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CK3 - Dev Diary #0 - The Vision

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Greetings friends!

It’s my pleasure to finally be able to talk about what I’ve been working on ever since Stellaris came out (and before) - Crusader Kings III, of course! CK3 draws on the wisdom gained over CK2’s seven long years of expansions and patches - all the things we simply could not do in that game - and represents the natural evolution of Crusader Kings. Yes, CK3 is an evolution, not a revolution; it’s better across the board and does not alter the core CK experience. That said, we did not carry over everything from every expansion and update to CK2. Rather than trying to do full justice to the less appreciated systems, we decided to go deep rather than wide.

The main design goals with Crusader Kings III were:
  • Character Focus: Crusader Kings is clearly and unequivocally about individual characters, unlike our other games. This makes CK most suited for memorable emergent stories, and we wanted to bring characters into all important gameplay mechanics (where possible.)
  • Player Freedom and Progression: We want to cater to all player fantasies we can reasonably accommodate, allowing players to shape their ruler, heirs, dynasty and even religion to their liking - though there should of course be appropriate challenges to overcome.
  • Player Stories: All events and scripted content should feel relevant, impactful and immersive in relation to the underlying simulation. That way, players will perceive and remember stories - their own stories, not the developers’ stories.
  • Approachability: Crusader Kings III should be user friendly without compromising its general level of complexity and historical flavor. It’s nice if it’s easier to get into, but more than that, it should be clear what everything in the game is, what you might want to be doing, and how to go about it.
Now, you might say: “Cool, but I took the time to master CK2, bought all the expansions, and now it provides me an enormous breadth of options. Why should I buy CK3?”

That’s a fair question! As I mentioned earlier, we decided not to carry over all features from CK2, so if you play CK2 primarily for, say, the nomads or the merchant republics (the only faction types that were playable in CK2 but not in CK3), you might be disappointed. There are likely other features and content that will be missed by some players, but, in return, we believe that everyone will find the core gameplay far more fun and rewarding! To be clear, CK3 is a vastly bigger game than CK2 was on release.

I know this dev diary was short on details, but don’t despair - they will be revealed over the coming months!
 
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There is a question everyone is asking.

Will the codes used for CK3 be the same as for CK2? in summary is what our mod on CK2 will be transposable without much modification to bring on CK3

it would be cool to have an answer
I'm pretty sure it will not be the case.The codebase is made from scratch.Like Imperator,the game use the new Jomini lawyer,and the modding syntax is not the same.
 
But hopefully you will provide bloodlines? This is my favorite part of the game. Especially deciding who I marry to whom or to be more precise whom I am breeding with whom.

If they suppress the bloodline, the secret societies, the reformation of the Pagan religions, the epidemics, the advice they shoot themselves in the feet. CK3 must improve CK2 not make it.

The content that should not be there is the republic, the nomads (present for both but no game play different from the base game) and Sunset invasion.
 
If they suppress the bloodline, the secret societies, the reformation of the Pagan religions, the epidemics, the advice they shoot themselves in the feet. CK3 must improve CK2 not make it.

The content that should not be there is the republic, the nomads (present for both but no game play different from the base game) and Sunset invasion.
Most of these things will not be present at launch because PDS was not happy with them.They want to reintroduce it later with better mechanisms.
 
Most of these things will not be present at launch because PDS was not happy with them.They want to reintroduce it later with better mechanisms.
If they are not introduced from the beginning we will have CK2 base + the DLC old gods, its of abraham and sword of islam as well saying that the game will be empty and they will take a slap like for imperator which was not finished at his exit. And what's more, if they charge for having what we had in CK2, we will have been mistaken for idiots.
 
If they are not introduced from the beginning we will have CK2 base + the DLC old gods, its of abraham and sword of islam as well saying that the game will be empty and they will take a slap like for imperator which was not finished at his exit. And what's more, if they charge for having what we had in CK2, we will have been mistaken for idiots.
They have said that every character(except republics and theocracies of course) on the map will be playable,unlike CK2 at launch,and for the Old Gods,the 867 start date will be present.For the pagan mechanics,i don't know however.
 
They have said that every character(except republics and theocracies of course) on the map will be playable,unlike CK2 at launch,and for the Old Gods,the 867 start date will be present.For the pagan mechanics,i don't know however.
Yes we will have a better base than CK2 at launch (I knew it later for my part), with yes may be the possibility of being a baron why not. But what I want to talk about is that if we stay at the level of Charlemagne it was version 2.2 (and we are not even sure to have the date 769 at the start) if that's it it will crash, the games will be empty and it's a shame because CK2 could have (although some correction may have been made during its development) be a good base. Deleting even content can used (sunset invasion for example that I like) does not help anything changes anything for those who did not use it and hardly those who found it interesting. Not to mention that it seems excluded that we are the least converter.
 
Yes we will have a better base than CK2 at launch (I knew it later for my part), with yes may be the possibility of being a baron why not. But what I want to talk about is that if we stay at the level of Charlemagne it was version 2.2 (and we are not even sure to have the date 769 at the start) if that's it it will crash, the games will be empty and it's a shame because CK2 could have (although some correction may have been made during its development) be a good base. Deleting even content can used (sunset invasion for example that I like) does not help anything changes anything for those who did not use it and hardly those who found it interesting. Not to mention that it seems excluded that we are the least converter.
Sadly,the playable barons will not be present at launch.It's a major disappointment for me.769 start date will also not be present as far as we know.But the interest of a sequel is to having some changes from the base mechanics.The way of life dlc mechanics has apparently considerably be changed for example.
 
I'm pretty sure it will not be the case.The codebase is made from scratch.Like Imperator,the game use the new Jomini lawyer,and the modding syntax is not the same.

Hummm... I never looked at Imperator events, but I find it hard to believe Paradox implemented a new syntax.
 
Hummm... I never looked at Imperator events, but I find it hard to believe Paradox implemented a new syntax.
What i mean by "new syntax" is that the scopes and the effects of CK3 will probably not exactly the same as CK2.However,what has changed in Imperator is the way the scopes and effects are used in the script.For example,while in EU4,you will use for scope a country 'tag=the country',in Imperator and the games with Jomini,you will use 'c=the country',and there are many other differences.However,the most used scopes such as ROOT,THIS,FROM and PREV are still present.
 
The games being rebuilt from the ground up. Thats more comparable to something like, say, a book-to-film adaption than a Sims Sequel, surely?

If you go purely by what was said in the only Dev response in this thread, no it doesn't sound quite like that's what their doing.

If they'd mentioned more of what was said in that interview that was done however... that would have been a different story and there would have been less frustration and or anger.
 
What i mean by "new syntax" is that the scopes and the effects of CK3 will probably not exactly the same as CK2.However,what has changed in Imperator is the way the scopes and effects are used in the script.For example,while in EU4,you will use for scope a country 'tag=the country',in Imperator and the games with Jomini,you will use 'c=the country',and there are many other differences.However,the most used scopes such as ROOT,THIS,FROM and PREV are still present.

Ok, thanks for the info. It seems easy to port though.
 
Things I hope will be possible at some point in CK3 with the new engine:
  • More playable government types (Theocratic dynasties, Republican political dynasties, mercenary groups etc)
  • More depth to smaller holdings like baronies (I noticed they seem to now be clickable on the map)
  • More depth to trade, maybe some inspiration from EU4?
  • Unowned/colonisable land. All provinces in CK2 required an owner, I hope empty provinces first populated later such as Iceland might be possible in CK3.
Otherwise I’m hoping for more music, more character interactions, and easier modability.
 
What i mean by "new syntax" is that the scopes and the effects of CK3 will probably not exactly the same as CK2.However,what has changed in Imperator is the way the scopes and effects are used in the script.For example,while in EU4,you will use for scope a country 'tag=the country',in Imperator and the games with Jomini,you will use 'c=the country',and there are many other differences.However,the most used scopes such as ROOT,THIS,FROM and PREV are still present.
Apparently they're ditching at least "FROM". Or at least they're not using it going forwards, and trying to remove it from the codebase - presumably replacing it with something a little more consistent.
 
Please just let us play bishoprics and the papal state, I wanna be the pope

thank you

Ain't gonna happen whilst they keep the dynastic focus.


Thats one way of looking at it, could they have put 2 or 3 together into one update, probably, and disguising updates as DLC and charging for it looks bad, I do love CK II and apart from Holy Fury, Jade dragon,and Sunset Invasion I have purchased every DLC, when I dip my toe back in I will get those to 2 recent ones but that said overall I've paid a lot of money for this game and it tempers my enjoyment, I played the hell out of Ck and Deus Vult and recommended it and other titles to a lot of friends who enjoyed strategy titles, these days I don't bother because I always find myself saying yeah it's a great game, but, and that but is the amount of DLC, and it's not cheap either.

I appreciate they're a business but seriously the amount and cost of the DLC is high.
The thing is, if you compare the amount you've spent to the time you've played, you'll usually find it's well worth the cost.

I'm "only" at a few hundred hours, and I consider my roughly £1/hour rate to be perfectly reasonable.
Creating updates isn't something that comes free, and needs to be funded from somewhere, and I'm not sure which DLC you consider to be "updates disguised as DLC", since all of them seem to have had substantial changes to game play for at least some areas of the game.


Cool, cool... glad to know that it sounds like you guys are in fact going the Sims series system of making players have to wind up buying the same content for the new game. Cool cool, this is fine, just fine...

Wait, no it's frakking not.

Those are not comparable.

A more apt comparison is that of the Sims Franchise. Each game has had content that was added in an expansion pack, and really, all that's basically down is some fine tuning and graphical updates and basically meaning that your spending money to get something into your game that for the previous game was already there.

It's a money grabbing technique to make those of us who really liked those features have to shell out more cash for the same stuff we already had, and part of the reason it works often enough sadly is because many of us are suckered in by the fact that we like say the base game aspects but really enjoyed say, playing the pagans. Now to do so again, we're going to fucking have to sink more money in.

They should instead make it so that from the very beginning the playstyle options from CK2 as it is now are available, and then take the longer time to go ahead and work on updating or adding new features.

Remember, this thing is slated to come out next fucking year. This if anything makes me wonder if this is somewhat being rushed so they can start making more money of this particular franchise.

EDIT: I was actually looking forward to this, now I'm actually planning on holding off and sticking to CK2.

A lot of the content from the old game seems to be being brought across.
Some areas that weren't done well, or didn't play nicely with the rest of the game (Merchant republics breaking succession for other parts of the same family, sometimes completely forgetting members of the dynasty exist, having problems if you ended up with two branches of the same family being in different merchant republics) *have* to be redone, and are worth being the focus of an expansion when they have a working, smooth, functional version.
It's on a new version of the engine, so it's not just "some fine tuning and graphical updates" - especially if they want to make them work properly, and not just carry over the same problems, with the same blocks on other development.

If *everything* from CKII made it across, then there'd be a lot of the same problems also come across - especially if they're essentially just copying across the old code (even if that were possible) - and they'd be stuck with many of the same problems that will have caused them to be considering a new version of the game.

CKIII has been in development for a couple of years now, so your suggestion that it's being "rushed" is probably groundless. They'll have kept what worked, and can be coded cleanly, and rewritten what they consider to be baseline required parts of the game that have to be worked from scratch. But ultimately to recode 3 years of initial development plus 7 years of development in the 2-3 years of development CKIII has had would be difficult, even without them adding the new features that have been mentioned for the new release.

There is important exception in this list with land. With baronies on the map (so no variable slot number to expand) it seems that "rebuilding my kingdom to greatness" gameplay may suffer.
Would there be (at least in parts of the Europe) wilderness, forests, barren land that could be cultivated, places for cities to be settled, exiles to be invited (like Jews or escaped servants and criminals), monuments to be rised, holy places to be funded, books to be written, culture produced that would astonish civilized world and make people of higher class learn your language?

I hope You won't forgot about players that build up and strengthen their land :)



What do You mean "months"???? I hope I won't have to wait "months" for this game to came out. Actually I already reserved money from my Christmas funds so I hope it is just some kind of blunder or terrible miscalculation...

They did mention that some areas may be uninhabited, and open to colonisation, so this kind of replaces the "build new barony slots" thing. It's also possible you may be able to create new baronies on the map in a given province - we'll have to wait for that diary.

And as for taking "months", even a mid year release would be 6-7 months away. I'm almost expecting it to be Christmas 2020 though.