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CK3 Dev Diary #100: A Royal Journey

Greetings!

Fate of Iberia was released just last week, and we hope you’re all enjoying shaping the peninsula according to your own ideas and ideals! Are you dominating it by force, or trying to reconcile the inhabitants’ differences? Have any of you encountered the elusive wandering monk yet?

Anyhow, we’re hard at work with the 1.6.1 update, where we’re tweaking some balance, fixing issues found by you in the community, and also adding in a few new goodies (more on that below). We’re also working on a fix for those of you who can’t start the game (the AVX issue), which will come out before the full 1.6.1 update. Remember to pop by the bug forums if you have a problem: it’s the best way to make sure we know about your game issues!

With Fate of Iberia in your hands, we’ve now concluded the Royal Edition, and we’re overjoyed to see so many of you playing and enjoying the game. Please, keep sending us great feedback, we appreciate it a lot - your thoughts are very valuable to us!

We are now setting our eyes on the future. We have many plans, both big and small - I cannot go into detail as it’s too early yet, but rest assured that we have many exciting things coming up! We’re taking a long, hard look at what we’ve done and achieved since the release of CK3; we’re evaluating, adjusting, and setting a course that we’re sure will be to your liking!

Now, to round this Dev Diary off, we’d like to tease some new content coming along with the 1.6.1 update:

For owners of Fate of Iberia, we’re adding a few religiously-flavored events about Sephardic Jews, Conversos, the direction of mosques, and so on - with interesting choices on how to handle various situations. Here’s one example (don’t want to spoil them all!)
mosque.png


Outside of Hispania, but still in the vicinity, we’re doing a small update to the Canary Islands, who will, among other things, receive their own pagan faith and some monolithic ambitions.
Guanche.png

canaries.png

megalith.png


We’re adjusting how feudalization works in the West African sphere, enabling rulers to transition out of the tribal government while retaining their native faiths without requiring them to reform those faiths. This is to better model methods of urbanization and centralization in West Africa, though they will also retain access to the old path too.
westafrica.png


That's it for this time, cheers for now!
Alex_Illustration.png
 
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When converting to the Basque pagan religion, and you are a participant in the struggle, it reclassified my character who was considered as involved prior to the conversion decision as an Interloper as the religion is not considered as involved. Technically the religion "arises" during the struggle, albeit by decision instead of a triggered event.

Not sure if this has already been asked, and it is a pretty niche issue, but it appears this dev diary did not addressed it.

Thanks for looking into it!
 
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When converting to the Basque pagan religion, and you are a participant in the struggle, it reclassified my character who was considered as involved prior to the conversion decision as an Interloper as the religion is not considered as involved. Technically the religion "arises" during the struggle, albeit by decision instead of a triggered event.

Not sure if this has already been asked, and it is a pretty niche issue, but it appears this dev diary did not addressed it.

Thanks for looking into it!
The only faiths that are part of the Struggle by default are:

Code:
    faiths = {
        # Christian
        catholic mozarabic_church
        # Islamic
        ashari muwalladi
    }
So yes, I'd certainly agree that Basque paganism should be added.
 
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Nice update. That area tends to play idle a lot which is a shame since it has a lot of replay / fun value on the starting area alone. Even North Africa same problem they normally just idle most guys i've played. Not pushing north into Ibera which they can at times since it falls apart east due to the same thing and south.. Hopefully this area will get more life. I more so am glad to see more ways to feudalize, although the AI Tends to play tribal better.

Would be nice to see more law's for tribes in that area maybe to help AI with succession Or codes of conduct / Culture traditions tribes are very unstable which makes sense for most,
 
The struggles in Iberia is a very fun and promising new mechanic, any chance for additional struggles to be added later? The British Isles comes to mind between the Norse invaders and the Anglos, and if you have plans on a later bookmark, the struggle for Jerusalem is also (imo) a good oppourtunity to add one.

i totally agre, also it would be good if the player it self try to invade a place with a culture and fait that sin't present (like asatru norse that invade india)
 
When converting to the Basque pagan religion, and you are a participant in the struggle, it reclassified my character who was considered as involved prior to the conversion decision as an Interloper as the religion is not considered as involved. Technically the religion "arises" during the struggle, albeit by decision instead of a triggered event.

Not sure if this has already been asked, and it is a pretty niche issue, but it appears this dev diary did not addressed it.

Thanks for looking into it!

had the same problem, until i converted a county with that religion, and i had finished the struggle, but im not happy how i made it finish