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CK2 Dev Diary #66: Quality of Life

Good afternoon. I’m Magne “Meneth” Skjæran, programmer on CK2, and I’ve once more been let out of my cage to write a dev diary for you guys. In the past I’ve written diaries about modding, optimization, quality of life, and some filler diaries over the summer, and today I’m returning to one of those topics: quality of life.

Back in 2.7, we added a number of quality of life improvements, which I had the honor of writing the dev diaries about. These changes proved hugely popular, so we thought we’d try to repeat it for 2.8. Our first step towards this was the Rally Points feature that will be included in Jade Dragon, but we decided to also add a bunch of free functionality.
So without further ado, let’s get started.
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If you’ve ever had multiple artifacts of the same type, you have almost certainly felt the tedium involved in replacing an equipped artifact. First you had to unequip it, and only then could you equip something else into the slot.
We’ve simplified this by making “Equip” available even if a slot is filled; it’ll simply unequip whatever is in the slot first to make room. For mods that have slots that can take more items than one, it’ll unequip the first item it finds that uses that slot.

Another common frustration with artifacts is that the amazing weapon you just spent a fortune on can simply randomly disappear during succession. We’ve now eliminated destruction on succession for all equipped artifacts. Only artifacts that aren’t equipped now have a chance of being destroyed. Note that this does not apply when artifacts are inherited by a character’s liege as a last resort; then even equipped artifacts can perish.

One last frustration with regards to artifact is that upon succession, your heir just ignores what you had equipped, and instead what they already had equipped takes precedence. We’ve now changed this so that your heir will attempt to equip anything you had equipped, unequipping their own equipment if necessary to make room.

Now let’s move onto a different topic: the character screen.
I’m afraid it still looks the same, but we’ve made it slightly nicer to work with.
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First of all, when you select a landed character, their realm will get glowing borders on the map, making it much easier to tell where that quarrelsome duke is actually located.
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Further, we’ve long had a variety of status icons. Back in 2.7, we made the “prison” icon take you to whoever is keeping the character captive. We’ve now applied the same idea to a few other status icons:
  • Job action: This will now pan to where the councillor is performing the action
  • Guardian: This will now take you to the guardian’s character screen
  • Leading troops: This will now pan to the army in question, and select it if it is one of yours
  • The character portrait itself: If you click the character you’ve selected once more, you’ll now pan to their location
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One brand-new addition to the character screen is the “Restrict Marriage” checkbox. Some of you may have already seen this on last week’s stream.
For your children and grandchildren, you can now choose to disable the marriage AI so that they don’t get into marriages you don’t want. However, note that they may still marry by event, so you better not wait too long to arrange a proper marriage.
To help you do that, you can now also arrange marriages on their behalf as long as “Restrict Marriage” can be enabled.
Since this is an incredibly powerful tool, it does come with some restrictions. First of all, it can only be used on your children and grandchildren.
Second, they have to be your vassals or below, or courtiers in your court or that of a vassal or below.
Third, they cannot have been landed for more than 10 years. After being landed for such a long time they no longer accept their parent or grandparent interfering with their marriage.

Overall, this removes one of the big reasons why players often refrain from landing their children, and provides the control you need to ensure the continued greatness of your dynasty.
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We’ve also added the line of succession to every title screen, showing you who stands to inherit, instead of having to search for the characters based on the title’s tooltip.

Note that this art is not final; it’s simply an example of my amazing programmer art.
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Finally, we have one last change: The Proselytize council action has been made easier to use. It now highlights provinces of the wrong religion in blue, and puts what religion it is in the tooltip if you hover over it. Foreign rulers that you can convert are now also highlighted in red.
This system can also be used by modders to define any color scheme they want based on the target province and the ruler ordering the job action.

That’s all for today. If you have other ideas for quality of life improvements we would be happy to hear them, but we cannot promise that we will have the time to implement any of them in 2.8.
 
Really happy about the restrict marriage button, but being landed for 10 years seems like too few rules for when they can marry. Say if you land your kid at 8, he'd then be able to marry at 18, which is still a very young age. I think there should (either instead or additionally) be an age limit, of about 28.
Also, will the rules for this be modable?
 
You know for all my modding, for been playing this game for the better part of four years, I have never reached the end...

Lucky you! It's so disappointing that I first thought that my character died and I lost a game, than I realized that in fact it is official screen after finishing the game... :| How many of you Devs have finished a game from very beginning to the end without cheating? ;)
 
You should be allowed to try :)

Now there's an idea. Claims tied to artifacts. Steal the crown, get a claim on the title it's attached to as long as you hold onto it. Would do wonders for mods in various fantasy settings, and allow more threats to both AI and player rulers from shenanigans.

And hell, while we're at it allow the artifact to be the claim itself, go on a war for the one ring and all that snazz. I mean it's not unheard of, (granted this example is before Ck2s time and all) but the Romans were known to expend insane resources just to get their eagles back. Go to war with infidels to recover holy relics, that sorta thing.
 
Here's the biggest QoL improvement that I can think of that I would absolutely love to have: Pop-ups that would put the newest pop-up on the bottom of the stack, instead of on top of any pop-up that is already present, and that the player might be interacting with.
This
 
That might be true, though I fail to imagine a scenario where being bombarded with 3 marriage requests every minute, with so many pop ups that you can barely play the game would be useful to anyone, and no this is not hyperbole and it didn't happen only once either.

Well, if your character is Stubborn, you might get married in response to such a persistent suitor. Or a Craven character might give in to them.
 
Some ideas for more council action overlay colours:
  • Improve relations and religious relations (Green: direct vassals with >50 opinion, yellow: direct vassals with opinions between 0-50, red: direct vassals with opinions <0, dark-blue: non-direct vassals, light-blue: foreign realms in diplomatic range)
  • Suppress revolt (Green: Demsene provinces with 0 unrest, red: demesne provinces with >0 unrest, blue: courts with people in them you have just cause to arrest)
  • Train troops and collect taxes (Various shades of green and red, giving an idea of how many troops or cash would be gained in each province relative to one another.)
  • Research technology actions (Various shades of light to dark blue, representing how fast technology is spreading to that province already.)
  • Study technology (Various shades of light to dark blue, representing how much your capital's technology will improve by studying there. Grey if no tech can be gained.)
  • Scheme (Red: Capital of vassal faction leader, yellow: capital of vassal faction member, green: capital of mutual vassal that is not in your faction)
 
Study technology (Various shades of light to dark blue, representing how much your capital's technology will improve by studying there. Grey if no tech can be gained.)
I think the spymaster can't be sent to Study technology if that would bring no benefit to your capital county
 
Can you not use the Character finder and use the Vassals option for that?

That shows all vassals, not only direct vassals.
I'd like to have the same information (name , title, traits maybe) in the Vassals tab as in the character finder,
instead of some minor info of how much tax i get.

Though a "Direct vassals" option in the character finder could be helpful too.
Wonder why it's not implemented yet.

@SpaceMonkey
I use the the Vassals tab (if im desperate) or check by looking at the assign commander list or one of the council jobs.
If you zoom in close enough you should see the COAs on the map.
 
The main problem is a lack of room in the UI. We've had some ideas for how to improve the situation (mainly, making the window wider so more can fit), but we haven't had the time to implement any such ideas.

so doest that mean there will be effort to improve situation in next dlc ?
 
Cheers for the DD Meneth, and love the quality-of-life improvements :D. I'll plead guilty to not landing sons because of losing control over the marriage, and being able to see the line of succession up-front, in a way that can be clicked on straight way, is right handy, as are all the other changes - great work :).

i allways soved this problem by marring my son first (or minimaly aranging future marriage), before landing him
 
Aurelio I needs a stat buff

trait=kind
trait=content
trait=indulgent_wastrel

These are not random traits and he gets them every single game,this makes him a weak ruler and always looses to ummayads.
Its possible to beat them as player,thats not the problem.It's the AI that gets trashed without player's help.
 
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Finally, we have one last change: The Proselytize council action has been made easier to use. It now highlights provinces of the wrong religion in blue, and puts what religion it is in the tooltip if you hover over it. Foreign rulers that you can convert are now also highlighted in red.
This system can also be used by modders to define any color scheme they want based on the target province and the ruler ordering the job action.
@Meneth: If you are still around, can you confirm that this applies only to the "Proselytize" council action?
Because this just came up in a discussion, and it could be really neat for mods to be able to define colour schemes for all council jobs. So if this isn't in already, I hope this system can be expanded to be moddable on all jobs. I mean, otherwise why do all the work to get it in the game, and then restrict it?
 
i allways soved this problem by marring my son first (or minimaly aranging future marriage), before landing him

Aye, I'd do a bit of that, but I found sometimes the wife would die, and then things could go a little "off-plan". Didn't bother me, per se, as part of the fun of CK2 is managing the chaos, but given the control that was (at least often) exerted over family unions during the period, I don't mind the extra level of control here (and it's obviously optional, so not forcing anything on anyone :)).
 
Please add a mass banish prisoners button.
I prefer firstly to banish all I can (revolt leaders and failed adventurers) before I could think who I want to kill or set free.
 
Nice changes, especially the 'restrict marriage' option.

Continuing on from that though, would it be possible that the 'Prince' title also appears for grandchildren of kings and emperors. This was generally the case throughout history and it would also be quite a cool prestige bonus without having to wait for your heir to inherit. It would also follow the succession laws, so unless it was fully 'cognatic' the title wouldn't be passed from your daughter to her children.

Also, similarly to restrict marriage could there be an option to control the names of your grandchildren even if their parents are landed. This would be really cool especially when you try to have continuity for names.
 
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