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CK2 Dev Diary #100 – Come Fight Me

Greetings!

Dev Diary #100, and we have a bunch of fun things to talk about!

DUELS
As we have mentioned before, duels have been reworked during this development cycle, along with some other systems that tie into it. First off, Personal Combat Ratings now more commonly range between something like 1-100, and traits and other modifiers have been rebalanced to accommodate for this system overhaul. Naturally, being sick or bedridden can drop that number down far below zero, and if you have been Severely Injured, you should probably rest up before you accept a new fight. There are also degrees of injury when you fight, so you don’t always end up losing limbs left and right… Instead, you might be allowed to walk away with a temporary modifier, such as a Swollen Ankle, or a Black Eye.


00_Winning and Losing.png


Our hope is that dueling another character will be something you remember. Of course, the result of a duel is determined by your Personal Combat Rating, but other factors, such as your current mood (is your character Stressed or Depressed?), or your personal relationship to your target (is this your rival, or someone you’re attracted to?) are also part of the evaluation. Players who enjoy intrigue will also find that it is not only pure Martial characters who can be successful in one-on-one combat. Be aware, however, that such attacks can be safeguarded against, depending on the Intrigue of your target, or if they have a sympathetic Spymaster who is more competent a schemer than you.

When it comes to the text, we have, in addition to triggered descriptions, used a lot of dynamically generated sentences. This in order to, among other things, highlight the terrain you’re fighting in, or making sure that, as you strike your enemy down, your equipped weapon can be referred to by name (and that it uses the correct type of attack when you do - eg: blunt weapons do not generally “cut/slice/slash” at the enemy).

Once these new and fanciful duels began to make it into the game, we quickly realized that we wanted them to occur in battles too. Bringing me to our next point: battle events.

01_Battle Events.png



BATTLE EVENTS
All the original vanilla events that fire from being in a battle (from the on_combat_pulse) have been replaced. Leading troops should be fun. And it should be varied, and not always end up with a hit on the head, leaving you Incapable for 40 years while your clueless regent runs amok at court. That does not mean we have removed risk from the equation, but one major change is that you should now have some choice in how you tackle events on the battlefield. If you want, you can accept certain injury, but quite often, if you’re feeling bold, you will be able to charge after the enemy commander, for a battlefield duel. Which events you end up getting is also going to vary, depending on how much soldier material you’re made of. Not all enemies are going to be climbing up the nearest tree when they see you, and if you don’t own any artifacts, you can’t throw them away to distract your greedy enemy… And only a cat owner can find their kitten curled up, hiding in their saddlebags.

03_Battle Events_various.png


As a liege, you will as usual be alerted to certain events on the battlefield, except you will now get a little bit more insight into how the character met their end:

04_Commanders Killed.png




SCARS AND TATTOOS
All of these events will be accompanied by several new portrait-related upgrades.

First of all, the Scarred trait and its visuals have been completely overhauled: the original Scarred trait is now only the first in a three-tiered system. Whenever a character is injured during a duel or battle, a hidden scar-variable will increase, which, past a certain threshold will allow them to proceed from Scarred, to Grievously Scarred and, finally, to Horrifically Scarred, with each trait granting different perks and different visuals.

Additionally, rather than having the portrait effect result in one scar, picked from a pool of three, we made it so that when a character receives their first scar, it is tied to one out of ten different scar types, determined by a random hidden trait, and it is along this hidden path that the scarring progresses. Each kind has its own evolution when moving to the next stage of scarring, making sure to significantly reduce the chance of two scarred characters sporting the same visual effect on their portrait.

BattleDD1 - Scars.jpg


Aside from this new system, in order to make portraits even more varied and dynamic, several new temporary (and permanent) visual effects have been added, including visuals for minor injuries, like a Black Eye or Concussion, but also Harelip (the trait), and freckles (from a hidden inheritable trait available to certain graphical cultures only). Some characters might even come with blood splatter on them, signalling a recent duel or battlefield event.

BattleDD2 - Blood etc.jpg


Finally, some Warrior Lodge Powers and religions now grant access to warpaint and tattoo effects. The main difference between the two in gameplay terms is that warpaint is temporary, while tattoos are permanent. While they come in different shapes and color, they are mainly tied to the religion (or Warrior Lodge) of the character.

BattleDD3 - TattoosWarpaint.jpg




To be clear: most of the new battle events are in in the free patch (along with battlefield duels), as old events have been removed. There is a batch of new ones that tie into the new Warrior Lodge society type and are thus Holy Fury exclusive, but the Personal Combat Rating rebalance (along with updates to old events that make use of any type of duel) is going to be available without the DLC. The decision to Duel a character when you right-click them will remain accessible via the Way of Life DLC, or through being a Warrior Lodge member, using Holy Fury.

All in all, we hope you will send your ruler into battle more often and that you will have more memorable encounters with your enemies when you do so. Here are some of our favorites:
05_Battle Duel alternative outcome.png

06_Battle Events.png

15_Battle Events_Lodge only.png

16_Battle Events_Lodge only.png



Thank you for reading. :)
 
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How long do the new injury traits last for? Is it set for a certain amount of time to expire? And do court physicians have a method to mitigate them? Some paste or tonic that may just make it better or worse depending.
 
Love IS a battlefield.
Heartache to heartache we stand.

Though what I don't love is that "I am but"...
it should be "I am nought but", meaning "I am nothing but", meaning "I am nothing except".
(this refers to the last picture's right image's lowest response option)

While the naught helps clarify things a little, it isn't really needed. It gets used either way.
 
Battlefield assasination please, would be realy good if you can assasinate your liege or commanders and co-commanders in battlefield. Like luring away your liege and then kill him and if some other commander is alive he might see you and you are decleared to traitor, and he might try to attack you for revange or just try to escape and tell everyone about your betrayal, but if you have high enough intrique you might accuse him and make him quilty .


That kind battlefield event would be nice.

It would be funny if one of the things you could do is kill a commander/liege like David killed Uriah the Hittite "David sent him to his commanding officer Joab with a letter that ordered Joab to put Uriah on the front lines of the battle and have the other soldiers move away from him so that he would be killed by enemy soldiers." https://en.wikipedia.org/wiki/Uriah_the_Hittite#David_and_Bathsheba

It would probably only work if it was a higher liege decision I.E King ordering his men to pull back and let a count die, Emperor, ordering his men to pull back and let a king or below die. Perhaps a % chance of high martial giving them a chance to escape and possibly put two and two together.

While I love the fact that rulers who are leading troops now wear armor in their portraits I find a pity that they do not have any indication of higher status on it (of being a prince, king, emperor, pope, etc). That makes the event of the Basilissa throwing a Diadem that she does not wear kind of strage. Is there any plans for having people of higher status wear richer armors or crowns to battle to mark their status?

The weird thing is I'm pretty sure there are a few portrait packs that have the regular helmets and a version of the regular helmet that has a little regalia added to them. I only recall the Byzantine one since I messed around with the greek culture pack

I can already see it now, my character seeing a giant axe-wielding Norseman charging at them just for my character to pull out a hand cannon and put a golf ball sized hole in the brute
or the wall behind the Norseman
 
While I appreciate that they exist as options, I have one big concern about the new addition of tattoos and face paint. What if I do not want it for my character, even as a Pagan? Do we have choices, whether to accept these things, or not? Also, are these meant to just be for Pagans, or in general, are certain cultures and religions excluded from this practice? Most Christians, Jews, and perhaps Muslims (I am less sure) do not do tattoos. I'm not sure about the legality of face paint being an issue, compared to tattoos in Abrahamic religions, but I think those also have traditionally been frowned upon by most.
 
Not sure if it's been noticed but there's a typo seen on the second screenshot: "The last rays of the evening sun envelops him". Shouldn't it be "envelop"?
 
While I appreciate that they exist as options, I have one big concern about the new addition of tattoos and face paint. What if I do not want it for my character, even as a Pagan? Do we have choices, whether to accept these things, or not? Also, are these meant to just be for Pagans, or in general, are certain cultures and religions excluded from this practice? Most Christians, Jews, and perhaps Muslims (I am less sure) do not do tattoos. I'm not sure about the legality of face paint being an issue, compared to tattoos in Abrahamic religions, but I think those also have traditionally been frowned upon by most.
Finally, some Warrior Lodge Powers and religions now grant access to warpaint and tattoo effects. The main difference between the two in gameplay terms is that warpaint is temporary, while tattoos are permanent. While they come in different shapes and color, they are mainly tied to the religion (or Warrior Lodge) of the character.
So if you don't want them, just don't join get a tatoo / warpaint from the warrior lodge (only for pagans)
 
Do you know, that this is trolling, not sources?


Do I gave words that "this wasn't conjure a storm."? No. This could be magic, miracle, cause - I don't know. We haven't measurements, photos, video etc. from this situation.

For one witness this will be miracle; for other this will be magic; for next only case. Therefore for historians important is sources and authors analysis. Are the witness or author credible? How much are the facts distorted? Which information is true and which is not? This is works for professional historians.

In great part of historical books about Byzantium in early medieval we have information about siege in 626 and miracle. What this mean? That for many historians this is important information for story of Byzantium, so should be in books and works of George of Pisidia can be in bibliography as source of information about eg. byzantine-persian war.

Extreme positions "I decide which information in the sources is true and which is not" or "this all is propaganda" are pseudohistorical theories. Eg. "New Chronology" of Fomenko. For him whole "mainstream history" is christian propaganda and eg. Jerusalem and Troya was this same city; Trojan War and Crusaders was this same conflict etc. But this is false way (therefore "New Chronology" is pseudohistorical theory).

So - do my position is wrong?
Yes, your position is wrong. You talk about extreme positions, but you don't recognize believing miracles and Marian aparitions as one. Discerning between facts and myths is what a historian has to do. Most cultures use this kinds of apparitions to strenghen their claims and their positions, being Mary, Saints of all sorts... Does that make them real? Do you personally believe in miracles?

You misquoted Arthur C. Clarke (misquote because he was talking about a technologically inferior sociery facing more advanced technology, this is only magic). I'll quote you Tim Minchin which is a genius of other sort.

"Throughout history every mystery ever solved has turned out to be not magic".
 
Love can bloom even on the battlefield.
You've seen this soldier slay dozens of your fellow knights, and you begin to cross the field to kill them. They don't see you; they stop to take a breathe, removing their helmet to reveal the most beautiful woman you've ever seen. The clouds part, sun shining down upon her; time seems to slow as she shakes her hair about, while you seem to hear an unfamiliar tune with lyrics comparing her to baked goods and a cool drink of water...
 
You've seen this soldier slay dozens of your fellow knights, and you begin to cross the field to kill them. They don't see you; they stop and take a breathe, removing their helmet to reveal the most beautiful woman you've ever seen. The clouds part, sun shining down upon her; time seems to slow as she shakes her hair about, while you seem to hear an unfamiliar tune with lyrics comparing her to baked goods and a cool drink of water...
...And then she shoves an axe onto your head.

But I agree, it can be a nice addition.
 
"Throughout history every mystery ever solved has turned out to be not magic".
- except in CK magic is actually real so moscal has a point. While Kapitalisti's claim that said miracle was a latter time fabrication is indeed need legitimate source to prove.:rolleyes: The point is that it doesnt matter if apparition was actual apparition or just natural phenomenon that was mistaken for some divine intervention by contemporary people.
 
I will kill any who hurt my cat.
 
Dang, it has been such a long time since this DLC was announced and still no release date. May be the longest gap between announcement and release in CKII history. I could be wrong.

I am super hype!
 
*Dev Diary*

Is there a new Government for the Greco-Roman Empires? Imperial Autocratic Bureaucracy?
Can control Cities and Castles? Constantinople is now a fortified city?
Barony and County free revocation? Powerful county-sized Themes? Centralized Government preventing intra-national wars between Themes? Corruption and Coup d'état?
 
In the original CK leaders that didn't lead their troops were hit with negative events for being cowards. I think something similar should be in CK2 if it isn't already (I've. personally never seen an event like it). Your vassals should definitely think you're weak if you don't lead them into battle
 
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