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Greetings!

Today I want to bring up some minor, but still very flavorful, changes and fixes we’ve done to a few religions. Most of what I’m about to present is the courtesy of our talented and passionate betas, who suggest a lot of good improvements!

Manichean
The Manichean religion, which in-game is part of the Zoroastrian Group and mainly present on the Steppes, has been changed to be more historical and just generally more fleshed-out. For example, rulers of the Manichean faith can no longer take concubines, can now have female temple holders and get access to Reincarnation events. The religion also receives a bunch of new goodies:
  • A ‘Bema’ religious festival decision
  • A formable Holy Order (The Army of Light)
  • A religious head with an accompanying title (The Manichean Church)
manichean goodies.png


Khurmazta
The Khurmazta religion is a new heresy in the Zoroastrian group, and is mainly present in Khiva and the new Pamir areas among the Sogdian people who live there. Rulers that adhere to the Khurmazta faith can choose to embrace a Patron Deity, who all give various bonuses much like the Hindu patron deities do.
khurmazta.png


Nestorian
The Nestorian religion, which is present in parts of Arabia, India and Africa, has also been fleshed out with new details. There is now a decision to form their Holy Order (The Order of Saint Addai) and, while not strictly relating to Nestorianism, we’ve added a new culture that is primarily Nestorian - the Assyrian culture. The Assyrian culture is present in the area around Baghdad/Syria.
assyrian.png


General
One of the main things that caused India to be very stagnant and overly resistant to invasions was the fact that they started out with very powerful Holy Orders right out the gate. We’ve reconstructed these so that you can form them under certain circumstances, and they will automatically form when India is under threat, i.e. by letting some of the major cities fall to invaders.
updated_ashoka_text.jpg


Also, a lot of religions have had their Holy Sites moved around. The Indian religions, Nestorianism and Manichean in particular. They’ve primarily moved into the Purang county in Tibet, to the holy mount Kailash.
khailash.png
 
Just short question, what happened with Slovaks in Slavakia on Crusader Kings? They are represented as Bochemian culture in 769 and 867 but then they magically disappear. Why they are not available in 1066?

What are you talking about? There isn't a Slovak culture in CK2.

In CM and TOG there are three provinces in modern day slovakia/hungary/ukraine with croatian culture. But no slovak.
 
What are you talking about? There isn't a Slovak culture in CK2.

In CM and TOG there are three provinces in modern day slovakia/hungary/ukraine with croatian culture. But no slovak.
He did say they were represented by bohemian culture, not by slovak culture. It's a valid question though, maybe it should be represented by bohemian culture in 1066 too.
 
He did say they were represented by bohemian culture, not by slovak culture. It's a valid question though, maybe it should be represented by bohemian culture in 1066 too.

Right, I didn't parse "represented by bohemian culture" properly. I understood it in general.
 
Can you add the ability to take Concubines for publicaly Jewish characters, a lot of characters in the Talmud had them:

https://en.m.wikipedia.org/wiki/Pilegesh

Concubines are hard coded to be 3. Less is not possible and historically I think it should be just 1 extra and apparenly Rabbinic judaism forbade practice in early 11th century. Karaites on the other hand kept multiple wives, partly due to Muslim influence, at least from what I have read. Not sure about Samaritan practice in this regard.

Polygamy mechanic can be tweaked to allow 1-3 extra wives btw.
 
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Just short question, what happened with Slovaks in Slavakia on Crusader Kings? They are represented as Bochemian culture in 769 and 867 but then they magically disappear. Why they are not available in 1066?

Well, I am slovak myself... and I think that slovaks are not implemented in game, because it will not be historically acurate, since slovak language and culture have not even started to develop by that time (cca 1600 - 1800, and the language itself was codified in 1843), slovaks developed from moravian people oppressed by hungarians...

So the moravians would be a much better solution, since the Great Moravia already exists in game. And I do not like they are all bohemians either.

But, there are already implemented some things that CAN happen much more earlier than it happened in reality, so adding a slovak culture and making a melting pot event would make sence. When moravian county is controlled by hungarian ruler, it may in time convert to slovak culture.
 
Concubines are hard coded to be 3. Less is not possible and historically I think it should be just 1 extra and apparenly Rabbinic judaism forbade practice in early 11th century. Karaites on the other hand kept multiple wives, partly due to Muslim influence, at least from what I have read. Not sure about Samaritan practice in this regard.

Polygamy mechanic can be tweaked to allow 1-3 extra wives btw.

According to Rabbi Joseph Telushkin (https://www.amazon.com/Jewish-Literacy-Revised-Ed-Important/dp/0061374989) the 13th century rabbi Gershom publicly spoke out against polygamy, something which is now treated with the force of a decree. This objection, however, seems to have had more to do with polygamy causing Christians to look down on Jews as being less moral and it was often ignored, especially in the Muslim world where polygamy was the norm. Even as late as the 1960s, there were Jews who still practised polygamy, thus causing problems when they wanted to bring their wives to Israel.

As far as the game goes, possibly there could be an event marking Geshem's decree, and afterwards have some sort of relationship bonus between Jews who practice the same marital laws and a penalty between those groups.
 
Is this update on the front page and I'm missing it, or has the reporting of DDs changed?
 
Awesome stuff! I'd like to say its very nice to see love for the followers of Mani and that the Assyrians are brought into the fold, and perhaps also a chance to re-create the old Assyrian empire? Would be really sweet to raise a new Nineveh and make the world tremple once more. :)

It was a bit sad to see that the Manicheans were not their own religion, but you can't have everything, so I'm pretty happy about this in general.

EDITED: And maybe its just me...but allowing a special execution method of flaying prisoners alive would be pretty ahistorically correct, if that makes sense, for the Assyrians. Even if it would of course be drawn from an earlier part of the Assyrians' history.

EDITED II: And I can see my next game coming up after this comes to my computer...Manichaeistic Norse. :D
 
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And how about Arians? Maybe it makes sense to have a single province in Africa + make this religion a heresy od catholicism ? Just for gameplay reason

Yeah that could be done, also there were still some Arian remnants in Italy, so they could be added too.
 
I see no reason for Arianism. It was death in the 8th century. And as heresy we would see Arians pop up all the way from the 11th to 15th century which don't make any sense.
We can also see Cathars and Zikris in the 800s, when historically they didn't appear until the 1100s and 1400s, respectively. I don't really have an opinion on adding Arianism, but does it really make much more sense to have religions from the 1400s appearing in the 800s/900s?
 
We can also see Cathars and Zikris in the 800s, when historically they didn't appear until the 1100s and 1400s, respectively. I don't really have an opinion on adding Arianism, but does it really make much more sense to have religions from the 1400s appearing in the 800s/900s?
1. Very important is "Was this in this time period exist?" and "do we can rewrite this to alt-historical scenarios". In this time arianism was dead like a Neanderthals or celtic paganism. If arianism - why not pastafarianism or Jedi Church?
2. Any flavour or mechanics? Next empty and boring heresy isn't needed.
 
1. Very important is "Was this in this time period exist?" and "do we can rewrite this to alt-historical scenarios". In this time arianism was dead like a Neanderthals or celtic paganism. If arianism - why not pastafarianism or Jedi Church?
2. Any flavour or mechanics? Next empty and boring heresy isn't needed.
I'm not in favor of or specifically against the addition of Arianism; like you said, it would probably just be another empty heresy. However, unlike Celtic paganism (which had died out much earlier due to the Christianization of the British Isles) and the Neanderthals (which went extinct over 20,000 years ago), Arianism did probably survive early into CK2's time frame; the last Arian king in Europe, the Lombard King Grimwald, died in 671, less than a century before the game starts. Therefore, it wouldn't be completely out there to have a few Arian remnants in Lombardy in 769. Again, I'm not necessarily in support of adding Arianism - it would probably just be another flavorless heresy - but I don't think that comparing it to Neanderthals or Celtic paganism is a fair comparison.
 
I'm not expert in history of west Europe, but I was a learned, that Arianism quickly fell without the support of secular rulers - similar like as arab paganism quick collapsed in early islamic period. But I might be wrong.