[systemsettings.cpp:200]: System memory:   8147MB
[systemsettings.cpp:207]: CPU speed:       0MHz
[systemsettings.cpp:212]: Number of processors: 6
[systemsettings.cpp:218]: CPU type: x64
[systemsettings.cpp:273]: OS: Windows 8     Build: 9200
[gfx_dx9.cpp:3941]: Loading settings for adapter -1, fullscreen=1, multisample=15
[gfx_dx9.cpp:3963]: Graphic Adapters: 
[gfx_dx9.cpp:3971]: 	0: NVIDIA GeForce GTX 1080
[gfx_dx9.cpp:3971]: 	1: NVIDIA GeForce GTX 1080
[gfx_dx9.cpp:3990]: Using Adapter [0] to check for multi-sampling support:
[gfx_dx9.cpp:4008]: Using Adapter [0]:
[gfx_dx9.cpp:4017]: Graphics device: NVIDIA GeForce GTX 1080
[gfx_dx9.cpp:4018]: Graphics driver: nvldumdx.dll
[gfx_dx9.cpp:4019]: Driver version: 3630
[gfx_dx9.cpp:4061]: Attempting to Create Device for Adapter 0 ...
[gfx_dx9.cpp:4067]: Succeeded to create a device [D3DCREATE_HARDWARE_VERTEXPROCESSING].
[gfx_dx9.cpp:4113]: 


Dumping all gfx info:
DeviceIdentifier:	{D7B71E3E-58C0-11CF-DD7D-A4A51BC2D735}
VendorId:	4318
DeviceId:	7040
SubSysId:	-2052452285
Revision:	161
DriverVersion.HighPart:	1703957
DriverVersion.LowPart:	921134


[gfx_dx9.cpp:4133]: Instancing supported.
[gfx_dx9.cpp:4143]: Video memory amount: 8079MB
[gfx_dx9.cpp:4144]: MaxSimultaneousTextures: 8
[gfx_dx9.cpp:4145]: MaxVertexBlendMatrices: 4
[gfx_dx9.cpp:4146]: MaxVertexBlendMatrixIndex: 8
[gfx_dx9.cpp:4147]: MaxSimultaneousTextures: 8
[gfx_dx9.cpp:4148]: MaxTextureBlendStages: 8
[gfx_dx9.cpp:4149]: MaxTextureWidth: 16384
[gfx_dx9.cpp:4150]: MaxTextureHeight: 16384
[gfx_dx9.cpp:4153]: Vertex Shader version: 3.0
[gfx_dx9.cpp:4158]: Pixel Shader version: 3.0
[graphicssettings.cpp:154]: 	2 samples supported.
[graphicssettings.cpp:154]: 	4 samples supported.
[graphicssettings.cpp:154]: 	8 samples supported.
[graphicssettings.cpp:186]: Support for Anisotropic filtering found.
[graphicssettings.cpp:189]: 	Max Anisotropic filtering supported: 16
[graphicssettings.cpp:190]: 	Anisotropic filtering set to: 4