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CK2 Dev Diary #106 - New Succession Laws Extravaganza

Greetings, everyone.

Well then, this is going to be a long one...

The old elective succession system has been succeeded


So your cousin the Duke of Burgundy always seem to nominate the Steve ‘the drunkard’ as the next Emperor of the realm rather than your favorite quick and attractive son. This has been a common theme for a bunch of our playthroughs while having the elective succession laws active for our main titles. One of the biggest problems about this is that the other electors reasonings for their nomination decisions has been hidden away in an opaque box so you never know which electors can be influenced to see things more in your way.


This was one of the first problems we wanted to address when we decided to rework the elective succession system. So instead of just giving you a list of names in the tooltips for whom casted votes on a given candidate we made a specific interface to enable us to give you a more detailed view into the minds of the powerful electors of the realm.

Succession Laws0.PNG


After it was possible to get a better look at why the electors made their decisions we wanted to make it easier to further edit the underlying factors which governs the AI. Therefor we decided to replicate the old logic from hardcoded conditions to instead be based on a scripted system which decides various rules of how the elective succession works.

This not only enables modding of the elective succession law, we now also allow you to create any number of your own elective rules to fill the world with different electorates that play by their own criterias. Maybe you always wanted to create your own technocratic republic that is governed only by the most learned people of the realm. The party realm might only allow drunkards and hedonists to have a say in whom should be this years party host.

For the people that are more interested in exactly how this is modifiable there’s a brief rundown of the syntax used to define the elective rules here:

Code:
### Condensed syntax layout:

#<elective_law_type> = {

#    candidate_vote_score = {

#        <Weight Modifiers>

#    }

#    elector_selection = {

#        max_amount = <int>

#        <Weight Modifiers> - if max_amount is set it will pick the X amount of top scorers.

#                Negative scores are considered invalid electors - Ruler is always an elector

#    }

#    elector_vote_strength = {

#        <Weight Modifiers>

#    }

#    elector_stances = { - Intended for the elder council positions

#        <stance_name> = {

#            icon = <int>

#            <Weight Modifiers>

#        }

#    }

#    candidate_trigger = {

#        <trigger>

#    }

#}


# <Weight Modifiers> - denotes a field of an arbitrary amount of triggered value modifiers eg.

#    additive_modifier = {

#        value = -4

#        is_tribal = yes

#    }

#

# <trigger> - denotes a field of conditions that needs to be evaluate true for the trigger to be fulfilled

#

# The elector will vote for the candidate with the highest score given by candidate_vote_score

# The electors are selected from the pool of characters which get a non-negative elector_selection score until we reach the max_amount

# elector_vote_strength will determine how much weight the vote of a single elector carries

# The elector will use the elector_stance with the highest score if any are scripted

# The stances are thought to be some kind of common thought process or allegiance for a subgroup of the electors - This system is used to create the different states for how the Elders will behave in the Eldership succession law explained in detail below

In addition to these underlying code changes of the elective succession forms we also added another usage of the Conclave favors so that you now can force electors to vote in compliance with your vote for the succession of a title.

Revamped Elective Laws


The unhardcoding of Elective successions allowed us to completely rewrite the AI behavior for the existing Elective laws accessible through the base game (Feudal Elective, Elective Gavelkind, Tanistry). The various conditions to be eligible as a successor or elector under these laws have remained unchanged (although now they have been translated into moddable script), while the AI electoral behavior has been rewritten into a long list of nuanced modifiers. You can now expect Electors to take into account how much they like a candidate, how legitimate they think his claim his to the title, and how much they trust the ruler that is voting for said candidate. Age, titles, character traits, culture, religion, dynastic ties and much more are now all taken into consideration by the AI and visible to the player when using the new Electors’ Tab. The sum of all these modifiers will result in a voting score, and the potential candidate who has the highest voting score will be the one selected by the Elector in question (and since each Elector has a different personality/status/etc. different kinds of Electors will prefer different kinds of candidates).

Succession Laws1.jpg



The Electors Tab shows to the player the complete list of Electors casting their vote, who they are voting for, the reasons why they are voting for said characters as well as a comparison with the candidate score of the ruler’s preferred candidate and the reasons why they are not voting for him.

Succession Laws2.jpg


Eldership

Somewhat similar to Tanistry, Eldership prevents your title from ever falling outside a ruler’s family, restricting the choice of potential candidates to members of the ruler’s dynasty. Under Eldership, only the six oldest and most learned characters in the realm will be allowed to pick the ruler’s successor. Each Elder can hold one of three possible stances at any given time, depending on how he feels about the ruler: Displeased, Pleased, or Ecstatic.

Making sure that your Elders have a high opinion of you, giving them their preferred Council positions (Chancellor, Steward, Chaplain), or fulfilling the occasional request from them, will push them further to become Ecstatic.

20180824080508_1.jpg


An Ecstatic Elder will almost always vote for the ruler’s chosen candidate, almost never make demands, and even give the occasional piece of advice to make you a better person.

20180824080639_1.jpg


Pleased Elders will try to vote for what they consider to be good and capable candidates amongst the members of your dynasty, favoring older characters with high stewardship. They might occasionally make some demands, such as asking a ruler to give some land to a family member that they really like, but they will, for the most part, be reasonable people to deal with.

Displeased Elders on the other hand, will be much harder to deal with. Not only will they purposefully select bad candidates, they will occasionally grant claims on your title to people that they like, openly questioning their liege’s right to rule.

20180824080819_1.jpg


Holy Fury will allow the Baltic and African realms to start with Eldership as default succession law, rather than Elective Gavelkind. Additionally, other pagans can unlock this succession by picking the right Doctrine when they Reform their faith.

Princely Elective
This new variation on elective has been scripted to replace Feudal Elective for the Holy Roman Empire. This succession limits the electors to a maximum of seven (plus the ruling Emperor) and makes it so the historical titles held by the Prince-Electors are prioritized when determining the valid electors in the Empire, these titles being the Bishoprics of Mainz, Koln and Trier, and the Duchies of Bohemia, Franconia, Saxony, and Brandenburg. If an elector title does not exist or his held by the Emperor, another valid Duke will replace it (prioritizing dejure vassals of the same religion as the ruling Emperor).

20180824081547_1.jpg


Electors under Princely Elective are overall much less likely to pick candidates that are either impious or of a different religion, and Theocratic Catholic Electors have twice as much voter strength than secular Electors whenever the Empire is under Papal Investiture.

While rulers of the Holy Roman Empire can still change the realm’s succession law as usual, the faction for Elective has been made much more easily accessible and palatable for vassals of the HRE and requirements to switch away from this succession have been made more restrictive (the ruler must have Max Centralization and either Absolute Crown Authority or Abolished Council Power).

Imperial Elective
And finally, a completely new succession law has been scripted for the Byzantine (and Roman) Empire, to better represent the peculiar politics of this realm. This succession has been tied to the two titles and is now also the *only* succession law that they have available. There are several features that are unique to this succession law, so I will explain it in sections:

20180824081910_1.jpg


Successors: Potential candidates under Imperial Elective include the Emperor’s children and close family members (spouse included), any claimants to the title, the current Marshal, and any Commander under the Emperor, with mutilated characters being excluded. This is to represent the influence of the military over Byzantium and allow more historical instances of influential commanders becoming Emperors.

Imperial Court: The Emperor, all of his Councilors, and all of his Commanders are valid electors. As Byzantium was a centralized power, the Emperor will need to curry the favor of the most powerful members of his court to ensure that his dynasty continues to maintain the throne, rather than his vassals, like a Feudal ruler would.

Scaled Voting Power: And this is where things get really interesting. Imperial Elective uses to its full extent the new voter_power function of scripted elective, making sure that every elector has a different amount of influence, entirely dependent on his status in the court and his attributes. The Emperor’s vote starts out with a strength of 200 voting power, which can be further boosted by good diplomacy and martial scores, making it so that a powerful and influential Emperor will be able to push the candidate that he wants on the throne even if most of the Court is against it. Conversely, if the Emperor is not Born in the Purple, deformed or crippled, or if he has made a reputation of appointing sycophants in his court (more on that below), he will see his voting power plummet. The other Electors have their own variable voting power, tied to prestige, rank and attributes (a Steward with high stewardship is more influential than an incompetent one). As such, appointing competent people to be your councilors and commanders will not only mean that your favorite son will have to compete with more competent and palatable candidates, but also that the electors will have a greater influence over the succession. Finally, minor titles can also affect a character’s voting power, so you might want to think a bit more before giving out your Caesar and Sebastokrator spots.

20180824082114_1.jpg


Heroes and Sycophants: Is Belisarius too popular a Commander for your sons to compete with him? Well, you can always discharge him: take away his status as Commander and he will no longer be a potential candidate or an elector, problem solved. Except... when under Imperial Elective, removing a competent Commander or Councilor from his position reduces the Emperor’s voting power of an amount proportional to the competence of the character you are removing. The more competent people the Emperor pushes out of his court, the less his vote will be worth overall. Same applies whenever an Emperor appoints a commander with poor martial score while there are clearly superior choices available: the court will notice that you are appointing mediocre sycophants because you fear competition and you will see your voting power go down. Additionally, Imperial Elective prevents Emperors from appointing landless commanders for as long as potential vassals are available to take the spot. If you wish that high-martial courtier to lead your armies, you will need to give him a proper title first.

Prestige and Ageism: This is not Feudal Elective, the Empire does not care as much about family ties and character traits, it cares about placing a competent and prestigious leader upon the throne. For the Byzantine Empire, this translates to the electors tending to favor skilled high-Intrigue characters, whereas the Roman Empire electors are keener on good orators (high Diplomacy). In both Empires, the electors will always favor people that are competent at their job, that have high prestige and titles (both minor and landed). One of the most visible consequences of this is that hardly anyone under Imperial Elective will ever consider a child to be a valid successor to the throne. If you wish your son to take your place, you will have to groom him first, wait for him to become adult, then push his bid to your Empire, possibly giving him a few honorary and landed titles along the way. While he’s still a toddler, it might be more sensible for you to appoint your younger brother, or your old uncle as preferred heir, just in case something happens before the little Prince comes of age...

20180824082155_1.jpg


Strong Claim Duel
Somewhat related to all these new succession forms, we have also added a new type of duel designed to let players keep their realms together after an Elective Gavelkind succession. This Strong Claim Duel is available regardless of whether you have the War Focus active, or if you are a member of a Warrior Lodge (which is otherwise required for regular dueling). As a tribal character, with a Strong Claim on a title currently held by a tribal ruler, it will be possible to issue a challenge to the current title holder, with the requirement of your target ruler either being independent, or both of you being vassals under the same liege. Bear in mind that the stakes in these duels are high, and losing does not only mean you give up your claims - unless you have a particularly kind opponent, who loves you dearly, death is the common way out of this dispute. Winning, on the other hand, means that you take the title in question and any vassals that come with it, along with any other of their titles on which you have a Strong Claim.

If the target of your Claim Duel happens to be an AI character of your own Dynasty, losing will present players with a choice: accept your fate, or click the option to take over as the character who won the duel, and continue to play the game as the kinsman (or woman) who bested you.

Succession Laws3.jpg
 
Honestly? I don’t think so. To make a modern and admittedly crude, but enlightening, analogy, it doesn’t matter how much a President centralizes the United States; he’s never going to install legal hereditary succession to the presidency. Sure, he might establish a presidential dynasty, but his successors would still need to get elected, even in rigged elections. That’s just the nature and very essence of the United States. A good current example of this setup is North Korea, a hereditary dictatorship in practice, but which still clings to their “democratic tradition” in theory through rigged elections. The Byzantines were the same. They were a republican monarchy, and that’s just who they were. Changing that changes their whole self-identity beyond repair. Honestly, if people want to play a feudal and hereditary Byzantine Empire, I recommend establishing the Latin Empire and playing around with it.

I see where you’re coming from. I like the new Imperial Elective System and I think I will enjoy using it as it reminds me of the book Byzantine Republic. I am always for more options for players, even if I wouldn’t use the option myself.
 
Wow. That's really awesome. So many great diaries for holy furry. I'm really loving the byzantine succession type, that's a game changer. I only just played bizzies at the very start of the game to learn the ropes but now this gives me a good reason to see how it plays out, especially if the electors aren't too much of the yes-man type. Well, on the other hand there's a lot more I wish I would toy with pagans and christians so that might have to wait :D
 
Only non-dynasts with strong claims. It makes it more challenging I agree but it should make Irish starts more interesting gameplay wise. Constant pressure to improve your heir and to remove/mutilate claimants who may undo all your work.

If you want to compete with non-dynastic claimaits, then play an Elective Monarchy.

Tanistry is about election from within the dynasty. Your suggested change would not only make Tanistry less fun, but also less historical.

Wikipedia article on Tanistry said:
The usual rules for qualification as a roydammna was that a candidate had to be a member of the "Derbfhine", a kindred all descended in the male line from a common ancestor (usually a great-grandfather). This is recalled in the coats of arms of representatives of the many clans and septs descended from the Uí Néill royal dynasty, many of which feature the Red Hand. The joints in the fingers, the fingernails, and the hand, represented the four/five generations that qualified for inclusion within the Derbfhine.[citation needed] This meant that the group became highly exclusive, keeping the kingship within the dynasty. Many in the wider clan might be reduced to gentry or peasant status (though they might share the surname). These features make tanistry an agnatic succession mode, and a succession by appointment, as it was an elective monarchy. Tanistry evades the basic requirement of the hereditary monarchy, i.e. that the outcome of the succession is predictable, up to the identity of successor and next heirs, by genealogy.

Non dynasts were never candidates in Tanistry votes. The strengh of the claim doesn't matter; making non-dynasts eligible for Tanistry votes is less historical overall.
 
I don't want to go through the whole thread so would anyone be so nice to answer my question:

Will it be possible to mod the Imperial Succession so that children can become the Byzanztine Emperor?
 
, the Empire does not care as much about family ties and character traits, it cares about placing a competent and prestigious leader upon the throne

Ahahahaha oh god its the way you tell them.

[Murdered by a thousand different Byzantine factions just for being born on a Tuesday]
 
I don't want to go through the whole thread so would anyone be so nice to answer my question:

Will it be possible to mod the Imperial Succession so that children can become the Byzanztine Emperor?
Presumably yes. Simply remove the negative modifier towards children candidates, and you are good to go. :)
 
I don't want to go through the whole thread so would anyone be so nice to answer my question:

Will it be possible to mod the Imperial Succession so that children can become the Byzanztine Emperor?
Possible? Yes. Easy? Probably not. I think you will need to modify the candidate vote score section of the code, which promises to be a mess.
 
If you want to compete with non-dynastic claimaits, then play an Elective Monarchy.

Tanistry is about election from within the dynasty. Your suggested change would not only make Tanistry less fun, but also less historical.

Again, not always.

Non dynasts were never candidates in Tanistry votes. The strengh of the claim doesn't matter; making non-dynasts eligible for Tanistry votes is less historical overall.

Not true. Often they were selected as a "peace" candidate to heal divisions. Not only that, but many dynasties came to the throne because they had forged a claim i.e. Dál gCais in Munster or the McMahons in Oriel. I'm not going to debate historicity with someone whose sole source is Wikipedia.
 
In historical theory there is something we call space of experience and horizon of expectation. The former is composed of a society’s cultural heritage and determines their horizon of expectation, i.e. the possible choices a person could make given their background. There was no legitimate monarchic experience in the Byzantine space of experience. Indeed, Byzantine political culture was entirely built on the Roman res publica, which was a total negation of the Roman monarchy that predated it. Therefore, there is nothing in the Byzantine space of experience that would allow a feudal hereditary succession to emerge within their horizon of expectation. I agree that they could decide unanimously to adopt a feudal monarchy, just like Trump could possibly bribe Congress and the Supreme Court to install a Trumpian monarchy. Neither would ever happen, however, because that’s not in their horizon of expectation as their space of experience is built on the opposite political and social organization. This option would never be considered by them, in short. It seems sensible to you because you have examples of successful feudal hereditary monarchies within your space of experience. The Byzantine space of experience, however, associated dynastic rule to tyranny and the foreign barbarian polities. To be Roman meant to be a member of the Roman res publica (politeia, in Greek). And the Roman res publica does not admit hereditary succession.
That's a good reason to not allow a change in ERE succession. However there are people that want to be able to change the succession. And I think it's not a good idea to limit the player in his set of choices. A better way to deal with it would be to make the requirements ridiculously high, so that it becomes so hard to achieve that it's not really worth the effort. Then the player doesn't feel like he's limited, but rather sees it as a challenge/achievement.
My suggestion would be to make the requirement to change the succession law of the ERE: Max Crown Authority and no direct vassal (and no indirect one of rank duke) of the Empire is allowed to be of greek/roman culture. This would represent such a change in cultural heritage as you explained - the whole nobility is not of greco-roman descent anymore and the old customs are lost. It's practically very unrealistic to happen and still everyone who really wants to change does at least have some way to do so.
But then on the other hand - if it's so difficult to achieve, why bother implementing it.
 
I'm not going to debate historicity with someone whose sole source is Wikipedia.

If you're going to poo-poo Wikipedia then you'd better provide a better source. Even if it isn't fit for scholarly articles, it's still better than no source at all (which is what you brought to the table). I'm not going to take your word for it.

In any case Encyclopedia Britannica backs me up on it.

Encyclopedia Britannica said:
Sometimes the king’s son became tanist, but not because the system of primogeniture was in any way recognized; indeed, the only principle adopted was that the dignity of chieftainship should descend to the eldest and most worthy of the same blood, who well could be a brother, nephew, or cousin.
 
If you're going to poo-poo Wikipedia then you'd better provide a better source. Even if it isn't fit for scholarly articles, it's still better than no source at all (which is what you brought to the table). I'm not going to take your word for it.

In any case Encyclopedia Britannica backs me up on it.
It's pointless.
You might want to look at the thread riadach has opened specifically for altering tanistry to do what they want.
 
Query, if it hasn't been asked, @Silfae , would it be possible to make it so that a ruler in an elective system when meeting certain conditions could set the terms in game for a candidate? I know you mentioned it's moddable, but I like the idea of Elective systems being able to have their own menu/interface where you could set conditions for what sort of candidate is to be considered. It could be something that's like Crown Authority, where it can be changed only once per ruler, or it could be changed every ten years
 
Why?! It was the exactly opposite in the HRE.
Prei-Interregnum the HRE was very centralized and all princes could elect. Post-Interregnum the HRE was very decentralized and the seven electors appeared.

Granted the number of Princes Pre-Interregnum were lower than Post-Interregnum. In 1190, before the Interregnum, though after a deliberate Staufer policy to break down some of the larger often old stem duchies (like Saxony and Bavaria, held by the house of Welf), there were only 22 secular princes (and 92 ecclesiastic ones).

I like the idea of Princely Elective, but sadly it lacks a sandbox element. The 7 prince-electors were only fully established mid-game. Before that (and maybe after) a couple things might have gone differently, perhaps all the old duchies, so including Carinthia and Upper & Lower Lotharingia (Lorraine) would have kept representatives, or at the very least all four German tribes, so Franks, Saxons, Bavarians and Alemannians/Swabians at a minimum keep an elector, alongside others like Bohemia.
There also were more Archbishoprics like Salzburg, Hamburg-Bremen and Magdeburg (with a link to the Ottonians).

A somewhat more inclusive Princely Elective might have come about given the right circumstances. Early game having the dukes of Franconia, Saxony, Bavaria, Swabia, Lower Lorraine, Upper Lorraine and Carinthia all as electors would actually be better. (Theoretically Frisia (the region, a duke from that in game kingdom) and a duke from the Saxon marches (since Carinthia was created a duchy from the Bavarian marches) could have joined them as electors.)
Indeed the 7 weren't codified without disputes and those, which didn't bother too much by that point often acted de facto independent from the Empire anyway.
 
Excited to try the new Imperial Elective, it does sound fun.

Very sad to hear it's the ONLY option. I like my runs to be different sometimes, so being corn-holed into one is disappointing.
 
I'm still hoping they will change gavelkind in the future. Let us choose the gavelkind successor out of our sons, since the crusader kingdoms offered to choose between your dynasty holdings and the outremer.
 
@Divine Would it be possible to make viceroyalties into a form of elective succession with two votes for the liege and 1 vote for the viceroy. So the Liege by default picks herself as heir but can choose to elect the viceroys choice instead?

And further if that's possible then eligibility could encompass all her vassals, and her dynasty, your heir, and your direct vassals with yourself as the default choice?

I feel that this would be a much more powerful system than what we currently have in place.
Hmm interesting, in theory that should be possible. Right now however the liege is not considered for the potential of electors only de-facto and de-jure below rulers. It could be bypassed by giving the liege a claim on the title (since claimants are considered for electors) but that also affects other gameplay. I'll write up the idea to include the liege for possible electors to possible patch improvements.
 
Query, if it hasn't been asked, @Silfae , would it be possible to make it so that a ruler in an elective system when meeting certain conditions could set the terms in game for a candidate? I know you mentioned it's moddable, but I like the idea of Elective systems being able to have their own menu/interface where you could set conditions for what sort of candidate is to be considered. It could be something that's like Crown Authority, where it can be changed only once per ruler, or it could be changed every ten years
It should be possible to have certain conditions for the candidate depend on the current law-set of the title. So if I understand you correctly, then yes. It might prove to be a bit difficult to present this in an informative way to the player though.
 
Query, if it hasn't been asked, @Silfae , would it be possible to make it so that a ruler in an elective system when meeting certain conditions could set the terms in game for a candidate? I know you mentioned it's moddable, but I like the idea of Elective systems being able to have their own menu/interface where you could set conditions for what sort of candidate is to be considered. It could be something that's like Crown Authority, where it can be changed only once per ruler, or it could be changed every ten years
Well, you could create a new set of laws and make them influence the AI’s selection.
 
Hmm interesting, in theory that should be possible. Right now however the liege is not considered for the potential of electors only de-facto and de-jure below rulers. It could be bypassed by giving the liege a claim on the title (since claimants are considered for electors) but that also affects other gameplay. I'll write up the idea to include the liege for possible electors to possible patch improvements.
Does this mean that electors to a title have to be vassals or de jure vassals of the title? If so, that’s a shame, I was hoping I could use the system for an elective religious head, similar to the college of cardinals.