[19:18:40][pdx_audio.cpp:453]: Missing sound: war_exhaustion_alert
[19:18:40][pdx_audio.cpp:453]: Missing sound: dimensional_horror_portal_thunder_01
[19:18:40][pdx_audio.cpp:453]: Missing sound: dimensional_horror_portal_thunder_02
[19:18:40][pdx_audio.cpp:453]: Missing sound: dimensional_horror_portal_thunder_03
[19:18:40][pdx_audio.cpp:453]: Missing sound: dimensional_horror_portal_thunder_04
[19:18:40][pdx_audio.cpp:453]: Missing sound: dimensional_horror_portal_thunder_05
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: test_interface
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'test_interface' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: placeholder_sfx
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'placeholder_sfx' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: no_sound
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'no_sound' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: dismiss_notification
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'dismiss_notification' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: click
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'click' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: back_click
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'back_click' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: interface
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'interface' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tab_click
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tab_click' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: mouse_over
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'mouse_over' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: click_decline_action
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'click_decline_action' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: menu_slide_open
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'menu_slide_open' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: planet_view_menu_slide
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'planet_view_menu_slide' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: planet_view_menu_click_01
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'planet_view_menu_click_01' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: spaceport_amb_view
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'spaceport_amb_view' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: menu_building_slide
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'menu_building_slide' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: research_click_01
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'research_click_01' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: ui_click_research_tab
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'ui_click_research_tab' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: ui_research_done
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'ui_research_done' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: deactive_builing
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'deactive_builing' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: active_building
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'active_building' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: destroy_building_01
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'destroy_building_01' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: confirmation
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'confirmation' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: ui_deselect
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'ui_deselect' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: select_click
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'select_click' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: assign_leader_click
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'assign_leader_click' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: ui_notification_leader_death
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'ui_notification_leader_death' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: ui_galaxy_map_open
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'ui_galaxy_map_open' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: ui_galaxy_map_close
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'ui_galaxy_map_close' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: outliner_click_tab
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'outliner_click_tab' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: click_outliner
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'click_outliner' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: click_army_menu
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'click_army_menu' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: click_army_select
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'click_army_select' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: click_embark_all
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'click_embark_all' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: click_land_all
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'click_land_all' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: notification_war
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'notification_war' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: ui_speed_down_time_click
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'ui_speed_down_time_click' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: ui_speed_up_time_click
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'ui_speed_up_time_click' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: ui_click_pause
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'ui_click_pause' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: click_move_fleet
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'click_move_fleet' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: ui_click_map_mode
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'ui_click_map_mode' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: invalid_action
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'invalid_action' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: reinforce_all
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'reinforce_all' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: increment_click
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'increment_click' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: decrement_click
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'decrement_click' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: confirm_click
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'confirm_click' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: randomizer_click
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'randomizer_click' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: ui_queuing_district
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'ui_queuing_district' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: ui_queuing_terraforming
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'ui_queuing_terraforming' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: ui_demolish_building_district
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'ui_demolish_building_district' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: notification_hostile_fleet
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'notification_hostile_fleet' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: notification_repair_fleet
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'notification_repair_fleet' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tradition_available
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tradition_available' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: research_scientist_missing
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'research_scientist_missing' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: resources_capped
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'resources_capped' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: set_war_goal
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'set_war_goal' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: powerful_factions
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'powerful_factions' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_space_battle
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_space_battle' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_ship_explosion
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_ship_explosion' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_ship_bridge
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_ship_bridge' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_radio_chatter
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_radio_chatter' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_radio_chatter_02
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_radio_chatter_02' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_planetary_riot
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_planetary_riot' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_alien_signal
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_alien_signal' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_airlock
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_airlock' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_super_explosion
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_super_explosion' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_air_raid_siren
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_air_raid_siren' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_alien_nature
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_alien_nature' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_construction
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_construction' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_default
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_default' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_mystic_reveal
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_mystic_reveal' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_mystic_reveal_light
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_mystic_reveal_light' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_primitive_civilization
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_primitive_civilization' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_scanner
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_scanner' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_ship_thrusters
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_ship_thrusters' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_ground_battle
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_ground_battle' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_activating_unknown_technology
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_activating_unknown_technology' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_cityscape
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_cityscape' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_structural_collapse
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_structural_collapse' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_laboratory_sound
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_laboratory_sound' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_administrative_work
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_administrative_work' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_red_alert
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_red_alert' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_ghost_town
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_ghost_town' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_life_support_fail
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_life_support_fail' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_sensor_ping
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_sensor_ping' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_conversation
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_conversation' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_space_cloud
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_space_cloud' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_crystal_ship
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_crystal_ship' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_space_amoeba
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_space_amoeba' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_space_whale
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_space_whale' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_ancient_drone
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_ancient_drone' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_swarm
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_swarm' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_solar_fusion
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_solar_fusion' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_swarm_started
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_swarm_started' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: incoming_swarm_message_state_1
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'incoming_swarm_message_state_1' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: incoming_swarm_message_state_2
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'incoming_swarm_message_state_2' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_ex_started
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_ex_started' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: incoming_ex_message_state_01
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'incoming_ex_message_state_01' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: incoming_ex_message_state_02
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'incoming_ex_message_state_02' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: incoming_ex_message_state_03
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'incoming_ex_message_state_03' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_ai_started
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_ai_started' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: incoming_ai_message_state_01
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'incoming_ai_message_state_01' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: incoming_ai_message_beep
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'incoming_ai_message_beep' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: notification_uplift
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'notification_uplift' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_celebration
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_celebration' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_yellow_alert
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_yellow_alert' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_factions
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_factions' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: arthopoid_generic_greeting
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'arthopoid_generic_greeting' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: avian_generic_greeting
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'avian_generic_greeting' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: fungoid_generic_greeting
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'fungoid_generic_greeting' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: human_female_greetings_01
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'human_female_greetings_01' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: human_female_greetings_02
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'human_female_greetings_02' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: human_female_greetings_03
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'human_female_greetings_03' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: human_female_greetings_04
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'human_female_greetings_04' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: human_female_greetings_05
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'human_female_greetings_05' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: human_male_greetings_01
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'human_male_greetings_01' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: human_male_greetings_02
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'human_male_greetings_02' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: human_male_greetings_03
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'human_male_greetings_03' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: human_male_greetings_04
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'human_male_greetings_04' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: human_male_greetings_05
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'human_male_greetings_05' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: human_generic_greeting
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'human_generic_greeting' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: molluscoid_generic_greeting
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'molluscoid_generic_greeting' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: reptilian_generic_greeting
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'reptilian_generic_greeting' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: arthropoid_01_greetings
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'arthropoid_01_greetings' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: cute_arthopoid_greetings
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'cute_arthopoid_greetings' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: avian_01_greetings
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'avian_01_greetings' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: fungoid_01_greetings
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'fungoid_01_greetings' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: fungoid_02_greetings
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'fungoid_02_greetings' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: cute_fungoid_greetings
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'cute_fungoid_greetings' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: mammalian_01_greetings
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'mammalian_01_greetings' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: molluscoid_01_greetings
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'molluscoid_01_greetings' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: cute_molluscoid_snail_greetings
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'cute_molluscoid_snail_greetings' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: cute_molluscoid_starfish_greetings
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'cute_molluscoid_starfish_greetings' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: reptilian_01_greetings
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'reptilian_01_greetings' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: cute_reptilian_greetings
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'cute_reptilian_greetings' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: fallen_empire_01_greetings
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'fallen_empire_01_greetings' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: humanoid_male_greeting_a
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'humanoid_male_greeting_a' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: humanoid_male_greeting_b
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'humanoid_male_greeting_b' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: humanoid_male_greeting_c
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'humanoid_male_greeting_c' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: humanoid_male_greeting_d
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'humanoid_male_greeting_d' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: humanoid_female_greeting_a
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'humanoid_female_greeting_a' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: humanoid_female_greeting_b
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'humanoid_female_greeting_b' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: humanoid_female_greeting_c
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'humanoid_female_greeting_c' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: humanoid_female_greeting_d
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'humanoid_female_greeting_d' when assigning category 'Effects'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: advisor_clicking_respons_01
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'advisor_clicking_respons_01' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: advisor_clicking_respons_05
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'advisor_clicking_respons_05' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: advisor_clicking_respons_06
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'advisor_clicking_respons_06' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: advisor_clicking_respons_07
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'advisor_clicking_respons_07' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: advisor_clicking_respons_08
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'advisor_clicking_respons_08' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: advisor_clicking_respons_09
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'advisor_clicking_respons_09' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: advisor_clicking_respons_10
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'advisor_clicking_respons_10' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: advisor_clicking_respons_11
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'advisor_clicking_respons_11' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: advisor_clicking_respons_12
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'advisor_clicking_respons_12' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: advisor_clicking_respons_13
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'advisor_clicking_respons_13' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: advisor_clicking_respons_14
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'advisor_clicking_respons_14' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: advisor_clicking_respons_15
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'advisor_clicking_respons_15' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: advisor_clicking_respons_16
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'advisor_clicking_respons_16' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: generic_democratic_male_intro
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'generic_democratic_male_intro' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: generic_democratic_female_intro
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'generic_democratic_female_intro' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: generic_autocratic_intro
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'generic_autocratic_intro' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: generic_plutocratic_intro
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'generic_plutocratic_intro' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: democratic_materialist_intro
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'democratic_materialist_intro' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: plutocratic_materialist_intro
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'plutocratic_materialist_intro' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: autocratic_materialist_intro
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'autocratic_materialist_intro' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: plutocratic_militarists_intro
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'plutocratic_militarists_intro' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: democratic_militarists_intro
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'democratic_militarists_intro' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: autocratic_militarists_intro
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'autocratic_militarists_intro' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: plutocratic_pacifist_intro
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'plutocratic_pacifist_intro' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: autocratic_pacifist_intro
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'autocratic_pacifist_intro' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: democratic_pacifist_intro
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'democratic_pacifist_intro' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: spiritualists_intro
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'spiritualists_intro' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: autocratic_exceutor_intro
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'autocratic_exceutor_intro' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: democratic_commissioner_intro
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'democratic_commissioner_intro' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: militarist_commissary_intro
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'militarist_commissary_intro' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: militarist_imperator_intro
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'militarist_imperator_intro' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: militarist_imperatrix_intro
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'militarist_imperatrix_intro' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: militarist_warlord_intro
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'militarist_warlord_intro' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: militarist_clan_speaker_intro
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'militarist_clan_speaker_intro' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: militarist_strategos_intro
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'militarist_strategos_intro' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: pacifist_serene_protector_intro
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'pacifist_serene_protector_intro' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: materialist_primarch_intro
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'materialist_primarch_intro' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: materialist_chairman_intro
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'materialist_chairman_intro' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: materialist_chairwoman_intro
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'materialist_chairwoman_intro' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: materialist_primus_intro
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'materialist_primus_intro' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: materialist_overseer_intro
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'materialist_overseer_intro' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: materialist__first_spearker_intro
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'materialist__first_spearker_intro' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: autocratic_protector_intro
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'autocratic_protector_intro' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: full_tut_advisor
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'full_tut_advisor' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: limited_tut_advisor
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'limited_tut_advisor' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: no_tut_advior
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'no_tut_advior' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_build_colony_ship_intro
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_build_colony_ship_intro' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_colony_ship_success
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_colony_ship_success' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_construction_intro
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_construction_intro' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_construction_success
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_construction_success' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_establish_colony_intro
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_establish_colony_intro' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_establish_colony_success
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_establish_colony_success' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_establish_sector_intro
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_establish_sector_intro' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_establish_sector_success
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_establish_sector_success' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_increase_fleet_intro
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_increase_fleet_intro' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_increase_fleet_success
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_increase_fleet_success' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_mining_station_intro
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_mining_station_intro' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_mining_station_success
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_mining_station_success' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_modify_species_intro
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_modify_species_intro' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_modify_species_success
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_modify_species_success' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_more_colonies_intro
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_more_colonies_intro' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_more_colonies_success
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_more_colonies_success' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_new_first_contact_intro
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_new_first_contact_intro' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_new_first_contact_monster_success
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_new_first_contact_monster_success' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_new_first_contact_other_party
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_new_first_contact_other_party' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_new_first_contact_success
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_new_first_contact_success' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_observation_posts_intro
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_observation_posts_intro' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_observation_posts_success
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_observation_posts_success' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_planetary_buildings_intro
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_planetary_buildings_intro' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_planetary_buildings_success
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_planetary_buildings_success' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_pre_sapients_intro
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_pre_sapients_intro' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_pre_sapients_success
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_pre_sapients_success' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_recruit_governor_intro
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_recruit_governor_intro' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_recruit_governor_success
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_recruit_governor_success' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_recruit_scientist_intro
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_recruit_scientist_intro' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_recruit_scientist_success
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_recruit_scientist_success' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_research_station_intro
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_research_station_intro' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_research_station_success
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_research_station_success' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_resources_production_intro
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_resources_production_intro' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_resources_production_success
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_resources_production_success' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_robot_pops_intro_01
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_robot_pops_intro_01' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_robot_pops_success
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_robot_pops_success' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_science_ship_intro
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_science_ship_intro' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_science_ship_success
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_science_ship_success' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_sector_governor_intro
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_sector_governor_intro' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_sector_governor_success
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_sector_governor_success' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_ship_design_intro
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_ship_design_intro' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_ship_design_success
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_ship_design_success' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_strategic_resources_intro
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_strategic_resources_intro' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_strategic_resources_success
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_strategic_resources_success' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_survey_intro
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_survey_intro' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_survey_success
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_survey_success' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_survey_system_success
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_survey_system_success' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_suvey_systems_intro
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_suvey_systems_intro' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_technologies_intro
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_technologies_intro' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_technologies_success
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_technologies_success' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_tile_blockers_intro
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_tile_blockers_intro' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_tile_blockers_success
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_tile_blockers_success' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_uplift_reminder
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_uplift_reminder' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_strategic_resources_early
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_strategic_resources_early' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_ftl_wormhole_travel
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_ftl_wormhole_travel' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_ftl_warp_travel
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_ftl_warp_travel' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_ftl_hyperlane_travel
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_ftl_hyperlane_travel' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_frontier_station_success
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_frontier_station_success' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_frontier_station_intro
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_frontier_station_intro' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_no_tutorial_settings
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_no_tutorial_settings' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_limited_tutorial_settings
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_limited_tutorial_settings' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_full_tutorial_settings
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_full_tutorial_settings' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_war_overview
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_war_overview' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_anomaly_tracker
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_anomaly_tracker' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_PLANETVIEW_ADJACENCY_BONUS
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_PLANETVIEW_ADJACENCY_BONUS' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_UNKNOWN_ALIEN_FLEET
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_UNKNOWN_ALIEN_FLEET' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_PLANETVIEW_COMBAT
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_PLANETVIEW_COMBAT' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_GOVERNMENTVIEW_BUDGET
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_GOVERNMENTVIEW_BUDGET' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_CONSTRUCTION_SHIP
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_CONSTRUCTION_SHIP' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_CONTACTSVIEW_EMPIRES
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_CONTACTSVIEW_EMPIRES' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_CREATESECTOR
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_CREATESECTOR' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_GOVERNMENTVIEW_DEMOGRAPHICS
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_GOVERNMENTVIEW_DEMOGRAPHICS' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_DIPLOMACY_VIEW
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_DIPLOMACY_VIEW' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_PLANETVIEW_EDICTS
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_PLANETVIEW_EDICTS' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_EMPIREVIEW_PLANETS
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_EMPIREVIEW_PLANETS' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_EMPIREVIEW_FACTIONS
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_EMPIREVIEW_FACTIONS' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_GOVERNMENTVIEW_GOVERNMENT
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_GOVERNMENTVIEW_GOVERNMENT' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_EMPIREVIEW_LEADERS
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_EMPIREVIEW_LEADERS' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_MILITARY_FLEET
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_MILITARY_FLEET' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_MILITARY_STATION
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_MILITARY_STATION' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_MINING_STATION
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_MINING_STATION' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_GENEMODIFICATION
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_GENEMODIFICATION' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_OBSERVATION_STATION
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_OBSERVATION_STATION' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_PLANETVIEW_PLANET
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_PLANETVIEW_PLANET' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_GOVERNMENTVIEW_DECISIONS
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_GOVERNMENTVIEW_DECISIONS' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_RESEARCH_STATION
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_RESEARCH_STATION' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_SCIENCE_SHIP
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_SCIENCE_SHIP' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_SHIP_DESIGNER
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_SHIP_DESIGNER' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_SITUATION_LOG
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_SITUATION_LOG' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_PLANETVIEW_SPACEPORT
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_PLANETVIEW_SPACEPORT' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_CONTACTSVIEW_SPECIES
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_CONTACTSVIEW_SPECIES' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_PLANETVIEW_TILES
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_PLANETVIEW_TILES' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_SYSTEMVIEW
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_SYSTEMVIEW' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_TECH_VIEW
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_TECH_VIEW' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_PLANETVIEW_TERRAFORM
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_PLANETVIEW_TERRAFORM' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_TERRAFORMING_STATION
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_TERRAFORMING_STATION' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_TRANSPORT_SHIP
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_TRANSPORT_SHIP' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_UPLIFTING
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_UPLIFTING' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_WORMHOLE_STATION
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_WORMHOLE_STATION' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_VICTORY
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_VICTORY' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_OUTPOST_STATION
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_OUTPOST_STATION' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_WAR_GOAL
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_WAR_GOAL' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_WAROVERVIEW
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_WAROVERVIEW' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_STRATEGIC_RESOURCES
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_STRATEGIC_RESOURCES' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_EXPANSION_PLANNER
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_EXPANSION_PLANNER' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_TRADITIONS
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_TRADITIONS' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_ASCENSION_PERKS
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_ASCENSION_PERKS' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_SPECIES_RIGHTS
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_SPECIES_RIGHTS' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_FLEET_MANAGER
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_FLEET_MANAGER' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_CLAIMS_VIEW
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_CLAIMS_VIEW' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_ANOMALIES
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_ANOMALIES' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_victory_screen
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_victory_screen' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_galaxy_map
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_galaxy_map' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_frontier_outpost
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_frontier_outpost' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_GOVERNMENTVIEW_MARKET
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_GOVERNMENTVIEW_MARKET' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_GOVERNMENTVIEW_SLAVE_MARKET
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_GOVERNMENTVIEW_SLAVE_MARKET' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_TRADE_VIEW
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_TRADE_VIEW' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_PLANETVIEW_CORPORATE
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_PLANETVIEW_CORPORATE' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_GOVERNMENTVIEW_POLICIES
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_GOVERNMENTVIEW_POLICIES' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_ARCHAEOLOGY_VIEW
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_ARCHAEOLOGY_VIEW' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_NUDGE_VIEW
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_NUDGE_VIEW' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_RELICS_VIEW
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_RELICS_VIEW' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_FRONTIER_PLANET
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_FRONTIER_PLANET' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_DIPLOMACY_VIEW_TRADE
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_DIPLOMACY_VIEW_TRADE' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_DIPLOMACY_VIEW_FEDERATION
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_DIPLOMACY_VIEW_FEDERATION' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_EMPIRE_SPRAWL
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_EMPIRE_SPRAWL' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_FEDERATION_VIEW
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_FEDERATION_VIEW' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_FEDERATION_VIEW_ENVOYS
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_FEDERATION_VIEW_ENVOYS' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_FEDERATION_VIEW_MEMBERS
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_FEDERATION_VIEW_MEMBERS' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_FEDERATION_VIEW_NAVY
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_FEDERATION_VIEW_NAVY' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_FEDERATION_VIEW_LAWS
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_FEDERATION_VIEW_LAWS' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_GALACTIC_COMMUNITY
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_GALACTIC_COMMUNITY' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_GALACTIC_COMMUNITY_ENVOYS
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_GALACTIC_COMMUNITY_ENVOYS' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_GALACTIC_COMMUNITY_SENATE
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_GALACTIC_COMMUNITY_SENATE' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_GALACTIC_COMMUNITY_RESOLUTIONS
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_GALACTIC_COMMUNITY_RESOLUTIONS' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_GALACTIC_COMMUNITY_COUNCIL
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_GALACTIC_COMMUNITY_COUNCIL' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_FIRSTCONTACT_VIEW
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_FIRSTCONTACT_VIEW' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_first_contact_mission
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_first_contact_mission' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_communications_protocol
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_communications_protocol' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_communications_unwilling
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_communications_unwilling' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_DIPLOMACY_VIEW_HIGHINTEL
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_DIPLOMACY_VIEW_HIGHINTEL' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_DIPLOMACY_VIEW_LOWINTEL
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_DIPLOMACY_VIEW_LOWINTEL' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_CRISIS_VIEW
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_CRISIS_VIEW' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_CRISIS_VIEW_LEVEL1
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_CRISIS_VIEW_LEVEL1' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_ESPIONAGE_VIEW
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_ESPIONAGE_VIEW' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_DIPLOMACY_VIEW_BUILDING_SPYNETWORK
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_DIPLOMACY_VIEW_BUILDING_SPYNETWORK' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_ESPIONAGE_VIEW_OPERATIONS
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_ESPIONAGE_VIEW_OPERATIONS' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_ESPIONAGE_VIEW_ASSIGN_ASSET
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_ESPIONAGE_VIEW_ASSIGN_ASSET' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_first_discovery_advisor
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_first_discovery_advisor' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_potential_colony_advisor
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_potential_colony_advisor' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_first_colony_advisor
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_first_colony_advisor' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_negative_income_advisor
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_negative_income_advisor' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_surverying_advisor
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_surverying_advisor' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_first_contact_neutral_advisor
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_first_contact_neutral_advisor' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_first_contact_xenophile_advisor
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_first_contact_xenophile_advisor' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_first_contact_xenophobe_advisor
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_first_contact_xenophobe_advisor' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_fallen_empire_advisor
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_fallen_empire_advisor' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: advisor_generic_phrase
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'advisor_generic_phrase' when assigning category 'Voice'
[19:18:40][pdx_audio.cpp:1183]: Missing sound effect: ringworld_construction_ambient
[19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'ringworld_construction_ambient' when assigning category 'Ambient'
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/alliance_view.gui line: 186
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_leader_bg_scientist" referenced at file: interface/anomaly_view.gui line: 265
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_species_portrait" referenced at file: interface/anomaly_view.gui line: 348
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_leader_bg_scientist" referenced at file: interface/archaeology_view.gui line: 309
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_subwindow_tile_plain_solid" referenced at file: interface/archaeology_view.gui line: 346
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_leader_bg_admiral" referenced at file: interface/army_view.gui line: 409
[19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_flag_64_frame" referenced at file: interface/ascension_perks_view.gui line: 127
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/chat.gui line: 254
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/claims_view.gui line: 108
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/claims_view.gui line: 114
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/combat_stats_view.gui line: 34
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_leader_bg_admiral" referenced at file: interface/combat_stats_view.gui line: 151
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_leader_bg_admiral" referenced at file: interface/combat_stats_view.gui line: 507
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/combat_view.gui line: 519
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_leader_bg_admiral" referenced at file: interface/combat_view.gui line: 563
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/combat_view_gamepad.gui line: 826
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_leader_bg_admiral" referenced at file: interface/combat_view_gamepad.gui line: 870
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_64" referenced at file: interface/core.gui line: 312
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_subwindow_tile_plain_solid" referenced at file: interface/customize_species_editors.gui line: 62
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_subwindow_tile_plain_solid" referenced at file: interface/customize_species_editors.gui line: 207
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_button_randomize" referenced at file: interface/customize_species_editors.gui line: 264
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_subwindow_tile_plain_solid" referenced at file: interface/customize_species_editors.gui line: 397
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_subwindow_tile_plain_solid" referenced at file: interface/customize_species_editors.gui line: 637
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_button_randomize" referenced at file: interface/customize_species_editors.gui line: 710
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_subwindow_tile_plain_solid" referenced at file: interface/customize_species_editors.gui line: 758
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_subwindow_tile_plain_solid" referenced at file: interface/customize_species_editors.gui line: 1002
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_button_male" referenced at file: interface/customize_species_editors.gui line: 1048
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_button_female" referenced at file: interface/customize_species_editors.gui line: 1055
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_button_randomize" referenced at file: interface/customize_species_editors.gui line: 1159
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_button_left" referenced at file: interface/customize_species_editors.gui line: 1220
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_button_right" referenced at file: interface/customize_species_editors.gui line: 1226
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_button_left" referenced at file: interface/customize_species_editors.gui line: 1283
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_button_right" referenced at file: interface/customize_species_editors.gui line: 1289
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_button_left" referenced at file: interface/customize_species_editors.gui line: 1347
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_button_right" referenced at file: interface/customize_species_editors.gui line: 1353
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_button_left" referenced at file: interface/customize_species_editors.gui line: 1411
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_button_right" referenced at file: interface/customize_species_editors.gui line: 1417
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_button_left" referenced at file: interface/customize_species_editors.gui line: 1474
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_button_right" referenced at file: interface/customize_species_editors.gui line: 1480
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_subwindow_tile_plain_solid" referenced at file: interface/customize_species_editors.gui line: 1530
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_button_randomize" referenced at file: interface/customize_species_editors.gui line: 1561
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_button_left" referenced at file: interface/customize_species_editors.gui line: 1670
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_button_right" referenced at file: interface/customize_species_editors.gui line: 1678
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_dummy_3d_home_world_new" referenced at file: interface/customize_species_editors.gui line: 1776
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_dummy_3d_home_world_new" referenced at file: interface/customize_species_editors.gui line: 1784
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_dummy_3d_home_world_new" referenced at file: interface/customize_species_editors.gui line: 1792
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_dummy_3d_home_world_new" referenced at file: interface/customize_species_editors.gui line: 1800
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_dummy_3d_home_world_new" referenced at file: interface/customize_species_editors.gui line: 1808
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_dummy_3d_home_world_new" referenced at file: interface/customize_species_editors.gui line: 1816
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_dummy_3d_home_world_new" referenced at file: interface/customize_species_editors.gui line: 1824
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_dummy_3d_home_world_new" referenced at file: interface/customize_species_editors.gui line: 1832
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_dummy_3d_home_world_new" referenced at file: interface/customize_species_editors.gui line: 1840
[19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_selection_planet" referenced at file: interface/customize_species_editors.gui line: 1861
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_subwindow_tile_plain_solid" referenced at file: interface/customize_species_editors.gui line: 1978
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_subwindow_tile_plain_solid" referenced at file: interface/customize_species_editors.gui line: 2129
[19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_subwindow_tile_plain_solid" referenced at file: interface/customize_species_editors.gui line: 2277
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_subwindow_tile_plain_solid" referenced at file: interface/customize_species_editors.gui line: 2324
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_ethics_militarist" referenced at file: interface/customize_species_editors.gui line: 2377
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_ethics_xenophobe" referenced at file: interface/customize_species_editors.gui line: 2384
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_ethics_egalitarian" referenced at file: interface/customize_species_editors.gui line: 2391
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_ethics_materialist" referenced at file: interface/customize_species_editors.gui line: 2398
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_ethics_pacifist" referenced at file: interface/customize_species_editors.gui line: 2405
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_ethics_xenophile" referenced at file: interface/customize_species_editors.gui line: 2412
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_ethics_authoritarian" referenced at file: interface/customize_species_editors.gui line: 2419
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_ethics_spiritualist" referenced at file: interface/customize_species_editors.gui line: 2426
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_ethics_fanatic_militarist" referenced at file: interface/customize_species_editors.gui line: 2435
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_ethics_fanatic_xenophobe" referenced at file: interface/customize_species_editors.gui line: 2442
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_ethics_fanatic_egalitarian" referenced at file: interface/customize_species_editors.gui line: 2449
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_ethics_fanatic_materialist" referenced at file: interface/customize_species_editors.gui line: 2456
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_ethics_fanatic_pacifist" referenced at file: interface/customize_species_editors.gui line: 2463
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_ethics_fanatic_xenophile" referenced at file: interface/customize_species_editors.gui line: 2470
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_ethics_fanatic_authoritarian" referenced at file: interface/customize_species_editors.gui line: 2477
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_ethics_fanatic_spiritualist" referenced at file: interface/customize_species_editors.gui line: 2484
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_ethics_gestalt_consciousness" referenced at file: interface/customize_species_editors.gui line: 2491
[19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_ethic_selected" referenced at file: interface/customize_species_editors.gui line: 2500
[19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_ethic_selected" referenced at file: interface/customize_species_editors.gui line: 2505
[19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_ethic_selected" referenced at file: interface/customize_species_editors.gui line: 2510
[19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_ethic_selected" referenced at file: interface/customize_species_editors.gui line: 2515
[19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_ethic_selected" referenced at file: interface/customize_species_editors.gui line: 2520
[19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_gamesetup_gov_sel" referenced at file: interface/customize_species_editors.gui line: 2706
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_subwindow_tile_plain_solid" referenced at file: interface/customize_species_editors.gui line: 2789
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_flag_no_mask" referenced at file: interface/customize_species_editors.gui line: 2971
[19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_flag_highlight" referenced at file: interface/customize_species_editors.gui line: 2978
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_gamesetup_colorpicker" referenced at file: interface/customize_species_editors.gui line: 2992
[19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_gamesetup_colorpicker_highlight" referenced at file: interface/customize_species_editors.gui line: 2998
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_subwindow_tile_plain_solid" referenced at file: interface/customize_species_editors.gui line: 3048
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_subwindow_tile_plain_solid" referenced at file: interface/customize_species_editors.gui line: 3317
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_subwindow_tile_plain_solid" referenced at file: interface/customize_species_editors.gui line: 3441
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_subwindow_tile_plain_solid" referenced at file: interface/customize_species_editors.gui line: 3590
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_subwindow_tile_plain_solid" referenced at file: interface/customize_species_editors.gui line: 3667
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_subwindow_tile_plain_solid" referenced at file: interface/customize_species_editors_gamepad.gui line: 68
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_subwindow_tile_plain_solid" referenced at file: interface/customize_species_editors_gamepad.gui line: 278
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_button_randomize" referenced at file: interface/customize_species_editors_gamepad.gui line: 354
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_subwindow_tile_plain_solid" referenced at file: interface/customize_species_editors_gamepad.gui line: 517
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_button_randomize" referenced at file: interface/customize_species_editors_gamepad.gui line: 614
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_subwindow_tile_plain_solid" referenced at file: interface/customize_species_editors_gamepad.gui line: 658
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_subwindow_tile_plain_solid" referenced at file: interface/customize_species_editors_gamepad.gui line: 925
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_button_male" referenced at file: interface/customize_species_editors_gamepad.gui line: 971
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_button_female" referenced at file: interface/customize_species_editors_gamepad.gui line: 981
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_button_randomize" referenced at file: interface/customize_species_editors_gamepad.gui line: 1049
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_subwindow_tile_plain_solid" referenced at file: interface/customize_species_editors_gamepad.gui line: 1464
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_dummy_3d_home_world_new" referenced at file: interface/customize_species_editors_gamepad.gui line: 1710
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_dummy_3d_home_world_new" referenced at file: interface/customize_species_editors_gamepad.gui line: 1722
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_dummy_3d_home_world_new" referenced at file: interface/customize_species_editors_gamepad.gui line: 1734
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_dummy_3d_home_world_new" referenced at file: interface/customize_species_editors_gamepad.gui line: 1745
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_dummy_3d_home_world_new" referenced at file: interface/customize_species_editors_gamepad.gui line: 1758
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_dummy_3d_home_world_new" referenced at file: interface/customize_species_editors_gamepad.gui line: 1771
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_dummy_3d_home_world_new" referenced at file: interface/customize_species_editors_gamepad.gui line: 1783
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_dummy_3d_home_world_new" referenced at file: interface/customize_species_editors_gamepad.gui line: 1795
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_dummy_3d_home_world_new" referenced at file: interface/customize_species_editors_gamepad.gui line: 1807
[19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_selection_planet" referenced at file: interface/customize_species_editors_gamepad.gui line: 1829
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_subwindow_tile_plain_solid" referenced at file: interface/customize_species_editors_gamepad.gui line: 1941
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_subwindow_tile_plain_solid" referenced at file: interface/customize_species_editors_gamepad.gui line: 1999
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_subwindow_tile_plain_solid" referenced at file: interface/customize_species_editors_gamepad.gui line: 2152
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_ethics_xenophobe" referenced at file: interface/customize_species_editors_gamepad.gui line: 2213
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_ethics_militarist" referenced at file: interface/customize_species_editors_gamepad.gui line: 2227
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_ethics_spiritualist" referenced at file: interface/customize_species_editors_gamepad.gui line: 2242
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_ethics_authoritarian" referenced at file: interface/customize_species_editors_gamepad.gui line: 2257
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_ethics_xenophile" referenced at file: interface/customize_species_editors_gamepad.gui line: 2273
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_ethics_pacifist" referenced at file: interface/customize_species_editors_gamepad.gui line: 2287
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_ethics_materialist" referenced at file: interface/customize_species_editors_gamepad.gui line: 2302
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_ethics_egalitarian" referenced at file: interface/customize_species_editors_gamepad.gui line: 2317
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_ethics_fanatic_xenophobe" referenced at file: interface/customize_species_editors_gamepad.gui line: 2335
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_ethics_fanatic_militarist" referenced at file: interface/customize_species_editors_gamepad.gui line: 2350
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_ethics_fanatic_spiritualist" referenced at file: interface/customize_species_editors_gamepad.gui line: 2364
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_ethics_fanatic_authoritarian" referenced at file: interface/customize_species_editors_gamepad.gui line: 2378
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_ethics_fanatic_xenophile" referenced at file: interface/customize_species_editors_gamepad.gui line: 2393
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_ethics_fanatic_pacifist" referenced at file: interface/customize_species_editors_gamepad.gui line: 2406
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_ethics_fanatic_materialist" referenced at file: interface/customize_species_editors_gamepad.gui line: 2420
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_ethics_fanatic_egalitarian" referenced at file: interface/customize_species_editors_gamepad.gui line: 2434
[19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_ethic_selected_cyan" referenced at file: interface/customize_species_editors_gamepad.gui line: 2452
[19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_ethic_selected_cyan" referenced at file: interface/customize_species_editors_gamepad.gui line: 2459
[19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_ethic_selected_cyan" referenced at file: interface/customize_species_editors_gamepad.gui line: 2466
[19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_ethic_selected_cyan" referenced at file: interface/customize_species_editors_gamepad.gui line: 2473
[19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_ethic_selected_overlay" referenced at file: interface/customize_species_editors_gamepad.gui line: 2480
[19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_gamesetup_gov_sel" referenced at file: interface/customize_species_editors_gamepad.gui line: 2650
[19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_gamesetup_gov_sel" referenced at file: interface/customize_species_editors_gamepad.gui line: 2662
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_subwindow_tile_plain_solid" referenced at file: interface/customize_species_editors_gamepad.gui line: 2690
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_flag_no_mask" referenced at file: interface/customize_species_editors_gamepad.gui line: 2904
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_gamesetup_colorpicker" referenced at file: interface/customize_species_editors_gamepad.gui line: 2937
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_subwindow_tile_plain_solid" referenced at file: interface/customize_species_editors_gamepad.gui line: 2975
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_subwindow_tile_plain_solid" referenced at file: interface/customize_species_editors_gamepad.gui line: 3294
[19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_travel_method_01" referenced at file: interface/customize_species_editors_gamepad.gui line: 3374
[19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_travel_method_02" referenced at file: interface/customize_species_editors_gamepad.gui line: 3467
[19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_travel_method_03" referenced at file: interface/customize_species_editors_gamepad.gui line: 3549
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_subwindow_tile_plain_solid" referenced at file: interface/customize_species_editors_gamepad.gui line: 3629
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_leader_bg_governor" referenced at file: interface/democratic_election_view.gui line: 184
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_leader_bg_governor" referenced at file: interface/democratic_election_view_gamepad.gui line: 167
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_128_curator" referenced at file: interface/diplomacy_artist_event_view.gui line: 220
[19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_empire_flag_128_artist" referenced at file: interface/diplomacy_artist_event_view_gamepad.gui line: 218
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_128_trader" referenced at file: interface/diplomacy_caravaneer_event_view.gui line: 218
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_128_trader" referenced at file: interface/diplomacy_caravaneer_event_view_edit.gui line: 218
[19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_empire_flag_128_trader" referenced at file: interface/diplomacy_caravaneer_event_view_gamepad.gui line: 218
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_128_curator" referenced at file: interface/diplomacy_curator_event_view.gui line: 219
[19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_empire_flag_128_curator" referenced at file: interface/diplomacy_curator_event_view_gamepad.gui line: 218
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_128" referenced at file: interface/diplomacy_event_view.gui line: 209
[19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_empire_flag_128" referenced at file: interface/diplomacy_event_view_gamepad.gui line: 217
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/diplomacy_incoming_view.gui line: 17
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_128" referenced at file: interface/diplomacy_incoming_view.gui line: 190
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_64" referenced at file: interface/diplomacy_incoming_view.gui line: 567
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_128" referenced at file: interface/diplomacy_incoming_view.gui line: 977
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_128" referenced at file: interface/diplomacy_incoming_view.gui line: 1464
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/diplomacy_incoming_view_gamepad.gui line: 10
[19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_empire_flag_128" referenced at file: interface/diplomacy_incoming_view_gamepad.gui line: 169
[19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_empire_flag_64" referenced at file: interface/diplomacy_incoming_view_gamepad.gui line: 379
[19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_empire_flag_64" referenced at file: interface/diplomacy_incoming_view_gamepad.gui line: 718
[19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_empire_flag_128" referenced at file: interface/diplomacy_incoming_view_gamepad.gui line: 1104
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_128_trader" referenced at file: interface/diplomacy_trader_event_view.gui line: 218
[19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_empire_flag_128_trader" referenced at file: interface/diplomacy_trader_event_view_gamepad.gui line: 218
[19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_empire_flag_128" referenced at file: interface/diplomacy_view _gamepad.gui line: 175
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/diplomacy_view _gamepad.gui line: 726
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_128" referenced at file: interface/diplomacy_view.gui line: 177
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/diplomacy_view.gui line: 447
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_button_left" referenced at file: interface/diplomacy_view.gui line: 1129
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_button_right" referenced at file: interface/diplomacy_view.gui line: 1137
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/diplomacy_view.gui line: 1214
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_subwindow_tile_plain_solid" referenced at file: interface/diplomacy_view.gui line: 1229
[19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_empire_flag_64" referenced at file: interface/diplomacy_view.gui line: 1417
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_leader_bg_envoy_spy" referenced at file: interface/diplomacy_view.gui line: 1492
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/diplomacy_view.gui line: 1969
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_subwindow_tile_plain_solid" referenced at file: interface/diplomacy_view.gui line: 1984
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/diplomacy_view.gui line: 2168
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/diplomacy_view.gui line: 2277
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/diplomacy_view.gui line: 2416
[19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/diplomacy_voting_view.gui line: 151
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/diplomacy_voting_view.gui line: 185
[19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/diplomacy_voting_view.gui line: 337
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/diplomacy_voting_view.gui line: 431
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/diplomatic_favors_view.gui line: 149
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_button_left" referenced at file: interface/dlc_landing_page.gui line: 26
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_button_right" referenced at file: interface/dlc_landing_page.gui line: 34
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_leader_bg_governor" referenced at file: interface/election_view.gui line: 147
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_leader_bg_admiral" referenced at file: interface/empire_view.gui line: 305
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_leader_bg_governor" referenced at file: interface/empire_view.gui line: 458
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_dummy_3d_home_world_new" referenced at file: interface/empire_view.gui line: 957
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_leader_bg_scientist" referenced at file: interface/empire_view.gui line: 1385
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_leader_bg_admiral" referenced at file: interface/empire_view_gamepad.gui line: 200
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_leader_bg_governor" referenced at file: interface/empire_view_gamepad.gui line: 351
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_dummy_3d_home_world_new" referenced at file: interface/empire_view_gamepad.gui line: 987
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_leader_bg_governor" referenced at file: interface/empire_view_gamepad.gui line: 1277
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_dummy_3d_home_world_new" referenced at file: interface/empire_view_gamepad.gui line: 1362
[19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_empire_flag_64" referenced at file: interface/endscreen.gui line: 132
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_dummy_3d_home_world" referenced at file: interface/endscreen.gui line: 243
[19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/endscreen.gui line: 380
[19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_empire_flag_64" referenced at file: interface/endscreen_gamepad.gui line: 132
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_dummy_3d_home_world" referenced at file: interface/endscreen_gamepad.gui line: 250
[19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/endscreen_gamepad.gui line: 393
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/envoy_selection_view.gui line: 225
[19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/envoy_selection_view.gui line: 231
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_48" referenced at file: interface/espionage_operation_view.gui line: 120
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_button_down_arrow" referenced at file: interface/expansion_planner_view.gui line: 631
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_subwindow_tile_plain_solid" referenced at file: interface/expansion_planner_view.gui line: 652
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_button_down_arrow" referenced at file: interface/expansion_planner_view.gui line: 695
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_subwindow_tile_plain_solid" referenced at file: interface/expansion_planner_view.gui line: 716
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_button_left" referenced at file: interface/federation_creation_view.gui line: 241
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_button_right" referenced at file: interface/federation_creation_view.gui line: 249
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/federation_switch_type_view.gui line: 54
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/federation_view.gui line: 38
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_64" referenced at file: interface/federation_view.gui line: 582
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/federation_view.gui line: 1279
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/federation_view.gui line: 1613
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_button_left" referenced at file: interface/federation_view.gui line: 1631
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_button_right" referenced at file: interface/federation_view.gui line: 1640
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_leader_bg_envoy" referenced at file: interface/first_contact_view.gui line: 283
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_subwindow_tile_plain_solid" referenced at file: interface/fleet_action_view.gui line: 19
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_leader_bg_admiral" referenced at file: interface/fleet_manager_view.gui line: 179
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_64" referenced at file: interface/fleet_view.gui line: 284
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_leader_bg_admiral" referenced at file: interface/fleet_view.gui line: 490
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_leader_bg_admiral" referenced at file: interface/fleet_view.gui line: 543
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_64" referenced at file: interface/fleet_view.gui line: 911
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_leader_bg_admiral" referenced at file: interface/fleet_view.gui line: 1113
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_leader_bg_admiral" referenced at file: interface/fleet_view.gui line: 1166
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_64" referenced at file: interface/fleet_view_gamepad.gui line: 145
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_leader_bg_admiral" referenced at file: interface/fleet_view_gamepad.gui line: 291
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_leader_bg_admiral" referenced at file: interface/fleet_view_gamepad.gui line: 344
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_64" referenced at file: interface/galactic_community_view.gui line: 252
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_48" referenced at file: interface/galactic_community_view.gui line: 942
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/galactic_community_view.gui line: 1485
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/galactic_community_view.gui line: 2094
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/galactic_community_view.gui line: 2147
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/galactic_community_view.gui line: 2323
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_64" referenced at file: interface/galaxy_view.gui line: 440
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_128" referenced at file: interface/galaxy_view.gui line: 595
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_subwindow_tile_plain_solid" referenced at file: interface/galaxy_view.gui line: 670
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/galaxy_view.gui line: 949
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_64" referenced at file: interface/galaxy_view_gamepad.gui line: 155
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/galaxy_view_gamepad.gui line: 515
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/galaxy_view_gamepad.gui line: 618
[19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_gamesetup_gov_sel" referenced at file: interface/government_mod_window.gui line: 222
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_leader_bg_scientist" referenced at file: interface/government_view_gamepad.gui line: 1405
[19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_empire_flag_64" referenced at file: interface/hotjoin_view.gui line: 82
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_64" referenced at file: interface/ingame_mp_lobby.gui line: 315
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_64" referenced at file: interface/ingame_mp_lobby.gui line: 365
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_leader_bg_admiral" referenced at file: interface/leader_pool_view.gui line: 184
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_leader_bg_admiral" referenced at file: interface/leader_pool_view_gamepad.gui line: 234
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_gamesetup_delete" referenced at file: interface/loadgame_view.gui line: 60
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_leader_bg_ruler" referenced at file: interface/loadgame_view.gui line: 140
[19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_empire_flag_128" referenced at file: interface/loadgame_view.gui line: 223
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_leader_bg_ruler" referenced at file: interface/loadgame_view.gui line: 310
[19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_empire_flag_64" referenced at file: interface/loadgame_view.gui line: 375
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_64" referenced at file: interface/main.gui line: 30
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_subwindow_tile_plain_solid" referenced at file: interface/main.gui line: 642
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_subwindow_tile_plain_solid" referenced at file: interface/main.gui line: 695
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_64" referenced at file: interface/main_bottom.gui line: 71
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_button_down_arrow" referenced at file: interface/manual_resettlement_view.gui line: 97
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_subwindow_tile_plain_solid" referenced at file: interface/manual_resettlement_view.gui line: 113
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_button_down_arrow" referenced at file: interface/manual_resettlement_view.gui line: 148
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_subwindow_tile_plain_solid" referenced at file: interface/manual_resettlement_view.gui line: 164
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_button_down_arrow" referenced at file: interface/manual_resettlement_view_gamepad.gui line: 190
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_subwindow_tile_plain_solid" referenced at file: interface/manual_resettlement_view_gamepad.gui line: 206
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_button_down_arrow" referenced at file: interface/manual_resettlement_view_gamepad.gui line: 242
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_subwindow_tile_plain_solid" referenced at file: interface/manual_resettlement_view_gamepad.gui line: 258
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/market_view.gui line: 392
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_64" referenced at file: interface/megastructure_view.gui line: 105
[19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_server_status" referenced at file: interface/mp_gamesetup.gui line: 143
[19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_species_random" referenced at file: interface/mp_gamesetup.gui line: 2235
[19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_species_observe" referenced at file: interface/mp_gamesetup.gui line: 2242
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_leader_bg_admiral" referenced at file: interface/mp_gamesetup.gui line: 2255
[19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_gamesetup_observe_image" referenced at file: interface/new_game_setup.gui line: 19
[19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_gamesetup_randomize_image" referenced at file: interface/new_game_setup.gui line: 54
[19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_gamesetup_create_new_image" referenced at file: interface/new_game_setup.gui line: 89
[19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_title_glow_big" referenced at file: interface/new_game_setup.gui line: 136
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_200" referenced at file: interface/new_game_setup.gui line: 273
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_dummy_3d_home_world" referenced at file: interface/new_game_setup.gui line: 317
[19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_gamesetup_randomize_image" referenced at file: interface/new_game_setup_gamepad.gui line: 19
[19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_gamesetup_create_new_image" referenced at file: interface/new_game_setup_gamepad.gui line: 54
[19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_title_glow_big" referenced at file: interface/new_game_setup_gamepad.gui line: 101
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_200" referenced at file: interface/new_game_setup_gamepad.gui line: 215
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_dummy_3d_home_world" referenced at file: interface/new_game_setup_gamepad.gui line: 259
[19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_travel_method_01" referenced at file: interface/new_game_setup_gamepad.gui line: 395
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_200" referenced at file: interface/new_game_setup_gamepad.gui line: 547
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_dummy_3d_home_world" referenced at file: interface/new_game_setup_gamepad.gui line: 595
[19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_travel_method_01" referenced at file: interface/new_game_setup_gamepad.gui line: 794
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/outliner.gui line: 818
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_button_up_arrow" referenced at file: interface/outliner.gui line: 1628
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_button_down_arrow" referenced at file: interface/outliner.gui line: 1639
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/outliner.gui line: 1688
[19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/outliner.gui line: 2043
[19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/planet_view.gui line: 34
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_button_left" referenced at file: interface/planet_view.gui line: 134
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_button_right" referenced at file: interface/planet_view.gui line: 152
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_64" referenced at file: interface/planet_view.gui line: 228
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_leader_bg_general" referenced at file: interface/planet_view.gui line: 2229
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_leader_bg_general" referenced at file: interface/planet_view.gui line: 2347
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_leader_bg_general" referenced at file: interface/planet_view.gui line: 2831
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_64" referenced at file: interface/planet_view.gui line: 3084
[19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/planet_view_gamepad.gui line: 603
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_leader_bg_governor" referenced at file: interface/planet_view_gamepad.gui line: 897
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_leader_bg_general" referenced at file: interface/planet_view_gamepad.gui line: 1111
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_leader_bg_general" referenced at file: interface/planet_view_gamepad.gui line: 1240
[19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/planet_view_gamepad.gui line: 2190
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_subwindow_tile_plain_solid" referenced at file: interface/popup_gamepad.gui line: 11
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_subwindow_tile_plain_solid" referenced at file: interface/popup_gamepad.gui line: 86
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_button_randomize" referenced at file: interface/rename_dialog.gui line: 58
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_button_randomize" referenced at file: interface/rename_dialog.gui line: 225
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_button_randomize" referenced at file: interface/rename_dialog.gui line: 440
[19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_hex_bg_corner" referenced at file: interface/select_empire_design.gui line: 35
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_faded_border_top" referenced at file: interface/select_empire_design.gui line: 70
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_faded_border_bottom" referenced at file: interface/select_empire_design.gui line: 79
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_gamesetup_delete" referenced at file: interface/select_empire_design.gui line: 102
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_select_button" referenced at file: interface/select_empire_design.gui line: 110
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_select_button" referenced at file: interface/select_empire_design.gui line: 119
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_tiles_pre_scripted" referenced at file: interface/select_empire_design.gui line: 191
[19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_select_observe" referenced at file: interface/select_empire_design.gui line: 196
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_tiles_pre_scripted" referenced at file: interface/select_empire_design.gui line: 229
[19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_select_random" referenced at file: interface/select_empire_design.gui line: 234
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_tiles_pre_scripted" referenced at file: interface/select_empire_design.gui line: 267
[19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_select_create_new" referenced at file: interface/select_empire_design.gui line: 273
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_tiles_pre_scripted" referenced at file: interface/select_empire_design.gui line: 306
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_tiles_user_created" referenced at file: interface/select_empire_design.gui line: 375
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_button_empire_spawn_setting" referenced at file: interface/select_empire_design.gui line: 434
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_tiles_user_created" referenced at file: interface/select_empire_design.gui line: 447
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_button_empire_spawn_setting" referenced at file: interface/select_empire_design.gui line: 505
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_button_randomize" referenced at file: interface/ship_designer.gui line: 519
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_64" referenced at file: interface/ship_view_gamepad.gui line: 535
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_leader_bg_scientist" referenced at file: interface/situation_log.gui line: 564
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_species_portrait" referenced at file: interface/situation_log.gui line: 646
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/situation_log.gui line: 1282
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_button_down_arrow" referenced at file: interface/slave_pool_view.gui line: 98
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_subwindow_tile_plain_solid" referenced at file: interface/slave_pool_view.gui line: 121
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_gamesetup_delete" referenced at file: interface/species_mod_window.gui line: 244
[19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_traits_selected" referenced at file: interface/species_mod_window.gui line: 277
[19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_traits_selected" referenced at file: interface/species_mod_window_gamepad.gui line: 320
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_dummy_3d_home_world" referenced at file: interface/species_mod_window_gamepad.gui line: 350
[19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_trait_example" referenced at file: interface/species_traits.gui line: 125
[19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_trait_example" referenced at file: interface/species_traits.gui line: 220
[19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_trait_example" referenced at file: interface/species_traits.gui line: 316
[19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_travel_method_01" referenced at file: interface/species_weapons_and_travel.gui line: 122
[19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_travel_method_02" referenced at file: interface/species_weapons_and_travel.gui line: 128
[19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_travel_method_03" referenced at file: interface/species_weapons_and_travel.gui line: 134
[19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_weapon_type_01" referenced at file: interface/species_weapons_and_travel.gui line: 293
[19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_weapon_type_02" referenced at file: interface/species_weapons_and_travel.gui line: 299
[19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_weapon_type_03" referenced at file: interface/species_weapons_and_travel.gui line: 305
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_64" referenced at file: interface/standard_dialog.gui line: 325
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_64" referenced at file: interface/standard_dialog.gui line: 354
[19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/standard_dialog.gui line: 448
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_64" referenced at file: interface/standard_dialog.gui line: 543
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_leader_bg_admiral" referenced at file: interface/standard_dialog.gui line: 900
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_64" referenced at file: interface/standard_dialog_gamepad.gui line: 381
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_64" referenced at file: interface/standard_dialog_gamepad.gui line: 409
[19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_leader_bg_admiral" referenced at file: interface/standard_dialog_gamepad.gui line: 780
[19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_empire_flag_128" referenced at file: interface/start_screen.gui line: 248
[19:18:46][buttontype.cpp:22]: Inexistent sprite type "GFX_faded_border_top" referenced at file: interface/technology_view.gui line: 186
[19:18:46][buttontype.cpp:22]: Inexistent sprite type "GFX_faded_border_bottom_tech" referenced at file: interface/technology_view.gui line: 195
[19:18:46][buttontype.cpp:22]: Inexistent sprite type "GFX_leader_bg_scientist" referenced at file: interface/technology_view.gui line: 460
[19:18:46][buttontype.cpp:22]: Inexistent sprite type "GFX_leader_bg_admiral" referenced at file: interface/technology_view_gamepad.gui line: 362
[19:18:46][buttontype.cpp:22]: Inexistent sprite type "GFX_accept_hammer" referenced at file: interface/topbar_factions_view.gui line: 588
[19:18:46][buttontype.cpp:22]: Inexistent sprite type "GFX_flag_64_frame" referenced at file: interface/topbar_traditions_view.gui line: 42
[19:18:46][3dicontype.cpp:19]: Inexistent sprite type "GFX_adopt_tradition_category_button" referenced at file: interface/topbar_traditions_view.gui line: 1021
[19:18:46][buttontype.cpp:22]: Inexistent sprite type "GFX_adopt_tradition_category_button" referenced at file: interface/topbar_traditions_view.gui line: 1039
[19:18:46][buttontype.cpp:22]: Inexistent sprite type "GFX_subwindow_tile_plain_solid" referenced at file: interface/trade_routes_view.gui line: 16
[19:18:46][3dicontype.cpp:19]: Inexistent sprite type "GFX_empire_flag_64" referenced at file: interface/trade_view.gui line: 79
[19:18:46][3dicontype.cpp:19]: Inexistent sprite type "GFX_empire_flag_64" referenced at file: interface/trade_view.gui line: 103
[19:18:46][3dicontype.cpp:19]: Inexistent sprite type "GFX_empire_flag_64" referenced at file: interface/trade_view_gamepad.gui line: 98
[19:18:46][3dicontype.cpp:19]: Inexistent sprite type "GFX_empire_flag_64" referenced at file: interface/trade_view_gamepad.gui line: 122
[19:18:46][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/war_goals_view.gui line: 296
[19:18:46][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/war_goals_view.gui line: 516
[19:18:46][3dicontype.cpp:19]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/waroverview.gui line: 45
[19:18:46][3dicontype.cpp:19]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/waroverview.gui line: 52
[19:18:46][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/waroverview.gui line: 750
[19:18:46][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/waroverview.gui line: 1133
[19:18:46][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/waroverview.gui line: 1179
[19:18:46][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/waroverview.gui line: 1214
[19:19:38][component.cpp:304]: missing localization for component tag [weapon_type_energy]
[19:19:38][component.cpp:304]: missing localization for component tag [weapon_type_kinetic]
[19:19:38][component.cpp:304]: missing localization for component tag [weapon_type_explosive]
[19:19:38][component.cpp:304]: missing localization for component tag [weapon_type_strike_craft]
[19:19:38][component.cpp:304]: missing localization for component tag [weapon_type_point_defense]
[19:19:38][component.cpp:304]: missing localization for component tag [weapon_role_anti_armor]
[19:19:38][component.cpp:304]: missing localization for component tag [weapon_role_anti_shield]
[19:19:38][component.cpp:304]: missing localization for component tag [weapon_role_artillery]
[19:19:38][component.cpp:304]: missing localization for component tag [weapon_role_anti_hull]
[19:19:38][component.cpp:304]: missing localization for component tag [weapon_role_point_defense]
[19:19:38][localization_util.cpp:25]: Missing localization key [job_necro_apprentice_desc] common/pop_jobs/02_specialist_jobs.txt:2393
[19:19:38][localization_util.cpp:25]: Missing localization key [job_necro_apprentice_desc_hive] common/pop_jobs/02_specialist_jobs.txt:2402
[19:19:39][ambient_object_database.cpp:39]: invalid entity "probe_entity". Switching to fallback.  file: common/ambient_objects/ambient_objects.txt line: 5
[19:19:39][ambient_object_database.cpp:65]: ambient object "sublight_probe_object" has no entity. common/ambient_objects/ambient_objects.txt Line(3-10)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "abandoned_ship_destroyed_entity". Switching to fallback.  file: common/ambient_objects/ambient_objects.txt line: 17
[19:19:39][ambient_object_database.cpp:65]: ambient object "abandoned_ship_object" has no entity. common/ambient_objects/ambient_objects.txt Line(13-20)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "abandoned_ship_destroyed_entity". Switching to fallback.  file: common/ambient_objects/ambient_objects.txt line: 25
[19:19:39][ambient_object_database.cpp:65]: ambient object "abandoned_ship_2_object" has no entity. common/ambient_objects/ambient_objects.txt Line(23-28)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "abandoned_ship_destroyed_entity". Switching to fallback.  file: common/ambient_objects/ambient_objects.txt line: 33
[19:19:39][ambient_object_database.cpp:65]: ambient object "derelict_ship_object" has no entity. common/ambient_objects/ambient_objects.txt Line(31-36)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "debris_small_01_entity". Switching to fallback.  file: common/ambient_objects/ambient_objects.txt line: 41
[19:19:39][ambient_object_database.cpp:65]: ambient object "small_debris_object" has no entity. common/ambient_objects/ambient_objects.txt Line(39-44)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "debris_medium_01_entity". Switching to fallback.  file: common/ambient_objects/ambient_objects.txt line: 49
[19:19:39][ambient_object_database.cpp:65]: ambient object "medium_debris_01_object" has no entity. common/ambient_objects/ambient_objects.txt Line(47-52)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "debris_medium_02_entity". Switching to fallback.  file: common/ambient_objects/ambient_objects.txt line: 57
[19:19:39][ambient_object_database.cpp:65]: ambient object "medium_debris_02_object" has no entity. common/ambient_objects/ambient_objects.txt Line(55-60)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "debris_large_01_entity". Switching to fallback.  file: common/ambient_objects/ambient_objects.txt line: 65
[19:19:39][ambient_object_database.cpp:65]: ambient object "large_debris_object" has no entity. common/ambient_objects/ambient_objects.txt Line(63-68)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "ark_ship_entity". Switching to fallback.  file: common/ambient_objects/ambient_objects.txt line: 73
[19:19:39][ambient_object_database.cpp:65]: ambient object "hyacinth_object" has no entity. common/ambient_objects/ambient_objects.txt Line(71-78)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "swarm_01_queen_swarm_entity". Switching to fallback.  file: common/ambient_objects/ambient_objects.txt line: 83
[19:19:39][ambient_object_database.cpp:65]: ambient object "injured_queen_object" has no entity. common/ambient_objects/ambient_objects.txt Line(81-88)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "swarm_01_warship_large_dead_entity". Switching to fallback.  file: common/ambient_objects/ambient_objects.txt line: 93
[19:19:39][ambient_object_database.cpp:65]: ambient object "dead_swarm_large_object" has no entity. common/ambient_objects/ambient_objects.txt Line(91-96)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "swarm_01_warship_small_dead_entity". Switching to fallback.  file: common/ambient_objects/ambient_objects.txt line: 101
[19:19:39][ambient_object_database.cpp:65]: ambient object "dead_swarm_small_object" has no entity. common/ambient_objects/ambient_objects.txt Line(99-104)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "ancient_battlefield_entity". Switching to fallback.  file: common/ambient_objects/ambient_objects.txt line: 109
[19:19:39][ambient_object_database.cpp:65]: ambient object "ancient_battlefield_object" has no entity. common/ambient_objects/ambient_objects.txt Line(107-114)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "ancient_battlefield_entity". Switching to fallback.  file: common/ambient_objects/ambient_objects.txt line: 119
[19:19:39][ambient_object_database.cpp:65]: ambient object "ancient_battlefield_02_object" has no entity. common/ambient_objects/ambient_objects.txt Line(117-124)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "ancient_drone_station_entity". Switching to fallback.  file: common/ambient_objects/ambient_objects.txt line: 129
[19:19:39][ambient_object_database.cpp:65]: ambient object "crystal_manufactory_object" has no entity. common/ambient_objects/ambient_objects.txt Line(127-134)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "space_cloud_entity". Switching to fallback.  file: common/ambient_objects/ambient_objects.txt line: 139
[19:19:39][ambient_object_database.cpp:65]: ambient object "shrine_object" has no entity. common/ambient_objects/ambient_objects.txt Line(137-144)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "eventship_07_entity". Switching to fallback.  file: common/ambient_objects/ambient_objects.txt line: 149
[19:19:39][ambient_object_database.cpp:65]: ambient object "eventship_07_object" has no entity. common/ambient_objects/ambient_objects.txt Line(147-152)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "eventship_06_entity". Switching to fallback.  file: common/ambient_objects/ambient_objects.txt line: 157
[19:19:39][ambient_object_database.cpp:65]: ambient object "eventship_06_object" has no entity. common/ambient_objects/ambient_objects.txt Line(155-160)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "eventship_05_entity". Switching to fallback.  file: common/ambient_objects/ambient_objects.txt line: 165
[19:19:39][ambient_object_database.cpp:65]: ambient object "eventship_05_object" has no entity. common/ambient_objects/ambient_objects.txt Line(163-168)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "eventship_04_blue_entity". Switching to fallback.  file: common/ambient_objects/ambient_objects.txt line: 173
[19:19:39][ambient_object_database.cpp:65]: ambient object "eventship_04_blue_object" has no entity. common/ambient_objects/ambient_objects.txt Line(171-176)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "eventship_04_red_entity". Switching to fallback.  file: common/ambient_objects/ambient_objects.txt line: 181
[19:19:39][ambient_object_database.cpp:65]: ambient object "eventship_04_red_object" has no entity. common/ambient_objects/ambient_objects.txt Line(179-184)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "eventship_04_green_entity". Switching to fallback.  file: common/ambient_objects/ambient_objects.txt line: 189
[19:19:39][ambient_object_database.cpp:65]: ambient object "eventship_04_green_object" has no entity. common/ambient_objects/ambient_objects.txt Line(187-192)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "eventship_04_yellow_entity". Switching to fallback.  file: common/ambient_objects/ambient_objects.txt line: 197
[19:19:39][ambient_object_database.cpp:65]: ambient object "eventship_04_yellow_object" has no entity. common/ambient_objects/ambient_objects.txt Line(195-200)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "eventship_04_yellow_green_entity". Switching to fallback.  file: common/ambient_objects/ambient_objects.txt line: 205
[19:19:39][ambient_object_database.cpp:65]: ambient object "eventship_04_yellow_green_object" has no entity. common/ambient_objects/ambient_objects.txt Line(203-208)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "eventship_03_entity". Switching to fallback.  file: common/ambient_objects/ambient_objects.txt line: 213
[19:19:39][ambient_object_database.cpp:65]: ambient object "eventship_03_object" has no entity. common/ambient_objects/ambient_objects.txt Line(211-216)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "eventship_02_entity". Switching to fallback.  file: common/ambient_objects/ambient_objects.txt line: 221
[19:19:39][ambient_object_database.cpp:65]: ambient object "eventship_02_object" has no entity. common/ambient_objects/ambient_objects.txt Line(219-224)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "eventship_01_entity". Switching to fallback.  file: common/ambient_objects/ambient_objects.txt line: 229
[19:19:39][ambient_object_database.cpp:65]: ambient object "eventship_01_object" has no entity. common/ambient_objects/ambient_objects.txt Line(227-232)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "station_generic_01_damaged_entity". Switching to fallback.  file: common/ambient_objects/ambient_objects.txt line: 237
[19:19:39][ambient_object_database.cpp:65]: ambient object "abandoned_starbase_01_object" has no entity. common/ambient_objects/ambient_objects.txt Line(235-240)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "debris_medium_01_entity". Switching to fallback.  file: common/ambient_objects/ambient_objects.txt line: 245
[19:19:39][ambient_object_database.cpp:65]: ambient object "loop_debris_01_object" has no entity. common/ambient_objects/ambient_objects.txt Line(243-248)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "debris_medium_02_entity". Switching to fallback.  file: common/ambient_objects/ambient_objects.txt line: 253
[19:19:39][ambient_object_database.cpp:65]: ambient object "loop_debris_02_object" has no entity. common/ambient_objects/ambient_objects.txt Line(251-256)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "debris_large_01_entity". Switching to fallback.  file: common/ambient_objects/ambient_objects.txt line: 261
[19:19:39][ambient_object_database.cpp:65]: ambient object "NAME_Syzygy_Remains" has no entity. common/ambient_objects/ambient_objects.txt Line(259-264)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "fallen_empire_02_starbase_outpost_section_entity". Switching to fallback.  file: common/ambient_objects/ambient_objects.txt line: 269
[19:19:39][ambient_object_database.cpp:65]: ambient object "broken_holy_world_outpost" has no entity. common/ambient_objects/ambient_objects.txt Line(267-272)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "station_generic_01_damaged_entity". Switching to fallback.  file: common/ambient_objects/ambient_objects.txt line: 277
[19:19:39][ambient_object_database.cpp:65]: ambient object "broken_star_lifting_platform" has no entity. common/ambient_objects/ambient_objects.txt Line(275-282)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "station_generic_01_entity". Switching to fallback.  file: common/ambient_objects/ambient_objects.txt line: 287
[19:19:39][ambient_object_database.cpp:65]: ambient object "star_lifting_platform" has no entity. common/ambient_objects/ambient_objects.txt Line(285-292)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "eventship_06_entity". Switching to fallback.  file: common/ambient_objects/ambient_objects.txt line: 297
[19:19:39][ambient_object_database.cpp:65]: ambient object "kohtalo_object" has no entity. common/ambient_objects/ambient_objects.txt Line(295-302)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "arthropoid_01_observation_station_entity". Switching to fallback.  file: common/ambient_objects/ambient_objects.txt line: 307
[19:19:39][ambient_object_database.cpp:65]: ambient object "abandoned_observation_outpost" has no entity. common/ambient_objects/ambient_objects.txt Line(305-312)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "sensor_station_01_entity". Switching to fallback.  file: common/ambient_objects/ambient_objects.txt line: 317
[19:19:39][ambient_object_database.cpp:65]: ambient object "derelict_particle_accelerator" has no entity. common/ambient_objects/ambient_objects.txt Line(315-322)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "station_generic_01_damaged_entity". Switching to fallback.  file: common/ambient_objects/ambient_objects.txt line: 327
[19:19:39][ambient_object_database.cpp:65]: ambient object "grunur_research_facility" has no entity. common/ambient_objects/ambient_objects.txt Line(325-332)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "avian_01_ion_cannon_section_entity". Switching to fallback.  file: common/ambient_objects/ambient_objects.txt line: 337
[19:19:39][ambient_object_database.cpp:65]: ambient object "abandoned_weapon_station" has no entity. common/ambient_objects/ambient_objects.txt Line(335-342)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "megastructure_habitat_destruction_explosion_entity". Switching to fallback.  file: common/ambient_objects/ambient_objects_apocalypse.txt line: 5
[19:19:39][ambient_object_database.cpp:65]: ambient object "habitat_cracker_object" has no entity. common/ambient_objects/ambient_objects_apocalypse.txt Line(3-8)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "megastructure_ringworld_destruction_explosion_entity". Switching to fallback.  file: common/ambient_objects/ambient_objects_apocalypse.txt line: 13
[19:19:39][ambient_object_database.cpp:65]: ambient object "ringworld_cracker_object" has no entity. common/ambient_objects/ambient_objects_apocalypse.txt Line(11-16)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "empty_section_entity". Switching to fallback.  file: common/ambient_objects/ambient_objects_apocalypse.txt line: 21
[19:19:39][ambient_object_database.cpp:65]: ambient object "habitat_pacifier_object" has no entity. common/ambient_objects/ambient_objects_apocalypse.txt Line(19-24)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "empty_section_entity". Switching to fallback.  file: common/ambient_objects/ambient_objects_apocalypse.txt line: 28
[19:19:39][ambient_object_database.cpp:65]: ambient object "ringworld_pacifier_object" has no entity. common/ambient_objects/ambient_objects_apocalypse.txt Line(26-31)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "megastructure_habitat_neutron_entity". Switching to fallback.  file: common/ambient_objects/ambient_objects_apocalypse.txt line: 36
[19:19:39][ambient_object_database.cpp:65]: ambient object "habitat_neutron_object" has no entity. common/ambient_objects/ambient_objects_apocalypse.txt Line(34-39)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "megastructure_ringworld_neutron_entity". Switching to fallback.  file: common/ambient_objects/ambient_objects_apocalypse.txt line: 43
[19:19:39][ambient_object_database.cpp:65]: ambient object "ringworld_neutron_object" has no entity. common/ambient_objects/ambient_objects_apocalypse.txt Line(41-46)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "megastructure_habitat_god_ray_entity". Switching to fallback.  file: common/ambient_objects/ambient_objects_apocalypse.txt line: 51
[19:19:39][ambient_object_database.cpp:65]: ambient object "habitat_divine_object" has no entity. common/ambient_objects/ambient_objects_apocalypse.txt Line(49-54)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "megastructure_ringworld_god_ray_entity". Switching to fallback.  file: common/ambient_objects/ambient_objects_apocalypse.txt line: 58
[19:19:39][ambient_object_database.cpp:65]: ambient object "ringworld_divine_object" has no entity. common/ambient_objects/ambient_objects_apocalypse.txt Line(56-61)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "megastructure_habitat_nanobot_entity". Switching to fallback.  file: common/ambient_objects/ambient_objects_apocalypse.txt line: 66
[19:19:39][ambient_object_database.cpp:65]: ambient object "habitat_nanobot_object" has no entity. common/ambient_objects/ambient_objects_apocalypse.txt Line(64-69)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "megastructure_ringworld_nanobot_entity". Switching to fallback.  file: common/ambient_objects/ambient_objects_apocalypse.txt line: 73
[19:19:39][ambient_object_database.cpp:65]: ambient object "ringworld_nanobot_object" has no entity. common/ambient_objects/ambient_objects_apocalypse.txt Line(71-76)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "abandoned_wormhole_station_01_entity". Switching to fallback.  file: common/ambient_objects/ambient_objects_distant_stars.txt line: 4
[19:19:39][ambient_object_database.cpp:65]: ambient object "abandoned_wormhole_station" has no entity. common/ambient_objects/ambient_objects_distant_stars.txt Line(2-9)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "cargo_transport_tanker_entity". Switching to fallback.  file: common/ambient_objects/ambient_objects_distant_stars.txt line: 13
[19:19:39][ambient_object_database.cpp:65]: ambient object "mysterious_tanker_object" has no entity. common/ambient_objects/ambient_objects_distant_stars.txt Line(11-18)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "reptilian_01_droppod_entity". Switching to fallback.  file: common/ambient_objects/ambient_objects_distant_stars.txt line: 22
[19:19:39][ambient_object_database.cpp:65]: ambient object "droppod_01_object" has no entity. common/ambient_objects/ambient_objects_distant_stars.txt Line(20-27)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "reptilian_01_droppod_entity". Switching to fallback.  file: common/ambient_objects/ambient_objects_distant_stars.txt line: 31
[19:19:39][ambient_object_database.cpp:65]: ambient object "droppod_02_object" has no entity. common/ambient_objects/ambient_objects_distant_stars.txt Line(29-36)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "elder_tiyanki_gibbed_entity". Switching to fallback.  file: common/ambient_objects/ambient_objects_distant_stars.txt line: 40
[19:19:39][ambient_object_database.cpp:65]: ambient object "elderly_tiyanki_dead_object" has no entity. common/ambient_objects/ambient_objects_distant_stars.txt Line(38-43)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "leviathan_01_voidspawn_ambient_object_entity". Switching to fallback.  file: common/ambient_objects/ambient_objects_distant_stars.txt line: 47
[19:19:39][ambient_object_database.cpp:65]: ambient object "voidspawn_spawn_animation_object" has no entity. common/ambient_objects/ambient_objects_distant_stars.txt Line(45-50)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "ancient_battlefield_entity". Switching to fallback.  file: common/ambient_objects/ambient_objects_federations.txt line: 4
[19:19:39][ambient_object_database.cpp:65]: ambient object "attack_ship_01_object" has no entity. common/ambient_objects/ambient_objects_federations.txt Line(2-9)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "tannhauser_gate_01_locator_entity". Switching to fallback.  file: common/ambient_objects/ambient_objects_federations.txt line: 14
[19:19:39][ambient_object_database.cpp:65]: ambient object "tannhauser_gate_object" has no entity. common/ambient_objects/ambient_objects_federations.txt Line(12-19)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "fusion_trail_entity". Switching to fallback.  file: common/ambient_objects/ambient_objects_federations.txt line: 24
[19:19:39][ambient_object_database.cpp:65]: ambient object "fusion_drive_trail_object" has no entity. common/ambient_objects/ambient_objects_federations.txt Line(22-29)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "cargo_transport_containers_entity". Switching to fallback.  file: common/ambient_objects/ambient_objects_federations.txt line: 34
[19:19:39][ambient_object_database.cpp:65]: ambient object "silent_freighter_object" has no entity. common/ambient_objects/ambient_objects_federations.txt Line(32-39)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "arthropoid_01_observation_station_entity". Switching to fallback.  file: common/ambient_objects/ambient_objects_federations.txt line: 44
[19:19:39][ambient_object_database.cpp:65]: ambient object "abandoned_station_object" has no entity. common/ambient_objects/ambient_objects_federations.txt Line(42-49)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "sensor_station_01_entity". Switching to fallback.  file: common/ambient_objects/ambient_objects_federations.txt line: 54
[19:19:39][ambient_object_database.cpp:65]: ambient object "mysterious_space_station_object" has no entity. common/ambient_objects/ambient_objects_federations.txt Line(52-59)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "old_fleet_parking_lot_entity". Switching to fallback.  file: common/ambient_objects/ambient_objects_federations.txt line: 64
[19:19:39][ambient_object_database.cpp:65]: ambient object "old_fleet_parking_lot_object" has no entity. common/ambient_objects/ambient_objects_federations.txt Line(62-67)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "station_generic_01_entity". Switching to fallback.  file: common/ambient_objects/ambient_objects_federations.txt line: 72
[19:19:39][ambient_object_database.cpp:65]: ambient object "federation_hegemony_monument" has no entity. common/ambient_objects/ambient_objects_federations.txt Line(70-77)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "ai_01_blue_transport_ship_ai_entity". Switching to fallback.  file: common/ambient_objects/ambient_objects_federations.txt line: 82
[19:19:39][ambient_object_database.cpp:65]: ambient object "wenkwort_keeper" has no entity. common/ambient_objects/ambient_objects_federations.txt Line(80-87)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "stellarite_remnant_particle_entity". Switching to fallback.  file: common/ambient_objects/ambient_objects_leviathans.txt line: 4
[19:19:39][ambient_object_database.cpp:65]: ambient object "stellarite_object" has no entity. common/ambient_objects/ambient_objects_leviathans.txt Line(2-9)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "explosion_particle_entity". Switching to fallback.  file: common/ambient_objects/ambient_objects_leviathans.txt line: 14
[19:19:39][ambient_object_database.cpp:65]: ambient object "explosion_particle_object" has no entity. common/ambient_objects/ambient_objects_leviathans.txt Line(12-17)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "yellow_sun_grow_particle_entity". Switching to fallback.  file: common/ambient_objects/ambient_objects_leviathans.txt line: 22
[19:19:39][ambient_object_database.cpp:65]: ambient object "yellow_sun_grow_particle_object" has no entity. common/ambient_objects/ambient_objects_leviathans.txt Line(20-25)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "red_sun_grow_particle_entity". Switching to fallback.  file: common/ambient_objects/ambient_objects_leviathans.txt line: 28
[19:19:39][ambient_object_database.cpp:65]: ambient object "red_sun_grow_particle_object" has no entity. common/ambient_objects/ambient_objects_leviathans.txt Line(26-31)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "blue_sun_grow_particle_entity". Switching to fallback.  file: common/ambient_objects/ambient_objects_leviathans.txt line: 34
[19:19:39][ambient_object_database.cpp:65]: ambient object "blue_sun_grow_particle_object" has no entity. common/ambient_objects/ambient_objects_leviathans.txt Line(32-37)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "planet_heat_up_particle_entity". Switching to fallback.  file: common/ambient_objects/ambient_objects_leviathans.txt line: 40
[19:19:39][ambient_object_database.cpp:65]: ambient object "planet_heat_up_particle_object" has no entity. common/ambient_objects/ambient_objects_leviathans.txt Line(38-43)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "npf_01_broken_npc_warship_01_hull_entity". Switching to fallback.  file: common/ambient_objects/ambient_objects_leviathans.txt line: 48
[19:19:39][ambient_object_database.cpp:65]: ambient object "dreadnought_object" has no entity. common/ambient_objects/ambient_objects_leviathans.txt Line(46-53)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "hive_asteroid_01_entity". Switching to fallback.  file: common/ambient_objects/ambient_objects_leviathans.txt line: 58
[19:19:39][ambient_object_database.cpp:65]: ambient object "hive_asteroid_01_object" has no entity. common/ambient_objects/ambient_objects_leviathans.txt Line(56-61)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "hive_asteroid_02_entity". Switching to fallback.  file: common/ambient_objects/ambient_objects_leviathans.txt line: 65
[19:19:39][ambient_object_database.cpp:65]: ambient object "hive_asteroid_02_object" has no entity. common/ambient_objects/ambient_objects_leviathans.txt Line(63-68)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "hive_asteroid_03_entity". Switching to fallback.  file: common/ambient_objects/ambient_objects_leviathans.txt line: 72
[19:19:39][ambient_object_database.cpp:65]: ambient object "hive_asteroid_03_object" has no entity. common/ambient_objects/ambient_objects_leviathans.txt Line(70-75)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "hive_asteroid_base_entity". Switching to fallback.  file: common/ambient_objects/ambient_objects_leviathans.txt line: 80
[19:19:39][ambient_object_database.cpp:65]: ambient object "dormant_hive_base_object" has no entity. common/ambient_objects/ambient_objects_leviathans.txt Line(78-83)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "hive_asteroid_base_entity". Switching to fallback.  file: common/ambient_objects/ambient_objects_leviathans.txt line: 88
[19:19:39][ambient_object_database.cpp:65]: ambient object "dormant_hive_base_2_object" has no entity. common/ambient_objects/ambient_objects_leviathans.txt Line(86-91)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "ancient_station_xl_dead_entity". Switching to fallback.  file: common/ambient_objects/ambient_objects_leviathans.txt line: 96
[19:19:39][ambient_object_database.cpp:65]: ambient object "dead_enigmatic_fortress_object" has no entity. common/ambient_objects/ambient_objects_leviathans.txt Line(94-99)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "dimensional_horror_spawn_particle_entity". Switching to fallback.  file: common/ambient_objects/ambient_objects_leviathans.txt line: 104
[19:19:39][ambient_object_database.cpp:65]: ambient object "horror_spawn_object" has no entity. common/ambient_objects/ambient_objects_leviathans.txt Line(102-107)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "dimensional_horror_energy_particle_entity". Switching to fallback.  file: common/ambient_objects/ambient_objects_leviathans.txt line: 112
[19:19:39][ambient_object_database.cpp:65]: ambient object "horror_energy_object" has no entity. common/ambient_objects/ambient_objects_leviathans.txt Line(110-115)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "sensor_station_01_entity". Switching to fallback.  file: common/ambient_objects/ambient_objects_megacorp.txt line: 4
[19:19:39][ambient_object_database.cpp:65]: ambient object "galactic_market_station" has no entity. common/ambient_objects/ambient_objects_megacorp.txt Line(2-9)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "caravaneer_billboard_asteroid_01_entity". Switching to fallback.  file: common/ambient_objects/ambient_objects_megacorp.txt line: 14
[19:19:39][ambient_object_database.cpp:65]: ambient object "caravaneer_billboard_1" has no entity. common/ambient_objects/ambient_objects_megacorp.txt Line(12-17)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "caravaneer_billboard_asteroid_02_entity". Switching to fallback.  file: common/ambient_objects/ambient_objects_megacorp.txt line: 22
[19:19:39][ambient_object_database.cpp:65]: ambient object "caravaneer_billboard_2" has no entity. common/ambient_objects/ambient_objects_megacorp.txt Line(20-25)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "caravaneer_billboard_asteroid_03_entity". Switching to fallback.  file: common/ambient_objects/ambient_objects_megacorp.txt line: 30
[19:19:39][ambient_object_database.cpp:65]: ambient object "caravaneer_billboard_3" has no entity. common/ambient_objects/ambient_objects_megacorp.txt Line(28-33)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "nemesis_system_effect_1_entity". Switching to fallback.  file: common/ambient_objects/ambient_objects_nemesis.txt line: 4
[19:19:39][ambient_object_database.cpp:65]: ambient object "crisis_sphere_1" has no entity. common/ambient_objects/ambient_objects_nemesis.txt Line(2-7)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "nemesis_system_effect_2_entity". Switching to fallback.  file: common/ambient_objects/ambient_objects_nemesis.txt line: 12
[19:19:39][ambient_object_database.cpp:65]: ambient object "crisis_sphere_2" has no entity. common/ambient_objects/ambient_objects_nemesis.txt Line(10-15)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "nemesis_system_effect_3_entity". Switching to fallback.  file: common/ambient_objects/ambient_objects_nemesis.txt line: 20
[19:19:39][ambient_object_database.cpp:65]: ambient object "crisis_sphere_3" has no entity. common/ambient_objects/ambient_objects_nemesis.txt Line(18-23)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "desolation_system_effect_entity". Switching to fallback.  file: common/ambient_objects/ambient_objects_nemesis.txt line: 28
[19:19:39][ambient_object_database.cpp:65]: ambient object "destroyed_system" has no entity. common/ambient_objects/ambient_objects_nemesis.txt Line(26-31)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "star_explosion_entity". Switching to fallback.  file: common/ambient_objects/ambient_objects_nemesis.txt line: 36
[19:19:39][ambient_object_database.cpp:65]: ambient object "star_explosion" has no entity. common/ambient_objects/ambient_objects_nemesis.txt Line(34-39)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "debris_large_01_entity". Switching to fallback.  file: common/ambient_objects/ambient_objects_test.txt line: 5
[19:19:39][ambient_object_database.cpp:65]: ambient object "test_object_1" has no entity. common/ambient_objects/ambient_objects_test.txt Line(3-8)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "debris_medium_02_entity". Switching to fallback.  file: common/ambient_objects/ambient_objects_test.txt line: 13
[19:19:39][ambient_object_database.cpp:65]: ambient object "test_object_2" has no entity. common/ambient_objects/ambient_objects_test.txt Line(11-16)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "debris_large_01_entity". Switching to fallback.  file: common/ambient_objects/nebula_objects_test.txt line: 5
[19:19:39][ambient_object_database.cpp:65]: ambient object "test_object_1" has no entity. common/ambient_objects/nebula_objects_test.txt Line(3-8)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "debris_medium_02_entity". Switching to fallback.  file: common/ambient_objects/nebula_objects_test.txt line: 13
[19:19:39][ambient_object_database.cpp:65]: ambient object "test_object_2" has no entity. common/ambient_objects/nebula_objects_test.txt Line(11-16)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "nebula_L3_entity". Switching to fallback.  file: common/ambient_objects/nebula_objects_test.txt line: 22
[19:19:39][ambient_object_database.cpp:65]: ambient object "nebula_L3_entity" has no entity. common/ambient_objects/nebula_objects_test.txt Line(20-25)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "nebula_L4_entity". Switching to fallback.  file: common/ambient_objects/nebula_objects_test.txt line: 30
[19:19:39][ambient_object_database.cpp:65]: ambient object "nebula_L4_entity" has no entity. common/ambient_objects/nebula_objects_test.txt Line(28-33)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "nebula_planet_smoke_entity". Switching to fallback.  file: common/ambient_objects/nebula_objects_test.txt line: 37
[19:19:39][ambient_object_database.cpp:65]: ambient object "nebula_planet_smoke" has no entity. common/ambient_objects/nebula_objects_test.txt Line(35-40)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "nebula_L6_entity". Switching to fallback.  file: common/ambient_objects/nebula_objects_test.txt line: 45
[19:19:39][ambient_object_database.cpp:65]: ambient object "nebula_L6_entity" has no entity. common/ambient_objects/nebula_objects_test.txt Line(43-48)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "nebula_L7_entity". Switching to fallback.  file: common/ambient_objects/nebula_objects_test.txt line: 53
[19:19:39][ambient_object_database.cpp:65]: ambient object "nebula_L7_entity" has no entity. common/ambient_objects/nebula_objects_test.txt Line(51-56)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "nebula_L8_entity". Switching to fallback.  file: common/ambient_objects/nebula_objects_test.txt line: 62
[19:19:39][ambient_object_database.cpp:65]: ambient object "nebula_L8_entity" has no entity. common/ambient_objects/nebula_objects_test.txt Line(60-65)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "nebula_L10_entity". Switching to fallback.  file: common/ambient_objects/nebula_objects_test.txt line: 70
[19:19:39][ambient_object_database.cpp:65]: ambient object "nebula_L10_entity" has no entity. common/ambient_objects/nebula_objects_test.txt Line(68-73)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "space_storm_1_entity". Switching to fallback.  file: common/ambient_objects/system_effects.txt line: 6
[19:19:39][ambient_object_database.cpp:65]: ambient object "space_storm_1" has no entity. common/ambient_objects/system_effects.txt Line(4-9)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "space_storm_2_entity". Switching to fallback.  file: common/ambient_objects/system_effects.txt line: 14
[19:19:39][ambient_object_database.cpp:65]: ambient object "space_storm_2" has no entity. common/ambient_objects/system_effects.txt Line(12-17)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "psi_storm_1_entity". Switching to fallback.  file: common/ambient_objects/system_effects.txt line: 22
[19:19:39][ambient_object_database.cpp:65]: ambient object "psi_storm_1" has no entity. common/ambient_objects/system_effects.txt Line(20-25)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "nebula_classic_1_entity". Switching to fallback.  file: common/ambient_objects/system_effects.txt line: 32
[19:19:39][ambient_object_database.cpp:65]: ambient object "nebula_1" has no entity. common/ambient_objects/system_effects.txt Line(30-35)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "nebula_classic_2_entity". Switching to fallback.  file: common/ambient_objects/system_effects.txt line: 40
[19:19:39][ambient_object_database.cpp:65]: ambient object "nebula_2" has no entity. common/ambient_objects/system_effects.txt Line(38-43)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "nebula_classic_3_entity". Switching to fallback.  file: common/ambient_objects/system_effects.txt line: 48
[19:19:39][ambient_object_database.cpp:65]: ambient object "nebula_3" has no entity. common/ambient_objects/system_effects.txt Line(46-51)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "nebula_classic_4_entity". Switching to fallback.  file: common/ambient_objects/system_effects.txt line: 56
[19:19:39][ambient_object_database.cpp:65]: ambient object "nebula_4" has no entity. common/ambient_objects/system_effects.txt Line(54-59)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "nebula_rare_1_entity". Switching to fallback.  file: common/ambient_objects/system_effects.txt line: 64
[19:19:39][ambient_object_database.cpp:65]: ambient object "rare_nebula_1" has no entity. common/ambient_objects/system_effects.txt Line(62-67)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "nebula_rare_2_entity". Switching to fallback.  file: common/ambient_objects/system_effects.txt line: 72
[19:19:39][ambient_object_database.cpp:65]: ambient object "rare_nebula_2" has no entity. common/ambient_objects/system_effects.txt Line(70-75)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "turbulent_nebula_1_entity". Switching to fallback.  file: common/ambient_objects/system_effects.txt line: 80
[19:19:39][ambient_object_database.cpp:65]: ambient object "turbulent_nebula_1" has no entity. common/ambient_objects/system_effects.txt Line(78-83)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "turbulent_nebula_2_entity". Switching to fallback.  file: common/ambient_objects/system_effects.txt line: 88
[19:19:39][ambient_object_database.cpp:65]: ambient object "turbulent_nebula_2" has no entity. common/ambient_objects/system_effects.txt Line(86-91)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "contingency_crisis_system_effect_entity". Switching to fallback.  file: common/ambient_objects/system_effects.txt line: 98
[19:19:39][ambient_object_database.cpp:65]: ambient object "contingency_1" has no entity. common/ambient_objects/system_effects.txt Line(96-101)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "contingency_crisis_core_system_effect_entity". Switching to fallback.  file: common/ambient_objects/system_effects.txt line: 106
[19:19:39][ambient_object_database.cpp:65]: ambient object "contingency_2" has no entity. common/ambient_objects/system_effects.txt Line(104-109)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "prethoryn_swarm_crisis_system_effect_entity". Switching to fallback.  file: common/ambient_objects/system_effects.txt line: 114
[19:19:39][ambient_object_database.cpp:65]: ambient object "swarm_1" has no entity. common/ambient_objects/system_effects.txt Line(112-117)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "extra_dimensional_crisis_system_effect_entity". Switching to fallback.  file: common/ambient_objects/system_effects.txt line: 122
[19:19:39][ambient_object_database.cpp:65]: ambient object "extradimensional_1" has no entity. common/ambient_objects/system_effects.txt Line(120-125)
[19:19:39][ambient_object_database.cpp:39]: invalid entity "extra_dimensional_crisis_core_system_effect_entity". Switching to fallback.  file: common/ambient_objects/system_effects.txt line: 130
[19:19:39][ambient_object_database.cpp:65]: ambient object "extradimensional_2" has no entity. common/ambient_objects/system_effects.txt Line(128-133)
[19:19:39][empire_flag.cpp:587]: invalid file [backgrounds]. Please use .dds texture files or text files callaed usage.txt only