[gfx_opengl.cpp:3341]: Loading settings for adapter -1, fullscreen=1, multisample=15
[gfx_opengl.cpp:3410]: Checking for multi-sampling support:
[gfx_opengl.cpp:3436]: MaxTextureWidth: 32768
[gfx_opengl.cpp:3437]: MaxTextureHeight: 32768
[graphicssettings.cpp:153]: 	2 samples supported.
[graphicssettings.cpp:153]: 	4 samples supported.
[graphicssettings.cpp:153]: 	8 samples supported.
[graphicssettings.cpp:153]: 	16 samples supported.
[graphicssettings.cpp:191]: Support for Anisotropic filtering found.
[graphicssettings.cpp:195]: 	Max Anisotropic filtering supported: 16
[graphicssettings.cpp:196]: 	Anisotropic filtering set to: 4
[graphicssettings.cpp:730]: Using multisampling: 4
[main.cpp:1554]: EU4 Version Dec  5 2023 : 18:15:29
[main.cpp:1563]: Creating application...
[main.cpp:1609]: Initializing application...
[main.cpp:1610]: Language: l_english
[eu4application.cpp:643]: Initializing application...
[eu4application.cpp:650]: Done initializing application
[eu4application.cpp:657]: Loading cursor...
[eu4application.cpp:731]: Done loading cursor
[eu4application.cpp:733]: Initializing sound...
[eu4application.cpp:748]: Done initializing sound
[eu4application.cpp:750]: Initializing graphics...
[graphicssettings.cpp:730]: Using multisampling: 4
[graphics.cpp:797]: Creating device with: HARDWARE_VERTEXPROCESSING
	Fullscreen=yes
	RefreshRate=60
	Resolution=1920x1200
[gfx_opengl.cpp:1042]: 
OpenGL Version: [gfx_opengl.cpp:1042]: 
OpenGL Version: [graphics.cpp:831]: Done creating device.
[eu4application.cpp:876]: Done initializing graphics