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Dev Diary #143 - The Next Chapter

Greetings!

I’m @rageair, the Game Director for Crusader Kings III, and today I’m excited to present to you Chapter III - in this Dev Diary we’ll briefly go over the themes of each of the expansions that will make up the full package and take sneak a peek at their features!

Chapter III is definitely our most ambitious chapter yet, with a Core Expansion, Major Expansion, and an Event Pack (as well as an instant chapter unlock!) New ways of playing the game, and big, sweeping systems is the name of the game this year. Let's have a look, shall we!




Core Expansion - Legends of the Dead

Legends of the Dead is all about the map - specifically that which spreads throughout it! Core Expansions will, as mentioned in previous Dev Diaries, focus on broad systemic changes to the core gameplay loop, or high-impact systems that affect large parts of the game world. As this is our first Core Expansion, we wanted systems that were big and all-encompassing, affecting all rulers on the map in one way or another! With that said, here’s a high-level list of what you will see in the Expansion and its accompanying update:

Legends
Tales of your or your ancestors' epic deeds will travel across the map, spreading news of your glory across borders into foreign realms. Embellished tales of heroism or piety were a massive and common part of medieval life, and here we’re allowing you to write your own saga - quite literally! As your legend spreads, a book will be updated with your story - and events you get along the way may allow you to… alter certain aspects to suit you better, after all perhaps it was a dragon that your grandfather slew rather than a bear! The more your legend spreads across the map, and the more rulers that propagate it, the more famed it will become.

Plagues
Plagues are the second thing that spreads across the map, but unlike legends they are destructive and nefarious - with a promise to shake up the game! Deadly diseases can sweep across your lands, spawned by either random chance or the activity of armies, and they will destroy development and kill characters with a vengeance. All plagues are different, with varying effects - such as consumption ending the lives of elders with haste, measles shortening the lives of children, and Holy Fire (aka the Dancing Plague) making rulers… move erratically. Of course, there will be ways to combat and recover your lands from these terrible maladies!

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[Image - One of the ways plagues are visualized]

The Black Death
A looming threat that appears towards the later eras - there is no escape from the Black Death, no matter how much you prepare, the end is nigh!

Legitimacy
This is a new measurement of your right to rule and affects a whole host of other systems from factions, vassalization, and even title creation. Of course, this new value will heavily tie into both Legends and Plagues, but also a myriad of other systems. A legitimate ruler will have a much easier time running a realm… but some very tempting actions, such as unrightful title revocation, will decrease legitimacy - making it a precarious balancing act!


Major Expansion - Roads to Power

Climbing your way up from Count to Emperor is a challenge - but to claw your way up the treacherous political ladder of the Byzantine bureaucracy or claiming a new realm as a destitute Adventurer are more challenging yet! This Major Expansion introduces two brand new ways of playing the game, one focused on the Administrative governance of Eastern Rome, and the other on traveling the map in search of fame and fortune. These features have been oft-requested since the early days of Crusader Kings, and we thought it high time to do them - we're pulling out all the stops!

Imperial Administration
Take the reins of a powerful Noble Family within Byzantium and lobby for powerful governorships. Use your influence to improve your standing, improve your estate, and ultimately convince the other families that you should rule as emperor!

Adventurers
Set out across the world as a historical adventurer, one of your own making, or keep playing your beloved character after being unfortunately deposed from your lands! Travel to distant realms, take on contracts, gather friends, wealth, and fame - do mercenary work, or settle in new lands.

Everything Byzantium
I’m not exaggerating when I say that this expansion will be dripping with Byzantine flavor. From imperial fashion to new buildings, historical flavor, beautiful mosaics, and much more - the game will immerse you in the setting with a passion.

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[Image - Everyone likes grapes]


Event Pack - Wandering Nobles

Travel is a mechanic that really connects your characters to the map, and in this Event Pack we want to flesh the mechanic out with even more reasons to travel, and things that can happen on the road - new sights to see, new paths to take, and new stories to weave together into an immersive narrative!

Is it about the journey, or the destination? Your characters can decide for themselves as they engage with a new Traveler Lifestyle!

Instant Unlock - Couture of the Capets

The French were a fancy lot, and with this Instant Unlock you can admire their splendor during the high medieval period. As always we’ve put a lot of effort into research to make sure that the clothes are not only glorious, but as historical as we can make them!



That’s it for now! Next week we’ll begin posting Dev Diaries for Legends of the Dead, so keep your eyes out! Also, a reminder that Chapter III is available right now, and if you purchase it now you will immediately get access to the Couture of the Capets (as well as the expansions as soon as they are released, of course!)

We’re very excited to show off the work we’ve done, this really is the biggest chapter we’ve ever done! Until next time!
 
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With new buildings for the Byzantines, I'm hoping we'll get some nice aqueducts and bathhouses to counter the plagues... and also because I just really want to see aqueducts on the map.
 
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So what's everybody's impression of how the Legends will work? It seems to be that there are ones that already exist at game start (e.g., Arthur Pendragon), and then those that the players and the AI will ask somebody to write during the game. Will these have dynamic texts based on memories and such, and thus be more elaborate version of the death screen epitaphs?

Here are some images, first two from the Chapter 3 presentation video (historical ones), the last one (looks like a player-made one) from the Steam page:


View attachment 1080970View attachment 1080971View attachment 1080972
For Hindus it can be done in way of Suryavanshis (descendants of Lord Rama)(solar dynasty), Chandravanshi (descendants of Lord Krishna)(Lunar dynasty) and Indravanshi (descendants of Indra) (King of heavens, Tais who formed Ahom kingdom did this) this is how new or old dynasties used to claim legitimacy.
 
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Lot's of fun new stuff!

Future Hopes:

Hope something like the Legend and Plague spread engine gets utilized for Technology system, where we can see passive spread of tech and do certain actions to affect the spread. Maybe some sort of spy network or missions for learning about the tech of other lands could be added to the travel system. Language barriers would have to be overcome to learn about tech of other culture groups.

I hope Landless play is expanded to all sorts of different playstyles... a Theology focus ruler giving up the crown to be a traveling guru or mendicant and founds a new religion. Go rogue in your nemesis' land and be one of the band of thieves, cause corruption in the land lower control and grow your crime syndicate; or build up men and resources and become a Bandit King or Peasant Leader. Work on your artisanship and forge artifacts for your dynasty members or allies, build a business and found a Trading Company or Mercenary Group.
 
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Happy they have the correct Stemma (crown) for the Roman Emperor shown in the artwork. Hopefully I see some turbans and pointy hats for the Medieval Romans as was observed in actual history.
 

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Happy they have the correct Stemma (crown) for the Roman Emperor shown in the artwork. Hopefully I see some turbans and pointy hats for the Medieval Romans as was observed in actual history.
Didn't they only start wearing turbans AFTER the Fourth Crusade in order to distinguish themselves from the Latins, due to their hatred of them for Sacking Constantinople?
 
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As much as I get the hype about landless gameplay, am I the only one worried about the performance impact of this? If suddenly landless characters have more decisions and actions that they can take, I could see performance dipping.

Also, does this mean that failure is now impossible? You can lose all of your lands and just go on a big dynastic journey across Eurasia to get land on the opposite side of the map?
I think this will be more limited then some people think; notice the devs always use "Landless Adventures" when talking about the feature.

But yes, implementation matters here.
 
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Lot's of fun new stuff!

Future Hopes:

Hope something like the Legend and Plague spread engine gets utilized for Technology system, where we can see passive spread of tech and do certain actions to affect the spread. Maybe some sort of spy network or missions for learning about the tech of other lands could be added to the travel system. Language barriers would have to be overcome to learn about tech of other culture groups.
I always thought you should gain the benefits of Cultural Exposure for every tech that applies, albeit at a slower rate then we do now. Maybe give bonuses for cultures with the same parent, high cultural acceptance, other cultures in your domain, and so on. Side benefit of making Cultural Acceptance matter more then it currently does, since it would affect technology spread (no more keeping your Steward on "Develop County" for the entire game?).

But yes, technology could use a once-over at some point.
 
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This dev diary has restored some of my interest in CK3 because it is addressing some of my biggest personal "gaps" in the game, but I worry about bundling the adventurers into the expansion with the Byzantines. I feel like we'll wind up with a DLC that does neither landless characters nor Byzantium full justice because it's divided in focus...

...a counterpoint to myself though: giving landless characters power and agency is kind of necessary if you want to even try doing Byzantium right, so perhaps doing both features in one DLC isn't a terrible idea.
 
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Adventurers
Set out across the world as a historical adventurer, one of your own making, or keep playing your beloved character after being unfortunately deposed from your lands! Travel to distant realms, take on contracts, gather friends, wealth, and fame - do mercenary work, or settle in new lands.
So does that means:
  1. Not every Landless Character will be playable in Roads to Power DLC, only Adventurers;
  2. Playable Adventurer contains:
    1. Historical Adventurer, like Seljuk, Temujin, Timur, or somebody else;
    2. Player-designed Adventurer;
    3. A character started game with landed, but lost his/her land after that and become an Adventurer.
  3. And other Landless Character, including Neither-Historical-Nor-Player-designed-Nor-Former-Landed Adventurers, and All Courtiers, Guests, Wanderers will still be unplayable;
  4. Barons are still not playable, so "Play as a Adventurer, but your Lord decided to grant you a castle to make you become a baron, but that will lead to Game Over".
If this part of the DLC is really what I said above, then I think it would be very poor design.

Hell, I can play as an adventurer with no lands, but if I become a baron and become a noble, it's Game Over for me?

How Ridiculous! How Hilarious!
 
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