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EU4 - Development Diary - 13th of November 2018

Welcome once more to another Tuesday development diary. This week I’m going to focus on content for the nations of the Maghreb, but I’ll also revisit Catholic Iberia towards the end.

morocco.png


Morocco’s mission tree leads the player on a military adventure across the world; you’ll lead your armies across the coast of the Maghreb, through the Sahara desert and into the rich empires of West Africa. The player now has much more agency over Morocco’s expansion southwards, with the Sudanese Expedition event now being tied to completing the ‘Saharan Route’ mission. Establishing a foothold in West Africa and establishing a new palace built with Portuguese ransom money will grant the powerful Black Guard modifier, giving Morocco +2.5% discipline for the rest of the game. Plundering the riches of Mali will also net you an impressive haul of gold to add to your treasury.

Looking northwards, Morocco must also sponsor pirates against the Iberian powers, and lead a raiding expedition to Iceland and beyond. Morocco will also be encouraged to create an overseas empire, focusing on Brazil, Colombia, and the Caribbean.

At long last, Morocco has a set of national ideas of its very own:

Code:
MOR_ideas = {
    start = {
        may_perform_slave_raid = yes
        naval_forcelimit_modifier = 0.25
    }
    bonus = {
        hostile_attrition = 1
    }
    trigger = {
        tag = MOR
    }
    free = yes
    mor_powerful_viziers = {
        same_culture_advisor_cost = -0.2
    }
    mor_marabouts = {
        idea_cost = -0.1
        monthly_piety = -0.001
    }
    trans_saharan_trade = {
        trade_efficiency = 0.1
        caravan_power = 0.2
    }
    mor_fleet = {
        galley_power = 0.2
    }
    mor_pirate_republics = {
        privateer_efficiency = 0.15
    }
    mor_slave_soldiers = {
        land_maintenance_modifier = -0.05
        cavalry_power = 0.1
    }
    mor_curb_power_of_the_tribes = {
        global_autonomy = -0.05
    }
}

mor_powerful_viziers:0 "Powerful Viziers"
 mor_powerful_viziers_desc:0 "Morocco's Viziers wield exceptional power within the state. Though undoubtedly effective at administering our nation, we must take care that they do not cultivate ambitions for even greater power."
 mor_marabouts:0 "Sufi Marabouts"
 mor_marabouts_desc:0 "Several groups of Sufi teachers have made Morocco their home. We must make sure that we accmodate these holy men, and take their teachings to heart."
 mor_pirate_republics:0 "Protect Pirate Republics"
 mor_pirate_republics_desc:0 "Made up of refugees and opportunists, a multitude of pirate settlements have sprung up on the Moroccan coast. We should take these pirates under our wing so that they may harass our enemies on the water."
 mor_fleet:0 "Defend the Coastline"
 mor_fleet_desc:0 "Morocco has many enemies that could launch an invasion from acrosss the sea. We must contruct a fleet large and powerful enough to repel foreign invaders whether they be Christian conquerors or Muslim corsairs."
 mor_slave_soldiers:0 "Slave Soldiers"
 mor_slave_soldiers_desc:0 "Unfortunately we cannot always trust our soldiers to serve us loyally. By creating an army of slaves however, loyalty ceases to be a relevant concern."
 mor_curb_power_of_the_tribes:0 "Curb Tribal Power"
 mor_curb_power_of_the_tribes_desc:0 "The nomadic tribes that travel across our lands are our nominal subjects, but also a regular source of discord and dissent. We must rein in their power and bring them firmly in line with the state's policies."

tunis.jpg


Tunis’ mission tree is somewhat pirate-themed. They will be encouraged to be the menace of the Mediterranean, occupying its islands and using them as a base to plunder the wealthy ports of Venice, Genoa, and Valencia. Establishing a sufficiently powerful privateering base on the Barbary Coast will attract the attention of one Hayreddin Barbarossa, who may come offering his services rather than as a conqueror.

Like Morocco, Tunis will also have greater control over its southward expansion. They must pacify the Berber tribes and seize control of the Saharan trade in order to open a path of conquest to West Africa.

Tunis too has earned its own national ideas:
Code:
TUN_ideas = {
    start = {
        may_perform_slave_raid = yes
        galley_power = 0.2
    }
    bonus = {
        naval_forcelimit_modifier = 0.25
    }
    trigger = {
        tag = TUN
    }
    free = yes
    tun_catalan_guard = {
        mercenary_discipline = 0.05
        infantry_power = 0.05
    }
    dual_diplomacy = {
        diplomatic_upkeep = 1
    }
    corsairs = {
        navy_tradition = 1
        privateer_efficiency = 0.10
    }
    tun_attract_foreign_pirates = {
        global_sailors_modifier = 0.25
    }
    tun_board_of_captains = {
        leader_naval_fire = 1
    }
    tun_export_monopolies = {
        global_own_trade_power = 0.2
        trade_efficiency = 0.05
    }
    tun_caliphate = {
        tolerance_own = 1
        monthly_piety = 0.001
    }
}

tun_catalan_guard:0 "Catalan Guard"
 tun_catalan_guard_desc:0 "We have hired a large contingent of Catalan mercenaries to protect the Sultan. As experienced soldiers with no stake in Tunisian politics, they can be relied upon to serve us loyally so long as we continue to pay them well."
 tun_attract_foreign_pirates:0 "Attract Foreign Pirates"
 tun_attract_foreign_pirates_desc:0 "It is not only ghazi, refugees, and fishermen who are attracted to piracy; the allure of profit can attract even our Christian enemies to the profession."
 tun_board_of_captains:0 "Board of Captains"
 tun_board_of_captains_desc:0 "The corsairs must no longer conduct their business in an unorganized and decentralized fashion. It is time to establish a state-led Board of Captains to organize and regulate pirate activity on our coast."
 tun_export_monopolies:0 "Export Monopolies"
 tun_export_monopolies_desc:0 "As the rural interior of our nation better integrates with the urban coast, more goods find their way into Tunisian ports. We must monopolize exports of these goods so that the profits benefit the state."
 tun_caliphate:0 "Tunisian Caliphate"
 tun_caliphate_desc:0 "Though the Sultans of Tunis have long styled themselves as Caliphs of Islam, this title has rarely been taken seriously by other Muslims. We must demonstrate our piety so that our brothers of the faith see us as a true Caliphate."

berber.jpg


We’ve loosened the requirements for forming Morocco and Tunis, which will make these mission trees more accessible to other nations in the region. We’ve also replaced some of the generic missions for Maghrebi nations, seen above. These missions will be free in the 1.28 ‘Spain’ update and available to all Maghrebi nations without unique missions.

andalusia.jpg


Here we have the mission tree for Granada and Andalusia, the White Phoenix. These missions are available in a reduced form for Granada, and for any nation that forms Andalucia.

Granada has a very difficult start; not only eyed hungrily by the Iberians, especially Castile, they must now contend with a looming disaster; in the Granadan War of Succession Yusuf V will attempt to seize the throne from the incompetent Sultan Muhammad IX of the Nasrid dynasty. Granada’s early missions will guide them through the difficult first years of the game.

If by some miracle you manage to secure Granada as a true regional power and restore the great Sultanate of Andalusia, the mission tree will expand significantly to reveal new paths of conquest and exploration. Along the way you’ll restore the Emirate of Sicily, restore the Great Mosque of Isbiliya, and beat back Christina rule all the way to France. Conquering the former Fatimid realm of Egypt will grant the opportunity to move the capital to Egypt and convert to the Shia faith, while exploring Africa and the New World will grant colonial bonuses as well the conquistador Mustafa Azemmouri, one of the few historical survivors of the doomed Narváez expedition.

And here's an idea set for Andalusia:

Code:
ADU_ideas = {
    start = {
        land_morale = 0.15
        global_ship_trade_power = 0.25
    }

    bonus = {
        global_trade_goods_size_modifier = 0.1
    }
 
    trigger = {
        tag = ADU
    }
    free = yes        #will be added at load.
 
    adu_stand_against_the_reconquista = {
        fire_damage_received = -0.15
    }
    adu_taifa_adminstration = {
        vassal_forcelimit_bonus = 1
    }
    adu_ahl_uhl_dhimma = {
            tolerance_heathen = 3
    }
    adu_legacy_of_ibn_arabi = {
        monthly_piety = -0.001
         idea_cost = -0.1
    }
    adu_jund_settlements = {
        global_manpower_modifier = 0.15
        core_creation = -0.15
    }
    adu_expeditionary_sentiment = {
        colonists = 1
    }
    adu_al_awasim = {
        defensiveness = 0.1
        rival_border_fort_maintenance = -0.25
    }
}

Let’s revisit Catholic Iberia briefly. We’ve been working on some new Dynamic Historical events for the region which weren’t ready for announcement last week. Here’s a taster:

pope.jpg

wool.png


We’ve revisited the national ideas of the Iberian nations following feedback and internal testing. The revised Castilian and Spanish ideas are displayed below:

Code:
SPA_ideas = {
    start = {
        land_morale = 0.15
        artillery_fire = 1
    }
 
    bonus = {
        discipline = 0.05
    }
 
    trigger = {
        tag = SPA
    }
    free = yes        #will be added at load.

    devout_catholisism = {
        papal_influence = 2
    }
    inter_caetera = {
        idea_claim_colonies = yes
        colonists = 1
    }
    gold_fleet = {
        naval_forcelimit = 0.25
    }
    spanish_armada = {
        heavy_ship_power = 0.1
        leader_naval_manuever = 1
    }
    spa_casa_de_contracion = {
        envoy_travel_time = -0.33
        global_tariffs = 0.15
    }
    spa_cortes = {
        possible_dip_policy = 1
    }
    siglo_de_oro = {
        prestige = 1
    }
}

CAS_ideas = {
    start = {
        land_morale = 0.15
        missionaries = 1
    }
    bonus = {
        global_colonial_growth = 25
    }
    trigger = {
        tag = CAS
    }
    free = yes        #will be added at load.
    the_reconquista = {
        army_tradition_decay = -0.01
    }
    spanish_inquisition = {
        global_missionary_strength = 0.02
    }
    cabildos = {
        production_efficiency = 0.1
    }
    inter_caetera = {
        idea_claim_colonies = yes
        colonists = 1
    }
    infantas = {
        diplomatic_reputation = 1
        heir_chance = 0.33
    }
    salamanca_scholars = {
        global_institution_spread = 0.1
    }
    nueva_planta = {
        global_autonomy = -0.05
    }
}


In addition, the following changes have been made to Navarra, Aragon, and the Berber group:

Code:
Aragon: Ambition changed to +1 artillery fire
Navarra: End of the Fueros idea changed to -25% Autonomy Change Cooldown
Berbers: Hostile Core Creation Cost tradition changed to -25% Naval Attrition

Lastly, just for fun here’s a set of national ideas for the great nation of Texas:

Code:
TEX_ideas = {
    start = {
       fire_damage_received = -0.1
        no_religion_penalty = yes
    }
    bonus = {
        land_morale = 0.15
    }
    trigger = {
        tag = TEX
    }
    free = yes
    lone_star_state = {
        prestige = 1
    }
    tex_revolution = {
        fire_damage = 0.1
    }
    cotton_plantations = {
        trade_goods_size_modifier = 0.1
    }
    vaqueros = {
        land_attrition = -0.1
        movement_speed = 0.15
    }
    tex_native_frontiers = {
        army_tradition_decay = -0.01
    }
    tejanos = {
        stability_cost_modifier = -0.15
    }
    adelsverin = {
        development_cost = -0.1
    }
}
lone_star_state:0 "Lone Star State"
 lone_star_state_desc:0 "Texas stands as an independent nation, priding itself on self-sufficiency and individualism."
 tex_revolution:0 "Texan Revolution"
 tex_revolution_desc:0 "We have fought hard for our independence, and we are prepared to fight to the death against any who would threaten our liberty."
 cotton_plantations:0 "Cotton Plantations"
 cotton_plantations_desc:0 "The fertile fields of Texas provide excellent land for cotton plantations; settlers, slaves, immigrants, and farmers come from far and wide to work the new lands. If we take advantage of this, we can export this valuable crop worldwide in no time."
 vaqueros:0 "Vaqueros"
 vaqueros_desc:0 "The Vaqueros are the mounted pastoral farmers of the Americas, and it is a lifestyle that has a special place in our culture. These 'cowboys' are hardy workmen, adapted to the lay of the land and skilled in horse riding. They take great pride in their skill in cattle and horse wrangling."
 tex_native_frontiers:0 "Frontier Nation"
 tex_native_frontiers_desc:0 "As a state on the frontier, we are confronted with dangerous Native American adversaries. If we are to keep our people safe, it is important to maintain an effective and mobile fighting force."
 tejanos:0 "Tejanos"
 tejanos_desc:0 "As a former province of Mexico, Texas has never fully abandoned its roots; Texas-Mexicans, or Tejanos, are very much integral to our state's vibrant culture, contributing no shortage of foods, music, language, and traditions."
 adelsverin:0 "Adelsverin"
 adelsverin_desc:0 "In the wake of unrest and revolutions in Europe, Germans flee to the new world en masse seeking stability and safety. The Mainzer Adelsverein will promote the establishment of German communities settling in Texas, as well as their integration into our nation."


Note from Groogy
So since bunch of people asked what Artillery Fire is, instead of answering every individual instance of where someone asked that I'm putting a summary here. The important part you need to know, it makes all cannons go more boom boom and make more damage.

Artillery Fire is a modifier that previously was only exclusive to tech. In fact all of the various tech weapon values are now available to the modifier system. The weapon technology value is part of the casualties equation and is applied multiplicatively. Very TL;DR and skipping some parts for the land combat formula is something like:

Code:
dmg = ((regiment pips + leader pips + dice - terrain) * regiment strength * discipline / military tactics) * weapon technology * combat ability

Where Weapon technology is where the Artillery Fire goes in if the regiment is artillery and it is in fact fire phase. Artillery Fire is a bit special because it is also used in naval combat, regardless of if it is shock phase or fire phase.
 
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Removing the Hostile Core Cost from the Berbers; just in time for a Castile DLC; the country that benefits most from; and has the easiest time; eating them all!
 
Removing the Hostile Core Cost from the Berbers; just in time for a Castile DLC; the country that benefits most from; and has the easiest time; eating them all!
The core creation cost does little to discourage Castille players from taking north africa anyway, just feed the most expensive of it to aragon and inherit for free and vassalize the rest. Military bonuses are much better.
 
"Insert Air Pun". Don't ever change Paradox.
 
Thanks for the helpful post about the information.

I wasn't actually serious about my suggestion and did it to highlight of what kind of other wrongdoing could be done on the sea.

Forgive me for not understanding then. The post still aplies for the user you were quoting though, if he was being serious.

Also another thing to add to my other posts: there is a very old Portuguese saying that states the following: "De Espanha nem bom vento nem bom casamento". Which pratically means, nothing good ever comes from Spain. Because of our very, very extensive history/experience with them, that is what the Portuguese ever thought about their neighbours. Which again, makes me wonder, with what motivations/reasons did Paradox add the "Historical friends" modifier between Portugal-Spain?

The "hermanos" (brothers / friendship) theory is only recent (and far outside EU4's timeframe), and it is because of the socialist parties in power. And it is only theory, because in pratice it doesn't exist.
 
Forgive me for not understanding then. The post still aplies for the user you were quoting though, if he was being serious.

Also another thing to add to my other posts: there is a very old Portuguese saying that states the following: "De Espanha nem bom vento nem bom casamento". Which pratically means, nothing good ever comes from Spain. Because of our very, very extensive history/experience with them, that is what the Portuguese ever thought about their neighbours. Which again, makes me wonder, with what motivations/reasons did Paradox add the "Historical friends" modifier between Portugal-Spain?

The "hermanos" (brothers / friendship) theory is only recent (and far outside EU4's timeframe), and it is because of the socialist parties in power. And it is only theory, because in pratice it doesn't exist.

I remember the devs stating it was mostly for game balance, otherwise Portugal would get annexed by Castille most of the runs.
 
I have to agree with the plethora of comments pointing out just how underwhelming the Portuguese ideas are.

Easily the worst idea set out of the interesting countries, and much worse than many countries which were absolutely irrelevant during the timeframe.
Also Portugal still doesn't get enough provinces, and neither does Spain.

The average province size, in square km, for recently updated regions:

Japan:9.218 km
Denmark: 6.133 km
Ireland 9.380 km
Portugal 10.222 km
Spain: 10.999 km

I propose to rename the DLC, maybe Copper Century would be more adequate.
 
Forgive me for not understanding then. The post still aplies for the user you were quoting though, if he was being serious.

Also another thing to add to my other posts: there is a very old Portuguese saying that states the following: "De Espanha nem bom vento nem bom casamento". Which pratically means, nothing good ever comes from Spain. Because of our very, very extensive history/experience with them, that is what the Portuguese ever thought about their neighbours. Which again, makes me wonder, with what motivations/reasons did Paradox add the "Historical friends" modifier between Portugal-Spain?

The "hermanos" (brothers / friendship) theory is only recent (and far outside EU4's timeframe), and it is because of the socialist parties in power. And it is only theory, because in pratice it doesn't exist.

As a portuguese currently studying early modern history in a PHD, I can argue that are actually reasons to consider Portugal, Castille/Spain and Aragon historical friends. We had wars against each other, yes, but we also had enemies in common and participated in wars as allies. Also, when we talk about countries in 15th and 16th century we must forget about the "state" as a political entity, because the ties between the nobility, and particularly, the royal families were very important. And for too much time the portuguse elites dreamed at a united Spain, ruled by portuguese kings. Others didnt care even if the king was castillian. They focused on what we had in common. Wars between neighbours happened a lot in many places, doesnt mean, in my humble opinion, that Portugal and Spain should be enemies.
I believe that for the games balance this friendship is good, specially for Portugal, but is has a double effect, that people use it to discart changes in portuguese NI, because "Spain will protect you". Also, if in game you have a war agaisnt Spain, you will loose the historical frends bonus.
 
Haven't made a post in a long while but decided to come and write something about it.

I have to say I definetely agree with you. I mean, Battle of Diu was easily one of the most important in naval history in the entire period of history (during the game's timeframe), probably even more than Trafalgar, but since history is written by the winners (or English in this case), it had to be one of their engagments. Trafalgar only really changed history for England since it prevented an invasion, Battle of Diu changed the world since it opened trade routes which had been a Mameluk / Venetian / Ottoman monopoly before.

The Portuguese ships were the best of their time, there are many stories about them. One of them is Botafogo, one of the ships that broke the siege at Tunis. It was the most powerful ship ever built at the time.

https://en.wikipedia.org/wiki/Botafogo_(galleon)

Also, it isn't just about naval combat bonuses. When you see many bad nations no one ever heard of out there getting a +5% discipline bonus, while Portugal gets no military bonus, you know something is terribly wrong. Portuguese military had high and lows during this period, but you don't build one of the richest and biggest empires with shepards and fishermen. I don't think you people there at Paradox ever heard of great men like Afonso de Albuquerque. But I assure you that the people in Asia did, and feared him a lot back at the time. You don't get known as "the Great", "the Terrible", "the Caesar of the East", "the Lion of the Seas" or "the Portuguese Mars" just because it sounds cool.

We kept winning many great victories despite our numerical disadvantage against numerous enemies and even against western powers like Spain (during our War of Restoration for instance). But I guess giving some Indian nations or some regional backwater nation great ideas is more important than taking game balance / history in consideration.

Apart from giving better ideas to Portugal, you guys should really consider giving Portugal more provinces, specially near the coast if possible (so that Portuguese naval capacity is bigger). Right now it is a joke when compared with certain nations (and this has been a problem since EU2 at least, where ANY swedish player for example, could outnumber a Portuguese player all the time without even trying).

Forgive the wall of text, I bet many won't even bother reading it, but I really hope the devs change something in the game. I do not base myself on the simple fact I am portuguese by the way, I base myself on historical facts. If you search for them, you will reach the same conclusion.

It looks like that DEV's still not looking, one more time, to Portugal and to it's empire... Afonso de Albuquerque! Do you know who was the first european man to built cities in Asia? Alexander The Great! The second one? Who was? Afonso de Albuquerque! A lil country in the western point of Europe, fighting empires (and winning) in the indian ocean in the 1500's, that's is something that anyone could do...
P.S.: AT THAT TIME ,THERE WAS NO THE SUEZ CANAL AND IF IT WAS ALREADY BUILT, MAMLUKS OR OTOMANS WOULDN'T ALLOW PORTUGESE NAVY PASS THRU!
Lack of provincies in Portugal? NEEEEEEEEH.. we're fine as it is now! (irony ofc).. But Scotland and Ireland need 12, 13 or 14 provinces..
Yes, we need more costal provinces in mainland: Leiria, Setúbal, Ribatejo, Aveiro (YES, AVEIRO TOO) and Minho (Braga/Guimarães, whatever.. it will make Porto not bordering Spain) to help us with the sailors.. Keeping the others that are already in game with costal cities/ports: Algarve, Beja, Lisboa, Coimbra (this one could be inner province if Leiria and Aveiro appear in the map)** and Porto...
Same about the inner provinces. These ones to make harder invade Portugal by land...
-Évora with more % defense (Elvas Historical Fortress, A Chave do Reino - The Kingdom's Key)
-Beira should be split in 2: Viseu and Guarda/Castelo Branco with more % defense too (Vilar Formoso Fortress in the border too) -
**(Attention: If Coimbra becomes inner - Leiria and Aveiro in coast - then it could be only Coimbra and Beira.. So: Leiria (coast )- Coimbra (center) and "Beira" bordering Spain.
-Bragança is ok as it is
-Split Açores? (could you redraw the azorean archipelago pls?) No! Just Baleares (Ibiza.. omg) and Canárias...
-Cabo Verde making part of Macaronésia.
-Portuguese Guinea? Cachéu? Rios da Guiné? Casamansa? Nop...
-The fort of São João d'Ajudá or FEITORIA d'Ajudá and it's province? Ignored. It was annexed by Benim (from Portugal) after it's independece in the XX century
-Four islands in the Gulf of Guinea? (Ano Bom, São Tomé, Príncipe and Fernando Pó) Nop...
-Angola with ONLY 3 provinces and Luanda (Loanda) with low dev...
-Ilha de Moçambique (Mozambique Island), Not found...
-Goa, Damão and Díu, low dev
Nice idea about Macau and Nagazaki
Could exist too "Explore Australian coast secretly"

I play EU since i bought EU1.. Portugal had only Oporto, Tagus, Algarve and The Azores... Amazing work has been done since those times, but pls, if we dont get a rework in Portugal in a supposed "Iberian Patch" then when will it be??? How many years will we have to wait more?
 
Artilery gets really good later in game and is not really useful early on. But the Spanish Tercios (and the real Spanish military greatness) was around 1500-1600, give or take. Shouldn't Spain get a (good) military bonus early in game to match the reality? Seeing France crushing Castile and even marching into Portugal isn't really a good sight. Specially around 1500, since it should actually be the other way around.

Also, what is the basis for giving Spain a bonus to artillery? Weren't they masters of Infantry (Tercios?). When did they become masters of artillery? Specially since the bonus is there right at the start after Spain is formed.
 
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I remember the devs stating it was mostly for game balance, otherwise Portugal would get annexed by Castille most of the runs.
This is true, that was the justification. And is easy to check that if you mod out the historical friends modifier, Portugal is so weak compared to Castile it will not survive to the 16th century.

So instead of balancing the game better, the devs just erased the history of the peninsula. Portugal and Castile, eternal allies. The union with Aragon was just a nice wedding day, Spain never thought of invading Portugal, the English never had a reliable ally in the Continent against Spanish and French hegemony.
 
@Groogy You don't know how to deal with those angry spanish. You are tryng to make nice ( and mostly OP ) change to Spain ( like the artillery +1 fire ) but they simply can't do the math to understand that it is VERY VERY good, they will only undestand DISCIPLINE and CA ( maybe moral but not sure ).

So I suggest you this new sets of Ideas for Spain, to make everyone super happy


+20% discipline
Spanish now has it's own type of troops that has 1/5 less pips then western troops, including cannons )

+ 9999999990% Heavy ship combat ability but cannons has -6 fire

+ 40% inf CA but Spain are no more allowed to recruit generals

+ 100% production efficency but -2 flat good production on every province

+ 32412524616% church power but now Spain is forced to remain Chattolic



Surely you are used to that in all games Spain is badly considered. Here the EU IV is played a game that goes from the fifteenth to the nineteenth century, during more than the development of the game Spain was the world's greatest power and made the greatest discoveries in the history of mankind (together with Portugal), what they did The Spaniards with the conquest of the new world can not implement it nor the EU IV ... So if you do not want to see Spain and Portugal as important as they were in history, play another game.

Enlighten us with your wisdom (since according to you we do not understand the new dynamics of the game ...).

Learn from someone who did know:

https://en.wikipedia.org/wiki/Charles_Fletcher_Lummis
 
It looks like that DEV's still not looking, one more time, to Portugal and to it's empire... Afonso de Albuquerque! Do you know who was the first european man to built cities in Asia? Alexander The Great! The second one? Who was? Afonso de Albuquerque! A lil country in the western point of Europe, fighting empires (and winning) in the indian ocean in the 1500's, that's is something that anyone could do...
P.S.: AT THAT TIME ,THERE WAS NO THE SUEZ CANAL AND IF IT WAS ALREADY BUILT, MAMLUKS OR OTOMANS WOULDN'T ALLOW PORTUGESE NAVY PASS THRU!
Lack of provincies in Portugal? NEEEEEEEEH.. we're fine as it is now! (irony ofc).. But Scotland and Ireland need 12, 13 or 14 provinces..
Yes, we need more costal provinces in mainland: Leiria, Setúbal, Ribatejo, Aveiro (YES, AVEIRO TOO) and Minho (Braga/Guimarães, whatever.. it will make Porto not bordering Spain) to help us with the sailors.. Keeping the others that are already in game with costal cities/ports: Algarve, Beja, Lisboa, Coimbra (this one could be inner province if Leiria and Aveiro appear in the map)** and Porto...
Same about the inner provinces. These ones to make harder invade Portugal by land...
-Évora with more % defense (Elvas Historical Fortress, A Chave do Reino - The Kingdom's Key)
-Beira should be split in 2: Viseu and Guarda/Castelo Branco with more % defense too (Vilar Formoso Fortress in the border too) -
**(Attention: If Coimbra becomes inner - Leiria and Aveiro in coast - then it could be only Coimbra and Beira.. So: Leiria (coast )- Coimbra (center) and "Beira" bordering Spain.
-Bragança is ok as it is
-Split Açores? (could you redraw the azorean archipelago pls?) No! Just Baleares (Ibiza.. omg) and Canárias...
-Cabo Verde making part of Macaronésia.
-Portuguese Guinea? Cachéu? Rios da Guiné? Casamansa? Nop...
-The fort of São João d'Ajudá or FEITORIA d'Ajudá and it's province? Ignored. It was annexed by Benim (from Portugal) after it's independece in the XX century
-Four islands in the Gulf of Guinea? (Ano Bom, São Tomé, Príncipe and Fernando Pó) Nop...
-Angola with ONLY 3 provinces and Luanda (Loanda) with low dev...
-Ilha de Moçambique (Mozambique Island), Not found...
-Goa, Damão and Díu, low dev
Nice idea about Macau and Nagazaki
Could exist too "Explore Australian coast secretly"

I play EU since i bought EU1.. Portugal had only Oporto, Tagus, Algarve and The Azores... Amazing work has been done since those times, but pls, if we dont get a rework in Portugal in a supposed "Iberian Patch" then when will it be??? How many years will we have to wait more?

My thoughts exactly, I do not understand why paradox decides to make so many provinces for certain regions that weren't important (at least as much as Portugal) during this period (in the case of Ireland-Scotland, it only helps England getting stronger!!!!). Regions like the Netherlands and Portugal need more coastal provinces to give those powers more naval capability in order to reflect reality.

In EU2 this was a really big problem, in one of the multiplayer mods I created I had to use WATK (a map mod) and add several new ports to compensate the small naval limit that Portugal had. As you state, Portugal only had 3 provinces...

On a side note, I still do not understand why Castile has 6 out of 9 trade centers in Sevilla trade node, while Portugal merely has 2.
 
Why not being historically accurate and make Granada a Castillian tributary at the start date? This would protect them for unhistorical outcomes like being conquered by somebody else. Then you can make the tributary status break as result of the iberian wedding event or the reward of prepare the reconquista mission, or by decission of Granada itself.
 
So now Spain doesn't have any "global_colonial_growth" bonus in their National Ideas.
Ridiculous.

It's the MOST OBVIOUS national idea Spain should have and you remove it. Bravo.

Really, devs, I don't think it's THAT difficult to do things right. I give up on you.
 
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Why would Portugal want to become Spain? The Spanish ideal was always a Castilian Idea to keep other Iberian people's subjugated. The "Create Spain" idea should not even be available to Portugal, or at the very worst instead of Spain, Portugal should be able to create Hispania. Otherwise it's like giving France the oportunity to create Great Britain, after all, English were Normans/French once. A complete non-sense.

I would also get rid of the "historical friends" with Castile. I mean, Afonso V warred several times for the Castilian throne. And the idea of "friendship" to Spain was like, "Portugal sends all money to Madrid and troops to help against rebels in Catalonia while Portuguese colonies in Africa/Asia are lost to the Dutch & co with barely any resistance being given". Not exactly the "friendship" one would want.

The first Spanish king that ruled Portugal (Filipe II of Spain, Filipe I in Portugal), actually respected the Portuguese crown (his mother was Portuguese for instance), but his sucessors didn't care at all, most of the times leaving the affairs into their ministers who never saw Portugal as an independent identity. The cortes in Portugal had agreed to "2 countries, 1 king", not to "1 king and 1 country".

Not to mention that in more than one ocassion Spain decided to attack Portugal. War of Oranges or the Fantastic War for instance. Paradox has a great definition of "Friendship".



I will quote something to answer your proposal regarding Iron cannons.

"In 1543 an English parson, working on a royal comission from Henry VIII, perfected a method for casting reasonably safe, operationally efficient cannons of iron. The Nature of the breakthrough in production technology is unclear, but it probably involved larger furnaces and a more efficient organization of resources. Cast-iron cannons were significantly heavier and bulkier than bronze guns firing the same weight of ball. Unlike bronze cannons, they were prone to internal corrosion. Moreover, when they failed, they did not tear and rupture like bronze guns but burst into fragments like a bomb. They possessed, however, the overwhelming advantage of costing only about one-third as much. This gave the English, who alone mastered the process until well into the 17th century, a significant commercial advantage by enabling them to arm large number of ships. The Mediterranean nations were unable to cast significant quantities of iron artillery until well into the 19th century"

Iron cannons were not superior to Bronze cannons. The only advantage to the English was that they could arm many more ships but with some serious disadvantages. The problem with Bronze was that it was expensive, with 2/3 of the (copper) production being located in Sweden and Japan. Japan being far away, Sweden was definetely the main European supplier of copper for Bronze. Sweden already has a really big production bonus for copper in one of their provinces and if you wanted to add a bonus to England you would add a bigger naval limit / cost reduction for ships modifier (or even one cost reduction modifier for artillery or maybe even a mix of the ones regarding ships and artilery).

That's nota true. Before Spain became the union of castille-aragon every powerfull Iberian King proclama itself emperor if Spain (Sancho iii if navarra, jaime i of Aragón, ....even abd al Rahman 3 of the qurtuba caliphate call himself in denars Imperator spania) To this time Afonso V proclaims itself King of Castille and León after marry juana la beltraneja, bit was defeated un castillian civil war by Fernando of Aragón and Isabel. If he has won spain will be the union of Castille and Portugal under a portuguese King.