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CK3 Dev Diary #99: It is time to decide the Fate of Iberia

event_struggle_hostility.jpg


Buenos días Crusaders!

The time has finally come to decide the Fate of Iberia.

Everything went according to plan since the last diary (phew!), so today we are really excited to release our new Flavor Pack.


In today’s Dev Diary, I’ll be sharing with you the final Release Notes and some news on the release of the last installment of the Royal Edition.

For a refresher on what has been mentioned about this release so far, check out the past diaries below:

CK3 Dev Diary #98: the Castle's foundation
CK3 Dev Diary #97: Event Illustration Showcase and Workflow
CK3 Dev Diary #96 - Fate of Iberia 3D Art Showcase
CK3 Dev Diary #95 - Flavor of Iberia
CK3 Dev Diary #94 - Anatomy of a Struggle
CK3 Dev Diary #93 - Turmoil in the Peninsula

Release Notes

Feeling curious about what’s included in Fate of Iberia? Scroll to your heart’s content through the many pages of Release Notes that we’ve prepared for you:

###################
# Flavor Pack Features
###################

  • Added the Iberian Struggle: decide the fate of the peninsula. The Struggle is divided into phases, each opening unique opportunities and leading to different endings. Use the new content (interactions, casus belli and decisions) to dominate the peninsula, or to find a more peaceful alternative.
  • Added a new set of iberian artifacts:
    • Chalice of Dona Urraca
    • Santiago aquamanile
Bells of Santiago de Compostela. Upon capture, they are melted down into an aquamanile. Upon recapture, they are melted down. Upon re-recapture, they are melted down. Etc.
  • Visigothic votive crown
  • Armillary sphere
  • Andalusian aquamanile
  • Chessboard for 2 players
  • Chessboard for 4 players
  • Added new models for the Cities and Castles of Iberia
  • Added new models for Christian and Muslim temples in Iberia
  • Added a new set of special “buildings” on the map
    • Aljaferia
    • Alhambra
    • Basilica de Santiago
    • Tower of Hercules
    • Rock of Gibraltar
    • Alcázar de Segovia
    • City walls of Toledo
    • Roman walls of Lugo
  • New Portrait Assets: added a bunch of new headgear, clothes, hairstyle and beards for both the Muslim and Christian fashion of Iberia
  • New unit models for Iberian Heritage cultures.
  • New Dynasty legacies
    • The Metropolitan legacy focuses on the development of the Realm’s cities.
    • The Coterie legacy focuses on the collaboration between the members of the House.
  • New flavor events drawing on Iberian cultures as well as struggle-specific events
  • New Cultural Traditions: State Ransom, Ritualized Friendship, Tabletop Warriors, and Malleable Subjects
  • New UI Skin for Iberian Heritage cultures and characters living in the peninsula
  • New audio cues when waging war in Iberia and progressing the Struggle.
  • New mood tracks have been added for Iberian cultures
  • Added a wandering monk with a small dream

###################
# Free Features
###################

  • You can now convert to Era Zaharrak when you're an established Basque-cultured sinner in your current faith
  • Several faiths can now have the same Head of Faith:
    • Several Islamic faiths now share a Head of Faith at game start, temporal Islamic faiths need to decide on creation which existing caliph they'll submit to (optional for Muhakkima & Zandaqa)
    • Conversos, Mozarabic, Insular and Catholic all have the Pope as their Head of Faith
  • Added Rite tenet, allowing theocratic faiths to retain their old Head of Faith on creation if they don't differ too heavily from their mother faith
  • Added Mozarabic Christianity as a Rite-faith, sharing their Head of Faith with Catholicism
  • Reworked the Found Aragon decision to create Aragonese culture, be more frequent, and allow for slight varieties in Aragonese
  • Reworked the Avenge the Battle of Tours decision: it now shifts Aquitaine under the De Jure of Hispania when taken as it’s hard to accomplish.
  • Reworked the Form Portugal Decision: it can now be taken during the opportunity phase of the Struggle without being independent.
  • Added new special contracts for Clans: Marriage Favor, Jizya, Iqta, and Ghazi
  • Added a new faction type: the Dissolution faction will destroy the primary titles of their target, removing a Realm from the map
  • Added a new 867 Bookmark for Iberia: play one of the influential vassals and forge the destiny of your dynasty!
  • Added a dozen of new emblems for Coat of Arms and new patterns for Iberian cultures
  • Added a new field “Face item” for the Barbershop to, well, customize the character’s face

###################
# Game Balance
###################

  • Insular Christians now have the Rite tenet rather than the Pastoral Isolation tenet
  • Removed blockers to invite close/extended family children from foreign courts (they still have to accept though, most useful for getting wayward children of your own back to court)
  • Tribals with a Royal Court are no longer penalized for having too few Servant Amenities when Hunting
  • Gave Haesteinn the existing learning lifestyle health buffs & reduced his base health to match the extra health gained, *then* shaved off a little more, hopefully making him a bit less likely to consistently live to over 100
  • Characters will now evaluate their friendship with opponent when answering a call to war from an ally
  • Martial Custom is once again dictated by Faith if the Royal Court expansion is not enabled.
  • All Slavic cultures in 867 now start with a decent degree of mutual cultural acceptance, representing their still being very similar to each other in the earlier bookmark
  • Converted Sayyid, Saoshyant, Saoshyant Descendant, & Chakravarti to use the new specific religious opinion modifiers, rather than same-faith opinion
  • Historical artifacts no longer iterate through every ruler in the game on start 20+ times, Excalibur(s) can now spawn in a much broader range of Western Europe, simply preferring Arthurian heartlands, Norse paganism can now actually spawn its magical branch artifacts
  • Made the March special contract available in the Tribal Era, tied to the Bannus innovation, allowing historical marches to be modeled or emulated
  • Increased the overall stats of the Callaberos MAA
  • Told Haesteinn to chill about invading kingdoms that cannot possibly outlast his death (looking at you, Viking East Francia), *unless* Vikings are set to Apocalyptic, in which case he'll only attack at least kingdom-tier realms
  • You can now benefit from the bonuses of the Salamanca university by being the County holder

###################
# Game Content
###################
  • Islamic, Jewish, & Christian Syncretism tenets now allow the syncretising faith to use artifacts from the religion they're syncretizing with at full benefit
  • Castille & Leon will now generally eventually be created in 867 starts, unless Asturias successfully integrates Castille completely
  • Added Basque Pagan faith, with no counties at game start but able to be brought into favor via decision
    • Also added the Chthonic Redoubts tenet, providing benefits to faiths in mountainous areas.
  • Added Hafizi faith to diversify the number of Shias who obey the Ismaili caliph
  • Added Purchase Truce interaction, accessible via the Defensive Measures perk or being in a Struggle
  • Added a decision for Islamic rulers whose head of faith is not the same faith as them to splinter off into their own caliphate (newly created temporal Sunni and Shia faiths generally have to use this to get their own HoFs)
  • Cartagena now spawns rather than Cieza as the city holding for Murcia
  • Added Malleable Subjects, Ritualized Friendship and Tabletop Gamers to the Andalusian culture. Malleable Subjects replaces Xenophile.
  • Added Ritualized Friendship to the Basque
  • Added Ritualized Friendship to the Castillian, and replaced Hit and Run by Tabletop Gamers
  • Added Ritualized Friendship to the Catalan
  • Added Ritualized Friendship to the Portuguese
  • Added Ritualized Friendship and Malleable Subjects to the Visigothic
  • Added Ritualized Friendship to the Galician
  • Added Ritualized Friendship to the Asturleonese
  • Added State Ransoming to the Aragonese, and replaced Wedding Ceremonies with Ritualized Friendship

###################
# AI
###################

- The AI now desires less strength on its side in a war, calling fewer allies if it doesn't have to
- adjusted involved struggle AI to variously focus less on uninvolved/interloper characters (or more for some aggressive actions) when picking marriage targets, murder/seduction targets, and certain types of war
- The AI is now further motivated to press claims for its family members
- The AI is now significantly more inclined to prioritize warring for their De Jure land
- The AI now more strongly prefers warring for neighboring territories
- The AI receives an agenda when participating in the Iberian Struggle that will motivate them to take actions tied to the different Catalyst: They will either aim for escalating the struggle, or de-escalating it.


###################
# Art
###################
  • Updated the color of the Seljuk Empire to be closer to Persia
  • Updated the color of Majorca to be easier to distinguish from the Umayyad Caliphate
  • Updated the color for Asturias (k_asturias and d_asturia)
  • 'El Cid' will be more handsome
  • King Adelfonso III of Asturias is better looking now
  • King Garzia and his wife did a relooking
  • The Sultan Muhammad and his wife also went to the hairdresser
  • Improved some of the facial animations

###################
# Interface
###################

- The Martial Custom Pillar within the Culture Window is no longer shown if the Royal Court expansion is not enabled.
- Transformed the "player changed" popup into a feed message

###################
# Localization
###################
  • Adding faith discount tooltip when converting to an involved faith in the Iberian Struggle
  • Added various Andalusian cultural names to titles in Iberia
  • Dynasty title naming disabled within Iberia to allow for more recognisable (and appropriate) cultures
  • Independent Muslim dukes within Iberia will now use (or rather, have used _for_ them) the title of "Taifa" for their realm tier title
  • Jazzed up the Christian heaven-hell alternate locs a little
  • Removed several niche anachronistic references to smoking

###################
# Usermodding
###################

  • Add dynamic modifiers for religious family, religion, and faith opinions.
  • Allowed titles to be the head of multiple different faiths
  • Enabled to script bookmark characters dynasty or dynasty house to be used in bookmark screen
  • Remove bypass requirements from impacting law validity as it would cause issues in succession and other code by applying laws that make no sense.
  • Rework custom modifiers in faith’s sins and virtues, now must specify the key of a static modifier instead of trying to read a modifier inline.
  • Added a new type of modifier for the buildings: county_dynasty_modifier. You can now check for the county’s holder dynasty perk to unlock modifiers
  • Added a new modifier for building to apply them directly on the county holder: county_holder_character_modifier
  • Added a bunch of functionality allowing to implement new Struggles

###################
# Bugfixes
###################

  • Eased up the triggers for a variety of book topics.
  • East Francia in 867 will now mostly split into de jure Bavaria and de jure East Francia on the death of Ludwig II, rather than a tiny Bavaria materializing between two giant slabs of East Francia
  • Fixed duplicated price and counter entries for the Lenkas MAA. They should now have the right price and properly relate to archers and pikemen rather than to pikemen and light cavalry.
  • Gave a more concrete sense of (Franconian) cultural identity to the single remaining generic German character in the title
  • Provinces without forts occupied by allies no longer change color to war leader after several days
  • Fixed some historical characters not being bastard founders, leading to strange dynasties/inheritance
  • The AI will stop endless loop of hiring / firing court positions
  • Vassals joining Populist faction will now properly gain independence
  • Fixed a localization bug in Spanish for the Scheme secrecy value
  • Fixed a typo causing Christianity & Taoism to look for "adjerents" rather than "adherents"
  • Fixed the typo for Sjælland
  • Fixed the death icon status for dead characters: they will not be displayed a dying anymore
  • Fixed several instances of characters referring to themselves (eg: spymaster revealing secrets about themselves or ruler kneeling in front of themselves)
  • The AI can now properly select the Council task “Develop Country” task from the Steward
  • The side effects of Manage Royal Guard will be properly triggered now
  • Death icons are color-coded again
  • Petition Liege now requires at least 1 valid option, that will automatically be selected instead of defaulting on “ask for a Council position”
  • Historical Bernards should be where they belong now. We hope.
    • Also axed one _false_ Bernard.
  • Several clipping issues for female children haircut have been fixed
  • You can now romance your incestuous lover: the tabou penalty is not applied if you are already a lover of the target
  • Elvira Jemina now receives a proper holding and will be harder to marry
  • The opinion penalty from Warmonger is now properly applied

###################
# Database
###################
  • Added historic Kingdom of the Visigoths for tracking assorted old Visigothic kings from before 720 - there's no practical function for this, we just think it's neat
  • Added detail to a bunch o'Castilians, exiled a single Castilian to Occitan
  • Added Basque culture to two counties on the French side of the Pyrenees
  • Renamed the Tigris river to actually be called, eh, Tigris.
  • Updated the map in the duchies of Barcelona and Aragon, adding new counties and new baronies to improve the overall level of detail along the Pyrenees.
  • Visigothic split now happens before game start, rather than during gameplay
  • Added & improved hundreds and hundreds of name equivalencies, chiefly (though not exclusively) within or related to Iberia in some fashion
  • Added & updated various historic Portuguese characters, as well as updates for one historic Suebi character
  • Added a raft of new Asturleonese characters
  • Added new Aragonese characters, moved a handful of mislabelled Aragonese characters to French
  • Added or reworked numerous (Iberian) Galician characters
  • Added or reworked various Catalan characters, shuffled a few Catalan/Catalan-adjacent characters out to Occitan & French
  • Added or reworked various minor historical characters across half a dozen cultures only related to Iberia in a secondary capacity (spouses, parents, concubines, etc.)
  • Added pre-scripted Head of Faith title for Muwalladis, available via decision in 867 and for recreation in 1066
  • Deprecated titular Duchy of Zaragoza title, made Duchy of Aragon pull double functional duty as both Aragon and Zaragoza, with some shenanigans for changing the current name (this means that the rulers of Zaragoza are now actually regarded as the rightful rulers of... Zaragoza, and the area around it)
  • Moved a load of folks who were ruling caste members *over* Andalusians from Andalusian and into Bedouin, Berber (either), Mashriqi, or Yemeni
  • Moved an errant Armenian character hiding amidst the Greeks out to Armenian
  • Shuffled various characters that got lumped into Bedouin into Yemeni, Mashriqi, and Andalusian
  • Shuffled various historical personages out of or into Basque
  • Shuffled various misc minor characters out from Berber to Mashriqi, Bedouin, Andalusian, and the _other_ Berber

Garments of the Holy Roman Empire… for all!

You have spoken and we are always listening! We are throwing in a little something alongside this release that we hope you will enjoy.

Many of you have requested a way to buy the collection of Garments of the Holy Roman Empire, so we have decided to make it available from today to all players for free. This is a collection of outfits for commoners, warriors and rulers of Central Europe, for your full HRE immersion.

HRE-chars.jpg

Bug Fixing

As always, we strive to fix as many of those pesky bugs as possible. Thank you all for helping out by reporting them in the forum and reacting to those that matter the most to you. It does help us prioritize fixing so keep them coming!

Oh well, it is time to stop reading and start struggling over Iberian territory. I hope you enjoy playing Fate of Iberia as much as we’ve enjoyed creating it.

Cheers,
Mariana_DD_99.jpg
 
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The previous intended functionality was that vassals who joined a populist faction would become vassals under the newly-created populist ruler. This failed in two ways - vassals of lower rank would just lose their territory and titles to the newly-created populist ruler. Vassals of equal rank would just remain with their original liege (the code contained no logic for this case, so this was just unintended default behavior).

Does this patch note indicate that the new intended behavior is that *all* vassals who join the faction, regardless of their rank difference with the new populist ruler, should become fully independent? Or does it just mean that vassals who cannot be made subjects of the new populist ruler should become independent?

Is the intended functionality of this system documented anywhere, so that we can tell whether behavior we observe is intended or a bug?
This (unsurprisingly) is still broken. Here is an example.

20220601003704_1.jpg


The Prince-Bishop of Magdeburg has joined a Slovien Cathoic uprising. The war screen suggests that if we surrender, the Prince-Bishop will become a vassal of the populist leader. What happens when we surrender?

20220601003852_1.jpg


Werner loses all of his titles, and they are given to a newly-generated populist count (who, I will grant, is in fact independent). Why did Werner join a faction which will result in him losing all of his land? Who can say.

Now, you might think that's not really what the patch notes promised to fix. After all, it just said that vassals would now become properly independent - it didn't promise to fix the case of vassals who should be transferred. Well let's look at our other participant, Duke Hermann of Carinthia. The war screen claims that he will be made independent. What happens to him?

20220601004139_1.jpg


All of his lands are given over to newly created populists. His land is split into four new realms. He is left landless.

What, exactly, did this patch notes item intend to fix? And how did it make it onto the bugfixes list when nothing is actually fixed?
 
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Greatly disappointed by the absence of map changes in Portugal, hopefully this will be looked at at some free patch later on.

Also greatly disappointed by the absence of new men at arms, or even new art.
Northern lords gave Vikings like 4 new units, meanwhile Caballeiros means nothing, it's no different from "Knights" but written in Spanish. That's not content that's a joke.

Disappointed by the lack of 1066 content (best Iberian startdate)

Muslims and Catholics use the same graphics and art, which is absolutely revolting.
Seeing massive Bazaars in Asturian and Galician city holdings which have NEVER even been occupied by Muslim forces is absurd, and likewise seeing their church holdings represented by Mosques is outright disrespectful.

Seriously if the art team had time to draw themselves and their peers as game characters, they definitely had time to draw a christian castles, cities and church. And a different cavalry art for caballeros as well.

Not to mention 1066 Christian holdings now have Arab names.
Portucale is Christian and Galician, and yet it is name Burtuqal somehow...
Makes me wonder if the dev team even GLANCED over west Iberia.


Overall, 3/10
An entirely Islamic-themed flavour pack at the expense of Catholic Iberia, expecially Atlantic Iberia which got absolutely nothing.
You are unironically better off without the DLC if you want to play anywhere North of the Duero.
 
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Surely its with engine team to prevent it ever happening as an event cannot go beyond what the engine allows?
As I said: if you want a guarantee, you're going to need to pay for a formal proof of the game engine's source code.

You do not have enough money to pay for a formal proof of the CK3 game engine's source code, and neither do Paradox :)
 
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Btw., why are not shown as a developer in the forum? This would make it easier to either search for developer comments only, or indicate in the thread list to which thread a dev or mod has replied.
It is slightly more complicated to add a Dev tag to Community Ambassadors, but I agree: Dis a battle worth fighting for!
 
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As I said: if you want a guarantee, you're going to need to pay for a formal proof of the game engine's source code.

You do not have enough money to pay for a formal proof of the CK3 game engine's source code, and neither do Paradox :)
I did pay enough, I pre ordered, so I should be entitled to play the game as advertised without massive bugs
 
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I did pay enough,
Nope. The amount you paid wouldn't cover formal proof of a single line of code :)

Formal proof of a C++ program the size of CK3 would cost more than Paradox Interactive's total market capitalization, and the nature of C++ with all its pitfalls means that nothing short of formal proof is sufficient to guarantee zero serious bugs in a nontrivial program.
I pre ordered, so I should be entitled to play the game as advertised without massive bugs
Our opinion of a bug's massiveness appears to differ. How often does the event you're talking about misfire and cause same-sex marriage when same-sex marriage is disabled?

Like, I play with same-sex marriage disabled, because it's not well supported without mods to add flavour and it isn't part of the experience I'm looking for, and if I ran into that as an isolated incident I'd just go "lolwut" and carry on. I might not even bother filing a bug report, because meh.

Now, if it was happening often enough that (say) I could rely on it happening to members of my dynasty at least once per generation, that would probably inspire me to file a bug report.

So where on the scale is it?
 
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Escalated, thanks for your time :)
Can you let someone know that the hair for northern lords cant be picked in-game anymore since the update this hairstyle can no longer be found or used since the update and going back a version it can be used? Here are the before and after photos one with hair being before update and one with no hair is the latest version
 

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Oh it gets worse, I managed to get Maghrebi an involved culture when no Maghrebi counties existed in Iberia. Literally no idea how that happened.

Tbh, what annoys me more is the fact that both the Ummayads and the Abbasid blew up within two years of game start, but neither really gets replaced for at least 100 years, they just leave behind a power vacuum
It's not a bug Bedouin, Mashriqi, Berber etc... are Involved cultures so that ruling castes dynasties of these cultures can participate. They also said in the patch notes that many character that were ruling over Andalusians but not Andalusian themselves were culture switched.
 
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It's not a bug Bedouin, Mashriqi, Berber etc... are Involved cultures so that ruling castes dynasties of these cultures can participate. They also said in the patch notes that many character that were ruling over Andalusians but not Andalusian themselves were culture switched.
Do you also have the bug with no Northern being available.
 
Can you let someone know that the hair for northern lords cant be picked in-game anymore since the update this hairstyle can no longer be found or used since the update and going back a version it can be used? Here are the before and after photos one with hair being before update and one with no hair is the latest version
Which specific hair is it?
I can then check in barbershop and in character creation if I'm seeing the same issue.
 
OK, so after some flipping back and forth, I make it that the missing hair (in character design) is:

Female:
Braided sides, Long with Ribbon, and Brigand's daughter.

Male:
Young Vigman, Long with two braids.
No beards or mustaches appear to be missing.

However, (and what was confusing me) some of the Northern Lords hair still seems to be there. Are these the same ones other people are seeing as being missing?
 
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OK, so after some flipping back and forth, I make it that the missing hair (in character design) is:

Female:
Braided sides, Long with Ribbon, and Brigand's daughter.

Male:
Young Vigman, Long with two braids.
No beards or mustaches appear to be missing.

However, (and what was confusing me) some of the Northern Lords hair still seems to be there. Are these the same ones other people are seeing as being missing?
Yes thease do seem to be missing I wonder why
 
it's a chess move were you can eat a pawn that has moved two tiles if you can reach the tile that it skiped. If you know chess cordinates imagine that pawn F is going into 4 and a bishop (ei) eating it by going to F3. it's a very rare ocurrance.
The capturing piece can only be a pawn and not a bishop as in your example. So in your example a black pawn would have to be in either E4 or G4 when the white pawn moved from F2 to F4 and it would have to happen as the next move. With the move two opening, the white pawn is skipping the point where the black pawn would have been able to capture it. This rule allows for the capture while it was passing through the point where it was vulnerable, or in passing which in French is 'en passant'.

Sorry for the off topic nature of the post.
 
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Can you let someone know that the hair for northern lords cant be picked in-game anymore since the update this hairstyle can no longer be found or used since the update and going back a version it can be used? Here are the before and after photos one with hair being before update and one with no hair is the latest version
Yep! This has been escalated this afternoon as well.
Hold onto your... Liege!
 
Yep! This has been escalated this afternoon as well.
Hold onto your... Liege!
While you're escalating things...

Escaped Visigoths in the 867 start.
867 start:
Yahya Muhammadiz Qutamid (73933) - should possibly be Andalusian to go with family
Fernán Nunniz de Brañosera - (73768) - should probably be Castillian to match father and brother
 
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What do I have to say about the new DLC, in my opinion:

Overall I liked the new content. I don't have much to say because everyone knows the new content.

However, I am frankly very disappointed about the (no) attention paid to Portugal, a key nation in this scenario. Portugal has literally nothing new. All the new content was based on the territory of modern Spain, which is incomprehensible.
Portugal, in the scenario and context of the new DLC, does not need to explain its importance. It's just disappointing.

It was and is considered the first templar nation, due to its great presence and influence. It has moments that are as ancient and grandiose as modern Spain has. The conquest of all modern Portuguese territory from the Moors was also violent and bloody, and he was the first to end the Recomquista campaign. Portuguese are right when they say that they are seen with insignificance and with little relevance in the historical games.

I leave here a constructive criticism and also suggestions to improve the image of Portugal:

- More holdings (baronies) - Especially the Duchy of Lisbon and Coimbra. Having 2 to 3 is too little. The county of Lisbon deserved 5 or 6 holding for its importance, and the remaining counties of Duchy of Beja also deserved to have 3 to 4 holdings. It is the largest region of Portugal and has very little.

- Revive Portuguese historical characters, if possible.

- More historical portuguese names - Portuguese names are vast, rich and diverse. There are so many typical names (royalty and nobility, for example) and in the game it is very little and short. It does not reflect the richness and prestige of Portuguese historical names.

- Moments - Create Portuguese moments. They have a lot of military and educational nature, for example the University of Coimbra. As well as military fortresses. Unfortunately I can't say which ones are more important because I don't know them well.

- New man-at-war - Caballeros is a Spanish (Castilian) name and I don't know why Paradox gave it to the entire Iberian Peninsula. I understand the intention to give a certain type of warrior to a certain whole region.
Portugal had its specific warriors, and not wanting to abuse it, you could invest in new culture-specific man-at-war. And I must say that Portugal had a strong and diverse military force.


I would also like to suggest giving more attention to North Africa with the Iberian Peninsula.

This DLC has so much potential and it would be nice to explore it all.
 
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