[23:01:08][gfx_dx9.cpp:4479]: Loading settings for adapter -1, fullscreen=0, multisample=15
[23:01:08][gfx_dx9.cpp:4520]: Graphic Adapters: 
[23:01:08][gfx_dx9.cpp:4528]: 	0: NVIDIA GeForce RTX 3080
[23:01:08][gfx_dx9.cpp:4550]: Using Adapter [0] to check for multi-sampling support:
[23:01:08][gfx_dx9.cpp:4573]: Using Adapter [0]:
[23:01:08][gfx_dx9.cpp:4584]: Succeeded to create a device [D3DCREATE_HARDWARE_VERTEXPROCESSING].
[23:01:08][gfx_dx9.cpp:4634]: Graphics device: NVIDIA GeForce RTX 3080
[23:01:08][gfx_dx9.cpp:4635]: Graphics driver: nvldumdx.dll
[23:01:08][gfx_dx9.cpp:4636]: Driver version: 3168
[23:01:08][gfx_dx9.cpp:4651]: 


Dumping all gfx info:
DeviceIdentifier:	{D7B71E3E-6156-11CF-B97A-19020EC2D235}
VendorId:	4318
DeviceId:	8726
SubSysId:	571872617
Revision:	161
DriverVersion.HighPart:	2031616
DriverVersion.LowPart:	986208


[23:01:08][gfx_dx9.cpp:4674]: Instancing supported.
[23:01:08][gfx_dx9.cpp:4724]: Video memory amount: 4095MB
[23:01:08][gfx_dx9.cpp:4725]: MaxSimultaneousTextures: 8
[23:01:08][gfx_dx9.cpp:4726]: MaxVertexBlendMatrices: 4
[23:01:08][gfx_dx9.cpp:4727]: MaxVertexBlendMatrixIndex: 8
[23:01:08][gfx_dx9.cpp:4728]: MaxSimultaneousTextures: 8
[23:01:08][gfx_dx9.cpp:4729]: MaxTextureBlendStages: 8
[23:01:08][gfx_dx9.cpp:4730]: MaxTextureWidth: 16384
[23:01:08][gfx_dx9.cpp:4731]: MaxTextureHeight: 16384
[23:01:08][gfx_dx9.cpp:4734]: Vertex Shader version: 3.0
[23:01:08][gfx_dx9.cpp:4740]: Pixel Shader version: 3.0
[23:01:08][graphicssettings.cpp:165]: 	2 samples supported.
[23:01:08][graphicssettings.cpp:165]: 	4 samples supported.
[23:01:08][graphicssettings.cpp:165]: 	8 samples supported.
[23:01:08][graphicssettings.cpp:201]: Support for Anisotropic filtering found.
[23:01:08][graphicssettings.cpp:205]: 	Max Anisotropic filtering supported: 16
[23:01:08][graphicssettings.cpp:206]: 	Anisotropic filtering set to: 16
[23:01:10][gfx_dx9.cpp:4479]: Loading settings for adapter -1, fullscreen=0, multisample=15
[23:01:10][gfx_dx9.cpp:4520]: Graphic Adapters: 
[23:01:10][gfx_dx9.cpp:4528]: 	0: NVIDIA GeForce RTX 3080
[23:01:10][gfx_dx9.cpp:4550]: Using Adapter [0] to check for multi-sampling support:
[23:01:10][gfx_dx9.cpp:4573]: Using Adapter [0]:
[23:01:10][gfx_dx9.cpp:4584]: Succeeded to create a device [D3DCREATE_HARDWARE_VERTEXPROCESSING].
[23:01:10][gfx_dx9.cpp:4634]: Graphics device: NVIDIA GeForce RTX 3080
[23:01:10][gfx_dx9.cpp:4635]: Graphics driver: nvldumdx.dll
[23:01:10][gfx_dx9.cpp:4636]: Driver version: 3168
[23:01:10][gfx_dx9.cpp:4651]: 


Dumping all gfx info:
DeviceIdentifier:	{D7B71E3E-6156-11CF-B97A-19020EC2D235}
VendorId:	4318
DeviceId:	8726
SubSysId:	571872617
Revision:	161
DriverVersion.HighPart:	2031616
DriverVersion.LowPart:	986208


[23:01:10][gfx_dx9.cpp:4674]: Instancing supported.
[23:01:10][gfx_dx9.cpp:4724]: Video memory amount: 4095MB
[23:01:10][gfx_dx9.cpp:4725]: MaxSimultaneousTextures: 8
[23:01:10][gfx_dx9.cpp:4726]: MaxVertexBlendMatrices: 4
[23:01:10][gfx_dx9.cpp:4727]: MaxVertexBlendMatrixIndex: 8
[23:01:10][gfx_dx9.cpp:4728]: MaxSimultaneousTextures: 8
[23:01:10][gfx_dx9.cpp:4729]: MaxTextureBlendStages: 8
[23:01:10][gfx_dx9.cpp:4730]: MaxTextureWidth: 16384
[23:01:10][gfx_dx9.cpp:4731]: MaxTextureHeight: 16384
[23:01:10][gfx_dx9.cpp:4734]: Vertex Shader version: 3.0
[23:01:10][gfx_dx9.cpp:4740]: Pixel Shader version: 3.0
[23:01:10][graphicssettings.cpp:165]: 	2 samples supported.
[23:01:10][graphicssettings.cpp:165]: 	4 samples supported.
[23:01:10][graphicssettings.cpp:165]: 	8 samples supported.
[23:01:10][graphicssettings.cpp:201]: Support for Anisotropic filtering found.
[23:01:10][graphicssettings.cpp:205]: 	Max Anisotropic filtering supported: 16
[23:01:10][graphicssettings.cpp:206]: 	Anisotropic filtering set to: 16
[23:01:10][pdx_audio_sdl.cpp:111]: [0] Audio device: LG TV SSCR2 (NVIDIA High Definition Audio)
[23:01:10][pdx_audio_sdl.cpp:111]: [1] Audio device: Speakers (THX Spatial)
[23:01:10][pdx_audio_sdl.cpp:111]: [2] Audio device: Speakers (Razer Kraken Ultimate)
[23:01:10][pdx_audio_sdl.cpp:111]: [3] Audio device: Speakers (THX Spatial - Synapse)
[23:01:10][pdx_audio_sdl.cpp:111]: [4] Audio device: Realtek Digital Output (Realtek(R) Audio)
[23:01:10][pdx_audio_sdl.cpp:118]: [0] Audio driver: wasapi
[23:01:10][pdx_audio_sdl.cpp:118]: [1] Audio driver: directsound
[23:01:10][pdx_audio_sdl.cpp:118]: [2] Audio driver: winmm
[23:01:10][pdx_audio_sdl.cpp:118]: [3] Audio driver: disk
[23:01:10][pdx_audio_sdl.cpp:118]: [4] Audio driver: dummy
[23:01:10][pdx_audio_sdl.cpp:143]: Current audio driver: wasapi
[23:01:10][pdx_audio_sdl.cpp:150]: 
	Frequency: 44100
	Format: 32784
	Channels: 2
	Samples: 1024