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CK2 Dev Diary #83 - God Wills It!

Greetings!

PDXCon is soon upon us, and we hope to see you there! During the event we will reveal the name and theme of the Expansion we’re working on, and after PDXCon is over we’ll have plenty of Dev Diaries that will delve deep into the new expansion features. For now though we’d like to present the main feature of the free patch that’ll accompany the Expansion!

It is time to don your armor and ready your steed, as the Vicar of Christ himself has declared that all who join in expelling the infidel from the Holy Land will have their sins absolved!

The Crusades are a very iconic part of the game, though one that has barely seen any change since the game was released 6 years ago. A lot of fantastic and interesting systems have been added to the game over the years, and we wanted this very central feature to feel as deep and interesting as any one of them.

The Catholic faith will no longer use the old Great Holy War system - instead they will use a new and improved system specifically tailored to both increase immersion and enhance the gameplay surrounding the crusades. This system is massive, and it might be hard for us to fit all of the information into this single DD, but we’ll give it our best shot!

We have specifically aimed to fix the issue where, unless you intend to win the crusade, there was no real reason for you as a player to participate except to get the ‘Crusader’ trait.

To accomplish this we’ve made Catholic crusades work in two phases; first there is a Preparation Phase, followed by the actual war. To communicate this properly we needed a new dedicated interface. Enter, the Crusade View:

CrusadeDD_PrepPhase.png

Holy shield, on the wall, which is the holiest city of them all?

When the pope decides that it's time for a new Crusade, he will send a call to the Catholic world for support. When he does you can access the Crusade View by clicking the Crusade Banner underneath your portrait.

In the Crusade View you will have access to a plethora of useful information, and you’ll be able to take actions to help the crusade or to alter its course. You will be able to see the Pope’s proposed recipient (if any) in the top left corner, and the target character and title in the top right. There will be a timer counting down to the date where the war will start. During this time, the following can be done:
  • Catholic rulers can pledge their military support to the crusade. When they do, they appear in the list of Pledged Participants. For every crusader that pledges, prestige, piety and artifacts are added to the War Chest. The religion being targeted by the crusade can ‘counter pledge’, and it’s the relative strength of these two sides that is shown as ‘Total Strength’ underneath their portraits. Pledged rulers will automatically be called into the war as it starts.
  • All Catholic rulers get the option of donating money to the War Chest in exchange for piety and opinion with the Pope. This money is then added to the War Chest, more on that later.
  • Crusaders who have pledged military support can add a beneficiary to the crusade. This character must be a dynasty member, and depending on your participation in the crusade they might be granted a title in the Crusader Kingdom should the crusade be successful. More on this later.
  • Players can pay piety to change the target character and/or title. This cost starts fairly low, but doubles each time to avoid spamming. This means that if you’d rather have a crusade target a scary infidel realm on your immediate border, you can make it happen if you’re pious enough!
  • Players can choose their ‘Stance’ on what they want to happen should they be the most participating crusader. More on this later.

If a Catholic ruler chooses to neither pledge to the crusade or donate money to the War Chest, the Pope might get very upset with them. Depending on the rulers tier and influence, this can range from a simple piety hit to an outright excommunication. Revoking your pledge also carries a similar penalty.

Regarding the War Chest - when the preparation phase is over, 20% of the money in the War Chest will be divided between the pledged Crusaders, in order to provide for their levies and fleets as they go to war. The rest is saved until the end of the Crusade, where it is used as rewards for the participants and to set up the Crusader Kingdom. The Crusader Kingdom will receive 10% of the War Chest in order to steel them against imminent counterattacks. The rest (including prestige, piety and artifacts) is given out to the Crusaders who participated in the crusade, in order to motivate you as the player to participate as much as you can - even if you don’t expect to win. To ensure that the top contributors don't take all of the War Chest rewards, any one participant can receive at most 20% of it. As the Catholic world tends to be rather… generous with their donations, this often translates into a lot of wealth! Beware though, if the crusade is lost the majority of the contents of the War Chest will be lost, and Christendom will be weaker for it...

When the Preparation Phase is over, the war begins and the Crusade View changes:
CrusadeDD_WarPhase.png

Note that the numbers are still WIP.

The Countdown Timer is replaced by the warscore and the name of the Crusade is updated, otherwise the functionality remains the same (except for being able to change the target, of course, at this point it’s too late for that).

If the Crusade is successful, what will happen depends on the top contributor’s stance. There are three stances; ‘Selfish’, ‘For my Beneficiary’ and ‘Comply with Papal Demands’. The AI will always choose to go with Papal Demands.
  • The ‘Selfish’ stance will see the top contributor take the lands for themselves. Doing this completely disqualifies them from the War Chest though, and is seen as impious by the Pope.
  • The ‘For my Beneficiary’ stance will see your beneficiary become King/Queen of the lands. While still not approved by the Pope, it’s not seen as impious, and you still qualify for (parts) of the War Chest. If the pope has chosen no recipient for the title, this is the default behaviour and carries no penalties.
  • The ‘Comply with Papal Demands’ stance simply sees whoever the Pope wishes to rule the lands become the King or Queen. If he has no opinion, it will go to the top contributor’s beneficiary.

In the old system, the title and all under it went to the winner of the crusade. You often saw France or the HRE own for example Jerusalem, which in all honesty was very boring, and more often than not only resulted in an inheritance mess. While a player can still choose to use the old system by choosing the ‘Selfish’ stance, the new default behaviour is completely different. Unless the Pope wishes to restore an existing King or Claimant (where the normal, old, behaviour will be used) a Crusader Kingdom will be set up:

CrusadeDD_JerusalemAllSetUp.png


A Crusader Kingdom is a multicultural kingdom made up of the beneficiaries of all participants. The top contributing participants will have their beneficiaries get higher titles in the target kingdom. To avoid the player gaming the system using inheritance, the Kingdom is always set up to disallow external inheritance - and the AI tends to choose beneficiaries that do not stand to inherit or are married to someone who might inherit.

If your beneficiary receives land in a Crusader Kingdom, your entire Dynasty will receive a monthly boon to piety until their death. In a future Dev Diary we will go into more detail regarding the importance of Piety in the Catholic sphere, but rest assured that it’s going to be more important to be seen as pious than it’s ever been before - making the boon from your beneficiary rather significant.

The new ruler of the Crusader State, in order to properly rule such a challenging realm, gets a trait appropriately named ‘Crusader King/Queen’ which confers a massive same religion opinion along with some other goodies.

And, for the finale, if your beneficiary is selected to be the King or Queen of the Kingdom - you have the option of switching over to them, taking control of the newly established Crusader Kingdom and leaving your old character behind (which is also part of the reason why you can only choose members of your own dynasty as beneficiaries). We believe that doing a thing such as this will provide the quintessential CK2 experience, where you have to both manage unruly vassals and defend against vengeful religious foes!

Stay tuned for future Dev Diaries, where we might go into detail on a few… special crusades.
 
According to the dev replies, only Catholic (and Fraticelli) crusades use the new crusade stuff. All other religions use the current system.
Hence why I opened with "tied to the modability of this"; I was asking if they put in place any systems to handle what happens to the system if through modding the player is the Religious Head of whichever group is using the system.
 
Hence why I opened with "tied to the modability of this"; I was asking if they put in place any systems to handle what happens to the system if through modding the player is the Religious Head of whichever group is using the system.

Supposedly, you can mod other religions to use the system (though most of them don't have a playable head), and the system itself is said to be "quite moddable", which might make it possible to use it with a playable rel head. Of course, since it isn't designed for a religion with a playable head, there might be limits to what you can do.

However, there's a limit to one active preparation/active war using this system at a time so if e.g. your Fylkir starts preparing (and then starts) a GHW with this system it will block the Catholics from doing it until the Norse GHW has ended, which could create some problems balance-wise or just allow you to exploit the system to block certain hostile GHW-style wars (though, of course, with mods you'll not be able to get achievements anyway and can just house rule what you can/cannot do if you play multiplayer).
 
The God Allmighty granted victory to the Crusaders, but will also crush them to show them the errors of their ways.
I suppose it's what they mean by "the Lord's mysterious ways"

God tends to play all sides.
 
Awesome! This is going to make spanish kingdom runs a lot more fun, and also easier for the AI. This way you can count on the christendom to back you up and still get the kingdom for yourself, so no more France or HRE on spain, just like real history! Hurray! You've outdone yourselves with this.

I wish the EU4 team leart from you and worked on reworking vinalla features for free and not put them behind a paywall.
 
Yes, that's why it's so dangerous to be the only Catholic ruler in Arabia. All the followers of God Allmighty are going to be showing you the error of your ways.
Was kinda hoping for some funny comments but I guess we circled right back to "My invisible friend is Greater than yours!"
 
I'm sorry if it's stated, but I didn't see it.
What factors in to who the Pope decides to get the crusade territory?
War participation
 
So, so nice!!!!!

Just one question: with the new system, will the game be able to model the events of the infamous Fifth Crusade i. e. could a very devious ruler manage do lead a Crusade completely astray, say, sacking the Roman Empire instead of conquering the Holy Land?
 
Here's to hoping we'll be able to swap to the crusader-state duchy created by event beore the conclution of the crusade. Why go the easy route and be the pompous, sinful King of Jerusalem when you can opt for the option of being the humble, godly Knight of Oultrejourdain
 
Sounds good. That might motivate me to play this game again after quite some time. :)
 
So, so nice!!!!!

Just one question: with the new system, will the game be able to model the events of the infamous Fifth Crusade i. e. could a very devious ruler manage do lead a Crusade completely astray, say, sacking the Roman Empire instead of conquering the Holy Land?

It had nothing to do with beoung devious. It was a very strange circumstance. The best simulation would be if they don't have enough money in the war chest.
 
How will the decision to vassalize the Templar and Hospitallers work now? I have to choose the selfish option during the first crusade?

Just something I hope for, but I think the artifact treasury should be split into two different sections; Artifacts and books. The books really pile up, especially with Hermetics and if you're in range for the Chinese books.
 
I'm sorry if it's stated, but I didn't see it.
What factors in to who the Pope decides to get the crusade territory?

Presumably the same set of things the Pope currently uses to give out the kingdoms after successful crusades: war participation, claim strength, and already holding titles in the target. Hopefully this will result in a crusade for Jerusalem going to the Petty King of Jerusalem rather than some unlanded fool whose grandfather owned the Kingdom of Jerusalem in a previous incarnation.
 
As I would like to conquer Constantinople as probably the all of you, what is more on
Presumably the same set of things the Pope currently uses to give out the kingdoms after successful crusades: war participation, claim strength, and already holding titles in the target. Hopefully this will result in a crusade for Jerusalem going to the Petty King of Jerusalem rather than some unlanded fool whose grandfather owned the Kingdom of Jerusalem in a previous incarnation.

Well on the other hand that gives that guy exactly the right to rule.
 
I currently only have the base game and I play as an Irish province. When I united almost all of Eireland I joined the crusade. I got the most war score some how and took the holy land for myself. Though I lost it in the jihad for the holy land it still was awesome.
 
Presumably the same set of things the Pope currently uses to give out the kingdoms after successful crusades: war participation, claim strength, and already holding titles in the target. Hopefully this will result in a crusade for Jerusalem going to the Petty King of Jerusalem rather than some unlanded fool whose grandfather owned the Kingdom of Jerusalem in a previous incarnation.

Welcome in the middle ages. This 'unlanded fool' IS the rightous king of Jerusalem by blood and not some random foolish duke in this territory.
 
This is excellent news, and looks like it will be great fun. I'm always a fan of expansions that increase the depth, more than the breadth, of the CK2 game world.

Nevertheless, I really would like to see some focus on the Muslims at some point - they need the attention! (Mamluks, perhaps?)
Same here. Hopefully some of these ideas will once make it in. (self promo alert)
What about them? They are a vassalized mercenary company of Egypt
It was little more complex with them. They were not a mercenary company. Muslim world had very specific unit-recruiting system which would deserve its own mechanic.
I tried to suggest how it could work here:
Part 3 The Mamluks - slave soldiers and governors

As already mentioned at various places, one of essential differences of muslim states was the existence of Slave armies, which, since the Abbasid period, were meant as some kind of balancing power to Arab tribes and their military influence.
Therefore Mamluks/Ghulams or Slaves should be available to all islamic sedentary governments (Iqta and Mulk-which will be described later).
These slaves will be indicated by special traits
  • Ghulam
  • Freed ghulam
The ghulam characters can be bought at slave markets, but buying them can be done similarily to "buying" a noble, or another character in the intrigue menu. The difference is that each ghulam costs some money (originaly the ammount should be minimal, some 0.1 monthly).
They keep their original culture and with little differences in regions where they are bought, they would be recruited from following cultures:
  • Turkish (or turkish group - The Karluk, the Oghuz
  • Slavic (this means slavic group)
  • Georgian and other caucasian cultures
  • Armenian
  • East and West Africans
Unlike the cultures, they will mostly not keep their original religion, but most of them will be converted to Islam. However, if they are christian, some of them (50%) may keep their original faith, but all of them will have the cynical trait. Also having the Ghulam trait (not the freed ghulam) should block the characters from getting zealous traits.
The cultural aspect may play some role, because when treating other slave characters, the culture should play important role (in relation to their owner/liberator the cultural relations should be ignored and instead there should be big relation boost in favour of the owner (at least +20 relation)

The Ghulam characters can serve as:
  • concubines (female)
  • military commanders (of either retinues or slave companies)
  • captains of slave companies or
  • slave governors (most probably this should be available only to freed ghulams)
The ghulams can be freed (and this will be rewarded with piety) either via diplomatic window, or via event - at request.
The freed ghulams can marry either slave women or even free women (according to islamic teachings they should be able to marry up to 2 women) and have children with them. Their children will, however inherit the freed slave trait.
Normal ghulams can marry only slave women (in history, they could also free, but for gameplay reasons this should IMHO be limited) and only if their owner agreed.

Slave governor
- he serves basically like a normal viceroy - normally at a duchy tier level
- having the slave governors makes the kingdom/sultanate/malikate more stable. However for every slave governor, the ruler receives malus in 'Asabiya, because the tribals consider this as weakening of their own position (and it actually is the case)
- if the governor is a normal Ghulam and not a freed one, it should also raise decadence, because islamic clerics would regard it unislamic to have a slave ruling over free muslims
- he should, however, be able to assign his own son (if he has some) to the position of local count or a military commander on his territory.
- Children of ghulams (nor freed ghulams) do not inherit claims, but when their father dies AND they are in position of captain of slave company or a count within he father's viceroyalty, they may (70% in case of commander, 60% in case of count) ask the ruler to inherit the office. (with the absence of claim, this could be treated as ambition typical for ghulam(freed ghulam) characters to inherit father's office.

Slave company
- it should work similarily to a mercenary band or holy order, but unlike them it should work as standing army - an attempt to dismiss the army will always cause discontent and may lead to revolt with territorial claim.
- the slave company will be duchy tier title and thus it will only be available to k_ or e_ titles
- the ruler can have more than one slave company employed at once
- the basic power of a company is 1000 men (with 3 regiments of 300/400/300 each with slave commander)
- they will be managed in separate section of military screen (unique for iqta and mulk governments), where the player can buy both slave companies and also new squads for already existing company (right-click at the leader -> buy troops -> a unit of 300 men with a commander from the same culture as the captain's will be added to the company).
- the ghulam company will be remarkably cheaper than mercenaries, but will cost (monthly) gold. Part (1/5-1/2?) of the expense will turn into personal wealth of the captain. After few years in service, the captain may demand his (company's) salary to rise. Refusal, obviously, reduces loyalty and if is constant, may lead to rebellion.
- if the captain is a freed ghulam (and has enough money), he should be able to buy new troops himself and make his company stronger
- the reinforcements are slower than in case of mercenaries or holy orders and are on expense of the captain.
- each leader of a ghulam company acts independently (it it isn't already obvious), like vasal dukes in feudal Europe, and at war, the company acts like mercenaries - is directly controlled by the ruler (unlike the tribal armies of other clans from the same Qabila, who work as allies)
- an experienced captain who served his master for longer than 10 years may ask for government position, most probably a governor seat. He can be promised a future seat (like unlanded princes in feudal Europe) and if another slave governor dies, the promise comes into effect as auto-assignment.

Ghulam events
  • a new Ghulam appears - distinguishes himself in a battle - a young ghulam appears at the court waiting for job assignment
  • internal strife within a ghulam company - especially when the company is larger (1600+ men), there can appear to be hostilities among various groups of slaves and if untreated, it may reduce the company's morale ("leave them alone -> morale is weaker for 18 months). The result could be splitting the company ("Don't let the feud weaken my ghulams, split the company -> opinion malus from captain, a new slave company emerges with one of the former's commanders as leader), other possibility is increasing the salary and last thing could be to get rid of unstable ghulams ("Kill those problematic slaves" -> 50% of 1/3 or the company, or one squad gets killed, 50% chance that a new company emerges being at war with both the original company and the ruler. Can be appeased with land-assignment or acknowledgement and employment as new ghulam company.
  • Ghulam commander/captain asks for reward, solutions can be "give him money", "liberate him" -> a ghulam becomes freed ghulam, "assign him to a landed office" -> he becomes a slave governor; or lastly his request can be ignored -> opinion malus
  • Ghulam wants to marry a women (can simply be accepted or refused either increasing or decreasing his opinion. Accepting the request adds piety (removes prestige) and vice versa, accepting may result in a child which may in future demand to inherit father's office.
generaly, freeing a slave is regarded as pious, but it may create prestige penalty. At the same time employing slaves as military commanders, employing slave companies or assignment of land to ghulams decreases the 'Asabiya and may result in intra-Qabila war with other clans inside the Qabila will demand more land/offices for themselves and less for slaves in order to improve the 'Asabiya.
 
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Just one question: with the new system, will the game be able to model the events of the infamous Fifth Crusade i. e. could a very devious ruler manage do lead a Crusade completely astray, say, sacking the Roman Empire instead of conquering the Holy Land?
I suppose you meant Fourth? Fifth was more or less normal.
Well on the other hand that gives that guy exactly the right to rule.
Only if the claim is conserved.