• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

EU4 - Development Diary - 13th of November 2018

Welcome once more to another Tuesday development diary. This week I’m going to focus on content for the nations of the Maghreb, but I’ll also revisit Catholic Iberia towards the end.

morocco.png


Morocco’s mission tree leads the player on a military adventure across the world; you’ll lead your armies across the coast of the Maghreb, through the Sahara desert and into the rich empires of West Africa. The player now has much more agency over Morocco’s expansion southwards, with the Sudanese Expedition event now being tied to completing the ‘Saharan Route’ mission. Establishing a foothold in West Africa and establishing a new palace built with Portuguese ransom money will grant the powerful Black Guard modifier, giving Morocco +2.5% discipline for the rest of the game. Plundering the riches of Mali will also net you an impressive haul of gold to add to your treasury.

Looking northwards, Morocco must also sponsor pirates against the Iberian powers, and lead a raiding expedition to Iceland and beyond. Morocco will also be encouraged to create an overseas empire, focusing on Brazil, Colombia, and the Caribbean.

At long last, Morocco has a set of national ideas of its very own:

Code:
MOR_ideas = {
    start = {
        may_perform_slave_raid = yes
        naval_forcelimit_modifier = 0.25
    }
    bonus = {
        hostile_attrition = 1
    }
    trigger = {
        tag = MOR
    }
    free = yes
    mor_powerful_viziers = {
        same_culture_advisor_cost = -0.2
    }
    mor_marabouts = {
        idea_cost = -0.1
        monthly_piety = -0.001
    }
    trans_saharan_trade = {
        trade_efficiency = 0.1
        caravan_power = 0.2
    }
    mor_fleet = {
        galley_power = 0.2
    }
    mor_pirate_republics = {
        privateer_efficiency = 0.15
    }
    mor_slave_soldiers = {
        land_maintenance_modifier = -0.05
        cavalry_power = 0.1
    }
    mor_curb_power_of_the_tribes = {
        global_autonomy = -0.05
    }
}

mor_powerful_viziers:0 "Powerful Viziers"
 mor_powerful_viziers_desc:0 "Morocco's Viziers wield exceptional power within the state. Though undoubtedly effective at administering our nation, we must take care that they do not cultivate ambitions for even greater power."
 mor_marabouts:0 "Sufi Marabouts"
 mor_marabouts_desc:0 "Several groups of Sufi teachers have made Morocco their home. We must make sure that we accmodate these holy men, and take their teachings to heart."
 mor_pirate_republics:0 "Protect Pirate Republics"
 mor_pirate_republics_desc:0 "Made up of refugees and opportunists, a multitude of pirate settlements have sprung up on the Moroccan coast. We should take these pirates under our wing so that they may harass our enemies on the water."
 mor_fleet:0 "Defend the Coastline"
 mor_fleet_desc:0 "Morocco has many enemies that could launch an invasion from acrosss the sea. We must contruct a fleet large and powerful enough to repel foreign invaders whether they be Christian conquerors or Muslim corsairs."
 mor_slave_soldiers:0 "Slave Soldiers"
 mor_slave_soldiers_desc:0 "Unfortunately we cannot always trust our soldiers to serve us loyally. By creating an army of slaves however, loyalty ceases to be a relevant concern."
 mor_curb_power_of_the_tribes:0 "Curb Tribal Power"
 mor_curb_power_of_the_tribes_desc:0 "The nomadic tribes that travel across our lands are our nominal subjects, but also a regular source of discord and dissent. We must rein in their power and bring them firmly in line with the state's policies."

tunis.jpg


Tunis’ mission tree is somewhat pirate-themed. They will be encouraged to be the menace of the Mediterranean, occupying its islands and using them as a base to plunder the wealthy ports of Venice, Genoa, and Valencia. Establishing a sufficiently powerful privateering base on the Barbary Coast will attract the attention of one Hayreddin Barbarossa, who may come offering his services rather than as a conqueror.

Like Morocco, Tunis will also have greater control over its southward expansion. They must pacify the Berber tribes and seize control of the Saharan trade in order to open a path of conquest to West Africa.

Tunis too has earned its own national ideas:
Code:
TUN_ideas = {
    start = {
        may_perform_slave_raid = yes
        galley_power = 0.2
    }
    bonus = {
        naval_forcelimit_modifier = 0.25
    }
    trigger = {
        tag = TUN
    }
    free = yes
    tun_catalan_guard = {
        mercenary_discipline = 0.05
        infantry_power = 0.05
    }
    dual_diplomacy = {
        diplomatic_upkeep = 1
    }
    corsairs = {
        navy_tradition = 1
        privateer_efficiency = 0.10
    }
    tun_attract_foreign_pirates = {
        global_sailors_modifier = 0.25
    }
    tun_board_of_captains = {
        leader_naval_fire = 1
    }
    tun_export_monopolies = {
        global_own_trade_power = 0.2
        trade_efficiency = 0.05
    }
    tun_caliphate = {
        tolerance_own = 1
        monthly_piety = 0.001
    }
}

tun_catalan_guard:0 "Catalan Guard"
 tun_catalan_guard_desc:0 "We have hired a large contingent of Catalan mercenaries to protect the Sultan. As experienced soldiers with no stake in Tunisian politics, they can be relied upon to serve us loyally so long as we continue to pay them well."
 tun_attract_foreign_pirates:0 "Attract Foreign Pirates"
 tun_attract_foreign_pirates_desc:0 "It is not only ghazi, refugees, and fishermen who are attracted to piracy; the allure of profit can attract even our Christian enemies to the profession."
 tun_board_of_captains:0 "Board of Captains"
 tun_board_of_captains_desc:0 "The corsairs must no longer conduct their business in an unorganized and decentralized fashion. It is time to establish a state-led Board of Captains to organize and regulate pirate activity on our coast."
 tun_export_monopolies:0 "Export Monopolies"
 tun_export_monopolies_desc:0 "As the rural interior of our nation better integrates with the urban coast, more goods find their way into Tunisian ports. We must monopolize exports of these goods so that the profits benefit the state."
 tun_caliphate:0 "Tunisian Caliphate"
 tun_caliphate_desc:0 "Though the Sultans of Tunis have long styled themselves as Caliphs of Islam, this title has rarely been taken seriously by other Muslims. We must demonstrate our piety so that our brothers of the faith see us as a true Caliphate."

berber.jpg


We’ve loosened the requirements for forming Morocco and Tunis, which will make these mission trees more accessible to other nations in the region. We’ve also replaced some of the generic missions for Maghrebi nations, seen above. These missions will be free in the 1.28 ‘Spain’ update and available to all Maghrebi nations without unique missions.

andalusia.jpg


Here we have the mission tree for Granada and Andalusia, the White Phoenix. These missions are available in a reduced form for Granada, and for any nation that forms Andalucia.

Granada has a very difficult start; not only eyed hungrily by the Iberians, especially Castile, they must now contend with a looming disaster; in the Granadan War of Succession Yusuf V will attempt to seize the throne from the incompetent Sultan Muhammad IX of the Nasrid dynasty. Granada’s early missions will guide them through the difficult first years of the game.

If by some miracle you manage to secure Granada as a true regional power and restore the great Sultanate of Andalusia, the mission tree will expand significantly to reveal new paths of conquest and exploration. Along the way you’ll restore the Emirate of Sicily, restore the Great Mosque of Isbiliya, and beat back Christina rule all the way to France. Conquering the former Fatimid realm of Egypt will grant the opportunity to move the capital to Egypt and convert to the Shia faith, while exploring Africa and the New World will grant colonial bonuses as well the conquistador Mustafa Azemmouri, one of the few historical survivors of the doomed Narváez expedition.

And here's an idea set for Andalusia:

Code:
ADU_ideas = {
    start = {
        land_morale = 0.15
        global_ship_trade_power = 0.25
    }

    bonus = {
        global_trade_goods_size_modifier = 0.1
    }
 
    trigger = {
        tag = ADU
    }
    free = yes        #will be added at load.
 
    adu_stand_against_the_reconquista = {
        fire_damage_received = -0.15
    }
    adu_taifa_adminstration = {
        vassal_forcelimit_bonus = 1
    }
    adu_ahl_uhl_dhimma = {
            tolerance_heathen = 3
    }
    adu_legacy_of_ibn_arabi = {
        monthly_piety = -0.001
         idea_cost = -0.1
    }
    adu_jund_settlements = {
        global_manpower_modifier = 0.15
        core_creation = -0.15
    }
    adu_expeditionary_sentiment = {
        colonists = 1
    }
    adu_al_awasim = {
        defensiveness = 0.1
        rival_border_fort_maintenance = -0.25
    }
}

Let’s revisit Catholic Iberia briefly. We’ve been working on some new Dynamic Historical events for the region which weren’t ready for announcement last week. Here’s a taster:

pope.jpg

wool.png


We’ve revisited the national ideas of the Iberian nations following feedback and internal testing. The revised Castilian and Spanish ideas are displayed below:

Code:
SPA_ideas = {
    start = {
        land_morale = 0.15
        artillery_fire = 1
    }
 
    bonus = {
        discipline = 0.05
    }
 
    trigger = {
        tag = SPA
    }
    free = yes        #will be added at load.

    devout_catholisism = {
        papal_influence = 2
    }
    inter_caetera = {
        idea_claim_colonies = yes
        colonists = 1
    }
    gold_fleet = {
        naval_forcelimit = 0.25
    }
    spanish_armada = {
        heavy_ship_power = 0.1
        leader_naval_manuever = 1
    }
    spa_casa_de_contracion = {
        envoy_travel_time = -0.33
        global_tariffs = 0.15
    }
    spa_cortes = {
        possible_dip_policy = 1
    }
    siglo_de_oro = {
        prestige = 1
    }
}

CAS_ideas = {
    start = {
        land_morale = 0.15
        missionaries = 1
    }
    bonus = {
        global_colonial_growth = 25
    }
    trigger = {
        tag = CAS
    }
    free = yes        #will be added at load.
    the_reconquista = {
        army_tradition_decay = -0.01
    }
    spanish_inquisition = {
        global_missionary_strength = 0.02
    }
    cabildos = {
        production_efficiency = 0.1
    }
    inter_caetera = {
        idea_claim_colonies = yes
        colonists = 1
    }
    infantas = {
        diplomatic_reputation = 1
        heir_chance = 0.33
    }
    salamanca_scholars = {
        global_institution_spread = 0.1
    }
    nueva_planta = {
        global_autonomy = -0.05
    }
}


In addition, the following changes have been made to Navarra, Aragon, and the Berber group:

Code:
Aragon: Ambition changed to +1 artillery fire
Navarra: End of the Fueros idea changed to -25% Autonomy Change Cooldown
Berbers: Hostile Core Creation Cost tradition changed to -25% Naval Attrition

Lastly, just for fun here’s a set of national ideas for the great nation of Texas:

Code:
TEX_ideas = {
    start = {
       fire_damage_received = -0.1
        no_religion_penalty = yes
    }
    bonus = {
        land_morale = 0.15
    }
    trigger = {
        tag = TEX
    }
    free = yes
    lone_star_state = {
        prestige = 1
    }
    tex_revolution = {
        fire_damage = 0.1
    }
    cotton_plantations = {
        trade_goods_size_modifier = 0.1
    }
    vaqueros = {
        land_attrition = -0.1
        movement_speed = 0.15
    }
    tex_native_frontiers = {
        army_tradition_decay = -0.01
    }
    tejanos = {
        stability_cost_modifier = -0.15
    }
    adelsverin = {
        development_cost = -0.1
    }
}
lone_star_state:0 "Lone Star State"
 lone_star_state_desc:0 "Texas stands as an independent nation, priding itself on self-sufficiency and individualism."
 tex_revolution:0 "Texan Revolution"
 tex_revolution_desc:0 "We have fought hard for our independence, and we are prepared to fight to the death against any who would threaten our liberty."
 cotton_plantations:0 "Cotton Plantations"
 cotton_plantations_desc:0 "The fertile fields of Texas provide excellent land for cotton plantations; settlers, slaves, immigrants, and farmers come from far and wide to work the new lands. If we take advantage of this, we can export this valuable crop worldwide in no time."
 vaqueros:0 "Vaqueros"
 vaqueros_desc:0 "The Vaqueros are the mounted pastoral farmers of the Americas, and it is a lifestyle that has a special place in our culture. These 'cowboys' are hardy workmen, adapted to the lay of the land and skilled in horse riding. They take great pride in their skill in cattle and horse wrangling."
 tex_native_frontiers:0 "Frontier Nation"
 tex_native_frontiers_desc:0 "As a state on the frontier, we are confronted with dangerous Native American adversaries. If we are to keep our people safe, it is important to maintain an effective and mobile fighting force."
 tejanos:0 "Tejanos"
 tejanos_desc:0 "As a former province of Mexico, Texas has never fully abandoned its roots; Texas-Mexicans, or Tejanos, are very much integral to our state's vibrant culture, contributing no shortage of foods, music, language, and traditions."
 adelsverin:0 "Adelsverin"
 adelsverin_desc:0 "In the wake of unrest and revolutions in Europe, Germans flee to the new world en masse seeking stability and safety. The Mainzer Adelsverein will promote the establishment of German communities settling in Texas, as well as their integration into our nation."


Note from Groogy
So since bunch of people asked what Artillery Fire is, instead of answering every individual instance of where someone asked that I'm putting a summary here. The important part you need to know, it makes all cannons go more boom boom and make more damage.

Artillery Fire is a modifier that previously was only exclusive to tech. In fact all of the various tech weapon values are now available to the modifier system. The weapon technology value is part of the casualties equation and is applied multiplicatively. Very TL;DR and skipping some parts for the land combat formula is something like:

Code:
dmg = ((regiment pips + leader pips + dice - terrain) * regiment strength * discipline / military tactics) * weapon technology * combat ability

Where Weapon technology is where the Artillery Fire goes in if the regiment is artillery and it is in fact fire phase. Artillery Fire is a bit special because it is also used in naval combat, regardless of if it is shock phase or fire phase.
 
Last edited:
I think the new Maghrebi missions and NI are enough to make up for the near-absence of map improvements.
The overhaul is pretty fantastic, can't wait to play it. But the region is lacking, the provinces are way too big and many historical centers are left out. My parents were born in Tetouane, which means "the eyes [of morocco]". I'm atleast glad they added that important province in.

But provinces such as kenitra, massa could be added. And Agadir and Sus are way too big for what they are worth. And although in Africa the maghrebi nations were intertwined with the Europeans, being both pains in the back and friends, this is yet not represented through events fully.

The Moroccan monarchy had good relations with England, the queen sent the Moroccan sultan letters of good faith and friendship, this should be represented.

The Spanish inquisition should be more fleshed out, rather than a quick event. Also when Granada is attacked it should get an event to cry for help:
-Morocco would naturally decline, but if bargained by destroying their core on cueta and granting them the province of Gibraltar.. They maybe could join with solving their century old conflict.
-The mamluks would accept, ONLY if they had no previous wars regarding the ottomans (to show their lack of time and ability to middle in their affairs because of their wars with the ottomans) If they do accept, The mamluks could offer ships or a condietteri army. However doing so would greatly upset their good relations with the ottomans.
-The ottomans would grant few galleys or a 4 regiments of janissary infantry troops as they used to do so to aid the maghrebi nations against the iberians. (this was also done in the war of the kings).


The alouite dynasty should get an event of its own in the 16th-17th century, as a trigger condition if the Wattasids are in power. Wattasids were greatly impotent and failed to rule the Moroccan kingdom, but the alouites completely changed the moroccan prestige and power when they seized power by defeating the Portuguese, spain and the English.

Also the war of the kings should be an event for the whole of Iberia, morocco and the ottomans. This event caused Portugal to lose its independence for quite a while by killing the Portuguese monarch and all of its nobels and most elite units and troops.

Ahmad Al-Mansur should be an optional heir or king, he was a very cunning and powerful ruler. Also his colonial ambition was so fierce, he warned the British Crown not to settle in the North Americas, as he was planning to do so.

Maghrebi nations should get events to ally against the ottomans with the Iberian nations when attacked by them (which is unlikely) so this would give the iberians an extra maneuver or movement speed in the maghreb when traversed during a war against the ottomans and a maghrebi nation has granted aid in your favour. Or to request ottoman involvement against the iberians if they are the aggressors, this would grant the maghrebi nation a few janissary regiments.

And last but not least an event involving the Morocco's recognition on the independence of the thirteen colonies! They were the first to recognize their independence. This should grant Morocco a possible ally, the thirteen colonies would gain trade bonuses over the Atlantic as they were granted protection.

Tell me what you think, if they could add a few historical events I would be pleased and not fret so much about the poor map changes.
 
The overhaul is pretty fantastic, can't wait to play it. But the region is lacking, the provinces are way too big and many historical centers are left out. My parents were born in Tetouane, which means "the eyes [of morocco]". I'm atleast glad they added that important province in.

But provinces such as kenitra, massa could be added. And Agadir and Sus are way too big for what they are worth. And although in Africa the maghrebi nations were intertwined with the Europeans, being both pains in the back and friends, this is yet not represented through events fully.

The Moroccan monarchy had good relations with England, the queen sent the Moroccan sultan letters of good faith and friendship, this should be represented.

The Spanish inquisition should be more fleshed out, rather than a quick event. Also when Granada is attacked it should get an event to cry for help:
-Morocco would naturally decline, but if bargained by destroying their core on cueta and granting them the province of Gibraltar.. They maybe could join with solving their century old conflict.
-The mamluks would accept, ONLY if they had no previous wars regarding the ottomans (to show their lack of time and ability to middle in their affairs because of their wars with the ottomans) If they do accept, The mamluks could offer ships or a condietteri army. However doing so would greatly upset their good relations with the ottomans.
-The ottomans would grant few galleys or a 4 regiments of janissary infantry troops as they used to do so to aid the maghrebi nations against the iberians. (this was also done in the war of the kings).


The alouite dynasty should get an event of its own in the 16th-17th century, as a trigger condition if the Wattasids are in power. Wattasids were greatly impotent and failed to rule the Moroccan kingdom, but the alouites completely changed the moroccan prestige and power when they seized power by defeating the Portuguese, spain and the English.

Also the war of the kings should be an event for the whole of Iberia, morocco and the ottomans. This event caused Portugal to lose its independence for quite a while by killing the Portuguese monarch and all of its nobels and most elite units and troops.

Ahmad Al-Mansur should be an optional heir or king, he was a very cunning and powerful ruler. Also his colonial ambition was so fierce, he warned the British Crown not to settle in the North Americas, as he was planning to do so.

Maghrebi nations should get events to ally against the ottomans with the Iberian nations when attacked by them (which is unlikely) so this would give the iberians an extra maneuver or movement speed in the maghreb when traversed during a war against the ottomans and a maghrebi nation has granted aid in your favour. Or to request ottoman involvement against the iberians if they are the aggressors, this would grant the maghrebi nation a few janissary regiments.

And last but not least an event involving the Morocco's recognition on the independence of the thirteen colonies! They were the first to recognize their independence. This should grant Morocco a possible ally, the thirteen colonies would gain trade bonuses over the Atlantic as they were granted protection.

Tell me what you think, if they could ad d a few historical events I would be pleased and not fret so much about the poor map changes.

"Wattasids ?" i thing your are talking about the "saadian" Dynasty
 
-The ottomans would grant few galleys or a 4 regiments of janissary infantry troops as they used to do so to aid the maghrebi nations against the iberians. (this was also done in the war of the kings).

Maghrebi nations should get events to ally against the ottomans with the Iberian nations when attacked by them (which is unlikely) so this would give the iberians an extra maneuver or movement speed in the maghreb when traversed during a war against the ottomans and a maghrebi nation has granted aid in your favour. Or to request ottoman involvement against the iberians if they are the aggressors, this would grant the maghrebi nation a few janissary regiments.

And last but not least an event involving the Morocco's recognition on the independence of the thirteen colonies! They were the first to recognize their independence. This should grant Morocco a possible ally, the thirteen colonies would gain trade bonuses over the Atlantic as they were granted protection.
I feel like you can have Ottomans on your back by "Turkish diplomacy" option which is included in all Berber national trees.

Your second idea is good thou.
 
"Wattasids ?" i thing your are talking about the "saadian" Dynasty
No, I am talking about the Wattasids, they saized power from the Marinids causing Morocco to go into a period of decline or stagnation. Later on the Saadi dynasty took over power and reconquered what the Wattasids had lost to the spanish and portuguese and seized power. Ahmad al mansur was as an example the fifth son of the first Saadi sultan. It was this dynasty that was made Morocco turn into a major regional power yet again.
Sorry forgot to include them in my proposal.
The alouite dynasty succeeding it managed to hold onto their souvereignity through diplomacy, but were defeated by the french in the 19th century when they supported the algerian independence.
 
The overhaul is pretty fantastic, can't wait to play it. But the region is lacking, the provinces are way too big and many historical centers are left out. My parents were born in Tetouane, which means "the eyes [of morocco]". I'm atleast glad they added that important province in.

But provinces such as kenitra, massa could be added. And Agadir and Sus are way too big for what they are worth. And although in Africa the maghrebi nations were intertwined with the Europeans, being both pains in the back and friends, this is yet not represented through events fully.

The Moroccan monarchy had good relations with England, the queen sent the Moroccan sultan letters of good faith and friendship, this should be represented.

The Spanish inquisition should be more fleshed out, rather than a quick event. Also when Granada is attacked it should get an event to cry for help:
-Morocco would naturally decline, but if bargained by destroying their core on cueta and granting them the province of Gibraltar.. They maybe could join with solving their century old conflict.
-The mamluks would accept, ONLY if they had no previous wars regarding the ottomans (to show their lack of time and ability to middle in their affairs because of their wars with the ottomans) If they do accept, The mamluks could offer ships or a condietteri army. However doing so would greatly upset their good relations with the ottomans.
-The ottomans would grant few galleys or a 4 regiments of janissary infantry troops as they used to do so to aid the maghrebi nations against the iberians. (this was also done in the war of the kings).


The alouite dynasty should get an event of its own in the 16th-17th century, as a trigger condition if the Wattasids are in power. Wattasids were greatly impotent and failed to rule the Moroccan kingdom, but the alouites completely changed the moroccan prestige and power when they seized power by defeating the Portuguese, spain and the English.

Also the war of the kings should be an event for the whole of Iberia, morocco and the ottomans. This event caused Portugal to lose its independence for quite a while by killing the Portuguese monarch and all of its nobels and most elite units and troops.

Ahmad Al-Mansur should be an optional heir or king, he was a very cunning and powerful ruler. Also his colonial ambition was so fierce, he warned the British Crown not to settle in the North Americas, as he was planning to do so.

Maghrebi nations should get events to ally against the ottomans with the Iberian nations when attacked by them (which is unlikely) so this would give the iberians an extra maneuver or movement speed in the maghreb when traversed during a war against the ottomans and a maghrebi nation has granted aid in your favour. Or to request ottoman involvement against the iberians if they are the aggressors, this would grant the maghrebi nation a few janissary regiments.

And last but not least an event involving the Morocco's recognition on the independence of the thirteen colonies! They were the first to recognize their independence. This should grant Morocco a possible ally, the thirteen colonies would gain trade bonuses over the Atlantic as they were granted protection.

Tell me what you think, if they could add a few historical events I would be pleased and not fret so much about the poor map changes.

I'm from Tétouan too. This DLC is so disappointing for me, especially the map changes which feel like last minute modifications.
 
I'm from Tétouan too. This DLC is so disappointing for me, especially the map changes which feel like last minute modifications.

Oh cool
And yeah same. It's as if the region was just uninhabited causing the lack of in depth geographic province placement. And that there are only some historical events, really disappoints me.
 
Really wish that the increased naval force limit would be on Portuguese ideas rather than Spanish ones. It would fit well with it just as it does on the Dutch ideas allowing them to remain competitive with England to some degree. The problem being Portugal's navy was quite competitive with the Spanish navy for a lot of the period of EU4.

With this new naval force limit combined with existing heavy ship bonuses the problem is just going to be compounded with Portugal having nothing going for it as the Spanish will now easily dominate them by land and by sea.
 
Last edited:
I think the new Maghrebi missions and NI are enough to make up for the near-absence of map improvements.

Not an argument.
Not an argument? Do you really think something as basic as missions and arguably worse NI's for the maghreb can possibly overshadow the fact that in the Iberian DLC, Spain got arguably worse ideas, they can no longer compete navaly with England at any point in time, nor military with France, they have recieved less new provinces (and irrelevant ones like Ibiza) than central America, they got a dumb button press bonus mechanic which isnt representative of real history, and a dumb button press mechanic to expel minorities to the new world which was something they never did.
The only thing they did right to Spain was the Flagship having a nice bonus.

And don't get me started on Portugal, completely neglected on every aspect of the game, they only got a single province, and not even Braga! One of the most important cities in Portugal throughout history, Their province density and development is a joke compared to the British Islands, and even lower to Hispaniola and the Caribbean's which were inhabited by a couple of hut dwellers. They didn't get any new national ideas, which goddamn fantasy Texas and Pirates nation did get, and Portugal is arguably THE nation which needs new National Ideas the most, the current ones are useless, ahistorical and detrimental to gamplay .
Portugal didn't get a single naval combat bonus on their flagships, despise actually having one of the largest flagships with the most firepower in history. They still have broken events who were not fixed, they still can't form a Portugal-Castille Spain, they still form an Aragon-Castille Spain, and it seems to me the only thing the devs actually bothered to do with Portugal is giving it an option to just quit the game and go play Brazil instead (speaking of Brazil, they have got no new provinces, no ideas, no missions, no nothing) almost as some dark humor joke.

This DLC is not an Iberian DLC, its a Pirates and the Caribbeans DLC.
Is this an argument enough for you?
 
Not an argument? Do you really think something as basic as missions and arguably worse NI's for the maghreb can possibly overshadow the fact that in the Iberian DLC, Spain got arguably worse ideas, they can no longer compete navaly with England at any point in time, nor military with France, they have recieved less new provinces (and irrelevant ones like Ibiza) than central America, they got a dumb button press bonus mechanic which isnt representative of real history, and a dumb button press mechanic to expel minorities to the new world which was something they never did.
The only thing they did right to Spain was the Flagship having a nice bonus.

And don't get me started on Portugal, completely neglected on every aspect of the game, they only got a single province, and not even Braga! One of the most important cities in Portugal throughout history, Their province density and development is a joke compared to the British Islands, and even lower to Hispaniola and the Caribbean's which were inhabited by a couple of hut dwellers. They didn't get any new national ideas, which goddamn fantasy Texas and Pirates nation did get, and Portugal is arguably THE nation which needs new National Ideas the most, the current ones are useless, ahistorical and detrimental to gamplay .
Portugal didn't get a single naval combat bonus on their flagships, despise actually having one of the largest flagships with the most firepower in history. They still have broken events who were not fixed, they still can't form a Portugal-Castille Spain, they still form an Aragon-Castille Spain, and it seems to me the only thing the devs actually bothered to do with Portugal is giving it an option to just quit the game and go play Brazil instead (speaking of Brazil, they have got no new provinces, no ideas, no missions, no nothing) almost as some dark humor joke.

This DLC is not an Iberian DLC, its a Pirates and the Caribbeans DLC.
Is this an argument enough for you?

I wasn’t even talking about the Iberia changes.
 
I wasn’t even talking about the Iberia changes.
You overlooked the point of his text...
He meant that the dlc OVERALL is completely lacking. Spain? Worse NI's, no buff to their naval power and the choice of new provinces is simply laughable... and lastly why didn't they add any special unit for them.
I won't even try to speak about portugal they aren't even part of the dlc almost.
Maghreb.. a complete joke, 3 new provinces, illogical NI's, no special mechanic, development doesn't respresent the regions true economical power, and no depth whatsoever. And I seriously doubt they will ever come back to the maghreb. Only possible way they WOULD is with a west african dlc or update.
But hey pirates right?
 
You might want to look into what the +1 Artillery Fire modifier actually does. It's a substantial buff to the damage output of cannons - both on land and sea.
the thing about that modifier its not how strong is, but its not related with the spanish army those years. for a more logical mil modifier for spain it should have been x% inf combat ability.
 
the thing about that modifier its not how strong is, but its not related with the spanish army those years. for a more logical mil modifier for spain it should have been x% inf combat ability.

Artillery modifier dont has historical logic,spain never was famous for his artillery,was famous for infantry, x% inf combat ability or -x% inf shock damage received will be more logical than artillery bonus
 
You might want to look into what the +1 Artillery Fire modifier actually does. It's a substantial buff to the damage output of cannons - both on land and sea.
Yes it is strong but it isn't really their "thing". Although they did considerably upgrade their artillery arsenal, which is the biggest factor why they were able to conquer granada. They should have added in a special unit with a bonus to CA , they were known for their elite land troops. Heck 36 conquistadores won against a thousand japanese (ronin, pirates and merchants).

Well atleast it also influences the ship cannons, but still it's a shame.
 
Yes it is strong but it isn't really their "thing". Although they did considerably upgrade their artillery arsenal, which is the biggest factor why they were able to conquer granada. They should have added in a special unit with a bonus to CA , they were known for their elite land troops. Heck 36 conquistadores won against a thousand japanese (ronin, pirates and merchants).

Well atleast it also influences the ship cannons, but still it's a shame.
Its just like that time when 56 Portuguese defeated 1200 dutch. Yet the Dutch were given military ideas and Portugal wasn't.
 
Yes it is strong but it isn't really their "thing". Although they did considerably upgrade their artillery arsenal, which is the biggest factor why they were able to conquer granada. They should have added in a special unit with a bonus to CA , they were known for their elite land troops. Heck 36 conquistadores won against a thousand japanese (ronin, pirates and merchants).

Well atleast it also influences the ship cannons, but still it's a shame.

You claimed no buff to their naval power. That is strictly untrue.