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Once more Tuesday is upon us and it is time to unleash some more facts about Rajas of India upon your unsuspecting minds. This time, I thought I'd go through some of the major features we're adding in the free part of the expansion, i.e. patch 2.1.

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First up, I think you might be interested in the parts of the new map that are actually outside India; the regions of Afghanistan, Transoxiana and Siberia. Part of my reason for wanting to extend the map to the east was to get these areas into the game. If you consider the old edge of the map, you might have noticed that many counties are truncated, or in the wrong place. Places like Balkh and Samarkand were deemed important enough to be on the old map even though they are in reality located off the eastern edge. This is perhaps most obvious around the Urals, where we even have an "Omsk" province. With the new map, these provinces could finally be put in the right place. Of course, we still needed to add a lot of new counties as well, which meant we also needed some more cultures. Thus, we now have this situation:
  • The Cumans are intrinsically more powerful
  • There is a Kirghiz state to their east, with its own culture
  • There is Karluk (new culture) state south of Lake Balkhash
  • There is a Khanty (new culture) realm north of the Cumans
  • The whole region of Afghanistan, with new Afghan and Baluch cultures
  • More counties in Khorasan / Greater Persia
Tibet, the Tarim basin and the Altai mountains are visible on the map, but we decided not to add any provinces to those regions.

ck2_RoI_dd_05_Oxus_River.png

There are changes to the old parts of the map as well. We had to trim the western edge slightly to get the map dimensions right, and there are many changes to province borders and positions in the Middle East, the steppes and the far North East. We have even added some new counties, like Lori in Armenia. The most dramatic change is, however, in East Africa. We decided to take this opportunity to make East Africa more interesting, so we added Nubian culture and completely revised all the provinces south of Egypt and added about a dozen more. This allowed us to add the fascinating Jewish state of Semien (a.k.a. Beta Israel) to Abyssinia.

ck2_RoI_dd_05_East Africa.png

Right, that's enough about the map I think, I'll just let the screenies speak for themselves. A related thing we've done is to allow ports and ship movement in completely separate oceans; a feature that has been much requested. The AI now understands how to handle this, which was always the biggest hurdle. So you can now have a Buddhist merchant republic in the Maldives and build trade posts all the way to the Suez, etc.

As usual, we've also spent a lot of effort improving the base game. I'll cover a couple of the changes today, and the rest next Tuesday. Now, one of the most drastic improvements we have made is to faction revolts. No more will the revolters be mere allies in a war against their liege; they will now be temporary vassals of the faction leader in a proper civil war. In other words, you will be fighting these wars against a more unified and powerful enemy (or fight as them, of course.) Naturally, these rebel lieges will be very limited in their diplomacy and plotting until the war is over.

ck2_RoI_dd_05_East_Frankian_Revolt.png

The AI has received another round of improvements, most notably in how it moves, raises and dismisses armies, but also when and why it revokes titles off vassals (it tended to create a lot of unnecessary internal strife while still failing to maintain reasonable internal de jure borders.)

One little thing that's always annoyed me is that you can't easily go to a dead character's killer, so we now show a red skull on characters who have a known killer. You can simply click the skull to go to the killer.

Lastly for today, we decided to add a new tab to the character view, called "Relations". The main reason was to add Rivals and Friends (a very underused concept in the game), but it also allows us to show Lovers, etc.

ck2_RoI_dd_05_Relations_Tab.png

That's all for today! If you can't wait for the upcoming dev diaries, tune in to my livestream at 20:00 CET. :)

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PS. Crusader Kings II; Rajas of India livestream info:
The Crusader Kings 2 team has been working hard the past months on our next expansion, Rajas of India.
As before with The Old Gods and Sons of Abraham we'll be doing a showcase to show you the grandiose sub-continent of India.

When?
Today, Tuesday, at 20:00CET

Where?
On our official channel on Twitch;
http://www.twitch.tv/paradoxinteractive

I can't make that time :<
No worries, we'll be posting the presentation as well as the highlights onto our YouTube channel;
https://www.youtube.com/user/ParadoxExtra
 
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No details on decadence revamp or whether it's still on?

And does anybody know offhand if the new indian map has been added to the old gods start date?

Decadence will probably be explained in next dev diary.

It will be. You won't be able to play in it as indians if you wont have both DLCs though.
 
It's not that bad. The real issue is that Europe has been enlarged to make it more playable, but India seems to be fairly correctly scaled in comparison to Africa. I was thinking the same thing, but then I checked my globe. The Indian subcontinent is not too much bigger than the Arabian peninsula.

Yeah, looking at it again it does seem to be that Europe was enlarged. The freakish Europe kind of looks strangely disturbing on the minimap, actually...
 
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And again I'm late to the party :(

Still, maybe someone is able to anser the question if there are any changes to the map (or the de-jure setup) in other parts of the Old World? Mainly looking at de-jure Anatolia/Greece and the duchy of Franconia.
 
Awwww.

No decadence revamp then? :(
 
Awwww.

No decadence revamp then? :(

This is Free Features post #1. The title alone implies that there will be another dev diary going over other free features, and Doomdark corroborates this at the end of the OP.

In other words, have a little patience. We should see something next week. :)
 
This is Free Features post #1. The title alone implies that there will be another dev diary going over other free features, and Doomdark corroborates this at the end of the OP.

In other words, have a little patience. We should see something next week. :)

Oh, good call. I had not noticed it.
 
I hope you'll consider adding provinces to Tibet down the road, especially given the potential chance to reverse the fall of the Tibetan Empire with the 9th century start date. It would be an interesting challenge for those who enjoy playing realms facing logistical nightmares :D
 
I hope you'll consider adding provinces to Tibet down the road, especially given the potential chance to reverse the fall of the Tibetan Empire with the 9th century start date. It would be an interesting challenge for those who enjoy playing realms facing logistical nightmares :D

I want this too. Though really wouldn't work without China there too.
 
Okay, be honest now guys. How many attempts at mods adding Tibet, Taklamakan and Eastern Siberia will we see in the coming months? :D
 
Okay, be honest now guys. How many attempts at mods adding Tibet, Taklamakan and Eastern Siberia will we see in the coming months? :D

Considering the land is already on that map, as the stream shows, they will probably be filled in extremely quickly.
 
We're getting Nestorian as a separate Christian branch! (twitch livefeed)
 
Will the red skull emans i can finally demand retribution? Or the killer of my genius child heir, will still roam free in my court looking at me every day and laughting at my face?
 
Doomdark, may I request that you take a look at the "Rebels flock to the banner of..." event for faction revolts with this patch. It does not scale well when your realm is large.

I'll try to make this as prompt as possible. When your realm is small, say a kingdom or two, you can fight off the extra amount troops they get with mercenaries. However, when your realm is large, and the event troops number in the 200k-300k, it is a guaranteed loss before you can even mobilize your army. You can use boats to transport armies and whatever method to quickly get troops to where you want them, but it doesn't matter. The event troops will walk one county away from where they spawned, instantly siege all its holdings, and get 4 to 5% warscore for each holding. With five superstacks doing this, you lose. Fast. The problem is the warscore calculation. When you have hundreds of holdings, why is it that a single holding captured has such a large impact on the war score? If it was reasonable, like less than a percent per holding, you might actually have the time to muster up defenses. As it stands right now, you lose within seconds. I don't believe that is how it was intended, when your realm is very large.

I would suggest look at that event and changing how warscore is calculated. When I am an empire that encompasses half the map, why does a revolt far from the center of my empire that takes up a handful of counties change the entire empire, even when they are far away in backwater provinces?

The same holds true for decadence revolts. A few hundred thousand troops taking a few counties that are across the map somehow imprisons me when they win, no where near at the heart of the empire, when they win, because of the warscore and how ridiculously fast they can plummet it with their troop numbers.

Thanks for listening - this DLC and patch is looking great.
 
They can't add Tibet. Then tehy would have to add China too.

I was referring to people modding in the countries, which is what the guy I was responding to was talking about.
 
I absolutely love the relations tab. Something I've always wanted. Same with the killer-icon - also something that has annoyed me all the time. Great work as always, adressing these little things! :)

But I have to admit, I really hate the rebel system. Thing is, when people rebel, they should not suddenly be centralized. This new system gives the rebel a title higher than his tier, and that's just not right. The duke of Swabia doesn't just become King because he revolts. Also it's imho a lot more authentical when Civil-War-realms suddenly break into several pieces instead of just two sides - it's the Middle Ages, not 1863 ;) (Even in 1866 the Prussian revolt against the German Bund was only lead by Prussia - Mecklenburg, Anhalt etc weren't their vassals during the war).
 
I absolutely love the relations tab. Something I've always wanted. Same with the killer-icon - also something that has annoyed me all the time. Great work as always, adressing these little things! :)

But I have to admit, I really hate the rebel system. Thing is, when people rebel, they should not suddenly be centralized. This new system gives the rebel a title higher than his tier, and that's just not right. The duke of Swabia doesn't just become King because he revolts. Also it's imho a lot more authentical when Civil-War-realms suddenly break into several pieces instead of just two sides - it's the Middle Ages, not 1863 ;) (Even in 1866 the Prussian revolt against the German Bund was only lead by Prussia - Mecklenburg, Anhalt etc weren't their vassals during the war).
It has been stated that the rebel title is like an adverture's host title, in that it is auto-destroyed after the war ends. It only exists to help the AI coordinate their war effort.


Also, will there be any additional plots added? I'd really like to be able to plot to become the leader of the faction I'm in, if it hasn't rebelled yet.