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EU4 - Development Diary - 13th of November 2018

Welcome once more to another Tuesday development diary. This week I’m going to focus on content for the nations of the Maghreb, but I’ll also revisit Catholic Iberia towards the end.

morocco.png


Morocco’s mission tree leads the player on a military adventure across the world; you’ll lead your armies across the coast of the Maghreb, through the Sahara desert and into the rich empires of West Africa. The player now has much more agency over Morocco’s expansion southwards, with the Sudanese Expedition event now being tied to completing the ‘Saharan Route’ mission. Establishing a foothold in West Africa and establishing a new palace built with Portuguese ransom money will grant the powerful Black Guard modifier, giving Morocco +2.5% discipline for the rest of the game. Plundering the riches of Mali will also net you an impressive haul of gold to add to your treasury.

Looking northwards, Morocco must also sponsor pirates against the Iberian powers, and lead a raiding expedition to Iceland and beyond. Morocco will also be encouraged to create an overseas empire, focusing on Brazil, Colombia, and the Caribbean.

At long last, Morocco has a set of national ideas of its very own:

Code:
MOR_ideas = {
    start = {
        may_perform_slave_raid = yes
        naval_forcelimit_modifier = 0.25
    }
    bonus = {
        hostile_attrition = 1
    }
    trigger = {
        tag = MOR
    }
    free = yes
    mor_powerful_viziers = {
        same_culture_advisor_cost = -0.2
    }
    mor_marabouts = {
        idea_cost = -0.1
        monthly_piety = -0.001
    }
    trans_saharan_trade = {
        trade_efficiency = 0.1
        caravan_power = 0.2
    }
    mor_fleet = {
        galley_power = 0.2
    }
    mor_pirate_republics = {
        privateer_efficiency = 0.15
    }
    mor_slave_soldiers = {
        land_maintenance_modifier = -0.05
        cavalry_power = 0.1
    }
    mor_curb_power_of_the_tribes = {
        global_autonomy = -0.05
    }
}

mor_powerful_viziers:0 "Powerful Viziers"
 mor_powerful_viziers_desc:0 "Morocco's Viziers wield exceptional power within the state. Though undoubtedly effective at administering our nation, we must take care that they do not cultivate ambitions for even greater power."
 mor_marabouts:0 "Sufi Marabouts"
 mor_marabouts_desc:0 "Several groups of Sufi teachers have made Morocco their home. We must make sure that we accmodate these holy men, and take their teachings to heart."
 mor_pirate_republics:0 "Protect Pirate Republics"
 mor_pirate_republics_desc:0 "Made up of refugees and opportunists, a multitude of pirate settlements have sprung up on the Moroccan coast. We should take these pirates under our wing so that they may harass our enemies on the water."
 mor_fleet:0 "Defend the Coastline"
 mor_fleet_desc:0 "Morocco has many enemies that could launch an invasion from acrosss the sea. We must contruct a fleet large and powerful enough to repel foreign invaders whether they be Christian conquerors or Muslim corsairs."
 mor_slave_soldiers:0 "Slave Soldiers"
 mor_slave_soldiers_desc:0 "Unfortunately we cannot always trust our soldiers to serve us loyally. By creating an army of slaves however, loyalty ceases to be a relevant concern."
 mor_curb_power_of_the_tribes:0 "Curb Tribal Power"
 mor_curb_power_of_the_tribes_desc:0 "The nomadic tribes that travel across our lands are our nominal subjects, but also a regular source of discord and dissent. We must rein in their power and bring them firmly in line with the state's policies."

tunis.jpg


Tunis’ mission tree is somewhat pirate-themed. They will be encouraged to be the menace of the Mediterranean, occupying its islands and using them as a base to plunder the wealthy ports of Venice, Genoa, and Valencia. Establishing a sufficiently powerful privateering base on the Barbary Coast will attract the attention of one Hayreddin Barbarossa, who may come offering his services rather than as a conqueror.

Like Morocco, Tunis will also have greater control over its southward expansion. They must pacify the Berber tribes and seize control of the Saharan trade in order to open a path of conquest to West Africa.

Tunis too has earned its own national ideas:
Code:
TUN_ideas = {
    start = {
        may_perform_slave_raid = yes
        galley_power = 0.2
    }
    bonus = {
        naval_forcelimit_modifier = 0.25
    }
    trigger = {
        tag = TUN
    }
    free = yes
    tun_catalan_guard = {
        mercenary_discipline = 0.05
        infantry_power = 0.05
    }
    dual_diplomacy = {
        diplomatic_upkeep = 1
    }
    corsairs = {
        navy_tradition = 1
        privateer_efficiency = 0.10
    }
    tun_attract_foreign_pirates = {
        global_sailors_modifier = 0.25
    }
    tun_board_of_captains = {
        leader_naval_fire = 1
    }
    tun_export_monopolies = {
        global_own_trade_power = 0.2
        trade_efficiency = 0.05
    }
    tun_caliphate = {
        tolerance_own = 1
        monthly_piety = 0.001
    }
}

tun_catalan_guard:0 "Catalan Guard"
 tun_catalan_guard_desc:0 "We have hired a large contingent of Catalan mercenaries to protect the Sultan. As experienced soldiers with no stake in Tunisian politics, they can be relied upon to serve us loyally so long as we continue to pay them well."
 tun_attract_foreign_pirates:0 "Attract Foreign Pirates"
 tun_attract_foreign_pirates_desc:0 "It is not only ghazi, refugees, and fishermen who are attracted to piracy; the allure of profit can attract even our Christian enemies to the profession."
 tun_board_of_captains:0 "Board of Captains"
 tun_board_of_captains_desc:0 "The corsairs must no longer conduct their business in an unorganized and decentralized fashion. It is time to establish a state-led Board of Captains to organize and regulate pirate activity on our coast."
 tun_export_monopolies:0 "Export Monopolies"
 tun_export_monopolies_desc:0 "As the rural interior of our nation better integrates with the urban coast, more goods find their way into Tunisian ports. We must monopolize exports of these goods so that the profits benefit the state."
 tun_caliphate:0 "Tunisian Caliphate"
 tun_caliphate_desc:0 "Though the Sultans of Tunis have long styled themselves as Caliphs of Islam, this title has rarely been taken seriously by other Muslims. We must demonstrate our piety so that our brothers of the faith see us as a true Caliphate."

berber.jpg


We’ve loosened the requirements for forming Morocco and Tunis, which will make these mission trees more accessible to other nations in the region. We’ve also replaced some of the generic missions for Maghrebi nations, seen above. These missions will be free in the 1.28 ‘Spain’ update and available to all Maghrebi nations without unique missions.

andalusia.jpg


Here we have the mission tree for Granada and Andalusia, the White Phoenix. These missions are available in a reduced form for Granada, and for any nation that forms Andalucia.

Granada has a very difficult start; not only eyed hungrily by the Iberians, especially Castile, they must now contend with a looming disaster; in the Granadan War of Succession Yusuf V will attempt to seize the throne from the incompetent Sultan Muhammad IX of the Nasrid dynasty. Granada’s early missions will guide them through the difficult first years of the game.

If by some miracle you manage to secure Granada as a true regional power and restore the great Sultanate of Andalusia, the mission tree will expand significantly to reveal new paths of conquest and exploration. Along the way you’ll restore the Emirate of Sicily, restore the Great Mosque of Isbiliya, and beat back Christina rule all the way to France. Conquering the former Fatimid realm of Egypt will grant the opportunity to move the capital to Egypt and convert to the Shia faith, while exploring Africa and the New World will grant colonial bonuses as well the conquistador Mustafa Azemmouri, one of the few historical survivors of the doomed Narváez expedition.

And here's an idea set for Andalusia:

Code:
ADU_ideas = {
    start = {
        land_morale = 0.15
        global_ship_trade_power = 0.25
    }

    bonus = {
        global_trade_goods_size_modifier = 0.1
    }
 
    trigger = {
        tag = ADU
    }
    free = yes        #will be added at load.
 
    adu_stand_against_the_reconquista = {
        fire_damage_received = -0.15
    }
    adu_taifa_adminstration = {
        vassal_forcelimit_bonus = 1
    }
    adu_ahl_uhl_dhimma = {
            tolerance_heathen = 3
    }
    adu_legacy_of_ibn_arabi = {
        monthly_piety = -0.001
         idea_cost = -0.1
    }
    adu_jund_settlements = {
        global_manpower_modifier = 0.15
        core_creation = -0.15
    }
    adu_expeditionary_sentiment = {
        colonists = 1
    }
    adu_al_awasim = {
        defensiveness = 0.1
        rival_border_fort_maintenance = -0.25
    }
}

Let’s revisit Catholic Iberia briefly. We’ve been working on some new Dynamic Historical events for the region which weren’t ready for announcement last week. Here’s a taster:

pope.jpg

wool.png


We’ve revisited the national ideas of the Iberian nations following feedback and internal testing. The revised Castilian and Spanish ideas are displayed below:

Code:
SPA_ideas = {
    start = {
        land_morale = 0.15
        artillery_fire = 1
    }
 
    bonus = {
        discipline = 0.05
    }
 
    trigger = {
        tag = SPA
    }
    free = yes        #will be added at load.

    devout_catholisism = {
        papal_influence = 2
    }
    inter_caetera = {
        idea_claim_colonies = yes
        colonists = 1
    }
    gold_fleet = {
        naval_forcelimit = 0.25
    }
    spanish_armada = {
        heavy_ship_power = 0.1
        leader_naval_manuever = 1
    }
    spa_casa_de_contracion = {
        envoy_travel_time = -0.33
        global_tariffs = 0.15
    }
    spa_cortes = {
        possible_dip_policy = 1
    }
    siglo_de_oro = {
        prestige = 1
    }
}

CAS_ideas = {
    start = {
        land_morale = 0.15
        missionaries = 1
    }
    bonus = {
        global_colonial_growth = 25
    }
    trigger = {
        tag = CAS
    }
    free = yes        #will be added at load.
    the_reconquista = {
        army_tradition_decay = -0.01
    }
    spanish_inquisition = {
        global_missionary_strength = 0.02
    }
    cabildos = {
        production_efficiency = 0.1
    }
    inter_caetera = {
        idea_claim_colonies = yes
        colonists = 1
    }
    infantas = {
        diplomatic_reputation = 1
        heir_chance = 0.33
    }
    salamanca_scholars = {
        global_institution_spread = 0.1
    }
    nueva_planta = {
        global_autonomy = -0.05
    }
}


In addition, the following changes have been made to Navarra, Aragon, and the Berber group:

Code:
Aragon: Ambition changed to +1 artillery fire
Navarra: End of the Fueros idea changed to -25% Autonomy Change Cooldown
Berbers: Hostile Core Creation Cost tradition changed to -25% Naval Attrition

Lastly, just for fun here’s a set of national ideas for the great nation of Texas:

Code:
TEX_ideas = {
    start = {
       fire_damage_received = -0.1
        no_religion_penalty = yes
    }
    bonus = {
        land_morale = 0.15
    }
    trigger = {
        tag = TEX
    }
    free = yes
    lone_star_state = {
        prestige = 1
    }
    tex_revolution = {
        fire_damage = 0.1
    }
    cotton_plantations = {
        trade_goods_size_modifier = 0.1
    }
    vaqueros = {
        land_attrition = -0.1
        movement_speed = 0.15
    }
    tex_native_frontiers = {
        army_tradition_decay = -0.01
    }
    tejanos = {
        stability_cost_modifier = -0.15
    }
    adelsverin = {
        development_cost = -0.1
    }
}
lone_star_state:0 "Lone Star State"
 lone_star_state_desc:0 "Texas stands as an independent nation, priding itself on self-sufficiency and individualism."
 tex_revolution:0 "Texan Revolution"
 tex_revolution_desc:0 "We have fought hard for our independence, and we are prepared to fight to the death against any who would threaten our liberty."
 cotton_plantations:0 "Cotton Plantations"
 cotton_plantations_desc:0 "The fertile fields of Texas provide excellent land for cotton plantations; settlers, slaves, immigrants, and farmers come from far and wide to work the new lands. If we take advantage of this, we can export this valuable crop worldwide in no time."
 vaqueros:0 "Vaqueros"
 vaqueros_desc:0 "The Vaqueros are the mounted pastoral farmers of the Americas, and it is a lifestyle that has a special place in our culture. These 'cowboys' are hardy workmen, adapted to the lay of the land and skilled in horse riding. They take great pride in their skill in cattle and horse wrangling."
 tex_native_frontiers:0 "Frontier Nation"
 tex_native_frontiers_desc:0 "As a state on the frontier, we are confronted with dangerous Native American adversaries. If we are to keep our people safe, it is important to maintain an effective and mobile fighting force."
 tejanos:0 "Tejanos"
 tejanos_desc:0 "As a former province of Mexico, Texas has never fully abandoned its roots; Texas-Mexicans, or Tejanos, are very much integral to our state's vibrant culture, contributing no shortage of foods, music, language, and traditions."
 adelsverin:0 "Adelsverin"
 adelsverin_desc:0 "In the wake of unrest and revolutions in Europe, Germans flee to the new world en masse seeking stability and safety. The Mainzer Adelsverein will promote the establishment of German communities settling in Texas, as well as their integration into our nation."


Note from Groogy
So since bunch of people asked what Artillery Fire is, instead of answering every individual instance of where someone asked that I'm putting a summary here. The important part you need to know, it makes all cannons go more boom boom and make more damage.

Artillery Fire is a modifier that previously was only exclusive to tech. In fact all of the various tech weapon values are now available to the modifier system. The weapon technology value is part of the casualties equation and is applied multiplicatively. Very TL;DR and skipping some parts for the land combat formula is something like:

Code:
dmg = ((regiment pips + leader pips + dice - terrain) * regiment strength * discipline / military tactics) * weapon technology * combat ability

Where Weapon technology is where the Artillery Fire goes in if the regiment is artillery and it is in fact fire phase. Artillery Fire is a bit special because it is also used in naval combat, regardless of if it is shock phase or fire phase.
 
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I am going to honest, PDX is very weird I don't know where those decisions come from but if we are really honest overall EUIV is very nitpicky in where to be historical and where not, its probably marketing decisions, but a buff is a buff and that buff even if ahistorical will improve Spain in the late game...
for mps this idea is huge so i dont complain about it :D
 
From what i see from last diary, there is no mission about pu'ing milan, portugal(this is important), naples(in case if aragon lost before) and there should be mission trees for hre like allying electors and making them vote for yourself, later becoming the emperor. Claiming titles like king of Jerusalem, Rome. Something about conquering North Africa and beating Ottomans(Lepanto). Maybe getting claims on Crete, Cyprus, Rhodes. There is so much possibilities.

As for ideas i agree. Artillery fire is ahistorical. I was expecting something like Inf CA %20 but anyway a land buff was needed. Spanish armies dominated Europe until Franco-Spanish War. Spain was so tired at that war because of thirty years war and also got outnumbered. In game France beats Spain like it's nothing(because not only that ideas also the huge development difference).

- Recover Portugal

- Italian ambition - Italian conquest

- Continue Reconquista (North Africa)

Missing management missions, and seeing that the mesta put as an event, decree of new plant, school of Salamanca and cortes as an idea. I think that management missions will not appear
 
No, Hispania is España, there isnt more, if you ask to a portuguese in the XVI century where he lives, he never will say "iberia" or "hispania", he will say "Espanha", and a castillian will say "España". Is the natural derivation of the latin word.

And a portuguese or castillian never, NEVER, will say "Iberia", for too many reason that it will be long to explain and my english is not perfect, but in resume, it was a term almost eclusives of erudites and the teological discussion of anticrist.

No, if he said he was from Spain (Espanha/Espana) he would be saying he was from Castile / Aragon or in any place The King of Spain was King of.

At the very worst he could say he was from the "Peninsula Iberica"... but why wouldn't he say he was from Portugal firstly? Portugal is Portugal. Not Spain. In the XVI century the term Spain was being used for the union of Castille+Aragon for a very long time. Any good Portuguese would never say he was from Spain and if you ever told him he was a Spaniard, he would feel insulted.

Also the term Iberia has been in use since greek times. It comes from the River Iber (Ebro).

https://en.wikipedia.org/wiki/Iberian_Peninsula

The posibility to portugal to create "spain" is one of the better things done in this game xd

While it is actually pretty good in order to have acess to the NIs, I actually take it as an insult (being Portuguese), because I am sure no Portuguese King would do it. That would be like Poland turning into Russia after annexing Russia/Muscowy. Why don't we start adding such kind of options for nations like those I just mentioned? I am sure any good Polish citizen would love the option to become Russian in EU4. Historically plausible I assure you. They are all slavs, after all.

If the king of Portugal had inherited the throne, or his son had done so, he would have had to put the capital in Toledo / Valladolid / Madrid, surely, and his son or grandson, would already be Castilian. In addition to being surrounded by many Castilian advisors.

Otherwise, Castilla, which was the most populated and strong kingdom, could have made another civil war.

Why would Portugal even move capital to Toledo in the first hand? Back in the recent colonial war many people advised moving capital overseas in hopes that the colonies would stop wanting independence. Portugal never did it because the Metropolis was in Europe. Why would Portugal want to capital somewhere... like Madrid? Quite funny that you even propose such a theory. We didn't do it for the colonies, I am fairly sure we wouldn't do it for Castile, a place many people in Portugal had no love for. The King of Portugal would never erode his authoriy in Portugal itself (antagonizing the nobles) with such a move. That would be like a death sentence. Afonso V was not the smartest King we ever had, but would not make that move. Supposing he ever won the war (or in the case there had been none), of course.
 
I am going to honest, PDX is very weird I don't know where those decisions come from but if we are really honest overall EUIV is very nitpicky in where to be historical and where not, its probably marketing decisions, but a buff is a buff and that buff even if ahistorical will improve Spain in the late game...
I think it shouldn't be very hard to admit that Spain challanged both Ottomans and France at the same time in land and they challanged England and Portugal(when they were independent from Spain) in sea.
- Recover Portugal

- Italian ambition - Italian conquest

- Continue Reconquista (North Africa)

Missing management missions, and seeing that the mesta put as an event, decree of new plant, school of Salamanca and cortes as an idea. I think that management missions will not appear
I agree with you.
 
No, if he said he was from Spain (Espanha/Espana) he would be saying he was from Castile / Aragon or in any place The King of Spain was King of.

At the very worst he could say he was from the "Peninsula Iberica"... but why wouldn't he say he was from Portugal firstly? Portugal is Portugal. Not Spain. In the XVI century the term Spain was being used for the union of Castille+Aragon for a very long time. Any good Portuguese would never say he was from Spain and if you ever told him he was a Spaniard, he would feel insulted.

Also the term Iberia has been in use since greek times. It comes from the River Iber (Ebro).

https://en.wikipedia.org/wiki/Iberian_Peninsula



While it is actually pretty good in order to have acess to the NIs, I actually take it as an insult (being Portuguese), because I am sure no Portuguese King would do it. That would be like Poland turning into Russia after annexing Russia/Muscowy. Why don't we start adding such kind of options for nations like those I just mentioned? I am sure any good Polish citizen would love the option to become Russian in EU4. Historically plausible I assure you. They are all slavs, after all.



Why would Portugal even move capital to Toledo in the first hand? Back in the recent colonial war many people advised moving capital overseas in hopes that the colonies would stop wanting independence. Portugal never did it because the Metropolis was in Europe. Why would Portugal want to capital somewhere... like Madrid? Quite funny that you even propose such a theory. We didn't do it for the colonies, I am fairly sure we wouldn't do it for Castile, a place many people in Portugal had no love for. The King of Portugal would never erode his authoriy in Portugal itself (antagonizing the nobles) with such a move. That would be like a death sentence. Afonso V was not the smartest King we ever had, but would not make that move. Supposing he ever won the war (or in the case there had been none), of course.

Carlos I did not rule from Antwerp.

The King of Burgundy inherited Castile and Aragon, and went to Toledo.

If a Portuguese king had inherited Castile and Aragon:

- OK, keep the cortes or forms of government of Portugal.

- I do not think he governed from Lisbon. The most populated and strong Kingdom was Castilla.
In addition, being Portuguese would continue to love him as Carlos I in the Netherlands. And it should be at the core of its power.

- Then the son of that Portuguese king, raised in Castile, would not be so loved in Portugal. And when problems came, then uprising.

That is why I say that history would have been the same or similar, a Portuguese king would inherit all the thrones, but his son or grandson would lose Portugal with time.
 
Carlos I did not rule from Antwerp.

The King of Burgundy inherited Castile and Aragon, and went to Toledo.

If a Portuguese king had inherited Castile and Aragon:

- OK, keep the cortes or forms of government of Portugal.

- I do not think he governed from Lisbon. The most populated and strong Kingdom was Castilla.
In addition, being Portuguese would continue to love him as Carlos I in the Netherlands. And it should be at the core of its power.

- Then the son of that Portuguese king, raised in Castile, would not be so loved in Portugal. And when problems came, then uprising.

That is why I say that history would have been the same or similar, a Portuguese king would inherit all the thrones, but his son or grandson would lose Portugal with time.

If the Portuguese King actually controlled Castile, he would treat Castile as Castile treated Portugal and all those that were and still are under their rule. As another state subservient to the seat of power. That much is clear - the support of the Castilian nobles would always be something extremely hard to obtain (dubious), even if the capital was moved and privileges given. The loyalty of the Portuguese (and the Galicians to a certain extent), however, would always be something to be certain of if the seat of power was kept where it always was.

After all the trouble Portugal went in 1385, do you honestly think the Portuguese would accept such a move of capital? I don't think you have the minimum notion of what you are suggesting.
 
"neondt-
Lastly, just for fun here’s a set of national ideas for the great nation of Texas:
Code:
TEX_ideas = {
    start = {
       fire_damage_received = -0.1
        no_religion_penalty = yes
    }
    bonus = {
        land_morale = 0.15
    }
    trigger = {
        tag = TEX
    }
    free = yes
    lone_star_state = {
        prestige = 1
    }
    tex_revolution = {
        fire_damage = 0.1
    }
    cotton_plantations = {
        trade_goods_size_modifier = 0.1
    }
    vaqueros = {
        land_attrition = -0.1
        movement_speed = 0.15
    }
    tex_native_frontiers = {
        army_tradition_decay = -0.01
    }
    tejanos = {
        stability_cost_modifier = -0.15
    }
    adelsverin = {
        development_cost = -0.1
    }
}
lone_star_state:0 "Lone Star State"
 lone_star_state_desc:0 "Texas stands as an independent nation, priding itself on self-sufficiency and individualism."
 tex_revolution:0 "Texan Revolution"
 tex_revolution_desc:0 "We have fought hard for our independence, and we are prepared to fight to the death against any who would threaten our liberty."
 cotton_plantations:0 "Cotton Plantations"
 cotton_plantations_desc:0 "The fertile fields of Texas provide excellent land for cotton plantations; settlers, slaves, immigrants, and farmers come from far and wide to work the new lands. If we take advantage of this, we can export this valuable crop worldwide in no time."
 vaqueros:0 "Vaqueros"
 vaqueros_desc:0 "The Vaqueros are the mounted pastoral farmers of the Americas, and it is a lifestyle that has a special place in our culture. These 'cowboys' are hardy workmen, adapted to the lay of the land and skilled in horse riding. They take great pride in their skill in cattle and horse wrangling."
 tex_native_frontiers:0 "Frontier Nation"
 tex_native_frontiers_desc:0 "As a state on the frontier, we are confronted with dangerous Native American adversaries. If we are to keep our people safe, it is important to maintain an effective and mobile fighting force."
 tejanos:0 "Tejanos"
 tejanos_desc:0 "As a former province of Mexico, Texas has never fully abandoned its roots; Texas-Mexicans, or Tejanos, are very much integral to our state's vibrant culture, contributing no shortage of foods, music, language, and traditions."
 adelsverin:0 "Adelsverin"
 adelsverin_desc:0 "In the wake of unrest and revolutions in Europe, Germans flee to the new world en masse seeking stability and safety. The Mainzer Adelsverein will promote the establishment of German communities settling in Texas, as well as their integration into our nation."
"

I love these national ideas! However, I think that attrition for enemies should be somewhere on this list
 
plz give to spain +2% missionary strenght and +1 missionary for the one faith archievment, +33% envoy time sucks a lot and +1 possible diplo policie sucks too.

I believe now it is better to convert to protentastism as spain, just +2 papal influence is not important for a NI, or improve this idea to 10% power religion
 
So now Spain doesn't have any "global_colonial_growth" bonus in their National Ideas.
Ridiculous.

It's the MOST OBVIOUS national idea Spain should have and you remove it. Bravo.

Really, devs, I don't think it's THAT difficult to do things right. I give up on you.

Giving Spain colonial bonuses would be ahistorical. Sure, they had a large colonial empire, but it was extremely empty and took over three centuries to recover to pre-contact levels of population. Spain claimed and/or conquered a bunch of land, they didn’t settle it en masse. An idea that lets them settle a region with less than 1000 settlers and a value debuff would make more sense.

Edit: on second thought, scratch that suggestion. A better way to show claims would be to allow an outpost system similar to Vicky 2. You’d pay to stake a claim on an unsettled area, either through monarch points or gold. The cost and maintenance would go up with each new claim that hasn’t been settled, similar to colonies. Other nations would be free to claim or even settle this staked area, which would give you a CB that removes any colonies or claims (or transfers them to you if the colony is completed) and makes it impossible for them to settle or claim there for a set amount of time. Spain would either get a significant reduction or several free outposts to signify their extensive mission system.
 
Last edited:
hello

i don't know if that question was this was answered but dot the country in central maghreb region such as tlemcen or algiers will have there own mission tree and national ideas ? thank you please
They will have new Berber mission tree(last one). And looks ideas will be same Berber ideas.
 
Giving Spain colonial bonuses would be ahistorical. Sure, they had a large colonial empire, but it was extremely empty and took over three centuries to recover to pre-contact levels of population. Spain claimed and/or conquered a bunch of land, they didn’t settle it en masse. An idea that lets them settle a region with less than 1000 settlers and a value debuff would make more sense.
The system Spain used was the "Missions" Basically structures that granted Spain a claim in the area, its true that the new world wasn't settled in masse but its also true that the natives did recover and many Spanish peninsulars emigrated to the new world...
 
DDRJake "Bringing back Europa to Europa Universalis" = having a more detailed Mexico than Portugal & giving better ideas too Texas than to Portugal
Im just going to say this, but DDRjake loves to meme but he hates it when he streams, which is very weird