germanic_3Shape] in gfx/models/portraits/attachments/male_clothes/germanic/germanic_3/male_clothes_germanic_3.mesh [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_clothes/germanic/germanic_3/male_clothes_germanic_3.mesh. [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxmeshtype.cpp:204]: gfx/models/units/greek/greek_helmet_01.mesh : has fewer LOD meshes than expected! [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/units/greek/greek_helmet_01.mesh. [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [male_clothes_greek_4Shape] in gfx/models/portraits/attachments/male_clothes/greek/greek_4/male_clothes_greek_4.mesh [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_clothes/greek/greek_4/male_clothes_greek_4.mesh. [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard_10_fat2_halfShape] in gfx/models/portraits/attachments/male_beards/beard_10/male_beard_10_fat2_half.mesh [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_beards/beard_10/male_beard_10_fat2_half.mesh. [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment_alpha_blend (in gfx/FX/portrait.shader) for mesh [male_clothes_ethiopian_2Shape] in gfx/models/portraits/attachments/male_clothes/ethiopian/ethiopian_2/male_clothes_ethiopian_2.mesh [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [ptolomeic_infantry_01_LOD0Shape] in gfx/models/units/ptolomeic/ptolomeic_infantry_01.mesh [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_clothes/ethiopian/ethiopian_2/male_clothes_ethiopian_2.mesh. [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [ptolomeic_infantry_01_LOD0Shape] in gfx/models/units/ptolomeic/ptolomeic_infantry_01.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [ptolomeic_infantry_01_LOD1Shape] in gfx/models/units/ptolomeic/ptolomeic_infantry_01.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [tribal_03_04|LOD_0|plane|planeShape] in gfx/models/buildings/tribal/tribal_03_04.mesh [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [ptolomeic_infantry_01_LOD1Shape] in gfx/models/units/ptolomeic/ptolomeic_infantry_01.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [tribal_03_04|LOD_0|LOD0|LOD0Shape] in gfx/models/buildings/tribal/tribal_03_04.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [ptolomeic_infantry_01_LOD2Shape] in gfx/models/units/ptolomeic/ptolomeic_infantry_01.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [tribal_03_04|LOD_1|plane|planeShape] in gfx/models/buildings/tribal/tribal_03_04.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [ptolomeic_infantry_01_LOD2Shape] in gfx/models/units/ptolomeic/ptolomeic_infantry_01.mesh [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [tribal_03_04|LOD_1|LOD1|LOD1Shape] in gfx/models/buildings/tribal/tribal_03_04.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [tribal_03_04|LOD_2|plane|planeShape] in gfx/models/buildings/tribal/tribal_03_04.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxmeshtype.cpp:204]: gfx/models/units/ptolomeic/ptolomeic_infantry_01.mesh : has fewer LOD meshes than expected! [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [tribal_03_04|LOD_2|LOD2|LOD2Shape] in gfx/models/buildings/tribal/tribal_03_04.mesh [14:41:31][pdxmeshtype.cpp:204]: gfx/models/buildings/tribal/tribal_03_04.mesh : has fewer LOD meshes than expected! [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/tribal/tribal_03_04.mesh. [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [dravidian_sword_01_LOD0Shape] in gfx/models/units/dravidian/dravidian_sword_01.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [dravidian_sword_01_LOD1Shape] in gfx/models/units/dravidian/dravidian_sword_01.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard3_fat1Shape] in gfx/models/portraits/attachments/beards/beard3/male_beard3_fat1.mesh [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [dravidian_sword_01_LOD2Shape] in gfx/models/units/dravidian/dravidian_sword_01.mesh [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/beards/beard3/male_beard3_fat1.mesh. [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxmeshtype.cpp:204]: gfx/models/units/dravidian/dravidian_sword_01.mesh : has fewer LOD meshes than expected! [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_atlas (in gfx/FX/pdxmesh.shader) for mesh [gw_pyramid_03_midShape] in gfx/models/buildings/great_works/pyramids/pyramid_03/gw_pyramid_03_mid.mesh [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_atlas (in gfx/FX/pdxmesh.shader) for mesh [gw_pyramid_02_bottomShape] in gfx/models/buildings/great_works/pyramids/pyramid_02/gw_pyramid_02_bottom.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [gw_pyramid_02_decalShape] in gfx/models/buildings/great_works/pyramids/pyramid_02/gw_pyramid_02_bottom.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [gw_rock_sqrShape] in gfx/models/buildings/great_works/pyramids/pyramid_02/gw_pyramid_02_bottom.mesh [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard1_goatee1Shape] in gfx/models/portraits/attachments/beards/beard1_goatee1/male_beard1_goatee1.mesh [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/beards/beard1_goatee1/male_beard1_goatee1.mesh. [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [persian_helmet_01_LOD0Shape] in gfx/models/units/persian/persian_helmet_01.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [persian_helmet_01_LOD1Shape] in gfx/models/units/persian/persian_helmet_01.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [persian_helmet_01_LOD2Shape] in gfx/models/units/persian/persian_helmet_01.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_hair_egyptian_Shape1] in gfx/models/portraits/attachments/male_hair/egyptian/egyptian_1/male_hair_egyptian_1.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxmeshtype.cpp:204]: gfx/models/units/persian/persian_helmet_01.mesh : has fewer LOD meshes than expected! [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/units/persian/persian_helmet_01.mesh. [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair_opaque (in gfx/FX/portrait.shader) for mesh [male_hair_egyptian_1_capShape] in gfx/models/portraits/attachments/male_hair/egyptian/egyptian_1/male_hair_egyptian_1.mesh [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_hair/egyptian/egyptian_1/male_hair_egyptian_1.mesh. [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [female_eyebrows_5Shape] in gfx/models/portraits/attachments/female_eyebrows/eyebrows_6/female_eyebrows_6.mesh [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/female_eyebrows/eyebrows_6/female_eyebrows_6.mesh. [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [female_clothes_mauryan_1Shape] in gfx/models/portraits/attachments/female_clothes/mauryan/mauryan_1/female_clothes_mauryan_1.mesh [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/female_clothes/mauryan/mauryan_1/female_clothes_mauryan_1.mesh. [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_atlas (in gfx/FX/pdxmesh.shader) for mesh [gw_pyramid_02_topShape] in gfx/models/buildings/great_works/pyramids/pyramid_02/gw_pyramid_02_top.mesh [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard_15_bShape] in gfx/models/portraits/attachments/male_beards/beard_15/male_beard_15_b.mesh [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_beards/beard_15/male_beard_15_b.mesh. [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_portrait_blend_shapes [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader portrait_skin_face (in gfx/FX/portrait.shader) for mesh [male_headShape] in gfx/models/portraits/male_head/male_head.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_eyebrows_1Shape] in gfx/models/portraits/attachments/male_eyebrows/eyebrows_2/male_eyebrows_2.mesh [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_eyebrows/eyebrows_2/male_eyebrows_2.mesh. [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1004Shape] in gfx/models/buildings/indian_city_buildings/indian_02_04.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [planes:polySurfaceShape10] in gfx/models/buildings/indian_city_buildings/indian_02_04.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1073Shape] in gfx/models/buildings/indian_city_buildings/indian_02_04.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape55] in gfx/models/buildings/indian_city_buildings/indian_02_04.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1074Shape] in gfx/models/buildings/indian_city_buildings/indian_02_04.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape1075] in gfx/models/buildings/indian_city_buildings/indian_02_04.mesh [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxmeshtype.cpp:204]: gfx/models/buildings/indian_city_buildings/indian_02_04.mesh : has fewer LOD meshes than expected! [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/indian_city_buildings/indian_02_04.mesh. [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_hair_persian_1Shape] in gfx/models/portraits/attachments/male_hair/persian/persian_1/male_hair_persian_1.mesh [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_hair/persian/persian_1/male_hair_persian_1.mesh. [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [female_hair_celtic_1Shape] in gfx/models/portraits/attachments/female_hair/celtic/celtic_1/female_hair_celtic_1.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [female_hair_celtic_1_bandShape] in gfx/models/portraits/attachments/female_hair/celtic/celtic_1/female_hair_celtic_1.mesh [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/female_hair/celtic/celtic_1/female_hair_celtic_1.mesh. [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [planes:polySurfaceShape8] in gfx/models/buildings/indian_city_buildings/indian_02_06.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface661Shape] in gfx/models/buildings/indian_city_buildings/indian_02_06.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1078Shape] in gfx/models/buildings/indian_city_buildings/indian_02_06.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape53] in gfx/models/buildings/indian_city_buildings/indian_02_06.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape1079] in gfx/models/buildings/indian_city_buildings/indian_02_06.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1080Shape] in gfx/models/buildings/indian_city_buildings/indian_02_06.mesh [14:41:31][pdxmeshtype.cpp:204]: gfx/models/buildings/indian_city_buildings/indian_02_06.mesh : has fewer LOD meshes than expected! [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/indian_city_buildings/indian_02_06.mesh. [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [african_01_03|LOD_0|African_01_03|African_01_03Shape] in gfx/models/buildings/african_city_buildings/african_01_03.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [african_01_03|LOD_0|polySurface48|polySurfaceShape3] in gfx/models/buildings/african_city_buildings/african_01_03.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [african_01_03|LOD_1|African_01_03|African_01_03Shape] in gfx/models/buildings/african_city_buildings/african_01_03.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [african_01_03|LOD_1|polySurface48|polySurfaceShape48] in gfx/models/buildings/african_city_buildings/african_01_03.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [african_01_03|LOD_2|African_01_03|African_01_03Shape] in gfx/models/buildings/african_city_buildings/african_01_03.mesh [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [african_01_03|LOD_2|polySurface48|polySurfaceShape48] in gfx/models/buildings/african_city_buildings/african_01_03.mesh [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxmeshtype.cpp:204]: gfx/models/buildings/african_city_buildings/african_01_03.mesh : has fewer LOD meshes than expected! [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/african_city_buildings/african_01_03.mesh. [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [female_hair_mauryan_1Shape] in gfx/models/portraits/attachments/female_hair/mauryan/mauryan_1/female_hair_mauryan_1.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [female_hair_mauryan_1Shape] in gfx/models/portraits/attachments/female_hair/mauryan/mauryan_1/female_hair_mauryan_1.mesh [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/female_hair/mauryan/mauryan_1/female_hair_mauryan_1.mesh. [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard_9_fatShape1] in gfx/models/portraits/attachments/male_beards/beard_9/male_beard_9_fat1.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair_opaque (in gfx/FX/portrait.shader) for mesh [|male_beard_9|male_beard_9_fat1|male_beard_9_cap|male_beard_9_c] in gfx/models/portraits/attachments/male_beards/beard_9/male_beard_9_fat1.mesh [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_beards/beard_9/male_beard_9_fat1.mesh. [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_hair_roman_1Shape] in gfx/models/portraits/attachments/male_hair/roman/roman_1/male_hair_roman_1.mesh [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_hair/roman/roman_1/male_hair_roman_1.mesh. [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment_alpha_blend (in gfx/FX/portrait.shader) for mesh [female_hair_greek_3_bandShape] in gfx/models/portraits/attachments/female_hair/greek/greek_3/female_hair_greek_3.mesh [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:31][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:31][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:31][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:31][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:31][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [female_hair_greek_3Shape] in gfx/models/portraits/attachments/female_hair/greek/greek_3/female_hair_greek_3.mesh [14:41:31][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/female_hair/greek/greek_3/female_hair_greek_3.mesh. [14:41:31][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard_17Shape] in gfx/models/portraits/attachments/male_beards/beard_17/male_beard_17.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair_opaque (in gfx/FX/portrait.shader) for mesh [|male_beard_17|male_beard_17|male_beard_17_cap|male_beard_17_ca] in gfx/models/portraits/attachments/male_beards/beard_17/male_beard_17.mesh [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_beards/beard_17/male_beard_17.mesh. [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [planes:polySurfaceShape3] in gfx/models/buildings/indian_city_buildings/indian_01_03.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface528Shape] in gfx/models/buildings/indian_city_buildings/indian_01_03.mesh [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape48] in gfx/models/buildings/indian_city_buildings/indian_01_03.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1056Shape] in gfx/models/buildings/indian_city_buildings/indian_01_03.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1057Shape] in gfx/models/buildings/indian_city_buildings/indian_01_03.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape1058] in gfx/models/buildings/indian_city_buildings/indian_01_03.mesh [14:41:32][pdxmeshtype.cpp:204]: gfx/models/buildings/indian_city_buildings/indian_01_03.mesh : has fewer LOD meshes than expected! [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/indian_city_buildings/indian_01_03.mesh. [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard_1_fat1Shape] in gfx/models/portraits/attachments/male_beards/beard_1/male_beard_1_fat1.mesh [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_beards/beard_1/male_beard_1_fat1.mesh. [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_eyebrows_5Shape] in gfx/models/portraits/attachments/male_eyebrows/eyebrows_6/male_eyebrows_6.mesh [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_eyebrows/eyebrows_6/male_eyebrows_6.mesh. [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard_1Shape] in gfx/models/portraits/attachments/male_beards/beard_1/male_beard_1.mesh [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_beards/beard_1/male_beard_1.mesh. [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_atlas (in gfx/FX/pdxmesh.shader) for mesh [gw_tower_02_topShape] in gfx/models/buildings/great_works/towers/tower_02/gw_tower_02_top.mesh [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader tree (in gfx/FX/tree.shader) for mesh [|rock_S|LOD_0|rock_S|rock_SShape] in gfx/models/mapitems/rock/rock_S.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader tree (in gfx/FX/tree.shader) for mesh [|rock_S|LOD_1|rock_S|rock_SShape] in gfx/models/mapitems/rock/rock_S.mesh [14:41:32][pdxmeshtype.cpp:204]: gfx/models/mapitems/rock/rock_S.mesh : has fewer LOD meshes than expected! [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/mapitems/rock/rock_S.mesh. [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard_13_fat2_halfShape] in gfx/models/portraits/attachments/male_beards/beard_13/male_beard_13_fat2_half.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair_opaque (in gfx/FX/portrait.shader) for mesh [|male_beard_13|male_beard_13_fat2_half|male_beard_13_cap|male_b] in gfx/models/portraits/attachments/male_beards/beard_13/male_beard_13_fat2_half.mesh [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_beards/beard_13/male_beard_13_fat2_half.mesh. [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [eastern_portShape] in gfx/models/buildings/eastern_port/eastern_port.mesh [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [ptolomeic_helmet_01_LOD0Shape] in gfx/models/units/ptolomeic/ptolomeic_helmet_01.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [ptolomeic_helmet_01_LOD1Shape] in gfx/models/units/ptolomeic/ptolomeic_helmet_01.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [ptolomeic_helmet_01_LOD2Shape] in gfx/models/units/ptolomeic/ptolomeic_helmet_01.mesh [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxmeshtype.cpp:204]: gfx/models/units/ptolomeic/ptolomeic_helmet_01.mesh : has fewer LOD meshes than expected! [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [pCubeShape1] in gfx/models/debug/test_sphere.mesh [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/debug/test_sphere.mesh. [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [LOD_0|germanic_spear|germanic_spear|germanic_spearShape] in gfx/models/units/germanic/germanic_spear_01.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [LOD_1|germanic_spear|germanic_spear|germanic_spearShape] in gfx/models/units/germanic/germanic_spear_01.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [barbarian_spearShape] in gfx/models/units/germanic/germanic_spear_01.mesh [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxmeshtype.cpp:204]: gfx/models/units/germanic/germanic_spear_01.mesh : has fewer LOD meshes than expected! [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/units/germanic/germanic_spear_01.mesh. [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [male_clothes_carthaginian_3Shape] in gfx/models/portraits/attachments/male_clothes/carthaginian/carthaginian_3/male_clothes_carthaginian_3.mesh [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_clothes/carthaginian/carthaginian_3/male_clothes_carthaginian_3.mesh. [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard_6_fat2_halfShape] in gfx/models/portraits/attachments/male_beards/beard_6/male_beard_6_fat2_half.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair_opaque (in gfx/FX/portrait.shader) for mesh [male_beard_6_fat2_halfShape] in gfx/models/portraits/attachments/male_beards/beard_6/male_beard_6_fat2_half.mesh [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_beards/beard_6/male_beard_6_fat2_half.mesh. [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface14Shape] in gfx/models/buildings/steppe/steppe_03_02.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [steppe_03_02|LOD_0|polySurface63|polySurface63Shape] in gfx/models/buildings/steppe/steppe_03_02.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [steppe_03_02|LOD_1|polySurface63|polySurface63Shape] in gfx/models/buildings/steppe/steppe_03_02.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [steppe_03_02|LOD_1|polySurface92|polySurface92Shape] in gfx/models/buildings/steppe/steppe_03_02.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [steppe_03_02|LOD_2|polySurface63|polySurface63Shape] in gfx/models/buildings/steppe/steppe_03_02.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [steppe_03_02|LOD_2|polySurface92|polySurface92Shape] in gfx/models/buildings/steppe/steppe_03_02.mesh [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxmeshtype.cpp:204]: gfx/models/buildings/steppe/steppe_03_02.mesh : has fewer LOD meshes than expected! [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/steppe/steppe_03_02.mesh. [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [tribal_04_05|LOD_0|plane|planeShape] in gfx/models/buildings/tribal/tribal_04_05.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [tribal_04_05|LOD_0|LOD0|LOD0Shape] in gfx/models/buildings/tribal/tribal_04_05.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [LOD_3|plane|planeShape] in gfx/models/buildings/tribal/tribal_04_05.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [LOD_3|LOD1|LOD1Shape] in gfx/models/buildings/tribal/tribal_04_05.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [LOD_4|plane|planeShape] in gfx/models/buildings/tribal/tribal_04_05.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [LOD_4|LOD2|LOD2Shape] in gfx/models/buildings/tribal/tribal_04_05.mesh [14:41:32][pdxmeshtype.cpp:204]: gfx/models/buildings/tribal/tribal_04_05.mesh : has fewer LOD meshes than expected! [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/tribal/tribal_04_05.mesh. [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [african_04_07|LOD_0|African_04_07|African_04_07Shape] in gfx/models/buildings/african_city_buildings/african_04_07.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape22] in gfx/models/buildings/african_city_buildings/african_04_07.mesh [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [african_04_07|LOD_1|African_04_07|African_04_07Shape] in gfx/models/buildings/african_city_buildings/african_04_07.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [african_04_07|LOD_1|polySurface67|polySurfaceShape67] in gfx/models/buildings/african_city_buildings/african_04_07.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [african_04_07|LOD_2|African_04_07|African_04_07Shape] in gfx/models/buildings/african_city_buildings/african_04_07.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [african_04_07|LOD_2|polySurface67|polySurfaceShape67] in gfx/models/buildings/african_city_buildings/african_04_07.mesh [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxmeshtype.cpp:204]: gfx/models/buildings/african_city_buildings/african_04_07.mesh : has fewer LOD meshes than expected! [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/african_city_buildings/african_04_07.mesh. [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [tribal_03_05|LOD_0|plane|planeShape] in gfx/models/buildings/tribal/tribal_03_05.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [tribal_03_05|LOD_0|LOD0|LOD0Shape] in gfx/models/buildings/tribal/tribal_03_05.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [tribal_03_05|LOD_1|plane|planeShape] in gfx/models/buildings/tribal/tribal_03_05.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [tribal_03_05|LOD_1|LOD1|LOD1Shape] in gfx/models/buildings/tribal/tribal_03_05.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [tribal_03_05|LOD_2|plane|planeShape] in gfx/models/buildings/tribal/tribal_03_05.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [tribal_03_05|LOD_2|LOD2|LOD2Shape] in gfx/models/buildings/tribal/tribal_03_05.mesh [14:41:32][pdxmeshtype.cpp:204]: gfx/models/buildings/tribal/tribal_03_05.mesh : has fewer LOD meshes than expected! [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/tribal/tribal_03_05.mesh. [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface23Shape] in gfx/models/buildings/western/western_04_06.mesh [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/western/western_04_06.mesh. [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1Shape] in gfx/models/buildings/western/western_01_01.mesh [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/western/western_01_01.mesh. [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard_3_fat1_halfShape] in gfx/models/portraits/attachments/male_beards/beard_3/male_beard_3_fat1_half.mesh [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_beards/beard_3/male_beard_3_fat1_half.mesh. [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard_13_fat1_halfShape] in gfx/models/portraits/attachments/male_beards/beard_13/male_beard_13_fat1_half.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair_opaque (in gfx/FX/portrait.shader) for mesh [|male_beard_13|male_beard_13_fat1_half|male_beard_13_cap|male_b] in gfx/models/portraits/attachments/male_beards/beard_13/male_beard_13_fat1_half.mesh [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_beards/beard_13/male_beard_13_fat1_half.mesh. [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [male_clothes_greek_3Shape] in gfx/models/portraits/attachments/male_clothes/greek/greek_3/male_clothes_greek_3.mesh [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_clothes/greek/greek_3/male_clothes_greek_3.mesh. [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [female_clothes_mauryan_2Shape] in gfx/models/portraits/attachments/female_clothes/mauryan/mauryan_2/female_clothes_mauryan_2.mesh [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/female_clothes/mauryan/mauryan_2/female_clothes_mauryan_2.mesh. [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_atlas (in gfx/FX/pdxmesh.shader) for mesh [gw_building_01_baseShape] in gfx/models/buildings/great_works/buildings/building_01/gw_building_01_base.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [gw_building_01_decalShape] in gfx/models/buildings/great_works/buildings/building_01/gw_building_01_base.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [gw_rock_rectShape] in gfx/models/buildings/great_works/buildings/building_01/gw_building_01_base.mesh [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_eyebrows_1Shape] in gfx/models/portraits/attachments/male_eyebrows/eyebrows_4/male_eyebrows_4.mesh [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_eyebrows/eyebrows_4/male_eyebrows_4.mesh. [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface747Shape] in gfx/models/buildings/persian/persian_03_04.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape63] in gfx/models/buildings/persian/persian_03_04.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape1677] in gfx/models/buildings/persian/persian_03_04.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1678Shape] in gfx/models/buildings/persian/persian_03_04.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1679Shape] in gfx/models/buildings/persian/persian_03_04.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape1680] in gfx/models/buildings/persian/persian_03_04.mesh [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxmeshtype.cpp:204]: gfx/models/buildings/persian/persian_03_04.mesh : has fewer LOD meshes than expected! [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/persian/persian_03_04.mesh. [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard_5Shape] in gfx/models/portraits/attachments/male_beards/beard_5/male_beard_5.mesh [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_beards/beard_5/male_beard_5.mesh. [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_hair_celtic_Shape2] in gfx/models/portraits/attachments/male_hair/celtic/celtic_2/male_hair_celtic_2.mesh [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair_opaque (in gfx/FX/portrait.shader) for mesh [male_hair_celtic_2_capShape] in gfx/models/portraits/attachments/male_hair/celtic/celtic_2/male_hair_celtic_2.mesh [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_hair/celtic/celtic_2/male_hair_celtic_2.mesh. [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard_17_fat2Shape] in gfx/models/portraits/attachments/male_beards/beard_17/male_beard_17_fat2.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair_opaque (in gfx/FX/portrait.shader) for mesh [|male_beard_17|male_beard_17_fat2|male_beard_17_cap|male_beard_] in gfx/models/portraits/attachments/male_beards/beard_17/male_beard_17_fat2.mesh [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_beards/beard_17/male_beard_17_fat2.mesh. [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [pCylinderShape2] in gfx/models/buildings/roman_port/roman_port_b.mesh [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [barbarian_infantry_01_LOD_0Shape] in gfx/models/units/barbarian/barbarian_infantry_01.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [barbarian_infantry_01_LOD_0Shape] in gfx/models/units/barbarian/barbarian_infantry_01.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [barbarian_infantry_01_LOD_1Shape] in gfx/models/units/barbarian/barbarian_infantry_01.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [barbarian_infantry_01_LOD_1Shape] in gfx/models/units/barbarian/barbarian_infantry_01.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [barbarian_infantry_01_LOD_2Shape] in gfx/models/units/barbarian/barbarian_infantry_01.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [barbarian_infantry_01_LOD_2Shape] in gfx/models/units/barbarian/barbarian_infantry_01.mesh [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxmeshtype.cpp:204]: gfx/models/units/barbarian/barbarian_infantry_01.mesh : has fewer LOD meshes than expected! [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_alpha_blend (in gfx/FX/pdxmesh.shader) for mesh [pPipeShape1] in gfx/models/mapitems/selection_markers/roman_selection.mesh [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [male_clothes_carthaginian_2Shape] in gfx/models/portraits/attachments/male_clothes/carthaginian/carthaginian_2/male_clothes_carthaginian_2.mesh [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_clothes/carthaginian/carthaginian_2/male_clothes_carthaginian_2.mesh. [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [pCube59Shape] in gfx/models/buildings/wonders/wonder_giza.mesh [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [germanic_legion_shield_01_LOD0Shape] in gfx/models/units/germanic/germanic_legion_shield_01.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [germanic_legion_shield_01_LOD1Shape] in gfx/models/units/germanic/germanic_legion_shield_01.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [germanic_legion_shield_01_LOD2Shape] in gfx/models/units/germanic/germanic_legion_shield_01.mesh [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxmeshtype.cpp:204]: gfx/models/units/germanic/germanic_legion_shield_01.mesh : has fewer LOD meshes than expected! [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/units/germanic/germanic_legion_shield_01.mesh. [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_atlas (in gfx/FX/pdxmesh.shader) for mesh [gw_building_03_pillar_bShape] in gfx/models/buildings/great_works/buildings/building_03/gw_building_03_pillar_b.mesh [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard_12Shape] in gfx/models/portraits/attachments/male_beards/beard_12/male_beard_12.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [male_beard_12Shape] in gfx/models/portraits/attachments/male_beards/beard_12/male_beard_12.mesh [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_beards/beard_12/male_beard_12.mesh. [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard_3_fat1Shape] in gfx/models/portraits/attachments/male_beards/beard_3/male_beard_3_fat1.mesh [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_beards/beard_3/male_beard_3_fat1.mesh. [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [hellenistic_03_05|LOD_0|polySurface010|polySurface010Shape] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_03_05.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape39] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_03_05.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [hellenistic_03_05|LOD_1|polySurface010|polySurface010Shape] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_03_05.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [hellenistic_03_05|LOD_1|polySurface59|polySurfaceShape59] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_03_05.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [hellenistic_03_05|LOD_2|polySurface59|polySurfaceShape59] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_03_05.mesh [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [hellenistic_03_05|LOD_2|polySurface010|polySurface010Shape] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_03_05.mesh [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][pdxmeshtype.cpp:204]: gfx/models/buildings/hellenistic_city_buildings/hellenistic_03_05.mesh : has fewer LOD meshes than expected! [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/hellenistic_city_buildings/hellenistic_03_05.mesh. [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1642Shape] in gfx/models/buildings/persian/persian_02_02.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape1643] in gfx/models/buildings/persian/persian_02_02.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1644Shape] in gfx/models/buildings/persian/persian_02_02.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape1645] in gfx/models/buildings/persian/persian_02_02.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape1647] in gfx/models/buildings/persian/persian_02_02.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1648Shape] in gfx/models/buildings/persian/persian_02_02.mesh [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [persian_warship_LOD0Shape] in gfx/models/ships/persian_warship/persian_warship.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [persian_warship_LOD1Shape] in gfx/models/ships/persian_warship/persian_warship.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][pdxmeshtype.cpp:204]: gfx/models/buildings/persian/persian_02_02.mesh : has fewer LOD meshes than expected! [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/persian/persian_02_02.mesh. [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [persian_warship_LOD2Shape] in gfx/models/ships/persian_warship/persian_warship.mesh [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxmeshtype.cpp:204]: gfx/models/ships/persian_warship/persian_warship.mesh : has fewer LOD meshes than expected! [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard_15_fat2Shape] in gfx/models/portraits/attachments/male_beards/beard_15/male_beard_15_fat2.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair_opaque (in gfx/FX/portrait.shader) for mesh [|male_beard_15|male_beard_15_fat2|male_beard_15_cap|male_beard_] in gfx/models/portraits/attachments/male_beards/beard_15/male_beard_15_fat2.mesh [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_beards/beard_15/male_beard_15_fat2.mesh. [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [male_teethShape] in gfx/models/portraits/male_head/male_teeth.mesh [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/male_head/male_teeth.mesh. [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [greek_levies_spear_01_LOD0Shape] in gfx/models/units/greek/greek_levies_spear_01.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [greek_levies_spear_01_LOD1Shape] in gfx/models/units/greek/greek_levies_spear_01.mesh [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [female_hair_roman_3Shape] in gfx/models/portraits/attachments/female_hair/roman/roman_3/female_hair_roman_3.mesh [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [greek_levies_spear_01_LOD2Shape] in gfx/models/units/greek/greek_levies_spear_01.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [female_hair_roman_3_tiaraShape] in gfx/models/portraits/attachments/female_hair/roman/roman_3/female_hair_roman_3.mesh [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/female_hair/roman/roman_3/female_hair_roman_3.mesh. [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxmeshtype.cpp:204]: gfx/models/units/greek/greek_levies_spear_01.mesh : has fewer LOD meshes than expected! [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/units/greek/greek_levies_spear_01.mesh. [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [polySurface22Shape] in gfx/models/environment/seagull/seagull.mesh [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard_8_fat1_halfShape] in gfx/models/portraits/attachments/male_beards/beard_8/male_beard_8_fat1_half.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair_opaque (in gfx/FX/portrait.shader) for mesh [|male_beard_8|male_beard_8_fat1_half|male_beard_8_cap|male_bear] in gfx/models/portraits/attachments/male_beards/beard_8/male_beard_8_fat1_half.mesh [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_beards/beard_8/male_beard_8_fat1_half.mesh. [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [torch_01Shape] in gfx/models/units/props/torch_01.mesh [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [african_01_01|LOD_0|African_01_01|African_01_01Shape] in gfx/models/buildings/african_city_buildings/african_01_01.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/units/props/torch_01.mesh. [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape9] in gfx/models/buildings/african_city_buildings/african_01_01.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [african_01_01|LOD_1|African_01_01|African_01_01Shape] in gfx/models/buildings/african_city_buildings/african_01_01.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [african_01_01|LOD_1|polySurface54|polySurfaceShape54] in gfx/models/buildings/african_city_buildings/african_01_01.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [tribal_02_04|LOD_0|plane|planeShape] in gfx/models/buildings/tribal/tribal_02_04.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [african_01_01|LOD_3|African_01_01|African_01_01Shape] in gfx/models/buildings/african_city_buildings/african_01_01.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [tribal_02_04|LOD_0|LOD0|LOD0Shape] in gfx/models/buildings/tribal/tribal_02_04.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [african_01_01|LOD_3|polySurface54|polySurfaceShape54] in gfx/models/buildings/african_city_buildings/african_01_01.mesh [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [tribal_02_04|LOD_1|plane|planeShape] in gfx/models/buildings/tribal/tribal_02_04.mesh [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [tribal_02_04|LOD_1|LOD0|LOD0Shape] in gfx/models/buildings/tribal/tribal_02_04.mesh [14:41:32][pdxmeshtype.cpp:204]: gfx/models/buildings/african_city_buildings/african_01_01.mesh : has fewer LOD meshes than expected! [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/african_city_buildings/african_01_01.mesh. [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [tribal_02_04|LOD_2|plane|planeShape] in gfx/models/buildings/tribal/tribal_02_04.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [tribal_02_04|LOD_2|LOD0|LOD0Shape] in gfx/models/buildings/tribal/tribal_02_04.mesh [14:41:32][pdxmeshtype.cpp:204]: gfx/models/buildings/tribal/tribal_02_04.mesh : has fewer LOD meshes than expected! [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/tribal/tribal_02_04.mesh. [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [scythian_levies_helmet_01_LOD0Shape] in gfx/models/units/scythian/scythian_levies_helmet_01.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [scythian_levies_helmet_01_LOD1Shape] in gfx/models/units/scythian/scythian_levies_helmet_01.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [scythian_levies_helmet_01_LOD2Shape] in gfx/models/units/scythian/scythian_levies_helmet_01.mesh [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [male_clothes_arabian_1Shape] in gfx/models/portraits/attachments/male_clothes/arabian/arabian_1/male_clothes_arabian_1.mesh [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_clothes/arabian/arabian_1/male_clothes_arabian_1.mesh. [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxmeshtype.cpp:204]: gfx/models/units/scythian/scythian_levies_helmet_01.mesh : has fewer LOD meshes than expected! [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/units/scythian/scythian_levies_helmet_01.mesh. [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [female_eyebrows_1Shape] in gfx/models/portraits/attachments/female_eyebrows/eyebrows_4/female_eyebrows_4.mesh [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/female_eyebrows/eyebrows_4/female_eyebrows_4.mesh. [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [female_hair_ethiopian_2Shape] in gfx/models/portraits/attachments/female_hair/ethiopian/ethiopian_2/female_hair_ethiopian_2.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [female_hair_ethiopian_2_beadsShape] in gfx/models/portraits/attachments/female_hair/ethiopian/ethiopian_2/female_hair_ethiopian_2.mesh [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/female_hair/ethiopian/ethiopian_2/female_hair_ethiopian_2.mesh. [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [ROM_infantry_01_LOD0Shape] in gfx/models/units/ROM/ROM_infantry_01.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [iberian_levies_spear_01_LODShape0] in gfx/models/units/iberian/iberian_levies_spear_01.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [ROM_infantry_01_LOD0Shape] in gfx/models/units/ROM/ROM_infantry_01.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [iberian_levies_spear_01_LODShape1] in gfx/models/units/iberian/iberian_levies_spear_01.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [ROM_infantry_01_LOD1Shape] in gfx/models/units/ROM/ROM_infantry_01.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [iberian_levies_spear_01_LODShape2] in gfx/models/units/iberian/iberian_levies_spear_01.mesh [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [ROM_infantry_01_LOD1Shape] in gfx/models/units/ROM/ROM_infantry_01.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [ROM_infantry_01_LOD2Shape] in gfx/models/units/ROM/ROM_infantry_01.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][pdxmeshtype.cpp:204]: gfx/models/units/iberian/iberian_levies_spear_01.mesh : has fewer LOD meshes than expected! [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/units/iberian/iberian_levies_spear_01.mesh. [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [ROM_infantry_01_LOD2Shape] in gfx/models/units/ROM/ROM_infantry_01.mesh [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_portrait_blend_shapes [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader portrait_skin (in gfx/FX/portrait.shader) for mesh [female_bustShape] in gfx/models/portraits/female_bust/female_bust.mesh [14:41:32][pdxmeshtype.cpp:204]: gfx/models/units/ROM/ROM_infantry_01.mesh : has fewer LOD meshes than expected! [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/female_bust/female_bust.mesh. [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [male_clothes_roman_3_bShape] in gfx/models/portraits/attachments/male_clothes/roman/roman_3_b/male_clothes_roman_3_b.mesh [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_clothes/roman/roman_3_b/male_clothes_roman_3_b.mesh. [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [carthaginian_infantry_01_LOD0Shape] in gfx/models/units/carthaginian/carthaginian_infantry_01.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [carthaginian_infantry_01_LOD0Shape] in gfx/models/units/carthaginian/carthaginian_infantry_01.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard1_goatee1_fat1_halfShape] in gfx/models/portraits/attachments/beards/beard1_goatee1/male_beard1_goatee1_fat1_half.mesh [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/beards/beard1_goatee1/male_beard1_goatee1_fat1_half.mesh. [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [carthaginian_infantry_01_LOD1Shape] in gfx/models/units/carthaginian/carthaginian_infantry_01.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [carthaginian_infantry_01_LOD1Shape] in gfx/models/units/carthaginian/carthaginian_infantry_01.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [carthaginian_infantry_01_LOD2Shape] in gfx/models/units/carthaginian/carthaginian_infantry_01.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [male_clothes_iberian_4Shape] in gfx/models/portraits/attachments/male_clothes/iberian/iberian_4/male_clothes_iberian_4.mesh [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_clothes/iberian/iberian_4/male_clothes_iberian_4.mesh. [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [carthaginian_infantry_01_LOD2Shape] in gfx/models/units/carthaginian/carthaginian_infantry_01.mesh [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxmeshtype.cpp:204]: gfx/models/units/carthaginian/carthaginian_infantry_01.mesh : has fewer LOD meshes than expected! [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_hair_germanic_1Shape] in gfx/models/portraits/attachments/male_hair/germanic/germanic_1/male_hair_germanic_1.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [male_hair_germanic_1_bandShape] in gfx/models/portraits/attachments/male_hair/germanic/germanic_1/male_hair_germanic_1.mesh [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_hair/germanic/germanic_1/male_hair_germanic_1.mesh. [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_atlas (in gfx/FX/pdxmesh.shader) for mesh [gw_building_05_roof_squareShape] in gfx/models/buildings/great_works/buildings/building_05/gw_building_05_roof_square.mesh [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [male_clothes_iberian_2Shape] in gfx/models/portraits/attachments/male_clothes/iberian/iberian_2/male_clothes_iberian_2.mesh [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_clothes/iberian/iberian_2/male_clothes_iberian_2.mesh. [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [female_hair_egyptian_2Shape] in gfx/models/portraits/attachments/female_hair/egyptian/egyptian_2/female_hair_egyptian_2.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_atlas (in gfx/FX/pdxmesh.shader) for mesh [gw_pyramid_02_midShape] in gfx/models/buildings/great_works/pyramids/pyramid_02/gw_pyramid_02_mid.mesh [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [female_hair_egyptian_2_jewelryShape] in gfx/models/portraits/attachments/female_hair/egyptian/egyptian_2/female_hair_egyptian_2.mesh [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/female_hair/egyptian/egyptian_2/female_hair_egyptian_2.mesh. [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [male_clothes_dravidian_3Shape] in gfx/models/portraits/attachments/male_clothes/dravidian/dravidian_3/male_clothes_dravidian_3.mesh [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_clothes/dravidian/dravidian_3/male_clothes_dravidian_3.mesh. [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_eyebrows_1Shape] in gfx/models/portraits/attachments/male_eyebrows/eyebrows_2/male_eyebrows_2.mesh [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_eyebrows/eyebrows_2/male_eyebrows_2.mesh. [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [male_clothes_celtic_2Shape] in gfx/models/portraits/attachments/male_clothes/celtic/celtic_2/male_clothes_celtic_2.mesh [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_clothes/celtic/celtic_2/male_clothes_celtic_2.mesh. [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [tribal_03_01|LOD_0|Plane|PlaneShape] in gfx/models/buildings/tribal/tribal_03_01.mesh [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [tribal_03_01|LOD_0|LOD0|LOD0Shape] in gfx/models/buildings/tribal/tribal_03_01.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [arabian_legion_spear_01_LOD0Shape] in gfx/models/units/arabian/arabian_legion_spear_01.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [tribal_03_01|LOD_1|Plane|PlaneShape] in gfx/models/buildings/tribal/tribal_03_01.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [arabian_legion_spear_01_LOD1Shape] in gfx/models/units/arabian/arabian_legion_spear_01.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [tribal_03_01|LOD_1|LOD1|LOD1Shape] in gfx/models/buildings/tribal/tribal_03_01.mesh [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [arabian_legion_spear_01_LOD2Shape] in gfx/models/units/arabian/arabian_legion_spear_01.mesh [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [tribal_03_01|LOD_2|Plane|PlaneShape] in gfx/models/buildings/tribal/tribal_03_01.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [tribal_03_01|LOD_2|LOD2|LOD2Shape] in gfx/models/buildings/tribal/tribal_03_01.mesh [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxmeshtype.cpp:204]: gfx/models/units/arabian/arabian_legion_spear_01.mesh : has fewer LOD meshes than expected! [14:41:32][pdxmeshtype.cpp:204]: gfx/models/buildings/tribal/tribal_03_01.mesh : has fewer LOD meshes than expected! [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/units/arabian/arabian_legion_spear_01.mesh. [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/tribal/tribal_03_01.mesh. [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1001Shape] in gfx/models/buildings/indian_city_buildings/indian_center.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard2Shape] in gfx/models/portraits/attachments/beards/beard2/male_beard2.mesh [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/beards/beard2/male_beard2.mesh. [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [planes:polySurfaceShape2] in gfx/models/buildings/indian_city_buildings/indian_center.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1014Shape] in gfx/models/buildings/indian_city_buildings/indian_center.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_atlas (in gfx/FX/pdxmesh.shader) for mesh [gw_building_05_roof_roundShape] in gfx/models/buildings/great_works/buildings/building_05/gw_building_05_roof_round.mesh [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape47] in gfx/models/buildings/indian_city_buildings/indian_center.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape1016] in gfx/models/buildings/indian_city_buildings/indian_center.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1021Shape] in gfx/models/buildings/indian_city_buildings/indian_center.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1022Shape] in gfx/models/buildings/indian_city_buildings/indian_center.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape1023] in gfx/models/buildings/indian_city_buildings/indian_center.mesh [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard1_thin_fat2_halfShape] in gfx/models/portraits/attachments/beards/beard1_thin/male_beard1_thin_fat2_half.mesh [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/beards/beard1_thin/male_beard1_thin_fat2_half.mesh. [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxmeshtype.cpp:204]: gfx/models/buildings/indian_city_buildings/indian_center.mesh : has fewer LOD meshes than expected! [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/indian_city_buildings/indian_center.mesh. [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard_18_fat2_halfShape] in gfx/models/portraits/attachments/male_beards/beard_18/male_beard_18_fat2_half.mesh [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_beards/beard_18/male_beard_18_fat2_half.mesh. [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [female_mouthShape] in gfx/models/portraits/female_head/female_head_mouth.mesh [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/female_head/female_head_mouth.mesh. [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_hair_arabian_2Shape] in gfx/models/portraits/attachments/male_hair/arabian/arabian_2/male_hair_arabian_2.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape62] in gfx/models/buildings/persian/persian_02_06.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair_opaque (in gfx/FX/portrait.shader) for mesh [male_hair_arabian_2_capShape] in gfx/models/portraits/attachments/male_hair/arabian/arabian_2/male_hair_arabian_2.mesh [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_hair/arabian/arabian_2/male_hair_arabian_2.mesh. [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1077Shape] in gfx/models/buildings/persian/persian_02_06.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1663Shape] in gfx/models/buildings/persian/persian_02_06.mesh [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [tribal_04_02|LOD_0|plane|planeShape] in gfx/models/buildings/tribal/tribal_04_02.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape1662] in gfx/models/buildings/persian/persian_02_06.mesh [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [tribal_04_02|LOD_0|LOD0|LOD0Shape] in gfx/models/buildings/tribal/tribal_04_02.mesh [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1664Shape] in gfx/models/buildings/persian/persian_02_06.mesh [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [tribal_04_02|LOD_1|plane|planeShape] in gfx/models/buildings/tribal/tribal_04_02.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [tribal_04_02|LOD_1|LOD1|LOD1Shape] in gfx/models/buildings/tribal/tribal_04_02.mesh [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape1665] in gfx/models/buildings/persian/persian_02_06.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][pdxmeshtype.cpp:204]: gfx/models/buildings/persian/persian_02_06.mesh : has fewer LOD meshes than expected! [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/persian/persian_02_06.mesh. [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [tribal_04_02|LOD_2|plane|planeShape] in gfx/models/buildings/tribal/tribal_04_02.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [tribal_04_02|LOD_2|LOD2|LOD2Shape] in gfx/models/buildings/tribal/tribal_04_02.mesh [14:41:32][pdxmeshtype.cpp:204]: gfx/models/buildings/tribal/tribal_04_02.mesh : has fewer LOD meshes than expected! [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/tribal/tribal_04_02.mesh. [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface12Shape] in gfx/models/buildings/western/western_02_07.mesh [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [germanic_legion_infantry_01_LOD0Shape] in gfx/models/units/germanic/germanic_legion_infantry_01.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [germanic_legion_infantry_01_LOD0Shape] in gfx/models/units/germanic/germanic_legion_infantry_01.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/western/western_02_07.mesh. [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [germanic_legion_infantry_01_LOD1Shape] in gfx/models/units/germanic/germanic_legion_infantry_01.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [germanic_legion_infantry_01_LOD1Shape] in gfx/models/units/germanic/germanic_legion_infantry_01.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface2Shape] in gfx/models/buildings/western/western_01_02.mesh [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [germanic_legion_infantry_01_LOD2Shape] in gfx/models/units/germanic/germanic_legion_infantry_01.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [germanic_legion_infantry_01_LOD2Shape] in gfx/models/units/germanic/germanic_legion_infantry_01.mesh [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/western/western_01_02.mesh. [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxmeshtype.cpp:204]: gfx/models/units/germanic/germanic_legion_infantry_01.mesh : has fewer LOD meshes than expected! [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface17Shape] in gfx/models/buildings/western/western_03_05.mesh [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/western/western_03_05.mesh. [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface698Shape] in gfx/models/buildings/indian_city_buildings/indian_03_01.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape1082] in gfx/models/buildings/indian_city_buildings/indian_03_01.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1081Shape] in gfx/models/buildings/indian_city_buildings/indian_03_01.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard_7_fat1_halfShape] in gfx/models/portraits/attachments/male_beards/beard_7/male_beard_7_fat1_half.mesh [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_beards/beard_7/male_beard_7_fat1_half.mesh. [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape58] in gfx/models/buildings/indian_city_buildings/indian_03_01.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1083Shape] in gfx/models/buildings/indian_city_buildings/indian_03_01.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [female_eyebrows_1Shape] in gfx/models/portraits/attachments/female_eyebrows/eyebrows_4/female_eyebrows_4.mesh [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/female_eyebrows/eyebrows_4/female_eyebrows_4.mesh. [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape1084] in gfx/models/buildings/indian_city_buildings/indian_03_01.mesh [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxmeshtype.cpp:204]: gfx/models/buildings/indian_city_buildings/indian_03_01.mesh : has fewer LOD meshes than expected! [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/indian_city_buildings/indian_03_01.mesh. [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface5Shape] in gfx/models/buildings/western/western_01_04.mesh [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/western/western_01_04.mesh. [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard_7Shape] in gfx/models/portraits/attachments/male_beards/beard_7/male_beard_7.mesh [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_beards/beard_7/male_beard_7.mesh. [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [male_clothes_persian_3Shape] in gfx/models/portraits/attachments/male_clothes/persian/persian_3/male_clothes_persian_3.mesh [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_clothes/persian/persian_3/male_clothes_persian_3.mesh. [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for ProfilerGraphVertexShader [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [persian_01_03|LOD_0|polySurface1613|polySurface1613Shape] in gfx/models/buildings/persian/persian_01_03.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape71] in gfx/models/buildings/persian/persian_01_03.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape1632] in gfx/models/buildings/persian/persian_01_03.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_atlas (in gfx/FX/pdxmesh.shader) for mesh [gw_building_03_pillar_aShape] in gfx/models/buildings/great_works/buildings/building_03/gw_building_03_pillar_a.mesh [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for ProfilerGraphVertexShader [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [persian_01_03|LOD_1|polySurface1613|polySurface1613Shape] in gfx/models/buildings/persian/persian_01_03.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape1631] in gfx/models/buildings/persian/persian_01_03.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for ProfilerGraphVertexShader [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdx_gui_effect.cpp:146]: Failed creating default effect 'gfx/FX/pdxgui_default.shader:PdxGuiProfileGraph' for gui [14:41:32][pdx_gui_effect.cpp:151]: Failed creating sprite effect 'gfx/FX/pdxgui_default.shader:PdxGuiProfileGraph' for gui [14:41:32][pdx_gui_effect.cpp:156]: Failed creating frame blend effect 'gfx/FX/pdxgui_default.shader:PdxGuiProfileGraph' for gui [14:41:32][pdx_gui_gfxtype.cpp:27]: gui/profiler.gui:146 - Failed creating effects for gfxtype 'icongfx' (widget 'icon'). See previous errors for details. [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1633Shape] in gfx/models/buildings/persian/persian_01_03.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader tree (in gfx/FX/tree.shader) for mesh [rock_jagged_2|LOD_0|Rock_Jagged_2_low|Rock_Jagged_2_lowShape] in gfx/models/mapitems/rock/rock_jagged_2.mesh [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxmeshtype.cpp:204]: gfx/models/buildings/persian/persian_01_03.mesh : has fewer LOD meshes than expected! [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/persian/persian_01_03.mesh. [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader tree (in gfx/FX/tree.shader) for mesh [rock_jagged_2|LOD_1|Rock_Jagged_2_low|Rock_Jagged_2_lowShape] in gfx/models/mapitems/rock/rock_jagged_2.mesh [14:41:32][pdxmeshtype.cpp:204]: gfx/models/mapitems/rock/rock_jagged_2.mesh : has fewer LOD meshes than expected! [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/mapitems/rock/rock_jagged_2.mesh. [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface14Shape] in gfx/models/buildings/western/western_03_02.mesh [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [persian_shield_01_LOD0Shape] in gfx/models/units/persian/persian_shield_01.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [persian_shield_01_LOD1Shape] in gfx/models/units/persian/persian_shield_01.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/western/western_03_02.mesh. [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [persian_shield_01_LOD2Shape] in gfx/models/units/persian/persian_shield_01.mesh [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxmeshtype.cpp:204]: gfx/models/units/persian/persian_shield_01.mesh : has fewer LOD meshes than expected! [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/units/persian/persian_shield_01.mesh. [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [female_clothes_bactrian_1Shape] in gfx/models/portraits/attachments/female_clothes/bactrian/bactrian_1/female_clothes_bactrian_1.mesh [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/female_clothes/bactrian/bactrian_1/female_clothes_bactrian_1.mesh. [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [african_02_02|LOD_0|African_02_02|African_02_02Shape] in gfx/models/buildings/african_city_buildings/african_02_02.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape16] in gfx/models/buildings/african_city_buildings/african_02_02.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [african_02_02|LOD_1|African_02_02|African_02_02Shape] in gfx/models/buildings/african_city_buildings/african_02_02.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [african_02_02|LOD_1|polySurface61|polySurfaceShape61] in gfx/models/buildings/african_city_buildings/african_02_02.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [tribal_warship_01_LODShape0] in gfx/models/ships/tribal_warship/tribal_warship.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [african_02_02|LOD_2|African_02_02|African_02_02Shape] in gfx/models/buildings/african_city_buildings/african_02_02.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [tribal_warship_01_LODShape0] in gfx/models/ships/tribal_warship/tribal_warship.mesh [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [african_02_02|LOD_2|polySurface61|polySurfaceShape61] in gfx/models/buildings/african_city_buildings/african_02_02.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [tribal_warship_01_LOD1Shape] in gfx/models/ships/tribal_warship/tribal_warship.mesh [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxmeshtype.cpp:204]: gfx/models/buildings/african_city_buildings/african_02_02.mesh : has fewer LOD meshes than expected! [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [tribal_warship_01_LOD1Shape] in gfx/models/ships/tribal_warship/tribal_warship.mesh [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/african_city_buildings/african_02_02.mesh. [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [tribal_warship_01_LOD2Shape] in gfx/models/ships/tribal_warship/tribal_warship.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [tribal_warship_01_LOD2Shape] in gfx/models/ships/tribal_warship/tribal_warship.mesh [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [persian_03_02|LOD_0|polySurface835|polySurface835Shape] in gfx/models/buildings/persian/persian_03_02.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape49] in gfx/models/buildings/persian/persian_03_02.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxmeshtype.cpp:204]: gfx/models/ships/tribal_warship/tribal_warship.mesh : has fewer LOD meshes than expected! [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [persian_03_02|LOD_1|polySurface835|polySurface835Shape] in gfx/models/buildings/persian/persian_03_02.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape1670] in gfx/models/buildings/persian/persian_03_02.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [hellenistic_02_03|LOD_0|polySurface06|polySurface06Shape] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_02_03.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1671Shape] in gfx/models/buildings/persian/persian_03_02.mesh [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape32] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_02_03.mesh [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape1672] in gfx/models/buildings/persian/persian_03_02.mesh [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [hellenistic_02_03|LOD_1|polySurface06|polySurface06Shape] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_02_03.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [hellenistic_02_03|LOD_1|polySurface52|polySurfaceShape52] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_02_03.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxmeshtype.cpp:204]: gfx/models/buildings/persian/persian_03_02.mesh : has fewer LOD meshes than expected! [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/persian/persian_03_02.mesh. [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [hellenistic_02_03|LOD_2|polySurface06|polySurface06Shape] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_02_03.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [hellenistic_02_03|LOD_2|polySurface52|polySurfaceShape52] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_02_03.mesh [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxmeshtype.cpp:204]: gfx/models/buildings/hellenistic_city_buildings/hellenistic_02_03.mesh : has fewer LOD meshes than expected! [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [female_clothes_greek_1Shape] in gfx/models/portraits/attachments/female_clothes/greek/greek_1/female_clothes_greek_1.mesh [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/hellenistic_city_buildings/hellenistic_02_03.mesh. [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/female_clothes/greek/greek_1/female_clothes_greek_1.mesh. [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [hellenistic_01_03|LOD_0|polySurface03|polySurface03Shape] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_01_03.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape29] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_01_03.mesh [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_hair_roman_6Shape] in gfx/models/portraits/attachments/male_hair/roman/roman_6/male_hair_roman_6.mesh [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_hair/roman/roman_6/male_hair_roman_6.mesh. [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [hellenistic_01_03|LOD_1|polySurface03|polySurface03Shape] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_01_03.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [hellenistic_01_03|LOD_1|polySurface49|polySurfaceShape49] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_01_03.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [hellenistic_01_03|LOD_2|polySurface03|polySurface03Shape] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_01_03.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [hellenistic_01_03|LOD_2|polySurface49|polySurfaceShape49] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_01_03.mesh [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_atlas (in gfx/FX/pdxmesh.shader) for mesh [gw_tower_02_midShape] in gfx/models/buildings/great_works/towers/tower_02/gw_tower_02_mid.mesh [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxmeshtype.cpp:204]: gfx/models/buildings/hellenistic_city_buildings/hellenistic_01_03.mesh : has fewer LOD meshes than expected! [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/hellenistic_city_buildings/hellenistic_01_03.mesh. [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [ROM_shield_LOD0Shape] in gfx/models/units/ROM/ROM_shield.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard3Shape] in gfx/models/portraits/attachments/beards/beard3/male_beard3.mesh [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/beards/beard3/male_beard3.mesh. [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [ROM_shield_LOD1Shape] in gfx/models/units/ROM/ROM_shield.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [ROM_shield_LOD2Shape] in gfx/models/units/ROM/ROM_shield.mesh [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxmeshtype.cpp:204]: gfx/models/units/ROM/ROM_shield.mesh : has fewer LOD meshes than expected! [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/units/ROM/ROM_shield.mesh. [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [tribal_04_07|LOD_0|plane|planeShape] in gfx/models/buildings/tribal/tribal_04_07.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [tribal_04_07|LOD_0|LOD0|LOD0Shape] in gfx/models/buildings/tribal/tribal_04_07.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [LOD_5|plane|planeShape] in gfx/models/buildings/tribal/tribal_04_07.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [LOD_5|LOD1|LOD1Shape] in gfx/models/buildings/tribal/tribal_04_07.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [LOD_6|plane|planeShape] in gfx/models/buildings/tribal/tribal_04_07.mesh [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [LOD_6|LOD2|LOD2Shape] in gfx/models/buildings/tribal/tribal_04_07.mesh [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][pdxmeshtype.cpp:204]: gfx/models/buildings/tribal/tribal_04_07.mesh : has fewer LOD meshes than expected! [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/tribal/tribal_04_07.mesh. [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard1_fat1_halfShape] in gfx/models/portraits/attachments/beards/beard1/male_beard1_fat1_half.mesh [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/beards/beard1/male_beard1_fat1_half.mesh. [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [female_eyebrows_1Shape] in gfx/models/portraits/attachments/female_eyebrows/eyebrows_3/female_eyebrows_3.mesh [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/female_eyebrows/eyebrows_3/female_eyebrows_3.mesh. [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [celtic_shield_LOD_0Shape] in gfx/models/units/celtic/celtic_shield_01.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [celtic_shield_LOD_1Shape] in gfx/models/units/celtic/celtic_shield_01.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [celtic_shield_LOD_2Shape] in gfx/models/units/celtic/celtic_shield_01.mesh [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [girl_clothes_1Shape] in gfx/models/portraits/attachments/girl_clothes/clothes_1/girl_clothes_1.mesh [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/girl_clothes/clothes_1/girl_clothes_1.mesh. [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxmeshtype.cpp:204]: gfx/models/units/celtic/celtic_shield_01.mesh : has fewer LOD meshes than expected! [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/units/celtic/celtic_shield_01.mesh. [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface487Shape] in gfx/models/buildings/indian_city_buildings/indian_01_02.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape54] in gfx/models/buildings/indian_city_buildings/indian_01_02.mesh [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1051Shape] in gfx/models/buildings/indian_city_buildings/indian_01_02.mesh [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [iberian_infantry_01_LOD0Shape] in gfx/models/units/iberian/iberian_infantry_01.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape1052] in gfx/models/buildings/indian_city_buildings/indian_01_02.mesh [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [iberian_infantry_01_LOD0Shape] in gfx/models/units/iberian/iberian_infantry_01.mesh [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1053Shape] in gfx/models/buildings/indian_city_buildings/indian_01_02.mesh [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [iberian_infantry_01_LOD1Shape] in gfx/models/units/iberian/iberian_infantry_01.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [iberian_infantry_01_LOD1Shape] in gfx/models/units/iberian/iberian_infantry_01.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxmeshtype.cpp:204]: gfx/models/buildings/indian_city_buildings/indian_01_02.mesh : has fewer LOD meshes than expected! [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/indian_city_buildings/indian_01_02.mesh. [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [iberian_infantry_01_LOD2Shape] in gfx/models/units/iberian/iberian_infantry_01.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [iberian_infantry_01_LOD2Shape] in gfx/models/units/iberian/iberian_infantry_01.mesh [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxmeshtype.cpp:204]: gfx/models/units/iberian/iberian_infantry_01.mesh : has fewer LOD meshes than expected! [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment_alpha_blend (in gfx/FX/portrait.shader) for mesh [female_hair_greek_5_bandShape] in gfx/models/portraits/attachments/female_hair/greek/greek_5/female_hair_greek_5.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [steppe_04_03|LOD_0|polySurface20|polySurface20Shape] in gfx/models/buildings/steppe/steppe_04_03.mesh [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [steppe_04_03|LOD_0|polySurface64|polySurface64Shape] in gfx/models/buildings/steppe/steppe_04_03.mesh [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [female_hair_greek_5Shape] in gfx/models/portraits/attachments/female_hair/greek/greek_5/female_hair_greek_5.mesh [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/female_hair/greek/greek_5/female_hair_greek_5.mesh. [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [steppe_04_03|LOD_1|polySurface20|polySurface20Shape] in gfx/models/buildings/steppe/steppe_04_03.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [steppe_04_03|LOD_1|polySurface64|polySurface64Shape] in gfx/models/buildings/steppe/steppe_04_03.mesh [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_eyebrows_1Shape] in gfx/models/portraits/attachments/male_eyebrows/eyebrows_4/male_eyebrows_4.mesh [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_eyebrows/eyebrows_4/male_eyebrows_4.mesh. [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [steppe_04_03|LOD_2|polySurface20|polySurface20Shape] in gfx/models/buildings/steppe/steppe_04_03.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [steppe_04_03|LOD_2|polySurface64|polySurface64Shape] in gfx/models/buildings/steppe/steppe_04_03.mesh [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxmeshtype.cpp:204]: gfx/models/buildings/steppe/steppe_04_03.mesh : has fewer LOD meshes than expected! [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/steppe/steppe_04_03.mesh. [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [roman_legion_heavy_sword_01_LOD0Shape] in gfx/models/units/ROM/roman_legion_heavy_sword_01.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [roman_legion_heavy_sword_01_LOD1Shape] in gfx/models/units/ROM/roman_legion_heavy_sword_01.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [roman_legion_heavy_sword_01_LOD2Shape] in gfx/models/units/ROM/roman_legion_heavy_sword_01.mesh [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxmeshtype.cpp:204]: gfx/models/units/ROM/roman_legion_heavy_sword_01.mesh : has fewer LOD meshes than expected! [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/units/ROM/roman_legion_heavy_sword_01.mesh. [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurfaceShape26] in gfx/models/units/props/drill_post.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [LOD_1_polySurface24Shape] in gfx/models/units/props/drill_post.mesh [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxmeshtype.cpp:204]: gfx/models/units/props/drill_post.mesh : has fewer LOD meshes than expected! [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard_Shape9] in gfx/models/portraits/attachments/male_beards/beard_9/male_beard_9.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair_opaque (in gfx/FX/portrait.shader) for mesh [|male_beard_9|male_beard_9|male_beard_9_cap|male_beard_9_capSha] in gfx/models/portraits/attachments/male_beards/beard_9/male_beard_9.mesh [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_beards/beard_9/male_beard_9.mesh. [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [male_clothes_celtic_1Shape] in gfx/models/portraits/attachments/male_clothes/celtic/celtic_1/male_clothes_celtic_1.mesh [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_clothes/celtic/celtic_1/male_clothes_celtic_1.mesh. [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [female_hair_egyptian_1Shape] in gfx/models/portraits/attachments/female_hair/egyptian/egyptian_1/female_hair_egyptian_1.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [nubian_legion_infantry_01_LOD0Shape] in gfx/models/units/nubian/nubian_legion_infantry_01.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment_alpha_blend (in gfx/FX/portrait.shader) for mesh [female_hair_egyptian_1_tiaraShape] in gfx/models/portraits/attachments/female_hair/egyptian/egyptian_1/female_hair_egyptian_1.mesh [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/female_hair/egyptian/egyptian_1/female_hair_egyptian_1.mesh. [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [nubian_legion_infantry_01_LOD0Shape] in gfx/models/units/nubian/nubian_legion_infantry_01.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [nubian_legion_infantry_01_LOD1Shape] in gfx/models/units/nubian/nubian_legion_infantry_01.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [nubian_legion_infantry_01_LOD1Shape] in gfx/models/units/nubian/nubian_legion_infantry_01.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [female_clothes_celtic_1Shape] in gfx/models/portraits/attachments/female_clothes/celtic/celtic_1/female_clothes_celtic_1.mesh [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/female_clothes/celtic/celtic_1/female_clothes_celtic_1.mesh. [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [nubian_legion_infantry_01_LOD2Shape] in gfx/models/units/nubian/nubian_legion_infantry_01.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [nubian_legion_infantry_01_LOD2Shape] in gfx/models/units/nubian/nubian_legion_infantry_01.mesh [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxmeshtype.cpp:204]: gfx/models/units/nubian/nubian_legion_infantry_01.mesh : has fewer LOD meshes than expected! [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [tribal_center|LOD_0|polySurface1|polySurface1Shape] in gfx/models/buildings/tribal/tribal_center.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [tribal_center|LOD_0|polySurface47|polySurfaceShape47] in gfx/models/buildings/tribal/tribal_center.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [tribal_center|LOD_1|polySurface1|polySurface1Shape] in gfx/models/buildings/tribal/tribal_center.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [hellenistic_04_08|LOD_0|polySurface017|polySurface017Shape] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_04_08.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [tribal_center|LOD_1|polySurface47|polySurfaceShape47] in gfx/models/buildings/tribal/tribal_center.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [hellenistic_04_08|LOD_0|polySurface69|polySurfaceShape49] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_04_08.mesh [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface73Shape] in gfx/models/buildings/tribal/tribal_center.mesh [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [hellenistic_04_08|LOD_1|polySurface017|polySurface017Shape] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_04_08.mesh [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [tribal_center|LOD_2|polySurface47|polySurfaceShape47] in gfx/models/buildings/tribal/tribal_center.mesh [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [hellenistic_04_08|LOD_1|polySurface69|polySurfaceShape69] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_04_08.mesh [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxmeshtype.cpp:204]: gfx/models/buildings/tribal/tribal_center.mesh : has fewer LOD meshes than expected! [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [hellenistic_04_08|LOD_2|polySurface69|polySurfaceShape69] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_04_08.mesh [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/tribal/tribal_center.mesh. [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [hellenistic_04_08|LOD_2|polySurface017|polySurface017Shape] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_04_08.mesh [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [roman_bridge_small|pCylinder8|pCylinder8Shape] in gfx/models/buildings/roman_bridge/roman_bridge_small.mesh [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxmeshtype.cpp:204]: gfx/models/buildings/hellenistic_city_buildings/hellenistic_04_08.mesh : has fewer LOD meshes than expected! [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/hellenistic_city_buildings/hellenistic_04_08.mesh. [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/roman_bridge/roman_bridge_small.mesh. [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [mauryan_sword_01_LOD0Shape] in gfx/models/units/mauryan/mauryan_sword_01.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [taxila_university_LOD0Shape] in gfx/models/buildings/wonders/wonder_taxila.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [mauryan_sword_01_LOD1Shape] in gfx/models/units/mauryan/mauryan_sword_01.mesh [14:41:32][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:32][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:32][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:32][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:32][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:32][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [taxila_university_LOD1Shape] in gfx/models/buildings/wonders/wonder_taxila.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [mauryan_sword_01_LOD2Shape] in gfx/models/units/mauryan/mauryan_sword_01.mesh [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [taxila_university_LOD2Shape] in gfx/models/buildings/wonders/wonder_taxila.mesh [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][pdxmeshtype.cpp:204]: gfx/models/units/mauryan/mauryan_sword_01.mesh : has fewer LOD meshes than expected! [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxmeshtype.cpp:204]: gfx/models/buildings/wonders/wonder_taxila.mesh : has fewer LOD meshes than expected! [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/wonders/wonder_taxila.mesh. [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_atlas (in gfx/FX/pdxmesh.shader) for mesh [gw_building_01_roof_roundShape] in gfx/models/buildings/great_works/buildings/building_01/gw_building_01_roof_round.mesh [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_atlas (in gfx/FX/pdxmesh.shader) for mesh [gw_building_01_roof_squareShape] in gfx/models/buildings/great_works/buildings/building_01/gw_building_01_roof_square.mesh [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [dravidian_shield_01_LOD0Shape] in gfx/models/units/dravidian/dravidian_shield_01.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [dravidian_shield_01_LOD1Shape] in gfx/models/units/dravidian/dravidian_shield_01.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [dravidian_shield_01_LOD2Shape] in gfx/models/units/dravidian/dravidian_shield_01.mesh [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard_4_fat1_halfShape] in gfx/models/portraits/attachments/male_beards/beard_4/male_beard_4_fat1_half.mesh [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_beards/beard_4/male_beard_4_fat1_half.mesh. [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxmeshtype.cpp:204]: gfx/models/units/dravidian/dravidian_shield_01.mesh : has fewer LOD meshes than expected! [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/units/dravidian/dravidian_shield_01.mesh. [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard_3Shape] in gfx/models/portraits/attachments/male_beards/beard_3/male_beard_3.mesh [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_beards/beard_3/male_beard_3.mesh. [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [female_clothes_dravidian_2Shape] in gfx/models/portraits/attachments/female_clothes/dravidian/dravidian_2/female_clothes_dravidian_2.mesh [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/female_clothes/dravidian/dravidian_2/female_clothes_dravidian_2.mesh. [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [italian_helmet_01_LOD0Shape] in gfx/models/units/italian/italian_helmet_01.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [italian_helmet_01_LOD1Shape] in gfx/models/units/italian/italian_helmet_01.mesh [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [boy_mouthShape] in gfx/models/portraits/boy_head/boy_head_mouth.mesh [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/boy_head/boy_head_mouth.mesh. [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [italian_helmet_01_LOD2Shape] in gfx/models/units/italian/italian_helmet_01.mesh [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxmeshtype.cpp:204]: gfx/models/units/italian/italian_helmet_01.mesh : has fewer LOD meshes than expected! [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/units/italian/italian_helmet_01.mesh. [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [celtic_swordShape] in gfx/models/units/celtic/celtic_sword_01.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [celtic_sword_LOD_1Shape] in gfx/models/units/celtic/celtic_sword_01.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [celtic_sword_LOD_2Shape] in gfx/models/units/celtic/celtic_sword_01.mesh [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxmeshtype.cpp:204]: gfx/models/units/celtic/celtic_sword_01.mesh : has fewer LOD meshes than expected! [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [temple_artemis_LOD0Shape] in gfx/models/buildings/wonders/wonder_temple_artemis.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [temple_artemis_LOD3Shape1] in gfx/models/buildings/wonders/wonder_temple_artemis.mesh [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard_6_fat1_halfShape] in gfx/models/portraits/attachments/male_beards/beard_6/male_beard_6_fat1_half.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxmeshtype.cpp:204]: gfx/models/buildings/wonders/wonder_temple_artemis.mesh : has fewer LOD meshes than expected! [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair_opaque (in gfx/FX/portrait.shader) for mesh [male_beard_6_fat1_halfShape] in gfx/models/portraits/attachments/male_beards/beard_6/male_beard_6_fat1_half.mesh [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_beards/beard_6/male_beard_6_fat1_half.mesh. [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [italian_shield_LOD0Shape] in gfx/models/units/italian/italian_shield.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [italian_shield_LOD1Shape] in gfx/models/units/italian/italian_shield.mesh [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard_5_fat1_halfShape] in gfx/models/portraits/attachments/male_beards/beard_5/male_beard_5_fat1_half.mesh [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_beards/beard_5/male_beard_5_fat1_half.mesh. [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [italian_shield_LOD2Shape] in gfx/models/units/italian/italian_shield.mesh [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxmeshtype.cpp:204]: gfx/models/units/italian/italian_shield.mesh : has fewer LOD meshes than expected! [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/units/italian/italian_shield.mesh. [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [steppe_02_06|LOD_0|polySurface11|polySurface11Shape] in gfx/models/buildings/steppe/steppe_02_06.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [steppe_02_06|LOD_0|polySurface51|polySurface51Shape] in gfx/models/buildings/steppe/steppe_02_06.mesh [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1109Shape] in gfx/models/buildings/persian/persian_03_01.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [steppe_02_06|LOD_1|polySurface11|polySurface11Shape] in gfx/models/buildings/steppe/steppe_02_06.mesh [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape61] in gfx/models/buildings/persian/persian_03_01.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [steppe_02_06|LOD_1|polySurface51|polySurface51Shape] in gfx/models/buildings/steppe/steppe_02_06.mesh [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1666Shape] in gfx/models/buildings/persian/persian_03_01.mesh [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape1667] in gfx/models/buildings/persian/persian_03_01.mesh [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [steppe_02_06|LOD_2|polySurface11|polySurface11Shape] in gfx/models/buildings/steppe/steppe_02_06.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape1668] in gfx/models/buildings/persian/persian_03_01.mesh [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [steppe_02_06|LOD_2|polySurface51|polySurface51Shape] in gfx/models/buildings/steppe/steppe_02_06.mesh [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1669Shape] in gfx/models/buildings/persian/persian_03_01.mesh [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxmeshtype.cpp:204]: gfx/models/buildings/steppe/steppe_02_06.mesh : has fewer LOD meshes than expected! [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/steppe/steppe_02_06.mesh. [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxmeshtype.cpp:204]: gfx/models/buildings/persian/persian_03_01.mesh : has fewer LOD meshes than expected! [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/persian/persian_03_01.mesh. [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_atlas (in gfx/FX/pdxmesh.shader) for mesh [gw_tower_04_midShape] in gfx/models/buildings/great_works/towers/tower_04/gw_tower_04_mid.mesh [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [male_clothes_egyptian_4Shape] in gfx/models/portraits/attachments/male_clothes/egyptian/egyptian_4/male_clothes_egyptian_4.mesh [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_clothes/egyptian/egyptian_4/male_clothes_egyptian_4.mesh. [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface6Shape] in gfx/models/buildings/western/western_02_01.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard_16Shape] in gfx/models/portraits/attachments/male_beards/beard_16/male_beard_16.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/western/western_02_01.mesh. [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair_opaque (in gfx/FX/portrait.shader) for mesh [|male_beard_16|male_beard_16|male_beard_16_cap|male_beard_16_ca] in gfx/models/portraits/attachments/male_beards/beard_16/male_beard_16.mesh [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_beards/beard_16/male_beard_16.mesh. [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader tree (in gfx/FX/tree.shader) for mesh [|rock_Lshape|LOD_0|rock_Lshape|rock_LshapeShape] in gfx/models/mapitems/rock/rock_Lshape.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader tree (in gfx/FX/tree.shader) for mesh [|rock_Lshape|LOD_1|rock_Lshape|rock_LshapeShape] in gfx/models/mapitems/rock/rock_Lshape.mesh [14:41:33][pdxmeshtype.cpp:204]: gfx/models/mapitems/rock/rock_Lshape.mesh : has fewer LOD meshes than expected! [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/mapitems/rock/rock_Lshape.mesh. [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [roman_levies_light_shield_01_LOD0Shape] in gfx/models/units/ROM/roman_levies_light_shield_01.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [roman_levies_light_shield_01_LOD1Shape] in gfx/models/units/ROM/roman_levies_light_shield_01.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [roman_levies_light_shield_01_LOD2Shape] in gfx/models/units/ROM/roman_levies_light_shield_01.mesh [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [nubian_legion_shield_01_LOD0Shape] in gfx/models/units/nubian/nubian_legion_shield_01.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][pdxmeshtype.cpp:204]: gfx/models/units/ROM/roman_levies_light_shield_01.mesh : has fewer LOD meshes than expected! [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/units/ROM/roman_levies_light_shield_01.mesh. [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [nubian_legion_shield_01_LOD1Shape] in gfx/models/units/nubian/nubian_legion_shield_01.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [nubian_legion_shield_01_LOD2Shape] in gfx/models/units/nubian/nubian_legion_shield_01.mesh [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxmeshtype.cpp:204]: gfx/models/units/nubian/nubian_legion_shield_01.mesh : has fewer LOD meshes than expected! [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/units/nubian/nubian_legion_shield_01.mesh. [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard_4_fat1Shape] in gfx/models/portraits/attachments/male_beards/beard_4/male_beard_4_fat1.mesh [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_beards/beard_4/male_beard_4_fat1.mesh. [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [female_eyebrows_1Shape] in gfx/models/portraits/attachments/female_eyebrows/eyebrows_3/female_eyebrows_3.mesh [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/female_eyebrows/eyebrows_3/female_eyebrows_3.mesh. [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [african_04_02|LOD_0|African_04_02|African_04_02Shape] in gfx/models/buildings/african_city_buildings/african_04_02.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape14] in gfx/models/buildings/african_city_buildings/african_04_02.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [african_04_02|LOD_1|African_04_02|African_04_02Shape] in gfx/models/buildings/african_city_buildings/african_04_02.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard_11_fat2Shape] in gfx/models/portraits/attachments/male_beards/beard_11/male_beard_11_fat2.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [african_04_02|LOD_1|polySurface59|polySurfaceShape59] in gfx/models/buildings/african_city_buildings/african_04_02.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair_opaque (in gfx/FX/portrait.shader) for mesh [|male_beard_11|male_beard_11_fat2|male_beard_11_cap|male_beard_] in gfx/models/portraits/attachments/male_beards/beard_11/male_beard_11_fat2.mesh [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_beards/beard_11/male_beard_11_fat2.mesh. [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [african_04_02|LOD_2|polySurface59|polySurfaceShape59] in gfx/models/buildings/african_city_buildings/african_04_02.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [african_04_02|LOD_2|African_04_02|African_04_02Shape] in gfx/models/buildings/african_city_buildings/african_04_02.mesh [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxmeshtype.cpp:204]: gfx/models/buildings/african_city_buildings/african_04_02.mesh : has fewer LOD meshes than expected! [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/african_city_buildings/african_04_02.mesh. [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_hair_ethiopian_3Shape] in gfx/models/portraits/attachments/male_hair/ethiopian/ethiopian_3/male_hair_ethiopian_3.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair_opaque (in gfx/FX/portrait.shader) for mesh [male_hair_ethiopian_3_capShape] in gfx/models/portraits/attachments/male_hair/ethiopian/ethiopian_3/male_hair_ethiopian_3.mesh [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_hair/ethiopian/ethiopian_3/male_hair_ethiopian_3.mesh. [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_atlas (in gfx/FX/pdxmesh.shader) for mesh [gw_building_05_pillarShape] in gfx/models/buildings/great_works/buildings/building_05/gw_building_05_pillar.mesh [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_portrait_blend_shapes [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader portrait_skin_face (in gfx/FX/portrait.shader) for mesh [infant|infant_head|infant_headShape] in gfx/models/portraits/male_head/infant.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader portrait_eye (in gfx/FX/portrait.shader) for mesh [infant|infant_eyes|infant_eyesShape] in gfx/models/portraits/male_head/infant.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [infant_clothes_1Shape] in gfx/models/portraits/male_head/infant.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [infant_hairShape] in gfx/models/portraits/male_head/infant.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard_18_fat1_halfShape] in gfx/models/portraits/attachments/male_beards/beard_18/male_beard_18_fat1_half.mesh [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_beards/beard_18/male_beard_18_fat1_half.mesh. [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [fort_plate:polySurfaceShape47] in gfx/models/buildings/persian_fort/persian_fort.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [persian_fortShape] in gfx/models/buildings/persian_fort/persian_fort.mesh [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/persian_fort/persian_fort.mesh. [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [male_clothes_ethiopian_4Shape] in gfx/models/portraits/attachments/male_clothes/ethiopian/ethiopian_4/male_clothes_ethiopian_4.mesh [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_clothes/ethiopian/ethiopian_4/male_clothes_ethiopian_4.mesh. [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [female_clothes_roman_2Shape] in gfx/models/portraits/attachments/female_clothes/roman/roman_2/female_clothes_roman_2.mesh [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [tree_india_05|LOD_0|pCube15|pCubeShape15] in gfx/models/mapitems/trees/tree_india/tree_india_05.mesh [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/female_clothes/roman/roman_2/female_clothes_roman_2.mesh. [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [tree_india_05|LOD_0|root|rootShape] in gfx/models/mapitems/trees/tree_india/tree_india_05.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [tree_india_05|LOD_1|root3|root3Shape] in gfx/models/mapitems/trees/tree_india/tree_india_05.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [tree_india_05|LOD_1|pCube15|pCubeShape15] in gfx/models/mapitems/trees/tree_india/tree_india_05.mesh [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [male_clothes_mauryan_3Shape] in gfx/models/portraits/attachments/male_clothes/mauryan/mauryan_3/male_clothes_mauryan_3.mesh [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_clothes/mauryan/mauryan_3/male_clothes_mauryan_3.mesh. [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [tree_india_05|LOD_2|root3|root3Shape] in gfx/models/mapitems/trees/tree_india/tree_india_05.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [tree_india_05|LOD_2|pCube18|pCubeShape18] in gfx/models/mapitems/trees/tree_india/tree_india_05.mesh [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [egyptian_spear_LOD0Shape] in gfx/models/units/egyptian/egyptian_spear_01.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [tree_india_05|LOD_3|pCube18|pCubeShape18] in gfx/models/mapitems/trees/tree_india/tree_india_05.mesh [14:41:33][pdxmeshtype.cpp:204]: gfx/models/mapitems/trees/tree_india/tree_india_05.mesh : has fewer LOD meshes than expected! [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/mapitems/trees/tree_india/tree_india_05.mesh. [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [egyptian_spear_LOD1Shape] in gfx/models/units/egyptian/egyptian_spear_01.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [egyptian_spear_LOD2Shape] in gfx/models/units/egyptian/egyptian_spear_01.mesh [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [male_clothes_iberian_1Shape] in gfx/models/portraits/attachments/male_clothes/iberian/iberian_1/male_clothes_iberian_1.mesh [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_clothes/iberian/iberian_1/male_clothes_iberian_1.mesh. [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxmeshtype.cpp:204]: gfx/models/units/egyptian/egyptian_spear_01.mesh : has fewer LOD meshes than expected! [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [hellenistic_03_04|LOD_0|polySurface012|polySurface012Shape] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_03_04.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader portrait_eye (in gfx/FX/portrait.shader) for mesh [mesh_eyesShape] in gfx/models/portraits/female_head/female_head_eyes.mesh [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/female_head/female_head_eyes.mesh. [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape38] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_03_04.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [hellenistic_03_04|LOD_1|polySurface012|polySurface012Shape] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_03_04.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [hellenistic_03_04|LOD_1|polySurface58|polySurfaceShape58] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_03_04.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [hellenistic_03_04|LOD_2|polySurface012|polySurface012Shape] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_03_04.mesh [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape19] in gfx/models/buildings/african_city_buildings/african_04_06.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [hellenistic_03_04|LOD_2|polySurface58|polySurfaceShape58] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_03_04.mesh [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [african_04_06|LOD_0|African_04_06|African_04_06Shape] in gfx/models/buildings/african_city_buildings/african_04_06.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [african_04_06|LOD_1|polySurface64|polySurfaceShape64] in gfx/models/buildings/african_city_buildings/african_04_06.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxmeshtype.cpp:204]: gfx/models/buildings/hellenistic_city_buildings/hellenistic_03_04.mesh : has fewer LOD meshes than expected! [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/hellenistic_city_buildings/hellenistic_03_04.mesh. [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [african_04_06|LOD_1|African_04_06|African_04_06Shape] in gfx/models/buildings/african_city_buildings/african_04_06.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [african_04_06|LOD_2|polySurface64|polySurfaceShape64] in gfx/models/buildings/african_city_buildings/african_04_06.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [hellenistic_04_07|LOD_0|polySurface023|polySurface023Shape] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_04_07.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [african_04_06|LOD_2|African_04_06|African_04_06Shape] in gfx/models/buildings/african_city_buildings/african_04_06.mesh [14:41:33][pdxmeshtype.cpp:204]: gfx/models/buildings/african_city_buildings/african_04_06.mesh : has fewer LOD meshes than expected! [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/african_city_buildings/african_04_06.mesh. [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [hellenistic_04_07|LOD_0|polySurface68|polySurfaceShape48] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_04_07.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [hellenistic_04_07|LOD_1|polySurface023|polySurface023Shape] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_04_07.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [hellenistic_04_07|LOD_1|polySurface68|polySurfaceShape68] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_04_07.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_atlas (in gfx/FX/pdxmesh.shader) for mesh [gw_building_01_roof_rectShape] in gfx/models/buildings/great_works/buildings/building_01/gw_building_01_roof_rect.mesh [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [hellenistic_04_07|LOD_2|polySurface023|polySurface023Shape] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_04_07.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][pdx_gui_gfxtype.cpp:27]: gui/replay_controller.gui:12 - Failed creating effects for gfxtype 'untyped' (widget 'background'). See previous errors for details. [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [hellenistic_04_07|LOD_2|polySurface68|polySurfaceShape68] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_04_07.mesh [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxmeshtype.cpp:204]: gfx/models/buildings/hellenistic_city_buildings/hellenistic_04_07.mesh : has fewer LOD meshes than expected! [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/hellenistic_city_buildings/hellenistic_04_07.mesh. [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [arabian_legion_helmet_01_LOD0Shape] in gfx/models/units/arabian/arabian_legion_helmet_01.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [arabian_legion_helmet_01_LOD1Shape] in gfx/models/units/arabian/arabian_legion_helmet_01.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [arabian_legion_helmet_01_LOD2Shape] in gfx/models/units/arabian/arabian_legion_helmet_01.mesh [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard3_fat2_halfShape] in gfx/models/portraits/attachments/beards/beard3/male_beard3_fat2_half.mesh [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/beards/beard3/male_beard3_fat2_half.mesh. [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxmeshtype.cpp:204]: gfx/models/units/arabian/arabian_legion_helmet_01.mesh : has fewer LOD meshes than expected! [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/units/arabian/arabian_legion_helmet_01.mesh. [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard_15_b_fat2Shape] in gfx/models/portraits/attachments/male_beards/beard_15/male_beard_15_b_fat2.mesh [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_beards/beard_15/male_beard_15_b_fat2.mesh. [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [female_eyebrows_5Shape] in gfx/models/portraits/attachments/female_eyebrows/eyebrows_6/female_eyebrows_6.mesh [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/female_eyebrows/eyebrows_6/female_eyebrows_6.mesh. [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [african_02_06|LOD_0|African_02_06|African_02_06Shape] in gfx/models/buildings/african_city_buildings/african_02_06.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape71] in gfx/models/buildings/indian_city_buildings/indian_02_03.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape5] in gfx/models/buildings/african_city_buildings/african_02_06.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface611Shape] in gfx/models/buildings/indian_city_buildings/indian_02_03.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [african_02_06|LOD_1|African_02_06|African_02_06Shape] in gfx/models/buildings/african_city_buildings/african_02_06.mesh [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape1068] in gfx/models/buildings/indian_city_buildings/indian_02_03.mesh [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape50] in gfx/models/buildings/african_city_buildings/african_02_06.mesh [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1070Shape] in gfx/models/buildings/indian_city_buildings/indian_02_03.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1071Shape] in gfx/models/buildings/indian_city_buildings/indian_02_03.mesh [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxmeshtype.cpp:204]: gfx/models/buildings/african_city_buildings/african_02_06.mesh : has fewer LOD meshes than expected! [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape1072] in gfx/models/buildings/indian_city_buildings/indian_02_03.mesh [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/african_city_buildings/african_02_06.mesh. [14:41:33][pdxmeshtype.cpp:204]: gfx/models/buildings/indian_city_buildings/indian_02_03.mesh : has fewer LOD meshes than expected! [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/indian_city_buildings/indian_02_03.mesh. [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_atlas (in gfx/FX/pdxmesh.shader) for mesh [gw_building_01_pillarShape] in gfx/models/buildings/great_works/buildings/building_01/gw_building_01_pillar.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard_18_fat1Shape] in gfx/models/portraits/attachments/male_beards/beard_18/male_beard_18_fat1.mesh [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_beards/beard_18/male_beard_18_fat1.mesh. [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface2Shape] in gfx/models/buildings/steppe/steppe_01_02.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [steppe_01_02|LOD_0|polySurface57|polySurface57Shape] in gfx/models/buildings/steppe/steppe_01_02.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [italian_warship_01_LOD0Shape] in gfx/models/ships/italian_warship/italian_warship.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [steppe_01_02|LOD_1|polySurface57|polySurface57Shape] in gfx/models/buildings/steppe/steppe_01_02.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [italian_warship_01_LOD1Shape] in gfx/models/ships/italian_warship/italian_warship.mesh [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [steppe_01_02|LOD_1|polySurface82|polySurface82Shape] in gfx/models/buildings/steppe/steppe_01_02.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [italian_warship_01_LOD2Shape] in gfx/models/ships/italian_warship/italian_warship.mesh [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [steppe_01_02|LOD_2|polySurface57|polySurface57Shape] in gfx/models/buildings/steppe/steppe_01_02.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [steppe_01_02|LOD_2|polySurface82|polySurface82Shape] in gfx/models/buildings/steppe/steppe_01_02.mesh [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxmeshtype.cpp:204]: gfx/models/ships/italian_warship/italian_warship.mesh : has fewer LOD meshes than expected! [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxmeshtype.cpp:204]: gfx/models/buildings/steppe/steppe_01_02.mesh : has fewer LOD meshes than expected! [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/steppe/steppe_01_02.mesh. [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_atlas (in gfx/FX/pdxmesh.shader) for mesh [gw_tower_04_topShape] in gfx/models/buildings/great_works/towers/tower_04/gw_tower_04_top.mesh [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [shovel_01Shape] in gfx/models/units/props/shovel_01.mesh [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [LOD_0|pharos_lighthouse_LOD0|pharos_lighthouse_LOD0Shape] in gfx/models/buildings/wonders/wonder_lighthouse_of_pharos.mesh [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [tree_india_04|LOD_0|pCube15|pCubeShape15] in gfx/models/mapitems/trees/tree_india/tree_india_04.mesh [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [LOD_1|pharos_lighthouse_LOD0|pharos_lighthouse_LOD0Shape] in gfx/models/buildings/wonders/wonder_lighthouse_of_pharos.mesh [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [tree_india_04|LOD_0|root|rootShape] in gfx/models/mapitems/trees/tree_india/tree_india_04.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [tree_india_04|LOD_1|pCube15|pCubeShape15] in gfx/models/mapitems/trees/tree_india/tree_india_04.mesh [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [LOD_2|pharos_lighthouse_LOD0|pharos_lighthouse_LOD0Shape] in gfx/models/buildings/wonders/wonder_lighthouse_of_pharos.mesh [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [root2Shape] in gfx/models/mapitems/trees/tree_india/tree_india_04.mesh [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [LOD_3|pharos_lighthouse_LOD0|pharos_lighthouse_LOD0Shape] in gfx/models/buildings/wonders/wonder_lighthouse_of_pharos.mesh [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [tree_india_04|LOD_2|pCube25|pCubeShape25] in gfx/models/mapitems/trees/tree_india/tree_india_04.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxmeshtype.cpp:204]: gfx/models/buildings/wonders/wonder_lighthouse_of_pharos.mesh : has fewer LOD meshes than expected! [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [root10Shape] in gfx/models/mapitems/trees/tree_india/tree_india_04.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [tree_india_04|LOD_3|pCube25|pCubeShape25] in gfx/models/mapitems/trees/tree_india/tree_india_04.mesh [14:41:33][pdxmeshtype.cpp:204]: gfx/models/mapitems/trees/tree_india/tree_india_04.mesh : has fewer LOD meshes than expected! [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/mapitems/trees/tree_india/tree_india_04.mesh. [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [male_clothes_roman_2Shape] in gfx/models/portraits/attachments/male_clothes/roman/roman_2/male_clothes_roman_2.mesh [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_clothes/roman/roman_2/male_clothes_roman_2.mesh. [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_portrait_blend_shapes [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader portrait_skin_face (in gfx/FX/portrait.shader) for mesh [boy_headShape] in gfx/models/portraits/male_head/boy_head.mesh [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [hellenistic_03_03|LOD_0|polySurface011|polySurface011Shape] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_03_03.mesh [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape37] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_03_03.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [hellenistic_03_03|LOD_1|polySurface011|polySurface011Shape] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_03_03.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [hellenistic_03_03|LOD_1|polySurface57|polySurfaceShape57] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_03_03.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [hellenistic_03_03|LOD_2|polySurface011|polySurface011Shape] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_03_03.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [hellenistic_03_03|LOD_2|polySurface57|polySurfaceShape57] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_03_03.mesh [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxmeshtype.cpp:204]: gfx/models/buildings/hellenistic_city_buildings/hellenistic_03_03.mesh : has fewer LOD meshes than expected! [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/hellenistic_city_buildings/hellenistic_03_03.mesh. [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [roman_bridge_medium|pCylinder8|pCylinder8Shape] in gfx/models/buildings/roman_bridge/roman_bridge_medium.mesh [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/roman_bridge/roman_bridge_medium.mesh. [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [|tree_oak_2|LOD_0|tree_oak_2|pCylinder1|pCylinderShape1] in gfx/models/mapitems/trees/tree_oak_2/tree_oak_2.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [|tree_oak_2|LOD_1|tree_oak_3|pCylinder1|pCylinderShape1] in gfx/models/mapitems/trees/tree_oak_2/tree_oak_2.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [|tree_oak_2|LOD_2|tree_oak_4|pPlane10|pPlaneShape10] in gfx/models/mapitems/trees/tree_oak_2/tree_oak_2.mesh [14:41:33][pdxmeshtype.cpp:204]: gfx/models/mapitems/trees/tree_oak_2/tree_oak_2.mesh : has fewer LOD meshes than expected! [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/mapitems/trees/tree_oak_2/tree_oak_2.mesh. [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [germanic_infantry_01_LOD0Shape] in gfx/models/units/germanic/germanic_infantry_01.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [germanic_infantry_01_LOD0Shape] in gfx/models/units/germanic/germanic_infantry_01.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [germanic_infantry_01_LOD1Shape] in gfx/models/units/germanic/germanic_infantry_01.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [germanic_infantry_01_LOD1Shape] in gfx/models/units/germanic/germanic_infantry_01.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [germanic_infantry_01_LOD2Shape] in gfx/models/units/germanic/germanic_infantry_01.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [germanic_infantry_01_LOD2Shape] in gfx/models/units/germanic/germanic_infantry_01.mesh [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxmeshtype.cpp:204]: gfx/models/units/germanic/germanic_infantry_01.mesh : has fewer LOD meshes than expected! [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [mauryan_shield_01_LOD0Shape] in gfx/models/units/mauryan/mauryan_shield_01.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [mauryan_shield_01_LOD1Shape] in gfx/models/units/mauryan/mauryan_shield_01.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [mauryan_shield_01_LOD2Shape] in gfx/models/units/mauryan/mauryan_shield_01.mesh [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxmeshtype.cpp:204]: gfx/models/units/mauryan/mauryan_shield_01.mesh : has fewer LOD meshes than expected! [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/units/mauryan/mauryan_shield_01.mesh. [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [steppe_01_01|LOD_0|polySurface1|polySurface1Shape] in gfx/models/buildings/steppe/steppe_01_01.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [steppe_01_01|LOD_0|polySurface48|polySurface48Shape] in gfx/models/buildings/steppe/steppe_01_01.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [steppe_01_01|LOD_1|polySurface1|polySurface1Shape] in gfx/models/buildings/steppe/steppe_01_01.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [steppe_01_01|LOD_1|polySurface48|polySurface48Shape] in gfx/models/buildings/steppe/steppe_01_01.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurface80Shape] in gfx/models/buildings/steppe/steppe_01_01.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface81Shape] in gfx/models/buildings/steppe/steppe_01_01.mesh [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxmeshtype.cpp:204]: gfx/models/buildings/steppe/steppe_01_01.mesh : has fewer LOD meshes than expected! [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/steppe/steppe_01_01.mesh. [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [iberian_shield_01_LOD0Shape] in gfx/models/units/iberian/iberian_shield_01.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [iberian_shield_01_LOD1Shape] in gfx/models/units/iberian/iberian_shield_01.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [iberian_shield_01_LOD2Shape] in gfx/models/units/iberian/iberian_shield_01.mesh [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxmeshtype.cpp:204]: gfx/models/units/iberian/iberian_shield_01.mesh : has fewer LOD meshes than expected! [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/units/iberian/iberian_shield_01.mesh. [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_atlas (in gfx/FX/pdxmesh.shader) for mesh [gw_building_04_pillar_bShape] in gfx/models/buildings/great_works/buildings/building_04/gw_building_04_pillar_b.mesh [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [stonehenge_LOD0Shape] in gfx/models/buildings/wonders/wonder_stonehenge.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [stonehenge_LOD1Shape] in gfx/models/buildings/wonders/wonder_stonehenge.mesh [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxmeshtype.cpp:204]: gfx/models/buildings/wonders/wonder_stonehenge.mesh : has fewer LOD meshes than expected! [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/wonders/wonder_stonehenge.mesh. [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [gw_construction_site_decalShape] in gfx/models/buildings/great_works/gw_states/gw_under_construction/gw_construction_site.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [gw_construction_siteShape] in gfx/models/buildings/great_works/gw_states/gw_under_construction/gw_construction_site.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [gw_rock_squaShape] in gfx/models/buildings/great_works/gw_states/gw_under_construction/gw_construction_site.mesh [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/great_works/gw_states/gw_under_construction/gw_construction_site.mesh. [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [female_clothes_celtic_2Shape] in gfx/models/portraits/attachments/female_clothes/celtic/celtic_2/female_clothes_celtic_2.mesh [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/female_clothes/celtic/celtic_2/female_clothes_celtic_2.mesh. [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [male_clothes_iberian_3Shape] in gfx/models/portraits/attachments/male_clothes/iberian/iberian_3/male_clothes_iberian_3.mesh [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_clothes/iberian/iberian_3/male_clothes_iberian_3.mesh. [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [male_clothes_bactrian_1Shape] in gfx/models/portraits/attachments/male_clothes/bactrian/bactrian_1/male_clothes_bactrian_1.mesh [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_clothes/bactrian/bactrian_1/male_clothes_bactrian_1.mesh. [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [african_02_04|LOD_0|African_02_04|African_02_04Shape] in gfx/models/buildings/african_city_buildings/african_02_04.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape13] in gfx/models/buildings/african_city_buildings/african_02_04.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [african_02_04|LOD_1|African_02_04|African_02_04Shape] in gfx/models/buildings/african_city_buildings/african_02_04.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape58] in gfx/models/buildings/african_city_buildings/african_02_04.mesh [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxmeshtype.cpp:204]: gfx/models/buildings/african_city_buildings/african_02_04.mesh : has fewer LOD meshes than expected! [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/african_city_buildings/african_02_04.mesh. [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard_14_fat2_halfShape] in gfx/models/portraits/attachments/male_beards/beard_14/male_beard_14_fat2_half.mesh [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_beards/beard_14/male_beard_14_fat2_half.mesh. [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_hair_ethiopian_1Shape] in gfx/models/portraits/attachments/male_hair/ethiopian/ethiopian_1/male_hair_ethiopian_1.mesh [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_hair/ethiopian/ethiopian_1/male_hair_ethiopian_1.mesh. [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader portrait_eye (in gfx/FX/portrait.shader) for mesh [mesh_eyesShape] in gfx/models/portraits/male_head/male_head_eyes.mesh [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/male_head/male_head_eyes.mesh. [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [hellenistic_03_07|LOD_0|polySurface08|polySurface08Shape] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_03_07.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape41] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_03_07.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [hellenistic_03_07|LOD_1|polySurface08|polySurface08Shape] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_03_07.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [hellenistic_03_07|LOD_1|polySurface61|polySurfaceShape61] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_03_07.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [hellenistic_03_07|LOD_2|polySurface08|polySurface08Shape] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_03_07.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [hellenistic_03_07|LOD_2|polySurface61|polySurfaceShape61] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_03_07.mesh [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxmeshtype.cpp:204]: gfx/models/buildings/hellenistic_city_buildings/hellenistic_03_07.mesh : has fewer LOD meshes than expected! [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/hellenistic_city_buildings/hellenistic_03_07.mesh. [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard_11_fat2_halfShape] in gfx/models/portraits/attachments/male_beards/beard_11/male_beard_11_fat2_half.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair_opaque (in gfx/FX/portrait.shader) for mesh [|male_beard_11|male_beard_11_fat2_half|male_beard_11_cap|male_b] in gfx/models/portraits/attachments/male_beards/beard_11/male_beard_11_fat2_half.mesh [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_beards/beard_11/male_beard_11_fat2_half.mesh. [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_atlas (in gfx/FX/pdxmesh.shader) for mesh [gw_building_05_baseShape] in gfx/models/buildings/great_works/buildings/building_05/gw_building_05_base.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [gw_building_05_decalShape] in gfx/models/buildings/great_works/buildings/building_05/gw_building_05_base.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [gw_rock_roundShape] in gfx/models/buildings/great_works/buildings/building_05/gw_building_05_base.mesh [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [ROM_helmet_01_LODShape0] in gfx/models/units/ROM/ROM_helmet_01.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [ROM_helmet_01_LODShape1] in gfx/models/units/ROM/ROM_helmet_01.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [persian_levies_shield_01_LOD0Shape] in gfx/models/units/persian/persian_levies_shield_01.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [ROM_helmet_01_LODShape2] in gfx/models/units/ROM/ROM_helmet_01.mesh [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [persian_levies_shield_01_LOD1Shape] in gfx/models/units/persian/persian_levies_shield_01.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [persian_levies_shield_01_LOD2Shape] in gfx/models/units/persian/persian_levies_shield_01.mesh [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxmeshtype.cpp:204]: gfx/models/units/ROM/ROM_helmet_01.mesh : has fewer LOD meshes than expected! [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/units/ROM/ROM_helmet_01.mesh. [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxmeshtype.cpp:204]: gfx/models/units/persian/persian_levies_shield_01.mesh : has fewer LOD meshes than expected! [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/units/persian/persian_levies_shield_01.mesh. [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard_1_fat2_halfShape] in gfx/models/portraits/attachments/male_beards/beard_1/male_beard_1_fat2_half.mesh [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_beards/beard_1/male_beard_1_fat2_half.mesh. [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard_2_fat2Shape] in gfx/models/portraits/attachments/male_beards/beard_2/male_beard_2_fat2.mesh [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_beards/beard_2/male_beard_2_fat2.mesh. [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [carthaginian_shield_01_LOD0Shape] in gfx/models/units/carthaginian/carthaginian_shield_01.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [carthaginian_shield_01_LOD1Shape] in gfx/models/units/carthaginian/carthaginian_shield_01.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_PdxGuiLine [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdx_gui_gfxtype_line.cpp:34]: Failed creating effect 'gfx/FX/pdxgui_line.shader:PdxGuiLine' for gui line [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [carthaginian_shield_01_LOD2Shape] in gfx/models/units/carthaginian/carthaginian_shield_01.mesh [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxmeshtype.cpp:204]: gfx/models/units/carthaginian/carthaginian_shield_01.mesh : has fewer LOD meshes than expected! [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_PdxGuiLine [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdx_gui_gfxtype_line.cpp:34]: Failed creating effect 'gfx/FX/pdxgui_line.shader:PdxGuiLine' for gui line [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/units/carthaginian/carthaginian_shield_01.mesh. [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader gui_banner_color (in gfx/FX/gui_banner.shader) for mesh [italian_bannerShape] in gfx/models/interface/banners/italian_banner/italian_banner.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader gui_banner_flag (in gfx/FX/gui_banner.shader) for mesh [italian_bannerShape] in gfx/models/interface/banners/italian_banner/italian_banner.mesh [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/interface/banners/italian_banner/italian_banner.mesh. [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment_alpha_blend (in gfx/FX/portrait.shader) for mesh [female_clothes_egyptian_1Shape] in gfx/models/portraits/attachments/female_clothes/egyptian/egyptian_1/female_clothes_egyptian_1.mesh [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/female_clothes/egyptian/egyptian_1/female_clothes_egyptian_1.mesh. [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_atlas (in gfx/FX/pdxmesh.shader) for mesh [gw_building_03_roof_squareShape] in gfx/models/buildings/great_works/buildings/building_03/gw_building_03_roof_square.mesh [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [carthaginian_helmet_01_LOD0Shape] in gfx/models/units/carthaginian/carthaginian_helmet_01.mesh [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [carthaginian_helmet_01_LOD1Shape] in gfx/models/units/carthaginian/carthaginian_helmet_01.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [carthaginian_helmet_01_LOD2Shape] in gfx/models/units/carthaginian/carthaginian_helmet_01.mesh [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxmeshtype.cpp:204]: gfx/models/units/carthaginian/carthaginian_helmet_01.mesh : has fewer LOD meshes than expected! [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/units/carthaginian/carthaginian_helmet_01.mesh. [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [female_hair_greek_2Shape] in gfx/models/portraits/attachments/female_hair/greek/greek_2/female_hair_greek_2.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [female_hair_greek_2_bandShape] in gfx/models/portraits/attachments/female_hair/greek/greek_2/female_hair_greek_2.mesh [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/female_hair/greek/greek_2/female_hair_greek_2.mesh. [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [tribal_01_03|LOD_0|polySurface26|polySurface26Shape] in gfx/models/buildings/tribal/tribal_01_03.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [tribal_01_03|LOD_0|polySurface51|polySurfaceShape51] in gfx/models/buildings/tribal/tribal_01_03.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1611Shape] in gfx/models/buildings/persian/persian_04_03.mesh [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [tribal_01_03|LOD_1|polySurface51|polySurfaceShape51] in gfx/models/buildings/tribal/tribal_01_03.mesh [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape67] in gfx/models/buildings/persian/persian_04_03.mesh [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [tribal_01_03|LOD_1|polySurface26|polySurface26Shape] in gfx/models/buildings/tribal/tribal_01_03.mesh [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1698Shape] in gfx/models/buildings/persian/persian_04_03.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [tribal_01_03|LOD_2|polySurface26|polySurface26Shape] in gfx/models/buildings/tribal/tribal_01_03.mesh [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape1699] in gfx/models/buildings/persian/persian_04_03.mesh [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [tribal_01_03|LOD_2|polySurface51|polySurfaceShape51] in gfx/models/buildings/tribal/tribal_01_03.mesh [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape1700] in gfx/models/buildings/persian/persian_04_03.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1701Shape] in gfx/models/buildings/persian/persian_04_03.mesh [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxmeshtype.cpp:204]: gfx/models/buildings/tribal/tribal_01_03.mesh : has fewer LOD meshes than expected! [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/tribal/tribal_01_03.mesh. [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxmeshtype.cpp:204]: gfx/models/buildings/persian/persian_04_03.mesh : has fewer LOD meshes than expected! [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/persian/persian_04_03.mesh. [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard_11_fat1Shape] in gfx/models/portraits/attachments/male_beards/beard_11/male_beard_11_fat1.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard1_goatee1_fat2_halfShape] in gfx/models/portraits/attachments/beards/beard1_goatee1/male_beard1_goatee1_fat2_half.mesh [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/beards/beard1_goatee1/male_beard1_goatee1_fat2_half.mesh. [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair_opaque (in gfx/FX/portrait.shader) for mesh [|male_beard_11|male_beard_11_fat1|male_beard_11_cap|male_beard_] in gfx/models/portraits/attachments/male_beards/beard_11/male_beard_11_fat1.mesh [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_beards/beard_11/male_beard_11_fat1.mesh. [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [boy_clothes_1Shape] in gfx/models/portraits/attachments/boy_clothes/clothes_1/boy_clothes_1.mesh [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/boy_clothes/clothes_1/boy_clothes_1.mesh. [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard_9_fat1_halfShape] in gfx/models/portraits/attachments/male_beards/beard_9/male_beard_9_fat1_half.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair_opaque (in gfx/FX/portrait.shader) for mesh [|male_beard_9|male_beard_9_fat1_half|male_beard_9_cap|male_bear] in gfx/models/portraits/attachments/male_beards/beard_9/male_beard_9_fat1_half.mesh [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_beards/beard_9/male_beard_9_fat1_half.mesh. [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [tribal_03_02|LOD_0|plane|planeShape] in gfx/models/buildings/tribal/tribal_03_02.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [tribal_03_02|LOD_0|LOD0|LOD0Shape] in gfx/models/buildings/tribal/tribal_03_02.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [tribal_03_02|LOD_1|plane|planeShape] in gfx/models/buildings/tribal/tribal_03_02.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [tribal_03_02|LOD_1|LOD1|LOD1Shape] in gfx/models/buildings/tribal/tribal_03_02.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [tribal_03_02|LOD_2|plane|planeShape] in gfx/models/buildings/tribal/tribal_03_02.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [arabian_infantry_01_LOD0Shape] in gfx/models/units/arabian/arabian_infantry_01.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [tribal_03_02|LOD_2|LOD2|LOD2Shape] in gfx/models/buildings/tribal/tribal_03_02.mesh [14:41:33][pdxmeshtype.cpp:204]: gfx/models/buildings/tribal/tribal_03_02.mesh : has fewer LOD meshes than expected! [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/tribal/tribal_03_02.mesh. [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [arabian_infantry_01_LOD0Shape] in gfx/models/units/arabian/arabian_infantry_01.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [arabian_infantry_01_LOD1Shape] in gfx/models/units/arabian/arabian_infantry_01.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [arabian_infantry_01_LOD1Shape] in gfx/models/units/arabian/arabian_infantry_01.mesh [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard_7_fat2_halfShape] in gfx/models/portraits/attachments/male_beards/beard_7/male_beard_7_fat2_half.mesh [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_beards/beard_7/male_beard_7_fat2_half.mesh. [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [arabian_infantry_01_LOD2Shape] in gfx/models/units/arabian/arabian_infantry_01.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [arabian_infantry_01_LOD2Shape] in gfx/models/units/arabian/arabian_infantry_01.mesh [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_atlas (in gfx/FX/pdxmesh.shader) for mesh [gw_pyramid_01_bottomShape] in gfx/models/buildings/great_works/pyramids/pyramid_01/gw_pyramid_01_bottom.mesh [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxmeshtype.cpp:204]: gfx/models/units/arabian/arabian_infantry_01.mesh : has fewer LOD meshes than expected! [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [gw_pyramid_01_decalShape] in gfx/models/buildings/great_works/pyramids/pyramid_01/gw_pyramid_01_bottom.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [gw_rock_sqShape] in gfx/models/buildings/great_works/pyramids/pyramid_01/gw_pyramid_01_bottom.mesh [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard_9_fatShape2] in gfx/models/portraits/attachments/male_beards/beard_9/male_beard_9_fat2.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair_opaque (in gfx/FX/portrait.shader) for mesh [|male_beard_9|male_beard_9_fat2|male_beard_9_cap|male_beard_9_c] in gfx/models/portraits/attachments/male_beards/beard_9/male_beard_9_fat2.mesh [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_beards/beard_9/male_beard_9_fat2.mesh. [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_atlas (in gfx/FX/pdxmesh.shader) for mesh [gw_tower_04_bottomShape] in gfx/models/buildings/great_works/towers/tower_04/gw_tower_04_bottom.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [gw_tower_04_decalShape] in gfx/models/buildings/great_works/towers/tower_04/gw_tower_04_bottom.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [gw_rock_cShape] in gfx/models/buildings/great_works/towers/tower_04/gw_tower_04_bottom.mesh [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_hair_scythian_2Shape] in gfx/models/portraits/attachments/male_hair/scythian/scythian_2/male_hair_scythian_2.mesh [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [male_hair_scythian_2_hatShape] in gfx/models/portraits/attachments/male_hair/scythian/scythian_2/male_hair_scythian_2.mesh [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_hair/scythian/scythian_2/male_hair_scythian_2.mesh. [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [persian_spear_01_LOD0Shape] in gfx/models/units/persian/persian_spear_01.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [persian_spear_01_LOD1Shape] in gfx/models/units/persian/persian_spear_01.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment_alpha_blend (in gfx/FX/portrait.shader) for mesh [male_clothes_ethiopian_1Shape] in gfx/models/portraits/attachments/male_clothes/ethiopian/ethiopian_1/male_clothes_ethiopian_1.mesh [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_clothes/ethiopian/ethiopian_1/male_clothes_ethiopian_1.mesh. [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [persian_spear_01_LOD2Shape] in gfx/models/units/persian/persian_spear_01.mesh [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxmeshtype.cpp:204]: gfx/models/units/persian/persian_spear_01.mesh : has fewer LOD meshes than expected! [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard_13_fat2Shape] in gfx/models/portraits/attachments/male_beards/beard_13/male_beard_13_fat2.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair_opaque (in gfx/FX/portrait.shader) for mesh [|male_beard_13|male_beard_13_fat2|male_beard_13_cap|male_beard_] in gfx/models/portraits/attachments/male_beards/beard_13/male_beard_13_fat2.mesh [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_beards/beard_13/male_beard_13_fat2.mesh. [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [planes:polySurfaceShape18] in gfx/models/buildings/indian_city_buildings/indian_04_01.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface861Shape] in gfx/models/buildings/indian_city_buildings/indian_04_01.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1106Shape] in gfx/models/buildings/indian_city_buildings/indian_04_01.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_hair_carthaginian_1Shape] in gfx/models/portraits/attachments/male_hair/carthaginian/carthaginian_1/male_hair_carthaginian_1.mesh [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_hair/carthaginian/carthaginian_1/male_hair_carthaginian_1.mesh. [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape63] in gfx/models/buildings/indian_city_buildings/indian_04_01.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape1107] in gfx/models/buildings/indian_city_buildings/indian_04_01.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1108Shape] in gfx/models/buildings/indian_city_buildings/indian_04_01.mesh [14:41:33][pdxmeshtype.cpp:204]: gfx/models/buildings/indian_city_buildings/indian_04_01.mesh : has fewer LOD meshes than expected! [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/indian_city_buildings/indian_04_01.mesh. [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [male_clothes_dravidian_4Shape] in gfx/models/portraits/attachments/male_clothes/dravidian/dravidian_4/male_clothes_dravidian_4.mesh [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_clothes/dravidian/dravidian_4/male_clothes_dravidian_4.mesh. [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [tribal_portShape] in gfx/models/buildings/tribal_port/tribal_port.mesh [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_eyebrows_1Shape] in gfx/models/portraits/attachments/male_eyebrows/eyebrows_1/male_eyebrows_1.mesh [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_eyebrows/eyebrows_1/male_eyebrows_1.mesh. [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard_15_fat1Shape] in gfx/models/portraits/attachments/male_beards/beard_15/male_beard_15_fat1.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair_opaque (in gfx/FX/portrait.shader) for mesh [|male_beard_15|male_beard_15_fat1|male_beard_15_cap|male_beard_] in gfx/models/portraits/attachments/male_beards/beard_15/male_beard_15_fat1.mesh [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_beards/beard_15/male_beard_15_fat1.mesh. [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_hair_greek_1Shape] in gfx/models/portraits/attachments/male_hair/greek/greek_1/male_hair_greek_1.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair_opaque (in gfx/FX/portrait.shader) for mesh [male_hair_greek_1_capShape] in gfx/models/portraits/attachments/male_hair/greek/greek_1/male_hair_greek_1.mesh [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_hair/greek/greek_1/male_hair_greek_1.mesh. [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_jomini_water_mesh [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader lake (in gfx/FX/pdxwater.shader) for mesh [pPlaneShape1] in gfx/models/mapitems/lake.mesh [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/mapitems/lake.mesh. [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface11Shape] in gfx/models/buildings/western/western_02_06.mesh [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [african_03_06|LOD_0|African_03_06|African_03_06Shape] in gfx/models/buildings/african_city_buildings/african_03_06.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/western/western_02_06.mesh. [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape11] in gfx/models/buildings/african_city_buildings/african_03_06.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [african_03_06|LOD_1|African_03_06|African_03_06Shape] in gfx/models/buildings/african_city_buildings/african_03_06.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [african_03_06|LOD_1|polySurface56|polySurfaceShape56] in gfx/models/buildings/african_city_buildings/african_03_06.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [female_clothes_persian_2Shape] in gfx/models/portraits/attachments/female_clothes/persian/persian_2/female_clothes_persian_2.mesh [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/female_clothes/persian/persian_2/female_clothes_persian_2.mesh. [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [african_03_06|LOD_2|African_03_06|African_03_06Shape] in gfx/models/buildings/african_city_buildings/african_03_06.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [african_03_06|LOD_2|polySurface56|polySurfaceShape56] in gfx/models/buildings/african_city_buildings/african_03_06.mesh [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxmeshtype.cpp:204]: gfx/models/buildings/african_city_buildings/african_03_06.mesh : has fewer LOD meshes than expected! [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/african_city_buildings/african_03_06.mesh. [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [african_warship_LOD0Shape] in gfx/models/ships/african_warship/african_warship.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [hellenistic_02_04|LOD_0|polySurface07|polySurface07Shape] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_02_04.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [african_warship_LOD1Shape] in gfx/models/ships/african_warship/african_warship.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape33] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_02_04.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [african_warship_LOD2Shape] in gfx/models/ships/african_warship/african_warship.mesh [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [hellenistic_02_04|LOD_1|polySurface07|polySurface07Shape] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_02_04.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [hellenistic_02_04|LOD_1|polySurface53|polySurfaceShape53] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_02_04.mesh [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxmeshtype.cpp:204]: gfx/models/ships/african_warship/african_warship.mesh : has fewer LOD meshes than expected! [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [hellenistic_02_04|LOD_2|polySurface07|polySurface07Shape] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_02_04.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [hellenistic_02_04|LOD_2|polySurface53|polySurfaceShape53] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_02_04.mesh [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [steppe_03_03|LOD_0|polySurface15|polySurface15Shape] in gfx/models/buildings/steppe/steppe_03_03.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [steppe_03_03|LOD_0|polySurface52|polySurface52Shape] in gfx/models/buildings/steppe/steppe_03_03.mesh [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxmeshtype.cpp:204]: gfx/models/buildings/hellenistic_city_buildings/hellenistic_02_04.mesh : has fewer LOD meshes than expected! [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/hellenistic_city_buildings/hellenistic_02_04.mesh. [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [steppe_03_03|LOD_1|polySurface15|polySurface15Shape] in gfx/models/buildings/steppe/steppe_03_03.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [steppe_03_03|LOD_1|polySurface52|polySurface52Shape] in gfx/models/buildings/steppe/steppe_03_03.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [female_clothes_roman_3Shape] in gfx/models/portraits/attachments/female_clothes/roman/roman_3/female_clothes_roman_3.mesh [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/female_clothes/roman/roman_3/female_clothes_roman_3.mesh. [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [steppe_03_03|LOD_2|polySurface15|polySurface15Shape] in gfx/models/buildings/steppe/steppe_03_03.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [steppe_03_03|LOD_2|polySurface52|polySurface52Shape] in gfx/models/buildings/steppe/steppe_03_03.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [tribal_03_07|LOD_0|plane|planeShape] in gfx/models/buildings/tribal/tribal_03_07.mesh [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][pdxmeshtype.cpp:204]: gfx/models/buildings/steppe/steppe_03_03.mesh : has fewer LOD meshes than expected! [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/steppe/steppe_03_03.mesh. [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [tribal_03_07|LOD_0|LOD0|LOD0Shape] in gfx/models/buildings/tribal/tribal_03_07.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [tribal_03_07|LOD_1|plane|planeShape] in gfx/models/buildings/tribal/tribal_03_07.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [tribal_03_07|LOD_1|LOD1|LOD1Shape] in gfx/models/buildings/tribal/tribal_03_07.mesh [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard_2_fat2_halfShape] in gfx/models/portraits/attachments/male_beards/beard_2/male_beard_2_fat2_half.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_beards/beard_2/male_beard_2_fat2_half.mesh. [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [tribal_03_07|LOD_2|plane|planeShape] in gfx/models/buildings/tribal/tribal_03_07.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [tribal_03_07|LOD_2|LOD2|LOD2Shape] in gfx/models/buildings/tribal/tribal_03_07.mesh [14:41:33][pdxmeshtype.cpp:204]: gfx/models/buildings/tribal/tribal_03_07.mesh : has fewer LOD meshes than expected! [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/tribal/tribal_03_07.mesh. [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [male_clothes_arabian_4Shape] in gfx/models/portraits/attachments/male_clothes/arabian/arabian_4/male_clothes_arabian_4.mesh [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_clothes/arabian/arabian_4/male_clothes_arabian_4.mesh. [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [scythian_shield_LOD_0Shape] in gfx/models/units/scythian/scythian_shield_01.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [scythian_shield_LOD_1Shape] in gfx/models/units/scythian/scythian_shield_01.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [scythian_shield_LOD_2Shape] in gfx/models/units/scythian/scythian_shield_01.mesh [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard_12_fat1Shape] in gfx/models/portraits/attachments/male_beards/beard_12/male_beard_12_fat1.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [male_beard_12_fat1Shape] in gfx/models/portraits/attachments/male_beards/beard_12/male_beard_12_fat1.mesh [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_beards/beard_12/male_beard_12_fat1.mesh. [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxmeshtype.cpp:204]: gfx/models/units/scythian/scythian_shield_01.mesh : has fewer LOD meshes than expected! [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/units/scythian/scythian_shield_01.mesh. [14:41:33][pdx_gui_gfxtype.cpp:27]: gui/map_editor/export_tool.gui:129 - Failed creating effects for gfxtype 'icongfx' (widget 'icon'). See previous errors for details. [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [female_clothes_scythian_1Shape] in gfx/models/portraits/attachments/female_clothes/scythian/scythian_1/female_clothes_scythian_1.mesh [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/female_clothes/scythian/scythian_1/female_clothes_scythian_1.mesh. [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_atlas (in gfx/FX/pdxmesh.shader) for mesh [gw_tower_03_midShape] in gfx/models/buildings/great_works/towers/tower_03/gw_tower_03_mid.mesh [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader tree (in gfx/FX/tree.shader) for mesh [tree_cypress_01|LOD_0|Tree_lod_0|Tree_lod_Shape0] in gfx/models/mapitems/trees/tree_cypress/tree_cypress_01.mesh [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader tree (in gfx/FX/tree.shader) for mesh [tree_cypress_01|LOD_1|Tree_lod_1|Tree_lod_Shape1] in gfx/models/mapitems/trees/tree_cypress/tree_cypress_01.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader tree (in gfx/FX/tree.shader) for mesh [tree_cypress_01|LOD_2|Tree_lod_2|Tree_lod_Shape2] in gfx/models/mapitems/trees/tree_cypress/tree_cypress_01.mesh [14:41:33][pdxmeshtype.cpp:204]: gfx/models/mapitems/trees/tree_cypress/tree_cypress_01.mesh : has fewer LOD meshes than expected! [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/mapitems/trees/tree_cypress/tree_cypress_01.mesh. [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [african_03_05|LOD_0|African_03_05|African_03_05Shape] in gfx/models/buildings/african_city_buildings/african_03_05.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape21] in gfx/models/buildings/african_city_buildings/african_03_05.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [african_03_05|LOD_1|African_03_05|African_03_05Shape] in gfx/models/buildings/african_city_buildings/african_03_05.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface19Shape] in gfx/models/buildings/western/western_04_02.mesh [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [african_03_05|LOD_1|polySurface66|polySurfaceShape66] in gfx/models/buildings/african_city_buildings/african_03_05.mesh [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/western/western_04_02.mesh. [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [african_03_05|LOD_2|African_03_05|African_03_05Shape] in gfx/models/buildings/african_city_buildings/african_03_05.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [african_03_05|LOD_2|polySurface66|polySurfaceShape66] in gfx/models/buildings/african_city_buildings/african_03_05.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [african_03_05|LOD_3|African_03_05|African_03_05Shape] in gfx/models/buildings/african_city_buildings/african_03_05.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [african_03_05|LOD_3|polySurface66|polySurfaceShape66] in gfx/models/buildings/african_city_buildings/african_03_05.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [scythian_levies_infantry_01_LOD0Shape] in gfx/models/units/scythian/scythian_levies_infantry_01.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxmeshtype.cpp:204]: gfx/models/buildings/african_city_buildings/african_03_05.mesh : has fewer LOD meshes than expected! [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/african_city_buildings/african_03_05.mesh. [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [scythian_levies_infantry_01_LOD0Shape] in gfx/models/units/scythian/scythian_levies_infantry_01.mesh [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][pdx_gui_effect.cpp:146]: Failed creating default effect 'gfx/FX/pdxgui_import_image.shader:PdxGuiDefault' for gui [14:41:33][pdx_gui_effect.cpp:151]: Failed creating sprite effect 'gfx/FX/pdxgui_import_image.shader:PdxGuiDefault' for gui [14:41:33][pdx_gui_effect.cpp:156]: Failed creating frame blend effect 'gfx/FX/pdxgui_import_image.shader:PdxGuiDefault' for gui [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [scythian_levies_infantry_01_LOD1Shape] in gfx/models/units/scythian/scythian_levies_infantry_01.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1582Shape] in gfx/models/buildings/persian/persian_01_04.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [scythian_levies_infantry_01_LOD1Shape] in gfx/models/units/scythian/scythian_levies_infantry_01.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdx_gui_effect.cpp:146]: Failed creating default effect 'gfx/FX/pdxgui_import_image.shader:PdxGuiDefaultDisabled' for gui [14:41:33][pdx_gui_effect.cpp:151]: Failed creating sprite effect 'gfx/FX/pdxgui_import_image.shader:PdxGuiDefaultDisabled' for gui [14:41:33][pdx_gui_effect.cpp:156]: Failed creating frame blend effect 'gfx/FX/pdxgui_import_image.shader:PdxGuiDefaultDisabled' for gui [14:41:33][pdx_gui_gfxtype.cpp:27]: gui/map_editor/image_import.gui:174 - Failed creating effects for gfxtype 'icongfx' (widget 'icon'). See previous errors for details. [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape52] in gfx/models/buildings/persian/persian_01_04.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [scythian_levies_infantry_01_LOD2Shape] in gfx/models/units/scythian/scythian_levies_infantry_01.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape1635] in gfx/models/buildings/persian/persian_01_04.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [scythian_levies_infantry_01_LOD2Shape] in gfx/models/units/scythian/scythian_levies_infantry_01.mesh [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1634Shape] in gfx/models/buildings/persian/persian_01_04.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdx_gui_effect.cpp:146]: Failed creating default effect 'gfx/FX/pdxgui_import_image.shader:ImageImportDelta' for gui [14:41:33][pdx_gui_effect.cpp:151]: Failed creating sprite effect 'gfx/FX/pdxgui_import_image.shader:ImageImportDelta' for gui [14:41:33][pdx_gui_effect.cpp:156]: Failed creating frame blend effect 'gfx/FX/pdxgui_import_image.shader:ImageImportDelta' for gui [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1636Shape] in gfx/models/buildings/persian/persian_01_04.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxmeshtype.cpp:204]: gfx/models/units/scythian/scythian_levies_infantry_01.mesh : has fewer LOD meshes than expected! [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurface1637|polySurfaceShape1637] in gfx/models/buildings/persian/persian_01_04.mesh [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdx_gui_effect.cpp:146]: Failed creating default effect 'gfx/FX/pdxgui_import_image.shader:ImageImportDeltaDisabled' for gui [14:41:33][pdx_gui_effect.cpp:151]: Failed creating sprite effect 'gfx/FX/pdxgui_import_image.shader:ImageImportDeltaDisabled' for gui [14:41:33][pdx_gui_effect.cpp:156]: Failed creating frame blend effect 'gfx/FX/pdxgui_import_image.shader:ImageImportDeltaDisabled' for gui [14:41:33][pdx_gui_gfxtype.cpp:27]: gui/map_editor/image_import.gui:182 - Failed creating effects for gfxtype 'icongfx' (widget 'icon'). See previous errors for details. [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxmeshtype.cpp:204]: gfx/models/buildings/persian/persian_01_04.mesh : has fewer LOD meshes than expected! [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/persian/persian_01_04.mesh. [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [male_clothes_dravidian_2Shape] in gfx/models/portraits/attachments/male_clothes/dravidian/dravidian_2/male_clothes_dravidian_2.mesh [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_clothes/dravidian/dravidian_2/male_clothes_dravidian_2.mesh. [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [planes:polySurfaceShape15] in gfx/models/buildings/indian_city_buildings/indian_03_03.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface15Shape] in gfx/models/buildings/western/western_03_03.mesh [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [pasted__polySurface743Shape] in gfx/models/buildings/indian_city_buildings/indian_03_03.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/western/western_03_03.mesh. [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface743Shape] in gfx/models/buildings/indian_city_buildings/indian_03_03.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape60] in gfx/models/buildings/indian_city_buildings/indian_03_03.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1090Shape] in gfx/models/buildings/indian_city_buildings/indian_03_03.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape1091] in gfx/models/buildings/indian_city_buildings/indian_03_03.mesh [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][pdxmeshtype.cpp:204]: gfx/models/buildings/indian_city_buildings/indian_03_03.mesh : has fewer LOD meshes than expected! [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/indian_city_buildings/indian_03_03.mesh. [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [male_clothes_scythian_2Shape] in gfx/models/portraits/attachments/male_clothes/scythian/scythian_2/male_clothes_scythian_2.mesh [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_clothes/scythian/scythian_2/male_clothes_scythian_2.mesh. [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment_alpha_blend (in gfx/FX/portrait.shader) for mesh [female_clothes_egyptian_2Shape] in gfx/models/portraits/attachments/female_clothes/egyptian/egyptian_2/female_clothes_egyptian_2.mesh [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/female_clothes/egyptian/egyptian_2/female_clothes_egyptian_2.mesh. [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [italian_infantry_01_LOD0Shape] in gfx/models/units/italian/italian_infantry_01.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [italian_infantry_01_LOD0Shape] in gfx/models/units/italian/italian_infantry_01.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [italian_infantry_01_LOD1Shape] in gfx/models/units/italian/italian_infantry_01.mesh [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard_6_fat2Shape] in gfx/models/portraits/attachments/male_beards/beard_6/male_beard_6_fat2.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [italian_infantry_01_LOD1Shape] in gfx/models/units/italian/italian_infantry_01.mesh [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair_opaque (in gfx/FX/portrait.shader) for mesh [male_beard_6_fat2Shape] in gfx/models/portraits/attachments/male_beards/beard_6/male_beard_6_fat2.mesh [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_beards/beard_6/male_beard_6_fat2.mesh. [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [italian_infantry_01_LOD2Shape] in gfx/models/units/italian/italian_infantry_01.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [italian_infantry_01_LOD2Shape] in gfx/models/units/italian/italian_infantry_01.mesh [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_eyebrows_1Shape] in gfx/models/portraits/attachments/male_eyebrows/eyebrows_1/male_eyebrows_1.mesh [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_eyebrows/eyebrows_1/male_eyebrows_1.mesh. [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxmeshtype.cpp:204]: gfx/models/units/italian/italian_infantry_01.mesh : has fewer LOD meshes than expected! [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface909Shape] in gfx/models/buildings/indian_city_buildings/indian_04_04.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [planes:polySurfaceShape21] in gfx/models/buildings/indian_city_buildings/indian_04_04.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [pCube119Shape] in gfx/models/buildings/hellenistic_fort/hellenistic_fort.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [fort_plate_stones:fort_plate:polySurfaceShape47] in gfx/models/buildings/hellenistic_fort/hellenistic_fort.mesh [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1117Shape] in gfx/models/buildings/indian_city_buildings/indian_04_04.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape66] in gfx/models/buildings/indian_city_buildings/indian_04_04.mesh [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [pCubeShape4] in gfx/models/buildings/hellenistic_fort/hellenistic_fort.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1118Shape] in gfx/models/buildings/indian_city_buildings/indian_04_04.mesh [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/hellenistic_fort/hellenistic_fort.mesh. [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape1119] in gfx/models/buildings/indian_city_buildings/indian_04_04.mesh [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxmeshtype.cpp:204]: gfx/models/buildings/indian_city_buildings/indian_04_04.mesh : has fewer LOD meshes than expected! [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/indian_city_buildings/indian_04_04.mesh. [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_hair_scythian_1Shape] in gfx/models/portraits/attachments/male_hair/scythian/scythian_1/male_hair_scythian_1.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [male_hair_scythian_1_headbandShape] in gfx/models/portraits/attachments/male_hair/scythian/scythian_1/male_hair_scythian_1.mesh [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_hair/scythian/scythian_1/male_hair_scythian_1.mesh. [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [female_hair_roman_4Shape] in gfx/models/portraits/attachments/female_hair/roman/roman_4/female_hair_roman_4.mesh [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/female_hair/roman/roman_4/female_hair_roman_4.mesh. [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface5Shape] in gfx/models/buildings/steppe/steppe_01_04.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurface55Shape] in gfx/models/buildings/steppe/steppe_01_04.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [african_02_05|LOD_0|African_02_05|African_02_05Shape] in gfx/models/buildings/african_city_buildings/african_02_05.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [steppe_01_04|LOD_1|polySurface3|polySurface3Shape] in gfx/models/buildings/steppe/steppe_01_04.mesh [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [african_02_05|LOD_0|polySurface49|polySurfaceShape4] in gfx/models/buildings/african_city_buildings/african_02_05.mesh [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [african_02_05|LOD_1|African_02_05|African_02_05Shape] in gfx/models/buildings/african_city_buildings/african_02_05.mesh [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [steppe_01_04|LOD_1|polySurface54|polySurface54Shape] in gfx/models/buildings/steppe/steppe_01_04.mesh [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [african_02_05|LOD_1|polySurface49|polySurfaceShape49] in gfx/models/buildings/african_city_buildings/african_02_05.mesh [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [steppe_01_04|LOD_2|polySurface3|polySurface3Shape] in gfx/models/buildings/steppe/steppe_01_04.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [steppe_01_04|LOD_2|polySurface54|polySurface54Shape] in gfx/models/buildings/steppe/steppe_01_04.mesh [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxmeshtype.cpp:204]: gfx/models/buildings/african_city_buildings/african_02_05.mesh : has fewer LOD meshes than expected! [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/african_city_buildings/african_02_05.mesh. [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxmeshtype.cpp:204]: gfx/models/buildings/steppe/steppe_01_04.mesh : has fewer LOD meshes than expected! [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/steppe/steppe_01_04.mesh. [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [scythian_infantry_01_LOD_0Shape] in gfx/models/units/scythian/scythian_infantry_01.mesh [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_hair_roman_5Shape] in gfx/models/portraits/attachments/male_hair/roman/roman_5/male_hair_roman_5.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_hair/roman/roman_5/male_hair_roman_5.mesh. [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [scythian_infantry_01_LOD_0Shape] in gfx/models/units/scythian/scythian_infantry_01.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [scythian_infantry_01_LOD_1Shape] in gfx/models/units/scythian/scythian_infantry_01.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [carthaginian_levies_shield_01_LOD0Shape] in gfx/models/units/carthaginian/carthaginian_levies_shield_01.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [scythian_infantry_01_LOD_1Shape] in gfx/models/units/scythian/scythian_infantry_01.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [carthaginian_levies_shield_01_LOD1Shape] in gfx/models/units/carthaginian/carthaginian_levies_shield_01.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [scythian_infantry_01_LOD_2Shape] in gfx/models/units/scythian/scythian_infantry_01.mesh [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [carthaginian_levies_shield_01_LOD2Shape] in gfx/models/units/carthaginian/carthaginian_levies_shield_01.mesh [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [scythian_infantry_01_LOD_2Shape] in gfx/models/units/scythian/scythian_infantry_01.mesh [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxmeshtype.cpp:204]: gfx/models/units/carthaginian/carthaginian_levies_shield_01.mesh : has fewer LOD meshes than expected! [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/units/carthaginian/carthaginian_levies_shield_01.mesh. [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxmeshtype.cpp:204]: gfx/models/units/scythian/scythian_infantry_01.mesh : has fewer LOD meshes than expected! [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard_1_fat1_halfShape] in gfx/models/portraits/attachments/male_beards/beard_1/male_beard_1_fat1_half.mesh [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_beards/beard_1/male_beard_1_fat1_half.mesh. [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface13Shape] in gfx/models/buildings/western/western_03_01.mesh [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/western/western_03_01.mesh. [14:41:33][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:33][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:33][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:33][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:33][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:33][pdxassetutil.cpp:907]: Failed to create material with shader standard_alpha_blend (in gfx/FX/pdxmesh.shader) for mesh [pPipeShape1] in gfx/models/mapitems/selection_markers/roman_selection.mesh [14:41:34][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [mauryan_infantry_01_LOD0Shape] in gfx/models/units/mauryan/mauryan_infantry_01.mesh [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [mauryan_infantry_01_LOD0Shape] in gfx/models/units/mauryan/mauryan_infantry_01.mesh [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [mauryan_infantry_01_LOD1Shape] in gfx/models/units/mauryan/mauryan_infantry_01.mesh [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [mauryan_infantry_01_LOD1Shape] in gfx/models/units/mauryan/mauryan_infantry_01.mesh [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [male_clothes_mauryan_4Shape] in gfx/models/portraits/attachments/male_clothes/mauryan/mauryan_4/male_clothes_mauryan_4.mesh [14:41:34][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_clothes/mauryan/mauryan_4/male_clothes_mauryan_4.mesh. [14:41:34][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [mauryan_infantry_01_LOD2Shape] in gfx/models/units/mauryan/mauryan_infantry_01.mesh [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [mauryan_infantry_01_LOD2Shape] in gfx/models/units/mauryan/mauryan_infantry_01.mesh [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [male_clothes_mauryan_2Shape] in gfx/models/portraits/attachments/male_clothes/mauryan/mauryan_2/male_clothes_mauryan_2.mesh [14:41:34][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_clothes/mauryan/mauryan_2/male_clothes_mauryan_2.mesh. [14:41:34][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxmeshtype.cpp:204]: gfx/models/units/mauryan/mauryan_infantry_01.mesh : has fewer LOD meshes than expected! [14:41:34][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [hellenistic_02_05|LOD_0|polySurface013|polySurface013Shape] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_02_05.mesh [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [african_04_04|LOD_0|African_04_04|African_04_04Shape] in gfx/models/buildings/african_city_buildings/african_04_04.mesh [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape34] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_02_05.mesh [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [hellenistic_02_05|LOD_1|polySurface013|polySurface013Shape] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_02_05.mesh [14:41:34][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape24] in gfx/models/buildings/african_city_buildings/african_04_04.mesh [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [african_04_04|LOD_1|African_04_04|African_04_04Shape] in gfx/models/buildings/african_city_buildings/african_04_04.mesh [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [hellenistic_02_05|LOD_1|polySurface54|polySurfaceShape54] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_02_05.mesh [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [hellenistic_02_05|LOD_2|polySurface013|polySurface013Shape] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_02_05.mesh [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape69] in gfx/models/buildings/african_city_buildings/african_04_04.mesh [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [hellenistic_02_05|LOD_2|polySurface54|polySurfaceShape54] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_02_05.mesh [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxmeshtype.cpp:204]: gfx/models/buildings/african_city_buildings/african_04_04.mesh : has fewer LOD meshes than expected! [14:41:34][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:34][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/african_city_buildings/african_04_04.mesh. [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxmeshtype.cpp:204]: gfx/models/buildings/hellenistic_city_buildings/hellenistic_02_05.mesh : has fewer LOD meshes than expected! [14:41:34][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/hellenistic_city_buildings/hellenistic_02_05.mesh. [14:41:34][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [african_03_02|LOD_0|African_03_02|African_03_02Shape] in gfx/models/buildings/african_city_buildings/african_03_02.mesh [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape52] in gfx/models/buildings/african_city_buildings/african_03_02.mesh [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface570Shape] in gfx/models/buildings/indian_city_buildings/indian_02_01.mesh [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [african_03_02|LOD_1|African_03_02|African_03_02Shape] in gfx/models/buildings/african_city_buildings/african_03_02.mesh [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [indian_02_01|LOD_0|polySurface49|polySurfaceShape49] in gfx/models/buildings/indian_city_buildings/indian_02_01.mesh [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurface72|polySurfaceShape72] in gfx/models/buildings/african_city_buildings/african_03_02.mesh [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1062Shape] in gfx/models/buildings/indian_city_buildings/indian_02_01.mesh [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [african_03_02|LOD_3|African_03_02|African_03_02Shape] in gfx/models/buildings/african_city_buildings/african_03_02.mesh [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [indian_02_01|LOD_1|polySurface49|polySurfaceShape49] in gfx/models/buildings/indian_city_buildings/indian_02_01.mesh [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape73] in gfx/models/buildings/african_city_buildings/african_03_02.mesh [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1063Shape] in gfx/models/buildings/indian_city_buildings/indian_02_01.mesh [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape1064] in gfx/models/buildings/indian_city_buildings/indian_02_01.mesh [14:41:34][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxmeshtype.cpp:204]: gfx/models/buildings/african_city_buildings/african_03_02.mesh : has fewer LOD meshes than expected! [14:41:34][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/african_city_buildings/african_03_02.mesh. [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxmeshtype.cpp:204]: gfx/models/buildings/indian_city_buildings/indian_02_01.mesh : has fewer LOD meshes than expected! [14:41:34][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/indian_city_buildings/indian_02_01.mesh. [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [male_clothes_germanic_4Shape] in gfx/models/portraits/attachments/male_clothes/germanic/germanic_4/male_clothes_germanic_4.mesh [14:41:34][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_clothes/germanic/germanic_4/male_clothes_germanic_4.mesh. [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_portrait_blend_shapes [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader portrait_skin_face (in gfx/FX/portrait.shader) for mesh [girl_headShape] in gfx/models/portraits/female_head/girl_head.mesh [14:41:34][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [female_hair_ethiopian_1Shape] in gfx/models/portraits/attachments/female_hair/ethiopian/ethiopian_1/female_hair_ethiopian_1.mesh [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [female_hair_ethiopian_1_crownShape] in gfx/models/portraits/attachments/female_hair/ethiopian/ethiopian_1/female_hair_ethiopian_1.mesh [14:41:34][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/female_hair/ethiopian/ethiopian_1/female_hair_ethiopian_1.mesh. [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface776Shape] in gfx/models/buildings/indian_city_buildings/indian_03_04.mesh [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [planes:polySurfaceShape16] in gfx/models/buildings/indian_city_buildings/indian_03_04.mesh [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1092Shape] in gfx/models/buildings/indian_city_buildings/indian_03_04.mesh [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape61] in gfx/models/buildings/indian_city_buildings/indian_03_04.mesh [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape1093] in gfx/models/buildings/indian_city_buildings/indian_03_04.mesh [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1094Shape] in gfx/models/buildings/indian_city_buildings/indian_03_04.mesh [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxmeshtype.cpp:204]: gfx/models/buildings/indian_city_buildings/indian_03_04.mesh : has fewer LOD meshes than expected! [14:41:34][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/indian_city_buildings/indian_03_04.mesh. [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_eyebrows_1Shape] in gfx/models/portraits/attachments/male_eyebrows/eyebrows_3/male_eyebrows_3.mesh [14:41:34][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_eyebrows/eyebrows_3/male_eyebrows_3.mesh. [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard_15_b_fat1Shape] in gfx/models/portraits/attachments/male_beards/beard_15/male_beard_15_b_fat1.mesh [14:41:34][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_beards/beard_15/male_beard_15_b_fat1.mesh. [14:41:34][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:34][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_hair_persian_2Shape] in gfx/models/portraits/attachments/male_hair/persian/persian_2/male_hair_persian_2.mesh [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [male_hair_persian_2_hatShape] in gfx/models/portraits/attachments/male_hair/persian/persian_2/male_hair_persian_2.mesh [14:41:34][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_hair/persian/persian_2/male_hair_persian_2.mesh. [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard_4_fat2_halfShape] in gfx/models/portraits/attachments/male_beards/beard_4/male_beard_4_fat2_half.mesh [14:41:34][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_beards/beard_4/male_beard_4_fat2_half.mesh. [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [female_eyebrows_1Shape] in gfx/models/portraits/attachments/female_eyebrows/eyebrows_1/female_eyebrows_1.mesh [14:41:34][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/female_eyebrows/eyebrows_1/female_eyebrows_1.mesh. [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface18Shape] in gfx/models/buildings/western/western_04_01.mesh [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/western/western_04_01.mesh. [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard2_fat1_halfShape] in gfx/models/portraits/attachments/beards/beard2/male_beard2_fat1_half.mesh [14:41:34][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/beards/beard2/male_beard2_fat1_half.mesh. [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [carthaginian_sword_01_LOD0Shape] in gfx/models/units/carthaginian/carthaginian_sword_01.mesh [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_hair_celtic_1Shape] in gfx/models/portraits/attachments/male_hair/celtic/celtic_1/male_hair_celtic_1.mesh [14:41:34][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_hair/celtic/celtic_1/male_hair_celtic_1.mesh. [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [carthaginian_sword_01_LOD1Shape] in gfx/models/units/carthaginian/carthaginian_sword_01.mesh [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [carthaginian_sword_01_LOD2Shape] in gfx/models/units/carthaginian/carthaginian_sword_01.mesh [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [male_clothes_scythian_4Shape] in gfx/models/portraits/attachments/male_clothes/scythian/scythian_4/male_clothes_scythian_4.mesh [14:41:34][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_clothes/scythian/scythian_4/male_clothes_scythian_4.mesh. [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxmeshtype.cpp:204]: gfx/models/units/carthaginian/carthaginian_sword_01.mesh : has fewer LOD meshes than expected! [14:41:34][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [female_clothes_iberian_1Shape] in gfx/models/portraits/attachments/female_clothes/iberian/iberian_1/female_clothes_iberian_1.mesh [14:41:34][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/female_clothes/iberian/iberian_1/female_clothes_iberian_1.mesh. [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment_alpha_blend (in gfx/FX/portrait.shader) for mesh [female_clothes_iberian_2Shape] in gfx/models/portraits/attachments/female_clothes/iberian/iberian_2/female_clothes_iberian_2.mesh [14:41:34][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/female_clothes/iberian/iberian_2/female_clothes_iberian_2.mesh. [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader standard_alpha_blend (in gfx/FX/pdxmesh.shader) for mesh [pPlane7Shape] in gfx/models/ships/naval_combat_arrow_effect.mesh [14:41:34][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [greek_warship_LOD0Shape] in gfx/models/ships/greek_warship/greek_warship.mesh [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [greek_warship_LOD1Shape] in gfx/models/ships/greek_warship/greek_warship.mesh [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [greek_warship_LOD2Shape] in gfx/models/ships/greek_warship/greek_warship.mesh [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [female_hair_roman_5Shape] in gfx/models/portraits/attachments/female_hair/roman/roman_5/female_hair_roman_5.mesh [14:41:34][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/female_hair/roman/roman_5/female_hair_roman_5.mesh. [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxmeshtype.cpp:204]: gfx/models/ships/greek_warship/greek_warship.mesh : has fewer LOD meshes than expected! [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1024Shape] in gfx/models/buildings/indian_city_buildings/indian_01_01.mesh [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape1025] in gfx/models/buildings/indian_city_buildings/indian_01_01.mesh [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1026Shape] in gfx/models/buildings/indian_city_buildings/indian_01_01.mesh [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurface53Shape] in gfx/models/buildings/steppe/steppe_02_02.mesh [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape1027] in gfx/models/buildings/indian_city_buildings/indian_01_01.mesh [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface7Shape] in gfx/models/buildings/steppe/steppe_02_02.mesh [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1028Shape] in gfx/models/buildings/indian_city_buildings/indian_01_01.mesh [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape93] in gfx/models/buildings/steppe/steppe_02_02.mesh [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape1029] in gfx/models/buildings/indian_city_buildings/indian_01_01.mesh [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurfaceShape94] in gfx/models/buildings/steppe/steppe_02_02.mesh [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape95] in gfx/models/buildings/steppe/steppe_02_02.mesh [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxmeshtype.cpp:204]: gfx/models/buildings/indian_city_buildings/indian_01_01.mesh : has fewer LOD meshes than expected! [14:41:34][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/indian_city_buildings/indian_01_01.mesh. [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurfaceShape96] in gfx/models/buildings/steppe/steppe_02_02.mesh [14:41:34][pdxmeshtype.cpp:204]: gfx/models/buildings/steppe/steppe_02_02.mesh : has fewer LOD meshes than expected! [14:41:34][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/steppe/steppe_02_02.mesh. [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader standard_alpha_blend (in gfx/FX/pdxmesh.shader) for mesh [pPlaneShape2] in gfx/models/buildings/wonders/wonder_temple_of_zeus_lighteffect.mesh [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [egyptian_levies_helmet_01_LOD0Shape] in gfx/models/units/egyptian/egyptian_levies_helmet_01.mesh [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [egyptian_levies_helmet_01_LOD1Shape] in gfx/models/units/egyptian/egyptian_levies_helmet_01.mesh [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [egyptian_levies_helmet_01_LOD2Shape] in gfx/models/units/egyptian/egyptian_levies_helmet_01.mesh [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxmeshtype.cpp:204]: gfx/models/units/egyptian/egyptian_levies_helmet_01.mesh : has fewer LOD meshes than expected! [14:41:34][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/units/egyptian/egyptian_levies_helmet_01.mesh. [14:41:34][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:34][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard_11_fat1_halfShape] in gfx/models/portraits/attachments/male_beards/beard_11/male_beard_11_fat1_half.mesh [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair_opaque (in gfx/FX/portrait.shader) for mesh [|male_beard_11|male_beard_11_fat1_half|male_beard_11_cap|male_b] in gfx/models/portraits/attachments/male_beards/beard_11/male_beard_11_fat1_half.mesh [14:41:34][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_beards/beard_11/male_beard_11_fat1_half.mesh. [14:41:34][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:34][gfx_dx11_master_context.cpp:445]: Failed creating constant buffer [14:41:34][gfx_dx11_master_context.cpp:445]: Failed creating constant buffer [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [male_clothes_scythian_1Shape] in gfx/models/portraits/attachments/male_clothes/scythian/scythian_1/male_clothes_scythian_1.mesh [14:41:34][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_clothes/scythian/scythian_1/male_clothes_scythian_1.mesh. [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface3Shape] in gfx/models/buildings/western/western_01_03.mesh [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [polySurface1429Shape] in gfx/models/debug/shader_test_simple.mesh [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/western/western_01_03.mesh. [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader material_test (in gfx/FX/pdxmesh.shader) for mesh [polySurface1408Shape] in gfx/models/debug/shader_test_simple.mesh [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader2D [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:445]: Failed creating constant buffer [14:41:34][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader material_test (in gfx/FX/pdxmesh.shader) for mesh [polySurface894Shape] in gfx/models/debug/shader_test_simple.mesh [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard1_thin_fat1_halfShape] in gfx/models/portraits/attachments/beards/beard1_thin/male_beard1_thin_fat1_half.mesh [14:41:34][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/beards/beard1_thin/male_beard1_thin_fat1_half.mesh. [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader material_test (in gfx/FX/pdxmesh.shader) for mesh [polySurface889Shape] in gfx/models/debug/shader_test_simple.mesh [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [male_clothes_roman_Shape4] in gfx/models/portraits/attachments/male_clothes/roman/roman_4/male_clothes_roman_4.mesh [14:41:34][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_clothes/roman/roman_4/male_clothes_roman_4.mesh. [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader material_test (in gfx/FX/pdxmesh.shader) for mesh [polySurface884Shape] in gfx/models/debug/shader_test_simple.mesh [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader material_test (in gfx/FX/pdxmesh.shader) for mesh [polySurface879Shape] in gfx/models/debug/shader_test_simple.mesh [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader material_test (in gfx/FX/pdxmesh.shader) for mesh [polySurface878Shape] in gfx/models/debug/shader_test_simple.mesh [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader standard_atlas (in gfx/FX/pdxmesh.shader) for mesh [gw_tower_02_bottomShape] in gfx/models/buildings/great_works/towers/tower_02/gw_tower_02_bottom.mesh [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [gw_tower_02_decalShape] in gfx/models/buildings/great_works/towers/tower_02/gw_tower_02_bottom.mesh [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [gw_rock_squareShape] in gfx/models/buildings/great_works/towers/tower_02/gw_tower_02_bottom.mesh [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [tribal_03_06|LOD_0|plane|planeShape] in gfx/models/buildings/tribal/tribal_03_06.mesh [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [tribal_03_06|LOD_0|LOD0|LOD0Shape] in gfx/models/buildings/tribal/tribal_03_06.mesh [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [tribal_03_06|LOD_1|plane|planeShape] in gfx/models/buildings/tribal/tribal_03_06.mesh [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard_5_fat1Shape] in gfx/models/portraits/attachments/male_beards/beard_5/male_beard_5_fat1.mesh [14:41:34][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_beards/beard_5/male_beard_5_fat1.mesh. [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [tribal_03_06|LOD_1|LOD1|LOD1Shape] in gfx/models/buildings/tribal/tribal_03_06.mesh [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [tribal_03_06|LOD_2|plane|planeShape] in gfx/models/buildings/tribal/tribal_03_06.mesh [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [tribal_03_06|LOD_2|LOD2|LOD2Shape] in gfx/models/buildings/tribal/tribal_03_06.mesh [14:41:34][pdxmeshtype.cpp:204]: gfx/models/buildings/tribal/tribal_03_06.mesh : has fewer LOD meshes than expected! [14:41:34][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/tribal/tribal_03_06.mesh. [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [egyptian_levies_infantry_01_LOD0Shape] in gfx/models/units/egyptian/egyptian_levies_infantry_01.mesh [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [egyptian_levies_infantry_01_LOD0Shape] in gfx/models/units/egyptian/egyptian_levies_infantry_01.mesh [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard_6Shape] in gfx/models/portraits/attachments/male_beards/beard_6/male_beard_6.mesh [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [egyptian_levies_infantry_01_LOD1Shape] in gfx/models/units/egyptian/egyptian_levies_infantry_01.mesh [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair_opaque (in gfx/FX/portrait.shader) for mesh [male_beard_6Shape] in gfx/models/portraits/attachments/male_beards/beard_6/male_beard_6.mesh [14:41:34][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_beards/beard_6/male_beard_6.mesh. [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [egyptian_levies_infantry_01_LOD1Shape] in gfx/models/units/egyptian/egyptian_levies_infantry_01.mesh [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [egyptian_levies_infantry_01_LOD2Shape] in gfx/models/units/egyptian/egyptian_levies_infantry_01.mesh [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [egyptian_levies_infantry_01_LOD2Shape] in gfx/models/units/egyptian/egyptian_levies_infantry_01.mesh [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [male_clothes_germanic_2Shape] in gfx/models/portraits/attachments/male_clothes/germanic/germanic_2/male_clothes_germanic_2.mesh [14:41:34][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_clothes/germanic/germanic_2/male_clothes_germanic_2.mesh. [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxmeshtype.cpp:204]: gfx/models/units/egyptian/egyptian_levies_infantry_01.mesh : has fewer LOD meshes than expected! [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface932Shape] in gfx/models/buildings/indian_city_buildings/indian_04_05.mesh [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [planes:polySurfaceShape22] in gfx/models/buildings/indian_city_buildings/indian_04_05.mesh [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1120Shape] in gfx/models/buildings/indian_city_buildings/indian_04_05.mesh [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [tribal_04_03|LOD_0|plane|planeShape] in gfx/models/buildings/tribal/tribal_04_03.mesh [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape67] in gfx/models/buildings/indian_city_buildings/indian_04_05.mesh [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [tribal_04_03|LOD_0|LOD0|LOD0Shape] in gfx/models/buildings/tribal/tribal_04_03.mesh [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1121Shape] in gfx/models/buildings/indian_city_buildings/indian_04_05.mesh [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [tribal_04_03|LOD_1|plane|planeShape] in gfx/models/buildings/tribal/tribal_04_03.mesh [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape1122] in gfx/models/buildings/indian_city_buildings/indian_04_05.mesh [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [tribal_04_03|LOD_1|LOD1|LOD1Shape] in gfx/models/buildings/tribal/tribal_04_03.mesh [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [tribal_04_03|LOD_2|plane|planeShape] in gfx/models/buildings/tribal/tribal_04_03.mesh [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxmeshtype.cpp:204]: gfx/models/buildings/indian_city_buildings/indian_04_05.mesh : has fewer LOD meshes than expected! [14:41:34][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/indian_city_buildings/indian_04_05.mesh. [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [tribal_04_03|LOD_2|LOD2|LOD2Shape] in gfx/models/buildings/tribal/tribal_04_03.mesh [14:41:34][pdxmeshtype.cpp:204]: gfx/models/buildings/tribal/tribal_04_03.mesh : has fewer LOD meshes than expected! [14:41:34][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/tribal/tribal_04_03.mesh. [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [male_clothes_greek_2Shape] in gfx/models/portraits/attachments/male_clothes/greek/greek_2/male_clothes_greek_2.mesh [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_clothes/greek/greek_2/male_clothes_greek_2.mesh. [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [nubian_legion_helmet_01_LOD0Shape] in gfx/models/units/nubian/nubian_legion_helmet_01.mesh [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [nubian_legion_helmet_01_LOD1Shape] in gfx/models/units/nubian/nubian_legion_helmet_01.mesh [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [nubian_legion_helmet_01_LOD2Shape] in gfx/models/units/nubian/nubian_legion_helmet_01.mesh [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard_15_b_fat2_halfShape] in gfx/models/portraits/attachments/male_beards/beard_15/male_beard_15_b_fat2_half.mesh [14:41:34][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_beards/beard_15/male_beard_15_b_fat2_half.mesh. [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxmeshtype.cpp:204]: gfx/models/units/nubian/nubian_legion_helmet_01.mesh : has fewer LOD meshes than expected! [14:41:34][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/units/nubian/nubian_legion_helmet_01.mesh. [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [temple_of_jupiter_optimus_maximus_LOD0Shape] in gfx/models/buildings/wonders/wonder_temple_of_jupiter.mesh [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [female_hair_roman_Shape1] in gfx/models/portraits/attachments/female_hair/roman/roman_1/female_hair_roman_1.mesh [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [temple_of_jupiter_optimus_maximus_LOD1Shape] in gfx/models/buildings/wonders/wonder_temple_of_jupiter.mesh [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [female_hair_roman_1_ribbonShape] in gfx/models/portraits/attachments/female_hair/roman/roman_1/female_hair_roman_1.mesh [14:41:34][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/female_hair/roman/roman_1/female_hair_roman_1.mesh. [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [temple_of_jupiter_optimus_maximus_LOD2Shape] in gfx/models/buildings/wonders/wonder_temple_of_jupiter.mesh [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [temple_of_jupiter_optimus_maximus_LODShape3] in gfx/models/buildings/wonders/wonder_temple_of_jupiter.mesh [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [steppe_02_01|LOD_0|polySurface6|polySurface6Shape] in gfx/models/buildings/steppe/steppe_02_01.mesh [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [steppe_02_01|LOD_0|polySurface61|polySurface61Shape] in gfx/models/buildings/steppe/steppe_02_01.mesh [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][pdxmeshtype.cpp:204]: gfx/models/buildings/wonders/wonder_temple_of_jupiter.mesh : has fewer LOD meshes than expected! [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [steppe_02_01|LOD_1|polySurface6|polySurface6Shape] in gfx/models/buildings/steppe/steppe_02_01.mesh [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [steppe_02_01|LOD_1|polySurface61|polySurface61Shape] in gfx/models/buildings/steppe/steppe_02_01.mesh [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [steppe_02_01|LOD_2|polySurface6|polySurface6Shape] in gfx/models/buildings/steppe/steppe_02_01.mesh [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard_15_fat1_halfShape] in gfx/models/portraits/attachments/male_beards/beard_15/male_beard_15_fat1_half.mesh [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [steppe_02_01|LOD_2|polySurface61|polySurface61Shape] in gfx/models/buildings/steppe/steppe_02_01.mesh [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair_opaque (in gfx/FX/portrait.shader) for mesh [|male_beard_15|male_beard_15_fat1_half|male_beard_15_cap|male_b] in gfx/models/portraits/attachments/male_beards/beard_15/male_beard_15_fat1_half.mesh [14:41:34][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_beards/beard_15/male_beard_15_fat1_half.mesh. [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxmeshtype.cpp:204]: gfx/models/buildings/steppe/steppe_02_01.mesh : has fewer LOD meshes than expected! [14:41:34][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/steppe/steppe_02_01.mesh. [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [eyepatch_2Shape] in gfx/models/portraits/male_head/male_eyepatch_2/male_eyepatch_2.mesh [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader portrait_eye (in gfx/FX/portrait.shader) for mesh [mesh_eyes2Shape] in gfx/models/portraits/male_head/male_eyepatch_2/male_eyepatch_2.mesh [14:41:34][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/male_head/male_eyepatch_2/male_eyepatch_2.mesh. [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [|male_clothes_celtic_4|male_clothes_celtic_4|male_clothes_celti] in gfx/models/portraits/attachments/male_clothes/celtic/celtic_4/male_clothes_celtic_4.mesh [14:41:34][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_clothes/celtic/celtic_4/male_clothes_celtic_4.mesh. [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [male_clothes_arabian_3Shape] in gfx/models/portraits/attachments/male_clothes/arabian/arabian_3/male_clothes_arabian_3.mesh [14:41:34][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_clothes/arabian/arabian_3/male_clothes_arabian_3.mesh. [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:34][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:34][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:34][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_hair_roman_3Shape] in gfx/models/portraits/attachments/male_hair/roman/roman_3/male_hair_roman_3.mesh [14:41:34][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_hair/roman/roman_3/male_hair_roman_3.mesh. [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:34][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [female_hair_greek_1Shape] in gfx/models/portraits/attachments/female_hair/greek/greek_1/female_hair_greek_1.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape51] in gfx/models/buildings/persian/persian_02_04.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [female_hair_greek_1_ribbonShape] in gfx/models/portraits/attachments/female_hair/greek/greek_1/female_hair_greek_1.mesh [14:41:35][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/female_hair/greek/greek_1/female_hair_greek_1.mesh. [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1448Shape] in gfx/models/buildings/persian/persian_02_04.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape1653] in gfx/models/buildings/persian/persian_02_04.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1654Shape] in gfx/models/buildings/persian/persian_02_04.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape1655] in gfx/models/buildings/persian/persian_02_04.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1656Shape] in gfx/models/buildings/persian/persian_02_04.mesh [14:41:35][pdxmeshtype.cpp:204]: gfx/models/buildings/persian/persian_02_04.mesh : has fewer LOD meshes than expected! [14:41:35][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/persian/persian_02_04.mesh. [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [tree_india_02|LOD_0|pCube15|pCubeShape15] in gfx/models/mapitems/trees/tree_india/tree_india_02.mesh [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [pPlaneShape1] in gfx/models/debug/substance_bg.mesh [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [tree_india_02|LOD_0|root|rootShape] in gfx/models/mapitems/trees/tree_india/tree_india_02.mesh [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/debug/substance_bg.mesh. [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [tree_india_02|LOD_1|pCube30|pCubeShape30] in gfx/models/mapitems/trees/tree_india/tree_india_02.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [root6Shape] in gfx/models/mapitems/trees/tree_india/tree_india_02.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [tree_india_02|LOD_2|pCube30|pCubeShape30] in gfx/models/mapitems/trees/tree_india/tree_india_02.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_hair_dravidian_1Shape] in gfx/models/portraits/attachments/male_hair/dravidian/dravidian_1/male_hair_dravidian_1.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [root7Shape] in gfx/models/mapitems/trees/tree_india/tree_india_02.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [tree_india_02|LOD_3|pCube30|pCubeShape30] in gfx/models/mapitems/trees/tree_india/tree_india_02.mesh [14:41:35][pdxmeshtype.cpp:204]: gfx/models/mapitems/trees/tree_india/tree_india_02.mesh : has fewer LOD meshes than expected! [14:41:35][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/mapitems/trees/tree_india/tree_india_02.mesh. [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [male_hair_dravidian_1_tieShape] in gfx/models/portraits/attachments/male_hair/dravidian/dravidian_1/male_hair_dravidian_1.mesh [14:41:35][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_hair/dravidian/dravidian_1/male_hair_dravidian_1.mesh. [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [african_03_01|LOD_0|African_03_01|African_03_01Shape] in gfx/models/buildings/african_city_buildings/african_03_01.mesh [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard_10_fat2Shape] in gfx/models/portraits/attachments/male_beards/beard_10/male_beard_10_fat2.mesh [14:41:35][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_beards/beard_10/male_beard_10_fat2.mesh. [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape17] in gfx/models/buildings/african_city_buildings/african_03_01.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [african_03_01|LOD_1|African_03_01|African_03_01Shape] in gfx/models/buildings/african_city_buildings/african_03_01.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [african_03_01|LOD_1|polySurface62|polySurfaceShape62] in gfx/models/buildings/african_city_buildings/african_03_01.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [african_03_01|LOD_2|African_03_01|African_03_01Shape] in gfx/models/buildings/african_city_buildings/african_03_01.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [african_03_01|LOD_2|polySurface62|polySurfaceShape62] in gfx/models/buildings/african_city_buildings/african_03_01.mesh [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_hair_ethiopian_2Shape] in gfx/models/portraits/attachments/male_hair/ethiopian/ethiopian_2/male_hair_ethiopian_2.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [|male_hair_ethiopian_2|male_hair_ethiopian_2_crown|male_hair_et] in gfx/models/portraits/attachments/male_hair/ethiopian/ethiopian_2/male_hair_ethiopian_2.mesh [14:41:35][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_hair/ethiopian/ethiopian_2/male_hair_ethiopian_2.mesh. [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxmeshtype.cpp:204]: gfx/models/buildings/african_city_buildings/african_03_01.mesh : has fewer LOD meshes than expected! [14:41:35][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/african_city_buildings/african_03_01.mesh. [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface899Shape] in gfx/models/buildings/indian_city_buildings/indian_04_03.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [planes:polySurfaceShape20] in gfx/models/buildings/indian_city_buildings/indian_04_03.mesh [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1112Shape] in gfx/models/buildings/indian_city_buildings/indian_04_03.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape65] in gfx/models/buildings/indian_city_buildings/indian_04_03.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1115Shape] in gfx/models/buildings/indian_city_buildings/indian_04_03.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [tree_india_01|LOD_0|pCube15|pCubeShape15] in gfx/models/mapitems/trees/tree_india/tree_india_01.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape1116] in gfx/models/buildings/indian_city_buildings/indian_04_03.mesh [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [tree_india_01|LOD_0|root|rootShape] in gfx/models/mapitems/trees/tree_india/tree_india_01.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [pCubeShape26] in gfx/models/mapitems/trees/tree_india/tree_india_01.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [root8Shape] in gfx/models/mapitems/trees/tree_india/tree_india_01.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [tree_india_01|LOD_2|pCube28|pCubeShape28] in gfx/models/mapitems/trees/tree_india/tree_india_01.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxmeshtype.cpp:204]: gfx/models/buildings/indian_city_buildings/indian_04_03.mesh : has fewer LOD meshes than expected! [14:41:35][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/indian_city_buildings/indian_04_03.mesh. [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [root9Shape] in gfx/models/mapitems/trees/tree_india/tree_india_01.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [tree_india_01|LOD_3|pCube28|pCubeShape28] in gfx/models/mapitems/trees/tree_india/tree_india_01.mesh [14:41:35][pdxmeshtype.cpp:204]: gfx/models/mapitems/trees/tree_india/tree_india_01.mesh : has fewer LOD meshes than expected! [14:41:35][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/mapitems/trees/tree_india/tree_india_01.mesh. [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [hellenistic_center|LOD_0|polySurface024|polySurface024Shape] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_center.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment_alpha_blend (in gfx/FX/portrait.shader) for mesh [female_clothes_ethiopian_1Shape] in gfx/models/portraits/attachments/female_clothes/ethiopian/ethiopian_1/female_clothes_ethiopian_1.mesh [14:41:35][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/female_clothes/ethiopian/ethiopian_1/female_clothes_ethiopian_1.mesh. [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape26] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_center.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface025Shape] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_center.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1102Shape] in gfx/models/buildings/indian_city_buildings/indian_03_07.mesh [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape70] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_center.mesh [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [pillar26Shape] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_center.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [indian_03_07|LOD_0|polySurface57|polySurfaceShape57] in gfx/models/buildings/indian_city_buildings/indian_03_07.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape71] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_center.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [planes:polySurfaceShape12] in gfx/models/buildings/indian_city_buildings/indian_03_07.mesh [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [LOD_3|polySurface024|polySurface024Shape] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_center.mesh [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [indian_03_07|LOD_1|polySurface1105|polySurface1105Shape] in gfx/models/buildings/indian_city_buildings/indian_03_07.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [LOD_3|polySurface46|polySurfaceShape46] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_center.mesh [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [indian_03_07|LOD_2|polySurface57|polySurfaceShape57] in gfx/models/buildings/indian_city_buildings/indian_03_07.mesh [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [indian_03_07|LOD_2|polySurface1105|polySurface1105Shape] in gfx/models/buildings/indian_city_buildings/indian_03_07.mesh [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxmeshtype.cpp:204]: gfx/models/buildings/hellenistic_city_buildings/hellenistic_center.mesh : has fewer LOD meshes than expected! [14:41:35][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/hellenistic_city_buildings/hellenistic_center.mesh. [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxmeshtype.cpp:204]: gfx/models/buildings/indian_city_buildings/indian_03_07.mesh : has fewer LOD meshes than expected! [14:41:35][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/indian_city_buildings/indian_03_07.mesh. [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [ptolomeic_shield_LOD0Shape] in gfx/models/units/ptolomeic/ptolomeic_shield.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [ptolomeic_shield_LOD1Shape] in gfx/models/units/ptolomeic/ptolomeic_shield.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [ptolomeic_shield_LOD2Shape] in gfx/models/units/ptolomeic/ptolomeic_shield.mesh [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [pPlaneShape1] in gfx/models/units/land_combat_control.mesh [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxmeshtype.cpp:204]: gfx/models/units/ptolomeic/ptolomeic_shield.mesh : has fewer LOD meshes than expected! [14:41:35][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/units/ptolomeic/ptolomeic_shield.mesh. [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [hellenistic_04_05|LOD_0|polySurface021|polySurface021Shape] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_04_05.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [hellenistic_04_05|LOD_0|polySurface66|polySurfaceShape46] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_04_05.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [steppe_03_04|LOD_0|polySurface16|polySurface16Shape] in gfx/models/buildings/steppe/steppe_03_04.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [hellenistic_04_05|LOD_1|polySurface021|polySurface021Shape] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_04_05.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [hellenistic_04_05|LOD_1|polySurface66|polySurfaceShape66] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_04_05.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [hellenistic_04_05|LOD_2|polySurface021|polySurface021Shape] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_04_05.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [steppe_03_04|LOD_0|polySurface62|polySurface62Shape] in gfx/models/buildings/steppe/steppe_03_04.mesh [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [hellenistic_04_05|LOD_2|polySurface66|polySurfaceShape66] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_04_05.mesh [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [steppe_03_04|LOD_1|polySurface16|polySurface16Shape] in gfx/models/buildings/steppe/steppe_03_04.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxmeshtype.cpp:204]: gfx/models/buildings/hellenistic_city_buildings/hellenistic_04_05.mesh : has fewer LOD meshes than expected! [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/hellenistic_city_buildings/hellenistic_04_05.mesh. [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [steppe_03_04|LOD_1|polySurface62|polySurface62Shape] in gfx/models/buildings/steppe/steppe_03_04.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [steppe_03_04|LOD_2|polySurface16|polySurface16Shape] in gfx/models/buildings/steppe/steppe_03_04.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [steppe_03_04|LOD_2|polySurface62|polySurface62Shape] in gfx/models/buildings/steppe/steppe_03_04.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard_2_fat1Shape] in gfx/models/portraits/attachments/male_beards/beard_2/male_beard_2_fat1.mesh [14:41:35][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_beards/beard_2/male_beard_2_fat1.mesh. [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxmeshtype.cpp:204]: gfx/models/buildings/steppe/steppe_03_04.mesh : has fewer LOD meshes than expected! [14:41:35][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/steppe/steppe_03_04.mesh. [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard1_goatee1_fat1Shape] in gfx/models/portraits/attachments/beards/beard1_goatee1/male_beard1_goatee1_fat1.mesh [14:41:35][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/beards/beard1_goatee1/male_beard1_goatee1_fat1.mesh. [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_hair_arabian_1Shape] in gfx/models/portraits/attachments/male_hair/arabian/arabian_1/male_hair_arabian_1.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [male_hair_arabian_cloth_1Shape] in gfx/models/portraits/attachments/male_hair/arabian/arabian_1/male_hair_arabian_1.mesh [14:41:35][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_hair/arabian/arabian_1/male_hair_arabian_1.mesh. [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [female_clothes_germanic_2Shape] in gfx/models/portraits/attachments/female_clothes/germanic/germanic_2/female_clothes_germanic_2.mesh [14:41:35][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/female_clothes/germanic/germanic_2/female_clothes_germanic_2.mesh. [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [greek_levies_shield_01_LOD0Shape] in gfx/models/units/greek/greek_levies_shield_01.mesh [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_atlas (in gfx/FX/pdxmesh.shader) for mesh [gw_tower_01_midShape] in gfx/models/buildings/great_works/towers/tower_01/gw_tower_01_mid.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [greek_levies_shield_01_LOD1Shape] in gfx/models/units/greek/greek_levies_shield_01.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [greek_levies_shield_01_LOD2Shape] in gfx/models/units/greek/greek_levies_shield_01.mesh [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxmeshtype.cpp:204]: gfx/models/units/greek/greek_levies_shield_01.mesh : has fewer LOD meshes than expected! [14:41:35][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/units/greek/greek_levies_shield_01.mesh. [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [male_clothes_ethiopian_3Shape] in gfx/models/portraits/attachments/male_clothes/ethiopian/ethiopian_3/male_clothes_ethiopian_3.mesh [14:41:35][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_clothes/ethiopian/ethiopian_3/male_clothes_ethiopian_3.mesh. [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_atlas (in gfx/FX/pdxmesh.shader) for mesh [gw_building_05_roof_rectShape] in gfx/models/buildings/great_works/buildings/building_05/gw_building_05_roof_rect.mesh [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [african_03_03|LOD_0|African_03_03|African_03_03Shape] in gfx/models/buildings/african_city_buildings/african_03_03.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape18] in gfx/models/buildings/african_city_buildings/african_03_03.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [african_03_03|LOD_1|African_03_03|African_03_03Shape] in gfx/models/buildings/african_city_buildings/african_03_03.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [african_03_03|LOD_1|polySurface63|polySurfaceShape63] in gfx/models/buildings/african_city_buildings/african_03_03.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [african_03_03|LOD_2|African_03_03|African_03_03Shape] in gfx/models/buildings/african_city_buildings/african_03_03.mesh [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [hellenistic_04_01|LOD_0|polySurface016|polySurface016Shape] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_04_01.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [african_03_03|LOD_2|polySurface63|polySurfaceShape63] in gfx/models/buildings/african_city_buildings/african_03_03.mesh [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape42] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_04_01.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxmeshtype.cpp:204]: gfx/models/buildings/african_city_buildings/african_03_03.mesh : has fewer LOD meshes than expected! [14:41:35][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/african_city_buildings/african_03_03.mesh. [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [hellenistic_04_01|LOD_1|polySurface62|polySurfaceShape62] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_04_01.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [|rock_Lshape|LOD_0|rock_Lshape|rock_LshapeShape] in gfx/models/mapitems/rock/rock_Lshape.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [hellenistic_04_01|LOD_1|polySurface016|polySurface016Shape] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_04_01.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [|rock_Lshape|LOD_1|rock_Lshape|rock_LshapeShape] in gfx/models/mapitems/rock/rock_Lshape.mesh [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [hellenistic_04_01|LOD_2|polySurface016|polySurface016Shape] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_04_01.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxmeshtype.cpp:204]: gfx/models/mapitems/rock/rock_Lshape.mesh : has fewer LOD meshes than expected! [14:41:35][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/mapitems/rock/rock_Lshape.mesh. [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [hellenistic_04_01|LOD_2|polySurface62|polySurfaceShape62] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_04_01.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [african_01_02|LOD_0|African_01_02|African_01_02Shape] in gfx/models/buildings/african_city_buildings/african_01_02.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxmeshtype.cpp:204]: gfx/models/buildings/hellenistic_city_buildings/hellenistic_04_01.mesh : has fewer LOD meshes than expected! [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [african_01_02|LOD_0|polySurface71|polySurfaceShape71] in gfx/models/buildings/african_city_buildings/african_01_02.mesh [14:41:35][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/hellenistic_city_buildings/hellenistic_04_01.mesh. [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [african_01_02|LOD_1|African_01_02|African_01_02Shape] in gfx/models/buildings/african_city_buildings/african_01_02.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [african_01_02|LOD_1|polySurface71|polySurfaceShape71] in gfx/models/buildings/african_city_buildings/african_01_02.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [tribal_04_04|LOD_0|plane|planeShape] in gfx/models/buildings/tribal/tribal_04_04.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [african_01_02|LOD_2|African_01_02|African_01_02Shape] in gfx/models/buildings/african_city_buildings/african_01_02.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [tribal_04_04|LOD_0|LOD0|LOD0Shape] in gfx/models/buildings/tribal/tribal_04_04.mesh [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [african_01_02|LOD_2|polySurface71|polySurfaceShape71] in gfx/models/buildings/african_city_buildings/african_01_02.mesh [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [tribal_04_04|LOD_1|plane|planeShape] in gfx/models/buildings/tribal/tribal_04_04.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxmeshtype.cpp:204]: gfx/models/buildings/african_city_buildings/african_01_02.mesh : has fewer LOD meshes than expected! [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [tribal_04_04|LOD_1|LOD1|LOD1Shape] in gfx/models/buildings/tribal/tribal_04_04.mesh [14:41:35][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/african_city_buildings/african_01_02.mesh. [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [tribal_04_04|LOD_2|plane|planeShape] in gfx/models/buildings/tribal/tribal_04_04.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [tribal_04_04|LOD_2|LOD2|LOD2Shape] in gfx/models/buildings/tribal/tribal_04_04.mesh [14:41:35][pdxmeshtype.cpp:204]: gfx/models/buildings/tribal/tribal_04_04.mesh : has fewer LOD meshes than expected! [14:41:35][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/tribal/tribal_04_04.mesh. [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [planes:polySurfaceShape17] in gfx/models/buildings/indian_city_buildings/indian_03_05.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface788Shape] in gfx/models/buildings/indian_city_buildings/indian_03_05.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [indian_03_05|LOD_1|polySurface62|polySurfaceShape62] in gfx/models/buildings/indian_city_buildings/indian_03_05.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1095Shape] in gfx/models/buildings/indian_city_buildings/indian_03_05.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard_8_fatShape1] in gfx/models/portraits/attachments/male_beards/beard_8/male_beard_8_fat1.mesh [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape1096] in gfx/models/buildings/indian_city_buildings/indian_03_05.mesh [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1097Shape] in gfx/models/buildings/indian_city_buildings/indian_03_05.mesh [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][pdxmeshtype.cpp:204]: gfx/models/buildings/indian_city_buildings/indian_03_05.mesh : has fewer LOD meshes than expected! [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/indian_city_buildings/indian_03_05.mesh. [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair_opaque (in gfx/FX/portrait.shader) for mesh [|male_beard_8|male_beard_8_fat1|male_beard_8_cap|male_beard_8_c] in gfx/models/portraits/attachments/male_beards/beard_8/male_beard_8_fat1.mesh [14:41:35][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_beards/beard_8/male_beard_8_fat1.mesh. [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [pCube2Shape] in gfx/models/units/greek/greek_sword.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/units/greek/greek_sword.mesh. [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard_16_fat1Shape] in gfx/models/portraits/attachments/male_beards/beard_16/male_beard_16_fat1.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair_opaque (in gfx/FX/portrait.shader) for mesh [|male_beard_16|male_beard_16_fat1|male_beard_16_cap|male_beard_] in gfx/models/portraits/attachments/male_beards/beard_16/male_beard_16_fat1.mesh [14:41:35][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_beards/beard_16/male_beard_16_fat1.mesh. [14:41:35][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [beard_01Shape] in gfx/models/portraits/attachments/beards/beard_01/beard_01.mesh [14:41:35][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/beards/beard_01/beard_01.mesh. [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [hellenistic_03_02|LOD_0|polySurface014|polySurface014Shape] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_03_02.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape36] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_03_02.mesh [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [|tree_oak_2_variation_1|LOD_0|tree_oak_2_variation_1|pCylinder1] in gfx/models/mapitems/trees/tree_oak_2/tree_oak_2_variation_1.mesh [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [hellenistic_04_04|LOD_0|polySurface020|polySurface020Shape] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_04_04.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [|tree_oak_2_variation_1|LOD_1|tree_oak_2_variation_1|pCylinder1] in gfx/models/mapitems/trees/tree_oak_2/tree_oak_2_variation_1.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [hellenistic_03_02|LOD_1|polySurface014|polySurface014Shape] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_03_02.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape45] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_04_04.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [|tree_oak_2_variation_1|LOD_2|tree_oak_2_variation_1|pPlane5|pP] in gfx/models/mapitems/trees/tree_oak_2/tree_oak_2_variation_1.mesh [14:41:35][pdxmeshtype.cpp:204]: gfx/models/mapitems/trees/tree_oak_2/tree_oak_2_variation_1.mesh : has fewer LOD meshes than expected! [14:41:35][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/mapitems/trees/tree_oak_2/tree_oak_2_variation_1.mesh. [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [hellenistic_03_02|LOD_1|polySurface56|polySurfaceShape56] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_03_02.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [hellenistic_04_04|LOD_1|polySurface020|polySurface020Shape] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_04_04.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [hellenistic_03_02|LOD_2|polySurface014|polySurface014Shape] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_03_02.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [hellenistic_04_04|LOD_1|polySurface65|polySurfaceShape65] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_04_04.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [hellenistic_03_02|LOD_2|polySurface56|polySurfaceShape56] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_03_02.mesh [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [hellenistic_04_04|LOD_2|polySurface020|polySurface020Shape] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_04_04.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [hellenistic_04_04|LOD_2|polySurface65|polySurfaceShape65] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_04_04.mesh [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxmeshtype.cpp:204]: gfx/models/buildings/hellenistic_city_buildings/hellenistic_03_02.mesh : has fewer LOD meshes than expected! [14:41:35][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/hellenistic_city_buildings/hellenistic_03_02.mesh. [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [greek_levies_helmet_01_LOD0Shape] in gfx/models/units/greek/greek_levies_helmet_01.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [greek_levies_helmet_01_LOD1Shape] in gfx/models/units/greek/greek_levies_helmet_01.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxmeshtype.cpp:204]: gfx/models/buildings/hellenistic_city_buildings/hellenistic_04_04.mesh : has fewer LOD meshes than expected! [14:41:35][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/hellenistic_city_buildings/hellenistic_04_04.mesh. [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [greek_levies_helmet_01_LOD2Shape] in gfx/models/units/greek/greek_levies_helmet_01.mesh [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard_1_fat2Shape] in gfx/models/portraits/attachments/male_beards/beard_1/male_beard_1_fat2.mesh [14:41:35][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_beards/beard_1/male_beard_1_fat2.mesh. [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxmeshtype.cpp:204]: gfx/models/units/greek/greek_levies_helmet_01.mesh : has fewer LOD meshes than expected! [14:41:35][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/units/greek/greek_levies_helmet_01.mesh. [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard_15_b_fat1_halfShape] in gfx/models/portraits/attachments/male_beards/beard_15/male_beard_15_b_fat1_half.mesh [14:41:35][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_beards/beard_15/male_beard_15_b_fat1_half.mesh. [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard2_fat2_halfShape] in gfx/models/portraits/attachments/beards/beard2/male_beard2_fat2_half.mesh [14:41:35][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/beards/beard2/male_beard2_fat2_half.mesh. [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard_10_fat1_halfShape] in gfx/models/portraits/attachments/male_beards/beard_10/male_beard_10_fat1_half.mesh [14:41:35][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_beards/beard_10/male_beard_10_fat1_half.mesh. [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [male_clothes_roman_Shape1] in gfx/models/portraits/attachments/male_clothes/roman/roman_1/male_clothes_roman_1.mesh [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [arabian_shield_01_LOD0Shape] in gfx/models/units/arabian/arabian_shield_01.mesh [14:41:35][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_clothes/roman/roman_1/male_clothes_roman_1.mesh. [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [arabian_shield_01_LOD1Shape] in gfx/models/units/arabian/arabian_shield_01.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [arabian_shield_01_LOD2Shape] in gfx/models/units/arabian/arabian_shield_01.mesh [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxmeshtype.cpp:204]: gfx/models/units/arabian/arabian_shield_01.mesh : has fewer LOD meshes than expected! [14:41:35][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/units/arabian/arabian_shield_01.mesh. [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [male_clothes_bactrian_3Shape] in gfx/models/portraits/attachments/male_clothes/bactrian/bactrian_3/male_clothes_bactrian_3.mesh [14:41:35][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_clothes/bactrian/bactrian_3/male_clothes_bactrian_3.mesh. [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [polySurface1429Shape] in gfx/models/debug/multi_test_object/multi_test_object_roughness.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader tree (in gfx/FX/tree.shader) for mesh [LOD_0|pCube14|pCubeShape14] in gfx/models/mapitems/trees/tree_pine/tree_pine_01.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader material_test (in gfx/FX/pdxmesh.shader) for mesh [pSphere59Shape] in gfx/models/debug/multi_test_object/multi_test_object_roughness.mesh [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [LOD_0|pCube2|pCubeShape2] in gfx/models/mapitems/trees/tree_pine/tree_pine_01.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader tree (in gfx/FX/tree.shader) for mesh [LOD_1|pCube14|pCubeShape14] in gfx/models/mapitems/trees/tree_pine/tree_pine_01.mesh [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader material_test (in gfx/FX/pdxmesh.shader) for mesh [pSphere60Shape] in gfx/models/debug/multi_test_object/multi_test_object_roughness.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_atlas (in gfx/FX/pdxmesh.shader) for mesh [gw_building_03_baseShape] in gfx/models/buildings/great_works/buildings/building_03/gw_building_03_base.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader tree (in gfx/FX/tree.shader) for mesh [LOD_2|pCube14|pCubeShape14] in gfx/models/mapitems/trees/tree_pine/tree_pine_01.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [gw_rockShape] in gfx/models/buildings/great_works/buildings/building_03/gw_building_03_base.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader material_test (in gfx/FX/pdxmesh.shader) for mesh [pSphere61Shape] in gfx/models/debug/multi_test_object/multi_test_object_roughness.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader tree (in gfx/FX/tree.shader) for mesh [pCubeShape15] in gfx/models/mapitems/trees/tree_pine/tree_pine_01.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [gw_building_03_decalShape] in gfx/models/buildings/great_works/buildings/building_03/gw_building_03_base.mesh [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader material_test (in gfx/FX/pdxmesh.shader) for mesh [pSphere62Shape] in gfx/models/debug/multi_test_object/multi_test_object_roughness.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader tree (in gfx/FX/tree.shader) for mesh [pCubeShape13] in gfx/models/mapitems/trees/tree_pine/tree_pine_01.mesh [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxmeshtype.cpp:204]: gfx/models/mapitems/trees/tree_pine/tree_pine_01.mesh : has fewer LOD meshes than expected! [14:41:35][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/mapitems/trees/tree_pine/tree_pine_01.mesh. [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader material_test (in gfx/FX/pdxmesh.shader) for mesh [pSphere63Shape] in gfx/models/debug/multi_test_object/multi_test_object_roughness.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader material_test (in gfx/FX/pdxmesh.shader) for mesh [pSphere64Shape] in gfx/models/debug/multi_test_object/multi_test_object_roughness.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [roman_legion_heavy_club_01_LOD0Shape] in gfx/models/units/ROM/roman_legion_heavy_club_01.mesh [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader material_test (in gfx/FX/pdxmesh.shader) for mesh [pSphere65Shape] in gfx/models/debug/multi_test_object/multi_test_object_roughness.mesh [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [female_hair_celtic_3Shape] in gfx/models/portraits/attachments/female_hair/celtic/celtic_3/female_hair_celtic_3.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [roman_legion_heavy_club_01_LOD1Shape] in gfx/models/units/ROM/roman_legion_heavy_club_01.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader material_test (in gfx/FX/pdxmesh.shader) for mesh [pSphere66Shape] in gfx/models/debug/multi_test_object/multi_test_object_roughness.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [female_hair_celtic_3_bandsShape] in gfx/models/portraits/attachments/female_hair/celtic/celtic_3/female_hair_celtic_3.mesh [14:41:35][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/female_hair/celtic/celtic_3/female_hair_celtic_3.mesh. [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [roman_legion_heavy_club_01_LOD2Shape] in gfx/models/units/ROM/roman_legion_heavy_club_01.mesh [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader material_test (in gfx/FX/pdxmesh.shader) for mesh [pSphere67Shape] in gfx/models/debug/multi_test_object/multi_test_object_roughness.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxmeshtype.cpp:204]: gfx/models/units/ROM/roman_legion_heavy_club_01.mesh : has fewer LOD meshes than expected! [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader material_test (in gfx/FX/pdxmesh.shader) for mesh [pSphere68Shape] in gfx/models/debug/multi_test_object/multi_test_object_roughness.mesh [14:41:35][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/units/ROM/roman_legion_heavy_club_01.mesh. [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader material_test (in gfx/FX/pdxmesh.shader) for mesh [pSphere69Shape] in gfx/models/debug/multi_test_object/multi_test_object_roughness.mesh [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [female_eyebrows_1Shape] in gfx/models/portraits/attachments/female_eyebrows/eyebrows_1/female_eyebrows_1.mesh [14:41:35][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/female_eyebrows/eyebrows_1/female_eyebrows_1.mesh. [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader material_test (in gfx/FX/pdxmesh.shader) for mesh [pSphere70Shape] in gfx/models/debug/multi_test_object/multi_test_object_roughness.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [female_hair_persian_1Shape] in gfx/models/portraits/attachments/female_hair/persian/persian_1/female_hair_persian_1.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader material_test (in gfx/FX/pdxmesh.shader) for mesh [pSphere71Shape] in gfx/models/debug/multi_test_object/multi_test_object_roughness.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [female_hair_persian_1_bandShape] in gfx/models/portraits/attachments/female_hair/persian/persian_1/female_hair_persian_1.mesh [14:41:35][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/female_hair/persian/persian_1/female_hair_persian_1.mesh. [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader material_test (in gfx/FX/pdxmesh.shader) for mesh [pSphere72Shape] in gfx/models/debug/multi_test_object/multi_test_object_roughness.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader material_test (in gfx/FX/pdxmesh.shader) for mesh [pSphere73Shape] in gfx/models/debug/multi_test_object/multi_test_object_roughness.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader material_test (in gfx/FX/pdxmesh.shader) for mesh [pSphere74Shape] in gfx/models/debug/multi_test_object/multi_test_object_roughness.mesh [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [steppe_04_02|LOD_0|polySurface19|polySurface19Shape] in gfx/models/buildings/steppe/steppe_04_02.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [hellenistic_04_06|LOD_0|polySurface022|polySurface022Shape] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_04_06.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [hellenistic_04_06|LOD_0|polySurface67|polySurfaceShape47] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_04_06.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [steppe_04_02|LOD_0|polySurface65|polySurface65Shape] in gfx/models/buildings/steppe/steppe_04_02.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [hellenistic_04_06|LOD_1|polySurface022|polySurface022Shape] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_04_06.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [steppe_04_02|LOD_1|polySurface19|polySurface19Shape] in gfx/models/buildings/steppe/steppe_04_02.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [hellenistic_04_06|LOD_1|polySurface67|polySurfaceShape67] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_04_06.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [steppe_04_02|LOD_1|polySurface65|polySurface65Shape] in gfx/models/buildings/steppe/steppe_04_02.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [hellenistic_04_06|LOD_2|polySurface67|polySurfaceShape67] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_04_06.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [steppe_02_07|LOD_0|polySurface12|polySurface12Shape] in gfx/models/buildings/steppe/steppe_02_07.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [steppe_04_02|LOD_2|polySurface19|polySurface19Shape] in gfx/models/buildings/steppe/steppe_04_02.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [steppe_02_07|LOD_0|polySurface56|polySurface56Shape] in gfx/models/buildings/steppe/steppe_02_07.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface027Shape] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_04_06.mesh [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [steppe_04_02|LOD_2|polySurface65|polySurface65Shape] in gfx/models/buildings/steppe/steppe_04_02.mesh [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [steppe_02_07|LOD_1|polySurface56|polySurface56Shape] in gfx/models/buildings/steppe/steppe_02_07.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxmeshtype.cpp:204]: gfx/models/buildings/hellenistic_city_buildings/hellenistic_04_06.mesh : has fewer LOD meshes than expected! [14:41:35][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/hellenistic_city_buildings/hellenistic_04_06.mesh. [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [steppe_02_07|LOD_2|polySurface12|polySurface12Shape] in gfx/models/buildings/steppe/steppe_02_07.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxmeshtype.cpp:204]: gfx/models/buildings/steppe/steppe_04_02.mesh : has fewer LOD meshes than expected! [14:41:35][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/steppe/steppe_04_02.mesh. [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [steppe_02_07|LOD_2|polySurface56|polySurface56Shape] in gfx/models/buildings/steppe/steppe_02_07.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface7Shape] in gfx/models/buildings/western/western_02_02.mesh [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxmeshtype.cpp:204]: gfx/models/buildings/steppe/steppe_02_07.mesh : has fewer LOD meshes than expected! [14:41:35][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/steppe/steppe_02_07.mesh. [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/western/western_02_02.mesh. [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_hair_numidian_1Shape] in gfx/models/portraits/attachments/male_hair/numidian/numidian_1/male_hair_numidian_1.mesh [14:41:35][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_hair/numidian/numidian_1/male_hair_numidian_1.mesh. [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface10Shape] in gfx/models/buildings/western/western_02_05.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [pCubeShape1] in gfx/models/debug/test_object.mesh [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/western/western_02_05.mesh. [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard_18_fat2Shape] in gfx/models/portraits/attachments/male_beards/beard_18/male_beard_18_fat2.mesh [14:41:35][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_beards/beard_18/male_beard_18_fat2.mesh. [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [african_04_01|LOD_0|African_04_01|African_04_01Shape] in gfx/models/buildings/african_city_buildings/african_04_01.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface940Shape] in gfx/models/buildings/indian_city_buildings/indian_04_06.mesh [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape10] in gfx/models/buildings/african_city_buildings/african_04_01.mesh [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape69] in gfx/models/buildings/persian/persian_04_02.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [african_04_01|LOD_1|African_04_01|African_04_01Shape] in gfx/models/buildings/african_city_buildings/african_04_01.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [planes:polySurfaceShape23] in gfx/models/buildings/indian_city_buildings/indian_04_06.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1598Shape] in gfx/models/buildings/persian/persian_04_02.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [african_04_01|LOD_1|polySurface55|polySurfaceShape55] in gfx/models/buildings/african_city_buildings/african_04_01.mesh [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1123Shape] in gfx/models/buildings/indian_city_buildings/indian_04_06.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape1694] in gfx/models/buildings/persian/persian_04_02.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxmeshtype.cpp:204]: gfx/models/buildings/african_city_buildings/african_04_01.mesh : has fewer LOD meshes than expected! [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape68] in gfx/models/buildings/indian_city_buildings/indian_04_06.mesh [14:41:35][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/african_city_buildings/african_04_01.mesh. [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1695Shape] in gfx/models/buildings/persian/persian_04_02.mesh [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1696Shape] in gfx/models/buildings/persian/persian_04_02.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape1124] in gfx/models/buildings/indian_city_buildings/indian_04_06.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape1697] in gfx/models/buildings/persian/persian_04_02.mesh [14:41:35][pdxmeshtype.cpp:204]: gfx/models/buildings/persian/persian_04_02.mesh : has fewer LOD meshes than expected! [14:41:35][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/persian/persian_04_02.mesh. [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1125Shape] in gfx/models/buildings/indian_city_buildings/indian_04_06.mesh [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_atlas (in gfx/FX/pdxmesh.shader) for mesh [gw_tower_03_bottomShape] in gfx/models/buildings/great_works/towers/tower_03/gw_tower_03_bottom.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [gw_tower_03_decalShape] in gfx/models/buildings/great_works/towers/tower_03/gw_tower_03_bottom.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [gw_rock_rShape] in gfx/models/buildings/great_works/towers/tower_03/gw_tower_03_bottom.mesh [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][pdxmeshtype.cpp:204]: gfx/models/buildings/indian_city_buildings/indian_04_06.mesh : has fewer LOD meshes than expected! [14:41:35][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/indian_city_buildings/indian_04_06.mesh. [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [statue_of_zeus_at_olympia_LOD0Shape] in gfx/models/buildings/wonders/wonder_temple_of_zeus.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [statue_of_zeus_at_olympia_LOD1Shape] in gfx/models/buildings/wonders/wonder_temple_of_zeus.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [statue_of_zeus_at_olympia_LOD2Shape] in gfx/models/buildings/wonders/wonder_temple_of_zeus.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_hair_persian_4Shape] in gfx/models/portraits/attachments/male_hair/persian/persian_4/male_hair_persian_4.mesh [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][pdxmeshtype.cpp:204]: gfx/models/buildings/wonders/wonder_temple_of_zeus.mesh : has fewer LOD meshes than expected! [14:41:35][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/wonders/wonder_temple_of_zeus.mesh. [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [male_hair_persian_4_hatShape] in gfx/models/portraits/attachments/male_hair/persian/persian_4/male_hair_persian_4.mesh [14:41:35][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_hair/persian/persian_4/male_hair_persian_4.mesh. [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [dravidian_infantry_01_LOD0Shape] in gfx/models/units/dravidian/dravidian_infantry_01.mesh [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader tree (in gfx/FX/tree.shader) for mesh [rock_jagged_2|LOD_0|Rock_Jagged_2_low|Rock_Jagged_2_lowShape] in gfx/models/mapitems/rock/rock_jagged_2.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [dravidian_infantry_01_LOD0Shape] in gfx/models/units/dravidian/dravidian_infantry_01.mesh [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader tree (in gfx/FX/tree.shader) for mesh [rock_jagged_2|LOD_1|Rock_Jagged_2_low|Rock_Jagged_2_lowShape] in gfx/models/mapitems/rock/rock_jagged_2.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][pdxmeshtype.cpp:204]: gfx/models/mapitems/rock/rock_jagged_2.mesh : has fewer LOD meshes than expected! [14:41:35][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/mapitems/rock/rock_jagged_2.mesh. [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1576Shape] in gfx/models/buildings/persian/persian_03_03.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [dravidian_infantry_01_LOD1Shape] in gfx/models/units/dravidian/dravidian_infantry_01.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape50] in gfx/models/buildings/persian/persian_03_03.mesh [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [dravidian_infantry_01_LOD1Shape] in gfx/models/units/dravidian/dravidian_infantry_01.mesh [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [pCubeShape1] in gfx/models/debug/test_cube.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [dravidian_infantry_01_LOD2Shape] in gfx/models/units/dravidian/dravidian_infantry_01.mesh [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape1673] in gfx/models/buildings/persian/persian_03_03.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/debug/test_cube.mesh. [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1674Shape] in gfx/models/buildings/persian/persian_03_03.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [dravidian_infantry_01_LOD2Shape] in gfx/models/units/dravidian/dravidian_infantry_01.mesh [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1675Shape] in gfx/models/buildings/persian/persian_03_03.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape1676] in gfx/models/buildings/persian/persian_03_03.mesh [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [LOD0Shape] in gfx/models/buildings/tribal/tribal_02_01.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxmeshtype.cpp:204]: gfx/models/units/dravidian/dravidian_infantry_01.mesh : has fewer LOD meshes than expected! [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [planeShape] in gfx/models/buildings/tribal/tribal_02_01.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxmeshtype.cpp:204]: gfx/models/buildings/persian/persian_03_03.mesh : has fewer LOD meshes than expected! [14:41:35][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/persian/persian_03_03.mesh. [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [plane1Shape] in gfx/models/buildings/tribal/tribal_02_01.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [tribal_02_01|LOD_1|LOD1|LOD1Shape] in gfx/models/buildings/tribal/tribal_02_01.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [steppe_04_05|LOD_0|polySurface22|polySurface22Shape] in gfx/models/buildings/steppe/steppe_04_05.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [tribal_02_01|LOD_2|LOD2|LOD2Shape] in gfx/models/buildings/tribal/tribal_02_01.mesh [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [steppe_04_05|LOD_0|polySurface69|polySurface69Shape] in gfx/models/buildings/steppe/steppe_04_05.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [hanging_gardens_of_babylon_LOD0Shape] in gfx/models/buildings/wonders/wonder_hanging_gardens.mesh [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [plane2Shape] in gfx/models/buildings/tribal/tribal_02_01.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [steppe_04_05|LOD_1|polySurface22|polySurface22Shape] in gfx/models/buildings/steppe/steppe_04_05.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [hanging_gardens_of_babylon_LOD1Shape] in gfx/models/buildings/wonders/wonder_hanging_gardens.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [steppe_04_05|LOD_1|polySurface69|polySurface69Shape] in gfx/models/buildings/steppe/steppe_04_05.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxmeshtype.cpp:204]: gfx/models/buildings/tribal/tribal_02_01.mesh : has fewer LOD meshes than expected! [14:41:35][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/tribal/tribal_02_01.mesh. [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [hanging_gardens_of_babylon_LOD2Shape] in gfx/models/buildings/wonders/wonder_hanging_gardens.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [steppe_04_05|LOD_2|polySurface69|polySurface69Shape] in gfx/models/buildings/steppe/steppe_04_05.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [hanging_gardens_of_babylon_LOD3Shape] in gfx/models/buildings/wonders/wonder_hanging_gardens.mesh [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [steppe_04_05|LOD_2|polySurface22|polySurface22Shape] in gfx/models/buildings/steppe/steppe_04_05.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [pPlaneShape1] in gfx/models/mapitems/trees/tree_palm/tree_palm.mesh [14:41:35][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/mapitems/trees/tree_palm/tree_palm.mesh. [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxmeshtype.cpp:204]: gfx/models/buildings/wonders/wonder_hanging_gardens.mesh : has fewer LOD meshes than expected! [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxmeshtype.cpp:204]: gfx/models/buildings/steppe/steppe_04_05.mesh : has fewer LOD meshes than expected! [14:41:35][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/steppe/steppe_04_05.mesh. [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface10Shape] in gfx/models/buildings/steppe/steppe_02_05.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1657Shape] in gfx/models/buildings/persian/persian_02_05.mesh [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurface58Shape] in gfx/models/buildings/steppe/steppe_02_05.mesh [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [male_clothes_egyptian_3Shape] in gfx/models/portraits/attachments/male_clothes/egyptian/egyptian_3/male_clothes_egyptian_3.mesh [14:41:35][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_clothes/egyptian/egyptian_3/male_clothes_egyptian_3.mesh. [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape48] in gfx/models/buildings/persian/persian_02_05.mesh [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [steppe_02_05|LOD_1|polySurface90|polySurface90Shape] in gfx/models/buildings/steppe/steppe_02_05.mesh [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1658Shape] in gfx/models/buildings/persian/persian_02_05.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape1659] in gfx/models/buildings/persian/persian_02_05.mesh [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [steppe_02_05|LOD_1|steppe_02_08_polySurface10|steppe_02_08_poly] in gfx/models/buildings/steppe/steppe_02_05.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1660Shape] in gfx/models/buildings/persian/persian_02_05.mesh [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [steppe_02_05|LOD_2|polySurface90|polySurface90Shape] in gfx/models/buildings/steppe/steppe_02_05.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape1661] in gfx/models/buildings/persian/persian_02_05.mesh [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [steppe_02_05|LOD_2|steppe_02_08_polySurface10|steppe_02_08_poly] in gfx/models/buildings/steppe/steppe_02_05.mesh [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [egyptian_infantry_LOD0Shape] in gfx/models/units/egyptian/egyptian_infantry_01.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [egyptian_infantry_LOD0Shape] in gfx/models/units/egyptian/egyptian_infantry_01.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxmeshtype.cpp:204]: gfx/models/buildings/persian/persian_02_05.mesh : has fewer LOD meshes than expected! [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/persian/persian_02_05.mesh. [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [egyptian_infantry_LOD1Shape] in gfx/models/units/egyptian/egyptian_infantry_01.mesh [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxmeshtype.cpp:204]: gfx/models/buildings/steppe/steppe_02_05.mesh : has fewer LOD meshes than expected! [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/steppe/steppe_02_05.mesh. [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [egyptian_infantry_LOD1Shape] in gfx/models/units/egyptian/egyptian_infantry_01.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard_7_fat2Shape] in gfx/models/portraits/attachments/male_beards/beard_7/male_beard_7_fat2.mesh [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [egyptian_infantry_LOD2Shape] in gfx/models/units/egyptian/egyptian_infantry_01.mesh [14:41:35][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_beards/beard_7/male_beard_7_fat2.mesh. [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard1_thin_fat2Shape] in gfx/models/portraits/attachments/beards/beard1_thin/male_beard1_thin_fat2.mesh [14:41:35][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/beards/beard1_thin/male_beard1_thin_fat2.mesh. [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [egyptian_infantry_LOD2Shape] in gfx/models/units/egyptian/egyptian_infantry_01.mesh [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxmeshtype.cpp:204]: gfx/models/units/egyptian/egyptian_infantry_01.mesh : has fewer LOD meshes than expected! [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape64] in gfx/models/buildings/persian/persian_04_01.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1623Shape] in gfx/models/buildings/persian/persian_04_01.mesh [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard3_fat2Shape] in gfx/models/portraits/attachments/beards/beard3/male_beard3_fat2.mesh [14:41:35][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/beards/beard3/male_beard3_fat2.mesh. [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape1689] in gfx/models/buildings/persian/persian_04_01.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [tribal_02_06|LOD_0|plane|planeShape] in gfx/models/buildings/tribal/tribal_02_06.mesh [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1691Shape] in gfx/models/buildings/persian/persian_04_01.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [tribal_02_06|LOD_0|LOD0|LOD0Shape] in gfx/models/buildings/tribal/tribal_02_06.mesh [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape1692] in gfx/models/buildings/persian/persian_04_01.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard_12_fat1_halfShape] in gfx/models/portraits/attachments/male_beards/beard_12/male_beard_12_fat1_half.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1693Shape] in gfx/models/buildings/persian/persian_04_01.mesh [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [tribal_02_06|LOD_1|plane|planeShape] in gfx/models/buildings/tribal/tribal_02_06.mesh [14:41:35][pdxmeshtype.cpp:204]: gfx/models/buildings/persian/persian_04_01.mesh : has fewer LOD meshes than expected! [14:41:35][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/persian/persian_04_01.mesh. [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [male_beard_12_fat1_halfShape] in gfx/models/portraits/attachments/male_beards/beard_12/male_beard_12_fat1_half.mesh [14:41:35][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_beards/beard_12/male_beard_12_fat1_half.mesh. [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [tribal_02_06|LOD_1|LOD1|LOD1Shape] in gfx/models/buildings/tribal/tribal_02_06.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [tribal_02_06|LOD2|plane|planeShape] in gfx/models/buildings/tribal/tribal_02_06.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [persian_levies_spear_01_LOD0Shape] in gfx/models/units/persian/persian_levies_spear_01.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [tribal_02_06|LOD2|LOD2|LOD2Shape] in gfx/models/buildings/tribal/tribal_02_06.mesh [14:41:35][pdxmeshtype.cpp:204]: gfx/models/buildings/tribal/tribal_02_06.mesh : has fewer LOD meshes than expected! [14:41:35][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/tribal/tribal_02_06.mesh. [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [persian_levies_spear_01_LOD1Shape] in gfx/models/units/persian/persian_levies_spear_01.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_hair_persian_5Shape] in gfx/models/portraits/attachments/male_hair/persian/persian_5/male_hair_persian_5.mesh [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [persian_levies_spear_01_LOD2Shape] in gfx/models/units/persian/persian_levies_spear_01.mesh [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [male_hair_persian_5_hatShape] in gfx/models/portraits/attachments/male_hair/persian/persian_5/male_hair_persian_5.mesh [14:41:35][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_hair/persian/persian_5/male_hair_persian_5.mesh. [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxmeshtype.cpp:204]: gfx/models/units/persian/persian_levies_spear_01.mesh : has fewer LOD meshes than expected! [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [female_clothes_arabian_2Shape] in gfx/models/portraits/attachments/female_clothes/arabian/arabian_2/female_clothes_arabian_2.mesh [14:41:35][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/units/persian/persian_levies_spear_01.mesh. [14:41:35][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/female_clothes/arabian/arabian_2/female_clothes_arabian_2.mesh. [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_portrait_blend_shapes [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader portrait_skin_face (in gfx/FX/portrait.shader) for mesh [female_headShape] in gfx/models/portraits/female_head/female_head.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [persian_levies_helmet_01_LOD0Shape] in gfx/models/units/persian/persian_levies_helmet_01.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [persian_levies_helmet_01_LOD1Shape] in gfx/models/units/persian/persian_levies_helmet_01.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [persian_infantry_01_LOD0Shape] in gfx/models/units/persian/persian_infantry_01.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [persian_levies_helmet_01_LOD2Shape] in gfx/models/units/persian/persian_levies_helmet_01.mesh [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [persian_infantry_01_LOD0Shape] in gfx/models/units/persian/persian_infantry_01.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [persian_infantry_01_LOD1Shape] in gfx/models/units/persian/persian_infantry_01.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxmeshtype.cpp:204]: gfx/models/units/persian/persian_levies_helmet_01.mesh : has fewer LOD meshes than expected! [14:41:35][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/units/persian/persian_levies_helmet_01.mesh. [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [persian_infantry_01_LOD1Shape] in gfx/models/units/persian/persian_infantry_01.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [persian_infantry_01_LOD2Shape] in gfx/models/units/persian/persian_infantry_01.mesh [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [persian_infantry_01_LOD2Shape] in gfx/models/units/persian/persian_infantry_01.mesh [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxmeshtype.cpp:204]: gfx/models/units/persian/persian_infantry_01.mesh : has fewer LOD meshes than expected! [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [carthaginian_levies_spear_01_LOD0Shape] in gfx/models/units/carthaginian/carthaginian_levies_spear_01.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [carthaginian_levies_spear_01_LOD1Shape] in gfx/models/units/carthaginian/carthaginian_levies_spear_01.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [african_04_03|LOD_0|African_04_03|African_04_03Shape] in gfx/models/buildings/african_city_buildings/african_04_03.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [carthaginian_levies_spear_01_LOD2Shape] in gfx/models/units/carthaginian/carthaginian_levies_spear_01.mesh [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape23] in gfx/models/buildings/african_city_buildings/african_04_03.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [african_04_03|LOD_1|African_04_03|African_04_03Shape] in gfx/models/buildings/african_city_buildings/african_04_03.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxmeshtype.cpp:204]: gfx/models/units/carthaginian/carthaginian_levies_spear_01.mesh : has fewer LOD meshes than expected! [14:41:35][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/units/carthaginian/carthaginian_levies_spear_01.mesh. [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape68] in gfx/models/buildings/african_city_buildings/african_04_03.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [roman_bridge|pCylinder8|pCylinder8Shape] in gfx/models/buildings/roman_bridge/roman_bridge.mesh [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxmeshtype.cpp:204]: gfx/models/buildings/african_city_buildings/african_04_03.mesh : has fewer LOD meshes than expected! [14:41:35][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/african_city_buildings/african_04_03.mesh. [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/roman_bridge/roman_bridge.mesh. [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [eyepatch_1Shape] in gfx/models/portraits/male_head/male_eyepatch_1/male_eyepatch_1.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader portrait_eye (in gfx/FX/portrait.shader) for mesh [mesh_eyes1Shape] in gfx/models/portraits/male_head/male_eyepatch_1/male_eyepatch_1.mesh [14:41:35][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/male_head/male_eyepatch_1/male_eyepatch_1.mesh. [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard_17_fat1Shape] in gfx/models/portraits/attachments/male_beards/beard_17/male_beard_17_fat1.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair_opaque (in gfx/FX/portrait.shader) for mesh [|male_beard_17|male_beard_17_fat1|male_beard_17_cap|male_beard_] in gfx/models/portraits/attachments/male_beards/beard_17/male_beard_17_fat1.mesh [14:41:35][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_beards/beard_17/male_beard_17_fat1.mesh. [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [indian_warship_01_LOD0Shape] in gfx/models/ships/indian_warship/indian_warship.mesh [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [Lod1Shape] in gfx/models/buildings/tribal/tribal_02_03.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [indian_warship_01_LOD1Shape] in gfx/models/ships/indian_warship/indian_warship.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [tribal_02_03|LOD_0|plane1|plane1Shape] in gfx/models/buildings/tribal/tribal_02_03.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [indian_warship_01_LOD2Shape] in gfx/models/ships/indian_warship/indian_warship.mesh [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [tribal_02_03|LOD_1|Lod2|Lod2Shape] in gfx/models/buildings/tribal/tribal_02_03.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [plane3Shape] in gfx/models/buildings/tribal/tribal_02_03.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxmeshtype.cpp:204]: gfx/models/ships/indian_warship/indian_warship.mesh : has fewer LOD meshes than expected! [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [tribal_02_03|LOD_2|Lod3|Lod3Shape] in gfx/models/buildings/tribal/tribal_02_03.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [plane4Shape] in gfx/models/buildings/tribal/tribal_02_03.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard_14_fat1Shape] in gfx/models/portraits/attachments/male_beards/beard_14/male_beard_14_fat1.mesh [14:41:35][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_beards/beard_14/male_beard_14_fat1.mesh. [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxmeshtype.cpp:204]: gfx/models/buildings/tribal/tribal_02_03.mesh : has fewer LOD meshes than expected! [14:41:35][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/tribal/tribal_02_03.mesh. [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [ROM_sword_LOD0Shape] in gfx/models/units/ROM/ROM_sword.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [female_clothes_roman_Shape1] in gfx/models/portraits/attachments/female_clothes/roman/roman_1/female_clothes_roman_1.mesh [14:41:35][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/female_clothes/roman/roman_1/female_clothes_roman_1.mesh. [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [ROM_sword_LOD1Shape] in gfx/models/units/ROM/ROM_sword.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [ROM_sword_LOD2Shape] in gfx/models/units/ROM/ROM_sword.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [female_eyebrows_5Shape] in gfx/models/portraits/attachments/female_eyebrows/eyebrows_5/female_eyebrows_5.mesh [14:41:35][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/female_eyebrows/eyebrows_5/female_eyebrows_5.mesh. [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxmeshtype.cpp:204]: gfx/models/units/ROM/ROM_sword.mesh : has fewer LOD meshes than expected! [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [male_clothes_mauryan_1Shape] in gfx/models/portraits/attachments/male_clothes/mauryan/mauryan_1/male_clothes_mauryan_1.mesh [14:41:35][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_clothes/mauryan/mauryan_1/male_clothes_mauryan_1.mesh. [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [boy_clothes_2Shape] in gfx/models/portraits/attachments/boy_clothes/clothes_2/boy_clothes_2.mesh [14:41:35][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/boy_clothes/clothes_2/boy_clothes_2.mesh. [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard_13_strandsShape] in gfx/models/portraits/attachments/male_beards/beard_13/male_beard_13.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair_opaque (in gfx/FX/portrait.shader) for mesh [|male_beard_13|male_beard_13|male_beard_13_cap|male_beard_13_ca] in gfx/models/portraits/attachments/male_beards/beard_13/male_beard_13.mesh [14:41:35][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_beards/beard_13/male_beard_13.mesh. [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard_3_fat2Shape] in gfx/models/portraits/attachments/male_beards/beard_3/male_beard_3_fat2.mesh [14:41:35][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_beards/beard_3/male_beard_3_fat2.mesh. [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [arabian_sword_01_LOD0Shape] in gfx/models/units/arabian/arabian_sword_01.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [female_clothes_chiton1Shape] in gfx/models/portraits/attachments/female_clothes/roman/chiton1/female_clothes_chiton1.mesh [14:41:35][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/female_clothes/roman/chiton1/female_clothes_chiton1.mesh. [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [arabian_sword_01_LOD1Shape] in gfx/models/units/arabian/arabian_sword_01.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [arabian_sword_01_LOD2Shape] in gfx/models/units/arabian/arabian_sword_01.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard1_fat1Shape] in gfx/models/portraits/attachments/beards/beard1/male_beard1_fat1.mesh [14:41:35][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/beards/beard1/male_beard1_fat1.mesh. [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][pdxmeshtype.cpp:204]: gfx/models/units/arabian/arabian_sword_01.mesh : has fewer LOD meshes than expected! [14:41:35][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/units/arabian/arabian_sword_01.mesh. [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [persian_03_06|LOD_0|polySurface1617|polySurface1617Shape] in gfx/models/buildings/persian/persian_03_06.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape56] in gfx/models/buildings/persian/persian_03_06.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [african_02_03|LOD_0|African_02_03|African_02_03Shape] in gfx/models/buildings/african_city_buildings/african_02_03.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1685Shape] in gfx/models/buildings/persian/persian_03_06.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape8] in gfx/models/buildings/african_city_buildings/african_02_03.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape1686] in gfx/models/buildings/persian/persian_03_06.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [african_02_03|LOD_1|African_02_03|African_02_03Shape] in gfx/models/buildings/african_city_buildings/african_02_03.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape1687] in gfx/models/buildings/persian/persian_03_06.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [african_02_03|LOD_1|polySurface53|polySurfaceShape53] in gfx/models/buildings/african_city_buildings/african_02_03.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1688Shape] in gfx/models/buildings/persian/persian_03_06.mesh [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [african_02_03|LOD_2|African_02_03|African_02_03Shape] in gfx/models/buildings/african_city_buildings/african_02_03.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [african_02_03|LOD_2|polySurface53|polySurfaceShape53] in gfx/models/buildings/african_city_buildings/african_02_03.mesh [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxmeshtype.cpp:204]: gfx/models/buildings/persian/persian_03_06.mesh : has fewer LOD meshes than expected! [14:41:35][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/persian/persian_03_06.mesh. [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxmeshtype.cpp:204]: gfx/models/buildings/african_city_buildings/african_02_03.mesh : has fewer LOD meshes than expected! [14:41:35][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/african_city_buildings/african_02_03.mesh. [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [pCube3Shape] in gfx/models/mapitems/trees/tree_grass/tree_grass.mesh [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/mapitems/trees/tree_grass/tree_grass.mesh. [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [carthaginian_levies_infantry_01_LOD0Shape] in gfx/models/units/carthaginian/carthaginian_levies_infantry_01.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [carthaginian_levies_infantry_01_LOD0Shape] in gfx/models/units/carthaginian/carthaginian_levies_infantry_01.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [carthaginian_levies_infantry_01_LOD1Shape] in gfx/models/units/carthaginian/carthaginian_levies_infantry_01.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [pCubeShape1] in gfx/models/buildings/roman_port/roman_port.mesh [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [carthaginian_levies_infantry_01_LOD1Shape] in gfx/models/units/carthaginian/carthaginian_levies_infantry_01.mesh [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [carthaginian_levies_infantry_01_LOD2Shape] in gfx/models/units/carthaginian/carthaginian_levies_infantry_01.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [carthaginian_levies_infantry_01_LOD2Shape] in gfx/models/units/carthaginian/carthaginian_levies_infantry_01.mesh [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxmeshtype.cpp:204]: gfx/models/units/carthaginian/carthaginian_levies_infantry_01.mesh : has fewer LOD meshes than expected! [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [roman_legion_heavy_infantry_01_LOD0Shape] in gfx/models/units/ROM/roman_legion_heavy_infantry_01.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [egyptian_levies_sword_01_LOD0Shape] in gfx/models/units/egyptian/egyptian_levies_sword_01.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [roman_legion_heavy_infantry_01_LOD0Shape] in gfx/models/units/ROM/roman_legion_heavy_infantry_01.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [egyptian_levies_sword_01_LOD1Shape] in gfx/models/units/egyptian/egyptian_levies_sword_01.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [roman_legion_heavy_infantry_01_LOD1Shape] in gfx/models/units/ROM/roman_legion_heavy_infantry_01.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [egyptian_levies_sword_01_LOD2Shape] in gfx/models/units/egyptian/egyptian_levies_sword_01.mesh [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [roman_legion_heavy_infantry_01_LOD1Shape] in gfx/models/units/ROM/roman_legion_heavy_infantry_01.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxmeshtype.cpp:204]: gfx/models/units/egyptian/egyptian_levies_sword_01.mesh : has fewer LOD meshes than expected! [14:41:35][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/units/egyptian/egyptian_levies_sword_01.mesh. [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [roman_legion_heavy_infantry_01_LOD2Shape] in gfx/models/units/ROM/roman_legion_heavy_infantry_01.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [roman_legion_heavy_infantry_01_LOD2Shape] in gfx/models/units/ROM/roman_legion_heavy_infantry_01.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [hellenistic_04_03|LOD_0|polySurface019|polySurface019Shape] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_04_03.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxmeshtype.cpp:204]: gfx/models/units/ROM/roman_legion_heavy_infantry_01.mesh : has fewer LOD meshes than expected! [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape44] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_04_03.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:35][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:35][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:35][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:35][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [hellenistic_04_03|LOD_1|polySurface019|polySurface019Shape] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_04_03.mesh [14:41:35][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:35][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [hellenistic_04_03|LOD_1|polySurface64|polySurfaceShape64] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_04_03.mesh [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [iberian_levies_shield_01_LOD0Shape] in gfx/models/units/iberian/iberian_levies_shield_01.mesh [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [hellenistic_04_03|LOD_2|polySurface019|polySurface019Shape] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_04_03.mesh [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [iberian_levies_shield_01_LOD1Shape] in gfx/models/units/iberian/iberian_levies_shield_01.mesh [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [hellenistic_04_03|LOD_2|polySurface64|polySurfaceShape64] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_04_03.mesh [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [iberian_levies_shield_01_LOD2Shape] in gfx/models/units/iberian/iberian_levies_shield_01.mesh [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxmeshtype.cpp:204]: gfx/models/buildings/hellenistic_city_buildings/hellenistic_04_03.mesh : has fewer LOD meshes than expected! [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/hellenistic_city_buildings/hellenistic_04_03.mesh. [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxmeshtype.cpp:204]: gfx/models/units/iberian/iberian_levies_shield_01.mesh : has fewer LOD meshes than expected! [14:41:36][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/units/iberian/iberian_levies_shield_01.mesh. [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader tree (in gfx/FX/tree.shader) for mesh [|rock_jagged|LOD_0|rock_jagged|rock_jaggedShape] in gfx/models/mapitems/rock/rock_jagged.mesh [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader tree (in gfx/FX/tree.shader) for mesh [|rock_jagged|LOD_1|rock_jagged|rock_jaggedShape] in gfx/models/mapitems/rock/rock_jagged.mesh [14:41:36][pdxmeshtype.cpp:204]: gfx/models/mapitems/rock/rock_jagged.mesh : has fewer LOD meshes than expected! [14:41:36][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/mapitems/rock/rock_jagged.mesh. [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_eyebrows_5Shape] in gfx/models/portraits/attachments/male_eyebrows/eyebrows_5/male_eyebrows_5.mesh [14:41:36][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_eyebrows/eyebrows_5/male_eyebrows_5.mesh. [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_jomini_water_mesh [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader lake (in gfx/FX/pdxwater.shader) for mesh [pCubeShape1] in gfx/models/debug/test_object.mesh [14:41:36][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/debug/test_object.mesh. [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [greek_levies_infantry_01_LOD0Shape] in gfx/models/units/greek/greek_levies_infantry_01.mesh [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [celtic_levies_shield_01_LOD0Shape] in gfx/models/units/celtic/celtic_levies_shield_01.mesh [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [celtic_levies_shield_01_LODShape1] in gfx/models/units/celtic/celtic_levies_shield_01.mesh [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [celtic_levies_shield_01_LOD2Shape] in gfx/models/units/celtic/celtic_levies_shield_01.mesh [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [greek_levies_infantry_01_LOD0Shape] in gfx/models/units/greek/greek_levies_infantry_01.mesh [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxmeshtype.cpp:204]: gfx/models/units/celtic/celtic_levies_shield_01.mesh : has fewer LOD meshes than expected! [14:41:36][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/units/celtic/celtic_levies_shield_01.mesh. [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [hellenistic_02_01|LOD_0|polySurface04|polySurface04Shape] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_02_01.mesh [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [greek_levies_infantry_01_LOD1Shape] in gfx/models/units/greek/greek_levies_infantry_01.mesh [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape30] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_02_01.mesh [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [hellenistic_02_01|LOD_1|polySurface04|polySurface04Shape] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_02_01.mesh [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [greek_levies_infantry_01_LOD1Shape] in gfx/models/units/greek/greek_levies_infantry_01.mesh [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [pCubeShape1] in gfx/models/debug/test_sphere.mesh [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [hellenistic_02_01|LOD_1|polySurface50|polySurfaceShape50] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_02_01.mesh [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [greek_levies_infantry_01_LOD2Shape] in gfx/models/units/greek/greek_levies_infantry_01.mesh [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/debug/test_sphere.mesh. [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [greek_levies_infantry_01_LOD2Shape] in gfx/models/units/greek/greek_levies_infantry_01.mesh [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [hellenistic_02_01|LOD_2|polySurface04|polySurface04Shape] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_02_01.mesh [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [hellenistic_02_01|LOD_2|polySurface50|polySurfaceShape50] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_02_01.mesh [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxmeshtype.cpp:204]: gfx/models/units/greek/greek_levies_infantry_01.mesh : has fewer LOD meshes than expected! [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [celtic_levies_sword_01_LOD0Shape] in gfx/models/units/celtic/celtic_levies_sword_01.mesh [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxmeshtype.cpp:204]: gfx/models/buildings/hellenistic_city_buildings/hellenistic_02_01.mesh : has fewer LOD meshes than expected! [14:41:36][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/hellenistic_city_buildings/hellenistic_02_01.mesh. [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [celtic_levies_sword_01_LOD1Shape] in gfx/models/units/celtic/celtic_levies_sword_01.mesh [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [germanic_legion_spear_01_LOD0Shape] in gfx/models/units/germanic/germanic_legion_spear_01.mesh [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [celtic_levies_sword_01_LOD2Shape] in gfx/models/units/celtic/celtic_levies_sword_01.mesh [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [germanic_legion_spear_01_LOD1Shape] in gfx/models/units/germanic/germanic_legion_spear_01.mesh [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard_8_fatShape2] in gfx/models/portraits/attachments/male_beards/beard_8/male_beard_8_fat2.mesh [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxmeshtype.cpp:204]: gfx/models/units/celtic/celtic_levies_sword_01.mesh : has fewer LOD meshes than expected! [14:41:36][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/units/celtic/celtic_levies_sword_01.mesh. [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [germanic_legion_spear_01_LOD2Shape] in gfx/models/units/germanic/germanic_legion_spear_01.mesh [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair_opaque (in gfx/FX/portrait.shader) for mesh [|male_beard_8|male_beard_8_fat2|male_beard_8_cap|male_beard_8_c] in gfx/models/portraits/attachments/male_beards/beard_8/male_beard_8_fat2.mesh [14:41:36][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_beards/beard_8/male_beard_8_fat2.mesh. [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [steppe_04_06|LOD_0|polySurface23|polySurface23Shape] in gfx/models/buildings/steppe/steppe_04_06.mesh [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxmeshtype.cpp:204]: gfx/models/units/germanic/germanic_legion_spear_01.mesh : has fewer LOD meshes than expected! [14:41:36][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/units/germanic/germanic_legion_spear_01.mesh. [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [steppe_04_06|LOD_0|polySurface67|polySurface67Shape] in gfx/models/buildings/steppe/steppe_04_06.mesh [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard_5_fat2_halfShape] in gfx/models/portraits/attachments/male_beards/beard_5/male_beard_5_fat2_half.mesh [14:41:36][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_beards/beard_5/male_beard_5_fat2_half.mesh. [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [steppe_04_06|LOD_1|polySurface23|polySurface23Shape] in gfx/models/buildings/steppe/steppe_04_06.mesh [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [|rock_S|LOD_0|rock_S|rock_SShape] in gfx/models/mapitems/rock/rock_S.mesh [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [steppe_04_06|LOD_1|polySurface67|polySurface67Shape] in gfx/models/buildings/steppe/steppe_04_06.mesh [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [stonehenge_LOD0Shape] in gfx/models/buildings/wonders/wonder_stonehenge.mesh [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [|rock_S|LOD_1|rock_S|rock_SShape] in gfx/models/mapitems/rock/rock_S.mesh [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [stonehenge_LOD1Shape] in gfx/models/buildings/wonders/wonder_stonehenge.mesh [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [steppe_04_06|LOD_2|polySurface23|polySurface23Shape] in gfx/models/buildings/steppe/steppe_04_06.mesh [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxmeshtype.cpp:204]: gfx/models/mapitems/rock/rock_S.mesh : has fewer LOD meshes than expected! [14:41:36][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/mapitems/rock/rock_S.mesh. [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [steppe_04_06|LOD_2|polySurface67|polySurface67Shape] in gfx/models/buildings/steppe/steppe_04_06.mesh [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxmeshtype.cpp:204]: gfx/models/buildings/wonders/wonder_stonehenge.mesh : has fewer LOD meshes than expected! [14:41:36][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/wonders/wonder_stonehenge.mesh. [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxmeshtype.cpp:204]: gfx/models/buildings/steppe/steppe_04_06.mesh : has fewer LOD meshes than expected! [14:41:36][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/steppe/steppe_04_06.mesh. [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader standard_atlas (in gfx/FX/pdxmesh.shader) for mesh [gw_building_03_roof_rectShape] in gfx/models/buildings/great_works/buildings/building_03/gw_building_03_roof_rect.mesh [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [female_hair_celtic_2Shape] in gfx/models/portraits/attachments/female_hair/mauryan/mauryan_2/female_hair_mauryan_2.mesh [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [female_hair_mauryan_2|female_hair_mauryan_2_cloth|female_hair_m] in gfx/models/portraits/attachments/female_hair/mauryan/mauryan_2/female_hair_mauryan_2.mesh [14:41:36][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/female_hair/mauryan/mauryan_2/female_hair_mauryan_2.mesh. [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_hair_mauryan_2Shape] in gfx/models/portraits/attachments/male_hair/mauryan/mauryan_2/male_hair_mauryan_2.mesh [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [male_hair_mauryan_2_hatShape] in gfx/models/portraits/attachments/male_hair/mauryan/mauryan_2/male_hair_mauryan_2.mesh [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_hair/mauryan/mauryan_2/male_hair_mauryan_2.mesh. [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader standard_atlas (in gfx/FX/pdxmesh.shader) for mesh [gw_pyramid_01_midShape] in gfx/models/buildings/great_works/pyramids/pyramid_01/gw_pyramid_01_mid.mesh [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [female_clothes_germanic_1Shape] in gfx/models/portraits/attachments/female_clothes/germanic/germanic_1/female_clothes_germanic_1.mesh [14:41:36][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/female_clothes/germanic/germanic_1/female_clothes_germanic_1.mesh. [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface890Shape] in gfx/models/buildings/persian/persian_03_05.mesh [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape70] in gfx/models/buildings/persian/persian_03_05.mesh [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [female_clothes_greek_2Shape] in gfx/models/portraits/attachments/female_clothes/greek/greek_2/female_clothes_greek_2.mesh [14:41:36][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/female_clothes/greek/greek_2/female_clothes_greek_2.mesh. [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1681Shape] in gfx/models/buildings/persian/persian_03_05.mesh [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [girl_clothes_2Shape] in gfx/models/portraits/attachments/girl_clothes/clothes_2/girl_clothes_2.mesh [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/girl_clothes/clothes_2/girl_clothes_2.mesh. [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape1682] in gfx/models/buildings/persian/persian_03_05.mesh [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [arabian_helmet_01_LOD0Shape] in gfx/models/units/arabian/arabian_helmet_01.mesh [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface1683Shape] in gfx/models/buildings/persian/persian_03_05.mesh [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [arabian_helmet_01_LOD1Shape] in gfx/models/units/arabian/arabian_helmet_01.mesh [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape1684] in gfx/models/buildings/persian/persian_03_05.mesh [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [arabian_helmet_01_LOD2Shape] in gfx/models/units/arabian/arabian_helmet_01.mesh [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [female_hair_persian_2Shape] in gfx/models/portraits/attachments/female_hair/persian/persian_2/female_hair_persian_2.mesh [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][pdxmeshtype.cpp:204]: gfx/models/buildings/persian/persian_03_05.mesh : has fewer LOD meshes than expected! [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/persian/persian_03_05.mesh. [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxmeshtype.cpp:204]: gfx/models/units/arabian/arabian_helmet_01.mesh : has fewer LOD meshes than expected! [14:41:36][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/units/arabian/arabian_helmet_01.mesh. [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [female_hair_persian_2_hatShape] in gfx/models/portraits/attachments/female_hair/persian/persian_2/female_hair_persian_2.mesh [14:41:36][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/female_hair/persian/persian_2/female_hair_persian_2.mesh. [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [male_clothes_persian_2Shape] in gfx/models/portraits/attachments/male_clothes/persian/persian_2/male_clothes_persian_2.mesh [14:41:36][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_clothes/persian/persian_2/male_clothes_persian_2.mesh. [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader standard_alpha_blend (in gfx/FX/pdxmesh.shader) for mesh [groundShape] in gfx/models/environment/ground/gw_ground_01.mesh [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard1_fat2Shape] in gfx/models/portraits/attachments/beards/beard1/male_beard1_fat2.mesh [14:41:36][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/beards/beard1/male_beard1_fat2.mesh. [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [scythian_helmet_LOD_0Shape] in gfx/models/units/scythian/scythian_helmet_01.mesh [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [scythian_helmet_LOD_1Shape] in gfx/models/units/scythian/scythian_helmet_01.mesh [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [scythian_helmet_LOD_2Shape] in gfx/models/units/scythian/scythian_helmet_01.mesh [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard3_fat1_halfShape] in gfx/models/portraits/attachments/beards/beard3/male_beard3_fat1_half.mesh [14:41:36][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/beards/beard3/male_beard3_fat1_half.mesh. [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [female_clothes_carthaginian_1Shape] in gfx/models/portraits/attachments/female_clothes/carthaginian/carthaginian_1/female_clothes_carthaginian_1.mesh [14:41:36][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/female_clothes/carthaginian/carthaginian_1/female_clothes_carthaginian_1.mesh. [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxmeshtype.cpp:204]: gfx/models/units/scythian/scythian_helmet_01.mesh : has fewer LOD meshes than expected! [14:41:36][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/units/scythian/scythian_helmet_01.mesh. [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [hellenistic_03_06|LOD_0|polySurface09|polySurface09Shape] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_03_06.mesh [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard2_fat2Shape] in gfx/models/portraits/attachments/beards/beard2/male_beard2_fat2.mesh [14:41:36][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/beards/beard2/male_beard2_fat2.mesh. [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape40] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_03_06.mesh [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard_7_fat1Shape] in gfx/models/portraits/attachments/male_beards/beard_7/male_beard_7_fat1.mesh [14:41:36][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_beards/beard_7/male_beard_7_fat1.mesh. [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [hellenistic_03_06|LOD_1|polySurface60|polySurfaceShape60] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_03_06.mesh [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [hellenistic_03_06|LOD_1|polySurface09|polySurface09Shape] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_03_06.mesh [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard_17_fat2_halfShape] in gfx/models/portraits/attachments/male_beards/beard_17/male_beard_17_fat2_half.mesh [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [hellenistic_03_06|LOD_2|polySurface09|polySurface09Shape] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_03_06.mesh [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader standard_atlas (in gfx/FX/pdxmesh.shader) for mesh [gw_pyramid_03_bottomShape] in gfx/models/buildings/great_works/pyramids/pyramid_03/gw_pyramid_03_bottom.mesh [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair_opaque (in gfx/FX/portrait.shader) for mesh [|male_beard_17|male_beard_17_fat2_half|male_beard_17_cap|male_b] in gfx/models/portraits/attachments/male_beards/beard_17/male_beard_17_fat2_half.mesh [14:41:36][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_beards/beard_17/male_beard_17_fat2_half.mesh. [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [hellenistic_03_06|LOD_2|polySurface60|polySurfaceShape60] in gfx/models/buildings/hellenistic_city_buildings/hellenistic_03_06.mesh [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [gw_pyramid_03_decalShape] in gfx/models/buildings/great_works/pyramids/pyramid_03/gw_pyramid_03_bottom.mesh [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [gw_rock_squarShape] in gfx/models/buildings/great_works/pyramids/pyramid_03/gw_pyramid_03_bottom.mesh [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxmeshtype.cpp:204]: gfx/models/buildings/hellenistic_city_buildings/hellenistic_03_06.mesh : has fewer LOD meshes than expected! [14:41:36][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/hellenistic_city_buildings/hellenistic_03_06.mesh. [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard_6_fat1Shape] in gfx/models/portraits/attachments/male_beards/beard_6/male_beard_6_fat1.mesh [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [pCubeShape1] in gfx/models/debug/test_cube.mesh [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair_opaque (in gfx/FX/portrait.shader) for mesh [male_beard_6_fat1Shape] in gfx/models/portraits/attachments/male_beards/beard_6/male_beard_6_fat1.mesh [14:41:36][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_beards/beard_6/male_beard_6_fat1.mesh. [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/debug/test_cube.mesh. [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_beard_8_fat2_halfShape] in gfx/models/portraits/attachments/male_beards/beard_8/male_beard_8_fat2_half.mesh [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair_opaque (in gfx/FX/portrait.shader) for mesh [|male_beard_8|male_beard_8_fat2_half|male_beard_8_cap|male_bear] in gfx/models/portraits/attachments/male_beards/beard_8/male_beard_8_fat2_half.mesh [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_beards/beard_8/male_beard_8_fat2_half.mesh. [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [female_hair_arabian_3Shape] in gfx/models/portraits/attachments/female_hair/arabian/arabian_3/female_hair_arabian_3.mesh [14:41:36][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/female_hair/arabian/arabian_3/female_hair_arabian_3.mesh. [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface16Shape] in gfx/models/buildings/western/western_03_04.mesh [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/western/western_03_04.mesh. [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader standard_atlas (in gfx/FX/pdxmesh.shader) for mesh [gw_pyramid_03_topShape] in gfx/models/buildings/great_works/pyramids/pyramid_03/gw_pyramid_03_top.mesh [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader tree (in gfx/FX/tree.shader) for mesh [|rock_M|LOD_0|rock_M|rock_MShape] in gfx/models/mapitems/rock/rock_M.mesh [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [arabian_legion_infantry_01_LOD0Shape] in gfx/models/units/arabian/arabian_legion_infantry_01.mesh [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader tree (in gfx/FX/tree.shader) for mesh [|rock_M|LOD_1|rock_M|rock_MShape] in gfx/models/mapitems/rock/rock_M.mesh [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][pdxmeshtype.cpp:204]: gfx/models/mapitems/rock/rock_M.mesh : has fewer LOD meshes than expected! [14:41:36][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/mapitems/rock/rock_M.mesh. [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [arabian_legion_infantry_01_LOD0Shape] in gfx/models/units/arabian/arabian_legion_infantry_01.mesh [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface18Shape] in gfx/models/buildings/steppe/steppe_04_01.mesh [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader standard_alpha_blend (in gfx/FX/pdxmesh.shader) for mesh [pPlaneShape1] in gfx/models/mapitems/weather/desert/desert_sand_weather_01.mesh [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [arabian_legion_infantry_01_LOD1Shape] in gfx/models/units/arabian/arabian_legion_infantry_01.mesh [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [steppe_04_01|LOD_0|polySurface66|polySurface66Shape] in gfx/models/buildings/steppe/steppe_04_01.mesh [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [arabian_legion_infantry_01_LOD1Shape] in gfx/models/units/arabian/arabian_legion_infantry_01.mesh [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/mapitems/weather/desert/desert_sand_weather_01.mesh. [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [steppe_04_01|LOD_1|polySurface66|polySurface66Shape] in gfx/models/buildings/steppe/steppe_04_01.mesh [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [arabian_legion_infantry_01_LOD2Shape] in gfx/models/units/arabian/arabian_legion_infantry_01.mesh [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [steppe_04_01|LOD_1|LOD_1_polySurface18|LOD_1_polySurface18Shape] in gfx/models/buildings/steppe/steppe_04_01.mesh [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [arabian_legion_infantry_01_LOD2Shape] in gfx/models/units/arabian/arabian_legion_infantry_01.mesh [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [steppe_04_01|LOD_2|polySurface66|polySurface66Shape] in gfx/models/buildings/steppe/steppe_04_01.mesh [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxmeshtype.cpp:204]: gfx/models/units/arabian/arabian_legion_infantry_01.mesh : has fewer LOD meshes than expected! [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [steppe_04_01|LOD_2|LOD_1_polySurface18|LOD_1_polySurface18Shape] in gfx/models/buildings/steppe/steppe_04_01.mesh [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_hair_greek_2Shape] in gfx/models/portraits/attachments/male_hair/greek/greek_2/male_hair_greek_2.mesh [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [male_hair_greek_2_bandShape] in gfx/models/portraits/attachments/male_hair/greek/greek_2/male_hair_greek_2.mesh [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface22Shape] in gfx/models/buildings/western/western_04_05.mesh [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair_opaque (in gfx/FX/portrait.shader) for mesh [male_hair_greek_2_capShape] in gfx/models/portraits/attachments/male_hair/greek/greek_2/male_hair_greek_2.mesh [14:41:36][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_hair/greek/greek_2/male_hair_greek_2.mesh. [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxmeshtype.cpp:204]: gfx/models/buildings/steppe/steppe_04_01.mesh : has fewer LOD meshes than expected! [14:41:36][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/steppe/steppe_04_01.mesh. [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/western/western_04_05.mesh. [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [tribal_04_08|LOD_0|polySurface57|polySurfaceShape57] in gfx/models/buildings/tribal/tribal_04_08.mesh [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [LOD1Shape] in gfx/models/buildings/tribal/tribal_04_08.mesh [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [tribal_04_08|LOD_1|polySurface57|polySurfaceShape57] in gfx/models/buildings/tribal/tribal_04_08.mesh [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface4Shape] in gfx/models/buildings/western/western_01_05.mesh [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [male_hair_carthaginian_Shape2] in gfx/models/portraits/attachments/male_hair/carthaginian/carthaginian_2/male_hair_carthaginian_2.mesh [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [LOD2Shape] in gfx/models/buildings/tribal/tribal_04_08.mesh [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/western/western_01_05.mesh. [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [tribal_04_08|LOD_2|polySurface57|polySurfaceShape57] in gfx/models/buildings/tribal/tribal_04_08.mesh [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair_opaque (in gfx/FX/portrait.shader) for mesh [male_hair_carthaginian_2_capShape] in gfx/models/portraits/attachments/male_hair/carthaginian/carthaginian_2/male_hair_carthaginian_2.mesh [14:41:36][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_hair/carthaginian/carthaginian_2/male_hair_carthaginian_2.mesh. [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [LOD3Shape] in gfx/models/buildings/tribal/tribal_04_08.mesh [14:41:36][pdxmeshtype.cpp:204]: gfx/models/buildings/tribal/tribal_04_08.mesh : has fewer LOD meshes than expected! [14:41:36][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/tribal/tribal_04_08.mesh. [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [tribal_01_04|LOD_0|Tower_02_LOD_0_001|Tower_02_LOD_0_001Shape] in gfx/models/buildings/tribal/tribal_01_04.mesh [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [tribal_01_04|LOD_0|polySurface72|polySurfaceShape72] in gfx/models/buildings/tribal/tribal_01_04.mesh [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [female_hair_celtic_2Shape] in gfx/models/portraits/attachments/female_hair/celtic/celtic_2/female_hair_celtic_2.mesh [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/female_hair/celtic/celtic_2/female_hair_celtic_2.mesh. [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [germanic_legion_helmet_01_LOD0Shape] in gfx/models/units/germanic/germanic_legion_helmet_01.mesh [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [germanic_legion_helmet_01_LOD1Shape] in gfx/models/units/germanic/germanic_legion_helmet_01.mesh [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [tribal_01_04|LOD_1|Tower_02_LOD_1_001|Tower_02_LOD_1_001Shape] in gfx/models/buildings/tribal/tribal_01_04.mesh [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader standard_usercolor (in gfx/FX/pdxmesh.shader) for mesh [germanic_legion_helmet_01_LOD2Shape] in gfx/models/units/germanic/germanic_legion_helmet_01.mesh [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [tribal_01_04|LOD_1|polySurface72|polySurfaceShape72] in gfx/models/buildings/tribal/tribal_01_04.mesh [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxmeshtype.cpp:204]: gfx/models/units/germanic/germanic_legion_helmet_01.mesh : has fewer LOD meshes than expected! [14:41:36][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/units/germanic/germanic_legion_helmet_01.mesh. [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader portrait_hair (in gfx/FX/portrait.shader) for mesh [female_hair_roman_2Shape] in gfx/models/portraits/attachments/female_hair/roman/roman_2/female_hair_roman_2.mesh [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment_alpha_blend (in gfx/FX/portrait.shader) for mesh [female_hair_roman_2_tiaraShape] in gfx/models/portraits/attachments/female_hair/roman/roman_2/female_hair_roman_2.mesh [14:41:36][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/female_hair/roman/roman_2/female_hair_roman_2.mesh. [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [tribal_01_04|LOD_2|Tower_02_LOD_2_001|Tower_02_LOD_2_001Shape] in gfx/models/buildings/tribal/tribal_01_04.mesh [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [tribal_01_04|LOD_2|polySurface72|polySurfaceShape72] in gfx/models/buildings/tribal/tribal_01_04.mesh [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [african_04_08|LOD_0|African_04_08|African_04_08Shape] in gfx/models/buildings/african_city_buildings/african_04_08.mesh [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader portrait_attachment (in gfx/FX/portrait.shader) for mesh [male_clothes_celtic_3Shape] in gfx/models/portraits/attachments/male_clothes/celtic/celtic_3/male_clothes_celtic_3.mesh [14:41:36][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/portraits/attachments/male_clothes/celtic/celtic_3/male_clothes_celtic_3.mesh. [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxmeshtype.cpp:204]: gfx/models/buildings/tribal/tribal_01_04.mesh : has fewer LOD meshes than expected! [14:41:36][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/tribal/tribal_01_04.mesh. [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurfaceShape12] in gfx/models/buildings/african_city_buildings/african_04_08.mesh [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [african_04_08|LOD_1|African_04_08|African_04_08Shape] in gfx/models/buildings/african_city_buildings/african_04_08.mesh [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [steppe_01_05|LOD_0|polySurface4|polySurface4Shape] in gfx/models/buildings/steppe/steppe_01_05.mesh [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [african_04_08|LOD_1|polySurface57|polySurfaceShape57] in gfx/models/buildings/african_city_buildings/african_04_08.mesh [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [steppe_01_05|LOD_0|polySurface59|polySurface59Shape] in gfx/models/buildings/steppe/steppe_01_05.mesh [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader standard (in gfx/FX/pdxmesh.shader) for mesh [african_04_08|LOD_2|African_04_08|African_04_08Shape] in gfx/models/buildings/african_city_buildings/african_04_08.mesh [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [steppe_01_05|LOD_1|polySurface4|polySurface4Shape] in gfx/models/buildings/steppe/steppe_01_05.mesh [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [african_04_08|LOD_2|polySurface57|polySurfaceShape57] in gfx/models/buildings/african_city_buildings/african_04_08.mesh [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [steppe_01_05|LOD_1|polySurface59|polySurface59Shape] in gfx/models/buildings/steppe/steppe_01_05.mesh [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh_decal.shader) for mesh [polySurface83Shape] in gfx/models/buildings/steppe/steppe_01_05.mesh [14:41:36][gfx_dx11_master_context.cpp:421]: Failed creating vertex buffer [14:41:36][gfx_dx11_master_context.cpp:433]: Failed creating index buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxmeshtype.cpp:204]: gfx/models/buildings/african_city_buildings/african_04_08.mesh : has fewer LOD meshes than expected! [14:41:36][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/african_city_buildings/african_04_08.mesh. [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_standard [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxassetutil.cpp:907]: Failed to create material with shader standard_snow (in gfx/FX/pdxmesh.shader) for mesh [polySurface84Shape] in gfx/models/buildings/steppe/steppe_01_05.mesh [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexDebugNormal [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][pdxmeshtype.cpp:204]: gfx/models/buildings/steppe/steppe_01_05.mesh : has fewer LOD meshes than expected! [14:41:36][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/buildings/steppe/steppe_01_05.mesh. [14:41:36][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state [14:41:36][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer [14:41:36][gfx_dx11_master_context.cpp:695]: Failed creating shader [14:41:36][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShader [14:41:36][gfx_dx11_master_context.cpp:557]: Failed creating shader state