[gfx_opengl.cpp:3341]: Loading settings for adapter -1, fullscreen=1, multisample=15 [gfx_opengl.cpp:3410]: Checking for multi-sampling support: [gfx_opengl.cpp:3436]: MaxTextureWidth: 32768 [gfx_opengl.cpp:3437]: MaxTextureHeight: 32768 [graphicssettings.cpp:153]: 2 samples supported. [graphicssettings.cpp:153]: 4 samples supported. [graphicssettings.cpp:153]: 8 samples supported. [graphicssettings.cpp:153]: 16 samples supported. [graphicssettings.cpp:191]: Support for Anisotropic filtering found. [graphicssettings.cpp:195]: Max Anisotropic filtering supported: 16 [graphicssettings.cpp:196]: Anisotropic filtering set to: 4 [graphicssettings.cpp:730]: Using multisampling: 4 [main.cpp:1554]: EU4 Version Dec 5 2023 : 18:15:29 [main.cpp:1563]: Creating application... [main.cpp:1609]: Initializing application... [main.cpp:1610]: Language: l_english [eu4application.cpp:643]: Initializing application... [eu4application.cpp:650]: Done initializing application [eu4application.cpp:657]: Loading cursor... [eu4application.cpp:731]: Done loading cursor [eu4application.cpp:733]: Initializing sound... [eu4application.cpp:748]: Done initializing sound [eu4application.cpp:750]: Initializing graphics... [graphicssettings.cpp:730]: Using multisampling: 4 [graphics.cpp:797]: Creating device with: HARDWARE_VERTEXPROCESSING Fullscreen=yes RefreshRate=60 Resolution=1920x1200 [gfx_opengl.cpp:1042]: OpenGL Version: [gfx_opengl.cpp:1042]: OpenGL Version: [graphics.cpp:831]: Done creating device. [eu4application.cpp:876]: Done initializing graphics