Setup[rome_application.cpp:399]: Loaded GUI Definition File: interface\buildview.gui Setup[rome_application.cpp:399]: Loaded GUI Definition File: interface\char_mission_dialogs.gui Setup[rome_application.cpp:399]: Loaded GUI Definition File: interface\character_history.gui Setup[rome_application.cpp:399]: Loaded GUI Definition File: interface\character_selection.gui Setup[rome_application.cpp:399]: Loaded GUI Definition File: interface\cityview.gui Setup[rome_application.cpp:399]: Loaded GUI Definition File: interface\combat.gui Setup[rome_application.cpp:399]: Loaded GUI Definition File: interface\defaultdialog.gui Setup[rome_application.cpp:399]: Loaded GUI Definition File: interface\diplomatic_action.gui Setup[rome_application.cpp:399]: Loaded GUI Definition File: interface\diplomatic_action_dialogs.gui Setup[rome_application.cpp:399]: Loaded GUI Definition File: interface\domestic_characters.gui Setup[rome_application.cpp:399]: Loaded GUI Definition File: interface\domestic_decisions.gui Setup[rome_application.cpp:399]: Loaded GUI Definition File: interface\domestic_diplomacy.gui Setup[rome_application.cpp:399]: Loaded GUI Definition File: interface\domestic_economy.gui Setup[rome_application.cpp:399]: Loaded GUI Definition File: interface\domestic_government.gui Setup[rome_application.cpp:399]: Loaded GUI Definition File: interface\domestic_military.gui Setup[rome_application.cpp:399]: Loaded GUI Definition File: interface\domestic_overview.gui Setup[rome_application.cpp:399]: Loaded GUI Definition File: interface\domestic_overview_idea_select.gui Setup[rome_application.cpp:399]: Loaded GUI Definition File: interface\domestic_religion.gui Setup[rome_application.cpp:399]: Loaded GUI Definition File: interface\domestic_technology.gui Setup[rome_application.cpp:399]: Loaded GUI Definition File: interface\dynastic.gui Setup[rome_application.cpp:399]: Loaded GUI Definition File: interface\eu3_alerts.gui Setup[rome_application.cpp:399]: Loaded GUI Definition File: interface\eu3_backend.gui Setup[rome_application.cpp:399]: Loaded GUI Definition File: interface\eu3_combat.gui Setup[rome_application.cpp:399]: Loaded GUI Definition File: interface\eu3_core.gui Setup[rome_application.cpp:399]: Loaded GUI Definition File: interface\eu3_credits.gui Setup[rome_application.cpp:399]: Loaded GUI Definition File: interface\eu3_domesticpanel.gui Setup[rome_application.cpp:399]: Loaded GUI Definition File: interface\eu3_domesticpanel_court.gui Setup[rome_application.cpp:399]: Loaded GUI Definition File: interface\eu3_domesticpanel_economy.gui Setup[rome_application.cpp:399]: Loaded GUI Definition File: interface\eu3_domesticpanel_leaders.gui Setup[rome_application.cpp:399]: Loaded GUI Definition File: interface\eu3_domesticpanel_military.gui Setup[rome_application.cpp:399]: Loaded GUI Definition File: interface\eu3_domesticpanel_overview.gui Setup[rome_application.cpp:399]: Loaded GUI Definition File: interface\eu3_domesticpanel_policies.gui Setup[rome_application.cpp:399]: Loaded GUI Definition File: interface\eu3_domesticpanel_religion.gui Setup[rome_application.cpp:399]: Loaded GUI Definition File: interface\eu3_eu3dialog.gui Setup[rome_application.cpp:399]: Loaded GUI Definition File: interface\eu3_eventwindow.gui Setup[rome_application.cpp:399]: Loaded GUI Definition File: interface\eu3_goto.gui Setup[rome_application.cpp:399]: Loaded GUI Definition File: interface\eu3_hre.gui Setup[rome_application.cpp:399]: Loaded GUI Definition File: interface\eu3_ingamelobby.gui Setup[rome_application.cpp:399]: Loaded GUI Definition File: interface\eu3_ledger.gui Setup[rome_application.cpp:399]: Loaded GUI Definition File: interface\eu3_menubar.gui Setup[rome_application.cpp:399]: Loaded GUI Definition File: interface\eu3_messagesettings.gui Setup[rome_application.cpp:399]: Loaded GUI Definition File: interface\eu3_metaserver.gui Setup[rome_application.cpp:399]: Loaded GUI Definition File: interface\eu3_nudge.gui Setup[rome_application.cpp:399]: Loaded GUI Definition File: interface\eu3_offerloandialog.gui Setup[rome_application.cpp:399]: Loaded GUI Definition File: interface\eu3_papacy.gui Setup[rome_application.cpp:399]: Loaded GUI Definition File: interface\eu3_peace.gui Setup[rome_application.cpp:399]: Loaded GUI Definition File: interface\eu3_sellprovdialog.gui Setup[rome_application.cpp:399]: Loaded GUI Definition File: interface\eu3_settings.gui Setup[rome_application.cpp:399]: Loaded GUI Definition File: interface\eu3_topbar.gui Setup[rome_application.cpp:399]: Loaded GUI Definition File: interface\eu3_tutorial.gui Setup[rome_application.cpp:399]: Loaded GUI Definition File: interface\eu3_unitpanel.gui Setup[rome_application.cpp:399]: Loaded GUI Definition File: interface\eu3_warsubsidydialog.gui Setup[rome_application.cpp:399]: Loaded GUI Definition File: interface\eventwindow.gui Setup[rome_application.cpp:399]: Loaded GUI Definition File: interface\frontend.gui Setup[rome_application.cpp:399]: Loaded GUI Definition File: interface\ledger.gui Setup[rome_application.cpp:399]: Loaded GUI Definition File: interface\main.gui Setup[rome_application.cpp:399]: Loaded GUI Definition File: interface\outliner.gui Setup[rome_application.cpp:399]: Loaded GUI Definition File: interface\peace.gui Setup[rome_application.cpp:399]: Loaded GUI Definition File: interface\province.gui Setup[rome_application.cpp:399]: Loaded GUI Definition File: interface\template.gui Setup[rome_application.cpp:399]: Loaded GUI Definition File: interface\title_selection.gui Setup[rome_application.cpp:399]: Loaded GUI Definition File: interface\tooltip.gui Setup[rome_application.cpp:399]: Loaded GUI Definition File: interface\traderoute_creation.gui Setup[rome_application.cpp:399]: Loaded GUI Definition File: interface\unitpanel.gui Setup[technology.cpp:983]: Technology Table #0 tag = land_tech name = Land Technology Setup[technology.cpp:983]: Technology Table #1 tag = naval_tech name = Naval Technology Setup[technology.cpp:983]: Technology Table #2 tag = construction_tech name = Construction Technology Setup[technology.cpp:983]: Technology Table #3 tag = civic_tech name = Civic Technology Setup[technology.cpp:983]: Technology Table #4 tag = religious_tech name = Religious Technology Setup[technology.cpp:998]: Technology Group #0 tag = notechgroup name = notechgroup modifier = 1 Setup[technology.cpp:998]: Technology Group #1 tag = roman_tech name = roman_tech modifier = 1 Setup[technology.cpp:998]: Technology Group #2 tag = seleucid_tech name = seleucid_tech modifier = 1 Setup[technology.cpp:998]: Technology Group #3 tag = egyptian_tech name = egyptian_tech modifier = 1 Setup[technology.cpp:998]: Technology Group #4 tag = greek_tech name = greek_tech modifier = 1 Setup[technology.cpp:998]: Technology Group #5 tag = carthaginian_tech name = carthaginian_tech modifier = 1 Setup[technology.cpp:998]: Technology Group #6 tag = persian_tech name = persian_tech modifier = 1 Setup[technology.cpp:998]: Technology Group #7 tag = german_tech name = german_tech modifier = 1 Setup[technology.cpp:998]: Technology Group #8 tag = celtic_tech name = celtic_tech modifier = 1 Setup[technology.cpp:998]: Technology Group #9 tag = iberian_tech name = iberian_tech modifier = 1 Setup[technology.cpp:998]: Technology Group #10 tag = scythian_tech name = scythian_tech modifier = 1 Setup[rome_application.cpp:692]: TechnologyDatabase Phase #1 Initialized Setup[modifier.cpp:694]: StaticModifier #0 tag = very_easy_player name = Very Easy Difficulty Setup[modifier.cpp:694]: StaticModifier #1 tag = easy_player name = Easy Difficulty Setup[modifier.cpp:694]: StaticModifier #2 tag = hard_player name = Hard Difficulty Setup[modifier.cpp:694]: StaticModifier #3 tag = very_hard_player name = Very Hard Difficulty Setup[modifier.cpp:694]: StaticModifier #4 tag = very_easy_ai name = Very Easy Difficulty Setup[modifier.cpp:694]: StaticModifier #5 tag = easy_ai name = Easy Difficulty Setup[modifier.cpp:694]: StaticModifier #6 tag = hard_ai name = Hard Difficulty Setup[modifier.cpp:694]: StaticModifier #7 tag = very_hard_ai name = Very Hard Difficulty Setup[modifier.cpp:694]: StaticModifier #8 tag = province_base_values name = province_base_values Setup[modifier.cpp:694]: StaticModifier #9 tag = overseas name = No land connection to capital Setup[modifier.cpp:694]: StaticModifier #10 tag = barbarian_power name = Barbarian Power Setup[modifier.cpp:694]: StaticModifier #11 tag = civilization_value name = Civilization Value Setup[modifier.cpp:694]: StaticModifier #12 tag = no_governor name = No governor appointed Setup[modifier.cpp:694]: StaticModifier #13 tag = corruption name = Governor Corruption Setup[modifier.cpp:694]: StaticModifier #14 tag = coastal name = Coastal Setup[modifier.cpp:694]: StaticModifier #15 tag = non_coastal name = Non Coastal Setup[modifier.cpp:694]: StaticModifier #16 tag = coastal_sea name = Coastal Sea Setup[modifier.cpp:694]: StaticModifier #17 tag = tropical name = Tropical Setup[modifier.cpp:694]: StaticModifier #18 tag = sea_zone name = Sea Zone Setup[modifier.cpp:694]: StaticModifier #19 tag = land_province name = Base Setup[modifier.cpp:694]: StaticModifier #20 tag = mild_winter name = Mild Winter Setup[modifier.cpp:694]: StaticModifier #21 tag = normal_winter name = Normal Winter Setup[modifier.cpp:694]: StaticModifier #22 tag = severe_winter name = Severe Winter Setup[modifier.cpp:694]: StaticModifier #23 tag = out_of_supply name = Out of Supply Setup[modifier.cpp:694]: StaticModifier #24 tag = blockaded name = Blockaded Setup[modifier.cpp:694]: StaticModifier #25 tag = no_adjacent_controlled name = No Adjacent Controlled Setup[modifier.cpp:694]: StaticModifier #26 tag = city_population name = City Population Setup[modifier.cpp:694]: StaticModifier #27 tag = core name = Core Setup[modifier.cpp:694]: StaticModifier #28 tag = same_culture_group name = Same Culture Group Setup[modifier.cpp:694]: StaticModifier #29 tag = non_accepted_culture name = Different Culture Group Setup[modifier.cpp:694]: StaticModifier #30 tag = different_religion name = Different Religion Setup[modifier.cpp:694]: StaticModifier #31 tag = same_religion_group name = Same Religion Group Setup[modifier.cpp:694]: StaticModifier #32 tag = occupied name = Occupied Setup[modifier.cpp:694]: StaticModifier #33 tag = under_siege name = Under Siege Setup[modifier.cpp:694]: StaticModifier #34 tag = looted name = Looted Setup[modifier.cpp:694]: StaticModifier #35 tag = revolt_risk name = Revolt Risk Setup[modifier.cpp:694]: StaticModifier #36 tag = nationalism name = Nationalism Setup[modifier.cpp:694]: StaticModifier #37 tag = manpower name = Manpower Setup[modifier.cpp:694]: StaticModifier #38 tag = foreign_rebels name = Foreign support of rebels Setup[modifier.cpp:694]: StaticModifier #39 tag = desecrated name = Desecrated Setup[modifier.cpp:694]: StaticModifier #40 tag = regional_troops name = Regional Troops Setup[modifier.cpp:694]: StaticModifier #41 tag = land_tech_level name = Land Technology Level Setup[modifier.cpp:694]: StaticModifier #42 tag = naval_tech_level name = Naval Technology Level Setup[modifier.cpp:694]: StaticModifier #43 tag = construction_tech_level name = Construction Technology Level Setup[modifier.cpp:694]: StaticModifier #44 tag = civic_tech_level name = Civic Technology Level Setup[modifier.cpp:694]: StaticModifier #45 tag = religious_tech_level name = Religious Technology Level Setup[modifier.cpp:694]: StaticModifier #46 tag = loyal_cohorts name = From Loyal Units Setup[modifier.cpp:694]: StaticModifier #47 tag = same_family_as_ruler name = Same Family as Ruler Setup[modifier.cpp:694]: StaticModifier #48 tag = same_party_as_ruler name = Same Faction as Ruler Setup[modifier.cpp:694]: StaticModifier #49 tag = not_from_ruler_party name = Not from Ruler Faction Setup[modifier.cpp:694]: StaticModifier #50 tag = friend_of_ruler name = Friend of Ruler Setup[modifier.cpp:694]: StaticModifier #51 tag = rival_of_ruler name = Rival of Ruler Setup[modifier.cpp:694]: StaticModifier #52 tag = unemployed_adult_male name = Wants a Title Setup[modifier.cpp:694]: StaticModifier #53 tag = border_governor name = Border Governor Setup[modifier.cpp:694]: StaticModifier #54 tag = core_governor name = Core Governor Setup[modifier.cpp:694]: StaticModifier #55 tag = has_holdings_mod name = Has Holdings Setup[modifier.cpp:694]: StaticModifier #56 tag = character_wealth_mod name = Wealth Modifier Setup[modifier.cpp:694]: StaticModifier #57 tag = static_finesse_mod name = Finesse Setup[modifier.cpp:694]: StaticModifier #58 tag = static_charisma_mod name = Charisma Setup[modifier.cpp:694]: StaticModifier #59 tag = static_martial_mod name = Martial Prowess Setup[modifier.cpp:694]: StaticModifier #60 tag = base_values name = Base Values Setup[modifier.cpp:694]: StaticModifier #61 tag = stability name = Stability Setup[modifier.cpp:694]: StaticModifier #62 tag = positive_stability name = Positive Stability Setup[modifier.cpp:694]: StaticModifier #63 tag = negative_stability name = Negative Stability Setup[modifier.cpp:694]: StaticModifier #64 tag = war name = War Setup[modifier.cpp:694]: StaticModifier #65 tag = peace name = Peace Setup[modifier.cpp:694]: StaticModifier #66 tag = war_exhaustion name = War Exhaustion Setup[modifier.cpp:694]: StaticModifier #67 tag = badboy name = Infamy Setup[modifier.cpp:694]: StaticModifier #68 tag = tyranny name = Tyranny Setup[modifier.cpp:694]: StaticModifier #69 tag = land_maintenance name = Land Maintenance Setup[modifier.cpp:694]: StaticModifier #70 tag = naval_maintenance name = Naval Maintenance Setup[modifier.cpp:694]: StaticModifier #71 tag = ruler_party_military name = Military Faction Ruler Setup[modifier.cpp:694]: StaticModifier #72 tag = ruler_party_mercantile name = Mercantile Faction Ruler Setup[modifier.cpp:694]: StaticModifier #73 tag = ruler_party_religious name = Religious Faction Ruler Setup[modifier.cpp:694]: StaticModifier #74 tag = ruler_party_civic name = Civic Faction Ruler Setup[modifier.cpp:694]: StaticModifier #75 tag = ruler_party_populist name = Populist Faction Ruler Setup[modifier.cpp:694]: StaticModifier #76 tag = ruler_popularity_mod name = Ruler Popularity Setup[modifier.cpp:694]: StaticModifier #77 tag = ruler_unpopularity_mod name = Ruler Unpopularity Setup[modifier.cpp:694]: StaticModifier #78 tag = ignored_courtier_objective name = Neglected Ambition Setup[modifier.cpp:694]: StaticModifier #79 tag = pretender_modifier name = Pretender Setup[modifier.cpp:694]: StaticModifier #80 tag = GIVE_FREE_HANDSTITLE name = Give a Free Hand Setup[rome_application.cpp:703]: Static Modifiers Initialized Setup[modifier.cpp:694]: StaticModifier #0 tag = very_easy_player name = Very Easy Difficulty Setup[modifier.cpp:694]: StaticModifier #1 tag = easy_player name = Easy Difficulty Setup[modifier.cpp:694]: StaticModifier #2 tag = hard_player name = Hard Difficulty Setup[modifier.cpp:694]: StaticModifier #3 tag = very_hard_player name = Very Hard Difficulty Setup[modifier.cpp:694]: StaticModifier #4 tag = very_easy_ai name = Very Easy Difficulty Setup[modifier.cpp:694]: StaticModifier #5 tag = easy_ai name = Easy Difficulty Setup[modifier.cpp:694]: StaticModifier #6 tag = hard_ai name = Hard Difficulty Setup[modifier.cpp:694]: StaticModifier #7 tag = very_hard_ai name = Very Hard Difficulty Setup[modifier.cpp:694]: StaticModifier #8 tag = province_base_values name = province_base_values Setup[modifier.cpp:694]: StaticModifier #9 tag = overseas name = No land connection to capital Setup[modifier.cpp:694]: StaticModifier #10 tag = barbarian_power name = Barbarian Power Setup[modifier.cpp:694]: StaticModifier #11 tag = civilization_value name = Civilization Value Setup[modifier.cpp:694]: StaticModifier #12 tag = no_governor name = No governor appointed Setup[modifier.cpp:694]: StaticModifier #13 tag = corruption name = Governor Corruption Setup[modifier.cpp:694]: StaticModifier #14 tag = coastal name = Coastal Setup[modifier.cpp:694]: StaticModifier #15 tag = non_coastal name = Non Coastal Setup[modifier.cpp:694]: StaticModifier #16 tag = coastal_sea name = Coastal Sea Setup[modifier.cpp:694]: StaticModifier #17 tag = tropical name = Tropical Setup[modifier.cpp:694]: StaticModifier #18 tag = sea_zone name = Sea Zone Setup[modifier.cpp:694]: StaticModifier #19 tag = land_province name = Base Setup[modifier.cpp:694]: StaticModifier #20 tag = mild_winter name = Mild Winter Setup[modifier.cpp:694]: StaticModifier #21 tag = normal_winter name = Normal Winter Setup[modifier.cpp:694]: StaticModifier #22 tag = severe_winter name = Severe Winter Setup[modifier.cpp:694]: StaticModifier #23 tag = out_of_supply name = Out of Supply Setup[modifier.cpp:694]: StaticModifier #24 tag = blockaded name = Blockaded Setup[modifier.cpp:694]: StaticModifier #25 tag = no_adjacent_controlled name = No Adjacent Controlled Setup[modifier.cpp:694]: StaticModifier #26 tag = city_population name = City Population Setup[modifier.cpp:694]: StaticModifier #27 tag = core name = Core Setup[modifier.cpp:694]: StaticModifier #28 tag = same_culture_group name = Same Culture Group Setup[modifier.cpp:694]: StaticModifier #29 tag = non_accepted_culture name = Different Culture Group Setup[modifier.cpp:694]: StaticModifier #30 tag = different_religion name = Different Religion Setup[modifier.cpp:694]: StaticModifier #31 tag = same_religion_group name = Same Religion Group Setup[modifier.cpp:694]: StaticModifier #32 tag = occupied name = Occupied Setup[modifier.cpp:694]: StaticModifier #33 tag = under_siege name = Under Siege Setup[modifier.cpp:694]: StaticModifier #34 tag = looted name = Looted Setup[modifier.cpp:694]: StaticModifier #35 tag = revolt_risk name = Revolt Risk Setup[modifier.cpp:694]: StaticModifier #36 tag = nationalism name = Nationalism Setup[modifier.cpp:694]: StaticModifier #37 tag = manpower name = Manpower Setup[modifier.cpp:694]: StaticModifier #38 tag = foreign_rebels name = Foreign support of rebels Setup[modifier.cpp:694]: StaticModifier #39 tag = desecrated name = Desecrated Setup[modifier.cpp:694]: StaticModifier #40 tag = regional_troops name = Regional Troops Setup[modifier.cpp:694]: StaticModifier #41 tag = land_tech_level name = Land Technology Level Setup[modifier.cpp:694]: StaticModifier #42 tag = naval_tech_level name = Naval Technology Level Setup[modifier.cpp:694]: StaticModifier #43 tag = construction_tech_level name = Construction Technology Level Setup[modifier.cpp:694]: StaticModifier #44 tag = civic_tech_level name = Civic Technology Level Setup[modifier.cpp:694]: StaticModifier #45 tag = religious_tech_level name = Religious Technology Level Setup[modifier.cpp:694]: StaticModifier #46 tag = loyal_cohorts name = From Loyal Units Setup[modifier.cpp:694]: StaticModifier #47 tag = same_family_as_ruler name = Same Family as Ruler Setup[modifier.cpp:694]: StaticModifier #48 tag = same_party_as_ruler name = Same Faction as Ruler Setup[modifier.cpp:694]: StaticModifier #49 tag = not_from_ruler_party name = Not from Ruler Faction Setup[modifier.cpp:694]: StaticModifier #50 tag = friend_of_ruler name = Friend of Ruler Setup[modifier.cpp:694]: StaticModifier #51 tag = rival_of_ruler name = Rival of Ruler Setup[modifier.cpp:694]: StaticModifier #52 tag = unemployed_adult_male name = Wants a Title Setup[modifier.cpp:694]: StaticModifier #53 tag = border_governor name = Border Governor Setup[modifier.cpp:694]: StaticModifier #54 tag = core_governor name = Core Governor Setup[modifier.cpp:694]: StaticModifier #55 tag = has_holdings_mod name = Has Holdings Setup[modifier.cpp:694]: StaticModifier #56 tag = character_wealth_mod name = Wealth Modifier Setup[modifier.cpp:694]: StaticModifier #57 tag = static_finesse_mod name = Finesse Setup[modifier.cpp:694]: StaticModifier #58 tag = static_charisma_mod name = Charisma Setup[modifier.cpp:694]: StaticModifier #59 tag = static_martial_mod name = Martial Prowess Setup[modifier.cpp:694]: StaticModifier #60 tag = base_values name = Base Values Setup[modifier.cpp:694]: StaticModifier #61 tag = stability name = Stability Setup[modifier.cpp:694]: StaticModifier #62 tag = positive_stability name = Positive Stability Setup[modifier.cpp:694]: StaticModifier #63 tag = negative_stability name = Negative Stability Setup[modifier.cpp:694]: StaticModifier #64 tag = war name = War Setup[modifier.cpp:694]: StaticModifier #65 tag = peace name = Peace Setup[modifier.cpp:694]: StaticModifier #66 tag = war_exhaustion name = War Exhaustion Setup[modifier.cpp:694]: StaticModifier #67 tag = badboy name = Infamy Setup[modifier.cpp:694]: StaticModifier #68 tag = tyranny name = Tyranny Setup[modifier.cpp:694]: StaticModifier #69 tag = land_maintenance name = Land Maintenance Setup[modifier.cpp:694]: StaticModifier #70 tag = naval_maintenance name = Naval Maintenance Setup[modifier.cpp:694]: StaticModifier #71 tag = ruler_party_military name = Military Faction Ruler Setup[modifier.cpp:694]: StaticModifier #72 tag = ruler_party_mercantile name = Mercantile Faction Ruler Setup[modifier.cpp:694]: StaticModifier #73 tag = ruler_party_religious name = Religious Faction Ruler Setup[modifier.cpp:694]: StaticModifier #74 tag = ruler_party_civic name = Civic Faction Ruler Setup[modifier.cpp:694]: StaticModifier #75 tag = ruler_party_populist name = Populist Faction Ruler Setup[modifier.cpp:694]: StaticModifier #76 tag = ruler_popularity_mod name = Ruler Popularity Setup[modifier.cpp:694]: StaticModifier #77 tag = ruler_unpopularity_mod name = Ruler Unpopularity Setup[modifier.cpp:694]: StaticModifier #78 tag = ignored_courtier_objective name = Neglected Ambition Setup[modifier.cpp:694]: StaticModifier #79 tag = pretender_modifier name = Pretender Setup[modifier.cpp:694]: StaticModifier #80 tag = GIVE_FREE_HANDSTITLE name = Give a Free Hand Setup[modifier.cpp:694]: StaticModifier #81 tag = lack_of_equipment name = Lack of Equipment Setup[modifier.cpp:694]: StaticModifier #82 tag = blessed_by_the_gods name = Blessed by the Gods Setup[modifier.cpp:694]: StaticModifier #83 tag = raised_taxes name = Raised Taxes Setup[modifier.cpp:694]: StaticModifier #84 tag = increased_morale name = Increased Morale Setup[modifier.cpp:694]: StaticModifier #85 tag = decreased_morale name = Decreased Morale Setup[modifier.cpp:694]: StaticModifier #86 tag = demoralized_troops name = Demoralized Troops Setup[modifier.cpp:694]: StaticModifier #87 tag = high_tax_income name = Tax Bonus Setup[modifier.cpp:694]: StaticModifier #88 tag = low_tax_income name = Tax Bonus Setup[modifier.cpp:694]: StaticModifier #89 tag = renovated_temple name = Renovated Temple Setup[modifier.cpp:694]: StaticModifier #90 tag = damaged_temple name = Damaged Temple Setup[modifier.cpp:694]: StaticModifier #91 tag = small_military_reform name = Military Reform Setup[modifier.cpp:694]: StaticModifier #92 tag = salt_shortage name = Salt Shortage Setup[modifier.cpp:694]: StaticModifier #93 tag = lack_of_iron name = Lack of Iron Setup[modifier.cpp:694]: StaticModifier #94 tag = better_morale name = Better Troops Setup[modifier.cpp:694]: StaticModifier #95 tag = happy_citizens name = Happy Citizens Setup[modifier.cpp:694]: StaticModifier #96 tag = cheaper_buildings name = Architectural Wonders Setup[modifier.cpp:694]: StaticModifier #97 tag = diminishing_trade name = Diminishing Trade Setup[modifier.cpp:694]: StaticModifier #98 tag = population_increase name = An Enormous Supply of Fish Setup[modifier.cpp:694]: StaticModifier #99 tag = trade_problems name = Failed Spice Harvest Setup[modifier.cpp:694]: StaticModifier #100 tag = elephant_charge name = Elephant Charge Setup[modifier.cpp:694]: StaticModifier #101 tag = strong_army name = Strong Army Setup[modifier.cpp:694]: StaticModifier #102 tag = weak_army name = Weak Army Setup[modifier.cpp:694]: StaticModifier #103 tag = excellent_commander name = Excellent Commander Setup[modifier.cpp:694]: StaticModifier #104 tag = incompetent_commander name = Incompetent Commander Setup[modifier.cpp:694]: StaticModifier #105 tag = grand_fleet name = Grand Fleet Setup[modifier.cpp:694]: StaticModifier #106 tag = military_career name = Increased Morale Setup[modifier.cpp:694]: StaticModifier #107 tag = disorder_among_our_troops name = Disorder Among Our Troops Setup[modifier.cpp:694]: StaticModifier #108 tag = better_organization name = Better Organization Setup[modifier.cpp:694]: StaticModifier #109 tag = recruitment_problems name = Recruitment Problems Setup[modifier.cpp:694]: StaticModifier #110 tag = successful_camps name = Successful Implementation of Military Camps Setup[modifier.cpp:694]: StaticModifier #111 tag = unsuccessful_camps name = Unsuccessful Implementation of Military Camps Setup[modifier.cpp:694]: StaticModifier #112 tag = military_prowess name = Military Prowess Setup[modifier.cpp:694]: StaticModifier #113 tag = obsolete_tactics name = Obsolete Tactics Setup[modifier.cpp:694]: StaticModifier #114 tag = invaluable_experience name = Invaluable Experience Setup[modifier.cpp:694]: StaticModifier #115 tag = imported_ideas name = Imported Ideas Setup[modifier.cpp:694]: StaticModifier #116 tag = neglected_navy name = Changed Focus Setup[modifier.cpp:694]: StaticModifier #117 tag = changed_focus name = Changed Focus Setup[modifier.cpp:694]: StaticModifier #118 tag = disorganized_troops name = Disorganized Troops Setup[modifier.cpp:694]: StaticModifier #119 tag = superior_tactics name = Superior Tactics Setup[modifier.cpp:694]: StaticModifier #120 tag = inferior_tactics name = Inferior Tactics Setup[modifier.cpp:694]: StaticModifier #121 tag = political_consensus name = Political Consensus Setup[modifier.cpp:694]: StaticModifier #122 tag = political_disagreements name = Political Disagreements Setup[modifier.cpp:694]: StaticModifier #123 tag = political_unity name = Political Unity Setup[modifier.cpp:694]: StaticModifier #124 tag = political_clash name = Political Clash Setup[modifier.cpp:694]: StaticModifier #125 tag = deliberate_deceptiveness name = Deliberate Deceptiveness Setup[modifier.cpp:694]: StaticModifier #126 tag = philosophical_advancements name = Philosophical Advancements Setup[modifier.cpp:694]: StaticModifier #127 tag = political_chaos name = Political Chaos Setup[modifier.cpp:694]: StaticModifier #128 tag = stability_increase name = Stability Increase Setup[modifier.cpp:694]: StaticModifier #129 tag = angry_mob name = Angry Mob Setup[modifier.cpp:694]: StaticModifier #130 tag = increased_efficiency name = Increased Efficiency Setup[modifier.cpp:694]: StaticModifier #131 tag = high_inefficiency name = High Inefficiency Setup[modifier.cpp:694]: StaticModifier #132 tag = naval_advancements name = Naval Advancements Setup[modifier.cpp:694]: StaticModifier #133 tag = naval_focus name = Naval Focus Setup[modifier.cpp:694]: StaticModifier #134 tag = dishonest_tax_collectors name = Dishonest Tax Collectors Setup[modifier.cpp:694]: StaticModifier #135 tag = building_exceeds_expectations name = Building Exceeds Expectations Setup[modifier.cpp:694]: StaticModifier #136 tag = responsible_leaders name = Responsible Leaders Setup[modifier.cpp:694]: StaticModifier #137 tag = disagreements_between_leaders name = Disagreements Between Leaders Setup[modifier.cpp:694]: StaticModifier #138 tag = improved_trading_conditions name = Improved Trading Conditions Setup[modifier.cpp:694]: StaticModifier #139 tag = reduced_building_cost name = Reduced Building Cost Setup[modifier.cpp:694]: StaticModifier #140 tag = lack_of_material name = Lack of Material Setup[modifier.cpp:694]: StaticModifier #141 tag = reduced_recruitment_cost name = Reduced Recruitment Cost Setup[modifier.cpp:694]: StaticModifier #142 tag = increased_support name = Increased Support Setup[modifier.cpp:694]: StaticModifier #143 tag = ignored_omen name = Ignored Omen Setup[modifier.cpp:694]: StaticModifier #144 tag = social_unrest name = Social Unrest Setup[modifier.cpp:694]: StaticModifier #145 tag = trust_in_the_gods name = Trust in the Gods Setup[modifier.cpp:694]: StaticModifier #146 tag = failure_to_interpret_omen name = Failure to Interpret Omen Setup[modifier.cpp:694]: StaticModifier #147 tag = tolerant_society name = Tolerant Society Setup[modifier.cpp:694]: StaticModifier #148 tag = religious_superiority name = Religious Superiority Setup[modifier.cpp:694]: StaticModifier #149 tag = temple_in_ruins name = Temple in Ruins Setup[modifier.cpp:694]: StaticModifier #150 tag = religious_minorities name = Religious Minorities Setup[modifier.cpp:694]: StaticModifier #151 tag = new_philosophical_ideas name = New Philosophical Ideas Setup[modifier.cpp:694]: StaticModifier #152 tag = religious_discussion name = Religious Discussion Setup[modifier.cpp:694]: StaticModifier #153 tag = one_priest_too_many name = One Priest Too Many Setup[modifier.cpp:694]: StaticModifier #154 tag = new_followers name = New Followers Setup[modifier.cpp:694]: StaticModifier #155 tag = lack_of_followers name = Lack of Followers Setup[modifier.cpp:694]: StaticModifier #156 tag = stick_to_old_ways name = Stick to the Old Ways Setup[modifier.cpp:694]: StaticModifier #157 tag = outside_influences name = Outside Influences Setup[modifier.cpp:694]: StaticModifier #158 tag = governor_tax_increase name = Governor Tax Increase Setup[modifier.cpp:694]: StaticModifier #159 tag = disgruntled_freemen name = Disgruntled Freemen Setup[modifier.cpp:694]: StaticModifier #160 tag = via_aurelia_exists name = Via Aurelia Setup[modifier.cpp:694]: StaticModifier #161 tag = extended_road_network name = Extended Road Network Setup[modifier.cpp:694]: StaticModifier #162 tag = army_reforms name = Army Reform Setup[modifier.cpp:694]: StaticModifier #163 tag = the_lighthouse_of_alexandria name = Lighthouse of Alexandria Setup[modifier.cpp:694]: StaticModifier #164 tag = patronice_research name = Patronice Scientific Research Setup[modifier.cpp:694]: StaticModifier #165 tag = embrace_the_egyptian_religion name = Embrace the Egyptian Religion Setup[modifier.cpp:694]: StaticModifier #166 tag = carthaginian_mercenary_armies name = Mercenary Armies Setup[modifier.cpp:694]: StaticModifier #167 tag = standardized_ship_production name = Standardized Ship Production Setup[modifier.cpp:694]: StaticModifier #168 tag = encourage_spread_of_greek_culture name = Promote Greek Culture Setup[modifier.cpp:694]: StaticModifier #169 tag = gladiatorial_games name = Gladiator Games Setup[rome_application.cpp:713]: Event Modifiers Initialized Setup[culture.cpp:101]: Culture Group #0 tag = noculturegroup name = ===>noculture Setup[culture.cpp:101]: Culture Group #1 tag = latin name = latin ===>Roman Etruscan Osco Umbrian Messapic Venetic Setup[culture.cpp:101]: Culture Group #2 tag = hellenic name = Hellenic ===>Greek Macedonian Setup[culture.cpp:101]: Culture Group #3 tag = north_african name = North African ===>Egyptian Numidian Setup[culture.cpp:101]: Culture Group #4 tag = north_levantine name = North Levantine ===>Carthaginian Phoenician Setup[culture.cpp:101]: Culture Group #5 tag = south_levantine name = South Levantine ===>Jewish Nabatean Setup[culture.cpp:101]: Culture Group #6 tag = persia name = Persian ===>Parthian Persian Median Armenian Ibero Assyrian Setup[culture.cpp:101]: Culture Group #7 tag = scythia name = Scythian ===>Scythian Sarmatian Setup[culture.cpp:101]: Culture Group #8 tag = illyria name = Illyria ===>Pannonian Illyrian Setup[culture.cpp:101]: Culture Group #9 tag = thracia name = Thracian ===>Thracian Dacian Phrygian Pisidian Setup[culture.cpp:101]: Culture Group #10 tag = germanic name = Germanic ===>West Germanic North Germanic Suebi Vandalic Setup[culture.cpp:101]: Culture Group #11 tag = gallic name = Gallic ===>Celtic Gallo Ligurian Setup[culture.cpp:101]: Culture Group #12 tag = iberia name = Iberian ===>Aquitanian Iberian Celt Iberian Setup[culture.cpp:101]: Culture Group #13 tag = dunese name = Dunese ===>Dunese Setup[rome_application.cpp:726]: CultureDatabase Initialized Setup[religion.cpp:133]: Religion Group #0 tag = none name = ===>noreligion Setup[religion.cpp:133]: Religion Group #1 tag = hellenistic_pantheon name = Hellenistic ===>Roman Greek Egyptian Setup[religion.cpp:133]: Religion Group #2 tag = semitic_pantheon name = Semitic ===>Carthaginian Phoenician Setup[religion.cpp:133]: Religion Group #3 tag = paganism name = Paganism ===>Shamanism Druidism Animism Setup[religion.cpp:133]: Religion Group #4 tag = monotheism name = Monotheism ===>Judaism Zoroaster Setup[rome_application.cpp:736]: ReligionDatabase Initialized Setup[building.cpp:389]: Building #0 tag = nobuilding name = nobuilding Setup[building.cpp:389]: Building #1 tag = aqueduct name = Aqueduct Setup[building.cpp:389]: Building #2 tag = forum name = Forum Setup[building.cpp:389]: Building #3 tag = temple name = Temple Setup[building.cpp:389]: Building #4 tag = arena name = Arena Setup[building.cpp:389]: Building #5 tag = academy name = Academy Setup[building.cpp:389]: Building #6 tag = foundry name = Foundry Setup[building.cpp:389]: Building #7 tag = irrigation name = Irrigation Setup[building.cpp:389]: Building #8 tag = mine name = Mine Setup[building.cpp:389]: Building #9 tag = forestry name = Forestry Setup[building.cpp:389]: Building #10 tag = roads name = Road Network Setup[building.cpp:389]: Building #11 tag = harbour name = Harbour Setup[building.cpp:389]: Building #12 tag = fort1 name = Stockade Setup[building.cpp:389]: Building #13 tag = fort2 name = City Walls Setup[building.cpp:389]: Building #14 tag = fort3 name = Large City Walls Setup[rome_application.cpp:746]: BuildingDatabase Initialized Setup[tradegoods.cpp:252]: TradeGoods #0 tag = nogoods name = nogoods Setup[tradegoods.cpp:252]: TradeGoods #1 tag = grain name = Grain Setup[tradegoods.cpp:252]: TradeGoods #2 tag = salt name = Salt Setup[tradegoods.cpp:252]: TradeGoods #3 tag = iron name = Iron Setup[tradegoods.cpp:252]: TradeGoods #4 tag = horses name = Horses Setup[tradegoods.cpp:252]: TradeGoods #5 tag = wine name = Wine Setup[tradegoods.cpp:252]: TradeGoods #6 tag = wood name = Wood Setup[tradegoods.cpp:252]: TradeGoods #7 tag = amber name = Amber Setup[tradegoods.cpp:252]: TradeGoods #8 tag = stone name = Stone Setup[tradegoods.cpp:252]: TradeGoods #9 tag = fish name = Fish Setup[tradegoods.cpp:252]: TradeGoods #10 tag = spices name = Spices Setup[tradegoods.cpp:252]: TradeGoods #11 tag = elephants name = Elephants Setup[tradegoods.cpp:252]: TradeGoods #12 tag = papyrus name = Papyrus Setup[tradegoods.cpp:252]: TradeGoods #13 tag = cloth name = Cloth Setup[tradegoods.cpp:252]: TradeGoods #14 tag = wild_game name = Game Setup[rome_application.cpp:756]: TradeGoodsDatabase Initialized Setup[ideas.cpp:225]: Idea Group #0 tag = none name = none ===>noidea Setup[ideas.cpp:225]: Idea Group #1 tag = military_ideas name = Military Ideas ===>Horse Lords Professional Soldiers Martial Ethos Naval Ethos Tribal Recruitment Military Camps Cataphracts Militarized Society Legionary Military System Siege Train Setup[ideas.cpp:225]: Idea Group #2 tag = economical_ideas name = Economic Ideas ===>Organized Recruitment Naval Blockades National Prestige Tariffs Tax Farming Improved Construction Tradition of Service Regulated Markets Industry Bureaucratic Traditions Setup[ideas.cpp:225]: Idea Group #3 tag = civic_ideas name = Civic Ideas ===>Civic Duty Citizenship Emancipation Diplomacy Duplicity Loyal Politics Philosophies Higher Duty Populist Politics Rule of Law Setup[ideas.cpp:225]: Idea Group #4 tag = religious_ideas name = Religious Ideas ===>Deification National Faith National Oracle Divine Right Religious State Tolerance Pantheon Philosophical Advances College of Pontifices Evangelical Faith Setup[rome_application.cpp:765]: IdeaDatabase Initialized Setup[government.cpp:385]: Government #0 tag = nogovernment name = nogovernment num_of_legal_conversions = 0 Setup[government.cpp:385]: Government #1 tag = military_republic name = Military Republic num_of_legal_conversions = 0 Setup[government.cpp:385]: Government #2 tag = aristocratic_republic name = Aristocratic Republic num_of_legal_conversions = 0 Setup[government.cpp:385]: Government #3 tag = oligarchic_republic name = Oligarchic Republic num_of_legal_conversions = 0 Setup[government.cpp:385]: Government #4 tag = democratic_republic name = Democratic Republic num_of_legal_conversions = 0 Setup[government.cpp:385]: Government #5 tag = republic_confederacy name = Republic Confederacy num_of_legal_conversions = 0 Setup[government.cpp:385]: Government #6 tag = dictatorship name = Dictatorship num_of_legal_conversions = 0 Setup[government.cpp:385]: Government #7 tag = theocracy name = Theocracy num_of_legal_conversions = 0 Setup[government.cpp:385]: Government #8 tag = despotic_monarchy name = Despotic Monarchy num_of_legal_conversions = 0 Setup[government.cpp:385]: Government #9 tag = federal_monarchy name = Federal Monarchy num_of_legal_conversions = 0 Setup[government.cpp:385]: Government #10 tag = aristocratic_monarchy name = Aristocratic Monarchy num_of_legal_conversions = 0 Setup[government.cpp:385]: Government #11 tag = military_tribe name = Military Tribe num_of_legal_conversions = 0 Setup[government.cpp:385]: Government #12 tag = religious_tribe name = Religious Tribe num_of_legal_conversions = 0 Setup[government.cpp:385]: Government #13 tag = trade_tribe name = Trade Tribe num_of_legal_conversions = 0 Setup[government.cpp:385]: Government #14 tag = civic_tribe name = Civic Tribe num_of_legal_conversions = 0 Setup[government.cpp:385]: Government #15 tag = imperium name = Imperium num_of_legal_conversions = 0 Setup[rome_application.cpp:775]: GovernmentDatabase Initialized Setup[rome_application.cpp:786]: TechnologyDatabase Phase #2 Initialized Setup[countrydatabase.cpp:110]: Country ID #0 tag = --- name = Setup[countrydatabase.cpp:110]: Country ID #1 tag = REB name = Rebels Setup[countrydatabase.cpp:110]: Country ID #2 tag = PIR name = Pirates Setup[countrydatabase.cpp:110]: Country ID #3 tag = BAR name = Barbarians Setup[countrydatabase.cpp:110]: Country ID #4 tag = FU1 name = Highland Setup[countrydatabase.cpp:110]: Country ID #5 tag = FR1 name = Highland Rebels Setup[countrydatabase.cpp:110]: Country ID #6 tag = FU2 name = Jowston Setup[countrydatabase.cpp:110]: Country ID #7 tag = FR2 name = Jowston Rebels Setup[countrydatabase.cpp:110]: Country ID #8 tag = TOR name = Toran Setup[countrydatabase.cpp:110]: Country ID #9 tag = TO2 name = Toran Rebels Setup[countrydatabase.cpp:133]: Bucket #0 size = 0 Setup[countrydatabase.cpp:133]: Bucket #1 size = 0 Setup[countrydatabase.cpp:133]: Bucket #2 size = 0 Setup[countrydatabase.cpp:133]: Bucket #3 size = 0 Setup[countrydatabase.cpp:133]: Bucket #4 size = 0 Setup[countrydatabase.cpp:133]: Bucket #5 size = 0 Setup[countrydatabase.cpp:133]: Bucket #6 size = 0 Setup[countrydatabase.cpp:133]: Bucket #7 size = 0 Setup[countrydatabase.cpp:133]: Bucket #8 size = 1 Setup[countrydatabase.cpp:133]: Bucket #9 size = 1 Setup[countrydatabase.cpp:133]: Bucket #10 size = 1 Setup[countrydatabase.cpp:133]: Bucket #11 size = 0 Setup[countrydatabase.cpp:133]: Bucket #12 size = 1 Setup[countrydatabase.cpp:133]: Bucket #13 size = 1 Setup[countrydatabase.cpp:133]: Bucket #14 size = 0 Setup[countrydatabase.cpp:133]: Bucket #15 size = 0 Setup[countrydatabase.cpp:133]: Bucket #16 size = 0 Setup[countrydatabase.cpp:133]: Bucket #17 size = 0 Setup[countrydatabase.cpp:133]: Bucket #18 size = 0 Setup[countrydatabase.cpp:133]: Bucket #19 size = 0 Setup[countrydatabase.cpp:133]: Bucket #20 size = 0 Setup[countrydatabase.cpp:133]: Bucket #21 size = 2 Setup[countrydatabase.cpp:133]: Bucket #22 size = 0 Setup[countrydatabase.cpp:133]: Bucket #23 size = 0 Setup[countrydatabase.cpp:133]: Bucket #24 size = 0 Setup[countrydatabase.cpp:133]: Bucket #25 size = 1 Setup[countrydatabase.cpp:133]: Bucket #26 size = 0 Setup[countrydatabase.cpp:133]: Bucket #27 size = 0 Setup[countrydatabase.cpp:133]: Bucket #28 size = 0 Setup[countrydatabase.cpp:133]: Bucket #29 size = 0 Setup[countrydatabase.cpp:133]: Bucket #30 size = 0 Setup[countrydatabase.cpp:133]: Bucket #31 size = 0 Setup[countrydatabase.cpp:133]: Bucket #32 size = 0 Setup[countrydatabase.cpp:133]: Bucket #33 size = 0 Setup[countrydatabase.cpp:133]: Bucket #34 size = 0 Setup[countrydatabase.cpp:133]: Bucket #35 size = 0 Setup[countrydatabase.cpp:133]: Bucket #36 size = 0 Setup[countrydatabase.cpp:133]: Bucket #37 size = 0 Setup[countrydatabase.cpp:133]: Bucket #38 size = 0 Setup[countrydatabase.cpp:133]: Bucket #39 size = 0 Setup[countrydatabase.cpp:133]: Bucket #40 size = 0 Setup[countrydatabase.cpp:133]: Bucket #41 size = 0 Setup[countrydatabase.cpp:133]: Bucket #42 size = 0 Setup[countrydatabase.cpp:133]: Bucket #43 size = 1 Setup[countrydatabase.cpp:133]: Bucket #44 size = 0 Setup[countrydatabase.cpp:133]: Bucket #45 size = 0 Setup[countrydatabase.cpp:133]: Bucket #46 size = 0 Setup[countrydatabase.cpp:133]: Bucket #47 size = 0 Setup[countrydatabase.cpp:133]: Bucket #48 size = 0 Setup[countrydatabase.cpp:133]: Bucket #49 size = 0 Setup[countrydatabase.cpp:133]: Bucket #50 size = 0 Setup[countrydatabase.cpp:133]: Bucket #51 size = 0 Setup[countrydatabase.cpp:133]: Bucket #52 size = 0 Setup[countrydatabase.cpp:133]: Bucket #53 size = 1 Setup[countrydatabase.cpp:133]: Bucket #54 size = 0 Setup[countrydatabase.cpp:133]: Bucket #55 size = 0 Setup[countrydatabase.cpp:133]: Bucket #56 size = 0 Setup[countrydatabase.cpp:133]: Bucket #57 size = 0 Setup[countrydatabase.cpp:133]: Bucket #58 size = 0 Setup[countrydatabase.cpp:133]: Bucket #59 size = 0 Setup[countrydatabase.cpp:133]: Bucket #60 size = 0 Setup[countrydatabase.cpp:133]: Bucket #61 size = 0 Setup[countrydatabase.cpp:133]: Bucket #62 size = 0 Setup[countrydatabase.cpp:133]: Bucket #63 size = 0 Setup[rome_application.cpp:797]: CountryDatabase Initialized Setup[trait.cpp:299]: Trait #0 tag = name = Setup[trait.cpp:87]: Made good_natured into opposite of abrasive Setup[trait.cpp:299]: Trait #1 tag = abrasive name = Abrasive Setup[trait.cpp:299]: Trait #2 tag = good_natured name = Good Natured Setup[trait.cpp:87]: Made blunt into opposite of silver_tongued Setup[trait.cpp:299]: Trait #3 tag = silver_tongued name = Silver Tongued Setup[trait.cpp:299]: Trait #4 tag = blunt name = Blunt Setup[trait.cpp:87]: Made guileless into opposite of crafty Setup[trait.cpp:299]: Trait #5 tag = crafty name = Crafty Setup[trait.cpp:299]: Trait #6 tag = guileless name = Guileless Setup[trait.cpp:87]: Made pious into opposite of sceptical Setup[trait.cpp:299]: Trait #7 tag = sceptical name = Sceptical Setup[trait.cpp:299]: Trait #8 tag = pious name = Pious Setup[trait.cpp:87]: Made tolerant into opposite of zealous Setup[trait.cpp:299]: Trait #9 tag = zealous name = Zealous Setup[trait.cpp:299]: Trait #10 tag = tolerant name = Tolerant Setup[trait.cpp:87]: Made lapsed into opposite of devout Setup[trait.cpp:299]: Trait #11 tag = devout name = Devout Setup[trait.cpp:299]: Trait #12 tag = lapsed name = Lapsed Setup[trait.cpp:87]: Made tactically_inflexible into opposite of original_thinker Setup[trait.cpp:299]: Trait #13 tag = original_thinker name = Original Thinker Setup[trait.cpp:299]: Trait #14 tag = tactically_inflexible name = Tactically Inflexible Setup[trait.cpp:87]: Made arbitrary into opposite of just Setup[trait.cpp:299]: Trait #15 tag = just name = Just Setup[trait.cpp:299]: Trait #16 tag = arbitrary name = Arbitrary Setup[trait.cpp:87]: Made merciful into opposite of cruel Setup[trait.cpp:299]: Trait #17 tag = cruel name = Cruel Setup[trait.cpp:299]: Trait #18 tag = merciful name = Merciful Setup[trait.cpp:87]: Made corrupt into opposite of righteous Setup[trait.cpp:299]: Trait #19 tag = righteous name = Righteous Setup[trait.cpp:299]: Trait #20 tag = corrupt name = Corrupt Setup[trait.cpp:87]: Made incapable into opposite of founder Setup[trait.cpp:299]: Trait #21 tag = founder name = Founder Setup[trait.cpp:299]: Trait #22 tag = incapable name = Incapable Setup[trait.cpp:299]: Trait #23 tag = benefactor name = Benefactor Setup[trait.cpp:87]: Made narrowminded into opposite of inventor Setup[trait.cpp:299]: Trait #24 tag = inventor name = Inventor Setup[trait.cpp:299]: Trait #25 tag = narrowminded name = Narrowminded Setup[trait.cpp:87]: Made chaste into opposite of lustful Setup[trait.cpp:299]: Trait #26 tag = lustful name = Lustful Setup[trait.cpp:299]: Trait #27 tag = chaste name = Chaste Setup[trait.cpp:87]: Made humble into opposite of proud Setup[trait.cpp:299]: Trait #28 tag = proud name = Proud Setup[trait.cpp:299]: Trait #29 tag = humble name = Humble Setup[trait.cpp:87]: Made forgiving into opposite of vengeful Setup[trait.cpp:299]: Trait #30 tag = vengeful name = Vengeful Setup[trait.cpp:299]: Trait #31 tag = forgiving name = Forgiving Setup[trait.cpp:87]: Made submissive into opposite of assertive Setup[trait.cpp:299]: Trait #32 tag = assertive name = Assertive Setup[trait.cpp:299]: Trait #33 tag = submissive name = Submissive Setup[trait.cpp:87]: Made dumb into opposite of intelligent Setup[trait.cpp:299]: Trait #34 tag = intelligent name = Intelligent Setup[trait.cpp:299]: Trait #35 tag = dumb name = Dumb Setup[trait.cpp:87]: Made selfish into opposite of generous Setup[trait.cpp:299]: Trait #36 tag = generous name = Generous Setup[trait.cpp:299]: Trait #37 tag = selfish name = Selfish Setup[trait.cpp:87]: Made deceitful into opposite of honest Setup[trait.cpp:299]: Trait #38 tag = honest name = Honest Setup[trait.cpp:299]: Trait #39 tag = deceitful name = Deceitful Setup[trait.cpp:87]: Made lazy into opposite of energetic Setup[trait.cpp:299]: Trait #40 tag = energetic name = Energetic Setup[trait.cpp:299]: Trait #41 tag = lazy name = Lazy Setup[trait.cpp:87]: Made reckless into opposite of cautious Setup[trait.cpp:299]: Trait #42 tag = cautious name = Cautious Setup[trait.cpp:299]: Trait #43 tag = reckless name = Reckless Setup[trait.cpp:87]: Made foolish into opposite of shrewd Setup[trait.cpp:299]: Trait #44 tag = shrewd name = Shrewd Setup[trait.cpp:299]: Trait #45 tag = foolish name = Foolish Setup[trait.cpp:87]: Made self_controlled into opposite of gluttonous Setup[trait.cpp:299]: Trait #46 tag = gluttonous name = Gluttonous Setup[trait.cpp:299]: Trait #47 tag = self_controlled name = Self-controlled Setup[trait.cpp:87]: Made modest into opposite of arrogant Setup[trait.cpp:299]: Trait #48 tag = arrogant name = Arrogant Setup[trait.cpp:299]: Trait #49 tag = modest name = Modest Setup[trait.cpp:87]: Made unnoticeable into opposite of prominent Setup[trait.cpp:299]: Trait #50 tag = prominent name = Prominent Setup[trait.cpp:299]: Trait #51 tag = unnoticeable name = Unnoticeable Setup[trait.cpp:87]: Made cold into opposite of loving Setup[trait.cpp:299]: Trait #52 tag = loving name = Loving Setup[trait.cpp:299]: Trait #53 tag = cold name = Cold Setup[trait.cpp:87]: Made content into opposite of ambitious Setup[trait.cpp:299]: Trait #54 tag = ambitious name = Ambitious Setup[trait.cpp:299]: Trait #55 tag = content name = Content Setup[trait.cpp:87]: Made trusting into opposite of suspicious Setup[trait.cpp:299]: Trait #56 tag = suspicious name = Suspicious Setup[trait.cpp:299]: Trait #57 tag = trusting name = Trusting Setup[trait.cpp:87]: Made rash into opposite of wise Setup[trait.cpp:299]: Trait #58 tag = wise name = Wise Setup[trait.cpp:299]: Trait #59 tag = rash name = Rash Setup[trait.cpp:87]: Made secure into opposite of jealous Setup[trait.cpp:299]: Trait #60 tag = jealous name = Jealous Setup[trait.cpp:299]: Trait #61 tag = secure name = Secure Setup[trait.cpp:87]: Made plain_speaking into opposite of sarcastic Setup[trait.cpp:299]: Trait #62 tag = sarcastic name = Sarcastic Setup[trait.cpp:299]: Trait #63 tag = plain_speaking name = Plainspeaking Setup[trait.cpp:87]: Made weak_willed into opposite of stubborn Setup[trait.cpp:299]: Trait #64 tag = stubborn name = Stubborn Setup[trait.cpp:299]: Trait #65 tag = weak_willed name = Weakwilled Setup[trait.cpp:299]: Trait #66 tag = hunchback name = Hunchback Setup[trait.cpp:299]: Trait #67 tag = lisp name = Lisp Setup[trait.cpp:299]: Trait #68 tag = stutter name = Stutter Setup[trait.cpp:299]: Trait #69 tag = fair name = Fair Setup[trait.cpp:299]: Trait #70 tag = inbred name = Inbred Setup[trait.cpp:299]: Trait #71 tag = limp name = Limp Setup[trait.cpp:299]: Trait #72 tag = ugly name = Ugly Setup[trait.cpp:299]: Trait #73 tag = orator name = Orator Setup[trait.cpp:299]: Trait #74 tag = unhealthy name = Unhealthy Setup[trait.cpp:299]: Trait #75 tag = plague name = Plague Setup[trait.cpp:299]: Trait #76 tag = leper name = Leper Setup[trait.cpp:299]: Trait #77 tag = pneumonia name = Pneumonia Setup[trait.cpp:299]: Trait #78 tag = stressed name = Stressed Setup[trait.cpp:299]: Trait #79 tag = schizophrenic name = Schizophrenic Setup[trait.cpp:299]: Trait #80 tag = maniac name = Maniac Setup[trait.cpp:299]: Trait #81 tag = invalid name = Cripple Setup[trait.cpp:299]: Trait #82 tag = wounded name = Wounded Setup[trait.cpp:299]: Trait #83 tag = maimed name = Maimed Setup[trait.cpp:299]: Trait #84 tag = epileptic name = Epileptic Setup[trait.cpp:299]: Trait #85 tag = victorious name = Victorious Setup[trait.cpp:299]: Trait #86 tag = conqueror name = Conqueror Setup[trait.cpp:87]: Made coward into opposite of brave Setup[trait.cpp:299]: Trait #87 tag = brave name = Brave Setup[trait.cpp:299]: Trait #88 tag = coward name = Coward Setup[trait.cpp:299]: Trait #89 tag = confident name = Confident Setup[trait.cpp:299]: Trait #90 tag = tactician name = Tactician Setup[trait.cpp:299]: Trait #91 tag = disciplined name = Disciplined Setup[trait.cpp:299]: Trait #92 tag = steadfast name = Steadfast Setup[trait.cpp:299]: Trait #93 tag = aggressive name = Aggressive Setup[rome_application.cpp:808]: Traits Modifiers Initialized Setup[omen.cpp:137]: Omen #0 tag = noOmen Setup[omen.cpp:137]: Omen #1 tag = divine_trade Setup[omen.cpp:137]: Omen #2 tag = divine_calm Setup[omen.cpp:137]: Omen #3 tag = divine_discipline Setup[omen.cpp:137]: Omen #4 tag = divine_morale Setup[omen.cpp:137]: Omen #5 tag = divine_research Setup[omen.cpp:137]: Omen #6 tag = divine_fertility Setup[omen.cpp:137]: Omen #7 tag = divine_defence Setup[omen.cpp:137]: Omen #8 tag = divine_ruler Setup[rome_application.cpp:818]: Omens Modifiers Initialized Setup[map.cpp:453]: Tree #0 name = coniferous with texture added. Setup[map.cpp:453]: Tree #1 name = coniferousB with texture added. Setup[map.cpp:453]: Tree #2 name = decidous with texture added. Setup[map.cpp:453]: Tree #3 name = birch with texture added. Setup[map.cpp:453]: Tree #4 name = CypressA with texture added. Setup[map.cpp:453]: Tree #5 name = CypressB with texture added. Setup[map.cpp:453]: Tree #6 name = Ceder with texture added. Setup[map.cpp:453]: Tree #7 name = PalmA with texture added. Setup[map.cpp:453]: Tree #8 name = PalmB with texture added. Setup[map.cpp:493]: Terrain #0 name = ocean with 1 colors assigned. Setup[map.cpp:493]: Terrain #1 name = desert with 1 colors assigned. Setup[map.cpp:493]: Terrain #2 name = farmland with 7 colors assigned. Setup[map.cpp:493]: Terrain #3 name = inland_ocean with 1 colors assigned. Setup[map.cpp:493]: Terrain #4 name = permanent terra incognita with 1 colors assigned. Setup[map.cpp:493]: Terrain #5 name = coniferous_forest with 8 colors assigned. Setup[map.cpp:493]: Terrain #6 name = decidous_forest with 9 colors assigned. Setup[map.cpp:493]: Terrain #7 name = birch with 9 colors assigned. Setup[map.cpp:493]: Terrain #8 name = coniferous_forestB with 8 colors assigned. Setup[map.cpp:493]: Terrain #9 name = CypressA with 1 colors assigned. Setup[map.cpp:493]: Terrain #10 name = CypressB with 1 colors assigned. Setup[map.cpp:493]: Terrain #11 name = Ceder with 1 colors assigned. Setup[map.cpp:493]: Terrain #12 name = PalmA with 1 colors assigned. Setup[map.cpp:493]: Terrain #13 name = PalmB with 1 colors assigned. Setup[map.cpp:1197]: Bounding Box of 0 => (0,0) - (0,0) Setup[map.cpp:1197]: Bounding Box of 1 => (1293,1039) - (1350,1081) Setup[map.cpp:1197]: Bounding Box of 2 => (1306,1015) - (1395,1073) Setup[map.cpp:1197]: Bounding Box of 3 => (1343,997) - (1441,1059) Setup[map.cpp:1197]: Bounding Box of 4 => (1262,991) - (1327,1037) Setup[map.cpp:1197]: Bounding Box of 5 => (1219,989) - (1277,1031) Setup[map.cpp:1197]: Bounding Box of 6 => (1125,994) - (1221,1053) Setup[map.cpp:1197]: Bounding Box of 7 => (1176,1024) - (1267,1078) Setup[map.cpp:1197]: Bounding Box of 8 => (1254,1028) - (1308,1079) Setup[map.cpp:1197]: Bounding Box of 9 => (1297,935) - (1377,1022) Setup[map.cpp:1197]: Bounding Box of 10 => (1264,935) - (1304,975) Setup[map.cpp:1197]: Bounding Box of 11 => (1226,932) - (1275,979) Setup[map.cpp:1197]: Bounding Box of 12 => (1174,932) - (1257,984) Setup[map.cpp:1197]: Bounding Box of 13 => (1126,967) - (1236,1000) Setup[map.cpp:1197]: Bounding Box of 14 => (1153,939) - (1223,980) Setup[map.cpp:1197]: Bounding Box of 15 => (1099,902) - (1175,992) Setup[map.cpp:1197]: Bounding Box of 16 => (1110,1032) - (1194,1063) Setup[map.cpp:1197]: Bounding Box of 17 => (1116,1058) - (1211,1089) Setup[map.cpp:1197]: Bounding Box of 18 => (1099,988) - (1129,1046) Setup[map.cpp:1197]: Bounding Box of 19 => (1212,876) - (1278,935) Setup[map.cpp:1197]: Bounding Box of 20 => (1134,865) - (1227,940) Setup[map.cpp:1197]: Bounding Box of 21 => (1179,856) - (1262,897) Setup[map.cpp:1197]: Bounding Box of 22 => (1269,880) - (1363,943) Setup[map.cpp:1197]: Bounding Box of 23 => (1351,870) - (1417,939) Setup[map.cpp:1197]: Bounding Box of 24 => (1350,928) - (1456,1034) Setup[map.cpp:1197]: Bounding Box of 25 => (1179,1074) - (1344,1128) Setup[map.cpp:1197]: Bounding Box of 26 => (1247,863) - (1359,897) Setup[map.cpp:1197]: Bounding Box of 27 => (1332,986) - (1487,1115) Setup[map.cpp:1197]: Bounding Box of 28 => (1393,881) - (1498,993) Setup[map.cpp:1197]: Bounding Box of 29 => (1204,969) - (1306,1001) Setup[map.cpp:1297]: Adjacencies for 0 ==> NONE Setup[map.cpp:1297]: Adjacencies for 1 ==> 8 2 27 25 Setup[map.cpp:1297]: Adjacencies for 2 ==> 1 9 3 4 8 27 Setup[map.cpp:1297]: Adjacencies for 3 ==> 2 24 9 27 Setup[map.cpp:1297]: Adjacencies for 4 ==> 2 9 29 5 8 Setup[map.cpp:1297]: Adjacencies for 5 ==> 4 29 6 7 8 Setup[map.cpp:1297]: Adjacencies for 6 ==> 5 13 29 18 7 16 Setup[map.cpp:1297]: Adjacencies for 7 ==> 5 6 8 16 17 25 Setup[map.cpp:1297]: Adjacencies for 8 ==> 1 2 4 5 7 25 Setup[map.cpp:1297]: Adjacencies for 9 ==> 2 3 4 22 10 24 29 Setup[map.cpp:1297]: Adjacencies for 10 ==> 9 11 19 22 29 Setup[map.cpp:1297]: Adjacencies for 11 ==> 10 19 12 29 Setup[map.cpp:1297]: Adjacencies for 12 ==> 11 20 19 14 15 13 29 Setup[map.cpp:1297]: Adjacencies for 13 ==> 6 12 15 14 29 18 Setup[map.cpp:1297]: Adjacencies for 14 ==> 12 13 15 Setup[map.cpp:1297]: Adjacencies for 15 ==> 12 13 14 20 18 Setup[map.cpp:1297]: Adjacencies for 16 ==> 6 7 18 17 Setup[map.cpp:1297]: Adjacencies for 17 ==> 7 16 25 Setup[map.cpp:1297]: Adjacencies for 18 ==> 6 13 15 16 Setup[map.cpp:1297]: Adjacencies for 19 ==> 10 11 12 21 26 22 20 Setup[map.cpp:1297]: Adjacencies for 20 ==> 12 15 19 21 Setup[map.cpp:1297]: Adjacencies for 21 ==> 19 20 26 Setup[map.cpp:1297]: Adjacencies for 22 ==> 9 10 19 26 23 24 Setup[map.cpp:1297]: Adjacencies for 23 ==> 22 26 28 24 Setup[map.cpp:1297]: Adjacencies for 24 ==> 3 9 22 23 28 27 Setup[map.cpp:1297]: Adjacencies for 25 ==> 1 7 8 17 27 Setup[map.cpp:1297]: Adjacencies for 26 ==> 19 21 22 23 Setup[map.cpp:1297]: Adjacencies for 27 ==> 1 2 3 24 25 28 Setup[map.cpp:1297]: Adjacencies for 28 ==> 23 24 27 Setup[map.cpp:1297]: Adjacencies for 29 ==> 4 5 6 9 10 11 12 13