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CK2 Dev Diary #112 - Wonderful News

Good afternoon


It has been a while since we wrote one of these and I am sure you are all dying to know what we have been working on, because of course, we have been working away on the next exciting thing. Our next update will be free and will focus on a brand new feature: Wonders.


Cathedrals, Fortresses, Pyramids and many many more wonders are planned for the next update. By investing a significant amount of gold and time you will be able to build a wondrous building. These will be built in stages meaning that even if you cannot finish it in your lifetime, your descendants will be able to finish what you started.


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Wonders and their stages


Now even though many Cathedrals or Great Libraries may be built, we want to ensure they are not all the same, so it will be possible to add upgrades to your wonders, everything from spikes to gargoyles, to gardens, each of these giving unique modifiers and sometimes unlocks new content.


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Upgrade Icons

We will also be adding some prebuilt historical wonders to the game, to represent already existing buildings, such as the Pyramids of Giza and the Colosseum of Rome. (Maybe you can even add an upgrade or two)


If you have fun ideas for any of this please let us know. I can’t promise it will get in, but it just might.


We hope you’re as excited about this as we are and please remember that all the art is work in progress.
 
If the underlying code allows it ( and I hope and guess yes), could you consider extending this feature to great infrastructures like canals? I.e. I'm thinking to the central Asia canals and dams destroyed by the mongol invasion and almost never restored, which significantly changed (well, totally wrecked) their economy. Restoring such ancient economic wonders could be a real achievement, like repairing ancient roman aqueducts in the former empire lands or finishing the Canal of the Pharaohs (a Suez precursor).
I see a huge roleplay potential too: for an hermetic, high learning sovereign the ultimate goal could be conquering Alexandria to rebuild the library, while an new-hellenic ruler could restore Rome's Colosseum to its ancient splendor to enjoy the sight of the Pope being mangled by lions.
 
If the underlying code allows it ( and I hope and guess yes), could you consider extending this feature to great infrastructures like canals? I.e. I'm thinking to the central Asia canals and dams destroyed by the mongol invasion and almost never restored, which significantly changed (well, totally wrecked) their economy. Restoring such ancient economic wonders could be a real achievement, like repairing ancient roman aqueducts in the former empire lands or finishing the Canal of the Pharaohs (a Suez precursor).
I see a huge roleplay potential too: for an hermetic, high learning sovereign the ultimate goal could be conquering Alexandria to rebuild the library, while an new-hellenic ruler could restore Rome's Colosseum to its ancient splendor to enjoy the sight of the Pope being mangled by lions.
Adding canals is possible, however changing the map after the game has started is pretty difficult, so not sure we would do them justice.
 
@Tuscany for team's consideration a few generic and province-specific buildable landmarks.
-Mont-Saint Michel
-Generic "castle on the hill" district, like Hradčany in Prague or Wawel in Cracow
-Romanesque Palatium Imperial Palace of Goslar
-Carolingian Aachen cathedral
-Ottonian two-apse churches
-Byzantine Church of the Holy Sepulchre
-Motte and Bailey castle for the Germans, Dutch, and Anglo-Saxons
-Gord for Slavs, especially 8th to 11th century
-More generally speaking-picturesque castles visible on the strategic map, Krak des Chevaliers, Malbork Castle, or Tower of London. Let us see the castles we build in a more spectacular way! Some of them could have preset locations in the mountains or on river banks Karlstejn,
-Make the generic holdings walls of higher levels visible in at least some way on the strategic map, also how about the wet moats? They aren't resource-intensive, but would look great around a castle on a flat landscape.
-Dutch dikes and canals
-Provinces could have visible fields and pastures replacing the woods and grasslands as the number of built holdings increases.
These would possibly be GPU heavy, but currently AFAIK it's the CPU that limits most of the calculations, not GPU, so since PDS ditches the toasters PCs support, then why not make the game shine and get the most of it?
 
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Sounds like an awesome feature.
When you say its free I assume you mean its part of the free patch next to a paid DLC?

Can wonders be damaged during war or raiding and can the new owner decide to desecrate religious wonders so that they need repair once reqoncquered?
Also is it possible that the last build step or some upgrades require special resources or action instead of just gold like possessio n of a certain artifact or requiring the sacrifice of at least a king or head of religion to be considered truely finished?
As least this should be modable without much effort.

Also, can finishing a wonder have a side effect like a hypotetical Aztec pyramid causing depopulation when being finished as all workers get sacrificed or stuff like that?
 
This is so awesome I have to break my lurking habits and join the conversation!
What about a nice octagonal, esoteric fortress for your Hermetic, warlike Emperor?
An early Sistine Chapel-like wonder, or upgrade for cathedrals? And of course artistic bell towers (that may end up being more leaning than you expected...)
Great abbeys (like Mount Athos, Montecassino, Cluny) would also be great as piety and/or learning focused wonders
 
I'd suggest that Reformed Pagans should be able to build more and different wonders/upgrades than Unreformed Pagans. It would also be really cool if the types of wonders/upgrades tied in with the different natures and doctrines from Holy Fury.