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Developer Diary | Post-Release

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Greetings all,

Today we’ll be casting an analytical eye over the release of BBA, what players have been up to, and what the immediate plans are going forward.

It wouldn’t be a traditional post-release diary without looking at what the player-base at large have been getting up to since BBA was launched.
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As you’d expect, Italy has been at the forefront of game sessions since BBA released. We were not expecting quite this level of interest however! 45% of 15+ hour accumulated game sessions were played on the Italian tree. By comparison, at the same period after launch, the Soviet Union accounted for 39% of similar length game sessions. Germany (purple) continues to be a popular choice.

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Ethiopia has shot into the first place in terms of minor nations. As expected, Ethiopian game sessions tend to last a shorter time; a combination of losing, having reached player-set goals earlier, and a lot of restarts to maximize efficiency.

We’re seeing fewer players rolling back to previous versions in order to play TC mods than we usually expect during a post-release period.

Everyone’s favorite targets to nuke remain broadly unchanged from previous releases (major capitals). The one new target country in the list is… Mexico, for some reason. Turkey’s nuclear industry has seen an upswing, being responsible for 4% of nuclear weapons created and launched.

2% of games are using the newly released Japanese localization!

There’s been a noticeable increase in players using normal (64%) rather than easy (10%) or very easy (25% ) difficulty since BBA released. 0.74% of games are played on hard difficulty, and 1.10% on very hard. Prior to release, 28% of games used very easy, with 12% on easy.


BBA Launch and Reception

An enormous number of fans are playing the game and we’ve hit several new records compared to NSB and previous releases. This said, BBA has been an unusual release. In comparison to the points above, we’ve also seen some dissatisfaction and confusion over certain mechanics. Combined with the excellent and consistent player numbers, this contributes to some difficulty in interpreting the situation. This said, we clearly don’t intend to handwave away feedback simply because it does not appear wholly representative.g

Thus, it can be difficult to ‘read the room’ on the key pain points that an entire community defines - what may seem obvious to one player is not always the same for others, and the vocabulary users exercise to express themselves over an issue often differs. It is also worth noting that compared to previous releases, the number of reported issues is actually lower in BBA - we’re still working on how to interpret this dissonance.

Peace conferences have by far been the most frequent talking point amongst the community. After a deep dive, it is clear that there are three main narrative detractors:
  • Genuine bugs (ie: behavior we consider not to be ‘working as designed’)
  • Confusion over the rules in the new system
  • Disagreement with the direction of the new implementation of peace conferences
The majority of legitimate bugs we’ve identified here are to do with AI behavior. This is something we consider a known issue, and are iterating on improving this. We’ve made some fixes in the last few patches, and we have some wider-ranging changes coming soon.

In terms of confusion over the new system, this is something we have some longer-term desire to improve. A lot of changes were made to core systems in BBA, for which players had already established a sense of mastery and habit. This extends to both peace conferences and the air system. In retrospect, changing these habits could have been accompanied with clearer onboarding for the new expectations. That’s on me, and we’ll have this in mind for future developments.

One of the major misunderstandings we’re seeing in the wild is to do with ending bidding. Players who are used to the old behavior are ending their participation with bids selected, expecting to be granted the territory they’ve bidded upon. In reality, there is nothing stopping the AI or other players from contesting these bids, now without the risk of being re-contested. We’re considering mitigation for this behavior.

Disagreement with the direction of the new peace conference system is a more nuanced debate, but one which we feel is primarily influenced by the previous two points. On one hand, we have a sizable cadre of players who enjoy the more adversarial nature of the conferences, and on the other hand, there are a range of opinions on how effective this turned out to be.

There are several commonly occurring conference comments worth mentioning:

  • Defeated major nations remaining ‘alive’ at the end of huge peace conferences is not intended to be a normal occurrence.

  • ‘Bordergore’ from the AI is worse than intended in certain situations - primarily ahistorical PCs involving multiple different-ideology factions.

  • ‘Bordergore’ created by players is a valid use of the peace conference system. While there are many legitimate concerns over how the AI is acting in some cases, we don’t consider it to be a failure of the system to allow the player to balkanize areas of the map if they so choose.

  • Limited points is a solution we are confident in as a necessity to drive a more adversarial conference system. It does, however, require a strong understanding of how bid conflicts are expected to work, and we can do better at telegraphing this in a conference situation. Passing turns for infinite points will not be making a return.

  • It is sometimes impossible to fully annex faraway war participants in smaller wars. This was somewhat intended, however the results of the balance around this are not something we consider satisfactory. There will be changes here.

  • Subjects and minor nations causing ‘trouble’ have generated some friction. We’ve addressed this in the short term with some balance, however we may look into game rules and/or options to allow the player to customize the nature of peace conference resolutions. This is not as trivial as it might sound. While the intended narrative of conferences was always intended to be an adversarial conflict between ideological/major actors in an immediate post-war scenario, many players enjoy having more control over the endgame - as evidenced by the popularity of mods such as Player Led Peace Conferences. Supporting this behavior for mods is something we fully intend to do, and there are some steps we can take to make this easier.

On the subject of the air system and plane designer, we’ll be working on some improvements to the flavor elements that were somewhat lost during the transition to the new designer interface, as well as tackling bugs as we see them. There’s been a lot of guesswork from the community over what the ‘air combat formula’ is - much of which has resulted in erroneous conclusions. We’ll be making sure that the relevant parts of this are more clearly communicated; either in-game or through the wiki for those who want a deeper dive into the numbers.

We’ve now released two patches for BBA which address many of the most frequently occurring problems. We have more bugfix patches planned in the short term (likely next week for our next iteration), as well as a patch scheduled slightly more distantly with some more impactful changes.

In addition to the above, we will be continuing with the practice of monthly recurring patches throughout the BBA lifecycle - as indicated previously, we recognize the importance of ongoing maintenance for HoI.

All in all, many of you are continuing to find great enjoyment in BBA, and we fully intend to keep working on the key areas that some of you feel don’t meet your standards.
 

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Is the air advisor bug being looked at?

Yes
 
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As I said in another thread about peace conferences, I personally wish to be able to give lands to nations created/puppeted/released during the peace conference (currently you can only give land to countries that existed before the peace conference). This is how it worked before and since you can give lands to other nations, I don't see why you shouldn't be able to do the same for newly created nations. Not being able to this fundamentally prevent us from "painting the map" as we like.

As I've commented elsewhere, this is extremely unlikely to happen in the forseeable future. On the other hand, I would like to look at some way of handing out territory diplomatically as a partial solution. This likely won't be a short-term fix, but it is more feasible than changing the conference logic at this point.
 
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I think you have a fine read of the situation. I would just say that the bugs in this release are more difficult to ignore from a gameplay perspective. For example being deposed as musollini because you lost two provinces but you had 10 times italy`s original landmass, or naval bombers not working on carrier battles. It feels that a couple of playthroughs wouldve suffised to notice them + they are much more impacting to game play than normal national focus bugs and that is probably why people are madder than usual. We know you will pull through and fix those things! This is the best wwii strategy game ever and it was built by your team!
 
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Why do additional demands require you to puppet a country first? That renders the demands completely useless. Why would I want to weaken my own puppet? Just remove that requirement and additional demands will become actually useful.
 
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You guys rock. Have run through some minor bugs, yes. Have still issues with deciding which planes to design, yes. But I immensely enjoy the new direction, the challenge, and a renewed interest in the game. I'm so glad each new DLC has such a profound impact on the game.

Keep going on! And thanks for the transparency.
 
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As I said in another thread about peace conferences, I personally wish to be able to give lands to nations created/puppeted/released during the peace conference (currently you can only give land to countries that existed before the peace conference). This is how it worked before and since you can give lands to other nations, I don't see why you shouldn't be able to do the same for newly created nations. Not being able to this fundamentally prevent us from "painting the map" as we like.

Also, not sure if it's worth a proper bug report, but there are two missing strings for SWI_fly_over_the_mountains_desc and large_plane_airframe_design_cost_factor.
@Arheo
This is my main issue with BBA and the Avalanche update. I love the other features like the air wing size, but I find it incredible that this ability was dropped in favor of a system that actively encourages border gore. I have stopped playing as a consequence, and won't return until releasable puppets can be given non-core territory. Either by mod or in-game feature, the player should have this ability.
 
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Overall I like the DLC. There's a lot to like. Although the Plane Designer in its current form is a miss imo. It's just not up to par. A lot of discussions about it here on the forum. As well as the strict standardized 100 size air wing size being a problem for a number of reasons. Also the historical embargoes don't seem to be happening (not scripted?/too high of a world tension requirement?) even though they added an Embargo mechanic. I trust Arheo as I think he has been very responsive to community feedback. I strongly think HOI4 should get some kind of secondary Custodian Team like Stellaris has and a Player Council like some other game series have like the RTS Company of Heroes.

For example:











 
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The new wing sizes makes it nearly impossible for smaller countries to send air volunteers because they cannot hit the minimum required amounts of plains. Is this something the team will look into changing, or should I expect that this is how the game will continue to function?

Otherwise, thank you for the dev diary. It's always fun to see what's happening with HoI
 
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Is there a chance you will take a look at the research system? For example slots limited for naval research and other ideas like that?
That would mean admitting navy is so irrelevant that it's worth researching it only with slots uncapable of doing anything else.

I for one would rather see them fix the cause rather than the effect.
 
I don't have anything important to say other than thank you to the team!

HOI4 is my favorite game, and I've been loving the Italy tree and plane designer so much.

I'm also reading about Italian history from the period. Each time I pick a new advisor or see a historic reference in the focus tree, I Google them to learn a bit more, haha. The game inspires me to keep learning.

Anyways, please continue the great work! ♥️
Yeah I guess I should have read a little history before choosing which generals to grind in Spain. I grinded this level 1 general with panzer leader until he was a level 6 god with 10 attack, adaptable, and became an armor expert in my military high command only for the game to kill him in a plane crash (not Italo Balbo, couldn't find his wiki page)
 
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For sure, I will never again taking off cause of hearts of iron. I took 2 Weeks off. It's ending Sunday. I completely wasted my holidays, watching since 1 week every day for the new patch. I knew that the first week is needed to fix bugs. So I took off 1 week after release. But I never thought that it will be 3 or more weeks to fix the gamebreaking ones like the carrier or event notifications.

At least you hear us, and you are working on it.
The dlc will be good, if it's playable. But you may should think about to delay dlc's if they are broken like this one.
 
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Return the ability to transfer non-national lands to a puppet! Or add the ability to transfer land after the war.

I can't hand over Vilnius to Belarus or Crimea to Ukraine at a peace conference now
 
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I have already asked these questions and have not heard the answers to them. I am very interested in the Airborne Forces and Transport aircraft, so:
- Why transport aircraft do not share the mechanics of the hulls, but it is impossibly impossible to build a light / medium / heavy transport aircraft that the main countries had in reality.
- Why don't transport planes have a medical mission, all major countries used their transport planes for a medical role. Especially light transport aircraft.
- Why is there no revision of experience gain for transport aviation. Currently, transport aircraft only gain experience for supplying missions. It is impossible to train a transport wing, let's say this is done for the sake of balance. But why doesn't transport aviation gain experience in airborne operations?

Well, a question directly related to aviation: the issue of the Airborne Forces, the issues of mechanization of the Airborne Forces, all the main countries tried to mechanize their Airborne Forces. And we already have tools that would expand the capabilities of the Airborne Forces: a tank designer that would allow you to create airborne armored vehicles and an aircraft designer that would allow you to create aircraft with a greater flight range and greater payload that would allow you to transport airborne armored vehicles.
 
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I personally needed (a lot of) time to adapt to the new air wing system, but rationally it seems to be the best system considering possible abuse of air wing size and management related to all the possible missions and possible planes
But is there an optimization going on ?
My pc was fine until 1944-1945 before BBA, but now it lags like hell in 1942-1943 and is way slower even right at the start
 
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As I've commented elsewhere, this is extremely unlikely to happen in the forseeable future. On the other hand, I would like to look at some way of handing out territory diplomatically as a partial solution. This likely won't be a short-term fix, but it is more feasible than changing the conference logic at this point.

It's unfortunate that this limitation seems to be built-in the new system, but it would be great if we could juggle territories post-peace conference. That would certainly address the issue for me.
 
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Overall I like the DLC. There's a lot to like. Although the Plane Designer in its current form is a miss imo. It's just not up to par. A lot of discussions about it here on the forum.
I agree. I didn't see any specific comment on the air designer in the dev diary, so I hope the Devs are aware that it is lacking in some areas.

Specifically, I'm really hopeful for an update which gives more choices and dynamism to fighter designs, because that area feels lacklustre.
 
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@Arheo
This is my main issue with BBA and the Avalanche update. I love the other features like the air wing size, but I find it incredible that this ability was dropped in favor of a system that actively encourages border gore. I have stopped playing as a consequence, and won't return until releasable puppets can be given non-core territory. Either by mod or in-game feature, the player should have this ability.

I mean, if mods are not an issue then there is the state transfer tool mod or you can also easily do that with console commands.