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Dev Diary #91 - Altering the Alps and Idealizing Italy

Hello there! I hope everyone’s summer is going well, and that you are as excited for this week’s Dev Diary as I am to write it!


As I mentioned last time, this week we are going to take a look at the area around the Alps, as well as take a look at Italy. For our first preview, we will take a look at the western Alps, around the Kingdom of Burgundy, southern Germany and northern Italy.


Keep in mind that not all the changes are finalized, so there might be more updates before everything goes live. All the pictures will be taken from 1066 and with De Jure map modes, so things might look somewhat different in other bookmarks.

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So the first change we will be talking about is the changes to the County of Burgundy. We have cut it up, and made it into its own Duchy (of Franche Comté). The old Duchy of Upper Burgundy has lost its headway into the Swiss heartlands as well, moving the county of Schwyz (old Grisons), Zurichgau (old Schwyz) and Thurgau (old St. Gallen) into the new Duchy of Upper Swabia. In the later starting date, they will be part of the Duchy of Switzerland instead of Upper Swabia, a change that can happen throughout a game as well.

The county of Vaud has been added to the game, to the old Duchy of Upper Burgundy, cut out of certain parts of Geneva and Neuchatel. The final noticeable change on this side of the Alps, is that we have added Aosta to the mountains between Savoy and Italy.

For that part of the Alps, we wanted to make smaller changes, cut up some of the larger provinces and fix a lot of the barony errors and some of the county errors (see Schwyz further up the text). It was important for us to try and fix a lot of these minor issues, as it felt weird seeing some areas so misplaced on the map.

On the other side of the Alps, we have cut up some of the larger provinces. Monferrato has been cut up to make room for Ivrea, Lombardy has been cut up to make room for Milano, Como and Leventina, and Genoa has been cut up to make room for Noli.

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We can start out in Italy, where we left off from the previous picture. Trent has been turned into its own minor Duchy, opening up Brenner Pass between Bozen and Innsbruck. Innsbruck and Tirol has moved a bit westwards, to make room for Pongau as part of the new Duchy of Salzburg. In Bavaria, we have added the county of Regensburg, as it was the capital of the Duchy for quite a while, and we wanted to see that reflected in the game. Passau has also been moved into the Duchy.

To the east, Austria has gotten quite the rework. We have added Traungau, Steyr Freistadt, Krems and Melk as Counties, moved Znojmo into Bohemia and Passau, as previously mentioned, into Bavaria, and Styria has been moved south into its own Duchy. The Duchy of Carinthia has been cut up into Carinthia and Carniola, and the Duchy of Friuli has been added around Aquileia.

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So for our last location, we have central Italy. I figure I will talk about the mountains first, as we have added parts of the Apennines throughout Italy. We’ve felt this has increased the tactical value of Italy somewhat, as the choices you make for movement and county conquering feels a bit more valuable, and we also felt it cut up the county more nicely, particularly considering the new Kingdom we added in central Italy (this will be discussed further down).

We have added Perugia into the Duchy of Spoleto, moving the whole Duchy a bit further north. Rimini has been added to the Duchy of Ancona, turned the two county Duchy into a three county one, to lessen the amount of chokepoints post-mountainfication.For the old county of Aprutium, we have turned it into the Duchy of Abruzzo and moved it into the Kingdom of Sicily. And we have taken parts of the old County of Firenze, and added the county of Arezzo, to make sure Firenze doesn’t stick its fingers into everyone else, as it has had a tendency to do.

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So for what I assume will be the most controversial change to the region, the two new Kingdoms added.

For Carinthia, it felt weird giving even more land to a Kingdom that is meant to reflect the historical Stem-Duchy of Bavaria, when we have the Principality of Carantania, the March of Carinthia and later on the Duchy of Carinthia as inspiration that could take the same role. We have made sure, as this is quite the small Kingdom with a lot of land held by the same person in some bookmarked starts, that the AI won’t create the Kingdom right away, so it should be more of a player goal than an AI goal.

And… For Romagna, we wanted to cut Italy into its more historical pieces, without adding a Kingdom called “the Papal States” that was only for an unplayable Theocracy. This was done for several reason: having the Pope try to seek out central Italy as he did throughout history, having the old East Roman areas be more difficult to hold onto for the Kingdom of Italy in the first bookmarks, and to lessen the massive size of the Kingdom of Italy.

So I hope the Dev Diary didn’t get too wordy this time around, and that people can learn to love the changes made to the region! Next time around, we will have a (probably smaller) Dev Diary about the changes made to Holy Orders in Holy Fury!

PS. For those of you with an interest in the Habsburg jaw and the Archduchy of Austria, we have something special for you as well! (A special decision to create the Archduchy.)

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Any plans to shatter andalusia on 769?
It is now the biggest/strongest kingdom.

In my opinion they should get rid of it entirely, splitting it into new smaller kingdoms, based on Roman provinces, Visigothic bishoprics or even the muslim Taifa kingdoms:

Roman provinces:
hispania_385.jpg

Visigothic bishoprics:
1024px-Hispania_700_AD.PNG

Taifa kingdoms:
300px-Map_Iberian_Peninsula_1030-es.svg.png
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Makes no sense to do Romans, and little sense to do the Visigothics. Perhaps splitting it into Kingdoms of Toledo and Sevilla would work though, and making Aragon a dejure Kingdom.

Also, speaking of Spain, it would be nice if France stopped holy warring it's way into spain... I don't know why they're always eating the duchy of Valencia and Murcia.
 
Makes no sense to do Romans, and little sense to do the Visigothics. Perhaps splitting it into Kingdoms of Toledo and Sevilla would work though, and making Aragon a dejure Kingdom.

Also, speaking of Spain, it would be nice if France stopped holy warring it's way into spain... I don't know why they're always eating the duchy of Valencia and Murcia.
My current play through, as Navarra, has seen exactly 0 French conquest in Hispania. I own about 40% of the penninsula, Barcelona owns 5 provinces, and Castille/Leon/Gallicia own the rest. Castille, Leon, and Gallicia keep getting split by gavelkind and then re-united by whichever brother has allies or a high-martial regent.
 
My current play through, as Navarra, has seen exactly 0 French conquest in Hispania. I own about 40% of the penninsula, Barcelona owns 5 provinces, and Castille/Leon/Gallicia own the rest. Castille, Leon, and Gallicia keep getting split by gavelkind and then re-united by whichever brother has allies or a high-martial regent.

Lol thats one playthrough. I've got well over 1000 hours on this game and 50% of the time France eats it's way into Iberia along the east coast via Holy Wars.
 
In my opinion they should get rid of it entirely, splitting it into new smaller kingdoms, based on Roman provinces, Visigothic bishoprics or even the muslim Taifa kingdoms:

I wouldn't mind seeing something like that myself; it'd make Hispania a more interesting area to play, plus it means things are balanced a bit more fairly. In one custom mod I made I broke Andalusia up into three Kingdoms; Andalusia in the south, Toledo in the north (corresponding with the Taifa of Toledo and the Kingdom that succeeded it), and Badajoz in the west (corresponding with the Taifa of Badajoz, but also with the Roman Province of Lusitania, so if Portugal never forms you could have a bit of fun and proclaim the Kingdom of Lusitania instead).
 
So I think everyone's big issues with Romagna are: 1) It's not historical (there will not be a Kingdom there that is historical though) and 2) It only partially overlaps with the historical Romagna region.

I'm a bit iffy on the name myself - I kind of feel like Roma would be a better choice - but I disagree with the notion that it's not historical. Certainly, it didn't exist as a Kingdom, but there was an entity associated with that region and there are plenty of areas in the CKII world that didn't exist as Duchies or Kingdoms but which are included at that rank for gameplay/balancing purposes. I think it should start out as a fief held by the Pope, though, because that'll encourage them to expand across Italy as they historically did...

As for why...well, it makes more sense if you consider the history of the region. In 402, Ravenna replaced Rome as the capital of the Western Roman Empire, and it remained the capital of the successor states created by Odoacer and the Ostrogoths, and also the administrative capital during the Byzantine reconquest of Italy, with their Italian holdings being reorganised into the Exarchate of Italy/Ravenna, which steadily dwindled over time. When the last Exarch was killed, the Pope claimed the title, and King Pepin of Francia (and his son Charlemagne) confirmed this with the Donation of Pepin, which gave the Papacy authority over the area which later became the Papal States...and over time the Papacy did use this to push their claim to the area during their conflicts with the Holy Roman Emperors. All in all, this encourages the Pope to expand (while also stopping the Holy Roman Emperor from immediately waging a war to claim the area) and also allows a Byzantine player to go for the area and restore the Exarchate of Ravenna by controlling the two most important cities in Roman Italy...
 
I also generally prefer k_roma, but it may sound weird if you create/usurp it while the Pope is still in Rome. So you would be creating a kingdom named after a city you do not posses.
 
I also generally prefer k_roma, but it may sound weird if you create/usurp it while the Pope is still in Rome. So you would be creating a kingdom named after a city you do not posses.
I suppose, but that is something that can happen in the game normally with Kingdoms and Duchies that share a title...Castile and Leon, for instance. Or Anatolia, or Jerusalem...
 
first: great rework of the alps.

but i do have some bad feelings about the ingame balance, especially when you look towards zentral germany.
i do believe germany and france too, need a rework aswell - otherwise scandinavia, the alps and italy will be really OP.
for example if you look at the germany, you can see cologne and mainz are booth on the wrong side of the rhine. (both cities were founded by the romans and so clearly on the western side of the rhine.) Also the area between anhalt-braunschweig-göttingen-nurnberg is far to small.
and comparison with the new bavaria and schwyzarea the duchy of swabia has far to less counties, which now looks ugly big.

so please do a rework of germany and france aswell - otherwise these areas are far to weak because the alpine lords will be able to field far more vassals into battle than the french king or the duke of swabia or francia will not have a chance against a rivaling alpine duke.

also when you keep the sizes of population in mind and compare the alpes with the far more better farming land of france or central germany.
but when you do so, there is a always a danish and also swedish bias in ck2. far to many counties with far to many building spaces in denmark in comparison with neustria or the rhine. (for example compare sjaelland with rome, konstaninopel or paris)
 
Makes no sense to do Romans, and little sense to do the Visigothics. Perhaps splitting it into Kingdoms of Toledo and Sevilla would work though, and making Aragon a dejure Kingdom.

Maybe, my idea was to compare the Taifa kingdoms with the previous territorial divisions, because the bigger ones occupy similar areas, although it's hard to imagine any "De Jure" kingdom based on these, as the borders were constantly changing. This is why I came up with the idea of the Roman/Visigothic provinces, as an older, more stable divisions of this areas. Anyway, I would suggest someting like this:

upload_2018-7-16_14-25-59.png

Red: Badajoz/Lusitania
Green: Seville/Cordoba/Granada/Baetica
Blue: Toledo/Valencia/Carthaginensis

I know this is far from perfect, but something else should be done with the provinces and other De Jure duchies and kingoms too. Some provinces, Granada being the most obvious example, are too big. Also, De Jure Kingdom of Aragon is too big, specially when compared to the rest of the northern Christian kingdoms, like Castile or Navarre. And I also think there shouldn't be any De Jure kingdoms of Castile and Galicia in any of the early start dates, as they were created by the king Ferdinand I of Leon after his death (1065) in order to divide his realm between his sons, so maybe they should be titular kingdoms instead, with a single big De Jure kingdom of Leon. Anyway, in later dates, Castile would exist as a De Jure kingdom, just as Portugal. I wouldn't know what to do with Navarre, though, as it's just too small. During its peak, the kingdom of Pamplona held most of Castile and northern Aragon, but I don't think this should be reflected in game as being part of th De Jure Navarre.

And, please, make some navigable rivers, like the Guadalquivir. I wanna see some Vikings raiding Seville, like they did in 844.
 
I hope they find some way to make theocracies playable...
 
Most of the changes look really nice!
Will be weird having Austria expanded into the traditional slavic lands that always attack bavaria.
Not really sure how i feel about the italian kingdom changes though...
 
That would be another DLC.
To be honest, if Paradox keep up with the quality which we have seen in Holy Fury, we would all be willing to pay for said DLC. Not to mention that if theocracies are made playable, most likely republics, holy orders and mercenary companies will too. If that happens, I'm sure we will all have fun taking the Chinese Throne as a Knights Templar. I'd personally prefer a rework of the Islamic world in the following DLC though.
 
Maybe, my idea was to compare the Taifa kingdoms with the previous territorial divisions, because the bigger ones occupy similar areas, although it's hard to imagine any "De Jure" kingdom based on these, as the borders were constantly changing. This is why I came up with the idea of the Roman/Visigothic provinces, as an older, more stable divisions of this areas. Anyway, I would suggest someting like this:

View attachment 389318
Red: Badajoz/Lusitania
Green: Seville/Cordoba/Granada/Baetica
Blue: Toledo/Valencia/Carthaginensis

I know this is far from perfect, but something else should be done with the provinces and other De Jure duchies and kingoms too. Some provinces, Granada being the most obvious example, are too big. Also, De Jure Kingdom of Aragon is too big, specially when compared to the rest of the northern Christian kingdoms, like Castile or Navarre. And I also think there shouldn't be any De Jure kingdoms of Castile and Galicia in any of the early start dates, as they were created by the king Ferdinand I of Leon after his death (1065) in order to divide his realm between his sons, so maybe they should be titular kingdoms instead, with a single big De Jure kingdom of Leon. Anyway, in later dates, Castile would exist as a De Jure kingdom, just as Portugal. I wouldn't know what to do with Navarre, though, as it's just too small. During its peak, the kingdom of Pamplona held most of Castile and northern Aragon, but I don't think this should be reflected in game as being part of th De Jure Navarre.

And, please, make some navigable rivers, like the Guadalquivir. I wanna see some Vikings raiding Seville, like they did in 844.

With regards to Navarre, in the earliest dates you could potentially try giving the County of Aragon to Navarre, since it did fall into their influence shortly after creation, then the rest of the area (Duchy of Zaragoza and Barcelona) could be a separate Taifa around that time, and later the Kingdom of Aragon could spawn and replace those borders? Although it would require more provinces being added to that area in order to justify it; a OPM Duchy of Aragon coexisting with a Duchy of Zaragoza could cause trouble...
 
Pre Order .... Do it!
 
To be honest, if Paradox keep up with the quality which we have seen in Holy Fury, we would all be willing to pay for said DLC. Not to mention that if theocracies are made playable, most likely republics, holy orders and mercenary companies will too. If that happens, I'm sure we will all have fun taking the Chinese Throne as a Knights Templar. I'd personally prefer a rework of the Islamic world in the following DLC though.
Throw in Roman Religion and they can call it the "Alright, FINE!" DLC.