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Developer Diary | Historical Norway

The year is 1936. After 30 years since gaining their independence from Sweden, things in Norway finally seem to be looking up: Its enormous merchant marine continues to be a steady source of wealth, the meager industrial base is starting to recover from the ravages of the Hard Thirties, and there’s finally a majority government, led by Johan Nygaardsvold, who is in the process of enacting sweeping progressive reforms and will bring political stability to this young nation.

The wind may seem to be on Norway’s back, but it is merely the harbinger of the storm to come.
00. In-game Norway.jpg


Hey everyone! I’m Carlo, Content Designer for Hearts of Iron 4, and in charge of the Norwegian content. I’m really excited to present to you how we’re depicting Norway in this period; It’s a fascinating country that played a huge and exciting role during World War II, and I’m sure you’ll all have a lot of fun trying to defend it. Let’s get to it. Disclaimer: All of this is Work In Progress and subject to change.

As I was saying in the prologue, the political situation of Norway is getting better, but they have let their armed forces languish, and not only for budgetary reasons: You see, Norway had declared themselves neutral, and while Switzerland hoped to stay out of the war by making itself be as annoying to conquer as possible, Norway hoped to achieve the same result with the opposite method, trying to appear so harmless and accommodating that nobody would think of invading.

I don’t think I need to tell you, dear reader, this plan failed miserably.

They made themselves so damn harmless, that when the war started, BOTH sides were making plans to invade preemptively before the other one had a chance to do so, and when it finally happened, they were caught completely off guard.

And why did both sides want to keep Norway out of the hands of the other? Well, the main reason I presume you read in Sweden’s Dev Diary, Narvik was where iron from Sweden was shipped to Germany when the Baltic ports were frozen. The second one is simply that Norway is very well positioned to launch aerial and naval operations against Britain.

This is why, if you want to change the course of history and defend democratic Norway against the German threat, it will be a challenge. Here are the starting National Spirits:
01. National Spirits.jpg


Complacent Cabinet is meant to represent the unduly confidence the Nygaardsvold government had in a future smooth sailing, and how unprepared it was for a swift reaction to war. It basically makes it harder for you to switch laws and to change the terrible Theorist you start with. Why is he so bad? Well, to represent the infamous miscommunication that occurred when the cabinet found out about the invasion. TL;DR: The government asked for a Partial Mobilization, but unbeknownst to everyone except Birger Ljunberg, this meant sending the conscription orders by post, a terrible idea when you know the enemy is at the gates. Instead of, you know, telling this to the rest of the cabinet and asking if they were sure, he just went ahead and instructed to send the orders by post .
02. Complacent Cabinet Tooltip.jpg

03. Birger Ljunberg Tooltip.jpg


Obsolete Armed Forces to represent the sorry state of the Norwegian army at the time, ESPECIALLY the forts. That’s why we added two new modifiers so we can make a country’s forts worse than usual. Don’t worry, you can remove this National Spirit later.
04. Obsolete Armed Forces.jpg


The Hard Thirties: AKA country coming out of the great depression starter pack, it makes it slower for you to build and increases your consumer goods usage.
05. The Hard Thirties Tooltip.jpg


Anti-communist Sentiment increases fascism because there wasn’t a massive communist or fascist presence in the country, but the fear towards communism was one avenue fascists used to recruit.
06. Anti-Communist Sentiment Tooltip.jpg


These are just the starting National Spirits, through the Focus Tree you will be able to remove some of them, and add some new ones. Here’s the political branch for Historical Norway:
07. Political Branch.jpg


As you can see, most of the starting focuses will be geared towards building up civilian industry and improving the political situation, ignoring military buildup.
08. Closeup of the start of the political branch.jpg


In fact, if you want to develop Norway properly, you’ll have to complete the focus Broken Gun Policies, which will lock you out of most of the military focuses, but gives you access to the central decision system for Historical Norway:
09. Development System.jpg


The idea is that you can develop each state individually so you can get civilian benefits out of them, at the cost of military readiness for that state. You can Develop a state up to 3 times, with increasing civilian benefits and harsher military penalties. As I said, Norway’s focus before the war was civilian development rather than military preparedness, if you started building up the military right away it wouldn’t be historical would it?
10. Develop State Tooltip.jpg


Don’t fret though, once the war starts, you’ll be able to leverage this development into military benefits to properly defend against the incoming Fascist bully. It won’t only cost you development and political power, you will also spend convoys; after all, Norway had one of the largest merchant marines in the world, so shedding it represents the economic cost of shifting towards military power.
11. Deploy Development Picture.jpg


When you convert the development of a state into military military effects, the state will go one level down in development and you will get a different benefit based on the development level:
  • At level 1 you will get a dynamic modifier in that state to defend it better.
  • At level 2 you will get a free military factory in that state
  • And in level 3 you get two militia divisions, plus a dynamic modifier for the resistance on that state when it is conquered.
12. Deploying Level 1 Development.jpg

13. DeployingLevel 2 Development.jpg

14. Deploying Level 3 Development.jpg


This means that which states you develop, and up to what level, matter a lot if you hope to have a chance against Germany.

Now back to the Focus Tree!
15. Political Focus Branch zoomed in towards the Fascist Invasion of Norway focus.jpg


Now you might be asking yourself “What’s the deal with this “Fascist Invasion of Norway focus to the side?”, and I say, don’t worry about it… Nothing to see here.
16. Picture of Political Focus Branch zoomed in towards the Fascist Invasion of Norway focus e...jpg


17. Fascist Invasion of Norway icon.jpg


I told you already, nothing important is happening over there. Here, have this focus with a doggo.
18. Preparing the return to Norway tooltip.jpg


This is the focus Preparing the Return to Norway, and it features Bamse, the San Bernard mascot of the Norwegian Free Forces. He was a crew member of the NoHMS Thorodd, he broke up fights, saved people from drowning and even a stabbing. A true, certified good boy. The focus is meant to…

Alright, alright. You win….
19. Fascist Invasion of Norway Tooltip.jpg


When the… inevitable happens, and Germany decides to invade Norway, two things will happen(Besides getting invaded). First, that focus completes and then you get an event about Quisling’s historical coup, which gives you three choices:
  • Try your luck. If you trust your preparations then you shouldn’t have much trouble fighting against Germany and Norway’s evil twin.
  • Delay the coup, at a cost that you can reduce depending on Oslo’s Development level. You’ll get the coup without the possibility of delaying it further once you hit more than 50% Surrender Progress, but if you do well enough you won’t see it ever again. Or…
  • You can take the coward’s way out, and betray everything you’ve been doing so far to fight on the side of the fascists. Congrats! You’re a Quisling!

20. Quisling Coup Event.jpg


Look… Listen, jokes aside, it happens to the best of us; you’re on your ironman campaign, distracted building toaster factories and reorganizing your navy and suddenly you realize you’re totally not ready for what’s about to come. If it happened to the Norwegian Government in 1940, it can happen to you. With this, you have the option of salvaging your campaign without having to go into exile, and if you prefer to go into exile there’s a small sub branch for that too; Norway has both a Historical Democratic and a Historical Fascist focus branches.
21. Zoomed out view of both political branches. Fascist Historical and Democratic Historical.jpg


Now that the Oslo shuffle is done, let’s take a look at the Historical Fascist Branch:
22. Just the Fascist Historical Branch.jpg


I’m saving it for the alt-history dev diary but there are fascist focuses before this one, and they allow you to lay the groundwork for a fascist civil war, where you’ll be better prepared and potentially have control of more states than just Oslofjord.

If you’re going fascist from the getgo, or delayed the coup, you can complete this 7 day focus at any time and start playing as fascist (It autocompletes if you switch sides). It also adds the National Spirit Contested Leadership, to represent that Quisling, despite being liked by Hitler and some other inner circle Nazis, was not meant to be the ruler of Norway, it was just a temporary stopgap, and an overeager fascist.
23. Tooltip of Quisling’s Coup.jpg


That’s no problem though, because soon enough you get to make this choice between going alt-history by keeping Quisling in power, or continuing the historical path by getting rid of him, replacing him with Josef Terboven, the German administrator of the Reichskommisariat.
24. Tooltip of Get Rid of Quisling.jpg

25. Tooltip of Quisling’s Regime.jpg


The difference between the two, is that Quisling’s path leans more independent, but lacks the industrial and military cooperation of the Terboven path. You’ll have another chance to bring him back later though, which is what happened historically. But you can choose to put Quisling’s rival, Jonas Lie in power, who will bring Norway closer to Germany, since Quisling wanted to emulate the German Reich but didn’t want to be a puppet of the Germans, while Jonas Lie was called at the time ‘Germany’s man’ and might’ve been content with being a puppet of the Reich.
26. Bring Back Quisling Tooltip.jpg

27. Jonas Lie Coup Tooltip.jpg


You might be wondering, though, why would anyone not take the independent Fascist Norway path, and the answer is that Quisling has terrible modifiers:
28. Quisling 1 Tooltip.jpg


And he gets worse:
29. Quisling 2 Tooltip.jpg


AND EVEN MORE WORSE:
30. Quisling 3 Tooltip.jpg


But hey, at least you get some troops and viking claims!
31. Zoomed in view of claims section of the branch.jpg


Besides those two branches, every ideology will have access to the common branches to build up industry and improve the armed forces. They have some light overlap, but in general they are divided between: Rearmament Branch, with general army and industrial focuses; the Independent Norway Branch, with civilian industry and tech; the Airforce branch, with bonuses to all things flying; and finally, the Navy branch, which will help your efforts trying to defend your comically long coastline.
32. Common Branches.jpg


It is important to note, that if you’re playing Historical Democratic, you will have the Broken Gun national spirit at some point, which will block you from all of those focuses except for the ones in the Independent Norway branch, so you might be a bit delayed in getting to them if that’s the case.
33. Drobak Coastal Fort Tooltip.jpg


Now, let me go on a tangent for a bit. This is the story of Norway’s first, and for our period, only tank.
34. Rikstanken focus tooltip.jpg


In 1937 the Norwegian government realized that they needed to start thinking about armored warfare, to prepare to fight with tanks, and against tanks, so after some thought, they approached the Swedish company Landsverk to buy a tank. The thing is, they realized tanks were expensive, and way outside their budget, so they just ordered an L-120 Light Tank Chassis, no armor, no turret. Kinda like ordering just the fries and soda, no burger. After it finally arrived, they fitted it with metal sheets as armor, and a “turret” that was basically a cylinder with a hole for a heavy machine gun. People nicknamed Norway’s only tank, ‘Rikstanken’ (The Realm’s Tank), and ‘Kongstanken’ (The King’s Tank). The whole thing is even funnier when you learn that ‘tank’ in Norwegian is the word for ‘thought’, so Rikstanken becomes a metaphor for the idea of Norway itself.

For comparison, this is what a Landsverk L-120 looks like:
35. Normal Landsverk Tank.jpg


And this is what the Rikstanken looked like:
36. Real Life Rikstanken.jpg


Granted, that’s a particularly bad picture, but I recommend researching a bit more for yourself. It really was a wonderfully bad tank, so bad that they didn’t even use it when the country was being invaded. It’s ok though, we still love you just the way you are, Rikstanken.

Of course I wouldn’t be talking about this if there wasn’t content for it. By completing the Rikstanken focus, you’ll start an event chain that will let you buy a single tank from Sweden. Or if you want to go wildly ahistorical, you can spend a little more and buy a bunch of tanks from them, or from the Soviet Union. Another option will be accepting some political influence from Germany or the Soviet Union in exchange for a bunch of tanks, or even starting a tech exchange for developing your own tanks from scratch.
37. Rikstanken Event 1.jpg

38. Rikstanken Event 2.jpg


And when you do get that tank, you’ll be able to enjoy it in all its 3D glory:
39. Ingame Rikstanken.png


Of course, this beauty will be able to tour the whole kingdom, all 11 states:
40. State Map of Norway-full.jpg

  • Oslofjord
  • Telemark
  • Opplandene
  • Agder
  • Vestlandet
  • Trøndelag
  • Helgeland
  • Nordland
  • Troms
  • Finnmark
  • And, if you have the boats, Jan Mayen.
41. In-game Jan Mayen.jpg


With that, I conclude this Dev Diary, feel free to ask any questions. Now go and wishlist Arms Against Tyranny and stay tuned to learn all about Denmark’s historical content, it might take you longer to read it than what it took Germany to invade it, but it will surely be an interesting read!
 
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Looking back at the Switzerland DD and at this one, I realize that I missed the fact that the Norway content includes a "push button to get militia"-mechanic, and that militias seems like a recurring theme for @CarloPDX . I would strongly advise against such an approach. First of all, because that hardly seems interesting or fun. After all, you start in 1936, and having the game force a given force composition on you really isnt too fun. Being able to build your forces around a militia structure would be something else completely.

Secondly, because that does not seem like a historically accurate approach. The Norwegian army was, like the Swedish and Finnish armies, built on mobilizing regular and supporting formations, not a militia system.

It would seem quite peculiar if the historic Norway path is the only of the Nordic "winter warfare"-nations that gets "alternative" units, like prototype tank and militia, while missing any historicly relevant units, and I really hope the Norwegian content will allign better with the Swedish and Finnish once some more thought and development is put into it.
 
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Looking back at the Switzerland DD and at this one, I realize that I missed the fact that the Norway content includes a "push button to get militia"-mechanic, and that militias seems like a recurring theme for @CarloPDX . I would strongly advise against such an approach. First of all, because that hardly seems interesting or fun. After all, you start in 1936, and having the game force a given force composition on you really isnt too fun. Being able to build your forces around a militia structure would be something else completely.

Secondly, because that does not seem like a historically accurate approach. The Norwegian army was, like the Swedish and Finnish armies, built on mobilizing regular and supporting formations, not a militia system.

It would seem quite peculiar if the historic Norway path is the only of the Nordic "winter warfare"-nations that gets "alternative" units, like prototype tank and militia, while missing any historicly relevant units, and I really hope the Norwegian content will allign better with the Swedish and Finnish once some more thought and development is put into it.
I really like the engagement and enthusiasm you have for Norway. And I agree with many of your views, and share your concerns.

Honestly I have very mixed feelings about the “develop/militarise” province mechanic. And I really dislike the fact that you have to use convoys to do so. Developing a province should not make it harder to build mil factories in said province. Rather the opposite. The same goes for forts.

I would also like to see some form of implementation of ski infantry for Norway
 
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Norway should get a special Dølahest or Kløvbataljon Spirit, +10% logistics in Norway during winter. Just kidding of course, but it is more historical and relevant than a tank meme. Which pretty much sums it up for me, when a focus tree of a country is turned into "shit tanks and shit army for the lolz! And even more lolz, a clown with funny hairstyles". Don't get me wrong, I think it is funny, and the tank is an excellent reflection of Broken Gun Policies, however it should be more like Sweden, and better reflect civil discourse of the time of Peace and Welfare State v. Rearmament. And allow Norway to re-arm, and become the fighting force that actually gave the Germans a bloody nose as they tried to advance into Eastern Norway, and especially their first tactical, and almost operational, defeat in Narvik.

Norway should take into account of what happened in the campaign specifically to made things go as they did, and into account why Norway was invaded: 1) To get control of Narvik/Swedish ore. 2) To circumnavigate British Blockade.

Instead, I think the coup would be more interesting if it was more interactive.

Let's say if you capture the King early (German occupies Oslo in a certain time, the coup goes well etc) he can be used as a figurehead as in Denmark. I.e Norway get more autonomy but also higher stability - and might even become a "free" Quisling regime. It might also mean Norway capitulate right away. If he escapes, then Norway must be turned into an RK, and Norway in England recieve higher legitimacy and war support. Ditto RK Norway recieve less stability, less autonomy, and more resistance.

Same with the Gold. Norway had plenty of gold reserves still in Norway, and it was quite the journey to get it out. If Norway/the Allies manage to get it out, then Norway can either use it to get concessions from the Allies ooor the Allied leader just get it right away, for a consumer goods bonus over a period of time. If Germany catches it, then they get either a consumer goods bonus over a certain time or they get less severe aftershocks of the MEFO Bills when the war is over - this is in line with Germany plundering other countries's reserves to stave off economic crisis.

Perhaps maintaining a certain fort in the Inner Oslofjord could make an event thst made the King and Gold to flee more likely...

Hopefully this would make Norwegian campaign more fast paced for both sides, with clear benefits of blitzing as Germany, or preparing well as Norway and holding out as the Allies.

Midsommar Crisis I suppose is already in Sweden.

For Narvik. I have proposed before, and do it again. If Norway (or Narvik) is in the Allies, then Sweden are forced to embargo the Axis/a German led faction. If the other way around, they are forced to always prioritize Germany. In other words, all embargos are lifted, and Germany will always have the highest trade influence. If Finland is also at war with Comintern, and the Axis control the Baltics, then Sweden will be forced to make further concessions to Germany, such as military access, or even only trade with the Axis+Finland.

If Narvik is neutral, then Sweden are under no special rules. Thus, making holding Narvik a strategic choice for both the Allies and Axis, to get Swedish steel or deny the other side Swedish steel.

Are they to break any of that (i.e going to closed economy, removing military access) Germany get a wargoal on Sweden.

Norwegian merchant fleet should also play a bigger, and different role. According to Churchill it was one of those many things that "this won the war for us". It should be many convoys, and securing the legitimate Norwegian government (tied up to where the King goes) should get you a nice bonus of many convoys. They shouldn't be used in 1936 to build a shoe factory in Hedmark.

Instead give a nice bonus, and manpower bonus, to the side that hold the legitimate Norwegian government. And then Norway can use their merchant fleet and manpower to gain bonuses from their overlord. When war breaks out between Axis and Allies, Norway can gift away parts of their merchant fleet and manpower (many Norwegian sailors lost their lives in convoys before Norway was invaded, and also during the Great War) in return for aid, in form of guarantees, ships, guns and so on. Perhaps if Norway gift away their merchant fleet in return for German guarantees and basing rights in Narvik? Then we might see that Sweden are forced to trade with Germany, and UK might take action to occupy Narvik aid Finland.

Or if Germany get the Norwegian Merchant Fleet it will help them in the British Blockade. Eitherway, it should give incentives (merchant fleet, king, and gold) for a player to hold Norway or hold Norway long enough as an Allied player, or take Norway rapidly as a German player.

If Sweden is also chained by Germany if Norway is occupied the Axis, or part of the Axis, and even more so with the Baltics, and Finland being co-beligrient to Germany, then great! That was the fine line Sweden had to walk down: They were essentially locked in by Germany, and had to navigate between appeasment, preserving sovereignty (which was chipped away with i.e Midsommar Crisis), or going to war against Germany (as they almost did near the end of the war, with Norwegian Police Forces and Swedish Army, when Germany lost the Baltics and Finland signed peace with USSR). This would also play hand-in-hand with the dev's vision that with Sweden your goal is to enter the war. Thus it will incentivize a Swedish player to be more aggressive:

-Help out Finland in their struggle against the USSR.
-Help Norway during the German invasion of Norway.
-Reject German demands.
-Liberate Norway when Germany is weak.

And this again all ties back to Narvik and the geopolitical situation of Sweden and Norway. Will Sweden allow Germany (or the Soviet Union) to pick away at their brother nations, and surround Sweden and slowly chip the Lion of the North of her sovereignty? Or will they take a more proactive approach and end the encirclement or even try and prevent it? With Narvik, and surrounding nations forcing/tying Sweden's hands more and more, I think it could make for an interesting gameplay, reflected in real life geopolitics, and better intertwine the nations together dynamically without using the focus tree.
 
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Tl;Dr;

Gold:
If Germany gets the gold, they can choose to use it now, later, or give to Norway.
Use now, they will have consumer goods bonus for a x period of time. Use them later, the after effects of MEFO Bills will be less severe and/or shorter. Both of these will lower legitimacy of German Norway, along with increased resistance, lower stability etc. Give gold back to Norway, German Norway will have increased legitimacy, stability, and lowered resistance. Allied Norway will vice versa.

Allies secure gold:
Use Norwegian gold, consumer goods (or production) bonus, spawn US equipment (buying US equipment), soured relations with allied norway. Give Norway gold back, Norway can spend it to get equipment, higher legitimacy, better rebuilding options when return to Norway, lower legitimacy (and resistance etc) in German Norway.

King:
King escapes:
Allied Norway becomes the main Norway. High legitimacy as Exile Government, good relations with USA. Norway keep on fighting (and the government doesn't capitulate after a few days as this DD said, which is wrong) until Narvik is taken or crisis in UK. Increased stability and war support for Allied Norway, merchant fleet will follow them, more Norwegian troops will go to Sweden as Police Forces and to UK to fight for Free Norway.

King is captured:
Norway capitulates (or player can choose to fight, but it will be much harder and ina civil war). Quisling Regime will be the legitimate government, King is figurehead. Higher stability, war support for German Norway, no resistance. Allied Norway will have little to no legitimacy, making it harder to play as an exiled government. Less Norwegians will go to Swedish Police Forces or join Free Norway in England. Ditto more will join the Norwegian Legion/Waffen SS. Merchant fleet will stay with German Norway. To make it more interesting, make Crown Prince Olav escape to England, and head Free Norway. During the war he wanted a much more hands on approach than his father, who reigned him in. With a hands on Olav in England, and a collaborator King Haakon in Norway, it would be interesting.

Perhaps make a blockade mechanic of Germany by UK. Germany holding Denmark and Norway will reduce it. Even more by holding French coast and Norwegian merchant fleet.

Narvik:
Narvik is the key to everything. The one who control Narvik, can dictate Swedish trade and foreign policy. Forcing Sweden to be intertwined Norway (and Finland + the Baltics). Sweden can either be passive, and make a different more active choice - of course risking invasion and war.

Edit:

When I think of it, Balance of Power might been used here after Norwegian capitulation/during the war.

German Norway: Between Germany/Terboven and NS/Quisling. Quisling didn't disapperead when Terboven was the top dog, and Terboven was still in his position when Quisling re-entered.

Allied Norway: the King/Crown Prince and the Nygaardsvold/Civillian Government.
 
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Tl;Dr;

Gold:
If Germany gets the gold, they can choose to use it now, later, or give to Norway.
Use now, they will have consumer goods bonus for a x period of time. Use them later, the after effects of MEFO Bills will be less severe and/or shorter. Both of these will lower legitimacy of German Norway, along with increased resistance, lower stability etc. Give gold back to Norway, German Norway will have increased legitimacy, stability, and lowered resistance. Allied Norway will vice versa.

Allies secure gold:
Use Norwegian gold, consumer goods (or production) bonus, spawn US equipment (buying US equipment), soured relations with allied norway. Give Norway gold back, Norway can spend it to get equipment, higher legitimacy, better rebuilding options when return to Norway, lower legitimacy (and resistance etc) in German Norway.

King:
King escapes:
Allied Norway becomes the main Norway. High legitimacy as Exile Government, good relations with USA. Norway keep on fighting (and the government doesn't capitulate after a few days as this DD said, which is wrong) until Narvik is taken or crisis in UK. Increased stability and war support for Allied Norway, merchant fleet will follow them, more Norwegian troops will go to Sweden as Police Forces and to UK to fight for Free Norway.

King is captured:
Norway capitulates (or player can choose to fight, but it will be much harder and ina civil war). Quisling Regime will be the legitimate government, King is figurehead. Higher stability, war support for German Norway, no resistance. Allied Norway will have little to no legitimacy, making it harder to play as an exiled government. Less Norwegians will go to Swedish Police Forces or join Free Norway in England. Ditto more will join the Norwegian Legion/Waffen SS. Merchant fleet will stay with German Norway. To make it more interesting, make Crown Prince Olav escape to England, and head Free Norway. During the war he wanted a much more hands on approach than his father, who reigned him in. With a hands on Olav in England, and a collaborator King Haakon in Norway, it would be interesting.

Perhaps make a blockade mechanic of Germany by UK. Germany holding Denmark and Norway will reduce it. Even more by holding French coast and Norwegian merchant fleet.

Narvik:
Narvik is the key to everything. The one who control Narvik, can dictate Swedish trade and foreign policy. Forcing Sweden to be intertwined Norway (and Finland + the Baltics). Sweden can either be passive, and make a different more active choice - of course risking invasion and war.

Edit:

When I think of it, Balance of Power might been used here after Norwegian capitulation/during the war.

German Norway: Between Germany/Terboven and NS/Quisling. Quisling didn't disapperead when Terboven was the top dog, and Terboven was still in his position when Quisling re-entered.

Allied Norway: the King/Crown Prince and the Nygaardsvold/Civillian Government.
The King thing sounds like it be very RNG on how you can get fcked or not and be capped
 
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The King thing sounds like it be very RNG on how you can get fcked or not and be capped
Perhaps. No, it would rather be tied to how well Norway prepared (or didn't prepare), how the coup goes, and how fast Germany advance. Think Case Anton. If Germany reach xxx, by y they gain the French Fleet. If Norway doesn't prepare at all, specifically doesn't prepare Oslofjord forts, then it should be a high chance of Germany capturing them. After all, IRL the King, and gold, escaped as the Blücher was sunk, delaying the Germans enough for the government to escape, and setting up a race. The Gold could perhaps be a mechanic to prepare before and/or during the invasion, otherwise it won't be moved out of Oslo and be caught by the Germans. It was really just the initiative of one man that led to the gold getting out just in time. Then it continues like that, the King and gold also narrowly escaped in Elverum, due to a ragtag of mobilized shooting clubs, hunters and conscripts, again this should go hand-in-hand with the Norwegian preparation mechanics.

Edit:

The idea is to make the invasion more flavorful, fast paced, and with long term effects. As a German player you are incentivized to make good prepations, and attack from sea, air, and land as happened during Weserübung, and be quick capturing key points before Norway organizes and Allies come in.

For Norwegian player it is all about making good preparations, tactical decisions and buying enough time for the Allies to help you are give you big benefits later.

For the Allied players, actually helping out Norway and delaying the Germans could help you in the long run, even if you lose in Norway. And if you manage to hold on to Narvik, even better then you will deprive Germany of steel - but again, when invasion of France happen, what will you decide? Eitherway, it gives Allied players to help Norway, despite even just for a while.

Sweden, again the player is given incentives to intervene in Norway and Finland, however be aware of your internal politics.
 
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Memeing aside, I'm glad you devs at paradox still watches the discussion on the DDs serval days after it was released for our feedback. Gives me hope for the DLC.
I agree. Its encouraging to see that the devs watch the discussions, and particularly seeing that one of the two creators of the Swedish content, that seems to be shaping up really nicely, joins the thread. Interestingly, reading the Swedish DD, I find the introduction to the Swedish historical background to be strikingly similar to the Norwegian one, though perhaps presented in a somewhat more respectfull manner. This is encouraging, because it would indicate that there is a lot from the Swedish content that could be (partially) adopted into the Norwegian one.

@CraniumMuppet Seeing that you are two developers working on the Swedish content, and that a lot of effort seems to have been put into creating really interesting solutions to similar problems, is there any chance that what is being developed for Sweden somehow spills over on the Norwegian content so that it isnt nescesarry to "reinvent the wheel"? Or perhaps that some of the supervision you outlined receiving for the Swedish DD is extended to the development of the Norwegian content?
 
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I agree. Its encouraging to see that the devs watch the discussions, and particularly seeing that one of the two creators of the Swedish content, that seems to be shaping up really nicely, joins the thread. Interestingly, reading the Swedish DD, I find the introduction to the Swedish historical background to be strikingly similar to the Norwegian one, though perhaps presented in a somewhat more respectfull manner. This is encouraging, because it would indicate that there is a lot from the Swedish content that could be (partially) adopted into the Norwegian one.

@CraniumMuppet Seeing that you are two developers working on the Swedish content, and that a lot of effort seems to have been put into creating really interesting solutions to similar problems, is there any chance that what is being developed for Sweden somehow spills over on the Norwegian content so that it isnt nescesarry to "reinvent the wheel"? Or perhaps that some of the supervision you outlined receiving for the Swedish DD is extended to the development of the Norwegian content?
Not sure exactly what the question is here, or what reinventing the wheel means in this context?

Outside the resource changes and the initial Norway landings I am in no way knowledgeable about the inner politics or economics of Norway at the time
 
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Not sure exactly what the question is here, or what reinventing the wheel means in this context?

Outside the resource changes and the initial Norway landings I am in no way knowledgeable about the inner politics or economics of Norway at the time
I think he's referring to the Per Albin Bus and how you can fashion a similar mechanic for the flight of the royal family, gold reserves and government.
 
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Re: posts in this thread: not sure why you seem to be trying to come up with a system for capturing the king. The DLC already adds a mobile government system that allows us to evacuate the government (including, presumably, the king), and allows them to be captured by the invading army. Same goes for the gold reserves, consider them to be travelling on the Norwegian counterpart of the Albin bus, and if the Germans capture the mobile government, they get a message about capturing the heads of state, king, and gold reserves, possibly with some benefits.
 
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Re: posts in this thread: not sure why you seem to be coming up with a system for capturing the king. The DLC already adds a mobile government system that allows us to evacuate the government (including, presumably, the king), and allows them to be captured by the invading army. Same goes for the gold reserves, consider them to be travelling on the Norwegian counterpart of the Albin bus, and if the Germans capture the mobile government, they get a message about capturing the heads of state, king, and gold reserves, possibly with some benefits.
Then it's an example on how to do it then!
 
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Not sure exactly what the question is here, or what reinventing the wheel means in this context?

Outside the resource changes and the initial Norway landings I am in no way knowledgeable about the inner politics or economics of Norway at the time
As both countries struggled balancing funding of the welfare state with other "good causes", such as military rearmament, the approach in the Swedish DD seems to model this in an interesting way. I think a simmilar aproach to Norways difficulties with rearming, perhaps with a similar balancing act related to manpower and mobilization, would be very interesting and more true to real events.
I think he's referring to the Per Albin Bus and how you can fashion a similar mechanic for the flight of the royal family, gold reserves and government.

Thats another great point, the Swedish rangers ability to blow up infrastructure is a third.

There seems to be so much great content being developed that would benefit the other countries in this DLC as well, and I think the Norwegian content could benefit a lot from being approached in a fashion slightly more similar to how the Swedish and Finnish content is being approached.
 
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View attachment 997555

When the… inevitable happens, and Germany decides to invade Norway, two things will happen(Besides getting invaded). First, that focus completes and then you get an event about Quisling’s historical coup, which gives you three choices:
  • Try your luck. If you trust your preparations then you shouldn’t have much trouble fighting against Germany and Norway’s evil twin.
  • Delay the coup, at a cost that you can reduce depending on Oslo’s Development level. You’ll get the coup without the possibility of delaying it further once you hit more than 50% Surrender Progress, but if you do well enough you won’t see it ever again. Or…
  • You can take the coward’s way out, and betray everything you’ve been doing so far to fight on the side of the fascists. Congrats! You’re a Quisling!

View attachment 997556

Look… Listen, jokes aside, it happens to the best of us; you’re on your ironman campaign, distracted building toaster factories and reorganizing your navy and suddenly you realize you’re totally not ready for what’s about to come. If it happened to the Norwegian Government in 1940, it can happen to you. With this, you have the option of salvaging your campaign without having to go into exile, and if you prefer to go into exile there’s a small sub branch for that too; Norway has both a Historical Democratic and a Historical Fascist focus branches.
View attachment 997557
Please forgive my obsessivness regarding this topic, but revisiting the DD I wanted to ask about the "coup". Will this actually come in the form of a coup with Norwegians fighting Norwegians? The actual "coup" was basicly "two men and a radio", and while that did cause some confusion there werent any real fighting force of Norwegian coupmakers, so I am curious what "fighting Norway's evil twin" entails?

 
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Please forgive my obsessivness regarding this topic
Lol, it's always like that with these national dev diaries, the people in the country in question will always be the most protective of the content (and of course biased, tbh).

The DLC is shaping us nicely, to be fair, and there's things I love about Norway, too. The fact that you have a chance against Germany now instead of being pretty much doomed to be overrun, the way you can not only give convoys to the Allies, but actually get stuff in return, more states, more flavour in general, the list goes on... don't get me wrong, I'll buy Arms Against Tyranny and I'm definitely looking forward to runs as Norway, Sweden, and Finland. Also I realize the devs have limited development time, and so maybe allocating too many resources to countries that historically were neutral and then (relatively) quickly overrun might not make too much sense. Still, I hope Norway gets some more content.

Oh, and another cool feature not mentioned here would be events for poems and speeches like Dare Not to Slumber, Faced Down by Enemies, and We Shall Come Again (Du må ikke sove, Kringsatt av fiender, and 17. mai 1940). I'm sure the other Nordics have powerful poetry, songs, and speeches as well. I can always just make a mini-mod, but it'd do a lot for flavour to get these into the game. Maybe even read aloud, Allied Speeches-style.
 
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Lol, it's always like that with these national dev diaries, the people in the country in question will always be the most protective of the content (and of course biased, tbh).

The DLC is shaping us nicely, to be fair, and there's things I love about Norway, too. The fact that you have a chance against Germany now instead of being pretty much doomed to be overrun, the way you can not only give convoys to the Allies, but actually get stuff in return, more states, more flavour in general, the list goes on... don't get me wrong, I'll buy Arms Against Tyranny and I'm definitely looking forward to runs as Norway, Sweden, and Finland. Also I realize the devs have limited development time, and so maybe allocating too many resources to countries that historically were neutral and then (relatively) quickly overrun might not make too much sense. Still, I hope Norway gets some more content.

Oh, and another cool feature not mentioned here would be events for poems and speeches like Dare Not to Slumber, Faced Down by Enemies, and We Shall Come Again (Du må ikke sove, Kringsatt av fiender, and 17. mai 1940). I'm sure the other Nordics have powerful poetry, songs, and speeches as well. I can always just make a mini-mod, but it'd do a lot for flavour to get these into the game. Maybe even read aloud, Allied Speeches-style.
One of the most relevant takes out here. Feels like everyone is just complaining about how was their beloved Norway nerfed into the ground. How ridiculus :D... It is obvious that Norway won't be as strong to match with Germany. It is also important to point out that this was showcase of only historical part of the rework.
 
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One of the most relevant takes out here. Feels like everyone is just complaining about how was their beloved Norway nerfed into the ground.
Not exactly. We're not complaining it was nerfed, we're concerned with a relative lack of content.

It is obvious that Norway won't be as strong to match with Germany.
And of course, no one said it should be.
 
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Historical is fine, but if you compare it to Sweden's DD you see a lackluster attetntion to details.
Sweden got a lot of ministers and generals, and ideas that make the nation fun to play. And for some reason Vasa 2.0.(Historical?)

Norway got a memy LOL tank who never saw action, a horrible army, and the worst leader by far.
And we didnt see any officers or politicians.
Of corse norway shouldnt be that good, but this?
I don't think this reflects the nation that stood the second longest against the German invasion.
This Norway wouldnt even stand a chance against an Ethiopian invasion.
 
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