[systemsettings.cpp:208]: System memory:   16108MB
[systemsettings.cpp:215]: CPU speed:       0MHz
[systemsettings.cpp:220]: Number of processors: 20
[systemsettings.cpp:226]: CPU type: x64
[systemsettings.cpp:281]: OS: Windows 8     Build: 9200
[gfx_dx9.cpp:4080]: Loading settings for adapter -1, fullscreen=1, multisample=15
[gfx_dx9.cpp:4112]: Graphic Adapters: 
[gfx_dx9.cpp:4120]: 	0: NVIDIA GeForce RTX 3050 4GB Laptop GPU
[gfx_dx9.cpp:4142]: Using Adapter [0] to check for multi-sampling support:
[gfx_dx9.cpp:4161]: Using Adapter [0]:
[gfx_dx9.cpp:4170]: Graphics device: NVIDIA GeForce RTX 3050 4GB Laptop GPU
[gfx_dx9.cpp:4171]: Graphics driver: nvldumdx.dll
[gfx_dx9.cpp:4172]: Driver version: 5222
[gfx_dx9.cpp:4215]: Attempting to Create Device for Adapter 0 ...
[gfx_dx9.cpp:4222]: Succeeded to create a device [D3DCREATE_HARDWARE_VERTEXPROCESSING].
[gfx_dx9.cpp:4275]: 


Dumping all gfx info:
DeviceIdentifier:	{D7B71E3E-66EB-11CF-7C60-471C0EC2D235}
VendorId:	4318
DeviceId:	9643
SubSysId:	1011357610
Revision:	161
DriverVersion.HighPart:	2031616
DriverVersion.LowPart:	988262


[gfx_dx9.cpp:4294]: Instancing supported.
[gfx_dx9.cpp:4304]: Video memory amount: 3965MB
[gfx_dx9.cpp:4305]: MaxSimultaneousTextures: 8
[gfx_dx9.cpp:4306]: MaxVertexBlendMatrices: 4
[gfx_dx9.cpp:4307]: MaxVertexBlendMatrixIndex: 8
[gfx_dx9.cpp:4308]: MaxSimultaneousTextures: 8
[gfx_dx9.cpp:4309]: MaxTextureBlendStages: 8
[gfx_dx9.cpp:4310]: MaxTextureWidth: 16384
[gfx_dx9.cpp:4311]: MaxTextureHeight: 16384
[gfx_dx9.cpp:4314]: Vertex Shader version: 3.0
[gfx_dx9.cpp:4320]: Pixel Shader version: 3.0
[graphicssettings.cpp:153]: 	2 samples supported.
[graphicssettings.cpp:153]: 	4 samples supported.
[graphicssettings.cpp:153]: 	8 samples supported.
[graphicssettings.cpp:191]: Support for Anisotropic filtering found.
[graphicssettings.cpp:195]: 	Max Anisotropic filtering supported: 16
[graphicssettings.cpp:196]: 	Anisotropic filtering set to: 4
[main.cpp:1554]: EU4 Version Dec  5 2023 : 18:14:03
[main.cpp:1563]: Creating application...
[main.cpp:1609]: Initializing application...
[main.cpp:1610]: Language: l_english
[eu4application.cpp:643]: Initializing application...
[pdx_speech_stt_winsapi.cpp:44]: PdxSpeechToTextWinSAPI::Initialize: microphone was not found![eu4application.cpp:650]: Done initializing application
[eu4application.cpp:657]: Loading cursor...
[eu4application.cpp:731]: Done loading cursor
[eu4application.cpp:733]: Initializing sound...
[eu4application.cpp:748]: Done initializing sound
[eu4application.cpp:750]: Initializing graphics...
[graphicssettings.cpp:730]: Using multisampling: 4
[graphics.cpp:797]: Creating device with: HARDWARE_VERTEXPROCESSING
	Fullscreen=yes
	RefreshRate=60
	Resolution=1920x1200