[21:57:16][gfx_dx9.cpp:4479]: Loading settings for adapter -1, fullscreen=1, multisample=15 [21:57:16][gfx_dx9.cpp:4520]: Graphic Adapters: [21:57:16][gfx_dx9.cpp:4528]: 0: NVIDIA GeForce RTX 3080 Ti [21:57:16][gfx_dx9.cpp:4528]: 1: NVIDIA GeForce RTX 3080 Ti [21:57:16][gfx_dx9.cpp:4550]: Using Adapter [0] to check for multi-sampling support: [21:57:16][gfx_dx9.cpp:4573]: Using Adapter [0]: [21:57:16][gfx_dx9.cpp:4584]: Succeeded to create a device [D3DCREATE_HARDWARE_VERTEXPROCESSING]. [21:57:16][gfx_dx9.cpp:4634]: Graphics device: NVIDIA GeForce RTX 3080 Ti [21:57:16][gfx_dx9.cpp:4635]: Graphics driver: nvldumdx.dll [21:57:16][gfx_dx9.cpp:4636]: Driver version: 5161 [21:57:16][gfx_dx9.cpp:4651]: Dumping all gfx info: DeviceIdentifier: {D7B71E3E-6148-11CF-FB63-98180EC2D235} VendorId: 4318 DeviceId: 8712 SubSysId: 949425250 Revision: 161 DriverVersion.HighPart: 2031616 DriverVersion.LowPart: 988201 [21:57:16][gfx_dx9.cpp:4674]: Instancing supported. [21:57:16][gfx_dx9.cpp:4724]: Video memory amount: 4095MB [21:57:16][gfx_dx9.cpp:4725]: MaxSimultaneousTextures: 8 [21:57:16][gfx_dx9.cpp:4726]: MaxVertexBlendMatrices: 4 [21:57:16][gfx_dx9.cpp:4727]: MaxVertexBlendMatrixIndex: 8 [21:57:16][gfx_dx9.cpp:4728]: MaxSimultaneousTextures: 8 [21:57:16][gfx_dx9.cpp:4729]: MaxTextureBlendStages: 8 [21:57:16][gfx_dx9.cpp:4730]: MaxTextureWidth: 16384 [21:57:16][gfx_dx9.cpp:4731]: MaxTextureHeight: 16384 [21:57:16][gfx_dx9.cpp:4734]: Vertex Shader version: 3.0 [21:57:16][gfx_dx9.cpp:4740]: Pixel Shader version: 3.0 [21:57:16][graphicssettings.cpp:165]: 2 samples supported. [21:57:16][graphicssettings.cpp:165]: 4 samples supported. [21:57:16][graphicssettings.cpp:165]: 8 samples supported. [21:57:16][graphicssettings.cpp:201]: Support for Anisotropic filtering found. [21:57:16][graphicssettings.cpp:205]: Max Anisotropic filtering supported: 16 [21:57:16][graphicssettings.cpp:206]: Anisotropic filtering set to: 16 [21:57:16][gfx_dx11.cpp:3727]: GetGraphicsSettings for Adapter: 0 [21:57:16][gfx_dx11.cpp:3760]: Found Adapter: NVIDIA GeForce RTX 3080 Ti [21:57:16][gfx_dx11.cpp:3786]: Using Adapter [0] to check for multi-sampling support: [21:57:17][gfx_dx11.cpp:3824]: Found available multisampling mode: 2 at Quality: 0 [21:57:17][gfx_dx11.cpp:3824]: Found available multisampling mode: 4 at Quality: 0 [21:57:17][gfx_dx11.cpp:3824]: Found available multisampling mode: 8 at Quality: 0 [21:57:17][graphicssettings.cpp:165]: 2 samples supported. [21:57:17][graphicssettings.cpp:165]: 4 samples supported. [21:57:17][graphicssettings.cpp:165]: 8 samples supported. [21:57:17][graphicssettings.cpp:201]: Support for Anisotropic filtering found. [21:57:17][graphicssettings.cpp:205]: Max Anisotropic filtering supported: 16 [21:57:17][graphicssettings.cpp:206]: Anisotropic filtering set to: 16 [21:57:17][pdx_audio_sdl.cpp:111]: [0] Audio device: Realtek HD Audio 2nd output (Realtek(R) Audio) [21:57:17][pdx_audio_sdl.cpp:111]: [1] Audio device: Lautsprecher (Realtek(R) Audio) [21:57:17][pdx_audio_sdl.cpp:111]: [2] Audio device: Realtek Digital Output (Realtek(R) Audio) [21:57:17][pdx_audio_sdl.cpp:118]: [0] Audio driver: wasapi [21:57:17][pdx_audio_sdl.cpp:118]: [1] Audio driver: directsound [21:57:17][pdx_audio_sdl.cpp:118]: [2] Audio driver: winmm [21:57:17][pdx_audio_sdl.cpp:118]: [3] Audio driver: disk [21:57:17][pdx_audio_sdl.cpp:118]: [4] Audio driver: dummy [21:57:17][pdx_audio_sdl.cpp:143]: Current audio driver: wasapi [21:57:17][pdx_audio_sdl.cpp:150]: Frequency: 44100 Format: 32784 Channels: 2 Samples: 1024 [21:57:17][graphicssettings.cpp:774]: Using multisampling: 4 [21:57:17][graphics.cpp:800]: Creating device with: HARDWARE_VERTEXPROCESSING Fullscreen=no Resolution=1920x1080 [21:57:17][graphicssettings.cpp:741]: Usable res: 640 480 60 [21:57:17][graphicssettings.cpp:741]: Usable res: 720 480 60 [21:57:17][graphicssettings.cpp:741]: Usable res: 720 576 60 [21:57:17][graphicssettings.cpp:741]: Usable res: 800 600 60 [21:57:17][graphicssettings.cpp:741]: Usable res: 1024 768 60 [21:57:17][graphicssettings.cpp:741]: Usable res: 1152 864 60 [21:57:17][graphicssettings.cpp:741]: Usable res: 1280 720 60 [21:57:17][graphicssettings.cpp:741]: Usable res: 1280 768 60 [21:57:17][graphicssettings.cpp:741]: Usable res: 1280 800 60 [21:57:17][graphicssettings.cpp:741]: Usable res: 1280 960 60 [21:57:17][graphicssettings.cpp:741]: Usable res: 1280 1024 60 [21:57:17][graphicssettings.cpp:741]: Usable res: 1360 768 60 [21:57:17][graphicssettings.cpp:741]: Usable res: 1366 768 60 [21:57:17][graphicssettings.cpp:741]: Usable res: 1440 900 60 [21:57:17][graphicssettings.cpp:741]: Usable res: 1440 1080 60 [21:57:17][graphicssettings.cpp:741]: Usable res: 1600 900 60 [21:57:17][graphicssettings.cpp:741]: Usable res: 1600 1024 60 [21:57:17][graphicssettings.cpp:741]: Usable res: 1680 1050 60 [21:57:17][graphicssettings.cpp:741]: Usable res: 1920 1080 60 [21:57:17][graphicssettings.cpp:741]: Usable res: 3840 2160 60 [21:57:17][graphics.cpp:857]: Done creating device.