[systemsettings.cpp:212]: System memory:   16320MB
[systemsettings.cpp:219]: Number of processors: 12
[systemsettings.cpp:224]: CPU type: x64
[systemsettings.cpp:262]: OS: Unknown     Build: 9200
[gfx_settings.cpp:21]: Loading settings for adapter 0, fullscreen=1, multisample=15
[gfx_settings.cpp:49]: Graphic Adapters: 
[gfx_settings.cpp:54]: 	0: NVIDIA GeForce RTX 2080
[gfx_settings.cpp:68]: Using Adapter [0] to check for multi-sampling support:
[gfx_settings.cpp:79]: 	2 samples supported.
[gfx_settings.cpp:79]: 	4 samples supported.
[gfx_settings.cpp:79]: 	8 samples supported.
[gfx_settings.cpp:94]: Using Adapter [0]:
[gfx_settings.cpp:100]: Succeeded to create a device [D3DCREATE_HARDWARE_VERTEXPROCESSING].
[gfx_settings.cpp:144]: Graphics device: NVIDIA GeForce RTX 2080
[gfx_settings.cpp:145]: Graphics driver: nvldumdx.dll
[gfx_settings.cpp:146]: Driver version: 4575
[gfx_settings.cpp:161]: 


Dumping all gfx info:
DeviceIdentifier:	{D7B71E3E-5DC7-11CF-2D4A-8D011BC2D735}
VendorId:	4318
DeviceId:	7815
SubSysId:	562247746
Revision:	161
DriverVersion.HighPart:	1703957
DriverVersion.LowPart:	922079


[gfx_settings.cpp:181]: Instancing supported.
[gfx_settings.cpp:196]: Video memory amount: 4095MB
[gfx_settings.cpp:197]: MaxSimultaneousTextures: 8
[gfx_settings.cpp:198]: MaxVertexBlendMatrices: 4
[gfx_settings.cpp:199]: MaxVertexBlendMatrixIndex: 8
[gfx_settings.cpp:200]: MaxSimultaneousTextures: 8
[gfx_settings.cpp:201]: MaxTextureBlendStages: 8
[gfx_settings.cpp:202]: Support for Anisotropic filtering found.
[gfx_settings.cpp:205]: 	Max Anisotropic filtering: 16
[gfx_settings.cpp:206]: 	Anisotropic filtering set to: 0
[gfx_settings.cpp:210]: Vertex Shader version: 3.0
[gfx_settings.cpp:215]: Pixel Shader version: 3.0
[internationalizedtext.cpp:1873]: Create table
[internationalizedtext.cpp:1875]: Create text database
[gfx_settings.cpp:21]: Loading settings for adapter 0, fullscreen=0, multisample=15
[gfx_settings.cpp:49]: Graphic Adapters: 
[gfx_settings.cpp:54]: 	0: NVIDIA GeForce RTX 2080
[gfx_settings.cpp:68]: Using Adapter [0] to check for multi-sampling support:
[gfx_settings.cpp:79]: 	2 samples supported.
[gfx_settings.cpp:79]: 	4 samples supported.
[gfx_settings.cpp:79]: 	8 samples supported.
[gfx_settings.cpp:94]: Using Adapter [0]:
[gfx_settings.cpp:100]: Succeeded to create a device [D3DCREATE_HARDWARE_VERTEXPROCESSING].
[gfx_settings.cpp:144]: Graphics device: NVIDIA GeForce RTX 2080
[gfx_settings.cpp:145]: Graphics driver: nvldumdx.dll
[gfx_settings.cpp:146]: Driver version: 4575
[gfx_settings.cpp:161]: 


Dumping all gfx info:
DeviceIdentifier:	{D7B71E3E-5DC7-11CF-2D4A-8D011BC2D735}
VendorId:	4318
DeviceId:	7815
SubSysId:	562247746
Revision:	161
DriverVersion.HighPart:	1703957
DriverVersion.LowPart:	922079


[gfx_settings.cpp:181]: Instancing supported.
[gfx_settings.cpp:196]: Video memory amount: 4095MB
[gfx_settings.cpp:197]: MaxSimultaneousTextures: 8
[gfx_settings.cpp:198]: MaxVertexBlendMatrices: 4
[gfx_settings.cpp:199]: MaxVertexBlendMatrixIndex: 8
[gfx_settings.cpp:200]: MaxSimultaneousTextures: 8
[gfx_settings.cpp:201]: MaxTextureBlendStages: 8
[gfx_settings.cpp:202]: Support for Anisotropic filtering found.
[gfx_settings.cpp:205]: 	Max Anisotropic filtering: 16
[gfx_settings.cpp:206]: 	Anisotropic filtering set to: 0
[gfx_settings.cpp:210]: Vertex Shader version: 3.0
[gfx_settings.cpp:215]: Pixel Shader version: 3.0
[graphicssettings.cpp:519]: Not using multisampling.
[graphics.cpp:176]: Creating device with: HARDWARE_VERTEXPROCESSING
	Fullscreen=no
	Resolution=1000x600
[graphicssettings.cpp:484]: Usable res: 1024 768 60
[graphicssettings.cpp:484]: Usable res: 1152 864 59
[graphicssettings.cpp:484]: Usable res: 1152 864 60
[graphicssettings.cpp:484]: Usable res: 1280 720 60
[graphicssettings.cpp:484]: Usable res: 1280 720 59
[graphicssettings.cpp:484]: Usable res: 1280 768 60
[graphicssettings.cpp:484]: Usable res: 1280 800 60
[graphicssettings.cpp:484]: Usable res: 1280 960 60
[graphicssettings.cpp:484]: Usable res: 1280 1024 60
[graphicssettings.cpp:484]: Usable res: 1360 768 60
[graphicssettings.cpp:484]: Usable res: 1366 768 60
[graphicssettings.cpp:484]: Usable res: 1600 900 60
[graphicssettings.cpp:484]: Usable res: 1600 1024 60
[graphicssettings.cpp:484]: Usable res: 1600 1024 59
[graphicssettings.cpp:484]: Usable res: 1600 1200 59
[graphicssettings.cpp:484]: Usable res: 1600 1200 60
[graphicssettings.cpp:484]: Usable res: 1680 1050 60
[graphicssettings.cpp:484]: Usable res: 1680 1050 59
[graphicssettings.cpp:484]: Usable res: 1920 1080 60
[graphicssettings.cpp:484]: Usable res: 1920 1080 59
[graphicssettings.cpp:484]: Usable res: 1920 1200 59
[graphicssettings.cpp:484]: Usable res: 1920 1200 60
[graphicssettings.cpp:484]: Usable res: 1920 1440 59
[graphicssettings.cpp:484]: Usable res: 1920 1440 60
[graphicssettings.cpp:484]: Usable res: 2048 1536 60
[graphicssettings.cpp:484]: Usable res: 2048 1536 30
[graphicssettings.cpp:484]: Usable res: 2560 1440 59
[graphicssettings.cpp:484]: Usable res: 2560 1440 60
[graphicssettings.cpp:484]: Usable res: 2560 1600 60
[graphicssettings.cpp:484]: Usable res: 2560 1600 30
[graphicssettings.cpp:484]: Usable res: 7680 4320 60
[graphicssettings.cpp:484]: Usable res: 7680 4320 30
[graphicssettings.cpp:484]: Usable res: 3840 2160 60
[graphicssettings.cpp:484]: Usable res: 3840 2160 30
[graphics.cpp:217]: Done creating device.
[main.cpp:1095]: CK2 Version Feb  6 2020 : 14:43:57
[main.cpp:1096]: Commandline: 
[main.cpp:1134]: Creating application...
[main.cpp:1167]: Initializing application...
[ck_application.cpp:433]: Initializing application...
[internationalizedtext.cpp:1873]: Create table
[internationalizedtext.cpp:1875]: Create text database
[ck_application.cpp:440]: Done initializing application
[ck_application.cpp:445]: Loading cursor...
[ck_application.cpp:488]: Done loading cursor
[ck_application.cpp:490]: Loading Music
[ck_application.cpp:521]: Done loading music
[ck_application.cpp:523]: Initializing sound...
[ck_application.cpp:563]: Done initializing sound
[ck_application.cpp:565]: Initializing graphics...
[graphicssettings.cpp:509]: Using multisampling: 8
[graphics.cpp:176]: Creating device with: HARDWARE_VERTEXPROCESSING
	Fullscreen=yes
	RefreshRate=60
	Resolution=3840x2160
[graphicssettings.cpp:484]: Usable res: 1024 768 60
[graphicssettings.cpp:484]: Usable res: 1152 864 59
[graphicssettings.cpp:484]: Usable res: 1152 864 60
[graphicssettings.cpp:484]: Usable res: 1280 720 60
[graphicssettings.cpp:484]: Usable res: 1280 720 59
[graphicssettings.cpp:484]: Usable res: 1280 768 60
[graphicssettings.cpp:484]: Usable res: 1280 800 60
[graphicssettings.cpp:484]: Usable res: 1280 960 60
[graphicssettings.cpp:484]: Usable res: 1280 1024 60
[graphicssettings.cpp:484]: Usable res: 1360 768 60
[graphicssettings.cpp:484]: Usable res: 1366 768 60
[graphicssettings.cpp:484]: Usable res: 1600 900 60
[graphicssettings.cpp:484]: Usable res: 1600 1024 60
[graphicssettings.cpp:484]: Usable res: 1600 1024 59
[graphicssettings.cpp:484]: Usable res: 1600 1200 59
[graphicssettings.cpp:484]: Usable res: 1600 1200 60
[graphicssettings.cpp:484]: Usable res: 1680 1050 60
[graphicssettings.cpp:484]: Usable res: 1680 1050 59
[graphicssettings.cpp:484]: Usable res: 1920 1080 60
[graphicssettings.cpp:484]: Usable res: 1920 1080 59
[graphicssettings.cpp:484]: Usable res: 1920 1200 59
[graphicssettings.cpp:484]: Usable res: 1920 1200 60
[graphicssettings.cpp:484]: Usable res: 1920 1440 59
[graphicssettings.cpp:484]: Usable res: 1920 1440 60
[graphicssettings.cpp:484]: Usable res: 2048 1536 60
[graphicssettings.cpp:484]: Usable res: 2048 1536 30
[graphicssettings.cpp:484]: Usable res: 2560 1440 59
[graphicssettings.cpp:484]: Usable res: 2560 1440 60
[graphicssettings.cpp:484]: Usable res: 2560 1600 60
[graphicssettings.cpp:484]: Usable res: 2560 1600 30
[graphicssettings.cpp:484]: Usable res: 7680 4320 60
[graphicssettings.cpp:484]: Usable res: 7680 4320 30
[graphicssettings.cpp:484]: Usable res: 3840 2160 60
[graphicssettings.cpp:484]: Usable res: 3840 2160 30
[graphics.cpp:217]: Done creating device.
[ck_application.cpp:605]: Done initializing graphics
[main.cpp:1170]: Running application...
[graphics.cpp:1837]: Used video memory before alt tab: 
[graphics.cpp:1870]: Used video memory after alt tab: