[19:18:40][pdx_audio.cpp:453]: Missing sound: war_exhaustion_alert [19:18:40][pdx_audio.cpp:453]: Missing sound: dimensional_horror_portal_thunder_01 [19:18:40][pdx_audio.cpp:453]: Missing sound: dimensional_horror_portal_thunder_02 [19:18:40][pdx_audio.cpp:453]: Missing sound: dimensional_horror_portal_thunder_03 [19:18:40][pdx_audio.cpp:453]: Missing sound: dimensional_horror_portal_thunder_04 [19:18:40][pdx_audio.cpp:453]: Missing sound: dimensional_horror_portal_thunder_05 [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: test_interface [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'test_interface' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: placeholder_sfx [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'placeholder_sfx' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: no_sound [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'no_sound' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: dismiss_notification [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'dismiss_notification' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: click [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'click' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: back_click [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'back_click' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: interface [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'interface' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tab_click [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tab_click' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: mouse_over [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'mouse_over' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: click_decline_action [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'click_decline_action' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: menu_slide_open [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'menu_slide_open' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: planet_view_menu_slide [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'planet_view_menu_slide' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: planet_view_menu_click_01 [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'planet_view_menu_click_01' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: spaceport_amb_view [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'spaceport_amb_view' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: menu_building_slide [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'menu_building_slide' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: research_click_01 [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'research_click_01' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: ui_click_research_tab [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'ui_click_research_tab' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: ui_research_done [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'ui_research_done' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: deactive_builing [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'deactive_builing' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: active_building [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'active_building' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: destroy_building_01 [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'destroy_building_01' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: confirmation [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'confirmation' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: ui_deselect [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'ui_deselect' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: select_click [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'select_click' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: assign_leader_click [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'assign_leader_click' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: ui_notification_leader_death [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'ui_notification_leader_death' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: ui_galaxy_map_open [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'ui_galaxy_map_open' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: ui_galaxy_map_close [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'ui_galaxy_map_close' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: outliner_click_tab [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'outliner_click_tab' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: click_outliner [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'click_outliner' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: click_army_menu [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'click_army_menu' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: click_army_select [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'click_army_select' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: click_embark_all [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'click_embark_all' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: click_land_all [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'click_land_all' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: notification_war [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'notification_war' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: ui_speed_down_time_click [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'ui_speed_down_time_click' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: ui_speed_up_time_click [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'ui_speed_up_time_click' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: ui_click_pause [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'ui_click_pause' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: click_move_fleet [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'click_move_fleet' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: ui_click_map_mode [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'ui_click_map_mode' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: invalid_action [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'invalid_action' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: reinforce_all [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'reinforce_all' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: increment_click [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'increment_click' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: decrement_click [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'decrement_click' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: confirm_click [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'confirm_click' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: randomizer_click [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'randomizer_click' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: ui_queuing_district [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'ui_queuing_district' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: ui_queuing_terraforming [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'ui_queuing_terraforming' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: ui_demolish_building_district [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'ui_demolish_building_district' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: notification_hostile_fleet [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'notification_hostile_fleet' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: notification_repair_fleet [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'notification_repair_fleet' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tradition_available [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tradition_available' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: research_scientist_missing [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'research_scientist_missing' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: resources_capped [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'resources_capped' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: set_war_goal [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'set_war_goal' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: powerful_factions [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'powerful_factions' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_space_battle [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_space_battle' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_ship_explosion [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_ship_explosion' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_ship_bridge [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_ship_bridge' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_radio_chatter [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_radio_chatter' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_radio_chatter_02 [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_radio_chatter_02' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_planetary_riot [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_planetary_riot' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_alien_signal [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_alien_signal' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_airlock [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_airlock' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_super_explosion [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_super_explosion' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_air_raid_siren [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_air_raid_siren' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_alien_nature [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_alien_nature' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_construction [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_construction' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_default [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_default' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_mystic_reveal [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_mystic_reveal' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_mystic_reveal_light [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_mystic_reveal_light' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_primitive_civilization [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_primitive_civilization' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_scanner [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_scanner' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_ship_thrusters [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_ship_thrusters' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_ground_battle [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_ground_battle' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_activating_unknown_technology [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_activating_unknown_technology' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_cityscape [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_cityscape' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_structural_collapse [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_structural_collapse' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_laboratory_sound [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_laboratory_sound' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_administrative_work [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_administrative_work' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_red_alert [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_red_alert' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_ghost_town [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_ghost_town' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_life_support_fail [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_life_support_fail' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_sensor_ping [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_sensor_ping' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_conversation [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_conversation' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_space_cloud [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_space_cloud' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_crystal_ship [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_crystal_ship' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_space_amoeba [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_space_amoeba' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_space_whale [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_space_whale' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_ancient_drone [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_ancient_drone' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_swarm [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_swarm' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_solar_fusion [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_solar_fusion' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_swarm_started [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_swarm_started' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: incoming_swarm_message_state_1 [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'incoming_swarm_message_state_1' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: incoming_swarm_message_state_2 [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'incoming_swarm_message_state_2' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_ex_started [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_ex_started' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: incoming_ex_message_state_01 [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'incoming_ex_message_state_01' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: incoming_ex_message_state_02 [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'incoming_ex_message_state_02' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: incoming_ex_message_state_03 [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'incoming_ex_message_state_03' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_ai_started [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_ai_started' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: incoming_ai_message_state_01 [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'incoming_ai_message_state_01' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: incoming_ai_message_beep [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'incoming_ai_message_beep' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: notification_uplift [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'notification_uplift' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_celebration [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_celebration' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_yellow_alert [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_yellow_alert' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_factions [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_factions' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: arthopoid_generic_greeting [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'arthopoid_generic_greeting' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: avian_generic_greeting [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'avian_generic_greeting' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: fungoid_generic_greeting [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'fungoid_generic_greeting' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: human_female_greetings_01 [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'human_female_greetings_01' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: human_female_greetings_02 [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'human_female_greetings_02' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: human_female_greetings_03 [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'human_female_greetings_03' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: human_female_greetings_04 [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'human_female_greetings_04' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: human_female_greetings_05 [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'human_female_greetings_05' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: human_male_greetings_01 [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'human_male_greetings_01' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: human_male_greetings_02 [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'human_male_greetings_02' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: human_male_greetings_03 [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'human_male_greetings_03' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: human_male_greetings_04 [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'human_male_greetings_04' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: human_male_greetings_05 [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'human_male_greetings_05' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: human_generic_greeting [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'human_generic_greeting' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: molluscoid_generic_greeting [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'molluscoid_generic_greeting' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: reptilian_generic_greeting [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'reptilian_generic_greeting' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: arthropoid_01_greetings [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'arthropoid_01_greetings' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: cute_arthopoid_greetings [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'cute_arthopoid_greetings' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: avian_01_greetings [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'avian_01_greetings' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: fungoid_01_greetings [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'fungoid_01_greetings' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: fungoid_02_greetings [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'fungoid_02_greetings' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: cute_fungoid_greetings [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'cute_fungoid_greetings' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: mammalian_01_greetings [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'mammalian_01_greetings' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: molluscoid_01_greetings [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'molluscoid_01_greetings' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: cute_molluscoid_snail_greetings [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'cute_molluscoid_snail_greetings' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: cute_molluscoid_starfish_greetings [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'cute_molluscoid_starfish_greetings' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: reptilian_01_greetings [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'reptilian_01_greetings' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: cute_reptilian_greetings [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'cute_reptilian_greetings' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: fallen_empire_01_greetings [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'fallen_empire_01_greetings' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: humanoid_male_greeting_a [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'humanoid_male_greeting_a' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: humanoid_male_greeting_b [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'humanoid_male_greeting_b' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: humanoid_male_greeting_c [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'humanoid_male_greeting_c' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: humanoid_male_greeting_d [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'humanoid_male_greeting_d' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: humanoid_female_greeting_a [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'humanoid_female_greeting_a' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: humanoid_female_greeting_b [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'humanoid_female_greeting_b' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: humanoid_female_greeting_c [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'humanoid_female_greeting_c' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: humanoid_female_greeting_d [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'humanoid_female_greeting_d' when assigning category 'Effects' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: advisor_clicking_respons_01 [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'advisor_clicking_respons_01' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: advisor_clicking_respons_05 [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'advisor_clicking_respons_05' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: advisor_clicking_respons_06 [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'advisor_clicking_respons_06' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: advisor_clicking_respons_07 [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'advisor_clicking_respons_07' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: advisor_clicking_respons_08 [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'advisor_clicking_respons_08' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: advisor_clicking_respons_09 [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'advisor_clicking_respons_09' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: advisor_clicking_respons_10 [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'advisor_clicking_respons_10' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: advisor_clicking_respons_11 [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'advisor_clicking_respons_11' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: advisor_clicking_respons_12 [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'advisor_clicking_respons_12' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: advisor_clicking_respons_13 [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'advisor_clicking_respons_13' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: advisor_clicking_respons_14 [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'advisor_clicking_respons_14' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: advisor_clicking_respons_15 [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'advisor_clicking_respons_15' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: advisor_clicking_respons_16 [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'advisor_clicking_respons_16' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: generic_democratic_male_intro [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'generic_democratic_male_intro' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: generic_democratic_female_intro [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'generic_democratic_female_intro' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: generic_autocratic_intro [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'generic_autocratic_intro' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: generic_plutocratic_intro [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'generic_plutocratic_intro' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: democratic_materialist_intro [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'democratic_materialist_intro' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: plutocratic_materialist_intro [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'plutocratic_materialist_intro' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: autocratic_materialist_intro [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'autocratic_materialist_intro' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: plutocratic_militarists_intro [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'plutocratic_militarists_intro' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: democratic_militarists_intro [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'democratic_militarists_intro' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: autocratic_militarists_intro [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'autocratic_militarists_intro' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: plutocratic_pacifist_intro [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'plutocratic_pacifist_intro' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: autocratic_pacifist_intro [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'autocratic_pacifist_intro' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: democratic_pacifist_intro [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'democratic_pacifist_intro' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: spiritualists_intro [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'spiritualists_intro' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: autocratic_exceutor_intro [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'autocratic_exceutor_intro' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: democratic_commissioner_intro [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'democratic_commissioner_intro' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: militarist_commissary_intro [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'militarist_commissary_intro' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: militarist_imperator_intro [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'militarist_imperator_intro' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: militarist_imperatrix_intro [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'militarist_imperatrix_intro' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: militarist_warlord_intro [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'militarist_warlord_intro' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: militarist_clan_speaker_intro [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'militarist_clan_speaker_intro' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: militarist_strategos_intro [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'militarist_strategos_intro' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: pacifist_serene_protector_intro [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'pacifist_serene_protector_intro' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: materialist_primarch_intro [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'materialist_primarch_intro' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: materialist_chairman_intro [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'materialist_chairman_intro' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: materialist_chairwoman_intro [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'materialist_chairwoman_intro' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: materialist_primus_intro [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'materialist_primus_intro' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: materialist_overseer_intro [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'materialist_overseer_intro' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: materialist__first_spearker_intro [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'materialist__first_spearker_intro' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: autocratic_protector_intro [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'autocratic_protector_intro' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: full_tut_advisor [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'full_tut_advisor' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: limited_tut_advisor [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'limited_tut_advisor' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: no_tut_advior [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'no_tut_advior' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_build_colony_ship_intro [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_build_colony_ship_intro' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_colony_ship_success [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_colony_ship_success' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_construction_intro [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_construction_intro' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_construction_success [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_construction_success' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_establish_colony_intro [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_establish_colony_intro' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_establish_colony_success [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_establish_colony_success' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_establish_sector_intro [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_establish_sector_intro' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_establish_sector_success [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_establish_sector_success' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_increase_fleet_intro [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_increase_fleet_intro' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_increase_fleet_success [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_increase_fleet_success' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_mining_station_intro [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_mining_station_intro' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_mining_station_success [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_mining_station_success' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_modify_species_intro [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_modify_species_intro' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_modify_species_success [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_modify_species_success' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_more_colonies_intro [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_more_colonies_intro' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_more_colonies_success [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_more_colonies_success' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_new_first_contact_intro [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_new_first_contact_intro' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_new_first_contact_monster_success [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_new_first_contact_monster_success' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_new_first_contact_other_party [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_new_first_contact_other_party' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_new_first_contact_success [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_new_first_contact_success' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_observation_posts_intro [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_observation_posts_intro' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_observation_posts_success [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_observation_posts_success' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_planetary_buildings_intro [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_planetary_buildings_intro' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_planetary_buildings_success [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_planetary_buildings_success' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_pre_sapients_intro [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_pre_sapients_intro' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_pre_sapients_success [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_pre_sapients_success' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_recruit_governor_intro [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_recruit_governor_intro' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_recruit_governor_success [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_recruit_governor_success' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_recruit_scientist_intro [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_recruit_scientist_intro' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_recruit_scientist_success [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_recruit_scientist_success' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_research_station_intro [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_research_station_intro' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_research_station_success [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_research_station_success' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_resources_production_intro [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_resources_production_intro' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_resources_production_success [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_resources_production_success' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_robot_pops_intro_01 [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_robot_pops_intro_01' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_robot_pops_success [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_robot_pops_success' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_science_ship_intro [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_science_ship_intro' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_science_ship_success [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_science_ship_success' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_sector_governor_intro [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_sector_governor_intro' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_sector_governor_success [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_sector_governor_success' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_ship_design_intro [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_ship_design_intro' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_ship_design_success [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_ship_design_success' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_strategic_resources_intro [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_strategic_resources_intro' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_strategic_resources_success [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_strategic_resources_success' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_survey_intro [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_survey_intro' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_survey_success [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_survey_success' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_survey_system_success [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_survey_system_success' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_suvey_systems_intro [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_suvey_systems_intro' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_technologies_intro [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_technologies_intro' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_technologies_success [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_technologies_success' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_tile_blockers_intro [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_tile_blockers_intro' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_tile_blockers_success [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_tile_blockers_success' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_uplift_reminder [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_uplift_reminder' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_strategic_resources_early [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_strategic_resources_early' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_ftl_wormhole_travel [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_ftl_wormhole_travel' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_ftl_warp_travel [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_ftl_warp_travel' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_ftl_hyperlane_travel [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_ftl_hyperlane_travel' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_frontier_station_success [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_frontier_station_success' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_frontier_station_intro [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_frontier_station_intro' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_no_tutorial_settings [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_no_tutorial_settings' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_limited_tutorial_settings [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_limited_tutorial_settings' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_full_tutorial_settings [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_full_tutorial_settings' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_war_overview [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_war_overview' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_anomaly_tracker [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_anomaly_tracker' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_PLANETVIEW_ADJACENCY_BONUS [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_PLANETVIEW_ADJACENCY_BONUS' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_UNKNOWN_ALIEN_FLEET [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_UNKNOWN_ALIEN_FLEET' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_PLANETVIEW_COMBAT [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_PLANETVIEW_COMBAT' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_GOVERNMENTVIEW_BUDGET [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_GOVERNMENTVIEW_BUDGET' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_CONSTRUCTION_SHIP [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_CONSTRUCTION_SHIP' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_CONTACTSVIEW_EMPIRES [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_CONTACTSVIEW_EMPIRES' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_CREATESECTOR [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_CREATESECTOR' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_GOVERNMENTVIEW_DEMOGRAPHICS [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_GOVERNMENTVIEW_DEMOGRAPHICS' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_DIPLOMACY_VIEW [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_DIPLOMACY_VIEW' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_PLANETVIEW_EDICTS [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_PLANETVIEW_EDICTS' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_EMPIREVIEW_PLANETS [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_EMPIREVIEW_PLANETS' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_EMPIREVIEW_FACTIONS [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_EMPIREVIEW_FACTIONS' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_GOVERNMENTVIEW_GOVERNMENT [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_GOVERNMENTVIEW_GOVERNMENT' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_EMPIREVIEW_LEADERS [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_EMPIREVIEW_LEADERS' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_MILITARY_FLEET [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_MILITARY_FLEET' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_MILITARY_STATION [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_MILITARY_STATION' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_MINING_STATION [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_MINING_STATION' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_GENEMODIFICATION [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_GENEMODIFICATION' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_OBSERVATION_STATION [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_OBSERVATION_STATION' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_PLANETVIEW_PLANET [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_PLANETVIEW_PLANET' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_GOVERNMENTVIEW_DECISIONS [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_GOVERNMENTVIEW_DECISIONS' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_RESEARCH_STATION [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_RESEARCH_STATION' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_SCIENCE_SHIP [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_SCIENCE_SHIP' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_SHIP_DESIGNER [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_SHIP_DESIGNER' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_SITUATION_LOG [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_SITUATION_LOG' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_PLANETVIEW_SPACEPORT [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_PLANETVIEW_SPACEPORT' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_CONTACTSVIEW_SPECIES [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_CONTACTSVIEW_SPECIES' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_PLANETVIEW_TILES [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_PLANETVIEW_TILES' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_SYSTEMVIEW [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_SYSTEMVIEW' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_TECH_VIEW [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_TECH_VIEW' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_PLANETVIEW_TERRAFORM [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_PLANETVIEW_TERRAFORM' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_TERRAFORMING_STATION [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_TERRAFORMING_STATION' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_TRANSPORT_SHIP [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_TRANSPORT_SHIP' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_UPLIFTING [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_UPLIFTING' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_WORMHOLE_STATION [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_WORMHOLE_STATION' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_VICTORY [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_VICTORY' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_OUTPOST_STATION [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_OUTPOST_STATION' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_WAR_GOAL [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_WAR_GOAL' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_WAROVERVIEW [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_WAROVERVIEW' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_STRATEGIC_RESOURCES [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_STRATEGIC_RESOURCES' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_EXPANSION_PLANNER [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_EXPANSION_PLANNER' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_TRADITIONS [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_TRADITIONS' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_ASCENSION_PERKS [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_ASCENSION_PERKS' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_SPECIES_RIGHTS [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_SPECIES_RIGHTS' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_FLEET_MANAGER [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_FLEET_MANAGER' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_CLAIMS_VIEW [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_CLAIMS_VIEW' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_ANOMALIES [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_ANOMALIES' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_victory_screen [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_victory_screen' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_galaxy_map [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_galaxy_map' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_frontier_outpost [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_frontier_outpost' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_GOVERNMENTVIEW_MARKET [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_GOVERNMENTVIEW_MARKET' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_GOVERNMENTVIEW_SLAVE_MARKET [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_GOVERNMENTVIEW_SLAVE_MARKET' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_TRADE_VIEW [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_TRADE_VIEW' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_PLANETVIEW_CORPORATE [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_PLANETVIEW_CORPORATE' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_GOVERNMENTVIEW_POLICIES [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_GOVERNMENTVIEW_POLICIES' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_ARCHAEOLOGY_VIEW [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_ARCHAEOLOGY_VIEW' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_NUDGE_VIEW [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_NUDGE_VIEW' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_RELICS_VIEW [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_RELICS_VIEW' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_FRONTIER_PLANET [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_FRONTIER_PLANET' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_DIPLOMACY_VIEW_TRADE [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_DIPLOMACY_VIEW_TRADE' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_DIPLOMACY_VIEW_FEDERATION [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_DIPLOMACY_VIEW_FEDERATION' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_EMPIRE_SPRAWL [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_EMPIRE_SPRAWL' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_FEDERATION_VIEW [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_FEDERATION_VIEW' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_FEDERATION_VIEW_ENVOYS [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_FEDERATION_VIEW_ENVOYS' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_FEDERATION_VIEW_MEMBERS [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_FEDERATION_VIEW_MEMBERS' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_FEDERATION_VIEW_NAVY [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_FEDERATION_VIEW_NAVY' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_FEDERATION_VIEW_LAWS [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_FEDERATION_VIEW_LAWS' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_GALACTIC_COMMUNITY [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_GALACTIC_COMMUNITY' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_GALACTIC_COMMUNITY_ENVOYS [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_GALACTIC_COMMUNITY_ENVOYS' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_GALACTIC_COMMUNITY_SENATE [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_GALACTIC_COMMUNITY_SENATE' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_GALACTIC_COMMUNITY_RESOLUTIONS [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_GALACTIC_COMMUNITY_RESOLUTIONS' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_GALACTIC_COMMUNITY_COUNCIL [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_GALACTIC_COMMUNITY_COUNCIL' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_FIRSTCONTACT_VIEW [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_FIRSTCONTACT_VIEW' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_first_contact_mission [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_first_contact_mission' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_communications_protocol [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_communications_protocol' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_communications_unwilling [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_communications_unwilling' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_DIPLOMACY_VIEW_HIGHINTEL [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_DIPLOMACY_VIEW_HIGHINTEL' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_DIPLOMACY_VIEW_LOWINTEL [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_DIPLOMACY_VIEW_LOWINTEL' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_CRISIS_VIEW [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_CRISIS_VIEW' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_CRISIS_VIEW_LEVEL1 [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_CRISIS_VIEW_LEVEL1' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_ESPIONAGE_VIEW [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_ESPIONAGE_VIEW' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_DIPLOMACY_VIEW_BUILDING_SPYNETWORK [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_DIPLOMACY_VIEW_BUILDING_SPYNETWORK' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_ESPIONAGE_VIEW_OPERATIONS [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_ESPIONAGE_VIEW_OPERATIONS' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: tut_msg_ESPIONAGE_VIEW_ASSIGN_ASSET [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'tut_msg_ESPIONAGE_VIEW_ASSIGN_ASSET' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_first_discovery_advisor [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_first_discovery_advisor' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_potential_colony_advisor [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_potential_colony_advisor' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_first_colony_advisor [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_first_colony_advisor' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_negative_income_advisor [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_negative_income_advisor' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_surverying_advisor [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_surverying_advisor' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_first_contact_neutral_advisor [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_first_contact_neutral_advisor' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_first_contact_xenophile_advisor [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_first_contact_xenophile_advisor' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_first_contact_xenophobe_advisor [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_first_contact_xenophobe_advisor' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: event_fallen_empire_advisor [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'event_fallen_empire_advisor' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: advisor_generic_phrase [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'advisor_generic_phrase' when assigning category 'Voice' [19:18:40][pdx_audio.cpp:1183]: Missing sound effect: ringworld_construction_ambient [19:18:40][assetfactory_audio.cpp:917]: Unable to find sound effect 'ringworld_construction_ambient' when assigning category 'Ambient' [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/alliance_view.gui line: 186 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_leader_bg_scientist" referenced at file: interface/anomaly_view.gui line: 265 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_species_portrait" referenced at file: interface/anomaly_view.gui line: 348 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_leader_bg_scientist" referenced at file: interface/archaeology_view.gui line: 309 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_subwindow_tile_plain_solid" referenced at file: interface/archaeology_view.gui line: 346 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_leader_bg_admiral" referenced at file: interface/army_view.gui line: 409 [19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_flag_64_frame" referenced at file: interface/ascension_perks_view.gui line: 127 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/chat.gui line: 254 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/claims_view.gui line: 108 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/claims_view.gui line: 114 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/combat_stats_view.gui line: 34 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_leader_bg_admiral" referenced at file: interface/combat_stats_view.gui line: 151 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_leader_bg_admiral" referenced at file: interface/combat_stats_view.gui line: 507 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/combat_view.gui line: 519 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_leader_bg_admiral" referenced at file: interface/combat_view.gui line: 563 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/combat_view_gamepad.gui line: 826 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_leader_bg_admiral" referenced at file: interface/combat_view_gamepad.gui line: 870 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_64" referenced at file: interface/core.gui line: 312 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_subwindow_tile_plain_solid" referenced at file: interface/customize_species_editors.gui line: 62 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_subwindow_tile_plain_solid" referenced at file: interface/customize_species_editors.gui line: 207 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_button_randomize" referenced at file: interface/customize_species_editors.gui line: 264 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_subwindow_tile_plain_solid" referenced at file: interface/customize_species_editors.gui line: 397 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_subwindow_tile_plain_solid" referenced at file: interface/customize_species_editors.gui line: 637 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_button_randomize" referenced at file: interface/customize_species_editors.gui line: 710 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_subwindow_tile_plain_solid" referenced at file: interface/customize_species_editors.gui line: 758 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_subwindow_tile_plain_solid" referenced at file: interface/customize_species_editors.gui line: 1002 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_button_male" referenced at file: interface/customize_species_editors.gui line: 1048 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_button_female" referenced at file: interface/customize_species_editors.gui line: 1055 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_button_randomize" referenced at file: interface/customize_species_editors.gui line: 1159 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_button_left" referenced at file: interface/customize_species_editors.gui line: 1220 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_button_right" referenced at file: interface/customize_species_editors.gui line: 1226 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_button_left" referenced at file: interface/customize_species_editors.gui line: 1283 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_button_right" referenced at file: interface/customize_species_editors.gui line: 1289 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_button_left" referenced at file: interface/customize_species_editors.gui line: 1347 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_button_right" referenced at file: interface/customize_species_editors.gui line: 1353 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_button_left" referenced at file: interface/customize_species_editors.gui line: 1411 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_button_right" referenced at file: interface/customize_species_editors.gui line: 1417 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_button_left" referenced at file: interface/customize_species_editors.gui line: 1474 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_button_right" referenced at file: interface/customize_species_editors.gui line: 1480 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_subwindow_tile_plain_solid" referenced at file: interface/customize_species_editors.gui line: 1530 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_button_randomize" referenced at file: interface/customize_species_editors.gui line: 1561 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_button_left" referenced at file: interface/customize_species_editors.gui line: 1670 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_button_right" referenced at file: interface/customize_species_editors.gui line: 1678 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_dummy_3d_home_world_new" referenced at file: interface/customize_species_editors.gui line: 1776 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_dummy_3d_home_world_new" referenced at file: interface/customize_species_editors.gui line: 1784 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_dummy_3d_home_world_new" referenced at file: interface/customize_species_editors.gui line: 1792 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_dummy_3d_home_world_new" referenced at file: interface/customize_species_editors.gui line: 1800 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_dummy_3d_home_world_new" referenced at file: interface/customize_species_editors.gui line: 1808 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_dummy_3d_home_world_new" referenced at file: interface/customize_species_editors.gui line: 1816 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_dummy_3d_home_world_new" referenced at file: interface/customize_species_editors.gui line: 1824 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_dummy_3d_home_world_new" referenced at file: interface/customize_species_editors.gui line: 1832 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_dummy_3d_home_world_new" referenced at file: interface/customize_species_editors.gui line: 1840 [19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_selection_planet" referenced at file: interface/customize_species_editors.gui line: 1861 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_subwindow_tile_plain_solid" referenced at file: interface/customize_species_editors.gui line: 1978 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_subwindow_tile_plain_solid" referenced at file: interface/customize_species_editors.gui line: 2129 [19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_subwindow_tile_plain_solid" referenced at file: interface/customize_species_editors.gui line: 2277 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_subwindow_tile_plain_solid" referenced at file: interface/customize_species_editors.gui line: 2324 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_ethics_militarist" referenced at file: interface/customize_species_editors.gui line: 2377 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_ethics_xenophobe" referenced at file: interface/customize_species_editors.gui line: 2384 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_ethics_egalitarian" referenced at file: interface/customize_species_editors.gui line: 2391 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_ethics_materialist" referenced at file: interface/customize_species_editors.gui line: 2398 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_ethics_pacifist" referenced at file: interface/customize_species_editors.gui line: 2405 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_ethics_xenophile" referenced at file: interface/customize_species_editors.gui line: 2412 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_ethics_authoritarian" referenced at file: interface/customize_species_editors.gui line: 2419 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_ethics_spiritualist" referenced at file: interface/customize_species_editors.gui line: 2426 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_ethics_fanatic_militarist" referenced at file: interface/customize_species_editors.gui line: 2435 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_ethics_fanatic_xenophobe" referenced at file: interface/customize_species_editors.gui line: 2442 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_ethics_fanatic_egalitarian" referenced at file: interface/customize_species_editors.gui line: 2449 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_ethics_fanatic_materialist" referenced at file: interface/customize_species_editors.gui line: 2456 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_ethics_fanatic_pacifist" referenced at file: interface/customize_species_editors.gui line: 2463 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_ethics_fanatic_xenophile" referenced at file: interface/customize_species_editors.gui line: 2470 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_ethics_fanatic_authoritarian" referenced at file: interface/customize_species_editors.gui line: 2477 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_ethics_fanatic_spiritualist" referenced at file: interface/customize_species_editors.gui line: 2484 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_ethics_gestalt_consciousness" referenced at file: interface/customize_species_editors.gui line: 2491 [19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_ethic_selected" referenced at file: interface/customize_species_editors.gui line: 2500 [19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_ethic_selected" referenced at file: interface/customize_species_editors.gui line: 2505 [19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_ethic_selected" referenced at file: interface/customize_species_editors.gui line: 2510 [19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_ethic_selected" referenced at file: interface/customize_species_editors.gui line: 2515 [19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_ethic_selected" referenced at file: interface/customize_species_editors.gui line: 2520 [19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_gamesetup_gov_sel" referenced at file: interface/customize_species_editors.gui line: 2706 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_subwindow_tile_plain_solid" referenced at file: interface/customize_species_editors.gui line: 2789 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_flag_no_mask" referenced at file: interface/customize_species_editors.gui line: 2971 [19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_flag_highlight" referenced at file: interface/customize_species_editors.gui line: 2978 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_gamesetup_colorpicker" referenced at file: interface/customize_species_editors.gui line: 2992 [19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_gamesetup_colorpicker_highlight" referenced at file: interface/customize_species_editors.gui line: 2998 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_subwindow_tile_plain_solid" referenced at file: interface/customize_species_editors.gui line: 3048 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_subwindow_tile_plain_solid" referenced at file: interface/customize_species_editors.gui line: 3317 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_subwindow_tile_plain_solid" referenced at file: interface/customize_species_editors.gui line: 3441 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_subwindow_tile_plain_solid" referenced at file: interface/customize_species_editors.gui line: 3590 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_subwindow_tile_plain_solid" referenced at file: interface/customize_species_editors.gui line: 3667 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_subwindow_tile_plain_solid" referenced at file: interface/customize_species_editors_gamepad.gui line: 68 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_subwindow_tile_plain_solid" referenced at file: interface/customize_species_editors_gamepad.gui line: 278 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_button_randomize" referenced at file: interface/customize_species_editors_gamepad.gui line: 354 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_subwindow_tile_plain_solid" referenced at file: interface/customize_species_editors_gamepad.gui line: 517 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_button_randomize" referenced at file: interface/customize_species_editors_gamepad.gui line: 614 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_subwindow_tile_plain_solid" referenced at file: interface/customize_species_editors_gamepad.gui line: 658 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_subwindow_tile_plain_solid" referenced at file: interface/customize_species_editors_gamepad.gui line: 925 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_button_male" referenced at file: interface/customize_species_editors_gamepad.gui line: 971 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_button_female" referenced at file: interface/customize_species_editors_gamepad.gui line: 981 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_button_randomize" referenced at file: interface/customize_species_editors_gamepad.gui line: 1049 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_subwindow_tile_plain_solid" referenced at file: interface/customize_species_editors_gamepad.gui line: 1464 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_dummy_3d_home_world_new" referenced at file: interface/customize_species_editors_gamepad.gui line: 1710 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_dummy_3d_home_world_new" referenced at file: interface/customize_species_editors_gamepad.gui line: 1722 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_dummy_3d_home_world_new" referenced at file: interface/customize_species_editors_gamepad.gui line: 1734 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_dummy_3d_home_world_new" referenced at file: interface/customize_species_editors_gamepad.gui line: 1745 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_dummy_3d_home_world_new" referenced at file: interface/customize_species_editors_gamepad.gui line: 1758 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_dummy_3d_home_world_new" referenced at file: interface/customize_species_editors_gamepad.gui line: 1771 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_dummy_3d_home_world_new" referenced at file: interface/customize_species_editors_gamepad.gui line: 1783 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_dummy_3d_home_world_new" referenced at file: interface/customize_species_editors_gamepad.gui line: 1795 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_dummy_3d_home_world_new" referenced at file: interface/customize_species_editors_gamepad.gui line: 1807 [19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_selection_planet" referenced at file: interface/customize_species_editors_gamepad.gui line: 1829 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_subwindow_tile_plain_solid" referenced at file: interface/customize_species_editors_gamepad.gui line: 1941 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_subwindow_tile_plain_solid" referenced at file: interface/customize_species_editors_gamepad.gui line: 1999 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_subwindow_tile_plain_solid" referenced at file: interface/customize_species_editors_gamepad.gui line: 2152 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_ethics_xenophobe" referenced at file: interface/customize_species_editors_gamepad.gui line: 2213 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_ethics_militarist" referenced at file: interface/customize_species_editors_gamepad.gui line: 2227 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_ethics_spiritualist" referenced at file: interface/customize_species_editors_gamepad.gui line: 2242 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_ethics_authoritarian" referenced at file: interface/customize_species_editors_gamepad.gui line: 2257 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_ethics_xenophile" referenced at file: interface/customize_species_editors_gamepad.gui line: 2273 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_ethics_pacifist" referenced at file: interface/customize_species_editors_gamepad.gui line: 2287 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_ethics_materialist" referenced at file: interface/customize_species_editors_gamepad.gui line: 2302 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_ethics_egalitarian" referenced at file: interface/customize_species_editors_gamepad.gui line: 2317 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_ethics_fanatic_xenophobe" referenced at file: interface/customize_species_editors_gamepad.gui line: 2335 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_ethics_fanatic_militarist" referenced at file: interface/customize_species_editors_gamepad.gui line: 2350 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_ethics_fanatic_spiritualist" referenced at file: interface/customize_species_editors_gamepad.gui line: 2364 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_ethics_fanatic_authoritarian" referenced at file: interface/customize_species_editors_gamepad.gui line: 2378 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_ethics_fanatic_xenophile" referenced at file: interface/customize_species_editors_gamepad.gui line: 2393 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_ethics_fanatic_pacifist" referenced at file: interface/customize_species_editors_gamepad.gui line: 2406 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_ethics_fanatic_materialist" referenced at file: interface/customize_species_editors_gamepad.gui line: 2420 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_ethics_fanatic_egalitarian" referenced at file: interface/customize_species_editors_gamepad.gui line: 2434 [19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_ethic_selected_cyan" referenced at file: interface/customize_species_editors_gamepad.gui line: 2452 [19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_ethic_selected_cyan" referenced at file: interface/customize_species_editors_gamepad.gui line: 2459 [19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_ethic_selected_cyan" referenced at file: interface/customize_species_editors_gamepad.gui line: 2466 [19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_ethic_selected_cyan" referenced at file: interface/customize_species_editors_gamepad.gui line: 2473 [19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_ethic_selected_overlay" referenced at file: interface/customize_species_editors_gamepad.gui line: 2480 [19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_gamesetup_gov_sel" referenced at file: interface/customize_species_editors_gamepad.gui line: 2650 [19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_gamesetup_gov_sel" referenced at file: interface/customize_species_editors_gamepad.gui line: 2662 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_subwindow_tile_plain_solid" referenced at file: interface/customize_species_editors_gamepad.gui line: 2690 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_flag_no_mask" referenced at file: interface/customize_species_editors_gamepad.gui line: 2904 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_gamesetup_colorpicker" referenced at file: interface/customize_species_editors_gamepad.gui line: 2937 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_subwindow_tile_plain_solid" referenced at file: interface/customize_species_editors_gamepad.gui line: 2975 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_subwindow_tile_plain_solid" referenced at file: interface/customize_species_editors_gamepad.gui line: 3294 [19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_travel_method_01" referenced at file: interface/customize_species_editors_gamepad.gui line: 3374 [19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_travel_method_02" referenced at file: interface/customize_species_editors_gamepad.gui line: 3467 [19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_travel_method_03" referenced at file: interface/customize_species_editors_gamepad.gui line: 3549 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_subwindow_tile_plain_solid" referenced at file: interface/customize_species_editors_gamepad.gui line: 3629 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_leader_bg_governor" referenced at file: interface/democratic_election_view.gui line: 184 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_leader_bg_governor" referenced at file: interface/democratic_election_view_gamepad.gui line: 167 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_128_curator" referenced at file: interface/diplomacy_artist_event_view.gui line: 220 [19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_empire_flag_128_artist" referenced at file: interface/diplomacy_artist_event_view_gamepad.gui line: 218 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_128_trader" referenced at file: interface/diplomacy_caravaneer_event_view.gui line: 218 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_128_trader" referenced at file: interface/diplomacy_caravaneer_event_view_edit.gui line: 218 [19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_empire_flag_128_trader" referenced at file: interface/diplomacy_caravaneer_event_view_gamepad.gui line: 218 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_128_curator" referenced at file: interface/diplomacy_curator_event_view.gui line: 219 [19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_empire_flag_128_curator" referenced at file: interface/diplomacy_curator_event_view_gamepad.gui line: 218 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_128" referenced at file: interface/diplomacy_event_view.gui line: 209 [19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_empire_flag_128" referenced at file: interface/diplomacy_event_view_gamepad.gui line: 217 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/diplomacy_incoming_view.gui line: 17 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_128" referenced at file: interface/diplomacy_incoming_view.gui line: 190 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_64" referenced at file: interface/diplomacy_incoming_view.gui line: 567 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_128" referenced at file: interface/diplomacy_incoming_view.gui line: 977 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_128" referenced at file: interface/diplomacy_incoming_view.gui line: 1464 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/diplomacy_incoming_view_gamepad.gui line: 10 [19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_empire_flag_128" referenced at file: interface/diplomacy_incoming_view_gamepad.gui line: 169 [19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_empire_flag_64" referenced at file: interface/diplomacy_incoming_view_gamepad.gui line: 379 [19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_empire_flag_64" referenced at file: interface/diplomacy_incoming_view_gamepad.gui line: 718 [19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_empire_flag_128" referenced at file: interface/diplomacy_incoming_view_gamepad.gui line: 1104 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_128_trader" referenced at file: interface/diplomacy_trader_event_view.gui line: 218 [19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_empire_flag_128_trader" referenced at file: interface/diplomacy_trader_event_view_gamepad.gui line: 218 [19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_empire_flag_128" referenced at file: interface/diplomacy_view _gamepad.gui line: 175 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/diplomacy_view _gamepad.gui line: 726 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_128" referenced at file: interface/diplomacy_view.gui line: 177 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/diplomacy_view.gui line: 447 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_button_left" referenced at file: interface/diplomacy_view.gui line: 1129 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_button_right" referenced at file: interface/diplomacy_view.gui line: 1137 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/diplomacy_view.gui line: 1214 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_subwindow_tile_plain_solid" referenced at file: interface/diplomacy_view.gui line: 1229 [19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_empire_flag_64" referenced at file: interface/diplomacy_view.gui line: 1417 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_leader_bg_envoy_spy" referenced at file: interface/diplomacy_view.gui line: 1492 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/diplomacy_view.gui line: 1969 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_subwindow_tile_plain_solid" referenced at file: interface/diplomacy_view.gui line: 1984 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/diplomacy_view.gui line: 2168 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/diplomacy_view.gui line: 2277 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/diplomacy_view.gui line: 2416 [19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/diplomacy_voting_view.gui line: 151 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/diplomacy_voting_view.gui line: 185 [19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/diplomacy_voting_view.gui line: 337 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/diplomacy_voting_view.gui line: 431 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/diplomatic_favors_view.gui line: 149 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_button_left" referenced at file: interface/dlc_landing_page.gui line: 26 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_button_right" referenced at file: interface/dlc_landing_page.gui line: 34 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_leader_bg_governor" referenced at file: interface/election_view.gui line: 147 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_leader_bg_admiral" referenced at file: interface/empire_view.gui line: 305 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_leader_bg_governor" referenced at file: interface/empire_view.gui line: 458 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_dummy_3d_home_world_new" referenced at file: interface/empire_view.gui line: 957 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_leader_bg_scientist" referenced at file: interface/empire_view.gui line: 1385 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_leader_bg_admiral" referenced at file: interface/empire_view_gamepad.gui line: 200 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_leader_bg_governor" referenced at file: interface/empire_view_gamepad.gui line: 351 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_dummy_3d_home_world_new" referenced at file: interface/empire_view_gamepad.gui line: 987 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_leader_bg_governor" referenced at file: interface/empire_view_gamepad.gui line: 1277 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_dummy_3d_home_world_new" referenced at file: interface/empire_view_gamepad.gui line: 1362 [19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_empire_flag_64" referenced at file: interface/endscreen.gui line: 132 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_dummy_3d_home_world" referenced at file: interface/endscreen.gui line: 243 [19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/endscreen.gui line: 380 [19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_empire_flag_64" referenced at file: interface/endscreen_gamepad.gui line: 132 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_dummy_3d_home_world" referenced at file: interface/endscreen_gamepad.gui line: 250 [19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/endscreen_gamepad.gui line: 393 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/envoy_selection_view.gui line: 225 [19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/envoy_selection_view.gui line: 231 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_48" referenced at file: interface/espionage_operation_view.gui line: 120 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_button_down_arrow" referenced at file: interface/expansion_planner_view.gui line: 631 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_subwindow_tile_plain_solid" referenced at file: interface/expansion_planner_view.gui line: 652 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_button_down_arrow" referenced at file: interface/expansion_planner_view.gui line: 695 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_subwindow_tile_plain_solid" referenced at file: interface/expansion_planner_view.gui line: 716 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_button_left" referenced at file: interface/federation_creation_view.gui line: 241 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_button_right" referenced at file: interface/federation_creation_view.gui line: 249 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/federation_switch_type_view.gui line: 54 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/federation_view.gui line: 38 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_64" referenced at file: interface/federation_view.gui line: 582 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/federation_view.gui line: 1279 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/federation_view.gui line: 1613 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_button_left" referenced at file: interface/federation_view.gui line: 1631 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_button_right" referenced at file: interface/federation_view.gui line: 1640 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_leader_bg_envoy" referenced at file: interface/first_contact_view.gui line: 283 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_subwindow_tile_plain_solid" referenced at file: interface/fleet_action_view.gui line: 19 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_leader_bg_admiral" referenced at file: interface/fleet_manager_view.gui line: 179 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_64" referenced at file: interface/fleet_view.gui line: 284 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_leader_bg_admiral" referenced at file: interface/fleet_view.gui line: 490 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_leader_bg_admiral" referenced at file: interface/fleet_view.gui line: 543 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_64" referenced at file: interface/fleet_view.gui line: 911 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_leader_bg_admiral" referenced at file: interface/fleet_view.gui line: 1113 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_leader_bg_admiral" referenced at file: interface/fleet_view.gui line: 1166 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_64" referenced at file: interface/fleet_view_gamepad.gui line: 145 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_leader_bg_admiral" referenced at file: interface/fleet_view_gamepad.gui line: 291 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_leader_bg_admiral" referenced at file: interface/fleet_view_gamepad.gui line: 344 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_64" referenced at file: interface/galactic_community_view.gui line: 252 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_48" referenced at file: interface/galactic_community_view.gui line: 942 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/galactic_community_view.gui line: 1485 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/galactic_community_view.gui line: 2094 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/galactic_community_view.gui line: 2147 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/galactic_community_view.gui line: 2323 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_64" referenced at file: interface/galaxy_view.gui line: 440 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_128" referenced at file: interface/galaxy_view.gui line: 595 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_subwindow_tile_plain_solid" referenced at file: interface/galaxy_view.gui line: 670 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/galaxy_view.gui line: 949 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_64" referenced at file: interface/galaxy_view_gamepad.gui line: 155 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/galaxy_view_gamepad.gui line: 515 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/galaxy_view_gamepad.gui line: 618 [19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_gamesetup_gov_sel" referenced at file: interface/government_mod_window.gui line: 222 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_leader_bg_scientist" referenced at file: interface/government_view_gamepad.gui line: 1405 [19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_empire_flag_64" referenced at file: interface/hotjoin_view.gui line: 82 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_64" referenced at file: interface/ingame_mp_lobby.gui line: 315 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_64" referenced at file: interface/ingame_mp_lobby.gui line: 365 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_leader_bg_admiral" referenced at file: interface/leader_pool_view.gui line: 184 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_leader_bg_admiral" referenced at file: interface/leader_pool_view_gamepad.gui line: 234 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_gamesetup_delete" referenced at file: interface/loadgame_view.gui line: 60 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_leader_bg_ruler" referenced at file: interface/loadgame_view.gui line: 140 [19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_empire_flag_128" referenced at file: interface/loadgame_view.gui line: 223 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_leader_bg_ruler" referenced at file: interface/loadgame_view.gui line: 310 [19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_empire_flag_64" referenced at file: interface/loadgame_view.gui line: 375 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_64" referenced at file: interface/main.gui line: 30 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_subwindow_tile_plain_solid" referenced at file: interface/main.gui line: 642 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_subwindow_tile_plain_solid" referenced at file: interface/main.gui line: 695 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_64" referenced at file: interface/main_bottom.gui line: 71 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_button_down_arrow" referenced at file: interface/manual_resettlement_view.gui line: 97 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_subwindow_tile_plain_solid" referenced at file: interface/manual_resettlement_view.gui line: 113 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_button_down_arrow" referenced at file: interface/manual_resettlement_view.gui line: 148 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_subwindow_tile_plain_solid" referenced at file: interface/manual_resettlement_view.gui line: 164 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_button_down_arrow" referenced at file: interface/manual_resettlement_view_gamepad.gui line: 190 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_subwindow_tile_plain_solid" referenced at file: interface/manual_resettlement_view_gamepad.gui line: 206 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_button_down_arrow" referenced at file: interface/manual_resettlement_view_gamepad.gui line: 242 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_subwindow_tile_plain_solid" referenced at file: interface/manual_resettlement_view_gamepad.gui line: 258 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/market_view.gui line: 392 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_64" referenced at file: interface/megastructure_view.gui line: 105 [19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_server_status" referenced at file: interface/mp_gamesetup.gui line: 143 [19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_species_random" referenced at file: interface/mp_gamesetup.gui line: 2235 [19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_species_observe" referenced at file: interface/mp_gamesetup.gui line: 2242 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_leader_bg_admiral" referenced at file: interface/mp_gamesetup.gui line: 2255 [19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_gamesetup_observe_image" referenced at file: interface/new_game_setup.gui line: 19 [19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_gamesetup_randomize_image" referenced at file: interface/new_game_setup.gui line: 54 [19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_gamesetup_create_new_image" referenced at file: interface/new_game_setup.gui line: 89 [19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_title_glow_big" referenced at file: interface/new_game_setup.gui line: 136 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_200" referenced at file: interface/new_game_setup.gui line: 273 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_dummy_3d_home_world" referenced at file: interface/new_game_setup.gui line: 317 [19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_gamesetup_randomize_image" referenced at file: interface/new_game_setup_gamepad.gui line: 19 [19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_gamesetup_create_new_image" referenced at file: interface/new_game_setup_gamepad.gui line: 54 [19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_title_glow_big" referenced at file: interface/new_game_setup_gamepad.gui line: 101 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_200" referenced at file: interface/new_game_setup_gamepad.gui line: 215 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_dummy_3d_home_world" referenced at file: interface/new_game_setup_gamepad.gui line: 259 [19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_travel_method_01" referenced at file: interface/new_game_setup_gamepad.gui line: 395 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_200" referenced at file: interface/new_game_setup_gamepad.gui line: 547 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_dummy_3d_home_world" referenced at file: interface/new_game_setup_gamepad.gui line: 595 [19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_travel_method_01" referenced at file: interface/new_game_setup_gamepad.gui line: 794 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/outliner.gui line: 818 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_button_up_arrow" referenced at file: interface/outliner.gui line: 1628 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_button_down_arrow" referenced at file: interface/outliner.gui line: 1639 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/outliner.gui line: 1688 [19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/outliner.gui line: 2043 [19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/planet_view.gui line: 34 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_button_left" referenced at file: interface/planet_view.gui line: 134 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_button_right" referenced at file: interface/planet_view.gui line: 152 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_64" referenced at file: interface/planet_view.gui line: 228 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_leader_bg_general" referenced at file: interface/planet_view.gui line: 2229 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_leader_bg_general" referenced at file: interface/planet_view.gui line: 2347 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_leader_bg_general" referenced at file: interface/planet_view.gui line: 2831 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_64" referenced at file: interface/planet_view.gui line: 3084 [19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/planet_view_gamepad.gui line: 603 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_leader_bg_governor" referenced at file: interface/planet_view_gamepad.gui line: 897 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_leader_bg_general" referenced at file: interface/planet_view_gamepad.gui line: 1111 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_leader_bg_general" referenced at file: interface/planet_view_gamepad.gui line: 1240 [19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/planet_view_gamepad.gui line: 2190 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_subwindow_tile_plain_solid" referenced at file: interface/popup_gamepad.gui line: 11 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_subwindow_tile_plain_solid" referenced at file: interface/popup_gamepad.gui line: 86 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_button_randomize" referenced at file: interface/rename_dialog.gui line: 58 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_button_randomize" referenced at file: interface/rename_dialog.gui line: 225 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_button_randomize" referenced at file: interface/rename_dialog.gui line: 440 [19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_hex_bg_corner" referenced at file: interface/select_empire_design.gui line: 35 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_faded_border_top" referenced at file: interface/select_empire_design.gui line: 70 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_faded_border_bottom" referenced at file: interface/select_empire_design.gui line: 79 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_gamesetup_delete" referenced at file: interface/select_empire_design.gui line: 102 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_select_button" referenced at file: interface/select_empire_design.gui line: 110 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_select_button" referenced at file: interface/select_empire_design.gui line: 119 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_tiles_pre_scripted" referenced at file: interface/select_empire_design.gui line: 191 [19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_select_observe" referenced at file: interface/select_empire_design.gui line: 196 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_tiles_pre_scripted" referenced at file: interface/select_empire_design.gui line: 229 [19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_select_random" referenced at file: interface/select_empire_design.gui line: 234 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_tiles_pre_scripted" referenced at file: interface/select_empire_design.gui line: 267 [19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_select_create_new" referenced at file: interface/select_empire_design.gui line: 273 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_tiles_pre_scripted" referenced at file: interface/select_empire_design.gui line: 306 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_tiles_user_created" referenced at file: interface/select_empire_design.gui line: 375 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_button_empire_spawn_setting" referenced at file: interface/select_empire_design.gui line: 434 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_tiles_user_created" referenced at file: interface/select_empire_design.gui line: 447 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_button_empire_spawn_setting" referenced at file: interface/select_empire_design.gui line: 505 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_button_randomize" referenced at file: interface/ship_designer.gui line: 519 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_64" referenced at file: interface/ship_view_gamepad.gui line: 535 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_leader_bg_scientist" referenced at file: interface/situation_log.gui line: 564 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_species_portrait" referenced at file: interface/situation_log.gui line: 646 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/situation_log.gui line: 1282 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_button_down_arrow" referenced at file: interface/slave_pool_view.gui line: 98 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_subwindow_tile_plain_solid" referenced at file: interface/slave_pool_view.gui line: 121 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_gamesetup_delete" referenced at file: interface/species_mod_window.gui line: 244 [19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_traits_selected" referenced at file: interface/species_mod_window.gui line: 277 [19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_traits_selected" referenced at file: interface/species_mod_window_gamepad.gui line: 320 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_dummy_3d_home_world" referenced at file: interface/species_mod_window_gamepad.gui line: 350 [19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_trait_example" referenced at file: interface/species_traits.gui line: 125 [19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_trait_example" referenced at file: interface/species_traits.gui line: 220 [19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_trait_example" referenced at file: interface/species_traits.gui line: 316 [19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_travel_method_01" referenced at file: interface/species_weapons_and_travel.gui line: 122 [19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_travel_method_02" referenced at file: interface/species_weapons_and_travel.gui line: 128 [19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_travel_method_03" referenced at file: interface/species_weapons_and_travel.gui line: 134 [19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_weapon_type_01" referenced at file: interface/species_weapons_and_travel.gui line: 293 [19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_weapon_type_02" referenced at file: interface/species_weapons_and_travel.gui line: 299 [19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_weapon_type_03" referenced at file: interface/species_weapons_and_travel.gui line: 305 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_64" referenced at file: interface/standard_dialog.gui line: 325 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_64" referenced at file: interface/standard_dialog.gui line: 354 [19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/standard_dialog.gui line: 448 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_64" referenced at file: interface/standard_dialog.gui line: 543 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_leader_bg_admiral" referenced at file: interface/standard_dialog.gui line: 900 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_64" referenced at file: interface/standard_dialog_gamepad.gui line: 381 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_64" referenced at file: interface/standard_dialog_gamepad.gui line: 409 [19:18:45][buttontype.cpp:22]: Inexistent sprite type "GFX_leader_bg_admiral" referenced at file: interface/standard_dialog_gamepad.gui line: 780 [19:18:45][3dicontype.cpp:19]: Inexistent sprite type "GFX_empire_flag_128" referenced at file: interface/start_screen.gui line: 248 [19:18:46][buttontype.cpp:22]: Inexistent sprite type "GFX_faded_border_top" referenced at file: interface/technology_view.gui line: 186 [19:18:46][buttontype.cpp:22]: Inexistent sprite type "GFX_faded_border_bottom_tech" referenced at file: interface/technology_view.gui line: 195 [19:18:46][buttontype.cpp:22]: Inexistent sprite type "GFX_leader_bg_scientist" referenced at file: interface/technology_view.gui line: 460 [19:18:46][buttontype.cpp:22]: Inexistent sprite type "GFX_leader_bg_admiral" referenced at file: interface/technology_view_gamepad.gui line: 362 [19:18:46][buttontype.cpp:22]: Inexistent sprite type "GFX_accept_hammer" referenced at file: interface/topbar_factions_view.gui line: 588 [19:18:46][buttontype.cpp:22]: Inexistent sprite type "GFX_flag_64_frame" referenced at file: interface/topbar_traditions_view.gui line: 42 [19:18:46][3dicontype.cpp:19]: Inexistent sprite type "GFX_adopt_tradition_category_button" referenced at file: interface/topbar_traditions_view.gui line: 1021 [19:18:46][buttontype.cpp:22]: Inexistent sprite type "GFX_adopt_tradition_category_button" referenced at file: interface/topbar_traditions_view.gui line: 1039 [19:18:46][buttontype.cpp:22]: Inexistent sprite type "GFX_subwindow_tile_plain_solid" referenced at file: interface/trade_routes_view.gui line: 16 [19:18:46][3dicontype.cpp:19]: Inexistent sprite type "GFX_empire_flag_64" referenced at file: interface/trade_view.gui line: 79 [19:18:46][3dicontype.cpp:19]: Inexistent sprite type "GFX_empire_flag_64" referenced at file: interface/trade_view.gui line: 103 [19:18:46][3dicontype.cpp:19]: Inexistent sprite type "GFX_empire_flag_64" referenced at file: interface/trade_view_gamepad.gui line: 98 [19:18:46][3dicontype.cpp:19]: Inexistent sprite type "GFX_empire_flag_64" referenced at file: interface/trade_view_gamepad.gui line: 122 [19:18:46][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/war_goals_view.gui line: 296 [19:18:46][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/war_goals_view.gui line: 516 [19:18:46][3dicontype.cpp:19]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/waroverview.gui line: 45 [19:18:46][3dicontype.cpp:19]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/waroverview.gui line: 52 [19:18:46][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/waroverview.gui line: 750 [19:18:46][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/waroverview.gui line: 1133 [19:18:46][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/waroverview.gui line: 1179 [19:18:46][buttontype.cpp:22]: Inexistent sprite type "GFX_empire_flag_32" referenced at file: interface/waroverview.gui line: 1214 [19:19:38][component.cpp:304]: missing localization for component tag [weapon_type_energy] [19:19:38][component.cpp:304]: missing localization for component tag [weapon_type_kinetic] [19:19:38][component.cpp:304]: missing localization for component tag [weapon_type_explosive] [19:19:38][component.cpp:304]: missing localization for component tag [weapon_type_strike_craft] [19:19:38][component.cpp:304]: missing localization for component tag [weapon_type_point_defense] [19:19:38][component.cpp:304]: missing localization for component tag [weapon_role_anti_armor] [19:19:38][component.cpp:304]: missing localization for component tag [weapon_role_anti_shield] [19:19:38][component.cpp:304]: missing localization for component tag [weapon_role_artillery] [19:19:38][component.cpp:304]: missing localization for component tag [weapon_role_anti_hull] [19:19:38][component.cpp:304]: missing localization for component tag [weapon_role_point_defense] [19:19:38][localization_util.cpp:25]: Missing localization key [job_necro_apprentice_desc] common/pop_jobs/02_specialist_jobs.txt:2393 [19:19:38][localization_util.cpp:25]: Missing localization key [job_necro_apprentice_desc_hive] common/pop_jobs/02_specialist_jobs.txt:2402 [19:19:39][ambient_object_database.cpp:39]: invalid entity "probe_entity". Switching to fallback. file: common/ambient_objects/ambient_objects.txt line: 5 [19:19:39][ambient_object_database.cpp:65]: ambient object "sublight_probe_object" has no entity. common/ambient_objects/ambient_objects.txt Line(3-10) [19:19:39][ambient_object_database.cpp:39]: invalid entity "abandoned_ship_destroyed_entity". Switching to fallback. file: common/ambient_objects/ambient_objects.txt line: 17 [19:19:39][ambient_object_database.cpp:65]: ambient object "abandoned_ship_object" has no entity. common/ambient_objects/ambient_objects.txt Line(13-20) [19:19:39][ambient_object_database.cpp:39]: invalid entity "abandoned_ship_destroyed_entity". Switching to fallback. file: common/ambient_objects/ambient_objects.txt line: 25 [19:19:39][ambient_object_database.cpp:65]: ambient object "abandoned_ship_2_object" has no entity. common/ambient_objects/ambient_objects.txt Line(23-28) [19:19:39][ambient_object_database.cpp:39]: invalid entity "abandoned_ship_destroyed_entity". Switching to fallback. file: common/ambient_objects/ambient_objects.txt line: 33 [19:19:39][ambient_object_database.cpp:65]: ambient object "derelict_ship_object" has no entity. common/ambient_objects/ambient_objects.txt Line(31-36) [19:19:39][ambient_object_database.cpp:39]: invalid entity "debris_small_01_entity". Switching to fallback. file: common/ambient_objects/ambient_objects.txt line: 41 [19:19:39][ambient_object_database.cpp:65]: ambient object "small_debris_object" has no entity. common/ambient_objects/ambient_objects.txt Line(39-44) [19:19:39][ambient_object_database.cpp:39]: invalid entity "debris_medium_01_entity". Switching to fallback. file: common/ambient_objects/ambient_objects.txt line: 49 [19:19:39][ambient_object_database.cpp:65]: ambient object "medium_debris_01_object" has no entity. common/ambient_objects/ambient_objects.txt Line(47-52) [19:19:39][ambient_object_database.cpp:39]: invalid entity "debris_medium_02_entity". Switching to fallback. file: common/ambient_objects/ambient_objects.txt line: 57 [19:19:39][ambient_object_database.cpp:65]: ambient object "medium_debris_02_object" has no entity. common/ambient_objects/ambient_objects.txt Line(55-60) [19:19:39][ambient_object_database.cpp:39]: invalid entity "debris_large_01_entity". Switching to fallback. file: common/ambient_objects/ambient_objects.txt line: 65 [19:19:39][ambient_object_database.cpp:65]: ambient object "large_debris_object" has no entity. common/ambient_objects/ambient_objects.txt Line(63-68) [19:19:39][ambient_object_database.cpp:39]: invalid entity "ark_ship_entity". Switching to fallback. file: common/ambient_objects/ambient_objects.txt line: 73 [19:19:39][ambient_object_database.cpp:65]: ambient object "hyacinth_object" has no entity. common/ambient_objects/ambient_objects.txt Line(71-78) [19:19:39][ambient_object_database.cpp:39]: invalid entity "swarm_01_queen_swarm_entity". Switching to fallback. file: common/ambient_objects/ambient_objects.txt line: 83 [19:19:39][ambient_object_database.cpp:65]: ambient object "injured_queen_object" has no entity. common/ambient_objects/ambient_objects.txt Line(81-88) [19:19:39][ambient_object_database.cpp:39]: invalid entity "swarm_01_warship_large_dead_entity". Switching to fallback. file: common/ambient_objects/ambient_objects.txt line: 93 [19:19:39][ambient_object_database.cpp:65]: ambient object "dead_swarm_large_object" has no entity. common/ambient_objects/ambient_objects.txt Line(91-96) [19:19:39][ambient_object_database.cpp:39]: invalid entity "swarm_01_warship_small_dead_entity". Switching to fallback. file: common/ambient_objects/ambient_objects.txt line: 101 [19:19:39][ambient_object_database.cpp:65]: ambient object "dead_swarm_small_object" has no entity. common/ambient_objects/ambient_objects.txt Line(99-104) [19:19:39][ambient_object_database.cpp:39]: invalid entity "ancient_battlefield_entity". Switching to fallback. file: common/ambient_objects/ambient_objects.txt line: 109 [19:19:39][ambient_object_database.cpp:65]: ambient object "ancient_battlefield_object" has no entity. common/ambient_objects/ambient_objects.txt Line(107-114) [19:19:39][ambient_object_database.cpp:39]: invalid entity "ancient_battlefield_entity". Switching to fallback. file: common/ambient_objects/ambient_objects.txt line: 119 [19:19:39][ambient_object_database.cpp:65]: ambient object "ancient_battlefield_02_object" has no entity. common/ambient_objects/ambient_objects.txt Line(117-124) [19:19:39][ambient_object_database.cpp:39]: invalid entity "ancient_drone_station_entity". Switching to fallback. file: common/ambient_objects/ambient_objects.txt line: 129 [19:19:39][ambient_object_database.cpp:65]: ambient object "crystal_manufactory_object" has no entity. common/ambient_objects/ambient_objects.txt Line(127-134) [19:19:39][ambient_object_database.cpp:39]: invalid entity "space_cloud_entity". Switching to fallback. file: common/ambient_objects/ambient_objects.txt line: 139 [19:19:39][ambient_object_database.cpp:65]: ambient object "shrine_object" has no entity. common/ambient_objects/ambient_objects.txt Line(137-144) [19:19:39][ambient_object_database.cpp:39]: invalid entity "eventship_07_entity". Switching to fallback. file: common/ambient_objects/ambient_objects.txt line: 149 [19:19:39][ambient_object_database.cpp:65]: ambient object "eventship_07_object" has no entity. common/ambient_objects/ambient_objects.txt Line(147-152) [19:19:39][ambient_object_database.cpp:39]: invalid entity "eventship_06_entity". Switching to fallback. file: common/ambient_objects/ambient_objects.txt line: 157 [19:19:39][ambient_object_database.cpp:65]: ambient object "eventship_06_object" has no entity. common/ambient_objects/ambient_objects.txt Line(155-160) [19:19:39][ambient_object_database.cpp:39]: invalid entity "eventship_05_entity". Switching to fallback. file: common/ambient_objects/ambient_objects.txt line: 165 [19:19:39][ambient_object_database.cpp:65]: ambient object "eventship_05_object" has no entity. common/ambient_objects/ambient_objects.txt Line(163-168) [19:19:39][ambient_object_database.cpp:39]: invalid entity "eventship_04_blue_entity". Switching to fallback. file: common/ambient_objects/ambient_objects.txt line: 173 [19:19:39][ambient_object_database.cpp:65]: ambient object "eventship_04_blue_object" has no entity. common/ambient_objects/ambient_objects.txt Line(171-176) [19:19:39][ambient_object_database.cpp:39]: invalid entity "eventship_04_red_entity". Switching to fallback. file: common/ambient_objects/ambient_objects.txt line: 181 [19:19:39][ambient_object_database.cpp:65]: ambient object "eventship_04_red_object" has no entity. common/ambient_objects/ambient_objects.txt Line(179-184) [19:19:39][ambient_object_database.cpp:39]: invalid entity "eventship_04_green_entity". Switching to fallback. file: common/ambient_objects/ambient_objects.txt line: 189 [19:19:39][ambient_object_database.cpp:65]: ambient object "eventship_04_green_object" has no entity. common/ambient_objects/ambient_objects.txt Line(187-192) [19:19:39][ambient_object_database.cpp:39]: invalid entity "eventship_04_yellow_entity". Switching to fallback. file: common/ambient_objects/ambient_objects.txt line: 197 [19:19:39][ambient_object_database.cpp:65]: ambient object "eventship_04_yellow_object" has no entity. common/ambient_objects/ambient_objects.txt Line(195-200) [19:19:39][ambient_object_database.cpp:39]: invalid entity "eventship_04_yellow_green_entity". Switching to fallback. file: common/ambient_objects/ambient_objects.txt line: 205 [19:19:39][ambient_object_database.cpp:65]: ambient object "eventship_04_yellow_green_object" has no entity. common/ambient_objects/ambient_objects.txt Line(203-208) [19:19:39][ambient_object_database.cpp:39]: invalid entity "eventship_03_entity". Switching to fallback. file: common/ambient_objects/ambient_objects.txt line: 213 [19:19:39][ambient_object_database.cpp:65]: ambient object "eventship_03_object" has no entity. common/ambient_objects/ambient_objects.txt Line(211-216) [19:19:39][ambient_object_database.cpp:39]: invalid entity "eventship_02_entity". Switching to fallback. file: common/ambient_objects/ambient_objects.txt line: 221 [19:19:39][ambient_object_database.cpp:65]: ambient object "eventship_02_object" has no entity. common/ambient_objects/ambient_objects.txt Line(219-224) [19:19:39][ambient_object_database.cpp:39]: invalid entity "eventship_01_entity". Switching to fallback. file: common/ambient_objects/ambient_objects.txt line: 229 [19:19:39][ambient_object_database.cpp:65]: ambient object "eventship_01_object" has no entity. common/ambient_objects/ambient_objects.txt Line(227-232) [19:19:39][ambient_object_database.cpp:39]: invalid entity "station_generic_01_damaged_entity". Switching to fallback. file: common/ambient_objects/ambient_objects.txt line: 237 [19:19:39][ambient_object_database.cpp:65]: ambient object "abandoned_starbase_01_object" has no entity. common/ambient_objects/ambient_objects.txt Line(235-240) [19:19:39][ambient_object_database.cpp:39]: invalid entity "debris_medium_01_entity". Switching to fallback. file: common/ambient_objects/ambient_objects.txt line: 245 [19:19:39][ambient_object_database.cpp:65]: ambient object "loop_debris_01_object" has no entity. common/ambient_objects/ambient_objects.txt Line(243-248) [19:19:39][ambient_object_database.cpp:39]: invalid entity "debris_medium_02_entity". Switching to fallback. file: common/ambient_objects/ambient_objects.txt line: 253 [19:19:39][ambient_object_database.cpp:65]: ambient object "loop_debris_02_object" has no entity. common/ambient_objects/ambient_objects.txt Line(251-256) [19:19:39][ambient_object_database.cpp:39]: invalid entity "debris_large_01_entity". Switching to fallback. file: common/ambient_objects/ambient_objects.txt line: 261 [19:19:39][ambient_object_database.cpp:65]: ambient object "NAME_Syzygy_Remains" has no entity. common/ambient_objects/ambient_objects.txt Line(259-264) [19:19:39][ambient_object_database.cpp:39]: invalid entity "fallen_empire_02_starbase_outpost_section_entity". Switching to fallback. file: common/ambient_objects/ambient_objects.txt line: 269 [19:19:39][ambient_object_database.cpp:65]: ambient object "broken_holy_world_outpost" has no entity. common/ambient_objects/ambient_objects.txt Line(267-272) [19:19:39][ambient_object_database.cpp:39]: invalid entity "station_generic_01_damaged_entity". Switching to fallback. file: common/ambient_objects/ambient_objects.txt line: 277 [19:19:39][ambient_object_database.cpp:65]: ambient object "broken_star_lifting_platform" has no entity. common/ambient_objects/ambient_objects.txt Line(275-282) [19:19:39][ambient_object_database.cpp:39]: invalid entity "station_generic_01_entity". Switching to fallback. file: common/ambient_objects/ambient_objects.txt line: 287 [19:19:39][ambient_object_database.cpp:65]: ambient object "star_lifting_platform" has no entity. common/ambient_objects/ambient_objects.txt Line(285-292) [19:19:39][ambient_object_database.cpp:39]: invalid entity "eventship_06_entity". Switching to fallback. file: common/ambient_objects/ambient_objects.txt line: 297 [19:19:39][ambient_object_database.cpp:65]: ambient object "kohtalo_object" has no entity. common/ambient_objects/ambient_objects.txt Line(295-302) [19:19:39][ambient_object_database.cpp:39]: invalid entity "arthropoid_01_observation_station_entity". Switching to fallback. file: common/ambient_objects/ambient_objects.txt line: 307 [19:19:39][ambient_object_database.cpp:65]: ambient object "abandoned_observation_outpost" has no entity. common/ambient_objects/ambient_objects.txt Line(305-312) [19:19:39][ambient_object_database.cpp:39]: invalid entity "sensor_station_01_entity". Switching to fallback. file: common/ambient_objects/ambient_objects.txt line: 317 [19:19:39][ambient_object_database.cpp:65]: ambient object "derelict_particle_accelerator" has no entity. common/ambient_objects/ambient_objects.txt Line(315-322) [19:19:39][ambient_object_database.cpp:39]: invalid entity "station_generic_01_damaged_entity". Switching to fallback. file: common/ambient_objects/ambient_objects.txt line: 327 [19:19:39][ambient_object_database.cpp:65]: ambient object "grunur_research_facility" has no entity. common/ambient_objects/ambient_objects.txt Line(325-332) [19:19:39][ambient_object_database.cpp:39]: invalid entity "avian_01_ion_cannon_section_entity". Switching to fallback. file: common/ambient_objects/ambient_objects.txt line: 337 [19:19:39][ambient_object_database.cpp:65]: ambient object "abandoned_weapon_station" has no entity. common/ambient_objects/ambient_objects.txt Line(335-342) [19:19:39][ambient_object_database.cpp:39]: invalid entity "megastructure_habitat_destruction_explosion_entity". Switching to fallback. file: common/ambient_objects/ambient_objects_apocalypse.txt line: 5 [19:19:39][ambient_object_database.cpp:65]: ambient object "habitat_cracker_object" has no entity. common/ambient_objects/ambient_objects_apocalypse.txt Line(3-8) [19:19:39][ambient_object_database.cpp:39]: invalid entity "megastructure_ringworld_destruction_explosion_entity". Switching to fallback. file: common/ambient_objects/ambient_objects_apocalypse.txt line: 13 [19:19:39][ambient_object_database.cpp:65]: ambient object "ringworld_cracker_object" has no entity. common/ambient_objects/ambient_objects_apocalypse.txt Line(11-16) [19:19:39][ambient_object_database.cpp:39]: invalid entity "empty_section_entity". Switching to fallback. file: common/ambient_objects/ambient_objects_apocalypse.txt line: 21 [19:19:39][ambient_object_database.cpp:65]: ambient object "habitat_pacifier_object" has no entity. common/ambient_objects/ambient_objects_apocalypse.txt Line(19-24) [19:19:39][ambient_object_database.cpp:39]: invalid entity "empty_section_entity". Switching to fallback. file: common/ambient_objects/ambient_objects_apocalypse.txt line: 28 [19:19:39][ambient_object_database.cpp:65]: ambient object "ringworld_pacifier_object" has no entity. common/ambient_objects/ambient_objects_apocalypse.txt Line(26-31) [19:19:39][ambient_object_database.cpp:39]: invalid entity "megastructure_habitat_neutron_entity". Switching to fallback. file: common/ambient_objects/ambient_objects_apocalypse.txt line: 36 [19:19:39][ambient_object_database.cpp:65]: ambient object "habitat_neutron_object" has no entity. common/ambient_objects/ambient_objects_apocalypse.txt Line(34-39) [19:19:39][ambient_object_database.cpp:39]: invalid entity "megastructure_ringworld_neutron_entity". Switching to fallback. file: common/ambient_objects/ambient_objects_apocalypse.txt line: 43 [19:19:39][ambient_object_database.cpp:65]: ambient object "ringworld_neutron_object" has no entity. common/ambient_objects/ambient_objects_apocalypse.txt Line(41-46) [19:19:39][ambient_object_database.cpp:39]: invalid entity "megastructure_habitat_god_ray_entity". Switching to fallback. file: common/ambient_objects/ambient_objects_apocalypse.txt line: 51 [19:19:39][ambient_object_database.cpp:65]: ambient object "habitat_divine_object" has no entity. common/ambient_objects/ambient_objects_apocalypse.txt Line(49-54) [19:19:39][ambient_object_database.cpp:39]: invalid entity "megastructure_ringworld_god_ray_entity". Switching to fallback. file: common/ambient_objects/ambient_objects_apocalypse.txt line: 58 [19:19:39][ambient_object_database.cpp:65]: ambient object "ringworld_divine_object" has no entity. common/ambient_objects/ambient_objects_apocalypse.txt Line(56-61) [19:19:39][ambient_object_database.cpp:39]: invalid entity "megastructure_habitat_nanobot_entity". Switching to fallback. file: common/ambient_objects/ambient_objects_apocalypse.txt line: 66 [19:19:39][ambient_object_database.cpp:65]: ambient object "habitat_nanobot_object" has no entity. common/ambient_objects/ambient_objects_apocalypse.txt Line(64-69) [19:19:39][ambient_object_database.cpp:39]: invalid entity "megastructure_ringworld_nanobot_entity". Switching to fallback. file: common/ambient_objects/ambient_objects_apocalypse.txt line: 73 [19:19:39][ambient_object_database.cpp:65]: ambient object "ringworld_nanobot_object" has no entity. common/ambient_objects/ambient_objects_apocalypse.txt Line(71-76) [19:19:39][ambient_object_database.cpp:39]: invalid entity "abandoned_wormhole_station_01_entity". Switching to fallback. file: common/ambient_objects/ambient_objects_distant_stars.txt line: 4 [19:19:39][ambient_object_database.cpp:65]: ambient object "abandoned_wormhole_station" has no entity. common/ambient_objects/ambient_objects_distant_stars.txt Line(2-9) [19:19:39][ambient_object_database.cpp:39]: invalid entity "cargo_transport_tanker_entity". Switching to fallback. file: common/ambient_objects/ambient_objects_distant_stars.txt line: 13 [19:19:39][ambient_object_database.cpp:65]: ambient object "mysterious_tanker_object" has no entity. common/ambient_objects/ambient_objects_distant_stars.txt Line(11-18) [19:19:39][ambient_object_database.cpp:39]: invalid entity "reptilian_01_droppod_entity". Switching to fallback. file: common/ambient_objects/ambient_objects_distant_stars.txt line: 22 [19:19:39][ambient_object_database.cpp:65]: ambient object "droppod_01_object" has no entity. common/ambient_objects/ambient_objects_distant_stars.txt Line(20-27) [19:19:39][ambient_object_database.cpp:39]: invalid entity "reptilian_01_droppod_entity". Switching to fallback. file: common/ambient_objects/ambient_objects_distant_stars.txt line: 31 [19:19:39][ambient_object_database.cpp:65]: ambient object "droppod_02_object" has no entity. common/ambient_objects/ambient_objects_distant_stars.txt Line(29-36) [19:19:39][ambient_object_database.cpp:39]: invalid entity "elder_tiyanki_gibbed_entity". Switching to fallback. file: common/ambient_objects/ambient_objects_distant_stars.txt line: 40 [19:19:39][ambient_object_database.cpp:65]: ambient object "elderly_tiyanki_dead_object" has no entity. common/ambient_objects/ambient_objects_distant_stars.txt Line(38-43) [19:19:39][ambient_object_database.cpp:39]: invalid entity "leviathan_01_voidspawn_ambient_object_entity". Switching to fallback. file: common/ambient_objects/ambient_objects_distant_stars.txt line: 47 [19:19:39][ambient_object_database.cpp:65]: ambient object "voidspawn_spawn_animation_object" has no entity. common/ambient_objects/ambient_objects_distant_stars.txt Line(45-50) [19:19:39][ambient_object_database.cpp:39]: invalid entity "ancient_battlefield_entity". Switching to fallback. file: common/ambient_objects/ambient_objects_federations.txt line: 4 [19:19:39][ambient_object_database.cpp:65]: ambient object "attack_ship_01_object" has no entity. common/ambient_objects/ambient_objects_federations.txt Line(2-9) [19:19:39][ambient_object_database.cpp:39]: invalid entity "tannhauser_gate_01_locator_entity". Switching to fallback. file: common/ambient_objects/ambient_objects_federations.txt line: 14 [19:19:39][ambient_object_database.cpp:65]: ambient object "tannhauser_gate_object" has no entity. common/ambient_objects/ambient_objects_federations.txt Line(12-19) [19:19:39][ambient_object_database.cpp:39]: invalid entity "fusion_trail_entity". Switching to fallback. file: common/ambient_objects/ambient_objects_federations.txt line: 24 [19:19:39][ambient_object_database.cpp:65]: ambient object "fusion_drive_trail_object" has no entity. common/ambient_objects/ambient_objects_federations.txt Line(22-29) [19:19:39][ambient_object_database.cpp:39]: invalid entity "cargo_transport_containers_entity". Switching to fallback. file: common/ambient_objects/ambient_objects_federations.txt line: 34 [19:19:39][ambient_object_database.cpp:65]: ambient object "silent_freighter_object" has no entity. common/ambient_objects/ambient_objects_federations.txt Line(32-39) [19:19:39][ambient_object_database.cpp:39]: invalid entity "arthropoid_01_observation_station_entity". Switching to fallback. file: common/ambient_objects/ambient_objects_federations.txt line: 44 [19:19:39][ambient_object_database.cpp:65]: ambient object "abandoned_station_object" has no entity. common/ambient_objects/ambient_objects_federations.txt Line(42-49) [19:19:39][ambient_object_database.cpp:39]: invalid entity "sensor_station_01_entity". Switching to fallback. file: common/ambient_objects/ambient_objects_federations.txt line: 54 [19:19:39][ambient_object_database.cpp:65]: ambient object "mysterious_space_station_object" has no entity. common/ambient_objects/ambient_objects_federations.txt Line(52-59) [19:19:39][ambient_object_database.cpp:39]: invalid entity "old_fleet_parking_lot_entity". Switching to fallback. file: common/ambient_objects/ambient_objects_federations.txt line: 64 [19:19:39][ambient_object_database.cpp:65]: ambient object "old_fleet_parking_lot_object" has no entity. common/ambient_objects/ambient_objects_federations.txt Line(62-67) [19:19:39][ambient_object_database.cpp:39]: invalid entity "station_generic_01_entity". Switching to fallback. file: common/ambient_objects/ambient_objects_federations.txt line: 72 [19:19:39][ambient_object_database.cpp:65]: ambient object "federation_hegemony_monument" has no entity. common/ambient_objects/ambient_objects_federations.txt Line(70-77) [19:19:39][ambient_object_database.cpp:39]: invalid entity "ai_01_blue_transport_ship_ai_entity". Switching to fallback. file: common/ambient_objects/ambient_objects_federations.txt line: 82 [19:19:39][ambient_object_database.cpp:65]: ambient object "wenkwort_keeper" has no entity. common/ambient_objects/ambient_objects_federations.txt Line(80-87) [19:19:39][ambient_object_database.cpp:39]: invalid entity "stellarite_remnant_particle_entity". Switching to fallback. file: common/ambient_objects/ambient_objects_leviathans.txt line: 4 [19:19:39][ambient_object_database.cpp:65]: ambient object "stellarite_object" has no entity. common/ambient_objects/ambient_objects_leviathans.txt Line(2-9) [19:19:39][ambient_object_database.cpp:39]: invalid entity "explosion_particle_entity". Switching to fallback. file: common/ambient_objects/ambient_objects_leviathans.txt line: 14 [19:19:39][ambient_object_database.cpp:65]: ambient object "explosion_particle_object" has no entity. common/ambient_objects/ambient_objects_leviathans.txt Line(12-17) [19:19:39][ambient_object_database.cpp:39]: invalid entity "yellow_sun_grow_particle_entity". Switching to fallback. file: common/ambient_objects/ambient_objects_leviathans.txt line: 22 [19:19:39][ambient_object_database.cpp:65]: ambient object "yellow_sun_grow_particle_object" has no entity. common/ambient_objects/ambient_objects_leviathans.txt Line(20-25) [19:19:39][ambient_object_database.cpp:39]: invalid entity "red_sun_grow_particle_entity". Switching to fallback. file: common/ambient_objects/ambient_objects_leviathans.txt line: 28 [19:19:39][ambient_object_database.cpp:65]: ambient object "red_sun_grow_particle_object" has no entity. common/ambient_objects/ambient_objects_leviathans.txt Line(26-31) [19:19:39][ambient_object_database.cpp:39]: invalid entity "blue_sun_grow_particle_entity". Switching to fallback. file: common/ambient_objects/ambient_objects_leviathans.txt line: 34 [19:19:39][ambient_object_database.cpp:65]: ambient object "blue_sun_grow_particle_object" has no entity. common/ambient_objects/ambient_objects_leviathans.txt Line(32-37) [19:19:39][ambient_object_database.cpp:39]: invalid entity "planet_heat_up_particle_entity". Switching to fallback. file: common/ambient_objects/ambient_objects_leviathans.txt line: 40 [19:19:39][ambient_object_database.cpp:65]: ambient object "planet_heat_up_particle_object" has no entity. common/ambient_objects/ambient_objects_leviathans.txt Line(38-43) [19:19:39][ambient_object_database.cpp:39]: invalid entity "npf_01_broken_npc_warship_01_hull_entity". Switching to fallback. file: common/ambient_objects/ambient_objects_leviathans.txt line: 48 [19:19:39][ambient_object_database.cpp:65]: ambient object "dreadnought_object" has no entity. common/ambient_objects/ambient_objects_leviathans.txt Line(46-53) [19:19:39][ambient_object_database.cpp:39]: invalid entity "hive_asteroid_01_entity". Switching to fallback. file: common/ambient_objects/ambient_objects_leviathans.txt line: 58 [19:19:39][ambient_object_database.cpp:65]: ambient object "hive_asteroid_01_object" has no entity. common/ambient_objects/ambient_objects_leviathans.txt Line(56-61) [19:19:39][ambient_object_database.cpp:39]: invalid entity "hive_asteroid_02_entity". Switching to fallback. file: common/ambient_objects/ambient_objects_leviathans.txt line: 65 [19:19:39][ambient_object_database.cpp:65]: ambient object "hive_asteroid_02_object" has no entity. common/ambient_objects/ambient_objects_leviathans.txt Line(63-68) [19:19:39][ambient_object_database.cpp:39]: invalid entity "hive_asteroid_03_entity". Switching to fallback. file: common/ambient_objects/ambient_objects_leviathans.txt line: 72 [19:19:39][ambient_object_database.cpp:65]: ambient object "hive_asteroid_03_object" has no entity. common/ambient_objects/ambient_objects_leviathans.txt Line(70-75) [19:19:39][ambient_object_database.cpp:39]: invalid entity "hive_asteroid_base_entity". Switching to fallback. file: common/ambient_objects/ambient_objects_leviathans.txt line: 80 [19:19:39][ambient_object_database.cpp:65]: ambient object "dormant_hive_base_object" has no entity. common/ambient_objects/ambient_objects_leviathans.txt Line(78-83) [19:19:39][ambient_object_database.cpp:39]: invalid entity "hive_asteroid_base_entity". Switching to fallback. file: common/ambient_objects/ambient_objects_leviathans.txt line: 88 [19:19:39][ambient_object_database.cpp:65]: ambient object "dormant_hive_base_2_object" has no entity. common/ambient_objects/ambient_objects_leviathans.txt Line(86-91) [19:19:39][ambient_object_database.cpp:39]: invalid entity "ancient_station_xl_dead_entity". Switching to fallback. file: common/ambient_objects/ambient_objects_leviathans.txt line: 96 [19:19:39][ambient_object_database.cpp:65]: ambient object "dead_enigmatic_fortress_object" has no entity. common/ambient_objects/ambient_objects_leviathans.txt Line(94-99) [19:19:39][ambient_object_database.cpp:39]: invalid entity "dimensional_horror_spawn_particle_entity". Switching to fallback. file: common/ambient_objects/ambient_objects_leviathans.txt line: 104 [19:19:39][ambient_object_database.cpp:65]: ambient object "horror_spawn_object" has no entity. common/ambient_objects/ambient_objects_leviathans.txt Line(102-107) [19:19:39][ambient_object_database.cpp:39]: invalid entity "dimensional_horror_energy_particle_entity". Switching to fallback. file: common/ambient_objects/ambient_objects_leviathans.txt line: 112 [19:19:39][ambient_object_database.cpp:65]: ambient object "horror_energy_object" has no entity. common/ambient_objects/ambient_objects_leviathans.txt Line(110-115) [19:19:39][ambient_object_database.cpp:39]: invalid entity "sensor_station_01_entity". Switching to fallback. file: common/ambient_objects/ambient_objects_megacorp.txt line: 4 [19:19:39][ambient_object_database.cpp:65]: ambient object "galactic_market_station" has no entity. common/ambient_objects/ambient_objects_megacorp.txt Line(2-9) [19:19:39][ambient_object_database.cpp:39]: invalid entity "caravaneer_billboard_asteroid_01_entity". Switching to fallback. file: common/ambient_objects/ambient_objects_megacorp.txt line: 14 [19:19:39][ambient_object_database.cpp:65]: ambient object "caravaneer_billboard_1" has no entity. common/ambient_objects/ambient_objects_megacorp.txt Line(12-17) [19:19:39][ambient_object_database.cpp:39]: invalid entity "caravaneer_billboard_asteroid_02_entity". Switching to fallback. file: common/ambient_objects/ambient_objects_megacorp.txt line: 22 [19:19:39][ambient_object_database.cpp:65]: ambient object "caravaneer_billboard_2" has no entity. common/ambient_objects/ambient_objects_megacorp.txt Line(20-25) [19:19:39][ambient_object_database.cpp:39]: invalid entity "caravaneer_billboard_asteroid_03_entity". Switching to fallback. file: common/ambient_objects/ambient_objects_megacorp.txt line: 30 [19:19:39][ambient_object_database.cpp:65]: ambient object "caravaneer_billboard_3" has no entity. common/ambient_objects/ambient_objects_megacorp.txt Line(28-33) [19:19:39][ambient_object_database.cpp:39]: invalid entity "nemesis_system_effect_1_entity". Switching to fallback. file: common/ambient_objects/ambient_objects_nemesis.txt line: 4 [19:19:39][ambient_object_database.cpp:65]: ambient object "crisis_sphere_1" has no entity. common/ambient_objects/ambient_objects_nemesis.txt Line(2-7) [19:19:39][ambient_object_database.cpp:39]: invalid entity "nemesis_system_effect_2_entity". Switching to fallback. file: common/ambient_objects/ambient_objects_nemesis.txt line: 12 [19:19:39][ambient_object_database.cpp:65]: ambient object "crisis_sphere_2" has no entity. common/ambient_objects/ambient_objects_nemesis.txt Line(10-15) [19:19:39][ambient_object_database.cpp:39]: invalid entity "nemesis_system_effect_3_entity". Switching to fallback. file: common/ambient_objects/ambient_objects_nemesis.txt line: 20 [19:19:39][ambient_object_database.cpp:65]: ambient object "crisis_sphere_3" has no entity. common/ambient_objects/ambient_objects_nemesis.txt Line(18-23) [19:19:39][ambient_object_database.cpp:39]: invalid entity "desolation_system_effect_entity". Switching to fallback. file: common/ambient_objects/ambient_objects_nemesis.txt line: 28 [19:19:39][ambient_object_database.cpp:65]: ambient object "destroyed_system" has no entity. common/ambient_objects/ambient_objects_nemesis.txt Line(26-31) [19:19:39][ambient_object_database.cpp:39]: invalid entity "star_explosion_entity". Switching to fallback. file: common/ambient_objects/ambient_objects_nemesis.txt line: 36 [19:19:39][ambient_object_database.cpp:65]: ambient object "star_explosion" has no entity. common/ambient_objects/ambient_objects_nemesis.txt Line(34-39) [19:19:39][ambient_object_database.cpp:39]: invalid entity "debris_large_01_entity". Switching to fallback. file: common/ambient_objects/ambient_objects_test.txt line: 5 [19:19:39][ambient_object_database.cpp:65]: ambient object "test_object_1" has no entity. common/ambient_objects/ambient_objects_test.txt Line(3-8) [19:19:39][ambient_object_database.cpp:39]: invalid entity "debris_medium_02_entity". Switching to fallback. file: common/ambient_objects/ambient_objects_test.txt line: 13 [19:19:39][ambient_object_database.cpp:65]: ambient object "test_object_2" has no entity. common/ambient_objects/ambient_objects_test.txt Line(11-16) [19:19:39][ambient_object_database.cpp:39]: invalid entity "debris_large_01_entity". Switching to fallback. file: common/ambient_objects/nebula_objects_test.txt line: 5 [19:19:39][ambient_object_database.cpp:65]: ambient object "test_object_1" has no entity. common/ambient_objects/nebula_objects_test.txt Line(3-8) [19:19:39][ambient_object_database.cpp:39]: invalid entity "debris_medium_02_entity". Switching to fallback. file: common/ambient_objects/nebula_objects_test.txt line: 13 [19:19:39][ambient_object_database.cpp:65]: ambient object "test_object_2" has no entity. common/ambient_objects/nebula_objects_test.txt Line(11-16) [19:19:39][ambient_object_database.cpp:39]: invalid entity "nebula_L3_entity". Switching to fallback. file: common/ambient_objects/nebula_objects_test.txt line: 22 [19:19:39][ambient_object_database.cpp:65]: ambient object "nebula_L3_entity" has no entity. common/ambient_objects/nebula_objects_test.txt Line(20-25) [19:19:39][ambient_object_database.cpp:39]: invalid entity "nebula_L4_entity". Switching to fallback. file: common/ambient_objects/nebula_objects_test.txt line: 30 [19:19:39][ambient_object_database.cpp:65]: ambient object "nebula_L4_entity" has no entity. common/ambient_objects/nebula_objects_test.txt Line(28-33) [19:19:39][ambient_object_database.cpp:39]: invalid entity "nebula_planet_smoke_entity". Switching to fallback. file: common/ambient_objects/nebula_objects_test.txt line: 37 [19:19:39][ambient_object_database.cpp:65]: ambient object "nebula_planet_smoke" has no entity. common/ambient_objects/nebula_objects_test.txt Line(35-40) [19:19:39][ambient_object_database.cpp:39]: invalid entity "nebula_L6_entity". Switching to fallback. file: common/ambient_objects/nebula_objects_test.txt line: 45 [19:19:39][ambient_object_database.cpp:65]: ambient object "nebula_L6_entity" has no entity. common/ambient_objects/nebula_objects_test.txt Line(43-48) [19:19:39][ambient_object_database.cpp:39]: invalid entity "nebula_L7_entity". Switching to fallback. file: common/ambient_objects/nebula_objects_test.txt line: 53 [19:19:39][ambient_object_database.cpp:65]: ambient object "nebula_L7_entity" has no entity. common/ambient_objects/nebula_objects_test.txt Line(51-56) [19:19:39][ambient_object_database.cpp:39]: invalid entity "nebula_L8_entity". Switching to fallback. file: common/ambient_objects/nebula_objects_test.txt line: 62 [19:19:39][ambient_object_database.cpp:65]: ambient object "nebula_L8_entity" has no entity. common/ambient_objects/nebula_objects_test.txt Line(60-65) [19:19:39][ambient_object_database.cpp:39]: invalid entity "nebula_L10_entity". Switching to fallback. file: common/ambient_objects/nebula_objects_test.txt line: 70 [19:19:39][ambient_object_database.cpp:65]: ambient object "nebula_L10_entity" has no entity. common/ambient_objects/nebula_objects_test.txt Line(68-73) [19:19:39][ambient_object_database.cpp:39]: invalid entity "space_storm_1_entity". Switching to fallback. file: common/ambient_objects/system_effects.txt line: 6 [19:19:39][ambient_object_database.cpp:65]: ambient object "space_storm_1" has no entity. common/ambient_objects/system_effects.txt Line(4-9) [19:19:39][ambient_object_database.cpp:39]: invalid entity "space_storm_2_entity". Switching to fallback. file: common/ambient_objects/system_effects.txt line: 14 [19:19:39][ambient_object_database.cpp:65]: ambient object "space_storm_2" has no entity. common/ambient_objects/system_effects.txt Line(12-17) [19:19:39][ambient_object_database.cpp:39]: invalid entity "psi_storm_1_entity". Switching to fallback. file: common/ambient_objects/system_effects.txt line: 22 [19:19:39][ambient_object_database.cpp:65]: ambient object "psi_storm_1" has no entity. common/ambient_objects/system_effects.txt Line(20-25) [19:19:39][ambient_object_database.cpp:39]: invalid entity "nebula_classic_1_entity". Switching to fallback. file: common/ambient_objects/system_effects.txt line: 32 [19:19:39][ambient_object_database.cpp:65]: ambient object "nebula_1" has no entity. common/ambient_objects/system_effects.txt Line(30-35) [19:19:39][ambient_object_database.cpp:39]: invalid entity "nebula_classic_2_entity". Switching to fallback. file: common/ambient_objects/system_effects.txt line: 40 [19:19:39][ambient_object_database.cpp:65]: ambient object "nebula_2" has no entity. common/ambient_objects/system_effects.txt Line(38-43) [19:19:39][ambient_object_database.cpp:39]: invalid entity "nebula_classic_3_entity". Switching to fallback. file: common/ambient_objects/system_effects.txt line: 48 [19:19:39][ambient_object_database.cpp:65]: ambient object "nebula_3" has no entity. common/ambient_objects/system_effects.txt Line(46-51) [19:19:39][ambient_object_database.cpp:39]: invalid entity "nebula_classic_4_entity". Switching to fallback. file: common/ambient_objects/system_effects.txt line: 56 [19:19:39][ambient_object_database.cpp:65]: ambient object "nebula_4" has no entity. common/ambient_objects/system_effects.txt Line(54-59) [19:19:39][ambient_object_database.cpp:39]: invalid entity "nebula_rare_1_entity". Switching to fallback. file: common/ambient_objects/system_effects.txt line: 64 [19:19:39][ambient_object_database.cpp:65]: ambient object "rare_nebula_1" has no entity. common/ambient_objects/system_effects.txt Line(62-67) [19:19:39][ambient_object_database.cpp:39]: invalid entity "nebula_rare_2_entity". Switching to fallback. file: common/ambient_objects/system_effects.txt line: 72 [19:19:39][ambient_object_database.cpp:65]: ambient object "rare_nebula_2" has no entity. common/ambient_objects/system_effects.txt Line(70-75) [19:19:39][ambient_object_database.cpp:39]: invalid entity "turbulent_nebula_1_entity". Switching to fallback. file: common/ambient_objects/system_effects.txt line: 80 [19:19:39][ambient_object_database.cpp:65]: ambient object "turbulent_nebula_1" has no entity. common/ambient_objects/system_effects.txt Line(78-83) [19:19:39][ambient_object_database.cpp:39]: invalid entity "turbulent_nebula_2_entity". Switching to fallback. file: common/ambient_objects/system_effects.txt line: 88 [19:19:39][ambient_object_database.cpp:65]: ambient object "turbulent_nebula_2" has no entity. common/ambient_objects/system_effects.txt Line(86-91) [19:19:39][ambient_object_database.cpp:39]: invalid entity "contingency_crisis_system_effect_entity". Switching to fallback. file: common/ambient_objects/system_effects.txt line: 98 [19:19:39][ambient_object_database.cpp:65]: ambient object "contingency_1" has no entity. common/ambient_objects/system_effects.txt Line(96-101) [19:19:39][ambient_object_database.cpp:39]: invalid entity "contingency_crisis_core_system_effect_entity". Switching to fallback. file: common/ambient_objects/system_effects.txt line: 106 [19:19:39][ambient_object_database.cpp:65]: ambient object "contingency_2" has no entity. common/ambient_objects/system_effects.txt Line(104-109) [19:19:39][ambient_object_database.cpp:39]: invalid entity "prethoryn_swarm_crisis_system_effect_entity". Switching to fallback. file: common/ambient_objects/system_effects.txt line: 114 [19:19:39][ambient_object_database.cpp:65]: ambient object "swarm_1" has no entity. common/ambient_objects/system_effects.txt Line(112-117) [19:19:39][ambient_object_database.cpp:39]: invalid entity "extra_dimensional_crisis_system_effect_entity". Switching to fallback. file: common/ambient_objects/system_effects.txt line: 122 [19:19:39][ambient_object_database.cpp:65]: ambient object "extradimensional_1" has no entity. common/ambient_objects/system_effects.txt Line(120-125) [19:19:39][ambient_object_database.cpp:39]: invalid entity "extra_dimensional_crisis_core_system_effect_entity". Switching to fallback. file: common/ambient_objects/system_effects.txt line: 130 [19:19:39][ambient_object_database.cpp:65]: ambient object "extradimensional_2" has no entity. common/ambient_objects/system_effects.txt Line(128-133) [19:19:39][empire_flag.cpp:587]: invalid file [backgrounds]. Please use .dds texture files or text files callaed usage.txt only