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EU4 - Development Diary - 13th of November 2018

Welcome once more to another Tuesday development diary. This week I’m going to focus on content for the nations of the Maghreb, but I’ll also revisit Catholic Iberia towards the end.

morocco.png


Morocco’s mission tree leads the player on a military adventure across the world; you’ll lead your armies across the coast of the Maghreb, through the Sahara desert and into the rich empires of West Africa. The player now has much more agency over Morocco’s expansion southwards, with the Sudanese Expedition event now being tied to completing the ‘Saharan Route’ mission. Establishing a foothold in West Africa and establishing a new palace built with Portuguese ransom money will grant the powerful Black Guard modifier, giving Morocco +2.5% discipline for the rest of the game. Plundering the riches of Mali will also net you an impressive haul of gold to add to your treasury.

Looking northwards, Morocco must also sponsor pirates against the Iberian powers, and lead a raiding expedition to Iceland and beyond. Morocco will also be encouraged to create an overseas empire, focusing on Brazil, Colombia, and the Caribbean.

At long last, Morocco has a set of national ideas of its very own:

Code:
MOR_ideas = {
    start = {
        may_perform_slave_raid = yes
        naval_forcelimit_modifier = 0.25
    }
    bonus = {
        hostile_attrition = 1
    }
    trigger = {
        tag = MOR
    }
    free = yes
    mor_powerful_viziers = {
        same_culture_advisor_cost = -0.2
    }
    mor_marabouts = {
        idea_cost = -0.1
        monthly_piety = -0.001
    }
    trans_saharan_trade = {
        trade_efficiency = 0.1
        caravan_power = 0.2
    }
    mor_fleet = {
        galley_power = 0.2
    }
    mor_pirate_republics = {
        privateer_efficiency = 0.15
    }
    mor_slave_soldiers = {
        land_maintenance_modifier = -0.05
        cavalry_power = 0.1
    }
    mor_curb_power_of_the_tribes = {
        global_autonomy = -0.05
    }
}

mor_powerful_viziers:0 "Powerful Viziers"
 mor_powerful_viziers_desc:0 "Morocco's Viziers wield exceptional power within the state. Though undoubtedly effective at administering our nation, we must take care that they do not cultivate ambitions for even greater power."
 mor_marabouts:0 "Sufi Marabouts"
 mor_marabouts_desc:0 "Several groups of Sufi teachers have made Morocco their home. We must make sure that we accmodate these holy men, and take their teachings to heart."
 mor_pirate_republics:0 "Protect Pirate Republics"
 mor_pirate_republics_desc:0 "Made up of refugees and opportunists, a multitude of pirate settlements have sprung up on the Moroccan coast. We should take these pirates under our wing so that they may harass our enemies on the water."
 mor_fleet:0 "Defend the Coastline"
 mor_fleet_desc:0 "Morocco has many enemies that could launch an invasion from acrosss the sea. We must contruct a fleet large and powerful enough to repel foreign invaders whether they be Christian conquerors or Muslim corsairs."
 mor_slave_soldiers:0 "Slave Soldiers"
 mor_slave_soldiers_desc:0 "Unfortunately we cannot always trust our soldiers to serve us loyally. By creating an army of slaves however, loyalty ceases to be a relevant concern."
 mor_curb_power_of_the_tribes:0 "Curb Tribal Power"
 mor_curb_power_of_the_tribes_desc:0 "The nomadic tribes that travel across our lands are our nominal subjects, but also a regular source of discord and dissent. We must rein in their power and bring them firmly in line with the state's policies."

tunis.jpg


Tunis’ mission tree is somewhat pirate-themed. They will be encouraged to be the menace of the Mediterranean, occupying its islands and using them as a base to plunder the wealthy ports of Venice, Genoa, and Valencia. Establishing a sufficiently powerful privateering base on the Barbary Coast will attract the attention of one Hayreddin Barbarossa, who may come offering his services rather than as a conqueror.

Like Morocco, Tunis will also have greater control over its southward expansion. They must pacify the Berber tribes and seize control of the Saharan trade in order to open a path of conquest to West Africa.

Tunis too has earned its own national ideas:
Code:
TUN_ideas = {
    start = {
        may_perform_slave_raid = yes
        galley_power = 0.2
    }
    bonus = {
        naval_forcelimit_modifier = 0.25
    }
    trigger = {
        tag = TUN
    }
    free = yes
    tun_catalan_guard = {
        mercenary_discipline = 0.05
        infantry_power = 0.05
    }
    dual_diplomacy = {
        diplomatic_upkeep = 1
    }
    corsairs = {
        navy_tradition = 1
        privateer_efficiency = 0.10
    }
    tun_attract_foreign_pirates = {
        global_sailors_modifier = 0.25
    }
    tun_board_of_captains = {
        leader_naval_fire = 1
    }
    tun_export_monopolies = {
        global_own_trade_power = 0.2
        trade_efficiency = 0.05
    }
    tun_caliphate = {
        tolerance_own = 1
        monthly_piety = 0.001
    }
}

tun_catalan_guard:0 "Catalan Guard"
 tun_catalan_guard_desc:0 "We have hired a large contingent of Catalan mercenaries to protect the Sultan. As experienced soldiers with no stake in Tunisian politics, they can be relied upon to serve us loyally so long as we continue to pay them well."
 tun_attract_foreign_pirates:0 "Attract Foreign Pirates"
 tun_attract_foreign_pirates_desc:0 "It is not only ghazi, refugees, and fishermen who are attracted to piracy; the allure of profit can attract even our Christian enemies to the profession."
 tun_board_of_captains:0 "Board of Captains"
 tun_board_of_captains_desc:0 "The corsairs must no longer conduct their business in an unorganized and decentralized fashion. It is time to establish a state-led Board of Captains to organize and regulate pirate activity on our coast."
 tun_export_monopolies:0 "Export Monopolies"
 tun_export_monopolies_desc:0 "As the rural interior of our nation better integrates with the urban coast, more goods find their way into Tunisian ports. We must monopolize exports of these goods so that the profits benefit the state."
 tun_caliphate:0 "Tunisian Caliphate"
 tun_caliphate_desc:0 "Though the Sultans of Tunis have long styled themselves as Caliphs of Islam, this title has rarely been taken seriously by other Muslims. We must demonstrate our piety so that our brothers of the faith see us as a true Caliphate."

berber.jpg


We’ve loosened the requirements for forming Morocco and Tunis, which will make these mission trees more accessible to other nations in the region. We’ve also replaced some of the generic missions for Maghrebi nations, seen above. These missions will be free in the 1.28 ‘Spain’ update and available to all Maghrebi nations without unique missions.

andalusia.jpg


Here we have the mission tree for Granada and Andalusia, the White Phoenix. These missions are available in a reduced form for Granada, and for any nation that forms Andalucia.

Granada has a very difficult start; not only eyed hungrily by the Iberians, especially Castile, they must now contend with a looming disaster; in the Granadan War of Succession Yusuf V will attempt to seize the throne from the incompetent Sultan Muhammad IX of the Nasrid dynasty. Granada’s early missions will guide them through the difficult first years of the game.

If by some miracle you manage to secure Granada as a true regional power and restore the great Sultanate of Andalusia, the mission tree will expand significantly to reveal new paths of conquest and exploration. Along the way you’ll restore the Emirate of Sicily, restore the Great Mosque of Isbiliya, and beat back Christina rule all the way to France. Conquering the former Fatimid realm of Egypt will grant the opportunity to move the capital to Egypt and convert to the Shia faith, while exploring Africa and the New World will grant colonial bonuses as well the conquistador Mustafa Azemmouri, one of the few historical survivors of the doomed Narváez expedition.

And here's an idea set for Andalusia:

Code:
ADU_ideas = {
    start = {
        land_morale = 0.15
        global_ship_trade_power = 0.25
    }

    bonus = {
        global_trade_goods_size_modifier = 0.1
    }
 
    trigger = {
        tag = ADU
    }
    free = yes        #will be added at load.
 
    adu_stand_against_the_reconquista = {
        fire_damage_received = -0.15
    }
    adu_taifa_adminstration = {
        vassal_forcelimit_bonus = 1
    }
    adu_ahl_uhl_dhimma = {
            tolerance_heathen = 3
    }
    adu_legacy_of_ibn_arabi = {
        monthly_piety = -0.001
         idea_cost = -0.1
    }
    adu_jund_settlements = {
        global_manpower_modifier = 0.15
        core_creation = -0.15
    }
    adu_expeditionary_sentiment = {
        colonists = 1
    }
    adu_al_awasim = {
        defensiveness = 0.1
        rival_border_fort_maintenance = -0.25
    }
}

Let’s revisit Catholic Iberia briefly. We’ve been working on some new Dynamic Historical events for the region which weren’t ready for announcement last week. Here’s a taster:

pope.jpg

wool.png


We’ve revisited the national ideas of the Iberian nations following feedback and internal testing. The revised Castilian and Spanish ideas are displayed below:

Code:
SPA_ideas = {
    start = {
        land_morale = 0.15
        artillery_fire = 1
    }
 
    bonus = {
        discipline = 0.05
    }
 
    trigger = {
        tag = SPA
    }
    free = yes        #will be added at load.

    devout_catholisism = {
        papal_influence = 2
    }
    inter_caetera = {
        idea_claim_colonies = yes
        colonists = 1
    }
    gold_fleet = {
        naval_forcelimit = 0.25
    }
    spanish_armada = {
        heavy_ship_power = 0.1
        leader_naval_manuever = 1
    }
    spa_casa_de_contracion = {
        envoy_travel_time = -0.33
        global_tariffs = 0.15
    }
    spa_cortes = {
        possible_dip_policy = 1
    }
    siglo_de_oro = {
        prestige = 1
    }
}

CAS_ideas = {
    start = {
        land_morale = 0.15
        missionaries = 1
    }
    bonus = {
        global_colonial_growth = 25
    }
    trigger = {
        tag = CAS
    }
    free = yes        #will be added at load.
    the_reconquista = {
        army_tradition_decay = -0.01
    }
    spanish_inquisition = {
        global_missionary_strength = 0.02
    }
    cabildos = {
        production_efficiency = 0.1
    }
    inter_caetera = {
        idea_claim_colonies = yes
        colonists = 1
    }
    infantas = {
        diplomatic_reputation = 1
        heir_chance = 0.33
    }
    salamanca_scholars = {
        global_institution_spread = 0.1
    }
    nueva_planta = {
        global_autonomy = -0.05
    }
}


In addition, the following changes have been made to Navarra, Aragon, and the Berber group:

Code:
Aragon: Ambition changed to +1 artillery fire
Navarra: End of the Fueros idea changed to -25% Autonomy Change Cooldown
Berbers: Hostile Core Creation Cost tradition changed to -25% Naval Attrition

Lastly, just for fun here’s a set of national ideas for the great nation of Texas:

Code:
TEX_ideas = {
    start = {
       fire_damage_received = -0.1
        no_religion_penalty = yes
    }
    bonus = {
        land_morale = 0.15
    }
    trigger = {
        tag = TEX
    }
    free = yes
    lone_star_state = {
        prestige = 1
    }
    tex_revolution = {
        fire_damage = 0.1
    }
    cotton_plantations = {
        trade_goods_size_modifier = 0.1
    }
    vaqueros = {
        land_attrition = -0.1
        movement_speed = 0.15
    }
    tex_native_frontiers = {
        army_tradition_decay = -0.01
    }
    tejanos = {
        stability_cost_modifier = -0.15
    }
    adelsverin = {
        development_cost = -0.1
    }
}
lone_star_state:0 "Lone Star State"
 lone_star_state_desc:0 "Texas stands as an independent nation, priding itself on self-sufficiency and individualism."
 tex_revolution:0 "Texan Revolution"
 tex_revolution_desc:0 "We have fought hard for our independence, and we are prepared to fight to the death against any who would threaten our liberty."
 cotton_plantations:0 "Cotton Plantations"
 cotton_plantations_desc:0 "The fertile fields of Texas provide excellent land for cotton plantations; settlers, slaves, immigrants, and farmers come from far and wide to work the new lands. If we take advantage of this, we can export this valuable crop worldwide in no time."
 vaqueros:0 "Vaqueros"
 vaqueros_desc:0 "The Vaqueros are the mounted pastoral farmers of the Americas, and it is a lifestyle that has a special place in our culture. These 'cowboys' are hardy workmen, adapted to the lay of the land and skilled in horse riding. They take great pride in their skill in cattle and horse wrangling."
 tex_native_frontiers:0 "Frontier Nation"
 tex_native_frontiers_desc:0 "As a state on the frontier, we are confronted with dangerous Native American adversaries. If we are to keep our people safe, it is important to maintain an effective and mobile fighting force."
 tejanos:0 "Tejanos"
 tejanos_desc:0 "As a former province of Mexico, Texas has never fully abandoned its roots; Texas-Mexicans, or Tejanos, are very much integral to our state's vibrant culture, contributing no shortage of foods, music, language, and traditions."
 adelsverin:0 "Adelsverin"
 adelsverin_desc:0 "In the wake of unrest and revolutions in Europe, Germans flee to the new world en masse seeking stability and safety. The Mainzer Adelsverein will promote the establishment of German communities settling in Texas, as well as their integration into our nation."


Note from Groogy
So since bunch of people asked what Artillery Fire is, instead of answering every individual instance of where someone asked that I'm putting a summary here. The important part you need to know, it makes all cannons go more boom boom and make more damage.

Artillery Fire is a modifier that previously was only exclusive to tech. In fact all of the various tech weapon values are now available to the modifier system. The weapon technology value is part of the casualties equation and is applied multiplicatively. Very TL;DR and skipping some parts for the land combat formula is something like:

Code:
dmg = ((regiment pips + leader pips + dice - terrain) * regiment strength * discipline / military tactics) * weapon technology * combat ability

Where Weapon technology is where the Artillery Fire goes in if the regiment is artillery and it is in fact fire phase. Artillery Fire is a bit special because it is also used in naval combat, regardless of if it is shock phase or fire phase.
 
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By the way @Groogy
Will the event "Discovery of the New World" be fixed so that it's not only for Castile? Feels kinda jarring for them to get it after you've already established your second colonial nation there before they get it.

Or at least reduce the massive 50 Prestige down to 10 if they're not the first ones to get there. Kinda like a circumnavigation.
 
Maybe you missed the dev diary, yes it is just a decision and it is just for roleplay. I don't think that is pointless at all, not everyone wants to play the game just to blob. And as I explained, I don't think it is a bad approximation to the historical event. Here are the relevant parts:

Yeap, I did miss the DD. We clearly disagree on how well this represents historical events, and this decision is IMO from the realms of alternative facts, so not my thing. I mean, if the timeline went on for a few more months would we then have a decision to make European Portugal independent again? This approach looks like a solution in search of a problem.
 
About Magellan, he splictly pledged his allegiance to the King of Spain (the emperor) and was therefore a spanish subject, and was named therefore Adelantado and Capitán de la Armada, no more a portuguese one.
He splicitly asked king Manuel to be relieved of the portuguese "nationality", so he could work for another monarch. Manuel accepted. This extremelly unusual fact in that era is recorded. See Manuel P. Villatoro, who calls him "español por despecho".
The portuguese crown did whatever it could to stop the circumnavegation.
For more background see the books by Thomas, Alonso, ... Whoever you like.
 
Yeap, I did miss the DD. We clearly disagree on how well this represents historical events, and this decision is IMO from the realms of alternative facts, so not my thing. I mean, if the timeline went on for a few more months would we then have a decision to make European Portugal independent again? This approach looks like a solution in search of a problem.
The problem was how to represent in the game the move of the royal family, the biggest catalyst for the eventual independence of Brazil, and a major reason for why that independence process was so unique -- Brazil remained a single fairly centralised state, diplomaticly well connected to the European monarchies, with powerful rulers ready to embark on their own imperialistic projects. The move to Brazil was a crucial moment in World History, and I'm glad the devs found some way of including it in the game.
 
About Magellan, he splictly pledged his allegiance to the King of Spain (the emperor) and was therefore a spanish subject, and was named therefore Adelantado and Capitán de la Armada, no more a portuguese one.
He splicitly asked king Manuel to be relieved of the portuguese "nationality", so he could work for another monarch. Manuel accepted. This extremelly unusual fact in that era is recorded. See Manuel P. Villatoro, who calls him "español por despecho".
The portuguese crown did whatever it could to stop the circumnavegation.
For more background see the books by Thomas, Alonso, ... Whoever you like.

My last message on this topic. That he had to swear allegiance to the king of Spain is of no contention and common practice in those days when working for any crown other than your own. No contention either that Manuel I tried to stop him. By the same token, the Spanish weren't very fond of Magellan, suspected him at every turn and replaced his mostly Portuguese crew with Spaniards. Spaniards that you might add tried to take him out through mutiny, including Elcano. His main partners in planning the trip were also Portuguese - you guessed it - working for Spain. Someone calling him "español por derecho" is meaningless. Now, that he gave up Portuguese nationality never made the mainstream news. We may need to start re-writing all the books, articles and scholarly materials that firmly qualify Magellan as Portuguese.
 
The problem was how to represent in the game the move of the royal family, the biggest catalyst for the eventual independence of Brazil, and a major reason for why that independence process was so unique -- Brazil remained a single fairly centralised state, diplomaticly well connected to the European monarchies, with powerful rulers ready to embark on their own imperialistic projects. The move to Brazil was a crucial moment in World History, and I'm glad the devs found some way of including it in the game.

Absolutely agree the independence of Brazil was a major event in world history, and don't have a fundamental problem with it being represented in EU4 in some way. My disagreement is with the form chosen to do it. Why have Brazil as the senior partner in a PU under the Portuguese king? It's the only such decision or event I can think of in EU4 where the original country of the monarch becomes the junior partner in a PU.

Anyway, not a button I will click and it will be a long time before my next Portugal run unless some more love than what has already been announced is shown to it. That's a pet peeve - there's plenty that could be improved in the EU4 tier 1 country of Portugal, instead of spending time researching and trying to model dubious decisions. My next run? Castile, ofc.
 
No, no, he splicitly RENOUNCED to the portuguese "citizenship", and Manuel accepted. This was very uncommon, but that´s what hapenned.
It is recorded.
They were angry about Faleiro, but that was due to his character; and there was initially some lack of conficende about the portuguese, but the funds arrived and he was given command.
Magellan is one of the first recorded cases of change of nationality, as he splicitly RENOUNCED to be portuguese, and king Manuel splicitly accepted.

No need to rewrite anything, serious historians know this fact and do not consider him portuguese. Only portuguese as "born" in Portugal, but "oficially" spanish.

My last message on this topic. That he had to swear allegiance to the king of Spain is of no contention and common practice in those days when working for any crown other than your own. No contention either that Manuel I tried to stop him. By the same token, the Spanish weren't very fond of Magellan, suspected him at every turn and replaced his mostly Portuguese crew with Spaniards. Spaniards that you might add tried to take him out through mutiny, including Elcano. His main partners in planning the trip were also Portuguese - you guessed it - working for Spain. Someone calling him "español por derecho" is meaningless. Now, that he gave up Portuguese nationality never made the mainstream news. We may need to start re-writing all the books, articles and scholarly materials that firmly qualify Magellan as Portuguese.
 
No, no, he splicitly RENOUNCED to the portuguese "citizenship", and Manuel accepted. This was very uncommon, but that´s what hapenned.
It is recorded.
They were angry about Faleiro, but that was due to his character; and there was initially some lack of conficende about the portuguese, but the funds arrived and he was given command.
Magellan is one of the first recorded cases of change of nationality, as he splicitly RENOUNCED to be portuguese, and king Manuel splicitly accepted.

No need to rewrite anything, serious historians know this fact and do not consider him portuguese. Only portuguese as "born" in Portugal, but "oficially" spanish.

I never heard that XD I always saw texts (not only portuguese) saying that Magalhães was a portuguese navigator serving the spanish crown XD
 
I looked around in the Wikipedia talk pages, and apparently while the wiki article used to claim that Magellan switched to Spanish nationality (which doesn't make much sense, since this was before Spain was a thing, at best he would have gotten Castilian nationality, but anyway), at some point people started asking for references and none appeared. Which is why the wiki now no longer makes mention of this.

In fact, someone posted a reference to the official royal dispatch authorising the expedition, and it explicitly states that Magellan is a natural of Portugal: "Doña Juana y Don Carlos su hijo por la gracia de Dios Reina e Rey de Castilla, etc. Por cuanto nos habemos mandado tomar cierto asiento e concierto con vos el Bachiller Ruy Falero e Fernando de Magallanes, Caballeros naturales del Reino de Portugal, para que vais a descubrir por el mar Oceano, (...)" -- very rough translation, Juana and her son Charles, kings of Castile etc. take note that Magellan and Falero, Knights natural to the Kingdom of Portugal, are to be sent to go discover through the Ocean... (not posting the link to the reference since it is in Spanish and I don't want to piss off the mods, it's easy to google)

So Charles V at least thought he was Portuguese :p

Thanks mate. Even if Magellan had indeed renounced Portuguese nationality, for which there are apparently no historical references, that would have been an act of convenience simply to be able to take his expedition out. His culture would have remained Portuguese. His training would still have occurred in Portugal. His military service, combat and previous expeditions were all for Portugal. So, how Spanish (or Castilian) would he have actually been?
 
Ok, here´s a recent article about it.
>Non-English link removed by moderator<
Lawrence Bergreen, names his chapter about his arrival to Spain: "The stateless", and says that, even before speaking with king Carlos "he and his companions signed every needed document to be considered, from then on, castillian subjects"

Add-on: "natural de" in spanish has as well the meaning of "born in"
 
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Nop... another Pandora's box! Minho (Braga)... Setúbal... Ribatejo (Santarém) e onme more or two.. that.s what we need

I ask because there are some minor provinces in the game that only exists for historical rasons like Rosellon,Gibraltar,Menorca,etc...i think Olivenza can be added too using the same logic that devs used for include the other provinces
 
I dont understand the discussion about magallanes,and elcano expedition,Colon dont was spanish but everybody knows that the discovery of america was a Spanish adventure,i think here is the same case, Magallanes was serving to a Spanish king,so the result of his work belongs to the king who paid him
 
I ask because there are some minor provinces in the game that only exists for historical rasons like Rosellon,Gibraltar,Menorca,etc...i think Olivenza can be added too using the same logic that devs used for include the other provinces
However, Olivenza is very small and was part of Portugal until 1801. That means it was under Portuguese control for 95% of the EU4 timeframe.

Edit: It also had virtually no strategic importance
 
I love you, finally the well deserved love for the last jewel of al-andalus. + I love the Andalusian idea group.

Iberia, The wrath of Granada will fall upon you.
I like it too, but I'm a bit disappointed with the amount of provinces the maghrib got. I hope they will look into that again and tweeke a few national ideas for morocco. For example light ship CA instead of galley CA..
Also we should get a mission tree for tlemcen to form Algiers along with its own national ideas and ambitions.
 
I dont understand the discussion about magallanes,and elcano expedition,Colon dont was spanish but everybody knows that the discovery of america was a Spanish adventure,i think here is the same case, Magallanes was serving to a Spanish king,so the result of his work belongs to the king who paid him

At last someone with common sense.
It's the same case of the Apollo XI spaceflight that landed on the moon and the german scientist Werner von Braun .
I've never seen the german people claiming for it, neither the italians (...Michael collins was born in Rome -Italy-).
It's a preposterous and childiss discussion.
 
I dont understand the discussion about magallanes,and elcano expedition,Colon dont was spanish but everybody knows that the discovery of america was a Spanish adventure,i think here is the same case, Magallanes was serving to a Spanish king,so the result of his work belongs to the king who paid him

I don't think anyone here is claiming the circumnavigation wasn't a Spanish venture, i think everyone agrees that it was a Spanish sponsored voyage. they are discussing about Magellan's nationality itself. Its not about who deserves credit for the circumnavigation.
 
I don't think anyone here is claiming the circumnavigation wasn't a Spanish venture, i think everyone agrees that it was a Spanish sponsored voyage. they are discussing about Magellan's nationality itself. Its not about who deserves credit for the circumnavigation.

The next year (2019), Portugal will mint a coin about Magalhães. He was a Portuguese navigator working for Spain. Just that!