[systemsettings.cpp:212]: System memory: 12192MB [systemsettings.cpp:219]: Number of processors: 4 [systemsettings.cpp:224]: CPU type: x64 [systemsettings.cpp:262]: OS: Unknown Build: 9200 [gfx_settings.cpp:21]: Loading settings for adapter 0, fullscreen=0, multisample=15 [gfx_settings.cpp:49]: Graphic Adapters: [gfx_settings.cpp:54]: 0: Intel(R) HD Graphics Family [gfx_settings.cpp:68]: Using Adapter [0] to check for multi-sampling support: [gfx_settings.cpp:79]: 2 samples supported. [gfx_settings.cpp:79]: 4 samples supported. [gfx_settings.cpp:79]: 8 samples supported. [gfx_settings.cpp:94]: Using Adapter [0]: [gfx_settings.cpp:100]: Succeeded to create a device [D3DCREATE_HARDWARE_VERTEXPROCESSING]. [gfx_settings.cpp:144]: Graphics device: Intel(R) HD Graphics Family [gfx_settings.cpp:145]: Graphics driver: igdumdim64.dll [gfx_settings.cpp:146]: Driver version: 5126 [gfx_settings.cpp:161]: Dumping all gfx info: DeviceIdentifier: {D7B78E66-4956-11CF-8A67-8039B7C2D935} VendorId: 32902 DeviceId: 2582 SubSysId: 428806204 Revision: 11 DriverVersion.HighPart: 1310739 DriverVersion.LowPart: 988166 [gfx_settings.cpp:181]: Instancing supported. [gfx_settings.cpp:196]: Video memory amount: 2160MB [gfx_settings.cpp:197]: MaxSimultaneousTextures: 8 [gfx_settings.cpp:198]: MaxVertexBlendMatrices: 4 [gfx_settings.cpp:199]: MaxVertexBlendMatrixIndex: 8 [gfx_settings.cpp:200]: MaxSimultaneousTextures: 8 [gfx_settings.cpp:201]: MaxTextureBlendStages: 8 [gfx_settings.cpp:202]: Support for Anisotropic filtering found. [gfx_settings.cpp:205]: Max Anisotropic filtering: 16 [gfx_settings.cpp:206]: Anisotropic filtering set to: 0 [gfx_settings.cpp:210]: Vertex Shader version: 3.0 [gfx_settings.cpp:215]: Pixel Shader version: 3.0 [internationalizedtext.cpp:1873]: Create table [internationalizedtext.cpp:1875]: Create text database [gfx_settings.cpp:21]: Loading settings for adapter 0, fullscreen=0, multisample=15 [gfx_settings.cpp:49]: Graphic Adapters: [gfx_settings.cpp:54]: 0: Intel(R) HD Graphics Family [gfx_settings.cpp:68]: Using Adapter [0] to check for multi-sampling support: [gfx_settings.cpp:79]: 2 samples supported. [gfx_settings.cpp:79]: 4 samples supported. [gfx_settings.cpp:79]: 8 samples supported. [gfx_settings.cpp:94]: Using Adapter [0]: [gfx_settings.cpp:100]: Succeeded to create a device [D3DCREATE_HARDWARE_VERTEXPROCESSING]. [gfx_settings.cpp:144]: Graphics device: Intel(R) HD Graphics Family [gfx_settings.cpp:145]: Graphics driver: igdumdim64.dll [gfx_settings.cpp:146]: Driver version: 5126 [gfx_settings.cpp:161]: Dumping all gfx info: DeviceIdentifier: {D7B78E66-4956-11CF-8A67-8039B7C2D935} VendorId: 32902 DeviceId: 2582 SubSysId: 428806204 Revision: 11 DriverVersion.HighPart: 1310739 DriverVersion.LowPart: 988166 [gfx_settings.cpp:181]: Instancing supported. [gfx_settings.cpp:196]: Video memory amount: 2160MB [gfx_settings.cpp:197]: MaxSimultaneousTextures: 8 [gfx_settings.cpp:198]: MaxVertexBlendMatrices: 4 [gfx_settings.cpp:199]: MaxVertexBlendMatrixIndex: 8 [gfx_settings.cpp:200]: MaxSimultaneousTextures: 8 [gfx_settings.cpp:201]: MaxTextureBlendStages: 8 [gfx_settings.cpp:202]: Support for Anisotropic filtering found. [gfx_settings.cpp:205]: Max Anisotropic filtering: 16 [gfx_settings.cpp:206]: Anisotropic filtering set to: 0 [gfx_settings.cpp:210]: Vertex Shader version: 3.0 [gfx_settings.cpp:215]: Pixel Shader version: 3.0 [graphicssettings.cpp:519]: Not using multisampling. [graphics.cpp:176]: Creating device with: HARDWARE_VERTEXPROCESSING Fullscreen=no Resolution=1000x600 [graphicssettings.cpp:484]: Usable res: 1024 768 60 [graphicssettings.cpp:484]: Usable res: 1366 768 60 [graphicssettings.cpp:484]: Usable res: 1600 900 60 [graphics.cpp:217]: Done creating device.