[16:46:38][dlc.cpp:343]: Invalid supported_version in  file: mod/ugc_2532715348.mod line: 6
[16:46:40][pdx_gui_factory.cpp:1197]: gui/shared/gui_base.gui:5055 - Type 'cpt_button' already registered at 'gui/more_backgrounds_gmb.gui'(2)
[16:46:40][pdx_gui_factory.cpp:1197]: gui/shared/gui_base.gui:5293 - Type 'cpt_button_large' already registered at 'gui/more_backgrounds_gmb.gui'(703)
[16:46:40][pdx_3dtypes.cpp:144]: a 3d-type with the name "roman_levies_light_shield_01_mesh" already exists!
[16:46:40][pdx_3dtypes.cpp:144]: a 3d-type with the name "ROM_shield_mesh" already exists!
[16:46:41][pdxassetutil.cpp:907]: Failed to create material with shader decal_world (in gfx/FX/pdxmesh.shader) for mesh [gw_tower_12_decalShape] in gfx/models/buildings/great_works/buildings/building_06_JULIANOS/gw_building_12_base_JULIANOS.mesh
[16:46:41][pdxassetutil.cpp:1292]: pdxmesh [gw_building_12_base_mesh_JULIANOS] is out of sync with its meshsettings. [gw_building_12_decalShape] is not in use in file: gfx/models/buildings/great_works/buildings/building_06_JULIANOS/gw_building_12_base_JULIANOS.mesh
[16:46:41][pdx_assert.cpp:566]: Assertion failed: Could not find mesh file gfx/models/units/crete/cretan_infantry_01.mesh for cretan_infantry_01_mesh, switching to gfx/models/test_object.mesh
[16:46:41][pdx_assert.cpp:566]: Assertion failed: Cannot find file
[16:46:41][pdxasset.cpp:421]: File does not exist: gfx/models/test_object.mesh while appending to 
[16:46:41][pdxassetutil.cpp:1292]: pdxmesh [cretan_infantry_01_mesh] is out of sync with its meshsettings. [cretan_infantry_01_LOD0Shape] is not in use in file: gfx/models/test_object.mesh
[16:46:41][pdxassetutil.cpp:1292]: pdxmesh [cretan_infantry_01_mesh] is out of sync with its meshsettings. [cretan_infantry_01_LOD0Shape] is not in use in file: gfx/models/test_object.mesh
[16:46:41][pdxassetutil.cpp:1292]: pdxmesh [cretan_infantry_01_mesh] is out of sync with its meshsettings. [cretan_infantry_01_LOD1Shape] is not in use in file: gfx/models/test_object.mesh
[16:46:41][pdxassetutil.cpp:1292]: pdxmesh [cretan_infantry_01_mesh] is out of sync with its meshsettings. [cretan_infantry_01_LOD1Shape] is not in use in file: gfx/models/test_object.mesh
[16:46:41][pdxassetutil.cpp:1292]: pdxmesh [cretan_infantry_01_mesh] is out of sync with its meshsettings. [cretan_infantry_01_LOD2Shape] is not in use in file: gfx/models/test_object.mesh
[16:46:41][pdxassetutil.cpp:1292]: pdxmesh [cretan_infantry_01_mesh] is out of sync with its meshsettings. [cretan_infantry_01_LOD2Shape] is not in use in file: gfx/models/test_object.mesh
[16:46:41][pdxmeshtype.cpp:204]: gfx/models/test_object.mesh : has fewer LOD meshes than expected!
[16:46:41][pdxassetutil.cpp:1676]: Didn't find skeleton in mesh file
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_idle_1_base_shield_SM.anim] is not compatible with mesh [cretan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_idle_1_var_1_shield_SM.anim] is not compatible with mesh [cretan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_moving_1.anim] is not compatible with mesh [cretan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_retreat_1.anim] is not compatible with mesh [cretan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_force_march_1.anim] is not compatible with mesh [cretan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_raiding_1_shield_SM.anim] is not compatible with mesh [cretan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_army_drill_1.anim] is not compatible with mesh [cretan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_idle_2_base_shield_SM.anim] is not compatible with mesh [cretan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_idle_2_var_1_shield_SM.anim] is not compatible with mesh [cretan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_moving_2.anim] is not compatible with mesh [cretan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_retreat_2.anim] is not compatible with mesh [cretan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_force_march_2.anim] is not compatible with mesh [cretan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_raiding_2_shield_SM.anim] is not compatible with mesh [cretan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_army_drill_2.anim] is not compatible with mesh [cretan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_build_road_shoveling.anim] is not compatible with mesh [cretan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_build_road_moving.anim] is not compatible with mesh [cretan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_build_road_pre_moving.anim] is not compatible with mesh [cretan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_build_road_post_moving.anim] is not compatible with mesh [cretan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_recruiting_loop.anim] is not compatible with mesh [cretan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_recruiting_action.anim] is not compatible with mesh [cretan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_combat_ready_1.anim] is not compatible with mesh [cretan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_successful.anim] is not compatible with mesh [cretan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_dodge.anim] is not compatible with mesh [cretan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_block.anim] is not compatible with mesh [cretan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_counter.anim] is not compatible with mesh [cretan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_hit.anim] is not compatible with mesh [cretan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_dodge.anim] is not compatible with mesh [cretan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_block.anim] is not compatible with mesh [cretan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_counter.anim] is not compatible with mesh [cretan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_sequence_1.anim] is not compatible with mesh [cretan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_sequence_2.anim] is not compatible with mesh [cretan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_sequence_3.anim] is not compatible with mesh [cretan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_sequence_4.anim] is not compatible with mesh [cretan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_sequence_5.anim] is not compatible with mesh [cretan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_sequence_1.anim] is not compatible with mesh [cretan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_sequence_2.anim] is not compatible with mesh [cretan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_sequence_3.anim] is not compatible with mesh [cretan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_sequence_4.anim] is not compatible with mesh [cretan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_sequence_5.anim] is not compatible with mesh [cretan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_combat_ready_2.anim] is not compatible with mesh [cretan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_successful.anim] is not compatible with mesh [cretan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_dodge.anim] is not compatible with mesh [cretan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_block.anim] is not compatible with mesh [cretan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_counter.anim] is not compatible with mesh [cretan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_hit.anim] is not compatible with mesh [cretan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_dodge.anim] is not compatible with mesh [cretan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_block.anim] is not compatible with mesh [cretan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_counter.anim] is not compatible with mesh [cretan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_alt_offensive_successful.anim] is not compatible with mesh [cretan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_alt_offensive_dodge.anim] is not compatible with mesh [cretan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_alt_offensive_block.anim] is not compatible with mesh [cretan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_alt_offensive_counter.anim] is not compatible with mesh [cretan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_sequence_1.anim] is not compatible with mesh [cretan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_sequence_2.anim] is not compatible with mesh [cretan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_sequence_3.anim] is not compatible with mesh [cretan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_sequence_4.anim] is not compatible with mesh [cretan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_sequence_5.anim] is not compatible with mesh [cretan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_sequence_1.anim] is not compatible with mesh [cretan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_sequence_2.anim] is not compatible with mesh [cretan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_sequence_3.anim] is not compatible with mesh [cretan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_sequence_4.anim] is not compatible with mesh [cretan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_sequence_5.anim] is not compatible with mesh [cretan_infantry_01_mesh]
[16:46:41][pdxasset.cpp:421]: File does not exist: gfx/models/test_object.mesh while appending to 
[16:46:41][pdxassetutil.cpp:1292]: pdxmesh [athens_infantry_01_mesh] is out of sync with its meshsettings. [athens_infantry_01_LOD0Shape] is not in use in file: gfx/models/test_object.mesh
[16:46:41][pdxassetutil.cpp:1292]: pdxmesh [athens_infantry_01_mesh] is out of sync with its meshsettings. [athens_infantry_01_LOD0Shape] is not in use in file: gfx/models/test_object.mesh
[16:46:41][pdxassetutil.cpp:1292]: pdxmesh [athens_infantry_01_mesh] is out of sync with its meshsettings. [athens_infantry_01_LOD1Shape] is not in use in file: gfx/models/test_object.mesh
[16:46:41][pdxassetutil.cpp:1292]: pdxmesh [athens_infantry_01_mesh] is out of sync with its meshsettings. [athens_infantry_01_LOD1Shape] is not in use in file: gfx/models/test_object.mesh
[16:46:41][pdxassetutil.cpp:1292]: pdxmesh [athens_infantry_01_mesh] is out of sync with its meshsettings. [athens_infantry_01_LOD2Shape] is not in use in file: gfx/models/test_object.mesh
[16:46:41][pdxassetutil.cpp:1292]: pdxmesh [athens_infantry_01_mesh] is out of sync with its meshsettings. [athens_infantry_01_LOD2Shape] is not in use in file: gfx/models/test_object.mesh
[16:46:41][pdxmeshtype.cpp:204]: gfx/models/test_object.mesh : has fewer LOD meshes than expected!
[16:46:41][pdxassetutil.cpp:1676]: Didn't find skeleton in mesh file
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_idle_1_base_shield_SM.anim] is not compatible with mesh [athens_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_idle_1_var_1_shield_SM.anim] is not compatible with mesh [athens_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_moving_1.anim] is not compatible with mesh [athens_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_retreat_1.anim] is not compatible with mesh [athens_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_force_march_1.anim] is not compatible with mesh [athens_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_raiding_1_shield_SM.anim] is not compatible with mesh [athens_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_army_drill_1.anim] is not compatible with mesh [athens_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_idle_2_base_shield_SM.anim] is not compatible with mesh [athens_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_idle_2_var_1_shield_SM.anim] is not compatible with mesh [athens_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_moving_2.anim] is not compatible with mesh [athens_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_retreat_2.anim] is not compatible with mesh [athens_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_force_march_2.anim] is not compatible with mesh [athens_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_raiding_2_shield_SM.anim] is not compatible with mesh [athens_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_army_drill_2.anim] is not compatible with mesh [athens_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_build_road_shoveling.anim] is not compatible with mesh [athens_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_build_road_moving.anim] is not compatible with mesh [athens_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_build_road_pre_moving.anim] is not compatible with mesh [athens_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_build_road_post_moving.anim] is not compatible with mesh [athens_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_recruiting_loop.anim] is not compatible with mesh [athens_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_recruiting_action.anim] is not compatible with mesh [athens_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_combat_ready_1.anim] is not compatible with mesh [athens_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_successful.anim] is not compatible with mesh [athens_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_dodge.anim] is not compatible with mesh [athens_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_block.anim] is not compatible with mesh [athens_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_counter.anim] is not compatible with mesh [athens_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_hit.anim] is not compatible with mesh [athens_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_dodge.anim] is not compatible with mesh [athens_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_block.anim] is not compatible with mesh [athens_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_counter.anim] is not compatible with mesh [athens_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_sequence_1.anim] is not compatible with mesh [athens_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_sequence_2.anim] is not compatible with mesh [athens_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_sequence_3.anim] is not compatible with mesh [athens_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_sequence_4.anim] is not compatible with mesh [athens_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_sequence_5.anim] is not compatible with mesh [athens_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_sequence_1.anim] is not compatible with mesh [athens_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_sequence_2.anim] is not compatible with mesh [athens_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_sequence_3.anim] is not compatible with mesh [athens_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_sequence_4.anim] is not compatible with mesh [athens_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_sequence_5.anim] is not compatible with mesh [athens_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_combat_ready_2.anim] is not compatible with mesh [athens_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_successful.anim] is not compatible with mesh [athens_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_dodge.anim] is not compatible with mesh [athens_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_block.anim] is not compatible with mesh [athens_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_counter.anim] is not compatible with mesh [athens_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_hit.anim] is not compatible with mesh [athens_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_dodge.anim] is not compatible with mesh [athens_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_block.anim] is not compatible with mesh [athens_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_counter.anim] is not compatible with mesh [athens_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_alt_offensive_successful.anim] is not compatible with mesh [athens_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_alt_offensive_dodge.anim] is not compatible with mesh [athens_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_alt_offensive_block.anim] is not compatible with mesh [athens_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_alt_offensive_counter.anim] is not compatible with mesh [athens_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_sequence_1.anim] is not compatible with mesh [athens_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_sequence_2.anim] is not compatible with mesh [athens_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_sequence_3.anim] is not compatible with mesh [athens_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_sequence_4.anim] is not compatible with mesh [athens_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_sequence_5.anim] is not compatible with mesh [athens_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_sequence_1.anim] is not compatible with mesh [athens_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_sequence_2.anim] is not compatible with mesh [athens_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_sequence_3.anim] is not compatible with mesh [athens_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_sequence_4.anim] is not compatible with mesh [athens_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_sequence_5.anim] is not compatible with mesh [athens_infantry_01_mesh]
[16:46:41][pdxassetutil.cpp:1292]: pdxmesh [gw_building_11_base_mesh_JULIANOS] is out of sync with its meshsettings. [tree_cypress_01|LOD_0|Tree_lod_0|Tree_lod_Shape0] is not in use in file: gfx/models/buildings/great_works/buildings/building_06_JULIANOS/gw_building_11_base_JULIANOS.mesh
[16:46:41][pdxasset.cpp:421]: File does not exist: gfx/models/test_object.mesh while appending to 
[16:46:41][pdxassetutil.cpp:1292]: pdxmesh [dacian_levies_infantry_01_mesh] is out of sync with its meshsettings. [celtic_levies_infantry_01_LOD0Shape] is not in use in file: gfx/models/test_object.mesh
[16:46:41][pdxassetutil.cpp:1292]: pdxmesh [dacian_levies_infantry_01_mesh] is out of sync with its meshsettings. [celtic_levies_infantry_01_LOD0Shape] is not in use in file: gfx/models/test_object.mesh
[16:46:41][pdxassetutil.cpp:1292]: pdxmesh [dacian_levies_infantry_01_mesh] is out of sync with its meshsettings. [celtic_levies_infantry_01_LOD1Shape] is not in use in file: gfx/models/test_object.mesh
[16:46:41][pdxassetutil.cpp:1292]: pdxmesh [dacian_levies_infantry_01_mesh] is out of sync with its meshsettings. [celtic_levies_infantry_01_LOD1Shape] is not in use in file: gfx/models/test_object.mesh
[16:46:41][pdxassetutil.cpp:1292]: pdxmesh [dacian_levies_infantry_01_mesh] is out of sync with its meshsettings. [celtic_levies_infantry_01_LOD2Shape] is not in use in file: gfx/models/test_object.mesh
[16:46:41][pdxassetutil.cpp:1292]: pdxmesh [dacian_levies_infantry_01_mesh] is out of sync with its meshsettings. [celtic_levies_infantry_01_LOD2Shape] is not in use in file: gfx/models/test_object.mesh
[16:46:41][pdxmeshtype.cpp:204]: gfx/models/test_object.mesh : has fewer LOD meshes than expected!
[16:46:41][pdxassetutil.cpp:1676]: Didn't find skeleton in mesh file
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_idle_1_base_shield_L.anim] is not compatible with mesh [dacian_levies_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_idle_1_var_1_shield_L.anim] is not compatible with mesh [dacian_levies_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_moving_1.anim] is not compatible with mesh [dacian_levies_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_retreat_1.anim] is not compatible with mesh [dacian_levies_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_force_march_1.anim] is not compatible with mesh [dacian_levies_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_raiding_1_shield_L.anim] is not compatible with mesh [dacian_levies_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_army_drill_1.anim] is not compatible with mesh [dacian_levies_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_idle_2_base_shield_L.anim] is not compatible with mesh [dacian_levies_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_idle_2_var_1_shield_L.anim] is not compatible with mesh [dacian_levies_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_moving_2.anim] is not compatible with mesh [dacian_levies_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_retreat_2.anim] is not compatible with mesh [dacian_levies_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_force_march_2.anim] is not compatible with mesh [dacian_levies_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_raiding_2_shield_L.anim] is not compatible with mesh [dacian_levies_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_army_drill_2.anim] is not compatible with mesh [dacian_levies_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_build_road_shoveling.anim] is not compatible with mesh [dacian_levies_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_build_road_moving.anim] is not compatible with mesh [dacian_levies_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_build_road_pre_moving.anim] is not compatible with mesh [dacian_levies_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_build_road_post_moving.anim] is not compatible with mesh [dacian_levies_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_recruiting_loop.anim] is not compatible with mesh [dacian_levies_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_recruiting_action.anim] is not compatible with mesh [dacian_levies_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_combat_ready_1.anim] is not compatible with mesh [dacian_levies_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_successful.anim] is not compatible with mesh [dacian_levies_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_dodge.anim] is not compatible with mesh [dacian_levies_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_block.anim] is not compatible with mesh [dacian_levies_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_counter.anim] is not compatible with mesh [dacian_levies_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_hit.anim] is not compatible with mesh [dacian_levies_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_dodge.anim] is not compatible with mesh [dacian_levies_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_block.anim] is not compatible with mesh [dacian_levies_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_counter.anim] is not compatible with mesh [dacian_levies_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_sequence_1.anim] is not compatible with mesh [dacian_levies_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_sequence_2.anim] is not compatible with mesh [dacian_levies_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_sequence_3.anim] is not compatible with mesh [dacian_levies_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_sequence_4.anim] is not compatible with mesh [dacian_levies_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_sequence_5.anim] is not compatible with mesh [dacian_levies_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_sequence_1.anim] is not compatible with mesh [dacian_levies_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_sequence_2.anim] is not compatible with mesh [dacian_levies_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_sequence_3.anim] is not compatible with mesh [dacian_levies_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_sequence_4.anim] is not compatible with mesh [dacian_levies_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_sequence_5.anim] is not compatible with mesh [dacian_levies_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_combat_ready_2.anim] is not compatible with mesh [dacian_levies_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_successful.anim] is not compatible with mesh [dacian_levies_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_dodge.anim] is not compatible with mesh [dacian_levies_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_block.anim] is not compatible with mesh [dacian_levies_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_counter.anim] is not compatible with mesh [dacian_levies_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_hit.anim] is not compatible with mesh [dacian_levies_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_dodge.anim] is not compatible with mesh [dacian_levies_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_block.anim] is not compatible with mesh [dacian_levies_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_counter.anim] is not compatible with mesh [dacian_levies_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_alt_offensive_successful.anim] is not compatible with mesh [dacian_levies_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_alt_offensive_dodge.anim] is not compatible with mesh [dacian_levies_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_alt_offensive_block.anim] is not compatible with mesh [dacian_levies_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_alt_offensive_counter.anim] is not compatible with mesh [dacian_levies_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_sequence_1.anim] is not compatible with mesh [dacian_levies_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_sequence_2.anim] is not compatible with mesh [dacian_levies_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_sequence_3.anim] is not compatible with mesh [dacian_levies_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_sequence_4.anim] is not compatible with mesh [dacian_levies_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_sequence_5.anim] is not compatible with mesh [dacian_levies_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_sequence_1.anim] is not compatible with mesh [dacian_levies_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_sequence_2.anim] is not compatible with mesh [dacian_levies_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_sequence_3.anim] is not compatible with mesh [dacian_levies_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_sequence_4.anim] is not compatible with mesh [dacian_levies_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_sequence_5.anim] is not compatible with mesh [dacian_levies_infantry_01_mesh]
[16:46:41][pdxassetutil.cpp:1292]: pdxmesh [gw_building_09_base_mesh_JULIANOS] is out of sync with its meshsettings. [gw_building_05_decalShape] is not in use in file: gfx/models/buildings/great_works/buildings/building_06_JULIANOS/gw_building_09_base_JULIANOS.mesh
[16:46:41][pdxassetutil.cpp:1292]: pdxmesh [gw_building_09_base_mesh_JULIANOS] is out of sync with its meshsettings. [gw_rock_roundShape] is not in use in file: gfx/models/buildings/great_works/buildings/building_06_JULIANOS/gw_building_09_base_JULIANOS.mesh
[16:46:41][pdxassetutil.cpp:1292]: pdxmesh [gw_building_09_base_mesh_JULIANOS] is out of sync with its meshsettings. [gw_tower_02_bottomShape] is not in use in file: gfx/models/buildings/great_works/buildings/building_06_JULIANOS/gw_building_09_base_JULIANOS.mesh
[16:46:41][pdxassetutil.cpp:1292]: pdxmesh [gw_building_07_base_mesh_JULIANOS] is out of sync with its meshsettings. [gw_building_05_decalShape] is not in use in file: gfx/models/buildings/great_works/buildings/building_06_JULIANOS/gw_building_07_base_JULIANOS.mesh
[16:46:41][pdxassetutil.cpp:1292]: pdxmesh [gw_building_07_base_mesh_JULIANOS] is out of sync with its meshsettings. [gw_rock_roundShape] is not in use in file: gfx/models/buildings/great_works/buildings/building_06_JULIANOS/gw_building_07_base_JULIANOS.mesh
[16:46:41][pdxasset.cpp:421]: File does not exist: gfx/models/test_object.mesh while appending to 
[16:46:41][pdxassetutil.cpp:1292]: pdxmesh [spartan_infantry_01_mesh] is out of sync with its meshsettings. [spartan_infantry_01_LOD0Shape] is not in use in file: gfx/models/test_object.mesh
[16:46:41][pdxassetutil.cpp:1292]: pdxmesh [spartan_infantry_01_mesh] is out of sync with its meshsettings. [spartan_infantry_01_LOD0Shape] is not in use in file: gfx/models/test_object.mesh
[16:46:41][pdxassetutil.cpp:1292]: pdxmesh [spartan_infantry_01_mesh] is out of sync with its meshsettings. [spartan_infantry_01_LOD1Shape] is not in use in file: gfx/models/test_object.mesh
[16:46:41][pdxassetutil.cpp:1292]: pdxmesh [spartan_infantry_01_mesh] is out of sync with its meshsettings. [spartan_infantry_01_LOD1Shape] is not in use in file: gfx/models/test_object.mesh
[16:46:41][pdxassetutil.cpp:1292]: pdxmesh [spartan_infantry_01_mesh] is out of sync with its meshsettings. [spartan_infantry_01_LOD2Shape] is not in use in file: gfx/models/test_object.mesh
[16:46:41][pdxassetutil.cpp:1292]: pdxmesh [spartan_infantry_01_mesh] is out of sync with its meshsettings. [spartan_infantry_01_LOD2Shape] is not in use in file: gfx/models/test_object.mesh
[16:46:41][pdxmeshtype.cpp:204]: gfx/models/test_object.mesh : has fewer LOD meshes than expected!
[16:46:41][pdxassetutil.cpp:1676]: Didn't find skeleton in mesh file
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_idle_1_base_shield_SM.anim] is not compatible with mesh [spartan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_idle_1_var_1_shield_SM.anim] is not compatible with mesh [spartan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_moving_1.anim] is not compatible with mesh [spartan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_retreat_1.anim] is not compatible with mesh [spartan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_force_march_1.anim] is not compatible with mesh [spartan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_raiding_1_shield_SM.anim] is not compatible with mesh [spartan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_army_drill_1.anim] is not compatible with mesh [spartan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_idle_2_base_shield_SM.anim] is not compatible with mesh [spartan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_idle_2_var_1_shield_SM.anim] is not compatible with mesh [spartan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_moving_2.anim] is not compatible with mesh [spartan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_retreat_2.anim] is not compatible with mesh [spartan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_force_march_2.anim] is not compatible with mesh [spartan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_raiding_2_shield_SM.anim] is not compatible with mesh [spartan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_army_drill_2.anim] is not compatible with mesh [spartan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_build_road_shoveling.anim] is not compatible with mesh [spartan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_build_road_moving.anim] is not compatible with mesh [spartan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_build_road_pre_moving.anim] is not compatible with mesh [spartan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_build_road_post_moving.anim] is not compatible with mesh [spartan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_recruiting_loop.anim] is not compatible with mesh [spartan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_recruiting_action.anim] is not compatible with mesh [spartan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_combat_ready_1.anim] is not compatible with mesh [spartan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_successful.anim] is not compatible with mesh [spartan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_dodge.anim] is not compatible with mesh [spartan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_block.anim] is not compatible with mesh [spartan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_counter.anim] is not compatible with mesh [spartan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_hit.anim] is not compatible with mesh [spartan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_dodge.anim] is not compatible with mesh [spartan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_block.anim] is not compatible with mesh [spartan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_counter.anim] is not compatible with mesh [spartan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_sequence_1.anim] is not compatible with mesh [spartan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_sequence_2.anim] is not compatible with mesh [spartan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_sequence_3.anim] is not compatible with mesh [spartan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_sequence_4.anim] is not compatible with mesh [spartan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_sequence_5.anim] is not compatible with mesh [spartan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_sequence_1.anim] is not compatible with mesh [spartan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_sequence_2.anim] is not compatible with mesh [spartan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_sequence_3.anim] is not compatible with mesh [spartan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_sequence_4.anim] is not compatible with mesh [spartan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_sequence_5.anim] is not compatible with mesh [spartan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_combat_ready_2.anim] is not compatible with mesh [spartan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_successful.anim] is not compatible with mesh [spartan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_dodge.anim] is not compatible with mesh [spartan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_block.anim] is not compatible with mesh [spartan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_counter.anim] is not compatible with mesh [spartan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_hit.anim] is not compatible with mesh [spartan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_dodge.anim] is not compatible with mesh [spartan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_block.anim] is not compatible with mesh [spartan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_counter.anim] is not compatible with mesh [spartan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_alt_offensive_successful.anim] is not compatible with mesh [spartan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_alt_offensive_dodge.anim] is not compatible with mesh [spartan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_alt_offensive_block.anim] is not compatible with mesh [spartan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_alt_offensive_counter.anim] is not compatible with mesh [spartan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_sequence_1.anim] is not compatible with mesh [spartan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_sequence_2.anim] is not compatible with mesh [spartan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_sequence_3.anim] is not compatible with mesh [spartan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_sequence_4.anim] is not compatible with mesh [spartan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_sequence_5.anim] is not compatible with mesh [spartan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_sequence_1.anim] is not compatible with mesh [spartan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_sequence_2.anim] is not compatible with mesh [spartan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_sequence_3.anim] is not compatible with mesh [spartan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_sequence_4.anim] is not compatible with mesh [spartan_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_sequence_5.anim] is not compatible with mesh [spartan_infantry_01_mesh]
[16:46:41][pdx_assert.cpp:566]: Assertion failed: .dds texture not found
[16:46:41][pdxassetutil.cpp:1013]: Failed to find texture 'greek_fort_diffuse.dds'
[16:46:41][gfx_texture_loader.cpp:431]: Could not find texture 'gfx/models/buildings/hellenic_buildings/greek_fort_diffuse.dds'
[16:46:41][pdxassetutil.cpp:1013]: Failed to find texture 'greek_fort_properties.dds'
[16:46:41][gfx_texture_loader.cpp:431]: Could not find texture 'gfx/models/buildings/hellenic_buildings/greek_fort_properties.dds'
[16:46:41][pdxassetutil.cpp:1013]: Failed to find texture 'greek_fort_normal.dds'
[16:46:41][gfx_texture_loader.cpp:431]: Could not find texture 'gfx/models/buildings/hellenic_buildings/greek_fort_normal.dds'
[16:46:41][pdxassetutil.cpp:1013]: Failed to find texture 'greek_port_diffuse.dds'
[16:46:41][gfx_texture_loader.cpp:431]: Could not find texture 'gfx/models/buildings/hellenic_buildings/greek_port_diffuse.dds'
[16:46:41][pdxassetutil.cpp:1013]: Failed to find texture 'greek_port_properties.dds'
[16:46:41][gfx_texture_loader.cpp:431]: Could not find texture 'gfx/models/buildings/hellenic_buildings/greek_port_properties.dds'
[16:46:41][pdxassetutil.cpp:1013]: Failed to find texture 'greek_port_normal.dds'
[16:46:41][gfx_texture_loader.cpp:431]: Could not find texture 'gfx/models/buildings/hellenic_buildings/greek_port_normal.dds'
[16:46:41][pdxasset.cpp:421]: File does not exist: gfx/models/test_object.mesh while appending to 
[16:46:41][pdxassetutil.cpp:1292]: pdxmesh [syracuse_infantry_01_mesh] is out of sync with its meshsettings. [syracuse_infantry_01_LOD0Shape] is not in use in file: gfx/models/test_object.mesh
[16:46:41][pdxassetutil.cpp:1292]: pdxmesh [syracuse_infantry_01_mesh] is out of sync with its meshsettings. [syracuse_infantry_01_LOD0Shape] is not in use in file: gfx/models/test_object.mesh
[16:46:41][pdxassetutil.cpp:1292]: pdxmesh [syracuse_infantry_01_mesh] is out of sync with its meshsettings. [syracuse_infantry_01_LOD1Shape] is not in use in file: gfx/models/test_object.mesh
[16:46:41][pdxassetutil.cpp:1292]: pdxmesh [syracuse_infantry_01_mesh] is out of sync with its meshsettings. [syracuse_infantry_01_LOD1Shape] is not in use in file: gfx/models/test_object.mesh
[16:46:41][pdxassetutil.cpp:1292]: pdxmesh [syracuse_infantry_01_mesh] is out of sync with its meshsettings. [syracuse_infantry_01_LOD2Shape] is not in use in file: gfx/models/test_object.mesh
[16:46:41][pdxassetutil.cpp:1292]: pdxmesh [syracuse_infantry_01_mesh] is out of sync with its meshsettings. [syracuse_infantry_01_LOD2Shape] is not in use in file: gfx/models/test_object.mesh
[16:46:41][pdxmeshtype.cpp:204]: gfx/models/test_object.mesh : has fewer LOD meshes than expected!
[16:46:41][pdxassetutil.cpp:1676]: Didn't find skeleton in mesh file
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_idle_1_base_shield_SM.anim] is not compatible with mesh [syracuse_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_idle_1_var_1_shield_SM.anim] is not compatible with mesh [syracuse_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_moving_1.anim] is not compatible with mesh [syracuse_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_retreat_1.anim] is not compatible with mesh [syracuse_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_force_march_1.anim] is not compatible with mesh [syracuse_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_raiding_1_shield_SM.anim] is not compatible with mesh [syracuse_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_army_drill_1.anim] is not compatible with mesh [syracuse_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_idle_2_base_shield_SM.anim] is not compatible with mesh [syracuse_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_idle_2_var_1_shield_SM.anim] is not compatible with mesh [syracuse_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_moving_2.anim] is not compatible with mesh [syracuse_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_retreat_2.anim] is not compatible with mesh [syracuse_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_force_march_2.anim] is not compatible with mesh [syracuse_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_raiding_2_shield_SM.anim] is not compatible with mesh [syracuse_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_army_drill_2.anim] is not compatible with mesh [syracuse_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_build_road_shoveling.anim] is not compatible with mesh [syracuse_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_build_road_moving.anim] is not compatible with mesh [syracuse_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_build_road_pre_moving.anim] is not compatible with mesh [syracuse_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_build_road_post_moving.anim] is not compatible with mesh [syracuse_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_recruiting_loop.anim] is not compatible with mesh [syracuse_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_recruiting_action.anim] is not compatible with mesh [syracuse_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_combat_ready_1.anim] is not compatible with mesh [syracuse_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_successful.anim] is not compatible with mesh [syracuse_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_dodge.anim] is not compatible with mesh [syracuse_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_block.anim] is not compatible with mesh [syracuse_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_counter.anim] is not compatible with mesh [syracuse_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_hit.anim] is not compatible with mesh [syracuse_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_dodge.anim] is not compatible with mesh [syracuse_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_block.anim] is not compatible with mesh [syracuse_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_counter.anim] is not compatible with mesh [syracuse_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_sequence_1.anim] is not compatible with mesh [syracuse_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_sequence_2.anim] is not compatible with mesh [syracuse_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_sequence_3.anim] is not compatible with mesh [syracuse_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_sequence_4.anim] is not compatible with mesh [syracuse_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_sequence_5.anim] is not compatible with mesh [syracuse_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_sequence_1.anim] is not compatible with mesh [syracuse_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_sequence_2.anim] is not compatible with mesh [syracuse_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_sequence_3.anim] is not compatible with mesh [syracuse_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_sequence_4.anim] is not compatible with mesh [syracuse_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_sequence_5.anim] is not compatible with mesh [syracuse_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_combat_ready_2.anim] is not compatible with mesh [syracuse_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_successful.anim] is not compatible with mesh [syracuse_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_dodge.anim] is not compatible with mesh [syracuse_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_block.anim] is not compatible with mesh [syracuse_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_counter.anim] is not compatible with mesh [syracuse_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_hit.anim] is not compatible with mesh [syracuse_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_dodge.anim] is not compatible with mesh [syracuse_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_block.anim] is not compatible with mesh [syracuse_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_counter.anim] is not compatible with mesh [syracuse_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_alt_offensive_successful.anim] is not compatible with mesh [syracuse_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_alt_offensive_dodge.anim] is not compatible with mesh [syracuse_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_alt_offensive_block.anim] is not compatible with mesh [syracuse_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_alt_offensive_counter.anim] is not compatible with mesh [syracuse_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_sequence_1.anim] is not compatible with mesh [syracuse_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_sequence_2.anim] is not compatible with mesh [syracuse_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_sequence_3.anim] is not compatible with mesh [syracuse_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_sequence_4.anim] is not compatible with mesh [syracuse_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_sequence_5.anim] is not compatible with mesh [syracuse_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_sequence_1.anim] is not compatible with mesh [syracuse_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_sequence_2.anim] is not compatible with mesh [syracuse_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_sequence_3.anim] is not compatible with mesh [syracuse_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_sequence_4.anim] is not compatible with mesh [syracuse_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_sequence_5.anim] is not compatible with mesh [syracuse_infantry_01_mesh]
[16:46:41][pdxassetutil.cpp:1013]: Failed to find texture 'greek_port_diffuse.dds'
[16:46:41][gfx_texture_loader.cpp:431]: Could not find texture 'gfx/models/buildings/hellenic_buildings/greek_port_diffuse.dds'
[16:46:41][pdxassetutil.cpp:1013]: Failed to find texture 'greek_port_properties.dds'
[16:46:41][gfx_texture_loader.cpp:431]: Could not find texture 'gfx/models/buildings/hellenic_buildings/greek_port_properties.dds'
[16:46:41][pdxassetutil.cpp:1013]: Failed to find texture 'greek_port_normal.dds'
[16:46:41][gfx_texture_loader.cpp:431]: Could not find texture 'gfx/models/buildings/hellenic_buildings/greek_port_normal.dds'
[16:46:41][pdxassetutil.cpp:1013]: Failed to find texture 'greek_fort_diffuse.dds'
[16:46:41][gfx_texture_loader.cpp:431]: Could not find texture 'gfx/models/buildings/hellenic_buildings/greek_fort_diffuse.dds'
[16:46:41][pdxassetutil.cpp:1013]: Failed to find texture 'greek_fort_properties.dds'
[16:46:41][gfx_texture_loader.cpp:431]: Could not find texture 'gfx/models/buildings/hellenic_buildings/greek_fort_properties.dds'
[16:46:41][pdxassetutil.cpp:1013]: Failed to find texture 'greek_fort_normal.dds'
[16:46:41][gfx_texture_loader.cpp:431]: Could not find texture 'gfx/models/buildings/hellenic_buildings/greek_fort_normal.dds'
[16:46:41][pdxasset.cpp:421]: File does not exist: gfx/models/test_object.mesh while appending to 
[16:46:41][pdxassetutil.cpp:1292]: pdxmesh [dacian_infantry_01_mesh] is out of sync with its meshsettings. [scythian_infantry_01_LOD_0Shape] is not in use in file: gfx/models/test_object.mesh
[16:46:41][pdxassetutil.cpp:1292]: pdxmesh [dacian_infantry_01_mesh] is out of sync with its meshsettings. [scythian_infantry_01_LOD_0Shape] is not in use in file: gfx/models/test_object.mesh
[16:46:41][pdxassetutil.cpp:1292]: pdxmesh [dacian_infantry_01_mesh] is out of sync with its meshsettings. [scythian_infantry_01_LOD_1Shape] is not in use in file: gfx/models/test_object.mesh
[16:46:41][pdxassetutil.cpp:1292]: pdxmesh [dacian_infantry_01_mesh] is out of sync with its meshsettings. [scythian_infantry_01_LOD_1Shape] is not in use in file: gfx/models/test_object.mesh
[16:46:41][pdxassetutil.cpp:1292]: pdxmesh [dacian_infantry_01_mesh] is out of sync with its meshsettings. [scythian_infantry_01_LOD_2Shape] is not in use in file: gfx/models/test_object.mesh
[16:46:41][pdxassetutil.cpp:1292]: pdxmesh [dacian_infantry_01_mesh] is out of sync with its meshsettings. [scythian_infantry_01_LOD_2Shape] is not in use in file: gfx/models/test_object.mesh
[16:46:41][pdxmeshtype.cpp:204]: gfx/models/test_object.mesh : has fewer LOD meshes than expected!
[16:46:41][pdxassetutil.cpp:1676]: Didn't find skeleton in mesh file
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_idle_1_base_shield_L.anim] is not compatible with mesh [dacian_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_idle_1_var_1_shield_L.anim] is not compatible with mesh [dacian_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_moving_1.anim] is not compatible with mesh [dacian_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_retreat_1.anim] is not compatible with mesh [dacian_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_force_march_1.anim] is not compatible with mesh [dacian_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_raiding_1_shield_L.anim] is not compatible with mesh [dacian_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_army_drill_1.anim] is not compatible with mesh [dacian_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_idle_2_base_shield_L.anim] is not compatible with mesh [dacian_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_idle_2_var_1_shield_L.anim] is not compatible with mesh [dacian_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_moving_2.anim] is not compatible with mesh [dacian_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_retreat_2.anim] is not compatible with mesh [dacian_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_force_march_2.anim] is not compatible with mesh [dacian_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_raiding_2_shield_L.anim] is not compatible with mesh [dacian_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_army_drill_2.anim] is not compatible with mesh [dacian_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_build_road_shoveling.anim] is not compatible with mesh [dacian_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_build_road_moving.anim] is not compatible with mesh [dacian_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_build_road_pre_moving.anim] is not compatible with mesh [dacian_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_build_road_post_moving.anim] is not compatible with mesh [dacian_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_recruiting_loop.anim] is not compatible with mesh [dacian_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_recruiting_action.anim] is not compatible with mesh [dacian_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_combat_ready_1.anim] is not compatible with mesh [dacian_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_successful.anim] is not compatible with mesh [dacian_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_dodge.anim] is not compatible with mesh [dacian_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_block.anim] is not compatible with mesh [dacian_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_counter.anim] is not compatible with mesh [dacian_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_hit.anim] is not compatible with mesh [dacian_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_dodge.anim] is not compatible with mesh [dacian_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_block.anim] is not compatible with mesh [dacian_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_counter.anim] is not compatible with mesh [dacian_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_sequence_1.anim] is not compatible with mesh [dacian_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_sequence_2.anim] is not compatible with mesh [dacian_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_sequence_3.anim] is not compatible with mesh [dacian_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_sequence_4.anim] is not compatible with mesh [dacian_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_sequence_5.anim] is not compatible with mesh [dacian_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_sequence_1.anim] is not compatible with mesh [dacian_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_sequence_2.anim] is not compatible with mesh [dacian_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_sequence_3.anim] is not compatible with mesh [dacian_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_sequence_4.anim] is not compatible with mesh [dacian_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_sequence_5.anim] is not compatible with mesh [dacian_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_combat_ready_2.anim] is not compatible with mesh [dacian_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_successful.anim] is not compatible with mesh [dacian_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_dodge.anim] is not compatible with mesh [dacian_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_block.anim] is not compatible with mesh [dacian_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_counter.anim] is not compatible with mesh [dacian_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_hit.anim] is not compatible with mesh [dacian_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_dodge.anim] is not compatible with mesh [dacian_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_block.anim] is not compatible with mesh [dacian_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_counter.anim] is not compatible with mesh [dacian_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_alt_offensive_successful.anim] is not compatible with mesh [dacian_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_alt_offensive_dodge.anim] is not compatible with mesh [dacian_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_alt_offensive_block.anim] is not compatible with mesh [dacian_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_alt_offensive_counter.anim] is not compatible with mesh [dacian_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_sequence_1.anim] is not compatible with mesh [dacian_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_sequence_2.anim] is not compatible with mesh [dacian_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_sequence_3.anim] is not compatible with mesh [dacian_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_sequence_4.anim] is not compatible with mesh [dacian_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_sequence_5.anim] is not compatible with mesh [dacian_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_sequence_1.anim] is not compatible with mesh [dacian_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_sequence_2.anim] is not compatible with mesh [dacian_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_sequence_3.anim] is not compatible with mesh [dacian_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_sequence_4.anim] is not compatible with mesh [dacian_infantry_01_mesh]
[16:46:41][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_sequence_5.anim] is not compatible with mesh [dacian_infantry_01_mesh]
[16:46:44][pdx_gui_factory.cpp:734]: gui/diplomatic_view.gui:6 - Could not find template 'movable_windows'
[16:46:44][pdx_gui_factory.cpp:719]: gui/diplomatic_view.gui:77 - 'button_reset' is not a valid widget/property
[16:46:45][pdx_gui_factory.cpp:734]: gui/diplomatic_view.gui:576 - Could not find template 'HorizontalScrollBar'
[16:46:45][pdx_gui_factory.cpp:734]: gui/diplomatic_view.gui:21 - Could not find template 'default_position'
[16:46:49][assetfactory.cpp:1054]: Couldn't find parent clone entity tribal_fort_entity, in file "gfx/models/buildings/tribal_fort/balkan_fort.asset", near line 6
[16:46:49][assetfactory.cpp:1054]: Couldn't find parent clone entity tribal_fort_entity, in file "gfx/models/buildings/tribal_fort/balkan_fort.asset", near line 11
[16:46:49][assetfactory.cpp:1054]: Couldn't find parent clone entity tribal_fort_entity, in file "gfx/models/buildings/tribal_fort/balkan_fort.asset", near line 16
[16:46:49][assetfactory.cpp:1054]: Couldn't find parent clone entity celtic_gfx_port_entity, in file "gfx/models/buildings/tribal_port/balkan_ports.asset", near line 6
[16:46:49][assetfactory.cpp:1054]: Couldn't find parent clone entity celtic_gfx_port_entity, in file "gfx/models/buildings/tribal_port/balkan_ports.asset", near line 11
[16:46:49][assetfactory.cpp:1054]: Couldn't find parent clone entity celtic_gfx_port_entity, in file "gfx/models/buildings/tribal_port/balkan_ports.asset", near line 16
[16:46:49][assetfactory.cpp:1054]: Couldn't find parent clone entity celtic_gfx_trireme, in file "gfx/models/ships/tribal_warship/balkan_warship.asset", near line 10
[16:46:49][assetfactory.cpp:1054]: Couldn't find parent clone entity celtic_gfx_trireme, in file "gfx/models/ships/tribal_warship/balkan_warship.asset", near line 15
[16:46:49][assetfactory.cpp:1054]: Couldn't find parent clone entity celtic_gfx_trireme, in file "gfx/models/ships/tribal_warship/balkan_warship.asset", near line 20
[16:46:49][assetfactory.cpp:1054]: Couldn't find parent clone entity celtic_gfx_trireme, in file "gfx/models/ships/tribal_warship/balkan_warship.asset", near line 26
[16:46:49][assetfactory.cpp:1054]: Couldn't find parent clone entity celtic_gfx_trireme, in file "gfx/models/ships/tribal_warship/balkan_warship.asset", near line 30
[16:46:49][assetfactory.cpp:1054]: Couldn't find parent clone entity celtic_gfx_trireme, in file "gfx/models/ships/tribal_warship/balkan_warship.asset", near line 34
[16:46:49][assetfactory.cpp:1054]: Couldn't find parent clone entity celtic_gfx_trireme, in file "gfx/models/ships/tribal_warship/balkan_warship.asset", near line 41
[16:46:49][assetfactory.cpp:1054]: Couldn't find parent clone entity celtic_gfx_trireme, in file "gfx/models/ships/tribal_warship/balkan_warship.asset", near line 45
[16:46:49][assetfactory.cpp:1054]: Couldn't find parent clone entity celtic_gfx_trireme, in file "gfx/models/ships/tribal_warship/balkan_warship.asset", near line 49
[16:46:49][assetfactory.cpp:1054]: Couldn't find parent clone entity celtic_gfx_trireme, in file "gfx/models/ships/tribal_warship/balkan_warship.asset", near line 55
[16:46:49][assetfactory.cpp:1054]: Couldn't find parent clone entity celtic_gfx_trireme, in file "gfx/models/ships/tribal_warship/balkan_warship.asset", near line 59
[16:46:49][assetfactory.cpp:1054]: Couldn't find parent clone entity celtic_gfx_trireme, in file "gfx/models/ships/tribal_warship/balkan_warship.asset", near line 63
[16:46:49][assetfactory.cpp:1054]: Couldn't find parent clone entity celtic_gfx_trireme, in file "gfx/models/ships/tribal_warship/balkan_warship.asset", near line 69
[16:46:49][assetfactory.cpp:1054]: Couldn't find parent clone entity celtic_gfx_trireme, in file "gfx/models/ships/tribal_warship/balkan_warship.asset", near line 73
[16:46:49][assetfactory.cpp:1054]: Couldn't find parent clone entity celtic_gfx_trireme, in file "gfx/models/ships/tribal_warship/balkan_warship.asset", near line 77
[16:46:49][assetfactory.cpp:1054]: Couldn't find parent clone entity celtic_gfx_trireme, in file "gfx/models/ships/tribal_warship/balkan_warship.asset", near line 83
[16:46:49][assetfactory.cpp:1054]: Couldn't find parent clone entity celtic_gfx_trireme, in file "gfx/models/ships/tribal_warship/balkan_warship.asset", near line 87
[16:46:49][assetfactory.cpp:1054]: Couldn't find parent clone entity celtic_gfx_trireme, in file "gfx/models/ships/tribal_warship/balkan_warship.asset", near line 91
[16:46:49][assetfactory.cpp:1054]: Couldn't find parent clone entity ROM_heavy_infantry, in file "gfx/models/units/ROM/ROM_infantry_01.asset", near line 771
[16:46:49][assetfactory.cpp:1054]: Couldn't find parent clone entity ROM_heavy_infantry, in file "gfx/models/units/ROM/ROM_infantry_01.asset", near line 2634
[16:46:49][assetfactory.cpp:1054]: Couldn't find parent clone entity ROM_heavy_infantry, in file "gfx/models/units/ROM/ROM_infantry_01.asset", near line 2639
[16:46:49][assetfactory.cpp:1054]: Couldn't find parent clone entity ROM_heavy_infantry, in file "gfx/models/units/ROM/ROM_infantry_01.asset", near line 2644
[16:46:49][assetfactory.cpp:1054]: Couldn't find parent clone entity ROM_heavy_infantry, in file "gfx/models/units/ROM/ROM_infantry_01.asset", near line 2649
[16:46:49][assetfactory.cpp:1054]: Couldn't find parent clone entity ROM_heavy_infantry, in file "gfx/models/units/ROM/ROM_infantry_01.asset", near line 2654
[16:46:49][assetfactory.cpp:1054]: Couldn't find parent clone entity ROM_heavy_infantry, in file "gfx/models/units/ROM/ROM_infantry_01.asset", near line 2659
[16:46:49][assetfactory.cpp:1054]: Couldn't find parent clone entity ROM_heavy_infantry, in file "gfx/models/units/ROM/ROM_infantry_01.asset", near line 2664
[16:46:49][pdx_entity.cpp:3039]: Duplicate of ROM_levy_heavy_infantry added to entity system
[16:46:49][pdx_entity.cpp:3039]: Duplicate of ROM_legion_heavy_infantry added to entity system
[16:46:49][pdx_entity.cpp:3039]: Duplicate of ROM_levy_light_infantry added to entity system
[16:46:49][pdx_entity.cpp:3039]: Duplicate of ROM_legion_light_infantry added to entity system
[16:46:49][pdx_entity.cpp:2903]: Duplicate of roman_levies_light_shield_01_entity added to entity system
[16:46:49][pdx_entity.cpp:2903]: Duplicate of ROM_shield_entity added to entity system
[16:46:49][pdx_entity.cpp:491]: ATH_light_infantry.idle uses [animation = idle_1_base_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: ATH_light_infantry.idle uses [animation = idle_1_var_1_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: ATH_light_infantry.move uses [animation = moving_1_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: ATH_light_infantry.force_march uses [animation = force_march_1_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: ATH_light_infantry.retreat uses [animation = retreat_1_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: ATH_light_infantry.raiding uses [animation = raiding_1_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: ATH_light_infantry.recruiting uses [animation = recruiting_loop_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: ATH_light_infantry.recruit uses [animation = recruiting_action_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: ATH_light_infantry.build_road_2 uses [animation = build_road_shoveling_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: ATH_light_infantry.build_road_2 uses [animation = build_road_pre_moving_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: ATH_light_infantry.build_road uses [animation = build_road_moving_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: ATH_light_infantry.build_road uses [animation = build_road_post_moving_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: ATH_light_infantry.combat_ready uses [animation = combat_ready_1] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: ATH_light_infantry.army_drill uses [animation = army_drill_1_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: ATH_light_infantry.cheer uses [animation = idle_1_base_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: ATH_light_infantry.offensive_successful uses [animation = weapon_1_offensive_successful] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: ATH_light_infantry.offensive_dodge uses [animation = weapon_1_offensive_dodge] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: ATH_light_infantry.offensive_block uses [animation = weapon_1_offensive_block] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: ATH_light_infantry.offensive_counter uses [animation = weapon_1_offensive_counter] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: ATH_light_infantry.offensive_sequence_1 uses [animation = weapon_1_offensive_sequence_1] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: ATH_light_infantry.offensive_sequence_2 uses [animation = weapon_1_offensive_sequence_2] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: ATH_light_infantry.offensive_sequence_3 uses [animation = weapon_1_offensive_sequence_3] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: ATH_light_infantry.offensive_sequence_4 uses [animation = weapon_1_offensive_sequence_4] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: ATH_light_infantry.offensive_sequence_5 uses [animation = weapon_1_offensive_sequence_5] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: ATH_light_infantry.defensive_hit uses [animation = weapon_1_defensive_hit] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: ATH_light_infantry.defensive_dodge uses [animation = weapon_1_defensive_dodge] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: ATH_light_infantry.defensive_block uses [animation = weapon_1_defensive_block] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: ATH_light_infantry.defensive_counter uses [animation = weapon_1_defensive_counter] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: ATH_light_infantry.defensive_sequence_1 uses [animation = weapon_1_defensive_sequence_1] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: ATH_light_infantry.defensive_sequence_2 uses [animation = weapon_1_defensive_sequence_2] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: ATH_light_infantry.defensive_sequence_3 uses [animation = weapon_1_defensive_sequence_3] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: ATH_light_infantry.defensive_sequence_4 uses [animation = weapon_1_defensive_sequence_4] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: ATH_light_infantry.defensive_sequence_5 uses [animation = weapon_1_defensive_sequence_5] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: ATH_heavy_infantry.idle uses [animation = idle_1_base_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: ATH_heavy_infantry.idle uses [animation = idle_1_var_1_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: ATH_heavy_infantry.move uses [animation = moving_1_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: ATH_heavy_infantry.force_march uses [animation = force_march_1_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: ATH_heavy_infantry.retreat uses [animation = retreat_1_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: ATH_heavy_infantry.raiding uses [animation = raiding_1_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: ATH_heavy_infantry.recruiting uses [animation = recruiting_loop_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: ATH_heavy_infantry.recruit uses [animation = recruiting_action_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: ATH_heavy_infantry.build_road_2 uses [animation = build_road_shoveling_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: ATH_heavy_infantry.build_road_2 uses [animation = build_road_pre_moving_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: ATH_heavy_infantry.build_road uses [animation = build_road_moving_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: ATH_heavy_infantry.build_road uses [animation = build_road_post_moving_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: ATH_heavy_infantry.combat_ready uses [animation = combat_ready_1] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: ATH_heavy_infantry.army_drill uses [animation = army_drill_1_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: ATH_heavy_infantry.cheer uses [animation = idle_1_base_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: ATH_heavy_infantry.offensive_successful uses [animation = weapon_1_offensive_successful] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: ATH_heavy_infantry.offensive_dodge uses [animation = weapon_1_offensive_dodge] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: ATH_heavy_infantry.offensive_block uses [animation = weapon_1_offensive_block] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: ATH_heavy_infantry.offensive_counter uses [animation = weapon_1_offensive_counter] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: ATH_heavy_infantry.offensive_sequence_1 uses [animation = weapon_1_offensive_sequence_1] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: ATH_heavy_infantry.offensive_sequence_2 uses [animation = weapon_1_offensive_sequence_2] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: ATH_heavy_infantry.offensive_sequence_3 uses [animation = weapon_1_offensive_sequence_3] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: ATH_heavy_infantry.offensive_sequence_4 uses [animation = weapon_1_offensive_sequence_4] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: ATH_heavy_infantry.offensive_sequence_5 uses [animation = weapon_1_offensive_sequence_5] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: ATH_heavy_infantry.defensive_hit uses [animation = weapon_1_defensive_hit] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: ATH_heavy_infantry.defensive_dodge uses [animation = weapon_1_defensive_dodge] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: ATH_heavy_infantry.defensive_block uses [animation = weapon_1_defensive_block] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: ATH_heavy_infantry.defensive_counter uses [animation = weapon_1_defensive_counter] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: ATH_heavy_infantry.defensive_sequence_1 uses [animation = weapon_1_defensive_sequence_1] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: ATH_heavy_infantry.defensive_sequence_2 uses [animation = weapon_1_defensive_sequence_2] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: ATH_heavy_infantry.defensive_sequence_3 uses [animation = weapon_1_defensive_sequence_3] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: ATH_heavy_infantry.defensive_sequence_4 uses [animation = weapon_1_defensive_sequence_4] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: ATH_heavy_infantry.defensive_sequence_5 uses [animation = weapon_1_defensive_sequence_5] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: cretan_heavy_infantry.idle uses [animation = idle_1_base_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: cretan_heavy_infantry.idle uses [animation = idle_1_var_1_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: cretan_heavy_infantry.move uses [animation = moving_1_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: cretan_heavy_infantry.force_march uses [animation = force_march_1_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: cretan_heavy_infantry.retreat uses [animation = retreat_1_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: cretan_heavy_infantry.raiding uses [animation = raiding_1_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: cretan_heavy_infantry.recruiting uses [animation = recruiting_loop_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: cretan_heavy_infantry.recruit uses [animation = recruiting_action_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: cretan_heavy_infantry.build_road_2 uses [animation = build_road_shoveling_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: cretan_heavy_infantry.build_road_2 uses [animation = build_road_pre_moving_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: cretan_heavy_infantry.build_road uses [animation = build_road_moving_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: cretan_heavy_infantry.build_road uses [animation = build_road_post_moving_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: cretan_heavy_infantry.combat_ready uses [animation = combat_ready_1] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: cretan_heavy_infantry.army_drill uses [animation = army_drill_1_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: cretan_heavy_infantry.cheer uses [animation = idle_1_base_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: cretan_heavy_infantry.offensive_successful uses [animation = weapon_1_offensive_successful] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: cretan_heavy_infantry.offensive_dodge uses [animation = weapon_1_offensive_dodge] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: cretan_heavy_infantry.offensive_block uses [animation = weapon_1_offensive_block] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: cretan_heavy_infantry.offensive_counter uses [animation = weapon_1_offensive_counter] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: cretan_heavy_infantry.offensive_sequence_1 uses [animation = weapon_1_offensive_sequence_1] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: cretan_heavy_infantry.offensive_sequence_2 uses [animation = weapon_1_offensive_sequence_2] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: cretan_heavy_infantry.offensive_sequence_3 uses [animation = weapon_1_offensive_sequence_3] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: cretan_heavy_infantry.offensive_sequence_4 uses [animation = weapon_1_offensive_sequence_4] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: cretan_heavy_infantry.offensive_sequence_5 uses [animation = weapon_1_offensive_sequence_5] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: cretan_heavy_infantry.defensive_hit uses [animation = weapon_1_defensive_hit] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: cretan_heavy_infantry.defensive_dodge uses [animation = weapon_1_defensive_dodge] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: cretan_heavy_infantry.defensive_block uses [animation = weapon_1_defensive_block] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: cretan_heavy_infantry.defensive_counter uses [animation = weapon_1_defensive_counter] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: cretan_heavy_infantry.defensive_sequence_1 uses [animation = weapon_1_defensive_sequence_1] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: cretan_heavy_infantry.defensive_sequence_2 uses [animation = weapon_1_defensive_sequence_2] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: cretan_heavy_infantry.defensive_sequence_3 uses [animation = weapon_1_defensive_sequence_3] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: cretan_heavy_infantry.defensive_sequence_4 uses [animation = weapon_1_defensive_sequence_4] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: cretan_heavy_infantry.defensive_sequence_5 uses [animation = weapon_1_defensive_sequence_5] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: EPI_light_infantry.idle uses [animation = idle_1_base_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: EPI_light_infantry.idle uses [animation = idle_1_var_1_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: EPI_light_infantry.move uses [animation = moving_1_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: EPI_light_infantry.force_march uses [animation = force_march_1_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: EPI_light_infantry.retreat uses [animation = retreat_1_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: EPI_light_infantry.raiding uses [animation = raiding_1_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: EPI_light_infantry.recruiting uses [animation = recruiting_loop_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: EPI_light_infantry.recruit uses [animation = recruiting_action_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: EPI_light_infantry.build_road_2 uses [animation = build_road_shoveling_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: EPI_light_infantry.build_road_2 uses [animation = build_road_pre_moving_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: EPI_light_infantry.build_road uses [animation = build_road_moving_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: EPI_light_infantry.build_road uses [animation = build_road_post_moving_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: EPI_light_infantry.combat_ready uses [animation = combat_ready_1] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: EPI_light_infantry.army_drill uses [animation = army_drill_1_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: EPI_light_infantry.cheer uses [animation = idle_1_base_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: EPI_light_infantry.offensive_successful uses [animation = weapon_1_offensive_successful] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: EPI_light_infantry.offensive_dodge uses [animation = weapon_1_offensive_dodge] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: EPI_light_infantry.offensive_block uses [animation = weapon_1_offensive_block] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: EPI_light_infantry.offensive_counter uses [animation = weapon_1_offensive_counter] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: EPI_light_infantry.offensive_sequence_1 uses [animation = weapon_1_offensive_sequence_1] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: EPI_light_infantry.offensive_sequence_2 uses [animation = weapon_1_offensive_sequence_2] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: EPI_light_infantry.offensive_sequence_3 uses [animation = weapon_1_offensive_sequence_3] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: EPI_light_infantry.offensive_sequence_4 uses [animation = weapon_1_offensive_sequence_4] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: EPI_light_infantry.offensive_sequence_5 uses [animation = weapon_1_offensive_sequence_5] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: EPI_light_infantry.defensive_hit uses [animation = weapon_1_defensive_hit] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: EPI_light_infantry.defensive_dodge uses [animation = weapon_1_defensive_dodge] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: EPI_light_infantry.defensive_block uses [animation = weapon_1_defensive_block] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: EPI_light_infantry.defensive_counter uses [animation = weapon_1_defensive_counter] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: EPI_light_infantry.defensive_sequence_1 uses [animation = weapon_1_defensive_sequence_1] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: EPI_light_infantry.defensive_sequence_2 uses [animation = weapon_1_defensive_sequence_2] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: EPI_light_infantry.defensive_sequence_3 uses [animation = weapon_1_defensive_sequence_3] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: EPI_light_infantry.defensive_sequence_4 uses [animation = weapon_1_defensive_sequence_4] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: EPI_light_infantry.defensive_sequence_5 uses [animation = weapon_1_defensive_sequence_5] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_levy_heavy_infantry.idle uses [animation = idle_1_base_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_levy_heavy_infantry.idle uses [animation = idle_1_var_1_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_levy_heavy_infantry.move uses [animation = moving_1_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_levy_heavy_infantry.force_march uses [animation = force_march_1_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_levy_heavy_infantry.retreat uses [animation = retreat_1_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_levy_heavy_infantry.raiding uses [animation = raiding_1_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_levy_heavy_infantry.recruiting uses [animation = recruiting_loop_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_levy_heavy_infantry.recruit uses [animation = recruiting_action_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_levy_heavy_infantry.build_road_2 uses [animation = build_road_shoveling_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_levy_heavy_infantry.build_road_2 uses [animation = build_road_pre_moving_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_levy_heavy_infantry.build_road uses [animation = build_road_moving_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_levy_heavy_infantry.build_road uses [animation = build_road_post_moving_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_levy_heavy_infantry.combat_ready uses [animation = combat_ready_1] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_levy_heavy_infantry.army_drill uses [animation = army_drill_1_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_levy_heavy_infantry.cheer uses [animation = idle_1_base_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_levy_heavy_infantry.offensive_successful uses [animation = weapon_1_offensive_successful] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_levy_heavy_infantry.offensive_dodge uses [animation = weapon_1_offensive_dodge] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_levy_heavy_infantry.offensive_block uses [animation = weapon_1_offensive_block] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_levy_heavy_infantry.offensive_counter uses [animation = weapon_1_offensive_counter] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_levy_heavy_infantry.offensive_sequence_1 uses [animation = weapon_1_offensive_sequence_1] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_levy_heavy_infantry.offensive_sequence_2 uses [animation = weapon_1_offensive_sequence_2] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_levy_heavy_infantry.offensive_sequence_3 uses [animation = weapon_1_offensive_sequence_3] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_levy_heavy_infantry.offensive_sequence_4 uses [animation = weapon_1_offensive_sequence_4] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_levy_heavy_infantry.offensive_sequence_5 uses [animation = weapon_1_offensive_sequence_5] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_levy_heavy_infantry.defensive_hit uses [animation = weapon_1_defensive_hit] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_levy_heavy_infantry.defensive_dodge uses [animation = weapon_1_defensive_dodge] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_levy_heavy_infantry.defensive_block uses [animation = weapon_1_defensive_block] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_levy_heavy_infantry.defensive_counter uses [animation = weapon_1_defensive_counter] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_levy_heavy_infantry.defensive_sequence_1 uses [animation = weapon_1_defensive_sequence_1] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_levy_heavy_infantry.defensive_sequence_2 uses [animation = weapon_1_defensive_sequence_2] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_levy_heavy_infantry.defensive_sequence_3 uses [animation = weapon_1_defensive_sequence_3] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_levy_heavy_infantry.defensive_sequence_4 uses [animation = weapon_1_defensive_sequence_4] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_levy_heavy_infantry.defensive_sequence_5 uses [animation = weapon_1_defensive_sequence_5] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_legion_light_infantry.idle uses [animation = idle_1_base_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_legion_light_infantry.idle uses [animation = idle_1_var_1_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_legion_light_infantry.move uses [animation = moving_1_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_legion_light_infantry.force_march uses [animation = force_march_1_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_legion_light_infantry.retreat uses [animation = retreat_1_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_legion_light_infantry.raiding uses [animation = raiding_1_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_legion_light_infantry.recruiting uses [animation = recruiting_loop_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_legion_light_infantry.recruit uses [animation = recruiting_action_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_legion_light_infantry.build_road_2 uses [animation = build_road_shoveling_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_legion_light_infantry.build_road_2 uses [animation = build_road_pre_moving_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_legion_light_infantry.build_road uses [animation = build_road_moving_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_legion_light_infantry.build_road uses [animation = build_road_post_moving_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_legion_light_infantry.combat_ready uses [animation = combat_ready_1] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_legion_light_infantry.army_drill uses [animation = army_drill_1_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_legion_light_infantry.cheer uses [animation = idle_1_base_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_legion_light_infantry.offensive_successful uses [animation = weapon_1_offensive_successful] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_legion_light_infantry.offensive_dodge uses [animation = weapon_1_offensive_dodge] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_legion_light_infantry.offensive_block uses [animation = weapon_1_offensive_block] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_legion_light_infantry.offensive_counter uses [animation = weapon_1_offensive_counter] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_legion_light_infantry.offensive_sequence_1 uses [animation = weapon_1_offensive_sequence_1] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_legion_light_infantry.offensive_sequence_2 uses [animation = weapon_1_offensive_sequence_2] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_legion_light_infantry.offensive_sequence_3 uses [animation = weapon_1_offensive_sequence_3] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_legion_light_infantry.offensive_sequence_4 uses [animation = weapon_1_offensive_sequence_4] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_legion_light_infantry.offensive_sequence_5 uses [animation = weapon_1_offensive_sequence_5] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_legion_light_infantry.defensive_hit uses [animation = weapon_1_defensive_hit] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_legion_light_infantry.defensive_dodge uses [animation = weapon_1_defensive_dodge] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_legion_light_infantry.defensive_block uses [animation = weapon_1_defensive_block] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_legion_light_infantry.defensive_counter uses [animation = weapon_1_defensive_counter] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_legion_light_infantry.defensive_sequence_1 uses [animation = weapon_1_defensive_sequence_1] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_legion_light_infantry.defensive_sequence_2 uses [animation = weapon_1_defensive_sequence_2] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_legion_light_infantry.defensive_sequence_3 uses [animation = weapon_1_defensive_sequence_3] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_legion_light_infantry.defensive_sequence_4 uses [animation = weapon_1_defensive_sequence_4] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_legion_light_infantry.defensive_sequence_5 uses [animation = weapon_1_defensive_sequence_5] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_legion_heavy_infantry.idle uses [animation = idle_2_base_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_legion_heavy_infantry.idle uses [animation = idle_2_var_1_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_legion_heavy_infantry.move uses [animation = moving_2_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_legion_heavy_infantry.force_march uses [animation = force_march_2_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_legion_heavy_infantry.retreat uses [animation = retreat_2_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_legion_heavy_infantry.raiding uses [animation = raiding_2_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_legion_heavy_infantry.recruiting uses [animation = recruiting_loop_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_legion_heavy_infantry.recruit uses [animation = recruiting_action_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_legion_heavy_infantry.build_road_2 uses [animation = build_road_shoveling_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_legion_heavy_infantry.build_road_2 uses [animation = build_road_pre_moving_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_legion_heavy_infantry.build_road uses [animation = build_road_moving_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_legion_heavy_infantry.build_road uses [animation = build_road_post_moving_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_legion_heavy_infantry.combat_ready uses [animation = combat_ready_2] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_legion_heavy_infantry.army_drill uses [animation = army_drill_2_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_legion_heavy_infantry.cheer uses [animation = idle_1_base_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_legion_heavy_infantry.offensive_successful uses [animation = weapon_2_offensive_successful] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_legion_heavy_infantry.offensive_dodge uses [animation = weapon_2_offensive_dodge] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_legion_heavy_infantry.offensive_block uses [animation = weapon_2_offensive_block] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_legion_heavy_infantry.offensive_counter uses [animation = weapon_2_offensive_counter] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_legion_heavy_infantry.offensive_successful uses [animation = weapon_2_alt_offensive_successful] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_legion_heavy_infantry.offensive_dodge uses [animation = weapon_2_alt_offensive_dodge] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_legion_heavy_infantry.offensive_block uses [animation = weapon_2_alt_offensive_block] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_legion_heavy_infantry.offensive_counter uses [animation = weapon_2_alt_offensive_counter] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_legion_heavy_infantry.offensive_sequence_1 uses [animation = weapon_2_offensive_sequence_1] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_legion_heavy_infantry.offensive_sequence_2 uses [animation = weapon_2_offensive_sequence_2] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_legion_heavy_infantry.offensive_sequence_3 uses [animation = weapon_2_offensive_sequence_3] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_legion_heavy_infantry.offensive_sequence_4 uses [animation = weapon_2_offensive_sequence_4] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_legion_heavy_infantry.offensive_sequence_5 uses [animation = weapon_2_offensive_sequence_5] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_legion_heavy_infantry.defensive_hit uses [animation = weapon_2_defensive_hit] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_legion_heavy_infantry.defensive_dodge uses [animation = weapon_2_defensive_dodge] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_legion_heavy_infantry.defensive_block uses [animation = weapon_2_defensive_block] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_legion_heavy_infantry.defensive_counter uses [animation = weapon_2_defensive_counter] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_legion_heavy_infantry.defensive_sequence_1 uses [animation = weapon_2_defensive_sequence_1] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_legion_heavy_infantry.defensive_sequence_2 uses [animation = weapon_2_defensive_sequence_2] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_legion_heavy_infantry.defensive_sequence_3 uses [animation = weapon_2_defensive_sequence_3] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_legion_heavy_infantry.defensive_sequence_4 uses [animation = weapon_2_defensive_sequence_4] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: illyrian_gfx_legion_heavy_infantry.defensive_sequence_5 uses [animation = weapon_2_defensive_sequence_5] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:3039]: Duplicate of illyrian_gfx_levy_heavy_infantry added to entity system
[16:46:49][pdx_entity.cpp:3039]: Duplicate of illyrian_gfx_levy_light_infantry added to entity system
[16:46:49][assetfactory.cpp:1054]: Couldn't find parent clone entity roman_levies_light_infantry_01_entity, in file "gfx/models/units/italian/italian_infantry_01.asset", near line 819
[16:46:49][assetfactory.cpp:1054]: Couldn't find parent clone entity ROM_heavy_infantry, in file "gfx/models/units/italian/italian_infantry_01.asset", near line 824
[16:46:49][assetfactory.cpp:1054]: Couldn't find parent clone entity roman_gfx_levy, in file "gfx/models/units/italian/italian_infantry_01.asset", near line 830
[16:46:49][assetfactory.cpp:1054]: Couldn't find parent clone entity roman_gfx_legion, in file "gfx/models/units/italian/italian_infantry_01.asset", near line 834
[16:46:49][assetfactory.cpp:1054]: Couldn't find parent clone entity roman_gfx_levy, in file "gfx/models/units/italian/italian_infantry_01.asset", near line 840
[16:46:49][assetfactory.cpp:1054]: Couldn't find parent clone entity roman_gfx_legion, in file "gfx/models/units/italian/italian_infantry_01.asset", near line 844
[16:46:49][assetfactory.cpp:1054]: Couldn't find parent clone entity roman_gfx_levy, in file "gfx/models/units/italian/italian_infantry_01.asset", near line 850
[16:46:49][assetfactory.cpp:1054]: Couldn't find parent clone entity roman_gfx_legion, in file "gfx/models/units/italian/italian_infantry_01.asset", near line 854
[16:46:49][assetfactory.cpp:1054]: Couldn't find parent clone entity roman_gfx_levy, in file "gfx/models/units/italian/italian_infantry_01.asset", near line 860
[16:46:49][assetfactory.cpp:1054]: Couldn't find parent clone entity roman_gfx_legion, in file "gfx/models/units/italian/italian_infantry_01.asset", near line 864
[16:46:49][assetfactory.cpp:1054]: Couldn't find parent clone entity roman_gfx_levy, in file "gfx/models/units/italian/italian_infantry_01.asset", near line 870
[16:46:49][assetfactory.cpp:1054]: Couldn't find parent clone entity roman_gfx_legion, in file "gfx/models/units/italian/italian_infantry_01.asset", near line 874
[16:46:49][assetfactory.cpp:1054]: Couldn't find parent clone entity roman_gfx_levy, in file "gfx/models/units/italian/italian_infantry_01.asset", near line 880
[16:46:49][assetfactory.cpp:1054]: Couldn't find parent clone entity roman_gfx_legion, in file "gfx/models/units/italian/italian_infantry_01.asset", near line 884
[16:46:49][assetfactory.cpp:1054]: Couldn't find parent clone entity roman_gfx_levy, in file "gfx/models/units/italian/italian_infantry_01.asset", near line 890
[16:46:49][assetfactory.cpp:1054]: Couldn't find parent clone entity roman_gfx_legion, in file "gfx/models/units/italian/italian_infantry_01.asset", near line 894
[16:46:49][assetfactory.cpp:1054]: Couldn't find parent clone entity roman_gfx_levy, in file "gfx/models/units/italian/italian_infantry_01.asset", near line 900
[16:46:49][assetfactory.cpp:1054]: Couldn't find parent clone entity roman_gfx_legion, in file "gfx/models/units/italian/italian_infantry_01.asset", near line 904
[16:46:49][assetfactory.cpp:1054]: Couldn't find parent clone entity roman_gfx_levy, in file "gfx/models/units/italian/italian_infantry_01.asset", near line 910
[16:46:49][assetfactory.cpp:1054]: Couldn't find parent clone entity roman_gfx_legion, in file "gfx/models/units/italian/italian_infantry_01.asset", near line 914
[16:46:49][assetfactory.cpp:1054]: Couldn't find parent clone entity roman_gfx_levy, in file "gfx/models/units/italian/italian_infantry_01.asset", near line 920
[16:46:49][assetfactory.cpp:1054]: Couldn't find parent clone entity roman_gfx_legion, in file "gfx/models/units/italian/italian_infantry_01.asset", near line 924
[16:46:49][assetfactory.cpp:1054]: Couldn't find parent clone entity roman_gfx_levy, in file "gfx/models/units/italian/italian_infantry_01.asset", near line 930
[16:46:49][assetfactory.cpp:1054]: Couldn't find parent clone entity roman_gfx_legion, in file "gfx/models/units/italian/italian_infantry_01.asset", near line 934
[16:46:49][pdx_entity.cpp:491]: MAC_levy_heavy_infantry.idle uses [animation = idle_1_base_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAC_levy_heavy_infantry.idle uses [animation = idle_1_var_1_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAC_levy_heavy_infantry.move uses [animation = moving_1_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAC_levy_heavy_infantry.force_march uses [animation = force_march_1_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAC_levy_heavy_infantry.retreat uses [animation = retreat_1_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAC_levy_heavy_infantry.raiding uses [animation = raiding_1_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAC_levy_heavy_infantry.recruiting uses [animation = recruiting_loop_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAC_levy_heavy_infantry.recruit uses [animation = recruiting_action_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAC_levy_heavy_infantry.build_road_2 uses [animation = build_road_shoveling_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAC_levy_heavy_infantry.build_road_2 uses [animation = build_road_pre_moving_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAC_levy_heavy_infantry.build_road uses [animation = build_road_moving_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAC_levy_heavy_infantry.build_road uses [animation = build_road_post_moving_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAC_levy_heavy_infantry.combat_ready uses [animation = combat_ready_1] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAC_levy_heavy_infantry.army_drill uses [animation = army_drill_1_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAC_levy_heavy_infantry.cheer uses [animation = idle_1_base_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAC_levy_heavy_infantry.offensive_successful uses [animation = weapon_1_offensive_successful] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAC_levy_heavy_infantry.offensive_dodge uses [animation = weapon_1_offensive_dodge] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAC_levy_heavy_infantry.offensive_block uses [animation = weapon_1_offensive_block] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAC_levy_heavy_infantry.offensive_counter uses [animation = weapon_1_offensive_counter] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAC_levy_heavy_infantry.offensive_sequence_1 uses [animation = weapon_1_offensive_sequence_1] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAC_levy_heavy_infantry.offensive_sequence_2 uses [animation = weapon_1_offensive_sequence_2] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAC_levy_heavy_infantry.offensive_sequence_3 uses [animation = weapon_1_offensive_sequence_3] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAC_levy_heavy_infantry.offensive_sequence_4 uses [animation = weapon_1_offensive_sequence_4] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAC_levy_heavy_infantry.offensive_sequence_5 uses [animation = weapon_1_offensive_sequence_5] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAC_levy_heavy_infantry.defensive_hit uses [animation = weapon_1_defensive_hit] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAC_levy_heavy_infantry.defensive_dodge uses [animation = weapon_1_defensive_dodge] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAC_levy_heavy_infantry.defensive_block uses [animation = weapon_1_defensive_block] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAC_levy_heavy_infantry.defensive_counter uses [animation = weapon_1_defensive_counter] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAC_levy_heavy_infantry.defensive_sequence_1 uses [animation = weapon_1_defensive_sequence_1] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAC_levy_heavy_infantry.defensive_sequence_2 uses [animation = weapon_1_defensive_sequence_2] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAC_levy_heavy_infantry.defensive_sequence_3 uses [animation = weapon_1_defensive_sequence_3] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAC_levy_heavy_infantry.defensive_sequence_4 uses [animation = weapon_1_defensive_sequence_4] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAC_levy_heavy_infantry.defensive_sequence_5 uses [animation = weapon_1_defensive_sequence_5] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAC_legion_light_infantry.idle uses [animation = idle_2_base_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAC_legion_light_infantry.idle uses [animation = idle_2_var_1_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAC_legion_light_infantry.move uses [animation = moving_2_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAC_legion_light_infantry.force_march uses [animation = force_march_2_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAC_legion_light_infantry.retreat uses [animation = retreat_2_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAC_legion_light_infantry.raiding uses [animation = raiding_2_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAC_legion_light_infantry.recruiting uses [animation = recruiting_loop_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAC_legion_light_infantry.recruit uses [animation = recruiting_action_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAC_legion_light_infantry.build_road_2 uses [animation = build_road_shoveling_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAC_legion_light_infantry.build_road_2 uses [animation = build_road_pre_moving_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAC_legion_light_infantry.build_road uses [animation = build_road_moving_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAC_legion_light_infantry.build_road uses [animation = build_road_post_moving_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAC_legion_light_infantry.combat_ready uses [animation = combat_ready_2] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAC_legion_light_infantry.army_drill uses [animation = army_drill_2_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAC_legion_light_infantry.cheer uses [animation = idle_1_base_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAC_legion_light_infantry.offensive_successful uses [animation = weapon_2_offensive_successful] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAC_legion_light_infantry.offensive_dodge uses [animation = weapon_2_offensive_dodge] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAC_legion_light_infantry.offensive_block uses [animation = weapon_2_offensive_block] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAC_legion_light_infantry.offensive_counter uses [animation = weapon_2_offensive_counter] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAC_legion_light_infantry.offensive_successful uses [animation = weapon_2_alt_offensive_successful] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAC_legion_light_infantry.offensive_dodge uses [animation = weapon_2_alt_offensive_dodge] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAC_legion_light_infantry.offensive_block uses [animation = weapon_2_alt_offensive_block] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAC_legion_light_infantry.offensive_counter uses [animation = weapon_2_alt_offensive_counter] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAC_legion_light_infantry.offensive_sequence_1 uses [animation = weapon_2_offensive_sequence_1] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAC_legion_light_infantry.offensive_sequence_2 uses [animation = weapon_2_offensive_sequence_2] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAC_legion_light_infantry.offensive_sequence_3 uses [animation = weapon_2_offensive_sequence_3] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAC_legion_light_infantry.offensive_sequence_4 uses [animation = weapon_2_offensive_sequence_4] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAC_legion_light_infantry.offensive_sequence_5 uses [animation = weapon_2_offensive_sequence_5] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAC_legion_light_infantry.defensive_hit uses [animation = weapon_2_defensive_hit] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAC_legion_light_infantry.defensive_dodge uses [animation = weapon_2_defensive_dodge] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAC_legion_light_infantry.defensive_block uses [animation = weapon_2_defensive_block] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAC_legion_light_infantry.defensive_counter uses [animation = weapon_2_defensive_counter] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAC_legion_light_infantry.defensive_sequence_1 uses [animation = weapon_2_defensive_sequence_1] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAC_legion_light_infantry.defensive_sequence_2 uses [animation = weapon_2_defensive_sequence_2] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAC_legion_light_infantry.defensive_sequence_3 uses [animation = weapon_2_defensive_sequence_3] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAC_legion_light_infantry.defensive_sequence_4 uses [animation = weapon_2_defensive_sequence_4] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAC_legion_light_infantry.defensive_sequence_5 uses [animation = weapon_2_defensive_sequence_5] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:3039]: Duplicate of MAC_levy_heavy_infantry added to entity system
[16:46:49][pdx_entity.cpp:3039]: Duplicate of MAC_levy_light_infantry added to entity system
[16:46:49][pdx_entity.cpp:3039]: Duplicate of MAC_legion_heavy_infantry added to entity system
[16:46:49][pdx_entity.cpp:3039]: Duplicate of MAC_legion_light_infantry added to entity system
[16:46:49][pdx_entity.cpp:491]: MAS_light_infantry.idle uses [animation = idle_1_base_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAS_light_infantry.idle uses [animation = idle_1_var_1_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAS_light_infantry.move uses [animation = moving_1_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAS_light_infantry.force_march uses [animation = force_march_1_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAS_light_infantry.retreat uses [animation = retreat_1_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAS_light_infantry.raiding uses [animation = raiding_1_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAS_light_infantry.recruiting uses [animation = recruiting_loop_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAS_light_infantry.recruit uses [animation = recruiting_action_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAS_light_infantry.build_road_2 uses [animation = build_road_shoveling_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAS_light_infantry.build_road_2 uses [animation = build_road_pre_moving_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAS_light_infantry.build_road uses [animation = build_road_moving_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAS_light_infantry.build_road uses [animation = build_road_post_moving_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAS_light_infantry.combat_ready uses [animation = combat_ready_1] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAS_light_infantry.army_drill uses [animation = army_drill_1_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAS_light_infantry.cheer uses [animation = idle_1_base_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAS_light_infantry.offensive_successful uses [animation = weapon_1_offensive_successful] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAS_light_infantry.offensive_dodge uses [animation = weapon_1_offensive_dodge] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAS_light_infantry.offensive_block uses [animation = weapon_1_offensive_block] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAS_light_infantry.offensive_counter uses [animation = weapon_1_offensive_counter] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAS_light_infantry.offensive_sequence_1 uses [animation = weapon_1_offensive_sequence_1] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAS_light_infantry.offensive_sequence_2 uses [animation = weapon_1_offensive_sequence_2] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAS_light_infantry.offensive_sequence_3 uses [animation = weapon_1_offensive_sequence_3] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAS_light_infantry.offensive_sequence_4 uses [animation = weapon_1_offensive_sequence_4] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAS_light_infantry.offensive_sequence_5 uses [animation = weapon_1_offensive_sequence_5] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAS_light_infantry.defensive_hit uses [animation = weapon_1_defensive_hit] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAS_light_infantry.defensive_dodge uses [animation = weapon_1_defensive_dodge] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAS_light_infantry.defensive_block uses [animation = weapon_1_defensive_block] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAS_light_infantry.defensive_counter uses [animation = weapon_1_defensive_counter] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAS_light_infantry.defensive_sequence_1 uses [animation = weapon_1_defensive_sequence_1] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAS_light_infantry.defensive_sequence_2 uses [animation = weapon_1_defensive_sequence_2] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAS_light_infantry.defensive_sequence_3 uses [animation = weapon_1_defensive_sequence_3] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAS_light_infantry.defensive_sequence_4 uses [animation = weapon_1_defensive_sequence_4] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: MAS_light_infantry.defensive_sequence_5 uses [animation = weapon_1_defensive_sequence_5] but the entity does not have an animated mesh!
[16:46:49][pdx_persistent_reader.cpp:229]: Error: "Unexpected token: entity, near line: 1069
" in file: "gfx/models/units/massalia/massalia_infantry_01.asset" near line: 1072
[16:46:49][pdx_persistent_reader.cpp:229]: Error: "Unexpected token: entity, near line: 1074
" in file: "gfx/models/units/massalia/massalia_infantry_01.asset" near line: 1077
[16:46:49][pdx_persistent_reader.cpp:229]: Error: "Unexpected token: entity, near line: 1080
" in file: "gfx/models/units/massalia/massalia_infantry_01.asset" near line: 1083
[16:46:49][pdx_persistent_reader.cpp:229]: Error: "Unexpected token: entity, near line: 1085
" in file: "gfx/models/units/massalia/massalia_infantry_01.asset" near line: 1088
[16:46:49][pdx_persistent_reader.cpp:229]: Error: "Unexpected token: entity, near line: 1091
" in file: "gfx/models/units/massalia/massalia_infantry_01.asset" near line: 1094
[16:46:49][pdx_persistent_reader.cpp:229]: Error: "Unexpected token: entity, near line: 1096
" in file: "gfx/models/units/massalia/massalia_infantry_01.asset" near line: 1099
[16:46:49][pdx_persistent_reader.cpp:229]: Error: "Unexpected token: entity, near line: 1102
" in file: "gfx/models/units/massalia/massalia_infantry_01.asset" near line: 1105
[16:46:49][pdx_persistent_reader.cpp:229]: Error: "Unexpected token: entity, near line: 1107
" in file: "gfx/models/units/massalia/massalia_infantry_01.asset" near line: 1110
[16:46:49][pdx_persistent_reader.cpp:229]: Error: "Unexpected token: entity, near line: 1113
" in file: "gfx/models/units/massalia/massalia_infantry_01.asset" near line: 1116
[16:46:49][pdx_persistent_reader.cpp:229]: Error: "Unexpected token: entity, near line: 1119
" in file: "gfx/models/units/massalia/massalia_infantry_01.asset" near line: 1122
[16:46:49][pdx_persistent_reader.cpp:229]: Error: "Unexpected token: entity, near line: 1124
" in file: "gfx/models/units/massalia/massalia_infantry_01.asset" near line: 1127
[16:46:49][pdx_persistent_reader.cpp:229]: Error: "Unexpected token: entity, near line: 1129
" in file: "gfx/models/units/massalia/massalia_infantry_01.asset" near line: 1132
[16:46:49][pdx_persistent_reader.cpp:229]: Error: "Unexpected token: entity, near line: 1135
" in file: "gfx/models/units/massalia/massalia_infantry_01.asset" near line: 1138
[16:46:49][pdx_persistent_reader.cpp:229]: Error: "Unexpected token: entity, near line: 1140
" in file: "gfx/models/units/massalia/massalia_infantry_01.asset" near line: 1143
[16:46:49][pdx_persistent_reader.cpp:229]: Error: "Unexpected token: entity, near line: 1146
" in file: "gfx/models/units/massalia/massalia_infantry_01.asset" near line: 1149
[16:46:49][pdx_persistent_reader.cpp:229]: Error: "Unexpected token: entity, near line: 1151
" in file: "gfx/models/units/massalia/massalia_infantry_01.asset" near line: 1154
[16:46:49][pdx_persistent_reader.cpp:229]: Error: "Unexpected token: entity, near line: 1157
" in file: "gfx/models/units/massalia/massalia_infantry_01.asset" near line: 1160
[16:46:49][pdx_persistent_reader.cpp:229]: Error: "Unexpected token: entity, near line: 1162
" in file: "gfx/models/units/massalia/massalia_infantry_01.asset" near line: 1165
[16:46:49][pdx_persistent_reader.cpp:229]: Error: "Unexpected token: entity, near line: 1168
" in file: "gfx/models/units/massalia/massalia_infantry_01.asset" near line: 1171
[16:46:49][pdx_persistent_reader.cpp:229]: Error: "Unexpected token: entity, near line: 1173
" in file: "gfx/models/units/massalia/massalia_infantry_01.asset" near line: 1176
[16:46:49][pdx_persistent_reader.cpp:229]: Error: "Unexpected token: entity, near line: 1179
" in file: "gfx/models/units/massalia/massalia_infantry_01.asset" near line: 1182
[16:46:49][pdx_persistent_reader.cpp:229]: Error: "Unexpected token: entity, near line: 1184
" in file: "gfx/models/units/massalia/massalia_infantry_01.asset" near line: 1310
[16:46:49][pdx_entity.cpp:491]: PRY_levies_light_infantry.idle uses [animation = idle_1_base_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_levies_light_infantry.idle uses [animation = idle_1_var_1_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_levies_light_infantry.move uses [animation = moving_1_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_levies_light_infantry.force_march uses [animation = force_march_1_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_levies_light_infantry.retreat uses [animation = retreat_1_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_levies_light_infantry.raiding uses [animation = raiding_1_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_levies_light_infantry.recruiting uses [animation = recruiting_loop_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_levies_light_infantry.recruit uses [animation = recruiting_action_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_levies_light_infantry.build_road_2 uses [animation = build_road_shoveling_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_levies_light_infantry.build_road_2 uses [animation = build_road_pre_moving_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_levies_light_infantry.build_road uses [animation = build_road_moving_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_levies_light_infantry.build_road uses [animation = build_road_post_moving_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_levies_light_infantry.combat_ready uses [animation = combat_ready_1] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_levies_light_infantry.army_drill uses [animation = army_drill_1_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_levies_light_infantry.cheer uses [animation = idle_1_base_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_levies_light_infantry.offensive_successful uses [animation = weapon_1_offensive_successful] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_levies_light_infantry.offensive_dodge uses [animation = weapon_1_offensive_dodge] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_levies_light_infantry.offensive_block uses [animation = weapon_1_offensive_block] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_levies_light_infantry.offensive_counter uses [animation = weapon_1_offensive_counter] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_levies_light_infantry.offensive_sequence_1 uses [animation = weapon_1_offensive_sequence_1] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_levies_light_infantry.offensive_sequence_2 uses [animation = weapon_1_offensive_sequence_2] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_levies_light_infantry.offensive_sequence_3 uses [animation = weapon_1_offensive_sequence_3] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_levies_light_infantry.offensive_sequence_4 uses [animation = weapon_1_offensive_sequence_4] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_levies_light_infantry.offensive_sequence_5 uses [animation = weapon_1_offensive_sequence_5] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_levies_light_infantry.defensive_hit uses [animation = weapon_1_defensive_hit] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_levies_light_infantry.defensive_dodge uses [animation = weapon_1_defensive_dodge] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_levies_light_infantry.defensive_block uses [animation = weapon_1_defensive_block] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_levies_light_infantry.defensive_counter uses [animation = weapon_1_defensive_counter] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_levies_light_infantry.defensive_sequence_1 uses [animation = weapon_1_defensive_sequence_1] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_levies_light_infantry.defensive_sequence_2 uses [animation = weapon_1_defensive_sequence_2] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_levies_light_infantry.defensive_sequence_3 uses [animation = weapon_1_defensive_sequence_3] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_levies_light_infantry.defensive_sequence_4 uses [animation = weapon_1_defensive_sequence_4] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_levies_light_infantry.defensive_sequence_5 uses [animation = weapon_1_defensive_sequence_5] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_levies_heavy_infantry.idle uses [animation = idle_1_base_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_levies_heavy_infantry.idle uses [animation = idle_1_var_1_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_levies_heavy_infantry.move uses [animation = moving_1_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_levies_heavy_infantry.force_march uses [animation = force_march_1_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_levies_heavy_infantry.retreat uses [animation = retreat_1_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_levies_heavy_infantry.raiding uses [animation = raiding_1_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_levies_heavy_infantry.recruiting uses [animation = recruiting_loop_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_levies_heavy_infantry.recruit uses [animation = recruiting_action_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_levies_heavy_infantry.build_road_2 uses [animation = build_road_shoveling_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_levies_heavy_infantry.build_road_2 uses [animation = build_road_pre_moving_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_levies_heavy_infantry.build_road uses [animation = build_road_moving_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_levies_heavy_infantry.build_road uses [animation = build_road_post_moving_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_levies_heavy_infantry.combat_ready uses [animation = combat_ready_1] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_levies_heavy_infantry.army_drill uses [animation = army_drill_1_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_levies_heavy_infantry.cheer uses [animation = idle_1_base_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_levies_heavy_infantry.offensive_successful uses [animation = weapon_1_offensive_successful] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_levies_heavy_infantry.offensive_dodge uses [animation = weapon_1_offensive_dodge] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_levies_heavy_infantry.offensive_block uses [animation = weapon_1_offensive_block] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_levies_heavy_infantry.offensive_counter uses [animation = weapon_1_offensive_counter] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_levies_heavy_infantry.offensive_sequence_1 uses [animation = weapon_1_offensive_sequence_1] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_levies_heavy_infantry.offensive_sequence_2 uses [animation = weapon_1_offensive_sequence_2] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_levies_heavy_infantry.offensive_sequence_3 uses [animation = weapon_1_offensive_sequence_3] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_levies_heavy_infantry.offensive_sequence_4 uses [animation = weapon_1_offensive_sequence_4] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_levies_heavy_infantry.offensive_sequence_5 uses [animation = weapon_1_offensive_sequence_5] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_levies_heavy_infantry.defensive_hit uses [animation = weapon_1_defensive_hit] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_levies_heavy_infantry.defensive_dodge uses [animation = weapon_1_defensive_dodge] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_levies_heavy_infantry.defensive_block uses [animation = weapon_1_defensive_block] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_levies_heavy_infantry.defensive_counter uses [animation = weapon_1_defensive_counter] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_levies_heavy_infantry.defensive_sequence_1 uses [animation = weapon_1_defensive_sequence_1] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_levies_heavy_infantry.defensive_sequence_2 uses [animation = weapon_1_defensive_sequence_2] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_levies_heavy_infantry.defensive_sequence_3 uses [animation = weapon_1_defensive_sequence_3] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_levies_heavy_infantry.defensive_sequence_4 uses [animation = weapon_1_defensive_sequence_4] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_levies_heavy_infantry.defensive_sequence_5 uses [animation = weapon_1_defensive_sequence_5] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_legion_light_infantry.idle uses [animation = idle_2_base_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_legion_light_infantry.idle uses [animation = idle_2_var_1_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_legion_light_infantry.move uses [animation = moving_2_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_legion_light_infantry.force_march uses [animation = force_march_2_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_legion_light_infantry.retreat uses [animation = retreat_2_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_legion_light_infantry.raiding uses [animation = raiding_2_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_legion_light_infantry.recruiting uses [animation = recruiting_loop_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_legion_light_infantry.recruit uses [animation = recruiting_action_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_legion_light_infantry.build_road_2 uses [animation = build_road_shoveling_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_legion_light_infantry.build_road_2 uses [animation = build_road_pre_moving_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_legion_light_infantry.build_road uses [animation = build_road_moving_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_legion_light_infantry.build_road uses [animation = build_road_post_moving_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_legion_light_infantry.combat_ready uses [animation = combat_ready_2] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_legion_light_infantry.army_drill uses [animation = army_drill_2_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_legion_light_infantry.cheer uses [animation = idle_1_base_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_legion_light_infantry.offensive_successful uses [animation = weapon_2_offensive_successful] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_legion_light_infantry.offensive_dodge uses [animation = weapon_2_offensive_dodge] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_legion_light_infantry.offensive_block uses [animation = weapon_2_offensive_block] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_legion_light_infantry.offensive_counter uses [animation = weapon_2_offensive_counter] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_legion_light_infantry.offensive_successful uses [animation = weapon_2_alt_offensive_successful] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_legion_light_infantry.offensive_dodge uses [animation = weapon_2_alt_offensive_dodge] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_legion_light_infantry.offensive_block uses [animation = weapon_2_alt_offensive_block] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_legion_light_infantry.offensive_counter uses [animation = weapon_2_alt_offensive_counter] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_legion_light_infantry.offensive_sequence_1 uses [animation = weapon_2_offensive_sequence_1] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_legion_light_infantry.offensive_sequence_2 uses [animation = weapon_2_offensive_sequence_2] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_legion_light_infantry.offensive_sequence_3 uses [animation = weapon_2_offensive_sequence_3] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_legion_light_infantry.offensive_sequence_4 uses [animation = weapon_2_offensive_sequence_4] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_legion_light_infantry.offensive_sequence_5 uses [animation = weapon_2_offensive_sequence_5] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_legion_light_infantry.defensive_hit uses [animation = weapon_2_defensive_hit] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_legion_light_infantry.defensive_dodge uses [animation = weapon_2_defensive_dodge] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_legion_light_infantry.defensive_block uses [animation = weapon_2_defensive_block] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_legion_light_infantry.defensive_counter uses [animation = weapon_2_defensive_counter] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_legion_light_infantry.defensive_sequence_1 uses [animation = weapon_2_defensive_sequence_1] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_legion_light_infantry.defensive_sequence_2 uses [animation = weapon_2_defensive_sequence_2] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_legion_light_infantry.defensive_sequence_3 uses [animation = weapon_2_defensive_sequence_3] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_legion_light_infantry.defensive_sequence_4 uses [animation = weapon_2_defensive_sequence_4] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: PRY_legion_light_infantry.defensive_sequence_5 uses [animation = weapon_2_defensive_sequence_5] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:3039]: Duplicate of PRY_legion_heavy_infantry added to entity system
[16:46:49][pdx_entity.cpp:3039]: Duplicate of PRY_legion_light_infantry added to entity system
[16:46:49][pdx_entity.cpp:491]: EGY_levies_light_infantry.idle uses [animation = idle_1_base_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: EGY_levies_light_infantry.idle uses [animation = idle_1_var_1_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: EGY_levies_light_infantry.move uses [animation = moving_1_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: EGY_levies_light_infantry.force_march uses [animation = force_march_1_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: EGY_levies_light_infantry.retreat uses [animation = retreat_1_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: EGY_levies_light_infantry.raiding uses [animation = raiding_1_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: EGY_levies_light_infantry.recruiting uses [animation = recruiting_loop_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: EGY_levies_light_infantry.recruit uses [animation = recruiting_action_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: EGY_levies_light_infantry.build_road_2 uses [animation = build_road_shoveling_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: EGY_levies_light_infantry.build_road_2 uses [animation = build_road_pre_moving_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: EGY_levies_light_infantry.build_road uses [animation = build_road_moving_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: EGY_levies_light_infantry.build_road uses [animation = build_road_post_moving_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: EGY_levies_light_infantry.combat_ready uses [animation = combat_ready_1] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: EGY_levies_light_infantry.army_drill uses [animation = army_drill_1_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: EGY_levies_light_infantry.cheer uses [animation = idle_1_base_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: EGY_levies_light_infantry.offensive_successful uses [animation = weapon_1_offensive_successful] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: EGY_levies_light_infantry.offensive_dodge uses [animation = weapon_1_offensive_dodge] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: EGY_levies_light_infantry.offensive_block uses [animation = weapon_1_offensive_block] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: EGY_levies_light_infantry.offensive_counter uses [animation = weapon_1_offensive_counter] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: EGY_levies_light_infantry.offensive_sequence_1 uses [animation = weapon_1_offensive_sequence_1] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: EGY_levies_light_infantry.offensive_sequence_2 uses [animation = weapon_1_offensive_sequence_2] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: EGY_levies_light_infantry.offensive_sequence_3 uses [animation = weapon_1_offensive_sequence_3] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: EGY_levies_light_infantry.offensive_sequence_4 uses [animation = weapon_1_offensive_sequence_4] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: EGY_levies_light_infantry.offensive_sequence_5 uses [animation = weapon_1_offensive_sequence_5] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: EGY_levies_light_infantry.defensive_hit uses [animation = weapon_1_defensive_hit] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: EGY_levies_light_infantry.defensive_dodge uses [animation = weapon_1_defensive_dodge] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: EGY_levies_light_infantry.defensive_block uses [animation = weapon_1_defensive_block] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: EGY_levies_light_infantry.defensive_counter uses [animation = weapon_1_defensive_counter] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: EGY_levies_light_infantry.defensive_sequence_1 uses [animation = weapon_1_defensive_sequence_1] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: EGY_levies_light_infantry.defensive_sequence_2 uses [animation = weapon_1_defensive_sequence_2] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: EGY_levies_light_infantry.defensive_sequence_3 uses [animation = weapon_1_defensive_sequence_3] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: EGY_levies_light_infantry.defensive_sequence_4 uses [animation = weapon_1_defensive_sequence_4] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: EGY_levies_light_infantry.defensive_sequence_5 uses [animation = weapon_1_defensive_sequence_5] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: EGY_levies_heavy_infantry.idle uses [animation = idle_1_base_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: EGY_levies_heavy_infantry.idle uses [animation = idle_1_var_1_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: EGY_levies_heavy_infantry.move uses [animation = moving_1_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: EGY_levies_heavy_infantry.force_march uses [animation = force_march_1_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: EGY_levies_heavy_infantry.retreat uses [animation = retreat_1_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: EGY_levies_heavy_infantry.raiding uses [animation = raiding_1_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: EGY_levies_heavy_infantry.recruiting uses [animation = recruiting_loop_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: EGY_levies_heavy_infantry.recruit uses [animation = recruiting_action_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: EGY_levies_heavy_infantry.build_road_2 uses [animation = build_road_shoveling_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: EGY_levies_heavy_infantry.build_road_2 uses [animation = build_road_pre_moving_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: EGY_levies_heavy_infantry.build_road uses [animation = build_road_moving_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: EGY_levies_heavy_infantry.build_road uses [animation = build_road_post_moving_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: EGY_levies_heavy_infantry.combat_ready uses [animation = combat_ready_1] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: EGY_levies_heavy_infantry.army_drill uses [animation = army_drill_1_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: EGY_levies_heavy_infantry.cheer uses [animation = idle_1_base_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: EGY_levies_heavy_infantry.offensive_successful uses [animation = weapon_1_offensive_successful] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: EGY_levies_heavy_infantry.offensive_dodge uses [animation = weapon_1_offensive_dodge] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: EGY_levies_heavy_infantry.offensive_block uses [animation = weapon_1_offensive_block] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: EGY_levies_heavy_infantry.offensive_counter uses [animation = weapon_1_offensive_counter] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: EGY_levies_heavy_infantry.offensive_sequence_1 uses [animation = weapon_1_offensive_sequence_1] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: EGY_levies_heavy_infantry.offensive_sequence_2 uses [animation = weapon_1_offensive_sequence_2] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: EGY_levies_heavy_infantry.offensive_sequence_3 uses [animation = weapon_1_offensive_sequence_3] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: EGY_levies_heavy_infantry.offensive_sequence_4 uses [animation = weapon_1_offensive_sequence_4] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: EGY_levies_heavy_infantry.offensive_sequence_5 uses [animation = weapon_1_offensive_sequence_5] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: EGY_levies_heavy_infantry.defensive_hit uses [animation = weapon_1_defensive_hit] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: EGY_levies_heavy_infantry.defensive_dodge uses [animation = weapon_1_defensive_dodge] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: EGY_levies_heavy_infantry.defensive_block uses [animation = weapon_1_defensive_block] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: EGY_levies_heavy_infantry.defensive_counter uses [animation = weapon_1_defensive_counter] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: EGY_levies_heavy_infantry.defensive_sequence_1 uses [animation = weapon_1_defensive_sequence_1] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: EGY_levies_heavy_infantry.defensive_sequence_2 uses [animation = weapon_1_defensive_sequence_2] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: EGY_levies_heavy_infantry.defensive_sequence_3 uses [animation = weapon_1_defensive_sequence_3] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: EGY_levies_heavy_infantry.defensive_sequence_4 uses [animation = weapon_1_defensive_sequence_4] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: EGY_levies_heavy_infantry.defensive_sequence_5 uses [animation = weapon_1_defensive_sequence_5] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:3039]: Duplicate of EGY_legion_heavy_infantry added to entity system
[16:46:49][pdx_entity.cpp:3039]: Duplicate of EGY_legion_light_infantry added to entity system
[16:46:49][pdx_entity.cpp:491]: SEL_levies_heavy_infantry.idle uses [animation = idle_1_base_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SEL_levies_heavy_infantry.idle uses [animation = idle_1_var_1_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SEL_levies_heavy_infantry.move uses [animation = moving_1_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SEL_levies_heavy_infantry.force_march uses [animation = force_march_1_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SEL_levies_heavy_infantry.retreat uses [animation = retreat_1_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SEL_levies_heavy_infantry.raiding uses [animation = raiding_1_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SEL_levies_heavy_infantry.recruiting uses [animation = recruiting_loop_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SEL_levies_heavy_infantry.recruit uses [animation = recruiting_action_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SEL_levies_heavy_infantry.build_road_2 uses [animation = build_road_shoveling_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SEL_levies_heavy_infantry.build_road_2 uses [animation = build_road_pre_moving_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SEL_levies_heavy_infantry.build_road uses [animation = build_road_moving_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SEL_levies_heavy_infantry.build_road uses [animation = build_road_post_moving_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SEL_levies_heavy_infantry.combat_ready uses [animation = combat_ready_1] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SEL_levies_heavy_infantry.army_drill uses [animation = army_drill_1_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SEL_levies_heavy_infantry.cheer uses [animation = idle_1_base_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SEL_levies_heavy_infantry.offensive_successful uses [animation = weapon_1_offensive_successful] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SEL_levies_heavy_infantry.offensive_dodge uses [animation = weapon_1_offensive_dodge] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SEL_levies_heavy_infantry.offensive_block uses [animation = weapon_1_offensive_block] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SEL_levies_heavy_infantry.offensive_counter uses [animation = weapon_1_offensive_counter] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SEL_levies_heavy_infantry.offensive_sequence_1 uses [animation = weapon_1_offensive_sequence_1] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SEL_levies_heavy_infantry.offensive_sequence_2 uses [animation = weapon_1_offensive_sequence_2] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SEL_levies_heavy_infantry.offensive_sequence_3 uses [animation = weapon_1_offensive_sequence_3] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SEL_levies_heavy_infantry.offensive_sequence_4 uses [animation = weapon_1_offensive_sequence_4] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SEL_levies_heavy_infantry.offensive_sequence_5 uses [animation = weapon_1_offensive_sequence_5] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SEL_levies_heavy_infantry.defensive_hit uses [animation = weapon_1_defensive_hit] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SEL_levies_heavy_infantry.defensive_dodge uses [animation = weapon_1_defensive_dodge] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SEL_levies_heavy_infantry.defensive_block uses [animation = weapon_1_defensive_block] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SEL_levies_heavy_infantry.defensive_counter uses [animation = weapon_1_defensive_counter] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SEL_levies_heavy_infantry.defensive_sequence_1 uses [animation = weapon_1_defensive_sequence_1] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SEL_levies_heavy_infantry.defensive_sequence_2 uses [animation = weapon_1_defensive_sequence_2] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SEL_levies_heavy_infantry.defensive_sequence_3 uses [animation = weapon_1_defensive_sequence_3] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SEL_levies_heavy_infantry.defensive_sequence_4 uses [animation = weapon_1_defensive_sequence_4] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SEL_levies_heavy_infantry.defensive_sequence_5 uses [animation = weapon_1_defensive_sequence_5] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:3039]: Duplicate of SEL_legion_heavy_infantry added to entity system
[16:46:49][pdx_entity.cpp:3039]: Duplicate of SEL_legion_light_infantry added to entity system
[16:46:49][pdx_entity.cpp:491]: SPA_light_infantry.idle uses [animation = idle_1_base_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SPA_light_infantry.idle uses [animation = idle_1_var_1_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SPA_light_infantry.move uses [animation = moving_1_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SPA_light_infantry.force_march uses [animation = force_march_1_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SPA_light_infantry.retreat uses [animation = retreat_1_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SPA_light_infantry.raiding uses [animation = raiding_1_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SPA_light_infantry.recruiting uses [animation = recruiting_loop_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SPA_light_infantry.recruit uses [animation = recruiting_action_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SPA_light_infantry.build_road_2 uses [animation = build_road_shoveling_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SPA_light_infantry.build_road_2 uses [animation = build_road_pre_moving_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SPA_light_infantry.build_road uses [animation = build_road_moving_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SPA_light_infantry.build_road uses [animation = build_road_post_moving_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SPA_light_infantry.combat_ready uses [animation = combat_ready_1] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SPA_light_infantry.army_drill uses [animation = army_drill_1_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SPA_light_infantry.cheer uses [animation = idle_1_base_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SPA_light_infantry.offensive_successful uses [animation = weapon_1_offensive_successful] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SPA_light_infantry.offensive_dodge uses [animation = weapon_1_offensive_dodge] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SPA_light_infantry.offensive_block uses [animation = weapon_1_offensive_block] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SPA_light_infantry.offensive_counter uses [animation = weapon_1_offensive_counter] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SPA_light_infantry.offensive_sequence_1 uses [animation = weapon_1_offensive_sequence_1] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SPA_light_infantry.offensive_sequence_2 uses [animation = weapon_1_offensive_sequence_2] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SPA_light_infantry.offensive_sequence_3 uses [animation = weapon_1_offensive_sequence_3] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SPA_light_infantry.offensive_sequence_4 uses [animation = weapon_1_offensive_sequence_4] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SPA_light_infantry.offensive_sequence_5 uses [animation = weapon_1_offensive_sequence_5] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SPA_light_infantry.defensive_hit uses [animation = weapon_1_defensive_hit] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SPA_light_infantry.defensive_dodge uses [animation = weapon_1_defensive_dodge] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SPA_light_infantry.defensive_block uses [animation = weapon_1_defensive_block] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SPA_light_infantry.defensive_counter uses [animation = weapon_1_defensive_counter] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SPA_light_infantry.defensive_sequence_1 uses [animation = weapon_1_defensive_sequence_1] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SPA_light_infantry.defensive_sequence_2 uses [animation = weapon_1_defensive_sequence_2] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SPA_light_infantry.defensive_sequence_3 uses [animation = weapon_1_defensive_sequence_3] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SPA_light_infantry.defensive_sequence_4 uses [animation = weapon_1_defensive_sequence_4] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SPA_light_infantry.defensive_sequence_5 uses [animation = weapon_1_defensive_sequence_5] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SPA_heavy_infantry.idle uses [animation = idle_1_base_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SPA_heavy_infantry.idle uses [animation = idle_1_var_1_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SPA_heavy_infantry.move uses [animation = moving_1_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SPA_heavy_infantry.force_march uses [animation = force_march_1_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SPA_heavy_infantry.retreat uses [animation = retreat_1_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SPA_heavy_infantry.raiding uses [animation = raiding_1_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SPA_heavy_infantry.recruiting uses [animation = recruiting_loop_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SPA_heavy_infantry.recruit uses [animation = recruiting_action_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SPA_heavy_infantry.build_road_2 uses [animation = build_road_shoveling_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SPA_heavy_infantry.build_road_2 uses [animation = build_road_pre_moving_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SPA_heavy_infantry.build_road uses [animation = build_road_moving_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SPA_heavy_infantry.build_road uses [animation = build_road_post_moving_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SPA_heavy_infantry.combat_ready uses [animation = combat_ready_1] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SPA_heavy_infantry.army_drill uses [animation = army_drill_1_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SPA_heavy_infantry.cheer uses [animation = idle_1_base_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SPA_heavy_infantry.offensive_successful uses [animation = weapon_1_offensive_successful] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SPA_heavy_infantry.offensive_dodge uses [animation = weapon_1_offensive_dodge] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SPA_heavy_infantry.offensive_block uses [animation = weapon_1_offensive_block] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SPA_heavy_infantry.offensive_counter uses [animation = weapon_1_offensive_counter] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SPA_heavy_infantry.offensive_sequence_1 uses [animation = weapon_1_offensive_sequence_1] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SPA_heavy_infantry.offensive_sequence_2 uses [animation = weapon_1_offensive_sequence_2] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SPA_heavy_infantry.offensive_sequence_3 uses [animation = weapon_1_offensive_sequence_3] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SPA_heavy_infantry.offensive_sequence_4 uses [animation = weapon_1_offensive_sequence_4] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SPA_heavy_infantry.offensive_sequence_5 uses [animation = weapon_1_offensive_sequence_5] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SPA_heavy_infantry.defensive_hit uses [animation = weapon_1_defensive_hit] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SPA_heavy_infantry.defensive_dodge uses [animation = weapon_1_defensive_dodge] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SPA_heavy_infantry.defensive_block uses [animation = weapon_1_defensive_block] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SPA_heavy_infantry.defensive_counter uses [animation = weapon_1_defensive_counter] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SPA_heavy_infantry.defensive_sequence_1 uses [animation = weapon_1_defensive_sequence_1] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SPA_heavy_infantry.defensive_sequence_2 uses [animation = weapon_1_defensive_sequence_2] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SPA_heavy_infantry.defensive_sequence_3 uses [animation = weapon_1_defensive_sequence_3] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SPA_heavy_infantry.defensive_sequence_4 uses [animation = weapon_1_defensive_sequence_4] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SPA_heavy_infantry.defensive_sequence_5 uses [animation = weapon_1_defensive_sequence_5] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SYR_light_infantry.idle uses [animation = idle_1_base_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SYR_light_infantry.idle uses [animation = idle_1_var_1_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SYR_light_infantry.move uses [animation = moving_1_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SYR_light_infantry.force_march uses [animation = force_march_1_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SYR_light_infantry.retreat uses [animation = retreat_1_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SYR_light_infantry.raiding uses [animation = raiding_1_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SYR_light_infantry.recruiting uses [animation = recruiting_loop_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SYR_light_infantry.recruit uses [animation = recruiting_action_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SYR_light_infantry.build_road_2 uses [animation = build_road_shoveling_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SYR_light_infantry.build_road_2 uses [animation = build_road_pre_moving_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SYR_light_infantry.build_road uses [animation = build_road_moving_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SYR_light_infantry.build_road uses [animation = build_road_post_moving_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SYR_light_infantry.combat_ready uses [animation = combat_ready_1] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SYR_light_infantry.army_drill uses [animation = army_drill_1_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SYR_light_infantry.cheer uses [animation = idle_1_base_animation] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SYR_light_infantry.offensive_successful uses [animation = weapon_1_offensive_successful] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SYR_light_infantry.offensive_dodge uses [animation = weapon_1_offensive_dodge] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SYR_light_infantry.offensive_block uses [animation = weapon_1_offensive_block] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SYR_light_infantry.offensive_counter uses [animation = weapon_1_offensive_counter] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SYR_light_infantry.offensive_sequence_1 uses [animation = weapon_1_offensive_sequence_1] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SYR_light_infantry.offensive_sequence_2 uses [animation = weapon_1_offensive_sequence_2] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SYR_light_infantry.offensive_sequence_3 uses [animation = weapon_1_offensive_sequence_3] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SYR_light_infantry.offensive_sequence_4 uses [animation = weapon_1_offensive_sequence_4] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SYR_light_infantry.offensive_sequence_5 uses [animation = weapon_1_offensive_sequence_5] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SYR_light_infantry.defensive_hit uses [animation = weapon_1_defensive_hit] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SYR_light_infantry.defensive_dodge uses [animation = weapon_1_defensive_dodge] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SYR_light_infantry.defensive_block uses [animation = weapon_1_defensive_block] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SYR_light_infantry.defensive_counter uses [animation = weapon_1_defensive_counter] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SYR_light_infantry.defensive_sequence_1 uses [animation = weapon_1_defensive_sequence_1] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SYR_light_infantry.defensive_sequence_2 uses [animation = weapon_1_defensive_sequence_2] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SYR_light_infantry.defensive_sequence_3 uses [animation = weapon_1_defensive_sequence_3] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SYR_light_infantry.defensive_sequence_4 uses [animation = weapon_1_defensive_sequence_4] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:491]: SYR_light_infantry.defensive_sequence_5 uses [animation = weapon_1_defensive_sequence_5] but the entity does not have an animated mesh!
[16:46:49][pdx_entity.cpp:3039]: Duplicate of thracian_gfx_levy_light_infantry added to entity system
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "ROM_heavy_infantry" for attachment in dude_1
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "ROM_heavy_infantry" for attachment in dude_2
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "athens_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "athens_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "athens_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "athens_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "athens_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "athens_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "athens_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "athens_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "athens_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "athens_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "athens_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "athens_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity athens_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "cretan_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "cretan_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "cretan_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "cretan_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "cretan_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "cretan_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "cretan_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "cretan_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "cretan_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "cretan_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "cretan_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "cretan_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "cretan_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "cretan_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "cretan_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "cretan_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity cretan_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity ptolomeic_shield_01_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity ptolomeic_shield_01_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity ptolomeic_shield_01_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity ptolomeic_shield_01_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity ptolomeic_shield_01_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity ptolomeic_shield_01_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity ptolomeic_shield_01_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity ptolomeic_shield_01_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity ptolomeic_shield_01_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity ptolomeic_shield_01_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity ptolomeic_shield_01_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity ptolomeic_shield_01_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity ptolomeic_shield_01_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity ptolomeic_shield_01_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity ptolomeic_shield_01_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity ptolomeic_shield_01_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity ptolomeic_shield_01_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity ptolomeic_shield_01_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity ptolomeic_shield_01_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity ptolomeic_shield_01_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity ptolomeic_shield_01_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity ptolomeic_shield_01_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity ptolomeic_shield_01_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity ptolomeic_shield_01_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity ptolomeic_shield_01_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity ptolomeic_shield_01_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "spartan_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "spartan_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "spartan_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "spartan_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "spartan_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "spartan_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "cretan_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "cretan_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "cretan_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "cretan_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "cretan_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "cretan_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "cretan_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "cretan_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "cretan_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "cretan_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "cretan_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "cretan_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "cretan_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "cretan_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "cretan_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "cretan_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "cretan_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "cretan_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "cretan_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "cretan_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "cretan_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "cretan_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "cretan_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "cretan_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "cretan_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "cretan_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "cretan_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "cretan_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "cretan_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "cretan_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "cretan_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "cretan_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "cretan_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "cretan_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "cretan_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "cretan_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "cretan_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "cretan_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "cretan_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "cretan_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "cretan_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "cretan_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "syracuse_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "syracuse_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "syracuse_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "cretan_helmet_01_entity" for attachment in 
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "cretan_helmet_01_entity" for attachment in 
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "cretan_helmet_01_entity" for attachment in 
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "cretan_helmet_01_entity" for attachment in 
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "cretan_helmet_01_entity" for attachment in 
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "cretan_helmet_01_entity" for attachment in 
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "cretan_helmet_01_entity" for attachment in 
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "cretan_helmet_01_entity" for attachment in 
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "cretan_helmet_01_entity" for attachment in 
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "cretan_helmet_01_entity" for attachment in 
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "cretan_helmet_01_entity" for attachment in 
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "cretan_helmet_01_entity" for attachment in 
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "cretan_helmet_01_entity" for attachment in 
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "cretan_helmet_01_entity" for attachment in 
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "cretan_helmet_01_entity" for attachment in 
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "spartan_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "athens_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "spartan_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "spartan_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "spartan_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "spartan_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "spartan_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "spartan_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "spartan_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "spartan_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "spartan_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "spartan_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "spartan_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "spartan_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "spartan_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "spartan_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "spartan_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "spartan_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "spartan_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "spartan_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "athens_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "athens_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "athens_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "athens_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "athens_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "athens_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "athens_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "athens_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "athens_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "athens_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "athens_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity spartan_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "syracuse_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "syracuse_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "syracuse_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "syracuse_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "syracuse_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "syracuse_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "syracuse_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "syracuse_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "syracuse_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "syracuse_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "syracuse_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "army_drill"
[16:46:49][pdx_entity.cpp:659]: Failed to find entity "syracuse_helmet_01_entity" for attachment in helmet
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_hit"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "idle"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "retreat"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "raiding"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "combat_ready"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "force_march"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_successful"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_dodge"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_2"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_3"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_block"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_1"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "offensive_sequence_4"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_sequence_5"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "move"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "defensive_counter"
[16:46:49][pdx_entity.cpp:329]: Unable to find entity syracuse_shield_entity referred to in "army_drill"
[16:46:50][coat_of_arms_template_lists_database.cpp:199]: Invalid path in coat of arms texture list gfx/coat_of_arms/colored_emblems/, ce_border_meander_03.dds,  file: common/coat_of_arms/template_lists/colored_emblem_lists.txt line: 507.
[16:46:50][coat_of_arms_template_lists_database.cpp:199]: Invalid path in coat of arms texture list gfx/coat_of_arms/colored_emblems/, ce_border_meander_02.dds,  file: common/coat_of_arms/template_lists/colored_emblem_lists.txt line: 507.
[16:46:50][coat_of_arms_template_lists_database.cpp:199]: Invalid path in coat of arms texture list gfx/coat_of_arms/colored_emblems/, ce_border_meander_01.dds,  file: common/coat_of_arms/template_lists/colored_emblem_lists.txt line: 507.
[16:46:50][coat_of_arms_template_lists_database.cpp:199]: Invalid path in coat of arms texture list gfx/coat_of_arms/colored_emblems/, ce_border_checker_01.dds,  file: common/coat_of_arms/template_lists/colored_emblem_lists.txt line: 507.
[16:46:50][coat_of_arms_template_lists_database.cpp:199]: Invalid path in coat of arms texture list gfx/coat_of_arms/patterns/, pattern_nordic_12.tga,  file: common/coat_of_arms/template_lists/pattern_lists.txt line: 192.
[16:46:50][coat_of_arms_template_lists_database.cpp:199]: Invalid path in coat of arms texture list gfx/coat_of_arms/patterns/, pattern_nordic_11.tga,  file: common/coat_of_arms/template_lists/pattern_lists.txt line: 192.
[16:46:50][coat_of_arms_template_lists_database.cpp:199]: Invalid path in coat of arms texture list gfx/coat_of_arms/patterns/, pattern_nordic_10.tga,  file: common/coat_of_arms/template_lists/pattern_lists.txt line: 192.
[16:46:50][coat_of_arms_template_lists_database.cpp:199]: Invalid path in coat of arms texture list gfx/coat_of_arms/patterns/, pattern_nordic_09.tga,  file: common/coat_of_arms/template_lists/pattern_lists.txt line: 192.
[16:46:50][coat_of_arms_template_lists_database.cpp:199]: Invalid path in coat of arms texture list gfx/coat_of_arms/patterns/, pattern_nordic_08.tga,  file: common/coat_of_arms/template_lists/pattern_lists.txt line: 192.
[16:46:50][coat_of_arms_template_lists_database.cpp:199]: Invalid path in coat of arms texture list gfx/coat_of_arms/patterns/, pattern_nordic_07.tga,  file: common/coat_of_arms/template_lists/pattern_lists.txt line: 192.
[16:46:50][coat_of_arms_template_lists_database.cpp:199]: Invalid path in coat of arms texture list gfx/coat_of_arms/patterns/, pattern_nordic_06.tga,  file: common/coat_of_arms/template_lists/pattern_lists.txt line: 192.
[16:46:50][coat_of_arms_template_lists_database.cpp:199]: Invalid path in coat of arms texture list gfx/coat_of_arms/patterns/, pattern_nordic_05.tga,  file: common/coat_of_arms/template_lists/pattern_lists.txt line: 192.
[16:46:50][coat_of_arms_template_lists_database.cpp:199]: Invalid path in coat of arms texture list gfx/coat_of_arms/patterns/, pattern_viking_14.tga,  file: common/coat_of_arms/template_lists/pattern_lists.txt line: 192.
[16:46:50][coat_of_arms_template_lists_database.cpp:199]: Invalid path in coat of arms texture list gfx/coat_of_arms/patterns/, pattern_viking_13.tga,  file: common/coat_of_arms/template_lists/pattern_lists.txt line: 192.
[16:46:50][coat_of_arms_template_lists_database.cpp:199]: Invalid path in coat of arms texture list gfx/coat_of_arms/patterns/, pattern_viking_04.tga,  file: common/coat_of_arms/template_lists/pattern_lists.txt line: 192.
[16:46:50][coat_of_arms_template_lists_database.cpp:199]: Invalid path in coat of arms texture list gfx/coat_of_arms/patterns/, pattern_viking_03.tga,  file: common/coat_of_arms/template_lists/pattern_lists.txt line: 192.
[16:46:50][coat_of_arms_template_lists_database.cpp:199]: Invalid path in coat of arms texture list gfx/coat_of_arms/patterns/, pattern_viking_02.tga,  file: common/coat_of_arms/template_lists/pattern_lists.txt line: 192.
[16:46:50][coat_of_arms_template_lists_database.cpp:199]: Invalid path in coat of arms texture list gfx/coat_of_arms/patterns/, pattern_viking_01.tga,  file: common/coat_of_arms/template_lists/pattern_lists.txt line: 192.
[16:46:50][jomini/script_system/jomini_eventmanager.h:204]: Duplicated event ID 'character_events.35' found. New Location: 'events/character_events_35_inv_1_0.txt:2', Previous Location: 'events/character_events.txt:1874'
[16:46:50][jomini/script_system/jomini_eventmanager.h:204]: Duplicated event ID 'country_rename.1' found. New Location: 'events/country_rename_gmb.txt:3', Previous Location: 'events/country_rename.txt:3'
[16:46:50][jomini/script_system/jomini_eventmanager.h:204]: Duplicated event ID 'country_rename.2' found. New Location: 'events/country_rename_gmb.txt:602', Previous Location: 'events/country_rename.txt:281'
[16:46:50][jomini/script_system/jomini_eventmanager.h:204]: Duplicated event ID 'country_rename.3' found. New Location: 'events/country_rename_gmb.txt:624', Previous Location: 'events/country_rename.txt:303'
[16:46:50][jomini/script_system/jomini_eventmanager.h:204]: Duplicated event ID 'country_rename.4' found. New Location: 'events/country_rename_gmb.txt:657', Previous Location: 'events/country_rename.txt:336'
[16:46:50][jomini/script_system/jomini_eventmanager.h:204]: Duplicated event ID 'country_rename.5' found. New Location: 'events/country_rename_gmb.txt:727', Previous Location: 'events/country_rename.txt:406'
[16:46:50][jomini/script_system/jomini_eventmanager.h:204]: Duplicated event ID 'country_rename.6' found. New Location: 'events/country_rename_gmb.txt:742', Previous Location: 'events/country_rename.txt:421'
[16:46:50][jomini/script_system/jomini_eventmanager.h:204]: Duplicated event ID 'country_rename.7' found. New Location: 'events/country_rename_gmb.txt:805', Previous Location: 'events/country_rename.txt:484'
[16:46:50][jomini/script_system/jomini_eventmanager.h:204]: Duplicated event ID 'fire_events.1' found. New Location: 'events/fire_events_invictus.txt:3', Previous Location: 'events/fire_events.txt:3'
[16:46:50][jomini/script_system/jomini_eventmanager.h:204]: Duplicated event ID 'flavor_arm.3' found. New Location: 'events/flavor_arm_gmb.txt:5', Previous Location: 'events/flavor_arm.txt:207'
[16:46:50][jomini/script_system/jomini_eventmanager.h:204]: Duplicated event ID 'flavor_arm.4' found. New Location: 'events/flavor_arm_gmb.txt:141', Previous Location: 'events/flavor_arm.txt:343'
[16:46:50][jomini/script_system/jomini_eventmanager.h:204]: Duplicated event ID 'flavor_arm.5' found. New Location: 'events/flavor_arm_gmb.txt:238', Previous Location: 'events/flavor_arm.txt:440'
[16:46:50][jomini/script_system/jomini_eventmanager.h:204]: Duplicated event ID 'flavor_arm.6' found. New Location: 'events/flavor_arm_gmb.txt:358', Previous Location: 'events/flavor_arm.txt:560'
[16:46:50][jomini/script_system/jomini_eventmanager.h:204]: Duplicated event ID 'flavor_arm.7' found. New Location: 'events/flavor_arm_gmb.txt:419', Previous Location: 'events/flavor_arm.txt:621'
[16:46:50][jomini_dynamicdescription.cpp:66]: Unrecognized loc key galatian_invasion.45.a. In an event option
[16:46:50][jomini_dynamicdescription.cpp:66]: Unrecognized loc key galatian_invasion.45.a. In an event option
[16:46:50][jomini/script_system/jomini_eventmanager.h:204]: Duplicated event ID 'ip_monarchy.39' found. New Location: 'events/internal_politics_monarchy_bloodlines_2_0.txt:3', Previous Location: 'events/internal_politics_monarchy.txt:4790'
[16:46:50][jomini_dynamicdescription.cpp:66]: Unrecognized loc key mac_rename_events.1.t.  file: events/mac_rename_events.txt line: 7
[16:46:50][jomini_dynamicdescription.cpp:66]: Unrecognized loc key mac_rename_events.1.desc.  file: events/mac_rename_events.txt line: 8
[16:46:50][jomini_dynamicdescription.cpp:66]: Unrecognized loc key punic_resurgence_12_title.  file: events/punic_resurgence_events_ben.txt line: 437
[16:46:50][jomini_dynamicdescription.cpp:66]: Unrecognized loc key punic_resurgence_12_desc.  file: events/punic_resurgence_events_ben.txt line: 439
[16:46:50][jomini_dynamicdescription.cpp:66]: Unrecognized loc key punic_resurgence_12.a. In an event option
[16:46:50][jomini_dynamicdescription.cpp:66]: Unrecognized loc key punic_resurgence_12.b. In an event option
[16:46:50][jomini_dynamicdescription.cpp:66]: Unrecognized loc key punic_resurgence_13_title.  file: events/punic_resurgence_events_ben.txt line: 468
[16:46:50][jomini_dynamicdescription.cpp:66]: Unrecognized loc key punic_resurgence_13_desc.  file: events/punic_resurgence_events_ben.txt line: 470
[16:46:50][jomini_dynamicdescription.cpp:66]: Unrecognized loc key punic_resurgence_13.a. In an event option
[16:46:50][jomini_dynamicdescription.cpp:66]: Unrecognized loc key punic_resurgence_16_title.  file: events/punic_resurgence_events_ben.txt line: 520
[16:46:50][jomini_dynamicdescription.cpp:66]: Unrecognized loc key punic_resurgence_16_desc.  file: events/punic_resurgence_events_ben.txt line: 524
[16:46:50][jomini_dynamicdescription.cpp:66]: Unrecognized loc key punic_resurgence_16.a. In an event option
[16:46:50][jomini/script_system/jomini_eventmanager.h:204]: Duplicated event ID 'startup_events.1' found. New Location: 'events/startup_events_inv_1_0.txt:3', Previous Location: 'events/startup_events.txt:3'
[16:46:50][jomini/script_system/jomini_eventmanager.h:204]: Duplicated event ID 'startup_events.2' found. New Location: 'events/startup_events_inv_1_0.txt:101', Previous Location: 'events/startup_events.txt:77'
[16:46:50][jomini/script_system/jomini_eventmanager.h:204]: Duplicated event ID 'startup_events.7' found. New Location: 'events/startup_events_inv_1_0.txt:133', Previous Location: 'events/startup_events.txt:109'
[16:46:50][jomini/script_system/jomini_eventmanager.h:204]: Duplicated event ID 'startup_events.8' found. New Location: 'events/startup_events_inv_1_0.txt:173', Previous Location: 'events/startup_events.txt:146'
[16:46:50][jomini/script_system/jomini_eventmanager.h:204]: Duplicated event ID 'warfare.1' found. New Location: 'events/warfare_events_ck_2_0.txt:3', Previous Location: 'events/warfare_events.txt:3'
[16:46:50][jomini_dynamicdescription.cpp:57]: Unrecognized loc key cr_sicily_flavour_events.11.desc_democratic. Near  file: events/cr_flavour/cr_sicily_flavour.txt line: 328
[16:46:50][jomini/script_system/jomini_eventmanager.h:204]: Duplicated event ID 'dhe_carthage.1' found. New Location: 'events/dhe/dhe_carthage_bloodlines_2_0.txt:4', Previous Location: 'events/dhe/dhe_carthage.txt:4'
[16:46:50][jomini/script_system/jomini_eventmanager.h:204]: Duplicated event ID 'diadochi_flavor.15' found. New Location: 'events/dhe/dhe_diadochi_fix.txt:4', Previous Location: 'events/dhe/dhe_diadochi.txt:1490'
[16:46:50][jomini/script_system/jomini_eventmanager.h:204]: Duplicated event ID 'diadochi_flavor.16' found. New Location: 'events/dhe/dhe_diadochi_fix.txt:184', Previous Location: 'events/dhe/dhe_diadochi.txt:1649'
[16:46:50][jomini/script_system/jomini_eventmanager.h:204]: Duplicated event ID 'diadochi_flavor.20' found. New Location: 'events/dhe/dhe_diadochi_fix.txt:291', Previous Location: 'events/dhe/dhe_diadochi.txt:1876'
[16:46:50][jomini/script_system/jomini_eventmanager.h:204]: Duplicated event ID 'diadochi_flavor.27' found. New Location: 'events/dhe/dhe_diadochi_fix.txt:371', Previous Location: 'events/dhe/dhe_diadochi.txt:2282'
[16:46:50][jomini/script_system/jomini_eventmanager.h:204]: Duplicated event ID 'diadochi_flavor.40' found. New Location: 'events/dhe/dhe_diadochi_fix.txt:451', Previous Location: 'events/dhe/dhe_diadochi.txt:3138'
[16:46:50][jomini/script_system/jomini_eventmanager.h:204]: Duplicated event ID 'dhe_parthians.1' found. New Location: 'events/dhe/dhe_parthia_bloodlines_2_0.txt:4', Previous Location: 'events/dhe/dhe_parthia.txt:4'
[16:46:50][jomini_dynamicdescription.cpp:66]: Unrecognized loc key me_bactria_01_bactria.31.t.  file: events/mission_events/me_bactria_01_bactria.txt line: 1001
[16:46:50][jomini_dynamicdescription.cpp:66]: Unrecognized loc key me_bactria_01_bactria.31.desc.  file: events/mission_events/me_bactria_01_bactria.txt line: 1002
[16:46:50][jomini_dynamicdescription.cpp:66]: Unrecognized loc key me_bactria_01_bactria.31.a. In an event option
[16:46:50][jomini_dynamicdescription.cpp:66]: Unrecognized loc key me_bactria_03_aria.17.t.  file: events/mission_events/me_bactria_03_aria.txt line: 497
[16:46:50][jomini_dynamicdescription.cpp:66]: Unrecognized loc key me_bactria_03_aria.17.desc.  file: events/mission_events/me_bactria_03_aria.txt line: 498
[16:46:50][jomini_dynamicdescription.cpp:66]: Unrecognized loc key me_bactria_03_aria.17.a. In an event option
[16:46:50][jomini_dynamicdescription.cpp:66]: Unrecognized loc key me_greek_5_pontus.6.t.  file: events/mission_events/me_greek_5_pontus.txt line: 90
[16:46:50][jomini_dynamicdescription.cpp:57]: Unrecognized loc key me_greek_5_pontus.6.desc_1. Near  file: events/mission_events/me_greek_5_pontus.txt line: 91
[16:46:50][jomini_dynamicdescription.cpp:57]: Unrecognized loc key me_greek_5_pontus.6.desc. Near  file: events/mission_events/me_greek_5_pontus.txt line: 91
[16:46:50][jomini_dynamicdescription.cpp:66]: Unrecognized loc key me_greek_5_pontus.6.a. In an event option
[16:46:50][jomini_dynamicdescription.cpp:66]: Unrecognized loc key me_greek_5_pontus.11.t.  file: events/mission_events/me_greek_5_pontus.txt line: 702
[16:46:50][jomini_dynamicdescription.cpp:66]: Unrecognized loc key me_greek_5_pontus.11.desc.  file: events/mission_events/me_greek_5_pontus.txt line: 703
[16:46:50][jomini_dynamicdescription.cpp:66]: Unrecognized loc key me_greek_5_pontus.11.a. In an event option
[16:46:50][jomini_dynamicdescription.cpp:66]: Unrecognized loc key me_greek_5_pontus.17.t.  file: events/mission_events/me_greek_5_pontus.txt line: 1352
[16:46:50][jomini_dynamicdescription.cpp:66]: Unrecognized loc key me_greek_5_pontus.17.desc.  file: events/mission_events/me_greek_5_pontus.txt line: 1353
[16:46:50][jomini_dynamicdescription.cpp:66]: Unrecognized loc key me_greek_5_pontus.17.a. In an event option
[16:46:50][pdx_assert.cpp:566]: Assertion failed: Invalid Enum Handling
[16:46:50][jomini_dynamicdescription.cpp:66]: Unrecognized loc key me_india_01_gandara.27.t.  file: events/mission_events/me_india_01_gandara.txt line: 1040
[16:46:50][jomini_dynamicdescription.cpp:66]: Unrecognized loc key me_india_01_gandara.27.desc.  file: events/mission_events/me_india_01_gandara.txt line: 1041
[16:46:50][jomini_dynamicdescription.cpp:66]: Unrecognized loc key me_india_01_gandara.27.a. In an event option
[16:46:50][jomini_dynamicdescription.cpp:66]: Unrecognized loc key me_macedon_1_legacy.132.t.  file: events/mission_events/2.0 - Heirs of Alexander/me_macedon_01_legacy.txt line: 1981
[16:46:50][jomini_dynamicdescription.cpp:66]: Unrecognized loc key me_macedon_1_legacy.132.desc.  file: events/mission_events/2.0 - Heirs of Alexander/me_macedon_01_legacy.txt line: 1982
[16:46:50][jomini_dynamicdescription.cpp:66]: Unrecognized loc key me_macedon_5_rhodopes.16.t.  file: events/mission_events/2.0 - Heirs of Alexander/me_macedon_05_rhodopes.txt line: 566
[16:46:50][jomini_dynamicdescription.cpp:66]: Unrecognized loc key me_macedon_5_rhodopes.16.desc.  file: events/mission_events/2.0 - Heirs of Alexander/me_macedon_05_rhodopes.txt line: 567
[16:46:50][jomini_effect.cpp:557]: Unknown effect modifier at  file: events/mission_events/Epirus Pre-Order Pack/me_epirus_2_magna.txt line: 1064
[16:46:51][pdx_persistent_reader.cpp:229]: Error: "Unknown trigger type: if, near line: 170
" in file: "common/missions/01_epirus_missions_01_epirus.txt" near line: 179
[16:46:51][pdx_persistent_reader.cpp:229]: Error: "Unknown trigger type: if, near line: 256
" in file: "common/missions/01_epirus_missions_01_epirus.txt" near line: 262
[16:46:51][pdx_persistent_reader.cpp:229]: Error: "Unknown trigger type: if, near line: 343
" in file: "common/missions/01_epirus_missions_01_epirus.txt" near line: 349
[16:46:51][pdx_persistent_reader.cpp:229]: Error: "Unknown trigger type: if, near line: 486
" in file: "common/missions/01_epirus_missions_01_epirus.txt" near line: 492
[16:46:51][pdx_persistent_reader.cpp:229]: Error: "Unknown trigger type: if, near line: 846
" in file: "common/missions/01_epirus_missions_01_epirus.txt" near line: 855
[16:46:51][pdx_persistent_reader.cpp:229]: Error: "Unknown trigger type: if, near line: 952
" in file: "common/missions/01_epirus_missions_01_epirus.txt" near line: 965
[16:46:51][pdx_persistent_reader.cpp:229]: Error: "Unknown trigger type: if, near line: 305
" in file: "common/missions/01_epirus_missions_02_magna.txt" near line: 321
[16:46:51][pdx_persistent_reader.cpp:229]: Error: "Unknown trigger type: if, near line: 832
" in file: "common/missions/01_epirus_missions_02_magna.txt" near line: 851
[16:46:51][pdx_assert.cpp:566]: Assertion failed: Seeking out of bounds
[16:46:51][jomini_script_system.cpp:169]: Script system error!
  Error: declare_war_with_wargoal effect [ Invalid wargoal imperial_conquest_wargoal ]
  Script location: file: events/dhe/dhe_diadochi.txt line: 5881
[16:46:51][jomini_effect.cpp:124]: PostValidate of effect 'declare_war_with_wargoal' returned false at  file: events/dhe/dhe_diadochi.txt line: 5881
[16:46:51][jomini_script_system.cpp:169]: Script system error!
  Error: declare_war_with_wargoal effect [ Invalid wargoal diadochi_wargoal ]
  Script location: file: events/dhe/dhe_diadochi.txt line: 2042
[16:46:51][jomini_effect.cpp:124]: PostValidate of effect 'declare_war_with_wargoal' returned false at  file: events/dhe/dhe_diadochi.txt line: 2042
[16:46:51][jomini_script_system.cpp:169]: Script system error!
  Error: declare_war_with_wargoal effect [ Invalid wargoal diadochi_wargoal ]
  Script location: file: events/dhe/dhe_diadochi_fix.txt line: 346
[16:46:51][jomini_effect.cpp:124]: PostValidate of effect 'declare_war_with_wargoal' returned false at  file: events/dhe/dhe_diadochi_fix.txt line: 346
[16:46:51][jomini_script_system.cpp:169]: Script system error!
  Error: declare_war_with_wargoal effect [ Invalid wargoal diadochi_wargoal ]
  Script location: file: events/dhe/dhe_diadochi_fix.txt line: 314
[16:46:51][jomini_effect.cpp:124]: PostValidate of effect 'declare_war_with_wargoal' returned false at  file: events/dhe/dhe_diadochi_fix.txt line: 314
[16:46:51][jomini_script_system.cpp:169]: Script system error!
  Error: declare_war_with_wargoal effect [ Invalid wargoal diadochi_wargoal ]
  Script location: file: events/dhe/dhe_diadochi.txt line: 2561
[16:46:51][jomini_effect.cpp:124]: PostValidate of effect 'declare_war_with_wargoal' returned false at  file: events/dhe/dhe_diadochi.txt line: 2561
[16:46:51][jomini_script_system.cpp:169]: Script system error!
  Error: declare_war_with_wargoal effect [ Invalid wargoal diadochi_wargoal ]
  Script location: file: events/dhe/dhe_diadochi_fix.txt line: 434
[16:46:51][jomini_effect.cpp:124]: PostValidate of effect 'declare_war_with_wargoal' returned false at  file: events/dhe/dhe_diadochi_fix.txt line: 434
[16:46:51][jomini_script_system.cpp:169]: Script system error!
  Error: declare_war_with_wargoal effect [ Invalid wargoal diadochi_wargoal ]
  Script location: file: events/dhe/dhe_diadochi_fix.txt line: 400
[16:46:51][jomini_effect.cpp:124]: PostValidate of effect 'declare_war_with_wargoal' returned false at  file: events/dhe/dhe_diadochi_fix.txt line: 400
[16:46:51][jomini_script_system.cpp:169]: Script system error!
  Error: declare_war_with_wargoal effect [ Invalid wargoal diadochi_wargoal ]
  Script location: file: events/dhe/dhe_diadochi.txt line: 3360
[16:46:51][jomini_effect.cpp:124]: PostValidate of effect 'declare_war_with_wargoal' returned false at  file: events/dhe/dhe_diadochi.txt line: 3360
[16:46:51][jomini_script_system.cpp:169]: Script system error!
  Error: declare_war_with_wargoal effect [ Invalid wargoal diadochi_wargoal ]
  Script location: file: events/dhe/dhe_diadochi_fix.txt line: 215
[16:46:51][jomini_effect.cpp:124]: PostValidate of effect 'declare_war_with_wargoal' returned false at  file: events/dhe/dhe_diadochi_fix.txt line: 215
[16:46:51][jomini_script_system.cpp:169]: Script system error!
  Error: declare_war_with_wargoal effect [ Invalid wargoal diadochi_wargoal ]
  Script location: file: events/dhe/dhe_diadochi_fix.txt line: 474
[16:46:51][jomini_effect.cpp:124]: PostValidate of effect 'declare_war_with_wargoal' returned false at  file: events/dhe/dhe_diadochi_fix.txt line: 474
[16:46:51][jomini_script_system.cpp:169]: Script system error!
  Error: declare_war_with_wargoal effect [ Invalid wargoal diadochi_wargoal ]
  Script location: file: events/dhe/dhe_diadochi_fix.txt line: 506
[16:46:51][jomini_effect.cpp:124]: PostValidate of effect 'declare_war_with_wargoal' returned false at  file: events/dhe/dhe_diadochi_fix.txt line: 506
[16:46:51][jomini_script_system.cpp:169]: Script system error!
  Error: custom_tooltip effect [ Unknown loc key me_bactria_aria_move_pop_tt_3 ]
  Script location: file: events/mission_events/me_bactria_03_aria.txt line: 620
[16:46:51][jomini_effect.cpp:124]: PostValidate of effect 'custom_tooltip' returned false at  file: events/mission_events/me_bactria_03_aria.txt line: 620
[16:46:51][jomini_script_system.cpp:169]: Script system error!
  Error: custom_tooltip effect [ Unknown loc key me_bactria_aria_move_pop_tt_4 ]
  Script location: file: events/mission_events/me_bactria_03_aria.txt line: 623
[16:46:51][jomini_effect.cpp:124]: PostValidate of effect 'custom_tooltip' returned false at  file: events/mission_events/me_bactria_03_aria.txt line: 623
[16:46:51][jomini_script_system.cpp:169]: Script system error!
  Error: custom_tooltip effect [ Unknown loc key me_greek_5_pontus.6.at ]
  Script location: file: events/mission_events/me_greek_5_pontus.txt line: 103
[16:46:51][jomini_effect.cpp:124]: PostValidate of effect 'custom_tooltip' returned false at  file: events/mission_events/me_greek_5_pontus.txt line: 103
[16:46:51][jomini_script_system.cpp:169]: Script system error!
  Error: custom_tooltip effect [ Unknown loc key me_greek_5_pontus.11.at ]
  Script location: file: events/mission_events/me_greek_5_pontus.txt line: 710
[16:46:51][jomini_effect.cpp:124]: PostValidate of effect 'custom_tooltip' returned false at  file: events/mission_events/me_greek_5_pontus.txt line: 710
[16:46:51][jomini_script_system.cpp:169]: Script system error!
  Error: custom_tooltip effect [ Unknown loc key me_greek_5_pontus.17.at ]
  Script location: file: events/mission_events/me_greek_5_pontus.txt line: 1360
[16:46:51][jomini_effect.cpp:124]: PostValidate of effect 'custom_tooltip' returned false at  file: events/mission_events/me_greek_5_pontus.txt line: 1360
[16:46:51][jomini_script_system.cpp:169]: Script system error!
  Error: declare_war_with_wargoal effect [ Invalid wargoal independence_wargoal ]
  Script location: file: events/mission_events/2.0 - Heirs of Alexander/me_thrace_02_paper_kingdom.txt line: 171
[16:46:51][jomini_effect.cpp:124]: PostValidate of effect 'declare_war_with_wargoal' returned false at  file: events/mission_events/2.0 - Heirs of Alexander/me_thrace_02_paper_kingdom.txt line: 171
[16:46:51][jomini_script_system.cpp:169]: Script system error!
  Error: declare_war_with_wargoal effect [ Invalid wargoal independence_wargoal ]
  Script location: file: events/mission_events/2.0 - Heirs of Alexander/me_thrace_02_paper_kingdom.txt line: 259
[16:46:51][jomini_effect.cpp:124]: PostValidate of effect 'declare_war_with_wargoal' returned false at  file: events/mission_events/2.0 - Heirs of Alexander/me_thrace_02_paper_kingdom.txt line: 259
[16:46:51][jomini_script_system.cpp:169]: Script system error!
  Error: declare_war_with_wargoal effect [ Invalid wargoal independence_wargoal ]
  Script location: file: events/mission_events/2.0 - Heirs of Alexander/me_thrace_02_paper_kingdom.txt line: 2645
[16:46:51][jomini_effect.cpp:124]: PostValidate of effect 'declare_war_with_wargoal' returned false at  file: events/mission_events/2.0 - Heirs of Alexander/me_thrace_02_paper_kingdom.txt line: 2645
[16:46:51][jomini_script_system.cpp:169]: Script system error!
  Error: declare_war_with_wargoal effect [ Invalid wargoal independence_wargoal ]
  Script location: file: events/mission_events/2.0 - Heirs of Alexander/me_thrace_02_paper_kingdom.txt line: 2695
[16:46:51][jomini_effect.cpp:124]: PostValidate of effect 'declare_war_with_wargoal' returned false at  file: events/mission_events/2.0 - Heirs of Alexander/me_thrace_02_paper_kingdom.txt line: 2695
[16:46:51][jomini_script_system.cpp:169]: Script system error!
  Error: declare_war_with_wargoal effect [ Invalid wargoal independence_wargoal ]
  Script location: file: events/mission_events/2.0 - Heirs of Alexander/me_thrace_03_new_philhellene_policy.txt line: 2496
[16:46:51][jomini_effect.cpp:124]: PostValidate of effect 'declare_war_with_wargoal' returned false at  file: events/mission_events/2.0 - Heirs of Alexander/me_thrace_03_new_philhellene_policy.txt line: 2496
[16:46:51][jomini_script_system.cpp:169]: Script system error!
  Error: declare_war_with_wargoal effect [ Invalid wargoal independence_wargoal ]
  Script location: file: events/mission_events/2.0 - Heirs of Alexander/me_thrace_03_new_philhellene_policy.txt line: 2799
[16:46:51][jomini_effect.cpp:124]: PostValidate of effect 'declare_war_with_wargoal' returned false at  file: events/mission_events/2.0 - Heirs of Alexander/me_thrace_03_new_philhellene_policy.txt line: 2799
[16:46:51][jomini_script_system.cpp:169]: Script system error!
  Error: declare_war_with_wargoal effect [ Invalid wargoal independence_wargoal ]
  Script location: file: events/mission_events/2.0 - Heirs of Alexander/me_thrace_03_new_philhellene_policy.txt line: 2840
[16:46:51][jomini_effect.cpp:124]: PostValidate of effect 'declare_war_with_wargoal' returned false at  file: events/mission_events/2.0 - Heirs of Alexander/me_thrace_03_new_philhellene_policy.txt line: 2840
[16:46:51][jomini_script_system.cpp:169]: Script system error!
  Error: declare_war_with_wargoal effect [ Invalid wargoal independence_wargoal ]
  Script location: file: common/missions/01_punic_missions_ben.txt line: 335
[16:46:51][jomini_effect.cpp:124]: PostValidate of effect 'declare_war_with_wargoal' returned false at  file: common/missions/01_punic_missions_ben.txt line: 335
[16:46:51][jomini_script_system.cpp:169]: Script system error!
  Error: declare_war_with_wargoal effect [ Invalid wargoal imperial_conquest_wargoal ]
  Script location: file: common/missions/01_roman_missions_02_provincia.txt line: 661
[16:46:51][jomini_effect.cpp:124]: PostValidate of effect 'declare_war_with_wargoal' returned false at  file: common/missions/01_roman_missions_02_provincia.txt line: 661
[16:46:51][jomini_script_system.cpp:169]: Script system error!
  Error: custom_tooltip effect [ Unknown loc key carthaginian_africa_expansion_mission_abort_tt ]
  Script location: file: common/missions/02_carthaginian_missions_01_aftermath_of_the_invasion.txt line: 43
[16:46:51][jomini_effect.cpp:124]: PostValidate of effect 'custom_tooltip' returned false at  file: common/missions/02_carthaginian_missions_01_aftermath_of_the_invasion.txt line: 43
[16:46:51][jomini_effect.cpp:311]: Variable 'eumenes_mission_tree_1_unlock' is set but is never used
[16:46:51][jomini_effect.cpp:311]: Variable 'num_boat' is set but is never used
[16:46:51][jomini_effect.cpp:311]: Variable 'galatia_satrapy' is set but is never used
[16:46:51][jomini_effect.cpp:311]: Variable 'car_unique_deity' is set but is never used
[16:46:51][jomini_effect.cpp:311]: Variable 'gm_family_head_5_flag' is set but is never used
[16:46:51][jomini_effect.cpp:311]: Variable 'me_gre_assembly_bypass' is set but is never used
[16:46:51][jomini_effect.cpp:311]: Variable 'me_gre_antagonize_bypass' is set but is never used
[16:46:51][jomini_effect.cpp:311]: Variable 'me_gre_hellenizing_bypass' is set but is never used
[16:46:51][jomini_effect.cpp:311]: Variable 'istrian_league_formed' is set but is never used
[16:46:51][jomini_effect.cpp:318]: Variable 'harvest_winter_setup' is used but is never set
[16:46:51][jomini_effect.cpp:318]: Variable 'diadochi_new' is used but is never set
[16:46:51][jomini_effect.cpp:318]: Variable 'num_boats' is used but is never set
[16:46:51][jomini_effect.cpp:318]: Variable 'cr_walls_of_syracuse_exist' is used but is never set
[16:46:51][jomini_effect.cpp:318]: Variable 'bactria_pop_move_variable' is used but is never set
[16:46:51][jomini_effect.cpp:318]: Variable 'aria_chosen_city' is used but is never set
[16:46:51][jomini_effect.cpp:318]: Variable 'india_chosen_city' is used but is never set
[16:46:51][jomini_effect.cpp:318]: Variable 'indian_sciencee' is used but is never set
[16:46:51][jomini_effect.cpp:318]: Variable 'dionysos_indikos_variable' is used but is never set
[16:46:51][jomini_effect.cpp:318]: Event target 'unit_location' is used but is never set
[16:46:53][gameobjectlocators.cpp:171]: map object locator "vfx" is incomplete. A new file with locator data has been generated (C:\Users\micse\OneDrive\Documents\Paradox Interactive\Imperator//generated/vfx_locators.txt).
Copy that file (or its contents) to game/gfx/map_object_data to fix the error logs.
[16:47:41][pdx_gui_widget.h:920]: [ObsoleteCppFunction] Widget not found: mode_text
[16:47:50][pdx_assert.cpp:566]: Assertion failed: Trying to GetEmployer on a character who's unit has not been assigned a country yet [character] 396 [unit] 33555129
[16:47:51][pdx_assert.cpp:566]: Assertion failed: Checking task potential on non-potential mission
[16:47:55][jomini_spline_network_graphics.cpp:703]: Could not find spline network strip of type 0 between anchors 863 and 868 
[16:47:55][jomini_spline_network_graphics.cpp:703]: Could not find spline network strip of type 0 between anchors 804 and 847 
[16:47:55][jomini_spline_network_graphics.cpp:703]: Could not find spline network strip of type 0 between anchors 909 and 910 
[16:47:55][pdx_gui_layout.cpp:137]: gui/military_view.gui:505 - Widget cannot have a position in a layout
[16:47:55][pdx_gui_factory.h:466]: gui/diplomatic_view.gui:576 - Malformed item desc '', item descriptions can only contain a single child and no properties
[16:47:55][pdx_gui_scrollarea.cpp:670]: Could not create horizontal scrollbar for scrollarea: ''
[16:47:55][pdx_gui_widget.cpp:1960]: gui/diplomatic_view.gui:576 - Property 'scrollbar_horizontal'(860) not handled
[16:47:55][pdx_gui_scrollarea.cpp:715]: gui/diplomatic_view.gui:571 - No horizontal scrollbar found for scrollarea ''
[16:47:55][pdx_gui_factory.cpp:1426]: gui/diplomatic_view.gui:571 - Error setting properties for '' (scrollarea)
[16:47:55][pdx_gui_widget.cpp:1960]: gui/shared/Bloodlines_templates.gui:139 - Property 'fontsize_min'(1810) not handled
[16:47:55][pdx_gui_factory.cpp:1426]: gui/shared/Bloodlines_templates.gui:133 - Error setting properties for 'Culture' (widget)
[16:47:55][pdx_gui_widget.cpp:1960]: gui/shared/Bloodlines_templates.gui:148 - Property 'fontsize_min'(1810) not handled
[16:47:55][pdx_gui_factory.cpp:1426]: gui/shared/Bloodlines_templates.gui:142 - Error setting properties for 'Religion' (widget)
[16:48:24][pdx_assert.cpp:566]: Assertion failed: Unhandled category
[16:48:24][pdx_assert.cpp:566]: Assertion failed: failed to find war goal type