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CK2 Dev Diary #88 - A Faith In My Own Image

Greetings!

Bit of a sneaky DevDiary today - this Friday (when we usually post Dev Diaries) is the time for Midsummer celebrations here in Sweden, so we wouldn't be able to answer your questions! Tomorrow we'll be busy eating pickled herring and getting rained on, but today we're here for you!

By now it’s hardly a secret that the two main focuses for the Holy Fury expansion are going to be Catholicism as well as Paganism. Playing as a Catholic is core to the game, with a grounded set of rules for you to adhere to (and abuse). Playing a Pagan, in contrast, is a more visceral and instantly gratifying experience - with a strong emphasis on dynamism compared to the more rigid christian faiths. Before going any further, it’s worth noting that the Pagan religious group will be unlocked and playable with Holy Fury.

With Holy Fury, reforming a Pagan faith is no longer a one-click type of deal. Instead you’ll be able to tailor the new religion to become exactly what you want it to be through the new Reformation interface:
ReformationDD_ReformView.png


You will be able to open and preview this screen at any point while playing an unreformed pagan, allowing you to plan ahead what type of features you want to pick. We’ve also taken this opportunity to make the Bön religion reformable, to provide equal opportunity to the eastern Pagans.
ReformationDD_FeaturePicker.png


There are three different types of ‘slots’ to be filled in, the Nature, Doctrine and Leadership of the religion. The default selection will be thematically chosen depending on what faith you’re reforming - though there’s nothing stopping you from picking wildly divergent features, such as a Pacifistic Nature for the Germanic religion.

While most features will be available to all pagan religions, they will all have one unique doctrine that only they can pick. This is to enhance the differences between the various unreformed pagan faiths. The Germanic special feature will, for example, contain Seafaring and Prepared Invasions - something the other religions must spend two doctrine slots to get.

The possibilities with reformation are near endless, you’ll be able to make a religion that suits your specific needs. For example, if you’re surrounded by other religions (very common if playing Zun or Bön for example) the Cosmopolitan Nature would be advised, as then you can intermarry with your neighbors to create non-aggression pacts. If you’re tired of the Abrahamic religions and their incessant Crusades, you can adopt a Warmongering Nature combined with a Bloodthirsty Gods doctrine to really show them what you think of their weak rituals.

As there’s too many features for us to bring up right now, I’ll save them for a future Dev Diary. Worth noting is that several of the Doctrines you can choose will contain special events and decisions tied to them, so even if you’ve already played a game once where you reform a Pagan faith - you might just want to play another one, to see what could have been different.

To round off, here’s a few of our favorite reformation setups from us in the Dev Team:

ReformationDD_ReformViewRageair.png

Starting off with my own choice, I’m all about creating chaos - and there’s no greater way to achieve that than to promote not only close-kin marriage, but also harems on top of that! Once during a multiplayer with the Dev Team I managed to reform the religion most of us was playing into something similar to this. They were confused when their children started marrying each other, to say the least!

ReformationDD_ReformViewSnowcrystal.png

@Snow Crystal I like playing tall, so I like boosts that let me control who the Heir is, as well as making sure the heir is as popular as possible. I can't stand having a Religious Head that tells me what to do, and think Autocephalous is pretty cool. I don't really care about spreading my faith outside of my borders - if anything, I’d prefer everything outside my borders to be heathenous, so that I get more of a challenge!

ReformationDD_ReformViewSilfae.jpg

@Silfae Usually upon reforming, my dynasty ends up alone against a world of infidels. The quickest way to spread the faith when in those circumstances is through military action, hence the need for a Warmongering Nature. Picking the Astrology Doctrine unlocks the Zodiac traits for my characters, giving them various attribute boosts, while Haruspicy can help me influence the morale of my armies (for better or worse). Furthermore, since Astrology and Haruspicy are synergistic Doctrines, by combining them I gain access to additional perks that would have otherwise been out of reach for me... as well as ending up with an extremely superstitious religion.

ReformationDD-CJ.JPG

@Tuscany One of my favorite reformation combinations is mixing 'Bloodthirsty Gods’ and ‘Haruspicy'. Being able to sacrifice people to your gods and get rewarded for it is great fun, and when combined with Haruspicy (the art of reading an animal's entrails to predict the future) you can even cut apart your prisoners and see whether you will be lucky in future wars. Of course I pick ‘Temporal’ to allow me to rule over all of this as the conduit between god and man, and ‘Peaceful’ because non-violence is obviously the best strategy.
 
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Looks like it's permanent, so no. Each faith currently only gets one reformation and that's it.

I just had a game where AI was able to pull off not one but two reformation on their own.

It will not be fun if you can't change your reformation's bonus just because AI did it before you.
 
Why can't we have the reformed holy book manuscript as an artifact?
 
When I reform my Norse faith, it's gonna be very very very *bloodthirsty* I promise.

Will there be blood eagle events? :D:D:D
 
Will there be potential gender based iterations of holy reformation? That would make for entertaining gameplay considering the male-centrricism of medieval times.
 
Holy Fury is truly building up to become the largest CK2 expansion ever!

If only we could Reform already-organized faiths too... :D



Hmm, so I guess the reasons for buying The Old Gods are now limited to the 867 bookmark? Unless someone enjoys (being annoyed by) Raiding Adventurers/Revolt Leaders.

So basically dynamic heresys. What do I have to sacrifice to which god for this?
 
That would mean that most likely there are 12 doctrines.. When you try to solve math equation [6*x*(x-1)*4] then the closest value of x is 12. With 12 as an answer, answer to the equation is 3168. Keeping in mind that few doctrines exclude others, answer also could be x aka number of doctrines =13.

You choose two doctrines, not one.

Doctrines aren't order dependent, so it'd be (num of doctrines) choose 2.

Thanks for the reminder. I was doing it wrong. With 3 leadership types, we should have 18 or 19 doctrines. With 4 we would have 15 or 16 to get to the 3000 number. Either way, I expect reformed pagans to be very interesting, both as enemies and to play as.

Just feels like teasing if it's at the end of every single post I make.

You could put "Former CK2 Programmer" in your signature. Then we know you have moved on, but aren't teased with where (until it gets revealed and you put it in your sig).

Finnish (and some others I think?) king-level theocratic rulers are literarly called Witch-King/Witch-Queen. Not playable, but as the soumonesko king of Suomi I married a female temple-holder and she became the "Witch-Queen of Suomi".

... You turned yourself into Zarkon. Did you end up fighting duels with various lion-riders?
 
1. Man this is absolutely amazing, I've always wanted more depth with the Pagan reformation but I never even thought it would be THIS dynamic. Awesome, sounds so fun to play around with.
2. Will the time period affect the AI's choice in reformation? For example, I imagine a 1066 Suomenusko reformation to be much more peaceful than a 769 reformation.
3. Will the new system change the religion to a more appropriate name? Like Slavic becomes Rodnovery, or West African becomes Hoodoo. It seems wrong for a world religion to simply use the name of a region to define itself (West African especially seems wrong)
4. Speaking of West African, will the religion become more detailed and specific? It seems overly homogenised right now. Also, will it still export as Fetishist?
 
Cheers for the DD Rageair, and all the extra info Tuscany/Meneth/Silfae :D. An appropriately religious feature for a DLC pack with the name 'Holy Fury' :cool:. Thought the examples from the dev team were a nice touch, a good way to highlight different styles :).

Just feels like teasing if it's at the end of every single post I make.

As a member of PDS, isn't that part of the job description? Make Johan proud :D.
 
I just hope I won't be forced to conquer half of the map as Tengri just so I can reform my religion.

You're Tengri!! Conquer, kill, crush your enemies underneath your boot!

Then reform, do a Great Holy War for Greece and settle down as a Cosmopolitan Reformed Tengri Republic based in Constantinople...
 
Nice, and a lot of questions already answered.
I have one more about modding though, provided I didn't just miss it: Is there a way to assign slots to pre-reformed Pagans?
So we modders could take care of Hellenic for you ;)
 
What can we get to play with Monastic Feudal with the right combination of Nature, Doctrines and Leadership?


"Syncretize with Eastern Religions" will be still in game?
 
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