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CK3 Dev Diary #12 - The Stewardship Lifestyle

Hello everyone!

Welcome to another dev diary about another wonderful Lifestyle and its associated Perks!


This week I'm speaking to all you budding entrepreneurs and fiduciary financiers. No, this is not about another long-requested game that ends with the number 3, but the Stewardship Lifestyle!

Stewardship covers all things gold, and all things relating to the development and management of your realm. The three focuses you can choose between are:
Stewardship focuses.PNG

[Wealth Focus - Monthly Income: +10%]
[Domain Focus - Stewardship: +3]
[Duty Focus - Stewardship: +1, Courtier and Guest opinion: +20]



Wealth - grants a flat bonus to income, for when you need that slight gold-making edge.

Domain - increases your Stewardship, with the various internal bonuses that grants.

Duty - gives a small increase to Stewardship, and a large increase to Courtier and Guest opinions. It can be very helpful when it comes to keeping those closest to you loyal.

Keep in mind that all values are subject to change as development continues!

The goal of the associated perk trees are to offer new ways of emphasising these areas - your income, your development, and internal people management (the “HR branch”).


Stewardship Lifestyle Traits.png


Avaricious

Avaricious is the course of gold, naturally enough, and it provides a number of new potential sources of income.

golden obligations.PNG

[Golden Obligations - You can Demand Payment for Hooks]

Golden Obligations lets you demand money in exchange for Hooks, rather than the usual demand of enforcing your will in some matter. Considering a Dynasty Head gains Hooks on all Dynasty Members, I am personally very fond of levying the “family tax” when I want to build something ostentatious.

If your Hooks don’t provide enough gold, you can dig a little deeper for it:
It is my domain.PNG

[It is MY Domain - Can use the Extort Subjects Decision]

Extort Subjects lets you demand money from your vassals, holdings, courtiers, etc., although while the money might seem free in the short term, there are usually tradeoffs that need to be made, depending on exactly how you’re extorting it…

When using the Decision, you'll be offered a specific opportunity - targeting a specific Powerful Vassal, for example - and get to make a decision about how hard you want to lean on them. Sometimes you only need a little extra gold, after all.

Lastly, if you don’t feel good about taking money while offering little in exchange, you can sell “titles” piecemeal instead.
At any cost.PNG

[At Any Cost - You can use the Sell Titles Decision]

Note that the Sell Titles decision does not involve selling your Landed Titles, but small meaningless knighthoods and honoraries instead. The cost is typically Prestige, or the dilution of the concept of nobility at all. How much you make depends on the gullibility of your subjects, or to what degree they find ways of turning the situation to their advantage or not...

So with these perks, you'll have a lot of options when you need that extra pile of gold to pay for something.

There are also more passive sources of income as well, for the feinschmecker who prefers to have their existing wealth work for them.
Heregeld.PNG

[Heregeld - Vassal Tax Contribution: +5%]

Detailed Ledgers.PNG

[Detailed Ledgers - Republican Ruler Opinion: +20, Republican Tax Contribution: +10%]


And what’s this? The powerful getting richer by keeping their realm at war? What kind of silly fantasy world is it we’ve invented for this game?
War profiteer.PNG

[War Profiteer - Monthly Income while at War: +25%]


Speaking of keeping your realm at war, money can buy you a lot of things, but only Dread can buy you an eager and willing army.
Fearful Troops.JPG

[Fearful Troops - Men-at-Arms Maintenance per Dread: -0.5%]

Oh, wait! I guess that gold can also buy you an eager and willing army. We’re gonna talk about Mercenaries in a future dev diary at some point.

If, after all that, you’re still not getting enough money, you can have the Avaricious trait. It’ll keep you going until you suffocate under the weight of your wealth, by providing you with a small boost to Stewardship, and a sound, direct boost to your monthly gold income.


Architect

But maybe it’s not all about dying with the biggest pile of money? Maybe it’s about leaving an imprint on the world? That might not be as crazy as it sounds. But what would that ever be?

The biggest buildings, of course! Let’s see what the Architect tree has on offer.

To start with, there’s a few perks to improve your ability to build things, naturally enough:
Cutting Cornerstones.PNG

[Cutting Cornerstones - Building Construction Gold Cost: -10%, Building Construction Piety Cost: -10%, Building Construction Prestige Cost: -10%, Holding Construction Gold Cost: -10%, Holding Construction Piety Cost: -10%, Holding Construction Prestige Cost: -10%]

Professional Workforce.PNG

[Professional Workforce - Building Construction Time: -30%, Holding Construction Time: -30%]

This way you can build your realm up fast, and on the cheap, no matter what kind of constructions you’re looking for.

You can also find improvements to the growth rate of Development in your capital:
Centralization NEW.JPG

[Centralization - Development Growth in Realm Capital: +0.2/month]

I’m getting wistful here. Once you’ve been a game developer for a while, any kind of “Development Growth” bonus is something you dream of every day.

Now, if you enjoy building, but your pesky Holding Limit is holding you back… Well, there’s a Perk to help you out!
Divided Attention.PNG

[Divided Attention - Domain Limit: +2]

It’ll leave you with EVEN MORE LOCATIONS TO BUILD IN!

If you have this many titles, though, you might end up with a lot of uppity peasants under your control, and they might even get dissatisfied. Unbelievable, I know (considering everything you do for them, such as organise their money into neat stacks), but far more likely than you think. But don’t worry! Popularity can, in fact, be bought:
Popular Figurehead.PNG

[Popular Figurehead - Popular Opinion: +50]

Hopefully that will be enough to keep the peasants in line...

If the threats against you are external, rather than internal, there are organizational tools to help you deal with those, too. Never give in to those who want to take away what you’ve BUILT WITH YOUR OWN TWO hundred thousand peasant HANDS!
Defensive Measures.PNG

[Defensive Measures - Fort Level: +1, Garrison Size: +20%]

Organised muster rolls.PNG

[Organized Muster Rolls - Levy Reinforcement Rate: +100%]


What’s that you say? This dev diary has become too much about building things, and not enough about extracting wealth from things? Fine. Here, have a perk to help your Steward with that.
Tax Man.PNG

[Tax Man - Collect Taxes effectiveness: +25%]


All this adds up to Architect, a trait that is going to keep your realm constructing around the clock. Not only does it grant you a Stewardship bonus, but it further reduces the Building Construction time! Castles and towers will soon be sprouting across your realm like toadstools after the rain.



Administrator

Now, I wouldn’t begrudge the more nobility-and-obligation-minded among you if you have started to think that Stewardship doesn’t offer you anything. Making money is precisely why you have a Steward to assign work to, after all. But don’t be so quick to judge! No matter who you are, you are going to have annoying vassals (and possibly lieges) to deal with. And boy do we have a tree for you.

Likable.PNG

[Likable - Direct Vassal Opinion: +10, Liege Opinion: +20]

Positions of Power.PNG

[Positions of Power - Councillor Opinion: +20]

Toe the Line.JPG

[Toe the Line - Your Vassals are less likely to join Independence Factions]


These passive bonuses are going to be a godsend when it comes to keeping your realm together.

If you want something more active, you can improve your Chancellor’s efforts to foster good relations with your vassals:
Chains of Loyalty.PNG

[Chains of Loyalty - Domestic Affairs efficiency: +25%]

Sometimes, being viewed positively isn’t quite enough, and you have to employ harsh measures that may or may not be perceived as “unjust”, “vicious”, or “tyrannical”. Wouldn’t it be great if people didn’t get so hung up in the details, but focused more on the gifts you sent them afterwards?
Soon Forgiven.PNG

[Soon Forgiven - Monthly Tyranny: -0.05]

But what’s the point of having all these loyal vassals if they don’t do anything for you? Well, loyal vassals do a lot for you, actually. But what if they did a little extra?
Large Levies.PNG

[Large Levies - Vassal Levy contribution: +10%]

And those who are offered the highest respect and esteem should also contribute the most, should they not?
Honored to Serve.PNG

[Honored to Serve - Happy Powerful Vassal Tax contribution: +25%, Happy Powerful Vassal Levy contribution: +25%]

A “Happy Powerful Vassal” refers to a Powerful Vassal who sits on the Council. You will have a really hard time making them actually happy, trust me. The ungrateful curs.

So what if you don’t have a bunch of vassals? Maybe you’re not the top of the feudal heap, even though you clearly should be?
Meritocracy.PNG

[Meritocracy - You can use Claim Throne against your Liege]

A Scheme called “Claim Throne” can obviously only ever be risky, but you can employ it against your Liege to get a claim on the realm. It’s a lot easier to get put into power by a Claimant Faction than by generations of unpredictable inheritance, after all.

The Scheme itself is a Hostile Scheme that relies on Learning and Intrigue, and uses agents. The most powerful agents will be your Liege’s Council Members. You’re going to need a lot of powerful support to convincingly stake your claim, after all. Even though you are obviously the rightful ruler.


Lastly, at the end of the path waits the Administrator trait. It’s a slight mix of both worlds, improving your vassal’s opinions of you, while also slightly reducing build costs.

That’s all the new stuff for this week! I hope you’re all already drawing financial charts and editing your family history to make your claim sound somewhat legitimate. The Stewardship Lifestyle provides many paths to gold, stability and prosperity.



Notes on modding

Before I go, however, I want to highlight some parts of the moddability of this system. There were a series of questions following last week’s dev diary, and I should elaborate on those a little.

The structure and setup of the different perk trees is scriptable, which means that one can easily add things, move things around, set different requirements for each Perk, etc. And as someone asked, it’s also possible to make all Perks in a lifestyle form a single big tree, instead of three separate ones, and it is possible to have multiple "entry points" and "end points" for a single tree.

When it comes to what a modder will be able to make a Perk do… well, pretty much anything. Giving character modifiers, running specific effects, being used as a trigger for other things... If you can think of it, there's probably a way of making a perk do it. You can also make entirely new Lifestyles, if you have a good idea for one!

I can think of half a dozen different uses for this system to a modder, and it wouldn’t surprise me if they quickly find ways of using it that haven’t even occurred to us. So while you’re patiently and excitedly waiting to play the game, I’m equally excited to see what the inspired people of our modding community are going to get up to!


Next time we'll be looking at the Learning Lifestyle, and some associated things. We won't be going into detail about Religion just yet, but the Lifestyle still has a lot of cool stuff to it that I can't wait to share.

Until then!
 

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Eh, it's nice I guess. Was expecting more stuff regarding land control per se. The last tree looks like something more from the Diplomacy focus.
Well, I still have Martial and Learning to get hyped for.
 
Awesome work. Methinks the Administrator tree will be particularly helpful for William the Conqueror-situations when you've just inherited or taken over a huge realm and have a lot of angry vassals to mollify. Start your life off focusing on Martial, then switch to Stewardship once you've acquired a large realm.
 
war is mentioned as a way of getting gold in the first burb, will there be wartime looting in the game or will looting still be reserved for raiding?
 
It's been already said, but I want to add my voice to those saying that the "Administrator" perk tree would be better suited in the Diplomacy Lifestyle.
 
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The big problem I see with all the opinion modifiers is when you die and your heir takes over. No idea what the penalties will be for new rulers, but the loss of so many positive opinions looks like there could be massive uprisings, especially if you heir has a few bad traits.
 
The big problem I see with all the opinion modifiers is when you die and your heir takes over. No idea what the penalties will be for new rulers, but the loss of so many positive opinions looks like there could be massive uprisings, especially if you heir has a few bad traits.
It is something you should have to plan for. Also it should be fun to have setbacks.
 
Victoria III CONFIRMED. And it shall have Gordon Freeman as the historical figure on the front cover.
*Victoria III explicitly denied*
Victoria III confirmed!
 
This week I'm speaking to all you budding entrepreneurs and fiduciary financiers. No, this is not about another long-requested game that ends with the number 3, but the Stewardship Lifestyle!
Sir, you have the prerogative to break my heart at the PDXCON, not announcing this other long-requested game. But throwing it to the ground and trampling on it is just unsportsmanlike conduct. Shame!

Still pumped for CK3, though. Keep up the nice dev diaries!
 
I don't know P'dox. It looks like some of these could have passed for general use rather than being exclusive to a perk tree. I don't understand why I have to take a stewardship focus to sell off titles for money or extort people I hold hooks in. Shouldn't any ruler - corrupt or otherwise - be able to do that? Same thing with Kidnapper in the purple tree.

I don't want to sound like I don't appreciate this system. I know right now as I type there are hundreds of players salivating over building castles all over Robb Stark's kingdom (#NeverAgainSquids), or leveling up their mage in a magic-modded learning tree to hault the advance of the Aldmeri Dominion, or further it.

But it's kinda like the Shield perks in Skyrim where you have to unlock that shield's ability to block arrows, instead of that simply being the attribute of all shields no matter who the wielder is. Fleshing skills trees out with simple things that could have been universal just for the sake of fleshing out a skill tree. Sorry to be that guy, but hard to ignore it.
 
Well even if everything doesn't sound amazing, that's still much better than what focus did in CK2.
Sure I won't use all perks on all characters all the time. But in CK2 we didn't have perks at all. So I see the "useless" perks more like those less interesting steps before getting to the good stuff. It can still open new opportunities.

I don't know P'dox. It looks like some of these could have passed for general use rather than being exclusive to a perk tree. I don't understand why I have to take a stewardship focus to sell off titles for money or extort people I hold hooks in. Shouldn't any ruler - corrupt or otherwise - be able to do that? Same thing with Kidnapper in the purple tree.

I don't want to sound like I don't appreciate this system. I know right now as I type there are hundreds of players salivating over building castles all over Robb Stark's kingdom (#NeverAgainSquids), or leveling up their mage in a magic-modded learning tree to hault the advance of the Aldmeri Dominion, or further it.

But it's kinda like the Shield perks in Skyrim where you have to unlock that shield's ability to block arrows, instead of that simply being the attribute of all shields no matter who the wielder is. Fleshing skills trees out with simple things that could have been universal just for the sake of fleshing out a skill tree. Sorry to be that guy, but hard to ignore it.

I get what you're saying and I've been tempted to think the same.
However, what should be a universal feature is sometimes just a matter of opinion. Focus aren't just about skills, they are about developping your personality. So I'll just wait and see if those features are really something that should be universal or if it feels good as it is.
 
Well even if everything doesn't sound amazing, that's still much better than what focus did in CK2.
Nothing is ever amazing, just good or bad. CK3 give more player agency than CK2 here which is maybe both good and bad depending on perspective.

So I see the "useless" perks more like those less interesting steps before getting to the good stuff. It can still open new opportunities.
Having useless stuff is still a bad thing even if the good stuff here outweigh the bad, it still could be improved.

Focus aren't just about skills, they are about developping your personality.
No, they have nothing to do with personality traits, they are basically work experience or something like that.
 
If we're on topic of economy please give us more worthwhile ways to spend money on and make it so buildings, courtiers, ships etc. cost money not only to build/recruit but also to maintain. In the previous game money was only good to hire mercenaries, bribe people and improve demense and late game when you had everything built you would just sit on an ever growing hoard of gold. No matter how rich you are you should never have enough money, so you still need to make difficult choices how to spend the money you have.
 
Claim the thrones is totally useless if you are already at the top, but necessary to get if you want the last perk. I think it is the same problem that with the "incest trait" of the seduction tree, a may be too narrow perk.
It's actually the very first perk in the tree right now. A tree which is basically the most useful for a high level independent ruler, has a perk which is utterly useless for an independent ruler as its opening perk. I have two big issues with this, the first one being the obvious gatekeeping of a useless perk to just get into the tree. The second is how easy it is for vassals to start going into this claim. It requires only a single perk pick to start pestering the ruler for their title, a perk from a stewardship tree you'd normally want vassals to have so that they build up your realm better/faster....
 
No matter how rich you are you should never have enough money, so you still need to make difficult choices how to spend the money you have.
Up to like Napoleon, every major society was a primarly agriculture economy, hardly any economic growth, technological growth or anything comparable to today happened before like the time period of Victoria. The difference between Ancient Rome and Napoleonic France is quite small, much smaller than the gap between them and for example 2020 USA even if it is just 200 years between Napoleon and today, that gap is enormous in terms of development.

A roman legion and a napoleonic army is more similar to each other than modern armies and both would be completely destroyed by modern forces.