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CK2 Dev Diary #100 – Come Fight Me

Greetings!

Dev Diary #100, and we have a bunch of fun things to talk about!

DUELS
As we have mentioned before, duels have been reworked during this development cycle, along with some other systems that tie into it. First off, Personal Combat Ratings now more commonly range between something like 1-100, and traits and other modifiers have been rebalanced to accommodate for this system overhaul. Naturally, being sick or bedridden can drop that number down far below zero, and if you have been Severely Injured, you should probably rest up before you accept a new fight. There are also degrees of injury when you fight, so you don’t always end up losing limbs left and right… Instead, you might be allowed to walk away with a temporary modifier, such as a Swollen Ankle, or a Black Eye.


00_Winning and Losing.png


Our hope is that dueling another character will be something you remember. Of course, the result of a duel is determined by your Personal Combat Rating, but other factors, such as your current mood (is your character Stressed or Depressed?), or your personal relationship to your target (is this your rival, or someone you’re attracted to?) are also part of the evaluation. Players who enjoy intrigue will also find that it is not only pure Martial characters who can be successful in one-on-one combat. Be aware, however, that such attacks can be safeguarded against, depending on the Intrigue of your target, or if they have a sympathetic Spymaster who is more competent a schemer than you.

When it comes to the text, we have, in addition to triggered descriptions, used a lot of dynamically generated sentences. This in order to, among other things, highlight the terrain you’re fighting in, or making sure that, as you strike your enemy down, your equipped weapon can be referred to by name (and that it uses the correct type of attack when you do - eg: blunt weapons do not generally “cut/slice/slash” at the enemy).

Once these new and fanciful duels began to make it into the game, we quickly realized that we wanted them to occur in battles too. Bringing me to our next point: battle events.

01_Battle Events.png



BATTLE EVENTS
All the original vanilla events that fire from being in a battle (from the on_combat_pulse) have been replaced. Leading troops should be fun. And it should be varied, and not always end up with a hit on the head, leaving you Incapable for 40 years while your clueless regent runs amok at court. That does not mean we have removed risk from the equation, but one major change is that you should now have some choice in how you tackle events on the battlefield. If you want, you can accept certain injury, but quite often, if you’re feeling bold, you will be able to charge after the enemy commander, for a battlefield duel. Which events you end up getting is also going to vary, depending on how much soldier material you’re made of. Not all enemies are going to be climbing up the nearest tree when they see you, and if you don’t own any artifacts, you can’t throw them away to distract your greedy enemy… And only a cat owner can find their kitten curled up, hiding in their saddlebags.

03_Battle Events_various.png


As a liege, you will as usual be alerted to certain events on the battlefield, except you will now get a little bit more insight into how the character met their end:

04_Commanders Killed.png




SCARS AND TATTOOS
All of these events will be accompanied by several new portrait-related upgrades.

First of all, the Scarred trait and its visuals have been completely overhauled: the original Scarred trait is now only the first in a three-tiered system. Whenever a character is injured during a duel or battle, a hidden scar-variable will increase, which, past a certain threshold will allow them to proceed from Scarred, to Grievously Scarred and, finally, to Horrifically Scarred, with each trait granting different perks and different visuals.

Additionally, rather than having the portrait effect result in one scar, picked from a pool of three, we made it so that when a character receives their first scar, it is tied to one out of ten different scar types, determined by a random hidden trait, and it is along this hidden path that the scarring progresses. Each kind has its own evolution when moving to the next stage of scarring, making sure to significantly reduce the chance of two scarred characters sporting the same visual effect on their portrait.

BattleDD1 - Scars.jpg


Aside from this new system, in order to make portraits even more varied and dynamic, several new temporary (and permanent) visual effects have been added, including visuals for minor injuries, like a Black Eye or Concussion, but also Harelip (the trait), and freckles (from a hidden inheritable trait available to certain graphical cultures only). Some characters might even come with blood splatter on them, signalling a recent duel or battlefield event.

BattleDD2 - Blood etc.jpg


Finally, some Warrior Lodge Powers and religions now grant access to warpaint and tattoo effects. The main difference between the two in gameplay terms is that warpaint is temporary, while tattoos are permanent. While they come in different shapes and color, they are mainly tied to the religion (or Warrior Lodge) of the character.

BattleDD3 - TattoosWarpaint.jpg




To be clear: most of the new battle events are in in the free patch (along with battlefield duels), as old events have been removed. There is a batch of new ones that tie into the new Warrior Lodge society type and are thus Holy Fury exclusive, but the Personal Combat Rating rebalance (along with updates to old events that make use of any type of duel) is going to be available without the DLC. The decision to Duel a character when you right-click them will remain accessible via the Way of Life DLC, or through being a Warrior Lodge member, using Holy Fury.

All in all, we hope you will send your ruler into battle more often and that you will have more memorable encounters with your enemies when you do so. Here are some of our favorites:
05_Battle Duel alternative outcome.png

06_Battle Events.png

15_Battle Events_Lodge only.png

16_Battle Events_Lodge only.png



Thank you for reading. :)
 
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I gave you my answer on whole you post. You ignore them and see only one...

I don't see the point of continuing the conversation - I see here only blind, irrational atheism, blind on words, facts, methodology and sciece. For my opponents only ideology is important...

What. On. Earth. Are. You. Talking. About.

Yes. I'm not Bolshevik, who negation whole unnatural world and do shooting to Icons and religious Statues and censor history.

In old, bolshevik books, lack informations about eg. vision of Constantine Great before Battle of the Milvian Bridge. In western books those information is noted. Therefore I wrote about "interpretation of facts". You can interpret vision of Constantine Great as divine interfention or pure nightmare or anything other. But you cannot say, that vision of Constantine Great never had place - because this will be lie. In siege in 626 was similar - previously loyalists Slavs troops betrayed Avars and join to anti-avar rebelion because they saw "something unnormal" close wall of Constantinople. This is fact. Do this "something unnormal" was magic, miracle, time traveler, mass histery? I don't know.

The proposal of my opponents is similar to stalinist censorship. Elimination of facts, because ideology don't accept, that X can be true.

EDIT

And no - my way aren't wrong. On my way I get few diplomas eg. mechanical engineer. Not every word, that my ideology don't accepted, is propaganda. Nah! Even not every false information is propaganda! What I write is the basis methodology of research!

Your post is nearly unintelligible.

You might be easier to understand if you use google translate, in your own language, and then have that translate it into English; that should help out a bit.
 
Oh nice...it seems we are about to have a dual between some people in this thread....which totally matches the theme of the DD. :cool:
 
Your post is nearly unintelligible.

You might be easier to understand if you use google translate, in your own language, and then have that translate it into English; that should help out a bit.

Nah, he's just using Slavic Internet English. Personally I find it fairly easy to read and quite charming.

And nobody, using the scientific method or any other, can prove that magic or miracles DON'T exist. That's kind of the nature (or supernature) of those things.
 
They could just have said, that it would be another DD, instead of ignoring numerous questions
Entitled much?

Also, I'd not argue with moscal, he seems to be averse to actually reading and comprehending the posts of other people (might find out he's wrong, can't have that). And no, in the years I see him posting on the forums, he did not bother to improve his English, so don't hope he will now.

Go on, lavish me with your disagrees for being a bad person.
 
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Nah, he's just using Slavic Internet English. Personally I find it fairly easy to read and quite charming.

And nobody, using the scientific method or any other, can prove that magic or miracles DON'T exist. That's kind of the nature (or supernature) of those things.

Anybody can prove any individual magical or miraculous event did not happen. You can rarely disprove a negative.
 
May I inquire about this hermetic handgun?


Also, a query in regards to battles with a ruler- if you kill or badly injure a ruler in battle that they are leading, does that have an effect on a battle?
Previous answer from a designer mentioned the effect to the battle is very limited as those events don't pause the game in multiplayer.
Thus, when the event concluded, the battle maybe already over. Thus, they are unable to make them affect battle too much.

And here is the source:
We have added so that any ruler leading troops personally gives a boost to army moral. That said, these events are character focused, just as they were before. Other than a few character modifiers that award temporary command bonuses, the bigger picture is not really affected.

One of the design issues with battle events which would affect the outcome is that the events do not pause the game in multiplayer, which really encourages us to make this about your ruler, rather than having it impact the battle, as the battle may very well be over by the time you have decided which option to pick.
 
I'm just going to make a friendly reminder to keep the thread on topic, and without all the hostilities. Otherwise we will... You know, fix it with a more hands on approach :eek:
 
I'm just going to make a friendly reminder to keep the thread on topic, and without all the hostilities. Otherwise we will... You know, fix it with a more hands on approach :eek:

Bit off topic but can you say anything on the new border around the Byzantine Empress? Is it a cosmetic change involving the imperial admin law or something more???
 
I'm just going to make a friendly reminder to keep the thread on topic, and without all the hostilities. Otherwise we will... You know, fix it with a more hands on approach :eek:

Ok, but what about the new Imperial Roman Government @Snow Crystal? What. About. That. ? ! ?
 
Ok, but what about the new Imperial Roman Government @Snow Crystal? What. About. That. ? ! ?

Well the thing about that is...

That they've been asked about it repeatedly for the past day, and have so far declined to comment on it. That it's not what this DD is about. And that if you truly want to shout into the void some more (or if you actually believe that by pestering the devs enough they'll change their mind and give you an answer), the polite thing to do would be to go do it in the dedicated thread.
 
Well the thing about that is...

That they've been asked about it repeatedly for the past day, and have so far declined to comment on it. That it's not what this DD is about. And that if you truly want to shout into the void some more (or if you actually believe that by pestering the devs enough they'll change their mind and give you an answer), the polite thing to do would be to go do it in the dedicated thread.

All I want is to know whether its a new cosmetic boarder for imperial administration?
 
Strange...I wonder if a Roman/Byzantine Empire styled gov. system would have a "corruption" mechanic similar to IQTA ones to prevent being too overpowered, as mentioned above, given that it could have free revocations and more centralization.

Another idea that I like to think about is what would be Rome's role in the world would been if it had survived united (or re-unified after certain crisis times), not unlike China. As a counterpart of them, maybe. In the East, you have the Imperial Chinese dragon ...while on the West, is the Imperial Roman hmm...eagle?...griffin? holding the power.
The Eagle of Rome, The Hawk of Persia and the Dragon of China.
 
HF is great because it addresses many elements that players and fans wanted. It's turning out so popular!! Should the devs, some time in the future hold a fresh general discussion involving the forums in finding where to head next with the game?

It has to be a win win situation. Popular means money;)
 
Let me clear up what I meant, I'm not asking if theirs a new government just if the border is activated by activated by adopting imperial administration law instead feudal or late feudal.
 
All I want is to know whether its a new cosmetic boarder for imperial administration?
And I want the sun to shine during the night. Stop. Being. A. Pest.
 
Let me clear up what I meant, I'm not asking if theirs a new government just if the border is activated by activated by adopting imperial administration law instead feudal or late feudal.
And I want the sun to shine during the night. Stop. Being. A. Pest.

They are not being a pest they have a point.

I hope it is a government rework but we could very well be jumping to conclusions and it could just be a new circle.
 
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