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Dev Diary #112 - Year in Review

Greetings!

The wintery season is upon us, and soon most of us will be joining our friends & family (or friends & foes?) for the holidays - this is an excellent time to reflect on the year that has gone by, and look at all that we’ve done. I also wish to leave you with a small teaser of things to come (nothing major though, as mentioned before that communication will begin sometime in Q1 next year!)

Early in the year, we released Royal Court, the first major expansion for CK3. With kings squabbling over who has the grandest court, impressive artifacts being crafted and displayed, court position holders scheming, and cultures diverging, hybridizing, and shifting - to name only a few things that were in the update - it’s safe to say that the game got a shakeup with lots of new things to do. We also drew a lot of good learnings from it, both from the process (which was undoubtedly troubled, seeing the state of the world at the time) and the reception. Good lessons that we’ll bring with us in the future.

The Fate of Iberia followed and breathed new life into the Iberian peninsula. With content such as bonds of friendship stronger than iron, titles changing hands over a game of chess, and the revival of lost faiths (if you’re observant enough…) The Struggle, a central mechanical core surrounded by flavor, struck a balance that was enjoyed by many - a winning formula that we’re more than likely to follow in the future.

Friends & Foes was an experiment that played to the strengths of the game - by adding dramatic content, and proved how it’s always a nice thing to have more of it! Not only did it seem to be an appreciated format, but it was very motivating for us to make. For more news on this, stay tuned early next year…

And to round the year off we released the Robe update, which focused on adding graphical variety and fixing issues. It revamped the bookmark screen, added a full set of art for tenets, and made custom rulers saveable, in addition to balance and AI fixes. We will always strive to make sure the game is in a good, healthy state.

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Now, some of you know the above already, and want to see something new! As we won’t be back with Dev Diaries for a while (they’ll start back up sometime in January) I want to leave you with something that can be discussed for a while. We’ve seen a lot of discussions regarding Nicknames, or rather the lack of them, and have taken your feedback to heart!

In an upcoming update, we’ll be adding in a new system for gaining nicknames passively, not too unlike the system in CK2, but vastly improved (in CK2, it was just a highly obfuscated system with little-to-no fanfare at all). These nicknames can be earned at any point during the game, and will reflect your character’s status as well as they can. They can be bad or good, with most (if not all) being overwritable by more prestigious nicknames should you do something extraordinary (such as uniting the Spanish Thrones, or Uniting Africa, etc). Gaining a nickname comes with a small boon or penalty to prestige and opinion, just enough to make it matter.

nickname_event_1.png

A positive nickname, celebrated by a good friend.

nickname_event_2.png

A negative nickname, gained while in prison, with the news delivered by someone who’s not exactly a fan of yours.

This system focuses on nicknames that aren’t particularly active, it won’t give you ‘the Conqueror’ for example. It will, however, pick one of 200+ appropriate passive nicknames. These are in part existing nicknames in the database that didn’t exist outside of historical characters (‘the Fat’, ‘the Poet’, ‘the Brave’, ‘the Tyrant’, etc.), nicknames adopted from CK2 (‘the Zealot’, ‘the Lucky’, ‘the Resilient’, ‘the Strange’, etc.), historical nicknames that were never used before (‘the Desired’, ‘the Idle’, ‘the Wrathful’, ‘Longsword’, etc.), and community suggestions (‘the Navigator’, ‘the Berserker’, etc.). All of these nicknames have triggers so that they only appear where logical, for example; you can only gain ‘the Tyrant’ if you have a certain amount of tyranny opinion, and you can only gain ‘the Fat’ if your character is of the heavier persuasion. A lot of these also take your prestige or piety levels into account, so having a high prestige level can ‘protect’ you from gaining poor nicknames. There’s also a game rule that controls the frequency.
nickname_snapshot.png

Some examples of nicknames you can get through this system.

We aspire to keep most nicknames in line with history, or what would be plausible. That said, feel free to suggest more nicknames! Who knows, perhaps you’ll suggest something that’ll make it in… just remember that they shouldn’t be too ‘active’, so no ‘the Conqueror’ or ‘the Destroyer’.

To make nicknames a bit more… spicy than they are, we’ve also added a small new feature that allows you to see what a nickname actually means! Charles the Bald, for example, wasn’t without hair but rather without a suitable crown for most of his life. By hovering over nicknames, you can now see an explanation.
nickname_reason_charles.png

Charles wasn’t so bald after all, and now you know why.

nickname_description_2.png

Quite self-explanatory, but still informative.

Finally, a word from our community manager Pariah about a QnA session we will be having with some of the devs on our Discord server:

"As the holiday season approaches, we will also be holding a QnA session where you can feel free to ask any burning questions or just anything on your mind about the game. While we can’t give away any company secrets or tell you exactly what we are working on next, it will be a chance to sit down and discuss things with members from most if not all disciplines of the game!

The QnA session will be taking place on our Discord server on Tuesday December 13 from 16:00 - 18:00 CET, which is a terrific place to help supplement these Forums. The Discord is filled with tons of your fellow Crusader Kings community and always a good place to find knowledge and conversation. If you are not already part of our terrific Discord family and would like to get in ahead of the QnA, you can find a link HERE!"


That’s it for this year - we’ll see you in 2023! Have a God Jul and a Gott Nytt År as we say here in the frigid north!
 
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Ck3 can do better. The game still misses important Imperial Functions that are crucial for an empire. Currently, you can't recreate the kingdom of Assyria under Eastern Roman rule, something that is crucial for Eastern Rome. Assyria is missing in the game. As Greek emperor you can't promote the Assyrian culture, one of the most important cultures for the game with Eastern Roman Heritage. Assyria is left ignored and forgotten. The Eastern Roman empire is super important along with the Holy Germanic Roman Empire. These 2 empires deserve a special DLC if you want to add a DLC.

You can write in red all you want, the points you bring doesn't make CK3 a demo, have some respect for the devs. And they already said they will work on the imperial governement. And an Assyrian kingdom in the 9th-15th centuries timeframe is not what I call an essential feature.
 
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You can write in red all you want, the points you bring doesn't make CK3 a demo, have some respect for the devs. And they already said they will work on the imperial governement. And an Assyrian kingdom in the 9th-15th centuries timeframe is not what I call an essential feature.
Yeeeah.

Danny has a hard time distinguishing between “what he personally wants” with “essential updates to the game”. Some of the things he wants (eg, better mechanics to represent the remaining administrative state in the ERE) happen to be things that will likely improve the game for lots of people.

Other stuff, like his desire for increased centralization of power across the map and a poorer representation of fuedal relationships … ehhhhh. Not so much! :p

I should try his strategy, and start claiming random things I want are essential just because I want them.

Hey, devs, it’s essential you put in a religious boon system like what existed in the city builder Pharoah! If I keep Ptah happy with festivals, he might pick one of my storage yards and fill them up with pottery!

Oh, and add pottery!
 
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According to french wikipedia, the reason for Charles the Bald's nickname is not correct. It says it is because he shaved his head before a consecration by the pope, as a sign of submission to the church (which went against frankish custom of kings having long hear).
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They said some time ago that Friends and Foes (and its patch) was the last big update for this year. Did you expect them to change their minds?

Also, I should hope nicknames won’t keep you talking for four weeks! That would likely be very boring. Fortunately, we all likely have other interests and conversation topics than just CK3 and do not need to chat about it :)



i vaguely remember a huge cultural overhaul that allowed for my dream game mechanic of hybridization and divergence, but I might just be hallucinating that.



And here folks keep trying to explain that the Steam reviews are about recommending things and not about if something is bad or not.

Friends and Foes is pretty good. The Steam reviews mostly just show that a vocal group of people take offense at an event pack being sold for money because they arbitrarily devalue the labor of writing and scripting events.


They released a finished game. You bought it. You likely played it. Over time, it’ll get bigger (and it has) and more complex through game expansions, but it’s already a finished base game. They could stop releasing new content for it tomorrow, and it would still be playable.

Its not an early release or crowd funded game. They don’t need to keep putting out updates to prove its not dead; you and I already got the product in our hot little hands.

In any case, I didn’t think the event pack or the accompanying patch with AI changes were tiny, but to each their own, I guess.
The reception towards that DLC, here, and on Steam, was overwhelmingly negative. You wouldn't get away with selling dialogue choices in an RPG, and they didn't get away with it here.
 
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Having attempted multiple mega-campaigns in the pre-CK3 era and having played most of the PDX historical games for multiple years now, it seems clear to me that culture and religion are kinda the bread and butter of the CK series, alongside individual and dynastic roleplaying of other kinds. The last thing I would call these changes is "window-dressing".

That being said, there is clearly a lot of flavor that needs to be (re-) added and mechanics that we can and should ask for (archaic Assyrian imperial pottery notwithstanding!).

I would personally like it if there was more event scripting for diseases and historical invasions. They could still go for a "free-form" approach, but it would add greater "grounding" to the setting, prevent it from going "off the rails" as often (I say this cautiously because I am tired of being dragged into discussions over what historical plausibility is).

Regardless, I am glad I can knock out another mod (nicknames) from my playlist now. The fewer things I have to mod in, the smoother it will be for me to play.
 
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You wouldn't get away with selling dialogue choices in an RPG,
I've seen RPG studios get away with selling a content-free grinding DLC.
 
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I've seen RPG studios get away with selling a content-free grinding DLC.
Not saying it didn't happen, but can you give examples? I can't think of anything that was THAT bad. Only DLC with extremely terrible cost/content ratio.
 
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Not saying it didn't happen, but can you give examples?
Atlus (the people behind the Megami Tensei franchise) have done it more than once.

The Soul Hackers 2 Bonus Item Pack DLC (Steam UK price: £3.99) literally adds nothing but a toggle switch in the options menu that makes monsters drop items granting bonus XP, stats, or money.
 
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I would quite like to see nicknames crop up on characters historically. Perhaps living characters could get events about their grandparent being referred to with a nickname. Many nicknames were given at the time, but many were also posthumous and that would be interesting to reflect. It would also allow some end of lifetime deeds to be fully encapsulated.

I've often had great player characters that seemingly go unremarked by history because they didn't quite hit the threshold in their lifetime but looking back they would be one the history books would certainly focus on and nickname.
 
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You can write in red all you want, the points you bring doesn't make CK3 a demo, have some respect for the devs. And they already said they will work on the imperial governement. And an Assyrian kingdom in the 9th-15th centuries timeframe is not what I call an essential feature
Respect???? In what way am I disrespecting the team?
Because I suggest what needs improvement and rework????
Because I give suggestions???
 
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Sorry but I tried to be supportive of this game for awhile now and even got the pre-launch whatever edition. But almost 2 and half years later and here we are talking about ..."nicknames" as the teaser?
 
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I'm not devaluing their labor, I just value my money.
Cool. Then don’t buy what you don’t want instead of arguing content should be free because it’s comprised of events in a game where events are a major part of the game.

Edit to add:

Sorry but I tried to be supportive of this game for awhile now and even got the pre-launch whatever edition. But almost 2 and half years later and here we are talking about ..."nicknames" as the teaser?
And this is the sort of thing that gets us no previews.
 
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Will you please tie it with the Memories feature? I'd like to see the moment someone gained a nickname, as well as under which circumstances it happened.
Also, while we're at it, Memories should also note, for example, on when person gets maimed or ill with something severe. And display causes for war.
 
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