• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Status
Not open for further replies.

CK2 Dev Diary #100 – Come Fight Me

Greetings!

Dev Diary #100, and we have a bunch of fun things to talk about!

DUELS
As we have mentioned before, duels have been reworked during this development cycle, along with some other systems that tie into it. First off, Personal Combat Ratings now more commonly range between something like 1-100, and traits and other modifiers have been rebalanced to accommodate for this system overhaul. Naturally, being sick or bedridden can drop that number down far below zero, and if you have been Severely Injured, you should probably rest up before you accept a new fight. There are also degrees of injury when you fight, so you don’t always end up losing limbs left and right… Instead, you might be allowed to walk away with a temporary modifier, such as a Swollen Ankle, or a Black Eye.


00_Winning and Losing.png


Our hope is that dueling another character will be something you remember. Of course, the result of a duel is determined by your Personal Combat Rating, but other factors, such as your current mood (is your character Stressed or Depressed?), or your personal relationship to your target (is this your rival, or someone you’re attracted to?) are also part of the evaluation. Players who enjoy intrigue will also find that it is not only pure Martial characters who can be successful in one-on-one combat. Be aware, however, that such attacks can be safeguarded against, depending on the Intrigue of your target, or if they have a sympathetic Spymaster who is more competent a schemer than you.

When it comes to the text, we have, in addition to triggered descriptions, used a lot of dynamically generated sentences. This in order to, among other things, highlight the terrain you’re fighting in, or making sure that, as you strike your enemy down, your equipped weapon can be referred to by name (and that it uses the correct type of attack when you do - eg: blunt weapons do not generally “cut/slice/slash” at the enemy).

Once these new and fanciful duels began to make it into the game, we quickly realized that we wanted them to occur in battles too. Bringing me to our next point: battle events.

01_Battle Events.png



BATTLE EVENTS
All the original vanilla events that fire from being in a battle (from the on_combat_pulse) have been replaced. Leading troops should be fun. And it should be varied, and not always end up with a hit on the head, leaving you Incapable for 40 years while your clueless regent runs amok at court. That does not mean we have removed risk from the equation, but one major change is that you should now have some choice in how you tackle events on the battlefield. If you want, you can accept certain injury, but quite often, if you’re feeling bold, you will be able to charge after the enemy commander, for a battlefield duel. Which events you end up getting is also going to vary, depending on how much soldier material you’re made of. Not all enemies are going to be climbing up the nearest tree when they see you, and if you don’t own any artifacts, you can’t throw them away to distract your greedy enemy… And only a cat owner can find their kitten curled up, hiding in their saddlebags.

03_Battle Events_various.png


As a liege, you will as usual be alerted to certain events on the battlefield, except you will now get a little bit more insight into how the character met their end:

04_Commanders Killed.png




SCARS AND TATTOOS
All of these events will be accompanied by several new portrait-related upgrades.

First of all, the Scarred trait and its visuals have been completely overhauled: the original Scarred trait is now only the first in a three-tiered system. Whenever a character is injured during a duel or battle, a hidden scar-variable will increase, which, past a certain threshold will allow them to proceed from Scarred, to Grievously Scarred and, finally, to Horrifically Scarred, with each trait granting different perks and different visuals.

Additionally, rather than having the portrait effect result in one scar, picked from a pool of three, we made it so that when a character receives their first scar, it is tied to one out of ten different scar types, determined by a random hidden trait, and it is along this hidden path that the scarring progresses. Each kind has its own evolution when moving to the next stage of scarring, making sure to significantly reduce the chance of two scarred characters sporting the same visual effect on their portrait.

BattleDD1 - Scars.jpg


Aside from this new system, in order to make portraits even more varied and dynamic, several new temporary (and permanent) visual effects have been added, including visuals for minor injuries, like a Black Eye or Concussion, but also Harelip (the trait), and freckles (from a hidden inheritable trait available to certain graphical cultures only). Some characters might even come with blood splatter on them, signalling a recent duel or battlefield event.

BattleDD2 - Blood etc.jpg


Finally, some Warrior Lodge Powers and religions now grant access to warpaint and tattoo effects. The main difference between the two in gameplay terms is that warpaint is temporary, while tattoos are permanent. While they come in different shapes and color, they are mainly tied to the religion (or Warrior Lodge) of the character.

BattleDD3 - TattoosWarpaint.jpg




To be clear: most of the new battle events are in in the free patch (along with battlefield duels), as old events have been removed. There is a batch of new ones that tie into the new Warrior Lodge society type and are thus Holy Fury exclusive, but the Personal Combat Rating rebalance (along with updates to old events that make use of any type of duel) is going to be available without the DLC. The decision to Duel a character when you right-click them will remain accessible via the Way of Life DLC, or through being a Warrior Lodge member, using Holy Fury.

All in all, we hope you will send your ruler into battle more often and that you will have more memorable encounters with your enemies when you do so. Here are some of our favorites:
05_Battle Duel alternative outcome.png

06_Battle Events.png

15_Battle Events_Lodge only.png

16_Battle Events_Lodge only.png



Thank you for reading. :)
 
  • 1Like
Reactions:
As we have mentioned before, duels have been reworked during this development cycle, along with some other systems that tie into it. First off, Personal Combat Ratings now more commonly range between something like 1-100, and traits and other modifiers have been rebalanced to accommodate for this system overhaul.
- any chances that someone of the dev team will finally visit maternity ward and ask some women how they feel about leading an army or dueling someone?
 
Going by foot, it takes 42 days to get from Biscay to Jerusalem. Added together it's about 2.7 months to go there and back. You spent over a month in Jerusalem accordingly, and this isn't even accounting for the option to go there by boat (like most people who could afford to do so did), which was much more direct and never necessarily took a break from moving toward the destination because of sleep or exhaustion.

That 42 days figure can't be right for traveling on foot, it's something like 5000 kilometers from biscay to jerusalem. Even 50 kilometers a day would be exhausting to keep up over prolonged period of times. It sounds more like a figure that takes naval travel into account (which I agree is a reasonable thing to do, if you want to walk from biscay to a holy site just pick santiago).
 
I feel I can safely say that in a real-life context that magic does not exist. So no, I don't need to show sources that prove deities didn't come from the sky to interfere in mortal battles or a mid-level Cleric somehow learned Druid spells.
“Magic's just science that we don't understand yet.” Arthur C. Clarke

And again - your post is trolling...
 
deities didn't come from the sky to interfere in mortal battles or a mid-level Cleric somehow learned Druid spells.
That would have been really cool tho
 
As for age, we have added static modifiers at age 50 (-15 Personal Combat Rating) and 70 (-35 Personal Combat Rating), with the idea that time generally takes its toll on even the hardiest of warriors. If skilled Duelists they might still put up a fight, mind you.
Might be a stupid question, but what about immortal characters? Will they get penalties as well or are they going to keep strong forever?
 
You heard it here first
I heard those words many years before publication of Europa Universalis (1). So also long before the Paradoxplaza was operational. Nah! When I heard those words first - Soviet Union still existed!

Ergo
- no. I don't heard it here first...
 
That 42 days figure can't be right for traveling on foot, it's something like 5000 kilometers from biscay to jerusalem. Even 50 kilometers a day would be exhausting to keep up over prolonged period of times. It sounds more like a figure that takes naval travel into account (which I agree is a reasonable thing to do, if you want to walk from biscay to a holy site just pick santiago).

Double-checking, it seems to account for going about 5 km/h, or 3.1 mph, which is near perfectly the average walking speed of a person. Of course, a medieval noble would also probably have the option to go by horse if they weren't going by boat. Horses are a bit faster at their slowest speed, and over time that might also build up.

The point is that even if we make spare a full extra week for random travel events, it's still an entire month in Jerusalem. Four months to make a round-trip pilgrimage is easily a realistic timeframe.
 
Double-checking, it seems to account for going about 5 km/h, or 3.1 mph, which is near perfectly the average walking speed of a person. Of course, a medieval noble would also probably have the option to go by horse if they weren't going by boat. Horses are a bit faster at their slowest speed, and over time that might also build up.

The point is that even if we make spare a full extra week for random travel events, it's still an entire month in Jerusalem. Four months to make a round-trip pilgrimage is easily a realistic timeframe.
Yeah but that's if you walk 24 hours a day, which I think isn't really possible
 
One of the design issues with battle events which would affect the outcome is that the events do not pause the game in multiplayer, which really encourages us to make this about your ruler, rather than having it impact the battle, as the battle may very well be over by the time you have decided which option to pick.

It's unrealistic that they don't affect the outcome: the Battle of Hastings, for example, becomes impossible to replicate.

Singleplayer should not suffer because of multiplayer, and in multiplayer it is harmless, because if people delay choosing negative events, it still won't affect anything. Though actually, I do wonder if it's possible to add optional forced pauses into MP games for events like this - while in larger games you need flow, in smaller games, waiting for other players to pick important decisions would not be a problem.
 
Might be a stupid question, but what about immortal characters? Will they get penalties as well or are they going to keep strong forever?

I would imagine they will get an age penalty but probably not one stacking up to the centuries.

Death by duel or battle command is one of the few ways immortals can die.

Having said that and having been an immortal, I strongly feel that they do not need any added penalties besides what advanced age already provides.

There were a few times I lead troops as an immortal to siege or move faster due to combat traits, but after that a wise immortal will stay out of either. I have seen a few other player's immortal characters and I notice that there is a foolish trend of still using the experimental doctor option on an immortal, despite they are unable to die of disease.

Far too many player immortals are almost limbless husks.

EVEN if you don't take that option and are careful like I am. The centuries take its toll, yes immortals are and can be OP, but it varies over the years. You gain and lose traits all the time.

I do not believe any additional malus to immortals in combat is needed.

And any that is had and known about will only cause immortal players to lead troops even less.
 
I'm assuming the vast majority of warriors in battle were male and that the author didn't have to struggle to shoehorn the comparatively unusual sight of a woman on a battlefield to envision an encounter from which love might emerge.

I did emphasize on the bloody, muddy, sweaty part which is not my idea of an encounter from which love might emerge. I could have added a line on the horrible sounds, the view of the dead bodies but I felt like the whole was already shoehorned enough to convey my skepticism about such a situation.
 
Yeah but that's if you walk 24 hours a day, which I think isn't really possible

Which is why most people who could afford to do so would take a boat, a horse, or a combination of both; both are faster, and the former never stops. Realistically speaking, there are too many factors to make a definitive judgement anyways - time of travel, location of the areas you're passing through, relative infrastructure, means of transportation across various spaces and the different paths that all lie, and even the particular mood of the person traveling. A lone pilgrim or a very small party could travel immense speeds in those days, a messenger from London to Naples passing through most of Europe's poor-infrastructure territory along the way could make the trip in less than 30 days, but an archbishop traveling from Paris to Dijon took about 9 days just because he felt like taking many stops along the way to visit friends.

Through means such as ships and horses, they might not go 24 hours a day, but they could effectively double (or more) their travel speed, and if they travel exclusively by daylight hours alone, it's still at least twelve hours of travel even if we take into account eating breaks. Modern people might only travel 8 hours a day, stop at various points for various reasons, and then call it an early night. A medieval traveler, by comparison, might expect to travel twelve to eighteen hours a day, and that's if they're going exclusively during daylight hours. They, even the nobles, would on average have a much hardier constitution than modern people, factoring into how long they could travel per day and at what pace.

Travel time is highly variable, but taking two months to get from Spain to Jerusalem is hardly anything to be considered exceptionally unrealistic. Especially for someone of means, as anyone in county-level or higher lordship is, who would have all the proper horses, boats, and means of navigation necessary to maximize the ratio of speed and ease, as well as the Mediterranean location where both Roman roads and easy port access are particularly dense.

EDIT: Through the use of ORBIS, a tool which calculates travel through the Roman Empire (the infrastructure and timing of which still being applicable to the medieval Mediterranean), came to the following results:

On foot, travelling in winter (least optimal), and allowing for use of boats only for near-coast travel, it would take 81 days to go from Zaragoza to Jerusalem. In Summer, with the same rules, it is only 60 days. 69 days in Fall. 66 days in Spring.

If we replace foot with horse and apply the same rules, it takes 53 days in Summer, 61 days in Fall, 71 days in Winter, and 60 days in Spring.

This means a Mediterranean noble in the middle ages would be likely to spend about 2 months and 1 week travelling to Jerusalem under the least optimal conditions, and less than 2 months under the most. If we disregard horse, then it is 2 months under optimal conditions, and about 2 months and 3 weeks under the worst. This means a character would no longer be spending a full month or more in Jerusalem, but it would only take two or three days to do everything that needed to be done in the city to begin with. This is all assuming they take land paths at all, as the sea path could be even quicker. Louis IX was able to go from France to Cyprus in less than a month by travelling the sea, so going from Spain to Jerusalem might take only about a single month.

In any case:

My character went on a pilgrimage from Viscaya in Iberia to Jerusalem and then took about 4 months total. He shouldn't have even have made it to Jerusalem in that amount of time, let alone had time to spend there and make it back.

This is wrong.
 
Last edited:
Status
Not open for further replies.