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CK3 Dev Diary #100: A Royal Journey

Greetings!

Fate of Iberia was released just last week, and we hope you’re all enjoying shaping the peninsula according to your own ideas and ideals! Are you dominating it by force, or trying to reconcile the inhabitants’ differences? Have any of you encountered the elusive wandering monk yet?

Anyhow, we’re hard at work with the 1.6.1 update, where we’re tweaking some balance, fixing issues found by you in the community, and also adding in a few new goodies (more on that below). We’re also working on a fix for those of you who can’t start the game (the AVX issue), which will come out before the full 1.6.1 update. Remember to pop by the bug forums if you have a problem: it’s the best way to make sure we know about your game issues!

With Fate of Iberia in your hands, we’ve now concluded the Royal Edition, and we’re overjoyed to see so many of you playing and enjoying the game. Please, keep sending us great feedback, we appreciate it a lot - your thoughts are very valuable to us!

We are now setting our eyes on the future. We have many plans, both big and small - I cannot go into detail as it’s too early yet, but rest assured that we have many exciting things coming up! We’re taking a long, hard look at what we’ve done and achieved since the release of CK3; we’re evaluating, adjusting, and setting a course that we’re sure will be to your liking!

Now, to round this Dev Diary off, we’d like to tease some new content coming along with the 1.6.1 update:

For owners of Fate of Iberia, we’re adding a few religiously-flavored events about Sephardic Jews, Conversos, the direction of mosques, and so on - with interesting choices on how to handle various situations. Here’s one example (don’t want to spoil them all!)
mosque.png


Outside of Hispania, but still in the vicinity, we’re doing a small update to the Canary Islands, who will, among other things, receive their own pagan faith and some monolithic ambitions.
Guanche.png

canaries.png

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We’re adjusting how feudalization works in the West African sphere, enabling rulers to transition out of the tribal government while retaining their native faiths without requiring them to reform those faiths. This is to better model methods of urbanization and centralization in West Africa, though they will also retain access to the old path too.
westafrica.png


That's it for this time, cheers for now!
Alex_Illustration.png
 
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Really enjoying the struggle mechanics! I hope you guys add them to other areas/conflicts in the game. I feel like a struggle mechanic for the Crusades would add so much flavor to the game's namesake!
 
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YAY ! dajo are west african, and try again and again to unite africa with them !

édit : The kordofan aren't in the list

édit n°2 wrong side, oups
 
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For owners of Fate of Iberia, we’re adding a few religiously-flavored events about Sephardic Jews, Conversos, the direction of mosques, and so on - with interesting choices on how to handle various situations. Here’s one example (don’t want to spoil them all!)
Maybe the option descriptions are hiding interesting effects, but this event reads like just another opportunity to exchange money for piety at some arbitrary rate. Is this really what we should expect "interesting choices" to be?

Way back when, in the first dev diary laying out the game's vision, we were told:

  • Player Stories: All events and scripted content should feel relevant, impactful and immersive in relation to the underlying simulation. That way, players will perceive and remember stories - their own stories, not the developers’ stories.

I don't honestly feel that this vision has been achieved. Most events are easily ignored bits of throw-away flavor, not impactful to the larger story. Do you believe that this mosque rotating event satisfies the three conditions laid out in the vision statement?
 
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We’re adjusting how feudalization works in the West African sphere, enabling rulers to transition out of the tribal government while retaining their native faiths without requiring them to reform those faiths. This is to better model methods of urbanization and centralization in West Africa, though they will also retain access to the old path too.
Everyone should get access to this. There's no reason the European pagans, if left alone, wouldn't have eventually developed into more complex societies.
 
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Everyone should get access to this. There's no reason the European pagans, if left alone, wouldn't have eventually developed into more complex societies.
Actually, the reason why many Norse kings adopted Christianity is that it allows them to control the faith since the traditional spiritual leader of the Old Norse faith was the Chief himself. So by unifying the religion and telling the populace that the word of the god/gods comes from the bishop/priest that conveniently answers to him, they can unify the country better. Old Norse societies were decentralised and would remain so. I mean the reason why so many Christian great men in Scandinavia rose run stones to themselves is that they felt threatened by the centralisation of the power and had to find a way to record their territory and right. That's also why the traditional parishes come from great men's territories who built churches to try to capitalise on the authority. Old Norse faith, could never... in the same capacity that Christianity offered. A religion that leaves people to their own interpretations and traditions is not a faith that unifies a people.
 
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Old Norse faith, could never... in the same capacity that Christianity offered. A religion that leaves people to their own interpretations and traditions is not a faith that unifies a people.
The thing is, you can already do this. You can reform Asatru and change basically nothing about its tenets or beliefs and still feudalize just because one guy owned enough arbitrary holy sites to click the reform button (still a mechanic I think doesn't make any sense for pagans in general.)

If the church is not the unifying element, if the clergy aren't being used in the administrative and community role they were elsewhere in Europe, I think it's just a matter of deciding who is doing that instead? In a case like Scandinavia or the Slavic forest zone, like you said, that's a pretty tall order since the local chiefs had so much authority. But if you can get to Absolute Tribal Authority and keep it there, you've proven your ability to keep them in line whether that be militarily or diplomatically. And if you have developed market centers (development in capital) enough to serve as an economic hub, I think a "secular feudalization" makes perfect sense in context.
 
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The thing is, you can already do this. You can reform Asatru and change basically nothing about its tenets or beliefs and still feudalize just because one guy owned enough arbitrary holy sites to click the reform button (still a mechanic I think doesn't make any sense for pagans in general.)

If the church is not the unifying element, if the clergy aren't being used in the administrative and community role they were elsewhere in Europe, I think it's just a matter of deciding who is doing that instead? In a case like Scandinavia or the Slavic forest zone, like you said, that's a pretty tall order since the local chiefs had so much authority. But if you can get to Absolute Tribal Authority and keep it there, you've proven your ability to keep them in line whether that be militarily or diplomatically. And if you have developed market centers (development in capital) enough to serve as an economic hub, I think a "secular feudalization" makes perfect sense in context.
I think Pagan Reformation needs a rework in general. Historically there was a single attempt at reforming religion with Baltic Slavs implementing elements of Catholicism like Temple buildings for example. I heard also, that Vladimir of Rus tried to reform Slavic faith as well, but I don't know any specifics.
 
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Shouldn't Madeira be left out of the Canary Islands as a "wasteland" or something like that? Madeira wasn't inhabited until the Portuguese arrived.

Also, there should be a way to prevent weird interactions between the Canary Guanches and the rest of the world (like being annexed by the Almoravids or sacked by Vikings).
 
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Shouldn't Madeira be left out of the Canary Islands as a "wasteland" or something like that? Madeira wasn't inhabited until the Portuguese arrived.

Also, there should be a way to prevent weird interactions between the Canary Guanches and the rest of the world (like being annexed by the Almoravids or sacked by Vikings).
Noone is safe from Vikings in Crusader Kings xd
 
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I hope you guys will use the struggle system for a struggle between HRE and Pope, in a way that it simulates the Investiture controversy, establishing Guelphs and Ghibellines conflicts (Imperial or Papal loyalists). AI outcomes should tend towards history, with the Kaiser humbled and Papal supporters becoming independent.
Outcomes could be:
- vassalization of the Pope
- dismantling of the Papacy and optional switch to Ecumenical Patriarch for Head of Faith
- status quo ending with Concordat of Worms, making all Papal supporters in Italy become independent from HRE
 
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I'd be really interested in seeing the content development process for Canary island culture and religion. I bet it was an interesting journey and lots of interesting research.
 
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Everyone should get access to this. There's no reason the European pagans, if left alone, wouldn't have eventually developed into more complex societies.
And while we're at it, can clan no longer be locked behind being Muslim? Or at the very least, maybe allow Islamic syncretic faiths access to it?
 
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The thing is, you can already do this. You can reform Asatru and change basically nothing about its tenets or beliefs and still feudalize just because one guy owned enough arbitrary holy sites to click the reform button (still a mechanic I think doesn't make any sense for pagans in general.)

If the church is not the unifying element, if the clergy aren't being used in the administrative and community role they were elsewhere in Europe, I think it's just a matter of deciding who is doing that instead? In a case like Scandinavia or the Slavic forest zone, like you said, that's a pretty tall order since the local chiefs had so much authority. But if you can get to Absolute Tribal Authority and keep it there, you've proven your ability to keep them in line whether that be militarily or diplomatically. And if you have developed market centers (development in capital) enough to serve as an economic hub, I think a "secular feudalization" makes perfect sense in context.
Mechanically it's still the game, but flavor wise isn't it basically representing someone taking a folk religion and codifying it into an organized religion with a set structure of beliefs and practices? We tend to have a kind of monolithic view of religions, but with any unorganized folk religion, actual beliefs and practices can vary wildly from group to group. Reforming a religion in game is kinda like saying, no, your version of all this is incorrect, only my version is the "true" faith.
 
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We’re adjusting how feudalization works in the West African sphere, enabling rulers to transition out of the tribal government while retaining their native faiths without requiring them to reform those faiths.

The real issue is that Faith and Government shouldn't be tied at the hip. This is a nice workaround, but doesn't get around the fact that for regions outside of Western Europe, tying Clan/Feudal to Faith doesn't make a ton of sense.
 
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And while we're at it, can clan ni longer be locked behind being Muslim? Or at the very least, maybe allow Islamic syncretic faiths access to it?
Maybe certain cultures could use it irrespective of religion? For example Irish and Scottish?
 
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Please take another look at Insular and fix Bulgarian being descended from Croatian. Maybe make a Sclavene proto-culture for all the South Slavs or do what Vlach does with "an unknown culture of South Slavic heritage"

Also in the future please split Frisian from Dutch. Dutch should only be descended from Frankish while Frisian should be its own culture and be on the map (maybe descended from Old Saxon if anything) Also move Bjarmian to Balto-Finnic heritage. Its current heritage makes 0 sense and doesn't conform to historical accounts. They were said to be like the Sami but sedentary and various Samic and Finnic groups lived in the region.
 
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