[systemsettings.cpp:212]: System memory:   8144MB
[systemsettings.cpp:219]: Number of processors: 12
[systemsettings.cpp:224]: CPU type: x64
[systemsettings.cpp:262]: OS: Unknown     Build: 7600
[gfx_settings.cpp:21]: Loading settings for adapter 0, fullscreen=0, multisample=15
[gfx_settings.cpp:49]: Graphic Adapters: 
[gfx_settings.cpp:54]: 	0: NVIDIA GeForce GTX 1650 SUPER
[gfx_settings.cpp:68]: Using Adapter [0] to check for multi-sampling support:
[gfx_settings.cpp:79]: 	2 samples supported.
[gfx_settings.cpp:79]: 	4 samples supported.
[gfx_settings.cpp:79]: 	8 samples supported.
[gfx_settings.cpp:94]: Using Adapter [0]:
[gfx_settings.cpp:100]: Succeeded to create a device [D3DCREATE_HARDWARE_VERTEXPROCESSING].
[gfx_settings.cpp:144]: Graphics device: NVIDIA GeForce GTX 1650 SUPER
[gfx_settings.cpp:145]: Graphics driver: nvldumdx.dll
[gfx_settings.cpp:146]: Driver version: 6589
[gfx_settings.cpp:161]: 


Dumping all gfx info:
DeviceIdentifier:	{D7B71E3E-62C7-11CF-6363-5E331BC2D635}
VendorId:	4318
DeviceId:	8583
SubSysId:	324016494
Revision:	161
DriverVersion.HighPart:	1769493
DriverVersion.LowPart:	924093


[gfx_settings.cpp:181]: Instancing supported.
[gfx_settings.cpp:196]: Video memory amount: 4095MB
[gfx_settings.cpp:197]: MaxSimultaneousTextures: 8
[gfx_settings.cpp:198]: MaxVertexBlendMatrices: 4
[gfx_settings.cpp:199]: MaxVertexBlendMatrixIndex: 8
[gfx_settings.cpp:200]: MaxSimultaneousTextures: 8
[gfx_settings.cpp:201]: MaxTextureBlendStages: 8
[gfx_settings.cpp:202]: Support for Anisotropic filtering found.
[gfx_settings.cpp:205]: 	Max Anisotropic filtering: 16
[gfx_settings.cpp:206]: 	Anisotropic filtering set to: 0
[gfx_settings.cpp:210]: Vertex Shader version: 3.0
[gfx_settings.cpp:215]: Pixel Shader version: 3.0
[internationalizedtext.cpp:1873]: Create table
[internationalizedtext.cpp:1875]: Create text database
[gfx_settings.cpp:21]: Loading settings for adapter 0, fullscreen=0, multisample=15
[gfx_settings.cpp:49]: Graphic Adapters: 
[gfx_settings.cpp:54]: 	0: NVIDIA GeForce GTX 1650 SUPER
[gfx_settings.cpp:68]: Using Adapter [0] to check for multi-sampling support:
[gfx_settings.cpp:79]: 	2 samples supported.
[gfx_settings.cpp:79]: 	4 samples supported.
[gfx_settings.cpp:79]: 	8 samples supported.
[gfx_settings.cpp:94]: Using Adapter [0]:
[gfx_settings.cpp:100]: Succeeded to create a device [D3DCREATE_HARDWARE_VERTEXPROCESSING].
[gfx_settings.cpp:144]: Graphics device: NVIDIA GeForce GTX 1650 SUPER
[gfx_settings.cpp:145]: Graphics driver: nvldumdx.dll
[gfx_settings.cpp:146]: Driver version: 6589
[gfx_settings.cpp:161]: 


Dumping all gfx info:
DeviceIdentifier:	{D7B71E3E-62C7-11CF-6363-5E331BC2D635}
VendorId:	4318
DeviceId:	8583
SubSysId:	324016494
Revision:	161
DriverVersion.HighPart:	1769493
DriverVersion.LowPart:	924093


[gfx_settings.cpp:181]: Instancing supported.
[gfx_settings.cpp:196]: Video memory amount: 4095MB
[gfx_settings.cpp:197]: MaxSimultaneousTextures: 8
[gfx_settings.cpp:198]: MaxVertexBlendMatrices: 4
[gfx_settings.cpp:199]: MaxVertexBlendMatrixIndex: 8
[gfx_settings.cpp:200]: MaxSimultaneousTextures: 8
[gfx_settings.cpp:201]: MaxTextureBlendStages: 8
[gfx_settings.cpp:202]: Support for Anisotropic filtering found.
[gfx_settings.cpp:205]: 	Max Anisotropic filtering: 16
[gfx_settings.cpp:206]: 	Anisotropic filtering set to: 0
[gfx_settings.cpp:210]: Vertex Shader version: 3.0
[gfx_settings.cpp:215]: Pixel Shader version: 3.0
[graphicssettings.cpp:519]: Not using multisampling.
[graphics.cpp:176]: Creating device with: HARDWARE_VERTEXPROCESSING
	Fullscreen=no
	Resolution=1000x600
[graphicssettings.cpp:484]: Usable res: 1024 768 60
[graphicssettings.cpp:484]: Usable res: 1024 768 70
[graphicssettings.cpp:484]: Usable res: 1152 864 75
[graphicssettings.cpp:484]: Usable res: 1280 720 60
[graphicssettings.cpp:484]: Usable res: 1280 768 60
[graphicssettings.cpp:484]: Usable res: 1280 800 60
[graphicssettings.cpp:484]: Usable res: 1280 960 60
[graphicssettings.cpp:484]: Usable res: 1280 1024 60
[graphicssettings.cpp:484]: Usable res: 1360 768 60
[graphicssettings.cpp:484]: Usable res: 1366 768 60
[graphicssettings.cpp:484]: Usable res: 1600 900 60
[graphicssettings.cpp:484]: Usable res: 1600 1024 60
[graphicssettings.cpp:484]: Usable res: 1680 1050 60
[graphicssettings.cpp:484]: Usable res: 1920 1080 60
[graphicssettings.cpp:484]: Usable res: 1440 900 60
[graphics.cpp:217]: Done creating device.