[20:13:06][gfx_dx9.cpp:4485]: Loading settings for adapter -1, fullscreen=1, multisample=15
[20:13:06][gfx_dx9.cpp:4526]: Graphic Adapters: 
[20:13:06][gfx_dx9.cpp:4534]: 	0: NVIDIA GeForce RTX 2070
[20:13:06][gfx_dx9.cpp:4556]: Using Adapter [0] to check for multi-sampling support:
[20:13:06][gfx_dx9.cpp:4579]: Using Adapter [0]:
[20:13:07][gfx_dx9.cpp:4590]: Succeeded to create a device [D3DCREATE_HARDWARE_VERTEXPROCESSING].
[20:13:07][gfx_dx9.cpp:4640]: Graphics device: NVIDIA GeForce RTX 2070
[20:13:07][gfx_dx9.cpp:4641]: Graphics driver: nvldumdx.dll
[20:13:07][gfx_dx9.cpp:4642]: Driver version: 5612
[20:13:07][gfx_dx9.cpp:4657]: 


Dumping all gfx info:
DeviceIdentifier:	{D7B71E3E-5C42-11CF-0462-1E600EC2ED35}
VendorId:	4318
DeviceId:	7938
SubSysId:	1074861144
Revision:	161
DriverVersion.HighPart:	2097152
DriverVersion.LowPart:	988652


[20:13:07][gfx_dx9.cpp:4680]: Instancing supported.
[20:13:07][gfx_dx9.cpp:4730]: Video memory amount: 4095MB
[20:13:07][gfx_dx9.cpp:4731]: MaxSimultaneousTextures: 8
[20:13:07][gfx_dx9.cpp:4732]: MaxVertexBlendMatrices: 4
[20:13:07][gfx_dx9.cpp:4733]: MaxVertexBlendMatrixIndex: 8
[20:13:07][gfx_dx9.cpp:4734]: MaxSimultaneousTextures: 8
[20:13:07][gfx_dx9.cpp:4735]: MaxTextureBlendStages: 8
[20:13:07][gfx_dx9.cpp:4736]: MaxTextureWidth: 16384
[20:13:07][gfx_dx9.cpp:4737]: MaxTextureHeight: 16384
[20:13:07][gfx_dx9.cpp:4740]: Vertex Shader version: 3.0
[20:13:07][gfx_dx9.cpp:4746]: Pixel Shader version: 3.0
[20:13:07][graphicssettings.cpp:165]: 	2 samples supported.
[20:13:07][graphicssettings.cpp:165]: 	4 samples supported.
[20:13:07][graphicssettings.cpp:165]: 	8 samples supported.
[20:13:07][graphicssettings.cpp:201]: Support for Anisotropic filtering found.
[20:13:07][graphicssettings.cpp:205]: 	Max Anisotropic filtering supported: 16
[20:13:07][graphicssettings.cpp:206]: 	Anisotropic filtering set to: 16
[20:13:08][gfx_dx11.cpp:3735]: GetGraphicsSettings for Adapter: 0
[20:13:08][gfx_dx11.cpp:3768]: Found Adapter: NVIDIA GeForce RTX 2070
[20:13:08][gfx_dx11.cpp:3794]: Using Adapter [0] to check for multi-sampling support:
[20:13:08][gfx_dx11.cpp:3832]: Found available multisampling mode: 2 at Quality: 0
[20:13:08][gfx_dx11.cpp:3832]: Found available multisampling mode: 4 at Quality: 0
[20:13:08][gfx_dx11.cpp:3832]: Found available multisampling mode: 8 at Quality: 0
[20:13:08][graphicssettings.cpp:165]: 	2 samples supported.
[20:13:08][graphicssettings.cpp:165]: 	4 samples supported.
[20:13:08][graphicssettings.cpp:165]: 	8 samples supported.
[20:13:08][graphicssettings.cpp:201]: Support for Anisotropic filtering found.
[20:13:08][graphicssettings.cpp:205]: 	Max Anisotropic filtering supported: 16
[20:13:08][graphicssettings.cpp:206]: 	Anisotropic filtering set to: 16
[20:13:08][pdx_audio_sdl.cpp:111]: [0] Audio device: Digital Audio (S/PDIF) (High Definition Audio Device)
[20:13:08][pdx_audio_sdl.cpp:111]: [1] Audio device: Haut-parleurs (High Definition Audio Device)
[20:13:08][pdx_audio_sdl.cpp:118]: [0] Audio driver: wasapi
[20:13:08][pdx_audio_sdl.cpp:118]: [1] Audio driver: directsound
[20:13:08][pdx_audio_sdl.cpp:118]: [2] Audio driver: winmm
[20:13:08][pdx_audio_sdl.cpp:118]: [3] Audio driver: disk
[20:13:08][pdx_audio_sdl.cpp:118]: [4] Audio driver: dummy
[20:13:08][pdx_audio_sdl.cpp:143]: Current audio driver: wasapi
[20:13:08][pdx_audio_sdl.cpp:150]: 
	Frequency: 44100
	Format: 32784
	Channels: 2
	Samples: 1024
[20:13:09][graphicssettings.cpp:774]: Using multisampling: 8
[20:13:09][graphics.cpp:800]: Creating device with: HARDWARE_VERTEXPROCESSING
	Fullscreen=yes
	RefreshRate=60
	Resolution=1920x1080
[20:13:09][graphicssettings.cpp:741]: Usable res: 640 480 60
[20:13:09][graphicssettings.cpp:741]: Usable res: 640 480 72
[20:13:09][graphicssettings.cpp:741]: Usable res: 640 480 75
[20:13:09][graphicssettings.cpp:741]: Usable res: 720 480 60
[20:13:09][graphicssettings.cpp:741]: Usable res: 720 480 59
[20:13:09][graphicssettings.cpp:741]: Usable res: 720 576 50
[20:13:09][graphicssettings.cpp:741]: Usable res: 800 600 75
[20:13:09][graphicssettings.cpp:741]: Usable res: 800 600 56
[20:13:09][graphicssettings.cpp:741]: Usable res: 800 600 60
[20:13:09][graphicssettings.cpp:741]: Usable res: 800 600 72
[20:13:09][graphicssettings.cpp:741]: Usable res: 1024 768 60
[20:13:09][graphicssettings.cpp:741]: Usable res: 1024 768 70
[20:13:09][graphicssettings.cpp:741]: Usable res: 1024 768 75
[20:13:09][graphicssettings.cpp:741]: Usable res: 1152 864 75
[20:13:09][graphicssettings.cpp:741]: Usable res: 1176 664 50
[20:13:09][graphicssettings.cpp:741]: Usable res: 1176 664 60
[20:13:09][graphicssettings.cpp:741]: Usable res: 1176 664 59
[20:13:09][graphicssettings.cpp:741]: Usable res: 1280 720 50
[20:13:09][graphicssettings.cpp:741]: Usable res: 1280 720 60
[20:13:09][graphicssettings.cpp:741]: Usable res: 1280 720 59
[20:13:09][graphicssettings.cpp:741]: Usable res: 1280 768 59
[20:13:09][graphicssettings.cpp:741]: Usable res: 1280 800 59
[20:13:09][graphicssettings.cpp:741]: Usable res: 1280 960 60
[20:13:09][graphicssettings.cpp:741]: Usable res: 1280 960 75
[20:13:09][graphicssettings.cpp:741]: Usable res: 1280 1024 60
[20:13:09][graphicssettings.cpp:741]: Usable res: 1280 1024 75
[20:13:09][graphicssettings.cpp:741]: Usable res: 1360 768 59
[20:13:09][graphicssettings.cpp:741]: Usable res: 1366 768 59
[20:13:09][graphicssettings.cpp:741]: Usable res: 1440 900 59
[20:13:09][graphicssettings.cpp:741]: Usable res: 1440 1080 50
[20:13:09][graphicssettings.cpp:741]: Usable res: 1440 1080 60
[20:13:09][graphicssettings.cpp:741]: Usable res: 1440 1080 59
[20:13:09][graphicssettings.cpp:741]: Usable res: 1600 900 60
[20:13:09][graphicssettings.cpp:741]: Usable res: 1600 1024 59
[20:13:09][graphicssettings.cpp:741]: Usable res: 1680 1050 59
[20:13:09][graphicssettings.cpp:741]: Usable res: 1920 1080 50
[20:13:09][graphicssettings.cpp:741]: Usable res: 1920 1080 60
[20:13:09][graphicssettings.cpp:741]: Usable res: 1920 1080 59
[20:13:09][graphics.cpp:857]: Done creating device.