[21:57:16][gfx_dx9.cpp:4479]: Loading settings for adapter -1, fullscreen=1, multisample=15
[21:57:16][gfx_dx9.cpp:4520]: Graphic Adapters: 
[21:57:16][gfx_dx9.cpp:4528]: 	0: NVIDIA GeForce RTX 3080 Ti
[21:57:16][gfx_dx9.cpp:4528]: 	1: NVIDIA GeForce RTX 3080 Ti
[21:57:16][gfx_dx9.cpp:4550]: Using Adapter [0] to check for multi-sampling support:
[21:57:16][gfx_dx9.cpp:4573]: Using Adapter [0]:
[21:57:16][gfx_dx9.cpp:4584]: Succeeded to create a device [D3DCREATE_HARDWARE_VERTEXPROCESSING].
[21:57:16][gfx_dx9.cpp:4634]: Graphics device: NVIDIA GeForce RTX 3080 Ti
[21:57:16][gfx_dx9.cpp:4635]: Graphics driver: nvldumdx.dll
[21:57:16][gfx_dx9.cpp:4636]: Driver version: 5161
[21:57:16][gfx_dx9.cpp:4651]: 


Dumping all gfx info:
DeviceIdentifier:	{D7B71E3E-6148-11CF-FB63-98180EC2D235}
VendorId:	4318
DeviceId:	8712
SubSysId:	949425250
Revision:	161
DriverVersion.HighPart:	2031616
DriverVersion.LowPart:	988201


[21:57:16][gfx_dx9.cpp:4674]: Instancing supported.
[21:57:16][gfx_dx9.cpp:4724]: Video memory amount: 4095MB
[21:57:16][gfx_dx9.cpp:4725]: MaxSimultaneousTextures: 8
[21:57:16][gfx_dx9.cpp:4726]: MaxVertexBlendMatrices: 4
[21:57:16][gfx_dx9.cpp:4727]: MaxVertexBlendMatrixIndex: 8
[21:57:16][gfx_dx9.cpp:4728]: MaxSimultaneousTextures: 8
[21:57:16][gfx_dx9.cpp:4729]: MaxTextureBlendStages: 8
[21:57:16][gfx_dx9.cpp:4730]: MaxTextureWidth: 16384
[21:57:16][gfx_dx9.cpp:4731]: MaxTextureHeight: 16384
[21:57:16][gfx_dx9.cpp:4734]: Vertex Shader version: 3.0
[21:57:16][gfx_dx9.cpp:4740]: Pixel Shader version: 3.0
[21:57:16][graphicssettings.cpp:165]: 	2 samples supported.
[21:57:16][graphicssettings.cpp:165]: 	4 samples supported.
[21:57:16][graphicssettings.cpp:165]: 	8 samples supported.
[21:57:16][graphicssettings.cpp:201]: Support for Anisotropic filtering found.
[21:57:16][graphicssettings.cpp:205]: 	Max Anisotropic filtering supported: 16
[21:57:16][graphicssettings.cpp:206]: 	Anisotropic filtering set to: 16
[21:57:16][gfx_dx11.cpp:3727]: GetGraphicsSettings for Adapter: 0
[21:57:16][gfx_dx11.cpp:3760]: Found Adapter: NVIDIA GeForce RTX 3080 Ti
[21:57:16][gfx_dx11.cpp:3786]: Using Adapter [0] to check for multi-sampling support:
[21:57:17][gfx_dx11.cpp:3824]: Found available multisampling mode: 2 at Quality: 0
[21:57:17][gfx_dx11.cpp:3824]: Found available multisampling mode: 4 at Quality: 0
[21:57:17][gfx_dx11.cpp:3824]: Found available multisampling mode: 8 at Quality: 0
[21:57:17][graphicssettings.cpp:165]: 	2 samples supported.
[21:57:17][graphicssettings.cpp:165]: 	4 samples supported.
[21:57:17][graphicssettings.cpp:165]: 	8 samples supported.
[21:57:17][graphicssettings.cpp:201]: Support for Anisotropic filtering found.
[21:57:17][graphicssettings.cpp:205]: 	Max Anisotropic filtering supported: 16
[21:57:17][graphicssettings.cpp:206]: 	Anisotropic filtering set to: 16
[21:57:17][pdx_audio_sdl.cpp:111]: [0] Audio device: Realtek HD Audio 2nd output (Realtek(R) Audio)
[21:57:17][pdx_audio_sdl.cpp:111]: [1] Audio device: Lautsprecher (Realtek(R) Audio)
[21:57:17][pdx_audio_sdl.cpp:111]: [2] Audio device: Realtek Digital Output (Realtek(R) Audio)
[21:57:17][pdx_audio_sdl.cpp:118]: [0] Audio driver: wasapi
[21:57:17][pdx_audio_sdl.cpp:118]: [1] Audio driver: directsound
[21:57:17][pdx_audio_sdl.cpp:118]: [2] Audio driver: winmm
[21:57:17][pdx_audio_sdl.cpp:118]: [3] Audio driver: disk
[21:57:17][pdx_audio_sdl.cpp:118]: [4] Audio driver: dummy
[21:57:17][pdx_audio_sdl.cpp:143]: Current audio driver: wasapi
[21:57:17][pdx_audio_sdl.cpp:150]: 
	Frequency: 44100
	Format: 32784
	Channels: 2
	Samples: 1024
[21:57:17][graphicssettings.cpp:774]: Using multisampling: 4
[21:57:17][graphics.cpp:800]: Creating device with: HARDWARE_VERTEXPROCESSING
	Fullscreen=no
	Resolution=1920x1080
[21:57:17][graphicssettings.cpp:741]: Usable res: 640 480 60
[21:57:17][graphicssettings.cpp:741]: Usable res: 720 480 60
[21:57:17][graphicssettings.cpp:741]: Usable res: 720 576 60
[21:57:17][graphicssettings.cpp:741]: Usable res: 800 600 60
[21:57:17][graphicssettings.cpp:741]: Usable res: 1024 768 60
[21:57:17][graphicssettings.cpp:741]: Usable res: 1152 864 60
[21:57:17][graphicssettings.cpp:741]: Usable res: 1280 720 60
[21:57:17][graphicssettings.cpp:741]: Usable res: 1280 768 60
[21:57:17][graphicssettings.cpp:741]: Usable res: 1280 800 60
[21:57:17][graphicssettings.cpp:741]: Usable res: 1280 960 60
[21:57:17][graphicssettings.cpp:741]: Usable res: 1280 1024 60
[21:57:17][graphicssettings.cpp:741]: Usable res: 1360 768 60
[21:57:17][graphicssettings.cpp:741]: Usable res: 1366 768 60
[21:57:17][graphicssettings.cpp:741]: Usable res: 1440 900 60
[21:57:17][graphicssettings.cpp:741]: Usable res: 1440 1080 60
[21:57:17][graphicssettings.cpp:741]: Usable res: 1600 900 60
[21:57:17][graphicssettings.cpp:741]: Usable res: 1600 1024 60
[21:57:17][graphicssettings.cpp:741]: Usable res: 1680 1050 60
[21:57:17][graphicssettings.cpp:741]: Usable res: 1920 1080 60
[21:57:17][graphicssettings.cpp:741]: Usable res: 3840 2160 60
[21:57:17][graphics.cpp:857]: Done creating device.