[systemsettings.cpp:212]: System memory: 8048MB [systemsettings.cpp:219]: Number of processors: 6 [systemsettings.cpp:224]: CPU type: x64 [systemsettings.cpp:262]: OS: Unknown Build: 9200 [gfx_settings.cpp:21]: Loading settings for adapter 0, fullscreen=1, multisample=15 [gfx_settings.cpp:49]: Graphic Adapters: [gfx_settings.cpp:54]: 0: NVIDIA GeForce RTX 2060 [gfx_settings.cpp:68]: Using Adapter [0] to check for multi-sampling support: [gfx_settings.cpp:79]: 2 samples supported. [gfx_settings.cpp:79]: 4 samples supported. [gfx_settings.cpp:79]: 8 samples supported. [gfx_settings.cpp:94]: Using Adapter [0]: [gfx_settings.cpp:100]: Succeeded to create a device [D3DCREATE_HARDWARE_VERTEXPROCESSING]. [gfx_settings.cpp:144]: Graphics device: NVIDIA GeForce RTX 2060 [gfx_settings.cpp:145]: Graphics driver: nvldumdx.dll [gfx_settings.cpp:146]: Driver version: 5148 [gfx_settings.cpp:161]: Dumping all gfx info: DeviceIdentifier: {D7B71E3E-5C48-11CF-8467-57171BC2D635} VendorId: 4318 DeviceId: 7944 SubSysId: 928583720 Revision: 161 DriverVersion.HighPart: 1769493 DriverVersion.LowPart: 922652 [gfx_settings.cpp:181]: Instancing supported. [gfx_settings.cpp:196]: Video memory amount: 4095MB [gfx_settings.cpp:197]: MaxSimultaneousTextures: 8 [gfx_settings.cpp:198]: MaxVertexBlendMatrices: 4 [gfx_settings.cpp:199]: MaxVertexBlendMatrixIndex: 8 [gfx_settings.cpp:200]: MaxSimultaneousTextures: 8 [gfx_settings.cpp:201]: MaxTextureBlendStages: 8 [gfx_settings.cpp:202]: Support for Anisotropic filtering found. [gfx_settings.cpp:205]: Max Anisotropic filtering: 16 [gfx_settings.cpp:206]: Anisotropic filtering set to: 0 [gfx_settings.cpp:210]: Vertex Shader version: 3.0 [gfx_settings.cpp:215]: Pixel Shader version: 3.0 [internationalizedtext.cpp:1873]: Create table [internationalizedtext.cpp:1875]: Create text database [gfx_settings.cpp:21]: Loading settings for adapter 0, fullscreen=0, multisample=15 [gfx_settings.cpp:49]: Graphic Adapters: [gfx_settings.cpp:54]: 0: NVIDIA GeForce RTX 2060 [gfx_settings.cpp:68]: Using Adapter [0] to check for multi-sampling support: [gfx_settings.cpp:79]: 2 samples supported. [gfx_settings.cpp:79]: 4 samples supported. [gfx_settings.cpp:79]: 8 samples supported. [gfx_settings.cpp:94]: Using Adapter [0]: [gfx_settings.cpp:100]: Succeeded to create a device [D3DCREATE_HARDWARE_VERTEXPROCESSING]. [gfx_settings.cpp:144]: Graphics device: NVIDIA GeForce RTX 2060 [gfx_settings.cpp:145]: Graphics driver: nvldumdx.dll [gfx_settings.cpp:146]: Driver version: 5148 [gfx_settings.cpp:161]: Dumping all gfx info: DeviceIdentifier: {D7B71E3E-5C48-11CF-8467-57171BC2D635} VendorId: 4318 DeviceId: 7944 SubSysId: 928583720 Revision: 161 DriverVersion.HighPart: 1769493 DriverVersion.LowPart: 922652 [gfx_settings.cpp:181]: Instancing supported. [gfx_settings.cpp:196]: Video memory amount: 4095MB [gfx_settings.cpp:197]: MaxSimultaneousTextures: 8 [gfx_settings.cpp:198]: MaxVertexBlendMatrices: 4 [gfx_settings.cpp:199]: MaxVertexBlendMatrixIndex: 8 [gfx_settings.cpp:200]: MaxSimultaneousTextures: 8 [gfx_settings.cpp:201]: MaxTextureBlendStages: 8 [gfx_settings.cpp:202]: Support for Anisotropic filtering found. [gfx_settings.cpp:205]: Max Anisotropic filtering: 16 [gfx_settings.cpp:206]: Anisotropic filtering set to: 0 [gfx_settings.cpp:210]: Vertex Shader version: 3.0 [gfx_settings.cpp:215]: Pixel Shader version: 3.0 [graphicssettings.cpp:519]: Not using multisampling. [graphics.cpp:176]: Creating device with: HARDWARE_VERTEXPROCESSING Fullscreen=no Resolution=1000x600 [graphicssettings.cpp:484]: Usable res: 1024 768 60 [graphicssettings.cpp:484]: Usable res: 1024 768 70 [graphicssettings.cpp:484]: Usable res: 1024 768 75 [graphicssettings.cpp:484]: Usable res: 1152 864 75 [graphicssettings.cpp:484]: Usable res: 1280 720 60 [graphicssettings.cpp:484]: Usable res: 1280 720 59 [graphicssettings.cpp:484]: Usable res: 1280 720 50 [graphicssettings.cpp:484]: Usable res: 1280 768 60 [graphicssettings.cpp:484]: Usable res: 1280 800 60 [graphicssettings.cpp:484]: Usable res: 1280 960 60 [graphicssettings.cpp:484]: Usable res: 1280 960 75 [graphicssettings.cpp:484]: Usable res: 1280 1024 60 [graphicssettings.cpp:484]: Usable res: 1280 1024 75 [graphicssettings.cpp:484]: Usable res: 1360 768 60 [graphicssettings.cpp:484]: Usable res: 1366 768 60 [graphicssettings.cpp:484]: Usable res: 1680 1050 59 [graphicssettings.cpp:484]: Usable res: 1680 1050 60 [graphicssettings.cpp:484]: Usable res: 1920 1080 60 [graphicssettings.cpp:484]: Usable res: 1920 1080 59 [graphicssettings.cpp:484]: Usable res: 1920 1080 50 [graphicssettings.cpp:484]: Usable res: 1440 900 60 [graphicssettings.cpp:484]: Usable res: 1600 900 60 [graphics.cpp:217]: Done creating device. [main.cpp:1113]: CK2 Version May 6 2020 : 14:17:12 [main.cpp:1114]: Commandline: [main.cpp:1152]: Creating application... [main.cpp:1185]: Initializing application... [ck_application.cpp:433]: Initializing application... [internationalizedtext.cpp:1873]: Create table [ck_application.cpp:440]: Done initializing application [ck_application.cpp:445]: Loading cursor... [internationalizedtext.cpp:1875]: Create text database [ck_application.cpp:488]: Done loading cursor [ck_application.cpp:490]: Loading Music [ck_application.cpp:521]: Done loading music [ck_application.cpp:523]: Initializing sound... [ck_application.cpp:563]: Done initializing sound [ck_application.cpp:565]: Initializing graphics... [graphicssettings.cpp:509]: Using multisampling: 8 [graphics.cpp:176]: Creating device with: HARDWARE_VERTEXPROCESSING Fullscreen=yes RefreshRate=0 Resolution=1920x1080