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CK3 Dev Diary #12 - The Stewardship Lifestyle

Hello everyone!

Welcome to another dev diary about another wonderful Lifestyle and its associated Perks!


This week I'm speaking to all you budding entrepreneurs and fiduciary financiers. No, this is not about another long-requested game that ends with the number 3, but the Stewardship Lifestyle!

Stewardship covers all things gold, and all things relating to the development and management of your realm. The three focuses you can choose between are:
Stewardship focuses.PNG

[Wealth Focus - Monthly Income: +10%]
[Domain Focus - Stewardship: +3]
[Duty Focus - Stewardship: +1, Courtier and Guest opinion: +20]



Wealth - grants a flat bonus to income, for when you need that slight gold-making edge.

Domain - increases your Stewardship, with the various internal bonuses that grants.

Duty - gives a small increase to Stewardship, and a large increase to Courtier and Guest opinions. It can be very helpful when it comes to keeping those closest to you loyal.

Keep in mind that all values are subject to change as development continues!

The goal of the associated perk trees are to offer new ways of emphasising these areas - your income, your development, and internal people management (the “HR branch”).


Stewardship Lifestyle Traits.png


Avaricious

Avaricious is the course of gold, naturally enough, and it provides a number of new potential sources of income.

golden obligations.PNG

[Golden Obligations - You can Demand Payment for Hooks]

Golden Obligations lets you demand money in exchange for Hooks, rather than the usual demand of enforcing your will in some matter. Considering a Dynasty Head gains Hooks on all Dynasty Members, I am personally very fond of levying the “family tax” when I want to build something ostentatious.

If your Hooks don’t provide enough gold, you can dig a little deeper for it:
It is my domain.PNG

[It is MY Domain - Can use the Extort Subjects Decision]

Extort Subjects lets you demand money from your vassals, holdings, courtiers, etc., although while the money might seem free in the short term, there are usually tradeoffs that need to be made, depending on exactly how you’re extorting it…

When using the Decision, you'll be offered a specific opportunity - targeting a specific Powerful Vassal, for example - and get to make a decision about how hard you want to lean on them. Sometimes you only need a little extra gold, after all.

Lastly, if you don’t feel good about taking money while offering little in exchange, you can sell “titles” piecemeal instead.
At any cost.PNG

[At Any Cost - You can use the Sell Titles Decision]

Note that the Sell Titles decision does not involve selling your Landed Titles, but small meaningless knighthoods and honoraries instead. The cost is typically Prestige, or the dilution of the concept of nobility at all. How much you make depends on the gullibility of your subjects, or to what degree they find ways of turning the situation to their advantage or not...

So with these perks, you'll have a lot of options when you need that extra pile of gold to pay for something.

There are also more passive sources of income as well, for the feinschmecker who prefers to have their existing wealth work for them.
Heregeld.PNG

[Heregeld - Vassal Tax Contribution: +5%]

Detailed Ledgers.PNG

[Detailed Ledgers - Republican Ruler Opinion: +20, Republican Tax Contribution: +10%]


And what’s this? The powerful getting richer by keeping their realm at war? What kind of silly fantasy world is it we’ve invented for this game?
War profiteer.PNG

[War Profiteer - Monthly Income while at War: +25%]


Speaking of keeping your realm at war, money can buy you a lot of things, but only Dread can buy you an eager and willing army.
Fearful Troops.JPG

[Fearful Troops - Men-at-Arms Maintenance per Dread: -0.5%]

Oh, wait! I guess that gold can also buy you an eager and willing army. We’re gonna talk about Mercenaries in a future dev diary at some point.

If, after all that, you’re still not getting enough money, you can have the Avaricious trait. It’ll keep you going until you suffocate under the weight of your wealth, by providing you with a small boost to Stewardship, and a sound, direct boost to your monthly gold income.


Architect

But maybe it’s not all about dying with the biggest pile of money? Maybe it’s about leaving an imprint on the world? That might not be as crazy as it sounds. But what would that ever be?

The biggest buildings, of course! Let’s see what the Architect tree has on offer.

To start with, there’s a few perks to improve your ability to build things, naturally enough:
Cutting Cornerstones.PNG

[Cutting Cornerstones - Building Construction Gold Cost: -10%, Building Construction Piety Cost: -10%, Building Construction Prestige Cost: -10%, Holding Construction Gold Cost: -10%, Holding Construction Piety Cost: -10%, Holding Construction Prestige Cost: -10%]

Professional Workforce.PNG

[Professional Workforce - Building Construction Time: -30%, Holding Construction Time: -30%]

This way you can build your realm up fast, and on the cheap, no matter what kind of constructions you’re looking for.

You can also find improvements to the growth rate of Development in your capital:
Centralization NEW.JPG

[Centralization - Development Growth in Realm Capital: +0.2/month]

I’m getting wistful here. Once you’ve been a game developer for a while, any kind of “Development Growth” bonus is something you dream of every day.

Now, if you enjoy building, but your pesky Holding Limit is holding you back… Well, there’s a Perk to help you out!
Divided Attention.PNG

[Divided Attention - Domain Limit: +2]

It’ll leave you with EVEN MORE LOCATIONS TO BUILD IN!

If you have this many titles, though, you might end up with a lot of uppity peasants under your control, and they might even get dissatisfied. Unbelievable, I know (considering everything you do for them, such as organise their money into neat stacks), but far more likely than you think. But don’t worry! Popularity can, in fact, be bought:
Popular Figurehead.PNG

[Popular Figurehead - Popular Opinion: +50]

Hopefully that will be enough to keep the peasants in line...

If the threats against you are external, rather than internal, there are organizational tools to help you deal with those, too. Never give in to those who want to take away what you’ve BUILT WITH YOUR OWN TWO hundred thousand peasant HANDS!
Defensive Measures.PNG

[Defensive Measures - Fort Level: +1, Garrison Size: +20%]

Organised muster rolls.PNG

[Organized Muster Rolls - Levy Reinforcement Rate: +100%]


What’s that you say? This dev diary has become too much about building things, and not enough about extracting wealth from things? Fine. Here, have a perk to help your Steward with that.
Tax Man.PNG

[Tax Man - Collect Taxes effectiveness: +25%]


All this adds up to Architect, a trait that is going to keep your realm constructing around the clock. Not only does it grant you a Stewardship bonus, but it further reduces the Building Construction time! Castles and towers will soon be sprouting across your realm like toadstools after the rain.



Administrator

Now, I wouldn’t begrudge the more nobility-and-obligation-minded among you if you have started to think that Stewardship doesn’t offer you anything. Making money is precisely why you have a Steward to assign work to, after all. But don’t be so quick to judge! No matter who you are, you are going to have annoying vassals (and possibly lieges) to deal with. And boy do we have a tree for you.

Likable.PNG

[Likable - Direct Vassal Opinion: +10, Liege Opinion: +20]

Positions of Power.PNG

[Positions of Power - Councillor Opinion: +20]

Toe the Line.JPG

[Toe the Line - Your Vassals are less likely to join Independence Factions]


These passive bonuses are going to be a godsend when it comes to keeping your realm together.

If you want something more active, you can improve your Chancellor’s efforts to foster good relations with your vassals:
Chains of Loyalty.PNG

[Chains of Loyalty - Domestic Affairs efficiency: +25%]

Sometimes, being viewed positively isn’t quite enough, and you have to employ harsh measures that may or may not be perceived as “unjust”, “vicious”, or “tyrannical”. Wouldn’t it be great if people didn’t get so hung up in the details, but focused more on the gifts you sent them afterwards?
Soon Forgiven.PNG

[Soon Forgiven - Monthly Tyranny: -0.05]

But what’s the point of having all these loyal vassals if they don’t do anything for you? Well, loyal vassals do a lot for you, actually. But what if they did a little extra?
Large Levies.PNG

[Large Levies - Vassal Levy contribution: +10%]

And those who are offered the highest respect and esteem should also contribute the most, should they not?
Honored to Serve.PNG

[Honored to Serve - Happy Powerful Vassal Tax contribution: +25%, Happy Powerful Vassal Levy contribution: +25%]

A “Happy Powerful Vassal” refers to a Powerful Vassal who sits on the Council. You will have a really hard time making them actually happy, trust me. The ungrateful curs.

So what if you don’t have a bunch of vassals? Maybe you’re not the top of the feudal heap, even though you clearly should be?
Meritocracy.PNG

[Meritocracy - You can use Claim Throne against your Liege]

A Scheme called “Claim Throne” can obviously only ever be risky, but you can employ it against your Liege to get a claim on the realm. It’s a lot easier to get put into power by a Claimant Faction than by generations of unpredictable inheritance, after all.

The Scheme itself is a Hostile Scheme that relies on Learning and Intrigue, and uses agents. The most powerful agents will be your Liege’s Council Members. You’re going to need a lot of powerful support to convincingly stake your claim, after all. Even though you are obviously the rightful ruler.


Lastly, at the end of the path waits the Administrator trait. It’s a slight mix of both worlds, improving your vassal’s opinions of you, while also slightly reducing build costs.

That’s all the new stuff for this week! I hope you’re all already drawing financial charts and editing your family history to make your claim sound somewhat legitimate. The Stewardship Lifestyle provides many paths to gold, stability and prosperity.



Notes on modding

Before I go, however, I want to highlight some parts of the moddability of this system. There were a series of questions following last week’s dev diary, and I should elaborate on those a little.

The structure and setup of the different perk trees is scriptable, which means that one can easily add things, move things around, set different requirements for each Perk, etc. And as someone asked, it’s also possible to make all Perks in a lifestyle form a single big tree, instead of three separate ones, and it is possible to have multiple "entry points" and "end points" for a single tree.

When it comes to what a modder will be able to make a Perk do… well, pretty much anything. Giving character modifiers, running specific effects, being used as a trigger for other things... If you can think of it, there's probably a way of making a perk do it. You can also make entirely new Lifestyles, if you have a good idea for one!

I can think of half a dozen different uses for this system to a modder, and it wouldn’t surprise me if they quickly find ways of using it that haven’t even occurred to us. So while you’re patiently and excitedly waiting to play the game, I’m equally excited to see what the inspired people of our modding community are going to get up to!


Next time we'll be looking at the Learning Lifestyle, and some associated things. We won't be going into detail about Religion just yet, but the Lifestyle still has a lot of cool stuff to it that I can't wait to share.

Until then!
 

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Instantly I wonder but how and how greatly will stewardship affect taxes / income.

Will the bonus from stewardship be greater than the 10% increase of wealth focus?

You might just have to pull out a calculator, but even if it gives slightly lower tax/income, it might still be worth it to push your demesne limit up one (if that still works like CK2).
 
Huh, wouldn't have expected a "Claim Throne" scheme to fall under a Stewardship tree. Diplomacy or Intrigue would have seemed more apt, in my opinion. I think instead of this, I would've loved to see Administrators able to create a pseudo-imperial bureaucracy, breaking the entrenched power of hereditary vassals and instead allowing the empowerment of bureaucrats who owe their power to the crown rather than their birth.
This so much!
Maybe the administration type of the realm should be granular between fully inheritable feudal autocracy and fully legalistic proto-modern administration/imperial administration. Maybe the final perk of the administrative focus would be some step towards the latter? Also this type of administration should be about confining and constraining everybody, so the more your vassals are regulated, the less flexible is your own position as the monarch. Penalties for tyranny and such could become bigger the more legalistic the realm becomes.
 
I'm not saying the mechanics are the same. But even if CK3 doesn't have artifacts and bloodlines, +20 or +30 from just a perk is better than that already. Not everyone gets these all the time, but you also don't have to do anything for them once you take the perk. And there will certainly be other ways to increase someone's opinion on top of that. So unless there are serious negative opinion modifiers, there is a danger that your councilors will just love you no matter what.
Again it is assuming it work the same as in CK2 which it may very well not do. 30 opinion could mean alot or not really be much. For example what is +-5% tax setting is equal to 30 opinion in CK3?

Instantly I wonder but how and how greatly will stewardship affect taxes / income.

Will the bonus from stewardship be greater than the 10% increase of wealth focus?
The income bonus could be a multiplier upon your total income so a straight real +10% income which would probably always make it better than stewardship for income and would scale with your stewardship.

If not, in CK2 stewardship is 2% income each so assuming something similar in CK3 we can say it may twice as good as 3 stewardship for income but that do depend on what stewardship actually does. Also stewardship only apply to your holdings while the income maybe apply to vassal taxes as well.
 
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Claim the thrones is totally useless if you are already at the top, but necessary to get if you want the last perk. I think it is the same problem that with the "incest trait" of the seduction tree, a may be too narrow perk.
 
This so much!
Maybe the administration type of the realm should be granular between fully inheritable feudal autocracy and fully legalistic proto-modern administration/imperial administration. Maybe the final perk of the administrative focus would be some step towards the latter? Also this type of administration should be about confining and constraining everybody, so the more your vassals are regulated, the less flexible is your own position as the monarch. Penalties for tyranny and such could become bigger the more legalistic the realm becomes.
Come to think of it, taking this in a completely different direction, another option for Administrator is that it maybe could give a ruler significant buffs to negotiating terms with feudal vassals / buffs to taxes and levies from tribal vassals, representing the monarch drawing more power to him or herself.
 
Just wanted to chime in and give props to @Voffvoffhunden for taking something that would normally be very cut and dry and making it really fun to read, and ofttimes hilarious!

Having said that, I must say I'm curious to see what the perks for the Diplomacy trees look like, seeing as some of the stuff I normally associate with diplo (vassal opinion, councillor happiness, etc.) are already boosted by the Administrator tree perks.
 
Having said that, I must say I'm curious to see what the perks for the Diplomacy trees look like, seeing as some of the stuff I normally associate with diplo (vassal opinion, councillor happiness, etc.) are already boosted by the Administrator tree perks.
They have said that the lifestyles will affect more things than being purely stuff associated with the attribute.

Stewardships sounds pretty useful this time.
Always been, overpowered in CK, noticeable in CK2 and all around good(?) in CK3.
 
Come to think of it, taking this in a completely different direction, another option for Administrator is that it maybe could give a ruler significant buffs to negotiating terms with feudal vassals / buffs to taxes and levies from tribal vassals, representing the monarch drawing more power to him or herself.
Yep, or maybe the terms of the feudal contracts could be slightly altered by some theoretically minor legal changes an administrator is able to pass in the countless minutiae of day-to-day administrative decisions where some definition or understanding changes and BAM, vassal has to pay more to the crown.
Intrigue focus could have something to forge a feudal contract. The vassal wouldn't like it, but what the hooks are for? "Pray I don't change the deal any further..."
Diplomacy focus could feature a decision to force a harsher contract upon a vassal with approval of the council members or other vassals. This way we could emulate how the French appanages got reformed. More conciliatory, but still concentrating the power with some support.
 
not sure if those opinion bonus will end up
seems very overpowered right now
and maybe architect tree should have something to do with technology?
Both economic and technology growth was very limited up to the 1900s compared to today. EUIV make some extreme exaggerations, and maybe CK3 will do so as well.

To get an idea, the US in a few decades have an absolute economic growth larger than the whole world saw during the whole EUIV time period and technology growth today is far greater than past history, so we should be careful to think how stuff work today was how stuff worked in the past.
 
Maybe the administration type of the realm should be granular between fully inheritable feudal autocracy and fully legalistic proto-modern administration/imperial administration.

I was hoping for this to be included in CK3 too! I wish we could get a mechanic that modeled your kingdom's journey going from a scattered, quasi-tribal realm to an early centralized bureaucracy, which would take a few centuries, of course.
 
[Popular Figurehead - Popular Opinion: +50]
That one seems mildly(and with mildly I mean verily) broken, depending on who popular opinion refers to.
Like, in ck2 the bonus from the pavillion was already very powerful, but this seems hardcore, unless Popular opinion is something limited...
 
I like the ones that feels like it can impact play a lot rather than just make a specific type of play a bit stronger. Like I love the idea of getting money for hooks or how the dread impact on soldier maintenance + war profiteering could have you make this tyrant warlord more attractive to play.

One thing that bothers me is that you accumulate xp and then just "poof" you are a popular figure head. I guess the abstraction is that you divert your time and experience to develop such a perkskill and once you click the upgrade it's kind of intended that you've been working towards that the whole time. But it just feels a bit off to me when it doesn't have any requisites. Like what did you do to become a popular figurehead? Bribe the peasants? Relatable peasant personality? Lies about lowborn background?

Maybe I'm just being stupid and this could all be solved with some flavor text and the gamey freedom will outweigh the slightly off feeling flavor. Something in the back of my head wishes it was more something like goals your character could strive for. Maybe become better with time.

Anyway, looking forward to it nontheless as it does seem fun.
 
I was hoping for this to be included in CK3 too! I wish we could get a mechanic that modeled your kingdom's journey going from a scattered, quasi-tribal realm to an early centralized bureaucracy, which would take a few centuries, of course.
Yes, so apart from the dynasty storytelling we can have the state's story, with its ups and downs, periods of affluence and devastation, centralisation and balkanisation, bumps on the road to becoming a state rather than the monarch's domain.
 
DIVERSITY. A lot of it in fact. That's the word that describes this one bit of a preview. GP should very diverse with this going, between different playthroughs even in the same realm setting. Very nice to see this catering to modding right from the start.
/Excited about this
 
To get an idea how slow economic growth was, Sweden in 1850 may have had a lower GDP per capita than Italy in 1300s, however economic curves was jagged instead of straight lines upwards.
 
Claim throne on liege, means if you have a duke as liege, you become duke, even though said duke has a king over him?
Yes, it's about taking "one step up", so to speak.

How well in practice does this combine with the Fabricate Hook scheme in the Intrigue lifestyle?
It can work pretty well. The perk offers a new use for Hooks, so it leaves you with more options for how to use it once you have it. Might still be you'd rather spend it on forcing someone to join a Scheme, though.

I believe that Avaricious is mispelled in this dev diary (missing the second I). I appreciate English spelling is pesky.
*Clicks "edit silently" on my post*
Why, I can't see the error you're describing anywhere!
(Thanks for pointing it out)

Can't wait to make some muster rolls.
They're so delicious when they're warm out of the oven!