[23:06:52][gfx_dx9.cpp:4485]: Loading settings for adapter -1, fullscreen=0, multisample=15 [23:06:52][gfx_dx9.cpp:4526]: Graphic Adapters: [23:06:52][gfx_dx9.cpp:4534]: 0: NVIDIA GeForce RTX 2080 Ti [23:06:52][gfx_dx9.cpp:4534]: 1: NVIDIA GeForce RTX 2080 Ti [23:06:52][gfx_dx9.cpp:4556]: Using Adapter [0] to check for multi-sampling support: [23:06:52][gfx_dx9.cpp:4579]: Using Adapter [0]: [23:06:52][gfx_dx9.cpp:4590]: Succeeded to create a device [D3DCREATE_HARDWARE_VERTEXPROCESSING]. [23:06:52][gfx_dx9.cpp:4640]: Graphics device: NVIDIA GeForce RTX 2080 Ti [23:06:52][gfx_dx9.cpp:4641]: Graphics driver: nvldumdx.dll [23:06:52][gfx_dx9.cpp:4642]: Driver version: 5176 [23:06:52][gfx_dx9.cpp:4657]: Dumping all gfx info: DeviceIdentifier: {D7B71E3E-5D47-11CF-CB67-65A60EC2D235} VendorId: 4318 DeviceId: 7687 SubSysId: -2039869373 Revision: 161 DriverVersion.HighPart: 2031616 DriverVersion.LowPart: 988216 [23:06:52][gfx_dx9.cpp:4680]: Instancing supported. [23:06:52][gfx_dx9.cpp:4730]: Video memory amount: 4095MB [23:06:52][gfx_dx9.cpp:4731]: MaxSimultaneousTextures: 8 [23:06:52][gfx_dx9.cpp:4732]: MaxVertexBlendMatrices: 4 [23:06:52][gfx_dx9.cpp:4733]: MaxVertexBlendMatrixIndex: 8 [23:06:52][gfx_dx9.cpp:4734]: MaxSimultaneousTextures: 8 [23:06:52][gfx_dx9.cpp:4735]: MaxTextureBlendStages: 8 [23:06:52][gfx_dx9.cpp:4736]: MaxTextureWidth: 16384 [23:06:52][gfx_dx9.cpp:4737]: MaxTextureHeight: 16384 [23:06:52][gfx_dx9.cpp:4740]: Vertex Shader version: 3.0 [23:06:52][gfx_dx9.cpp:4746]: Pixel Shader version: 3.0 [23:06:52][graphicssettings.cpp:165]: 2 samples supported. [23:06:52][graphicssettings.cpp:165]: 4 samples supported. [23:06:52][graphicssettings.cpp:165]: 8 samples supported. [23:06:52][graphicssettings.cpp:201]: Support for Anisotropic filtering found. [23:06:52][graphicssettings.cpp:205]: Max Anisotropic filtering supported: 16 [23:06:52][graphicssettings.cpp:206]: Anisotropic filtering set to: 16 [23:06:54][gfx_dx11.cpp:3735]: GetGraphicsSettings for Adapter: 0 [23:06:54][gfx_dx11.cpp:3768]: Found Adapter: NVIDIA GeForce RTX 2080 Ti [23:06:54][gfx_dx11.cpp:3794]: Using Adapter [0] to check for multi-sampling support: [23:06:55][gfx_dx11.cpp:3832]: Found available multisampling mode: 2 at Quality: 0 [23:06:55][gfx_dx11.cpp:3832]: Found available multisampling mode: 4 at Quality: 0 [23:06:55][gfx_dx11.cpp:3832]: Found available multisampling mode: 8 at Quality: 0 [23:06:55][graphicssettings.cpp:165]: 2 samples supported. [23:06:55][graphicssettings.cpp:165]: 4 samples supported. [23:06:55][graphicssettings.cpp:165]: 8 samples supported. [23:06:55][graphicssettings.cpp:201]: Support for Anisotropic filtering found. [23:06:55][graphicssettings.cpp:205]: Max Anisotropic filtering supported: 16 [23:06:55][graphicssettings.cpp:206]: Anisotropic filtering set to: 16 [23:06:55][pdx_audio_sdl.cpp:111]: [0] Audio device: U28E590 (NVIDIA High Definition Audio) [23:06:55][pdx_audio_sdl.cpp:111]: [1] Audio device: U28E590 (NVIDIA High Definition Audio) (2) [23:06:55][pdx_audio_sdl.cpp:111]: [2] Audio device: Realtek Digital Output (Realtek High Definition Audio) [23:06:55][pdx_audio_sdl.cpp:111]: [3] Audio device: Lautsprecher (Realtek High Definition Audio) [23:06:55][pdx_audio_sdl.cpp:118]: [0] Audio driver: wasapi [23:06:55][pdx_audio_sdl.cpp:118]: [1] Audio driver: directsound [23:06:55][pdx_audio_sdl.cpp:118]: [2] Audio driver: winmm [23:06:55][pdx_audio_sdl.cpp:118]: [3] Audio driver: disk [23:06:55][pdx_audio_sdl.cpp:118]: [4] Audio driver: dummy [23:06:55][pdx_audio_sdl.cpp:143]: Current audio driver: wasapi [23:06:55][pdx_audio_sdl.cpp:150]: Frequency: 44100 Format: 32784 Channels: 2 Samples: 1024 [23:06:55][graphicssettings.cpp:774]: Using multisampling: 4 [23:06:55][graphics.cpp:800]: Creating device with: HARDWARE_VERTEXPROCESSING Fullscreen=no Resolution=3840x2160 [23:06:55][graphicssettings.cpp:741]: Usable res: 640 480 60 [23:06:55][graphicssettings.cpp:741]: Usable res: 720 480 56 [23:06:55][graphicssettings.cpp:741]: Usable res: 720 480 60 [23:06:55][graphicssettings.cpp:741]: Usable res: 720 576 56 [23:06:55][graphicssettings.cpp:741]: Usable res: 720 576 60 [23:06:55][graphicssettings.cpp:741]: Usable res: 800 600 56 [23:06:55][graphicssettings.cpp:741]: Usable res: 800 600 60 [23:06:55][graphicssettings.cpp:741]: Usable res: 1024 768 60 [23:06:55][graphicssettings.cpp:741]: Usable res: 1152 864 60 [23:06:55][graphicssettings.cpp:741]: Usable res: 1176 664 60 [23:06:55][graphicssettings.cpp:741]: Usable res: 1280 720 60 [23:06:55][graphicssettings.cpp:741]: Usable res: 1280 768 59 [23:06:55][graphicssettings.cpp:741]: Usable res: 1280 800 59 [23:06:55][graphicssettings.cpp:741]: Usable res: 1280 960 60 [23:06:55][graphicssettings.cpp:741]: Usable res: 1280 1024 60 [23:06:55][graphicssettings.cpp:741]: Usable res: 1360 768 59 [23:06:55][graphicssettings.cpp:741]: Usable res: 1366 768 59 [23:06:55][graphicssettings.cpp:741]: Usable res: 1440 900 59 [23:06:55][graphicssettings.cpp:741]: Usable res: 1440 1080 60 [23:06:55][graphicssettings.cpp:741]: Usable res: 1440 1080 59 [23:06:55][graphicssettings.cpp:741]: Usable res: 1600 900 60 [23:06:55][graphicssettings.cpp:741]: Usable res: 1600 1024 59 [23:06:55][graphicssettings.cpp:741]: Usable res: 1600 1200 59 [23:06:55][graphicssettings.cpp:741]: Usable res: 1680 1050 59 [23:06:55][graphicssettings.cpp:741]: Usable res: 1920 1080 60 [23:06:55][graphicssettings.cpp:741]: Usable res: 1920 1080 59 [23:06:55][graphicssettings.cpp:741]: Usable res: 1920 1200 59 [23:06:55][graphicssettings.cpp:741]: Usable res: 1920 1440 59 [23:06:55][graphicssettings.cpp:741]: Usable res: 2048 1536 59 [23:06:55][graphicssettings.cpp:741]: Usable res: 2560 1440 59 [23:06:55][graphicssettings.cpp:741]: Usable res: 2560 1600 59 [23:06:55][graphicssettings.cpp:741]: Usable res: 3840 2160 59 [23:06:55][graphics.cpp:857]: Done creating device.