[23:01:08][gfx_dx9.cpp:4479]: Loading settings for adapter -1, fullscreen=0, multisample=15 [23:01:08][gfx_dx9.cpp:4520]: Graphic Adapters: [23:01:08][gfx_dx9.cpp:4528]: 0: NVIDIA GeForce RTX 3080 [23:01:08][gfx_dx9.cpp:4550]: Using Adapter [0] to check for multi-sampling support: [23:01:08][gfx_dx9.cpp:4573]: Using Adapter [0]: [23:01:08][gfx_dx9.cpp:4584]: Succeeded to create a device [D3DCREATE_HARDWARE_VERTEXPROCESSING]. [23:01:08][gfx_dx9.cpp:4634]: Graphics device: NVIDIA GeForce RTX 3080 [23:01:08][gfx_dx9.cpp:4635]: Graphics driver: nvldumdx.dll [23:01:08][gfx_dx9.cpp:4636]: Driver version: 3168 [23:01:08][gfx_dx9.cpp:4651]: Dumping all gfx info: DeviceIdentifier: {D7B71E3E-6156-11CF-B97A-19020EC2D235} VendorId: 4318 DeviceId: 8726 SubSysId: 571872617 Revision: 161 DriverVersion.HighPart: 2031616 DriverVersion.LowPart: 986208 [23:01:08][gfx_dx9.cpp:4674]: Instancing supported. [23:01:08][gfx_dx9.cpp:4724]: Video memory amount: 4095MB [23:01:08][gfx_dx9.cpp:4725]: MaxSimultaneousTextures: 8 [23:01:08][gfx_dx9.cpp:4726]: MaxVertexBlendMatrices: 4 [23:01:08][gfx_dx9.cpp:4727]: MaxVertexBlendMatrixIndex: 8 [23:01:08][gfx_dx9.cpp:4728]: MaxSimultaneousTextures: 8 [23:01:08][gfx_dx9.cpp:4729]: MaxTextureBlendStages: 8 [23:01:08][gfx_dx9.cpp:4730]: MaxTextureWidth: 16384 [23:01:08][gfx_dx9.cpp:4731]: MaxTextureHeight: 16384 [23:01:08][gfx_dx9.cpp:4734]: Vertex Shader version: 3.0 [23:01:08][gfx_dx9.cpp:4740]: Pixel Shader version: 3.0 [23:01:08][graphicssettings.cpp:165]: 2 samples supported. [23:01:08][graphicssettings.cpp:165]: 4 samples supported. [23:01:08][graphicssettings.cpp:165]: 8 samples supported. [23:01:08][graphicssettings.cpp:201]: Support for Anisotropic filtering found. [23:01:08][graphicssettings.cpp:205]: Max Anisotropic filtering supported: 16 [23:01:08][graphicssettings.cpp:206]: Anisotropic filtering set to: 16 [23:01:10][gfx_dx9.cpp:4479]: Loading settings for adapter -1, fullscreen=0, multisample=15 [23:01:10][gfx_dx9.cpp:4520]: Graphic Adapters: [23:01:10][gfx_dx9.cpp:4528]: 0: NVIDIA GeForce RTX 3080 [23:01:10][gfx_dx9.cpp:4550]: Using Adapter [0] to check for multi-sampling support: [23:01:10][gfx_dx9.cpp:4573]: Using Adapter [0]: [23:01:10][gfx_dx9.cpp:4584]: Succeeded to create a device [D3DCREATE_HARDWARE_VERTEXPROCESSING]. [23:01:10][gfx_dx9.cpp:4634]: Graphics device: NVIDIA GeForce RTX 3080 [23:01:10][gfx_dx9.cpp:4635]: Graphics driver: nvldumdx.dll [23:01:10][gfx_dx9.cpp:4636]: Driver version: 3168 [23:01:10][gfx_dx9.cpp:4651]: Dumping all gfx info: DeviceIdentifier: {D7B71E3E-6156-11CF-B97A-19020EC2D235} VendorId: 4318 DeviceId: 8726 SubSysId: 571872617 Revision: 161 DriverVersion.HighPart: 2031616 DriverVersion.LowPart: 986208 [23:01:10][gfx_dx9.cpp:4674]: Instancing supported. [23:01:10][gfx_dx9.cpp:4724]: Video memory amount: 4095MB [23:01:10][gfx_dx9.cpp:4725]: MaxSimultaneousTextures: 8 [23:01:10][gfx_dx9.cpp:4726]: MaxVertexBlendMatrices: 4 [23:01:10][gfx_dx9.cpp:4727]: MaxVertexBlendMatrixIndex: 8 [23:01:10][gfx_dx9.cpp:4728]: MaxSimultaneousTextures: 8 [23:01:10][gfx_dx9.cpp:4729]: MaxTextureBlendStages: 8 [23:01:10][gfx_dx9.cpp:4730]: MaxTextureWidth: 16384 [23:01:10][gfx_dx9.cpp:4731]: MaxTextureHeight: 16384 [23:01:10][gfx_dx9.cpp:4734]: Vertex Shader version: 3.0 [23:01:10][gfx_dx9.cpp:4740]: Pixel Shader version: 3.0 [23:01:10][graphicssettings.cpp:165]: 2 samples supported. [23:01:10][graphicssettings.cpp:165]: 4 samples supported. [23:01:10][graphicssettings.cpp:165]: 8 samples supported. [23:01:10][graphicssettings.cpp:201]: Support for Anisotropic filtering found. [23:01:10][graphicssettings.cpp:205]: Max Anisotropic filtering supported: 16 [23:01:10][graphicssettings.cpp:206]: Anisotropic filtering set to: 16 [23:01:10][pdx_audio_sdl.cpp:111]: [0] Audio device: LG TV SSCR2 (NVIDIA High Definition Audio) [23:01:10][pdx_audio_sdl.cpp:111]: [1] Audio device: Speakers (THX Spatial) [23:01:10][pdx_audio_sdl.cpp:111]: [2] Audio device: Speakers (Razer Kraken Ultimate) [23:01:10][pdx_audio_sdl.cpp:111]: [3] Audio device: Speakers (THX Spatial - Synapse) [23:01:10][pdx_audio_sdl.cpp:111]: [4] Audio device: Realtek Digital Output (Realtek(R) Audio) [23:01:10][pdx_audio_sdl.cpp:118]: [0] Audio driver: wasapi [23:01:10][pdx_audio_sdl.cpp:118]: [1] Audio driver: directsound [23:01:10][pdx_audio_sdl.cpp:118]: [2] Audio driver: winmm [23:01:10][pdx_audio_sdl.cpp:118]: [3] Audio driver: disk [23:01:10][pdx_audio_sdl.cpp:118]: [4] Audio driver: dummy [23:01:10][pdx_audio_sdl.cpp:143]: Current audio driver: wasapi [23:01:10][pdx_audio_sdl.cpp:150]: Frequency: 44100 Format: 32784 Channels: 2 Samples: 1024