[gfx_opengl.cpp:3341]: Loading settings for adapter -1, fullscreen=1, multisample=15
[gfx_opengl.cpp:3410]: Checking for multi-sampling support:
[gfx_opengl.cpp:3436]: MaxTextureWidth: 16384
[gfx_opengl.cpp:3437]: MaxTextureHeight: 16384
[graphicssettings.cpp:153]: 	2 samples supported.
[graphicssettings.cpp:153]: 	4 samples supported.
[graphicssettings.cpp:191]: Support for Anisotropic filtering found.
[graphicssettings.cpp:195]: 	Max Anisotropic filtering supported: 16
[graphicssettings.cpp:196]: 	Anisotropic filtering set to: 4
[graphicssettings.cpp:730]: Using multisampling: 4
[main.cpp:1563]: EU4 Version Oct  3 2024 : 02:06:14
[main.cpp:1572]: Creating application...
[main.cpp:1618]: Initializing application...
[main.cpp:1619]: Language: l_english
[eu4application.cpp:643]: Initializing application...
[eu4application.cpp:650]: Done initializing application
[eu4application.cpp:657]: Loading cursor...
[eu4application.cpp:731]: Done loading cursor
[eu4application.cpp:733]: Initializing sound...
[eu4application.cpp:748]: Done initializing sound
[eu4application.cpp:750]: Initializing graphics...
[graphicssettings.cpp:730]: Using multisampling: 4
[graphics.cpp:797]: Creating device with: HARDWARE_VERTEXPROCESSING
	Fullscreen=yes
	RefreshRate=60
	Resolution=1440x900
[gfx_opengl.cpp:1042]: 
OpenGL Version: 2.1 Metal - 89.3
Supported Extensions:
GL_ARB_color_buffer_float
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_instanced
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_imaging
GL_ARB_instanced_arrays
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_provoking_vertex
GL_ARB_seamless_cube_map
GL_ARB_shader_objects
GL_ARB_shader_texture_lod
GL_ARB_shading_language_100
GL_ARB_shadow
GL_ARB_shadow_ambient
GL_ARB_sync
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_non_power_of_two
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_transpose_matrix
GL_ARB_vertex_array_bgra
GL_ARB_vertex_blend
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_window_pos
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_bindable_uniform
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_clip_volume_hint
GL_EXT_debug_label
GL_EXT_debug_marker
GL_EXT_draw_buffers2
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture_array
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_s3tc
GL_EXT_texture_env_add
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod_bias
GL_EXT_texture_rectangle
GL_EXT_texture_shared_exponent
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array_bgra
GL_APPLE_aux_depth_stencil
GL_APPLE_client_storage
GL_APPLE_element_array
GL_APPLE_fence
GL_APPLE_float_pixels
GL_APPLE_flush_buffer_range
GL_APPLE_flush_render
GL_APPLE_packed_pixels
GL_APPLE_pixel_buffer
GL_APPLE_rgb_422
GL_APPLE_row_bytes
GL_APPLE_specular_vector
GL_APPLE_texture_range
GL_APPLE_transform_hint
GL_APPLE_vertex_array_object
GL_APPLE_vertex_point_size
GL_APPLE_vertex_program_evaluators
GL_APPLE_ycbcr_422
GL_ATI_separate_stencil
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_IBM_rasterpos_clip
GL_NV_blend_square
GL_NV_conditional_render
GL_NV_depth_clamp
GL_NV_fog_distance
GL_NV_fragment_program_option
GL_NV_fragment_program2
GL_NV_light_max_exponent
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_vertex_program2_option
GL_NV_vertex_program3
GL_SGI_color_matrix
GL_SGIS_generate_mipmap
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod

[graphicssettings.cpp:698]: Usable res: 2560 1600 60
[graphicssettings.cpp:698]: Usable res: 2048 1280 60
[graphicssettings.cpp:698]: Usable res: 1650 1050 60
[graphicssettings.cpp:698]: Usable res: 1440 900 60
[graphicssettings.cpp:698]: Usable res: 1280 800 60
[graphicssettings.cpp:698]: Usable res: 1152 720 60
[graphicssettings.cpp:698]: Usable res: 1024 768 60
[graphicssettings.cpp:698]: Usable res: 840 525 60
[graphicssettings.cpp:698]: Usable res: 800 600 60
[graphics.cpp:831]: Done creating device.
[eu4application.cpp:876]: Done initializing graphics
[main.cpp:1721]: Running application...
[graphicssettings.cpp:730]: Using multisampling: 4
[graphicssettings.cpp:730]: Using multisampling: 4