[gfx_opengl.cpp:3341]: Loading settings for adapter -1, fullscreen=1, multisample=15 [gfx_opengl.cpp:3410]: Checking for multi-sampling support: [gfx_opengl.cpp:3436]: MaxTextureWidth: 16384 [gfx_opengl.cpp:3437]: MaxTextureHeight: 16384 [graphicssettings.cpp:153]: 2 samples supported. [graphicssettings.cpp:153]: 4 samples supported. [graphicssettings.cpp:191]: Support for Anisotropic filtering found. [graphicssettings.cpp:195]: Max Anisotropic filtering supported: 16 [graphicssettings.cpp:196]: Anisotropic filtering set to: 4 [graphicssettings.cpp:730]: Using multisampling: 4 [main.cpp:1563]: EU4 Version Oct 3 2024 : 02:06:14 [main.cpp:1572]: Creating application... [main.cpp:1618]: Initializing application... [main.cpp:1619]: Language: l_english [eu4application.cpp:643]: Initializing application... [eu4application.cpp:650]: Done initializing application [eu4application.cpp:657]: Loading cursor... [eu4application.cpp:731]: Done loading cursor [eu4application.cpp:733]: Initializing sound... [eu4application.cpp:748]: Done initializing sound [eu4application.cpp:750]: Initializing graphics... [graphicssettings.cpp:730]: Using multisampling: 4 [graphics.cpp:797]: Creating device with: HARDWARE_VERTEXPROCESSING Fullscreen=yes RefreshRate=60 Resolution=1440x900 [gfx_opengl.cpp:1042]: OpenGL Version: 2.1 Metal - 89.3 Supported Extensions: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod [graphicssettings.cpp:698]: Usable res: 2560 1600 60 [graphicssettings.cpp:698]: Usable res: 2048 1280 60 [graphicssettings.cpp:698]: Usable res: 1650 1050 60 [graphicssettings.cpp:698]: Usable res: 1440 900 60 [graphicssettings.cpp:698]: Usable res: 1280 800 60 [graphicssettings.cpp:698]: Usable res: 1152 720 60 [graphicssettings.cpp:698]: Usable res: 1024 768 60 [graphicssettings.cpp:698]: Usable res: 840 525 60 [graphicssettings.cpp:698]: Usable res: 800 600 60 [graphics.cpp:831]: Done creating device. [eu4application.cpp:876]: Done initializing graphics [main.cpp:1721]: Running application... [graphicssettings.cpp:730]: Using multisampling: 4 [graphicssettings.cpp:730]: Using multisampling: 4