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EU4 - Development Diary - 13th of November 2018

Welcome once more to another Tuesday development diary. This week I’m going to focus on content for the nations of the Maghreb, but I’ll also revisit Catholic Iberia towards the end.

morocco.png


Morocco’s mission tree leads the player on a military adventure across the world; you’ll lead your armies across the coast of the Maghreb, through the Sahara desert and into the rich empires of West Africa. The player now has much more agency over Morocco’s expansion southwards, with the Sudanese Expedition event now being tied to completing the ‘Saharan Route’ mission. Establishing a foothold in West Africa and establishing a new palace built with Portuguese ransom money will grant the powerful Black Guard modifier, giving Morocco +2.5% discipline for the rest of the game. Plundering the riches of Mali will also net you an impressive haul of gold to add to your treasury.

Looking northwards, Morocco must also sponsor pirates against the Iberian powers, and lead a raiding expedition to Iceland and beyond. Morocco will also be encouraged to create an overseas empire, focusing on Brazil, Colombia, and the Caribbean.

At long last, Morocco has a set of national ideas of its very own:

Code:
MOR_ideas = {
    start = {
        may_perform_slave_raid = yes
        naval_forcelimit_modifier = 0.25
    }
    bonus = {
        hostile_attrition = 1
    }
    trigger = {
        tag = MOR
    }
    free = yes
    mor_powerful_viziers = {
        same_culture_advisor_cost = -0.2
    }
    mor_marabouts = {
        idea_cost = -0.1
        monthly_piety = -0.001
    }
    trans_saharan_trade = {
        trade_efficiency = 0.1
        caravan_power = 0.2
    }
    mor_fleet = {
        galley_power = 0.2
    }
    mor_pirate_republics = {
        privateer_efficiency = 0.15
    }
    mor_slave_soldiers = {
        land_maintenance_modifier = -0.05
        cavalry_power = 0.1
    }
    mor_curb_power_of_the_tribes = {
        global_autonomy = -0.05
    }
}

mor_powerful_viziers:0 "Powerful Viziers"
 mor_powerful_viziers_desc:0 "Morocco's Viziers wield exceptional power within the state. Though undoubtedly effective at administering our nation, we must take care that they do not cultivate ambitions for even greater power."
 mor_marabouts:0 "Sufi Marabouts"
 mor_marabouts_desc:0 "Several groups of Sufi teachers have made Morocco their home. We must make sure that we accmodate these holy men, and take their teachings to heart."
 mor_pirate_republics:0 "Protect Pirate Republics"
 mor_pirate_republics_desc:0 "Made up of refugees and opportunists, a multitude of pirate settlements have sprung up on the Moroccan coast. We should take these pirates under our wing so that they may harass our enemies on the water."
 mor_fleet:0 "Defend the Coastline"
 mor_fleet_desc:0 "Morocco has many enemies that could launch an invasion from acrosss the sea. We must contruct a fleet large and powerful enough to repel foreign invaders whether they be Christian conquerors or Muslim corsairs."
 mor_slave_soldiers:0 "Slave Soldiers"
 mor_slave_soldiers_desc:0 "Unfortunately we cannot always trust our soldiers to serve us loyally. By creating an army of slaves however, loyalty ceases to be a relevant concern."
 mor_curb_power_of_the_tribes:0 "Curb Tribal Power"
 mor_curb_power_of_the_tribes_desc:0 "The nomadic tribes that travel across our lands are our nominal subjects, but also a regular source of discord and dissent. We must rein in their power and bring them firmly in line with the state's policies."

tunis.jpg


Tunis’ mission tree is somewhat pirate-themed. They will be encouraged to be the menace of the Mediterranean, occupying its islands and using them as a base to plunder the wealthy ports of Venice, Genoa, and Valencia. Establishing a sufficiently powerful privateering base on the Barbary Coast will attract the attention of one Hayreddin Barbarossa, who may come offering his services rather than as a conqueror.

Like Morocco, Tunis will also have greater control over its southward expansion. They must pacify the Berber tribes and seize control of the Saharan trade in order to open a path of conquest to West Africa.

Tunis too has earned its own national ideas:
Code:
TUN_ideas = {
    start = {
        may_perform_slave_raid = yes
        galley_power = 0.2
    }
    bonus = {
        naval_forcelimit_modifier = 0.25
    }
    trigger = {
        tag = TUN
    }
    free = yes
    tun_catalan_guard = {
        mercenary_discipline = 0.05
        infantry_power = 0.05
    }
    dual_diplomacy = {
        diplomatic_upkeep = 1
    }
    corsairs = {
        navy_tradition = 1
        privateer_efficiency = 0.10
    }
    tun_attract_foreign_pirates = {
        global_sailors_modifier = 0.25
    }
    tun_board_of_captains = {
        leader_naval_fire = 1
    }
    tun_export_monopolies = {
        global_own_trade_power = 0.2
        trade_efficiency = 0.05
    }
    tun_caliphate = {
        tolerance_own = 1
        monthly_piety = 0.001
    }
}

tun_catalan_guard:0 "Catalan Guard"
 tun_catalan_guard_desc:0 "We have hired a large contingent of Catalan mercenaries to protect the Sultan. As experienced soldiers with no stake in Tunisian politics, they can be relied upon to serve us loyally so long as we continue to pay them well."
 tun_attract_foreign_pirates:0 "Attract Foreign Pirates"
 tun_attract_foreign_pirates_desc:0 "It is not only ghazi, refugees, and fishermen who are attracted to piracy; the allure of profit can attract even our Christian enemies to the profession."
 tun_board_of_captains:0 "Board of Captains"
 tun_board_of_captains_desc:0 "The corsairs must no longer conduct their business in an unorganized and decentralized fashion. It is time to establish a state-led Board of Captains to organize and regulate pirate activity on our coast."
 tun_export_monopolies:0 "Export Monopolies"
 tun_export_monopolies_desc:0 "As the rural interior of our nation better integrates with the urban coast, more goods find their way into Tunisian ports. We must monopolize exports of these goods so that the profits benefit the state."
 tun_caliphate:0 "Tunisian Caliphate"
 tun_caliphate_desc:0 "Though the Sultans of Tunis have long styled themselves as Caliphs of Islam, this title has rarely been taken seriously by other Muslims. We must demonstrate our piety so that our brothers of the faith see us as a true Caliphate."

berber.jpg


We’ve loosened the requirements for forming Morocco and Tunis, which will make these mission trees more accessible to other nations in the region. We’ve also replaced some of the generic missions for Maghrebi nations, seen above. These missions will be free in the 1.28 ‘Spain’ update and available to all Maghrebi nations without unique missions.

andalusia.jpg


Here we have the mission tree for Granada and Andalusia, the White Phoenix. These missions are available in a reduced form for Granada, and for any nation that forms Andalucia.

Granada has a very difficult start; not only eyed hungrily by the Iberians, especially Castile, they must now contend with a looming disaster; in the Granadan War of Succession Yusuf V will attempt to seize the throne from the incompetent Sultan Muhammad IX of the Nasrid dynasty. Granada’s early missions will guide them through the difficult first years of the game.

If by some miracle you manage to secure Granada as a true regional power and restore the great Sultanate of Andalusia, the mission tree will expand significantly to reveal new paths of conquest and exploration. Along the way you’ll restore the Emirate of Sicily, restore the Great Mosque of Isbiliya, and beat back Christina rule all the way to France. Conquering the former Fatimid realm of Egypt will grant the opportunity to move the capital to Egypt and convert to the Shia faith, while exploring Africa and the New World will grant colonial bonuses as well the conquistador Mustafa Azemmouri, one of the few historical survivors of the doomed Narváez expedition.

And here's an idea set for Andalusia:

Code:
ADU_ideas = {
    start = {
        land_morale = 0.15
        global_ship_trade_power = 0.25
    }

    bonus = {
        global_trade_goods_size_modifier = 0.1
    }
 
    trigger = {
        tag = ADU
    }
    free = yes        #will be added at load.
 
    adu_stand_against_the_reconquista = {
        fire_damage_received = -0.15
    }
    adu_taifa_adminstration = {
        vassal_forcelimit_bonus = 1
    }
    adu_ahl_uhl_dhimma = {
            tolerance_heathen = 3
    }
    adu_legacy_of_ibn_arabi = {
        monthly_piety = -0.001
         idea_cost = -0.1
    }
    adu_jund_settlements = {
        global_manpower_modifier = 0.15
        core_creation = -0.15
    }
    adu_expeditionary_sentiment = {
        colonists = 1
    }
    adu_al_awasim = {
        defensiveness = 0.1
        rival_border_fort_maintenance = -0.25
    }
}

Let’s revisit Catholic Iberia briefly. We’ve been working on some new Dynamic Historical events for the region which weren’t ready for announcement last week. Here’s a taster:

pope.jpg

wool.png


We’ve revisited the national ideas of the Iberian nations following feedback and internal testing. The revised Castilian and Spanish ideas are displayed below:

Code:
SPA_ideas = {
    start = {
        land_morale = 0.15
        artillery_fire = 1
    }
 
    bonus = {
        discipline = 0.05
    }
 
    trigger = {
        tag = SPA
    }
    free = yes        #will be added at load.

    devout_catholisism = {
        papal_influence = 2
    }
    inter_caetera = {
        idea_claim_colonies = yes
        colonists = 1
    }
    gold_fleet = {
        naval_forcelimit = 0.25
    }
    spanish_armada = {
        heavy_ship_power = 0.1
        leader_naval_manuever = 1
    }
    spa_casa_de_contracion = {
        envoy_travel_time = -0.33
        global_tariffs = 0.15
    }
    spa_cortes = {
        possible_dip_policy = 1
    }
    siglo_de_oro = {
        prestige = 1
    }
}

CAS_ideas = {
    start = {
        land_morale = 0.15
        missionaries = 1
    }
    bonus = {
        global_colonial_growth = 25
    }
    trigger = {
        tag = CAS
    }
    free = yes        #will be added at load.
    the_reconquista = {
        army_tradition_decay = -0.01
    }
    spanish_inquisition = {
        global_missionary_strength = 0.02
    }
    cabildos = {
        production_efficiency = 0.1
    }
    inter_caetera = {
        idea_claim_colonies = yes
        colonists = 1
    }
    infantas = {
        diplomatic_reputation = 1
        heir_chance = 0.33
    }
    salamanca_scholars = {
        global_institution_spread = 0.1
    }
    nueva_planta = {
        global_autonomy = -0.05
    }
}


In addition, the following changes have been made to Navarra, Aragon, and the Berber group:

Code:
Aragon: Ambition changed to +1 artillery fire
Navarra: End of the Fueros idea changed to -25% Autonomy Change Cooldown
Berbers: Hostile Core Creation Cost tradition changed to -25% Naval Attrition

Lastly, just for fun here’s a set of national ideas for the great nation of Texas:

Code:
TEX_ideas = {
    start = {
       fire_damage_received = -0.1
        no_religion_penalty = yes
    }
    bonus = {
        land_morale = 0.15
    }
    trigger = {
        tag = TEX
    }
    free = yes
    lone_star_state = {
        prestige = 1
    }
    tex_revolution = {
        fire_damage = 0.1
    }
    cotton_plantations = {
        trade_goods_size_modifier = 0.1
    }
    vaqueros = {
        land_attrition = -0.1
        movement_speed = 0.15
    }
    tex_native_frontiers = {
        army_tradition_decay = -0.01
    }
    tejanos = {
        stability_cost_modifier = -0.15
    }
    adelsverin = {
        development_cost = -0.1
    }
}
lone_star_state:0 "Lone Star State"
 lone_star_state_desc:0 "Texas stands as an independent nation, priding itself on self-sufficiency and individualism."
 tex_revolution:0 "Texan Revolution"
 tex_revolution_desc:0 "We have fought hard for our independence, and we are prepared to fight to the death against any who would threaten our liberty."
 cotton_plantations:0 "Cotton Plantations"
 cotton_plantations_desc:0 "The fertile fields of Texas provide excellent land for cotton plantations; settlers, slaves, immigrants, and farmers come from far and wide to work the new lands. If we take advantage of this, we can export this valuable crop worldwide in no time."
 vaqueros:0 "Vaqueros"
 vaqueros_desc:0 "The Vaqueros are the mounted pastoral farmers of the Americas, and it is a lifestyle that has a special place in our culture. These 'cowboys' are hardy workmen, adapted to the lay of the land and skilled in horse riding. They take great pride in their skill in cattle and horse wrangling."
 tex_native_frontiers:0 "Frontier Nation"
 tex_native_frontiers_desc:0 "As a state on the frontier, we are confronted with dangerous Native American adversaries. If we are to keep our people safe, it is important to maintain an effective and mobile fighting force."
 tejanos:0 "Tejanos"
 tejanos_desc:0 "As a former province of Mexico, Texas has never fully abandoned its roots; Texas-Mexicans, or Tejanos, are very much integral to our state's vibrant culture, contributing no shortage of foods, music, language, and traditions."
 adelsverin:0 "Adelsverin"
 adelsverin_desc:0 "In the wake of unrest and revolutions in Europe, Germans flee to the new world en masse seeking stability and safety. The Mainzer Adelsverein will promote the establishment of German communities settling in Texas, as well as their integration into our nation."


Note from Groogy
So since bunch of people asked what Artillery Fire is, instead of answering every individual instance of where someone asked that I'm putting a summary here. The important part you need to know, it makes all cannons go more boom boom and make more damage.

Artillery Fire is a modifier that previously was only exclusive to tech. In fact all of the various tech weapon values are now available to the modifier system. The weapon technology value is part of the casualties equation and is applied multiplicatively. Very TL;DR and skipping some parts for the land combat formula is something like:

Code:
dmg = ((regiment pips + leader pips + dice - terrain) * regiment strength * discipline / military tactics) * weapon technology * combat ability

Where Weapon technology is where the Artillery Fire goes in if the regiment is artillery and it is in fact fire phase. Artillery Fire is a bit special because it is also used in naval combat, regardless of if it is shock phase or fire phase.
 
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>The next DLC's Mexico is not more detailed than Portugal.
Mesoamerica was:
- The only region of America with population density at the level of Europe.
- At least 40% of all Americas population in just 1/21 of the area.
- Divided in literally hundreds of political independent entities.
- With hundreds of languages of at least 9 language families in an area just 1/5 the size of Europe.
- The mountains and cannons are higher that europeans ones.
- The climates and biomes are more diverse (the biodiversity by area is only comparable to Indonesia).
- Portugal and average european provinces gonna be still smaller that mesomaerican ones.

>Texas is a late game tag with low development.

In the other hand Portugal was just one state, cultural homogeneous, of basically unchanged frontiers from start to end of EU4´s timeline.
Population is neither definitive, because then we must have way much more provinces in China or India. But something like that gonna make ballance worse.
Small highly populated areas like HRE or Japan have more provinces that similar regions (in Europe or China) because those regions were highly fragmented.

This game is mainly about war and conquest with historical basis. Historical warring regions like Mesoamerica, HRE or Japan are small "mini-worlds" with their own rules (Prince-electors, Daimyos, Flower wars). Iberia was way more fragmented some centuries before EU4's time frame, if devs dont bring back those "medieval tags" there are not reason to add much more detail there.

In the other hand, for me what Iberians realy need is more development in their provinces, to be in pair in money and manpower to their europeans rivals like France.
By the way I have seen way more games where Castilla is eaten early in the game and Portugal have some success that the opposite. Wonder if somebody have some stats with percentages to corroborate this.

The only real element that for me devs are favoring Spain over Portugal is that colonial Spain gonna have more detail while they didnt touch Brazil.

Really? DEV.s will add an option to "creat Brazil as a nation in 1808 or 1809" when it was only in 1822.. and then in game, in 1808/9 Portugal is a Brazilian vassal XD they didn't touch Brazil? Then if they touch it? What's goin to happen? Brazilian Mars? XD
 
But this DLC is about the Iberian Peninsula, not Mexico...
Iberian Empires.

Or do you think devs can sell a DLC just for a such small and unified region.

Again this game is about conquest. How much time can a player spend just in Iberia?
How many "flavor" pop-out rail roaded events about inner Iberian kingdoms are needed?
Give high dev provinces to Iberians and they gonna conquer America, North Africa, Southeast Asia and give real fight to France, Britain, Netherlands, etc.

As a player I want to make my Portugal a empire that can conquer JAPAN, INDIA or CANADA, not have more provinces in my own homeland just to run around fighting the invader Frech army.

Many of the dynastic and administrative historical problems that Iberians suffered in real history where because bad decisions, if the player do the right decisions 2 centuries before it happen why they must pop out from no where?

Bad historical events must trigger if some stats are bad. A good player that start with Iberians since 1444 dont have real reasons to have any inner Iberian historical event by 1700s.

Now the question, which country have more population, area, cultural diversity, and historical struggle. I guess was Spain over Portugal. So what is the problem with Spain getting more provinces that Portugal. While Portugal can get some bonus and high dev to buff them againts this new Spain.

Really? DEV.s will add an option to "creat Brazil as a nation in 1808 or 1809" when it was only in 1822.. and then in game, in 1808/9 Portugal is a Brazilian vassal XD they didn't touch Brazil? Then if they touch it? What's goin to happen? Brazilian Mars? XD

In a game where Ryukyu can conquer the whole world as a Nahuatl Horde by the same year, I dont see the real problem to gives Portugal such somekind of historical option.

Remember Iberians are about PLUS ULTRA!!! look to the sea and futher beyond!
There are now more that 600 millions of Iberian languages spekers in the World because they moved out of Iberia, just by staying in Iberia (and playing like that in game) what you get is another central european power just moved in to the west side of Europe.

Make Pyrenees a real problem for AIs France. Buff Iberian provinces. Yes add some more dont make damage neither, and could be awesome if developers do it. But I feel the reaction of SOME players about the DLC being "IBERIAN" only is very intense compared to the other Immersion Packs.

I mean, devs are updating colonial Iberian land, is not like they updated Persia or SI-IBERIA :p
 
Last edited:
Iberian Empires.

Or do you think devs can sell a DLC just for a such small and unified region.

Again this game is about conquest. How much time can a player spend just in Iberia?
How many "flavor" pop-out rail roaded events about inner Iberian kingdoms are needed?
Give high dev provinces to Iberians and they gonna conquer America, North Africa, Southeast Asia and give real fight to France, Britain, Netherlands, etc.

As a player I want to make my Portugal a empire that can conquer JAPAN, INDIA or CANADA, not have more provinces in my own homeland just to run around fighting the invader Frech army.

Many of the dynastic and administrative historical problems that Iberians suffered in real history where because bad decisions, if the player do the right decisions 2 centuries before it happen why they masu pop out form no where?

Bad historical events must trigger if some stats are bad. A good player that start with Iberians since 1444 dont have real reasons to have any inner Iberian historical event by 1700s.

Now the question, which country have more population, area, cultural diversity, and historical struggle. I guess was Spain over Portugal. So what is the problem with Spain getting more provinces that Portugal. While Portugal can get some bonus and high dev to buff them againts this new Spain.
I mean this is a flavor dlc, not an expansion which is much bigger, so yes Portugal should be more focus and I would say at least at the level of Spain, an expansion would suit more your idea instead of this little dlc pack...
 
I mean this is a flavor dlc, not an expansion which is much bigger, so yes Portugal should be more focus and I would say at least at the level of Spain, an expansion would suit more your idea instead of this little dlc pack...
Well you are right about that.

When devs said the next Immersion Pack was going to be European I spected to be for HRE, because is a more "regionalized", mechanic wise and already detailed area with a lot of fans. And spected at some point an Iberian+America full expansion with a complete overhaul of colonial mechanics and catholicism.

The point they revealed the change to America took me by surprise. But I think that if was not America, then much of those extra detail should be in Italy (because the Italians wars for Aragon and Spain, and some changes to catholicism). Also Italy was realy fragmented compared to Iberia.
 
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In the topic I created there is this guy saying that Portugal never won an important war or battle, all battles were won against very primitive enemies...

I know that the overal ignorance about portuguese history is very low, and I admit that it is our fault, like someone said in this post, we dont "sell" our trademark very well... But this... This is too much.

Hello Zeluis, before writing about someone it's good to be sure if what you say is true, you wrote that I had written something in the topic that you created, speaking badly of the Portuguese ..., check it and you'll see that I've never written that in your subject or in any of them. In 2003 I started playing EU II after EU III and now EU IV, so guy I have not been for a long time.

In many of your ideas and suggestions from Portugal I have been voting Agree, both you and your colleagues, because I agree and I think they are correct and I hope that with this DLC they will leave Portugal as it was in history.

Besides what I have written on this subject in my commentary, it is a quote from Lummis, a nineteenth-century US historian, because he wanted to show that history from the 19th century was rewritten by the English and North Americans and not all the truths of Spain and of course also of Portugal. And that an American spoke well and clearly of Spain at that time seemed good to me.

Just tell you that, that your comment referring to me you have mistaken with another user. I hope that in the topic that you created of ideas from Portugal the developers will read it and add to the game some of the suggestions that you are writing.

Being a serious forum, with people who strive to provide historical data and we are now aware of this new DLC that directly affects us, I wanted to write this.
 
Hello Zeluis, before writing about someone it's good to be sure if what you say is true, you wrote that I had written something in the topic that you created, speaking badly of the Portuguese ..., check it and you'll see that I've never written that in your subject or in any of them. In 2003 I started playing EU II after EU III and now EU IV, so guy I have not been for a long time.

In many of your ideas and suggestions from Portugal I have been voting Agree, both you and your colleagues, because I agree and I think they are correct and I hope that with this DLC they will leave Portugal as it was in history.

Besides what I have written on this subject in my commentary, it is a quote from Lummis, a nineteenth-century US historian, because he wanted to show that history from the 19th century was rewritten by the English and North Americans and not all the truths of Spain and of course also of Portugal. And that an American spoke well and clearly of Spain at that time seemed good to me.

Just tell you that, that your comment referring to me you have mistaken with another user. I hope that in the topic that you created of ideas from Portugal the developers will read it and add to the game some of the suggestions that you are writing.

Being a serious forum, with people who strive to provide historical data and we are now aware of this new DLC that directly affects us, I wanted to write this.


I never said it was you. I was actually talking about the member raikaria. Here is why:


Although Portugal by no means should be a land power at all. It didn't exactly have many historic or notable victories. And no; killing Africans; natives and other nations significantly behind in technology is not a notable victory.

- Portugal was in all respects a trade based nation, so traditions are fine

There's only 1 idea in their set which could even be argued as 'ahistorical'. Don't use 'ahistorical' as a basis for asking for something when it's not true.

Could Portugese Ideas use a buff? Of course. Do Portugese ideas need to change for historical accuracy? No, they're already historically accurate.

I would basically buff their navy, but leave their armies weak, because Portugal never was a land power. However; +Fort Defense reflects their 'fortified ports' trade lynchpins.

Not to mention if you want to blob into Europe and be a land power as Portugal; that generally means killing Spain. And then you can form Spain anyway.

Remember that while Portugal certainly did have a Golden Age during the EU4 timeframe... for the vast majority of it Portugal was in a less than excellent position. Between getting PU'ed by Spain and getting exiled to Brazil. Not to mention mass migration from Portugal to Brazil; the near-bankruptcy caused by poor rulers [Such as John V]; and Lisbon getting razed by an Earthquake+Tsunami.

So no. And no need to go on with this controversy.
 
Iberian Empires.

Or do you think devs can sell a DLC just for a such small and unified region.

Again this game is about conquest. How much time can a player spend just in Iberia?
How many "flavor" pop-out rail roaded events about inner Iberian kingdoms are needed?
Give high dev provinces to Iberians and they gonna conquer America, North Africa, Southeast Asia and give real fight to France, Britain, Netherlands, etc.

As a player I want to make my Portugal a empire that can conquer JAPAN, INDIA or CANADA, not have more provinces in my own homeland just to run around fighting the invader Frech army.

Many of the dynastic and administrative historical problems that Iberians suffered in real history where because bad decisions, if the player do the right decisions 2 centuries before it happen why they must pop out from no where?

Bad historical events must trigger if some stats are bad. A good player that start with Iberians since 1444 dont have real reasons to have any inner Iberian historical event by 1700s.

Now the question, which country have more population, area, cultural diversity, and historical struggle. I guess was Spain over Portugal. So what is the problem with Spain getting more provinces that Portugal. While Portugal can get some bonus and high dev to buff them againts this new Spain.



In a game where Ryukyu can conquer the whole world as a Nahuatl Horde by the same year, I dont see the real problem to gives Portugal such somekind of historical option.

Remember Iberians are about PLUS ULTRA!!! look to the sea and futher beyond!
There are now more that 600 millions of Iberian languages spekers in the World because they moved out of Iberia, just by staying in Iberia (and playing like that in game) what you get is another central european power just moved in to the west side of Europe.

Make Pyrenees a real problem for AIs France. Buff Iberian provinces. Yes add some more dont make damage neither, and could be awesome if developers do it. But I feel the reaction of SOME players about the DLC being "IBERIAN" only is very intense compared to the other Immersion Packs.

I mean, devs are updating colonial Iberian land, is not like they updated Persia or SI-IBERIA :p
The fact is that this is a flavour dlc, so the fact the the nations supposedly portrayed in it are getting little of the love other regions are is a shame. Plus, from a mp perspective, due to lacking ideas to Portugal and even Spain, it is easy for England and even France (via land conquest in Europe) to bully the Iberians out of their historical colonial regions. Against England especially there is little that can be done. As stands, Portuguese ideas can't even be compared to any other tier 1 nation considering how trash they are - especially given that a nation in the Phillipines has better naval ideas than the first nation to implement the use of the line of battle in naval combat or that developed the carrack.
 
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Iberian Empires.

Or do you think devs can sell a DLC just for a such small and unified region.

Again this game is about conquest. How much time can a player spend just in Iberia?
How many "flavor" pop-out rail roaded events about inner Iberian kingdoms are needed?
Give high dev provinces to Iberians and they gonna conquer America, North Africa, Southeast Asia and give real fight to France, Britain, Netherlands, etc.

As a player I want to make my Portugal a empire that can conquer JAPAN, INDIA or CANADA, not have more provinces in my own homeland just to run around fighting the invader Frech army.

Many of the dynastic and administrative historical problems that Iberians suffered in real history where because bad decisions, if the player do the right decisions 2 centuries before it happen why they must pop out from no where?

Bad historical events must trigger if some stats are bad. A good player that start with Iberians since 1444 dont have real reasons to have any inner Iberian historical event by 1700s.

Now the question, which country have more population, area, cultural diversity, and historical struggle. I guess was Spain over Portugal. So what is the problem with Spain getting more provinces that Portugal. While Portugal can get some bonus and high dev to buff them againts this new Spain.



In a game where Ryukyu can conquer the whole world as a Nahuatl Horde by the same year, I dont see the real problem to gives Portugal such somekind of historical option.

Remember Iberians are about PLUS ULTRA!!! look to the sea and futher beyond!
There are now more that 600 millions of Iberian languages spekers in the World because they moved out of Iberia, just by staying in Iberia (and playing like that in game) what you get is another central european power just moved in to the west side of Europe.

Make Pyrenees a real problem for AIs France. Buff Iberian provinces. Yes add some more dont make damage neither, and could be awesome if developers do it. But I feel the reaction of SOME players about the DLC being "IBERIAN" only is very intense compared to the other Immersion Packs.

I mean, devs are updating colonial Iberian land, is not like they updated Persia or SI-IBERIA :p

Dude... it looks like that reading your sentences, seems that you've been off last weeks... Yes man, this is a game and if Ryukyu can conquer all the world.. then, playing Portugal, I could colonize only Amapá and release Brazil as a nation and leave it there... the way I want. But DEV's said that "Sometimes History wasnt't friendly to Portugal" (or something like that) and after this sentence they said that "Brazil will be released as country and Portugal will be a vassal of its own ancient colony" in 1808/9.. So, if they say that it was History than I can say that I come from Mars. In the game dude, you can do anything you want but no1 should invent facts that never existed, like this one.. Can you understand? Did you ever hear/read in the last forums something like "UKPBA"? Because the "UKPBA" was what happened in History, it was the reality: The United Kingdom of Portugal, Brazil and Algarve. I posted coins from "that real country", the flag of that "real country".... The real history teaches us that Brazil got its independence in 1822 from Portugal... Not that Brazil was born in 1808/9 vassalizing its "motherland" in Europe... As a player I can do whatever I want but DEVs doing these kind of "facts", I think they shouldn't. Now, if DEVs can't "creat" or don't want "creat" another country (UKPBA), that's another thing...
You say that Portugal doesn't need anything else? No provinces, no army bonus? Everything with Portugal is ok in the game? Did you ever read the DEVs saying that they "were tired" watching Portugal rulling its empire from Africa? Always getting kick out of Europe? man.. you've been off. And you know Portugal as I know about Narnia.. That I never saw the movie and never read the book about it!
 
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Dude... it looks like that reading your sentences, seems that you've been off last weeks... Yes man, this is a game and if Ryukyu can conquer all the world.. then, playing Portugal, I could colonize only Amapá and release Brazil as a nation and leave it there... the way I want. But DEV's said that "Sometimes History wasnt't friendly to Portugal" (or something like that) and after this sentence they said that "Brazil will be released as country and Portugal will be a vassal of its own ancient colony" in 1808/9.. So, if they say that it was History than I can say that I come from Mars. In the game dude, you can do anything you want but no1 should invent facts that never existed, like this one.. Can you understand? Did you ever hear/read in the last forums something like "UKPBA"? Because the "UKPBA" was what happened in History, it was the reality: The United Kingdom of Portugal, Brazil and Algarve. I posted coins from "that real country", the flag of that "real country".... The real history teaches us that Brazil got its independence in 1822 from Portugal... Not that Brazil was born in 1808/9 vassalizing its "motherland" in Europe... As a player I can do whatever I want but DEVs doing these kind of "facts", I think they shouldn't. Now, if DEVs can't "creat" or don't want "creat" another country (UKPBA), that's another thing...
I disagree with this. After the court arrived in Brazil, that became the centre of the administration of the empire. Portugal itself was run by British generals in the name of the king, Beresford in particular after the end of the war who acted much as a colonial governor. Dissatisfaction at no longer being in charge is one of the main motivators of the Liberal revolution of 1820 in Portugal which forced the return of the king. I think that representing this by having Brazil lead a PU over Portugal is a good ingame approximation of these events. An even more accurate one, if it were somehow possible in the game, would be to turn Portugal into a de facto temporary vassal of Great Britain while still being nominally under the UKPBA.
 
Unsure what you are trying to mean with with this post by pointing that source. I never read it, bet most people in here didn't either and to be frank if he states what you write in your post, I won't even bother reading it. Many posts in this thread also leave me wonder if people actually know anything about history to make such statements. Sounds like to me that they just want their nation buffed at any cost.

A portuguese was the one to organize the first circumnavigation expedition by the way:

https://en.wikipedia.org/wiki/Ferdinand_Magellan

And the ones that discovered Brazil and North America were Portuguese too:

https://en.wikipedia.org/wiki/Miguel_Corte-Real and https://en.wikipedia.org/wiki/João_Vaz_Corte-Real in the case of North America (and the US)

As for Brazil it was definetely https://en.wikipedia.org/wiki/Pedro_Álvares_Cabral, Portuguese, obviously

There is also some debate and facts that point out that Columbus was in fact Portguese (his signature was always with ç, a letter that only exists in portuguese, and all the names of islands, such as Cuba, were ALL portuguese names, and even his house and wife were in/from Madeira (another place in, you guess, Portugal). But the castilians love to insist he was Spanish just because he was working for them... ha. I am not really here to debate Christopher Columbus' origin since the oficial story is diferent but you people should check your other facts before even writing about them. Definetely speaking about the discovery of Brazil and about the one that actually organized the first circumnavigation for instance.

Some of the people in here can't even write in english properly. I make mistakes too since I am not from an English speaking country, I am not a grammar nazi and I am not here to make silly jokes about their way of speaking, but coupled with ridiculous statements like "Camoes said that Portuguese and Castilians were Spanish" one guy has to wonder if they are being serious or just trying to mock other users.



I don't think you ever read the lusiads to ever make that statement. I will be kind to point you towards a link:

http://www.citi.pt/ciberforma/ana_paulos/ficheiros/lusiadas.pdf

He does speak about Spain a lot of times, but he NEVER EVER says that PORTUGAL IS SPAIN. Fact. Tell your teachers to actually go read the book and to stop spreading false information. Also the wikipedia link is a funny one since it is... IN SPANISH. Do you honestly prefer to base yourself on a spanish link instead of reading the one from the country the author was from?


Also, regarding the other conversation about the creation of Spain by Portugal, Afonso V, briefly, used these titles in his letters (1475):
"D. Afonso, per graça de Deus Rei de Castela e de León e de Portugal e de Toledo e de Galiza e de Sevilha e de Córdova e de Murcia e de Jaen e dos Algarves daquém e dalém-mar em África e da Aljazira e de Gibraltar e Senhor de Biscaia e de Molina"
In other words, he never claimed to be King of Spain. He claimed to be King of Portugal and other places but never of Spain. Period.

If you want to go into fantasy, Paradox, go ahead and go into Fantasy and into "Possible Theories", but at least change the coat of arms of Spain if Portugal forms it. Right now it doesn't make sense, even if a Portuguese King ever formed it... Because... Hey... It doesn't even include the Portuguese Coat of Arms!!!!!!!!!!!!!!!!! Don't you people from Portugal also find this rather hilarious and even insulting?

I agree with the idea if change the coat of arms if Portugal forma Spain, change the aragonese arms for that of Portugal.
 
I disagree with this. After the court arrived in Brazil, that became the centre of the administration of the empire. Portugal itself was run by British generals in the name of the king, Beresford in particular after the end of the war who acted much as a colonial governor. Dissatisfaction at no longer being in charge is one of the main motivators of the Liberal revolution of 1820 in Portugal which forced the return of the king. I think that representing this by having Brazil lead a PU over Portugal is a good ingame approximation of these events. An even more accurate one, if it were somehow possible in the game, would be to turn Portugal into a de facto temporary vassal of Great Britain while still being nominally under the UKPBA.

Well, the situation in those days was a real dog's breakfast for Portugal. Whilst I don't dispute the historical accuracy of your post, I don't agree with your view of how this can or should be represented ingame. Brazil never led a PU over Portugal, and using that mechanic through events to make and then break such a PU is simply scripting the outcomes, not what you want at the late stages of the game when it would just kill the run for Portugal players. Also, the situation with the British generals temporarily administering the mainland does not a EU4 vassal make... It would be more effective to have some unrest events fire ahead of the Liberal Wars, but since these took place outside the EU4 time-span, it's an exercise in futility.

Also, I have done a successful WC run with Portugal. Imagine that run hitting 1808/09 with 99% of the world under my control and a scripted event handing the world to Brazil fires... I suppose that would be a way of doing a Brazil WC... Unless yet more events are scripted to avoid this under certain circumstances. Nah, I think KISS.
 
I disagree with this. After the court arrived in Brazil, that became the centre of the administration of the empire. Portugal itself was run by British generals in the name of the king, Beresford in particular after the end of the war who acted much as a colonial governor. Dissatisfaction at no longer being in charge is one of the main motivators of the Liberal revolution of 1820 in Portugal which forced the return of the king. I think that representing this by having Brazil lead a PU over Portugal is a good ingame approximation of these events. An even more accurate one, if it were somehow possible in the game, would be to turn Portugal into a de facto temporary vassal of Great Britain while still being nominally under the UKPBA.

And then I disagree with this too... So the "vassal state" forced the return of the King? Too much strength for a british/brazilian vassal.. ok! And if the King stayed in Brazil? What the vassal would do? Declare independence from Brazil? From GB? And declaring war to Brazil or GB?
 
Also, I have done a successful WC run with Portugal. Imagine that run hitting 1808/09 with 99% of the world under my control and a scripted event handing the world to Brazil fires... I suppose that would be a way of doing a Brazil WC... Unless yet more events are scripted to avoid this under certain circumstances. Nah, I think KISS.
What scripted event? What is being added in the ImmPack is a decision, it is completely up to the player to take it, and in fact it is explicitly a bad decision. From a player perspective, it is just for roleplaying purposes, nothing else.
And then I disagree with this too... So the "vassal state" forced the return of the King? Too much strength for a british/brazilian vassal.. ok! And if the King stayed in Brazil? What the vassal would do? Declare independence from Brazil? From GB? And declaring war to Brazil or GB?
The revolution took control of the country and demanded the return of the king. If he had refused I don't know what would have happened, maybe the revolters would have tried to replace him. This is not too dissimilar to what "high liberty desire" means in the game. John VI was on the verge of losing Portugal and came back to secure it, and ended up losing Brazil instead, which didn't want to go back to being in second place to Portugal.
 
What scripted event? What is being added in the ImmPack is a decision, it is completely up to the player to take it, and in fact it is explicitly a bad decision. From a player perspective, it is just for roleplaying purposes, nothing else.

If it's included as a decision, it would be a decision that no one would take, making it pointless. I just don't see the need to complicate the end stage of the game with events or decisions that don't really represent the historical situation adequately in the first place.
 
If it's included as a decision, it would be a decision that no one would take, making it pointless. I just don't see the need to complicate the end stage of the game with events or decisions that don't really represent the historical situation adequately in the first place.
Maybe you missed the dev diary, yes it is just a decision and it is just for roleplay. I don't think that is pointless at all, not everyone wants to play the game just to blob. And as I explained, I don't think it is a bad approximation to the historical event. Here are the relevant parts:
View attachment 415503
This will be represented in the game as a decision available to Portugal should they find themselves in dire straits. Your tag will change to Brazil, and Portugal will be released as a junior partner controlling your remaining European provinces. Note that by doing this you will lose access to Portuguese missions.

Not shown but will be in the final version: taking the decision will also change your primary culture to Brazilian.

This isn't intended to be something you are rewarded for. Hence losing stability and prestige when you do it. It exists for roleplay and for the AI when appropriate.
 
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