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EU4 - Development Diary - 15th of August 2017

Hello everyone and welcome to another developer diary!

Today I will talk a bit about what patch 1.23 will bring to the greater Iranian region, from the Oxus in the east to the Euphrates in the west. At the end I will also bring up some additions we have made to trade goods.


The Timurid Empire under Shah Rukh

From his base in Samarkand Timur Lenk once conquered an empire that stretched from Anatolia to India. While Timur died in 1405 the Europa Universalis start is still in many ways shaped by his actions. It was Timur’s attack on Delhi that crushed the Delhi Sultanate, giving rise to most of the independent states on the subcontinent and his attacks on the Ottoman Empire and the Great Horde among others created the political order we are so used to in this game in their regions.

After Timur’s death his empire was thrown into a violent civil war which was eventually won by his son Shah Rukh. His rule has been marked in many ways by the building of a durable state, patronage of the arts and the rebuilding of infrastructure. Above all however, Shah Rukh has struck down on any rebellions swiftly and with an iron fist, determined to not let his father’s empire crumble.

As our game begins Shah Rukh is an old man, plagued by sickness. He has left the daily rule to his wife Goharshad and the outer provinces to his many sons and grandsons.

One of these grandsons, Muhammad bin Baysonqor, the governor of Ajam, has already made several moves that could be seen as rebellious. Historically Shah Rukh would die two years later while on a campaign to chastise this grandson. Following the death of Shah Rukh the entire empire dissolved into a multi-factional civil war that lasted for decades.

deathofshahrukh.jpg


In order to better portray the situation at start, with a number of ambitious princes waiting for Shah Rukh to die, we have broken up the Timurid Empire into its constituent parts. The Timurids under Shah Rukh in Herat are still a playable faction with most of the governors now starting as vassal states. At start the liberty desire of these vassals is held in check by Shah Rukh himself, but when he dies the grace period is over and the princes are very likely to try to conquer the empire for themselves.

The Timurid Empire is now considered Empire rank at start and the stats of Shah Rukh and Ulugh Beg have been improved to be more in line with their real capabilities.
All Timurid princes that rule their own countries can now reclaim Timur's empire and they all start with different National Ideas (we have also adjusted the Timurid National Ideas to make them a viable option once the Empire has been reformed).

New Decisions:

  • Claim Timur’s Legacy - Countries ruled by Timurid rulers can form the Timurid Empire, getting permanent claims on all of Timur’s conquests, new national ideas and empire rank.
  • Enthrone Timurid Prince - In the early game a powerful independent country in this region can invite a Timurid claimant to rule it, enabling the decision above.

Western Iran - Iraq-e Ajam
azerbaijan.jpg


Shah Rukh’s Grandson Muhammad Bin Baysonqor was recently made governor of Ajam, one of the more distant parts of the Empire in 1444.
Rumors of sickness has emboldened the Timurid prince and he has extended his rule over a much larger region than the one he was given to govern. Many western Persian cities have begun to send tribute to Muhammad in Qom instead of Shah Rukh in Herat and it seems a matter of time until he is declared a rebel.
To the west the Qara Qoyunlu are studying the situation with interest, they have not hesitated to snatch away Timurid lands in this area before and they will likely strike again if they perceive weakness.

Along the Caspian sea a number of diverse states are practically independent of Timurid influence as the dynasty has its focus on who controls the capitals at Herat and Samarkand.

New Playable Countries:

  • Ajam - Independent Timurid Governor
    • Muhammad bin Baysonqor rules the core of Western Persia and has control over the Timurid vassal states in the Zagros Mountains. As one of the more distant princes, with little influence, he is the most eager of all Timurid Princes to make a name for himself.
  • Mazandaran - Independent Sheikdom (replaces Tabarestan)
    • The Shiite Marashis rule the largest region in Mazandaran from their strongholds in Amol and Sari.
  • Biapas - Independent Sheikdom
    • Sunni Sheikdom ruled by the Eshaqvand dynasty from Rasht.
  • Gilan - Independent Sheikdom
    • The Shiite Kiyas rules in Lahijan. Historically allied the Safavids of Ardabil against the Eshaqvands and retained their autonomy until the 16th century as Persian Vassals.


Fars and Southern Iraq

fars.jpg


As one of the richer areas in the Iranian region Fars has been broken up into many more provinces, with new revolters, as well as new playable countries added to better reflect the waning Timurid authority in this region.
Fars is a Timurid governorate under Shiraz ruled by Shah Rukh’s Grandson Abdallah bin Ibrahim. Abdallah is only 12 years old however and instead a regency under a local nobleman rules Fars.

To the west Baghdad has only just recently fallen to the advancing Qara Qoyunlu while the Millenarian Mushasha sect has asserted its independence in Hoveyzeh. Like the Safavid order in the north the Mushasha offers a new type of leadership for the heterogeneous religious groups in the region.

New Playable Countries:
  • Mushasha - Independent Sheikdom
    • Shiite Theocratic Monarchy under Muhammad ibn Falah, a self proclaimed representative of Ali and the Mahdi. The Mushasha are in some ways not entirely different from the Savafid order in Ardabil.
  • Fars - Timurid Vassal
    • Timurid vassal state based in Shiraz. Its ruler is a minor at start but the region is the a cultural and economic center in Iran.
  • Luristan - Luri Vassal of Ajam
    • Small Lur vassal state ruled by the Korshidi dynasty. Like Ardalan in the north the Korshidis are loyal to the Timurid governor of Ajam.


Khorasan & Transoxiana

khorasan.jpg


Transoxiana and Samarkand, the original Timurid capital, has for a long time been under the control of Shah Rukhs son Ulugh Beg. He is the most experienced, and in many ways best positioned, of all the Timurid princes in 1444.

Shah Rukh himself rules the core of the Empire in Eastern Persia. The cities under his control have been patronized heavily for decades. Herat is the capital of the Timurid dynasty and has grown to be a thriving center of high culture and learning.

In order to better represent this region in 1.23 we have both broken up a number of its provinces and added wasteland for the deserts and mountains between Afghanistan and Baluchistan so that the historical pass in Quetta becomes more strategically important.
Eastern Persia is now also somewhat richer than it once was, to better reflect the thriving centers of the Timurid renaissance.

New Playable Countries:
  • Sistan - Vassal of the Timurids
    • Timurid vassal state dating back to before Timur’s conquests ruled by the Mihrabanid dynasty in Zaranj.
  • Transoxiana - Vassal of the Timurids
    • Timurid vassal state ruled by Ulugh Beg in Samarkand, arguably the strongest of the Timurid princes in 1444. Being at the border of Central Asia comes with dangers as well as opportunities however.
  • Afghanistan - Vassal of the Timurids
    • Vassal state ruled by the Timurid prince Karatshar bin Soyurghatmish from Kabul. Mentioned here despite being an old tag as it is now playable in 1444.
  • Khorasan - Vassal of the Timurids
    • Timurid governorate under Babur bin Baysunkur based in Astarabad. Mentioned here despite being an old tag as it is now playable in 1444.

New Trade Goods

Over the years it has been our ambition to flesh out and add detail to the Europa Universalis world. In order to further diversify the game setup we have added five new Trade Goods to the game, as well as some more special province modifiers for specific centers of production for some Trade Goods.

  • Gems
    gems.png
    • Local Bonus: Local Tax Modifier +15%
    • Strategic Bonus: Yearly Inflation Reduction +0.05
    • This trade good represents all forms of precious stones but also Pearls and some of the more important sources of other valuable stones such as Jade, Cowries and even Amber.
    • One of the most famous sources of precious stones in the world in this era was of course the Diamond Mines of Golconda. These fabled mines are now represented by a strong bonus to goods produced in the Golconda province.
  • Paper
    paper.png
    • Local Bonus: State Maintenance -10%
    • Strategic Bonus: Administrative Technology Cost -5%
    • Paper is a necessity for all types of advanced accounting, administration and diffusion of knowledge. This is a rare trade good that can be found mainly in Asia and Europe in 1444.
    • There are no provinces with local modifiers for paper production at start but some might appear during the game depending on how the game plays out (including but not limited to the existing event for the house of Elzevir).
  • Glass
    glass.png
    • Local Bonus: Local Production Efficiency +10%
    • Strategic Bonus: Diplomatic Technology Cost -5%
    • Glassmaking was in many ways still in its infancy in 1444 and at start only a few provinces worldwide produce glass (mostly in Europe, though some exist in Anatolia and India as well). In time glass would become an important trade good however, not only as a luxury product, but also due to the development of optics.
    • To show the importance of Venetian Glass the existing Murano Glass industry modifier has been changed to a permanent province modifier that increases the Glass production of the island of Venice.
  • Incense
    incense.png
    • Local Bonus: Trade Value Modifier +10%
    • Strategic Bonus: Tolerance of the True Faith +0.5
    • This trade good represents things that burn to create smoke and fragrance such as Frankincense, Agarwood, Sandalwood, Myhrr and other commodities. It can be found mainly in Arabia, East Africa and Asia.
  • Livestock
    livestock.png
    • Local Bonus: Supply Limit Modifier +50%
    • Strategic Bonus: Cavalry Cost -10%
    • Many provinces do not export the more refined products we cover in the game in any greater quantities. Livestock will take the place of Grain and Wool in many parts of the world. It provides a more fitting trade good for some regions dominated by pastoralists as well as agricultural regions that did not specialize in grain and cereal.

That was all for today from me! Next week’s Diary will be written by @DDRJake
 
Seems the Safavids are playable from the start. They're based in Ardabil, that green province in North-West.

I was searching for further confirmation of this, since this rather momentous addition wasn't even mentioned in the original post.

As others have said, it would be nice for the Safavids to get some events to make them more likely to come out on top in the region and form Persia, despite the fact they did so was something of a historical fluke. Historically, it happened simply because they basically won a succession struggle among members of the royal family of the Aq Qoyunlu, as Ismail had a good claim on the AQ throne through his mother and paternal grandmother, who were both AQ princesses...

Beyond that, I really like how the Timurid Empire is going to be portrayed - some very good game design decisions on having Shah Rukh being the one keeping the potential explosion under control, with his death (as it did historically) almost certainly leading to a big free-for-all. It's good to see Ulugh Beg be playable from the start, as his short reign over the entire empire completely short-changes his decades of enlightened rule as governor in Samarkand...
 
I was searching for further confirmation of this, since this rather momentous addition wasn't even mentioned in the original post.

As others have said, it would be nice for the Safavids to get some events to make them more likely to come out on top in the region and form Persia, despite the fact they did so was something of a historical fluke. Historically, it happened simply because they basically won a succession struggle among members of the royal family of the Aq Qoyunlu, as Ismail had a good claim on the AQ throne through his mother and paternal grandmother, who were both AQ princesses...

Beyond that, I really like how the Timurid Empire is going to be portrayed - some very good game design decisions on having Shah Rukh being the one keeping the potential explosion under control, with his death (as it did historically) almost certainly leading to a big free-for-all. It's good to see Ulugh Beg be playable from the start, as his short reign over the entire empire completely short-changes his decades of enlightened rule as governor in Samarkand...

Safavids were talked about (briefly) in the last DD.
 
Does this mean the Timurids will last longer and not have a tendency collapse under ai control; even to form the Mughal Empire?

Any way in coming dlc...:eek:
 
Can I ask what the approximate projected time until release is? Obviously I won't get any sort of concrete answer but something along the lines of 1 month or 5 months etc would be nice so I can plan when to start aggressively watching the forum so I don't forget
 
...
What. I thought Ulugh Beg wasn't the most able ruler around...
Well, truth be told even these stats don't represent his true personality. When he memorized Qur'an (more than 600 pages in Arabic) he was only 11 years old. Having learned Arabic nearly perfectly, he was taught by famous Kâdizâde-i Rûmi of Bursa in science and mathematics. An unsurpassed astronomer and scholar of his time, Ulugh Bey is said to have had a vivid and strong memory such that he used to memorize a book with a single, careful reading by some historical sources. Apart from his famous observatory, he also had studies on trigonometry and his palace in Semerkant used to be an academy where famous scholars debate and pass time with scientific purposes. Apart from his scientist personality, he was an able administrator who placed importance on trade, agriculture and economy in Semerkant where he ruled for 38 years.
 
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What I want to know is when Shah Rukh dies does his son, ruler of Transoxiana, Ulugh Beg who inherits before this update, inherits the Timurid Realm uniting both, OR does it happen that Shah Rukh has an Heir, and Ulugh Beg is the Lesser son... (like Theodin in Lord of the Rings :p ) and would not have inherited historically had he not won the civil war?
 
What. I thought Ulugh Beg wasn't the most able ruler around.

His earlier history as one of Shah Rukhs more able sons, helping out with putting down rebellions and entrusted with the direct rule of all the Timurid heartlands and its many factions, along with his patronage of science and his own scientific pursuits, puts him above many Timurid rulers (and indeed many rulers of his age).

While he was able to take Herat and some Khorasani lands he never re-united his fathers empire and even as a ruler of Herat he only had about a year to leave his mark. It is hard to say what the Timurid Empire as a whole would have been like under Ulugh Begs rule, but his time as ruler of Transoxiana is so long that we have a lot to draw on from there.
 
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What I want to know is when Shah Rukh dies does his son, ruler of Transoxiana, Ulugh Beg who inherits before this update, inherits the Timurid Realm uniting both, OR does it happen that Shah Rukh has an Heir, and Ulugh Beg is the Lesser son... (like Theodin in Lord of the Rings :p ) and would not have inherited historically had he not won the civil war?

The rulers have their real apparent heirs now. Ulugh Beg was Shah Rukhs eldest son but he was not preferred for succession in 1444 (and indeed that is why he did not succeed, Ala al-Dawla did, Ulugh Beg took the throne from him by force, but only managed to hang onto it for about a year).

Likewise Ulugh Begs heir is now his own son, who really did succeed him (though historically he did so through patricide). The old setup was just a simplified version where the short term winners of the civil war were simply scripted as heirs (something wikipedia also does apparently, but it is nonetheless wrong).
 
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Any changes to Zoroastrianism? Not expecting any additional content, but just afraid that the one province with Zoroastrianism will get removed.

Paduspanids gone too?

Sadly the Paduspanids are gone. They held so little land in 1444 that it was hard to motivate them being there when much more important countries in the same area weren't.
They still exist as a possible Mazandarani dynasty hower.

Yazd is still Zoroastrian (and there is also a Yazd revolter tag now, among the new regional revolter tags in Iran).
 
Is it still possible to fabricate all around the Caspian Sea if one holds just one province next to it?
 
So Babur, the founder of the Mughal Dynasty started his rule from Fergana valley. And after a series of minor victories and major setbacks kept fleeing Eastwards to avoid Shaybani of the Uzbeks. Until he established a base in Kabul which he also briefly lost and regained, and then launched an invasion of India and founded the Mughal Empire, the richest empire in history which at one point was estimated to have 24% of the world GDP. Talk about perseverance in the face of adversity after adversity. His Safavid ally Ismael after killing their common enemy Shaybani in battle, beheaded his dead body, coated his skull in with gold and made it into a bejeweled gold cup which was gifted as a goodwill gesture to Babur. Toasting to an enemy's misfortune taken to an all new height.
 
The rulers have their real apparent heirs now. Ulugh Beg was Shah Rukhs eldest son but he was not preferred for succession in 1444 (and indeed that is why he did not succeed, Ala al-Dawla did, Ulugh Beg took the throne from him by force, but only managed to hang onto it for about a year).

Likewise Ulugh Begs heir is now his own son, who really did succeed him (though historically he did so through patricide). The old setup was just a simplified version where the short term winners of the civil war were simply scripted as heirs (something wikipedia also does apparently, but it is nonetheless wrong).
Well any book/Site can leave out things and make situations seem more simple than they are.... especially an encyclopea... online or off. After all saying: After a Short Civil War, his eldest son Ulugh Beg, took the throne.... Or just saying: in ... such and such year... his eldest son Ulugh Beg took the throne... You leave out the fact that he wasn't favored you'd have assumed he was fighting to protect his right rather than to take what he assumed was his right...
EU 4 was scripted linerly so yeah... King then Heir, with no listing of younger brothers or choice of heirs, or even a line of heirs in case the eldest child ... such as when Ulugh Beg dies... (as is current) and suddenly you have to wait 2-10 years to get an heir who will either die before you or die once you do.
 
I was searching for further confirmation of this, since this rather momentous addition wasn't even mentioned in the original post.

It's in this tidbit from the previous dev diary.

Ardabil - Independent Sheikdom
  • In the borderlands between the crumbling Timurid Empire and the Qara Qoyunlu, a number of small sheikdoms are nominal vassals of both powers. In practice many of them are independent in all but name. Most of their neighbors will not be shown until next week but the one you can see here, Ardabil, would rise to unprecedented fame. In 1444 the rulers of Ardabil are under the influence of a growing Islamic sect, the Safavid Order. Historically Ardabil is the embryo of the future Persian Empire and the Safavid Dynasty.
 
Can I ask what the approximate projected time until release is? Obviously I won't get any sort of concrete answer but something along the lines of 1 month or 5 months etc would be nice so I can plan when to start aggressively watching the forum so I don't forget

I second that.
How many weeks before new patch? I'm thinking about new campaign and dont want to abandon it in the middle
 
I think Persia should be a much more resilient opponent to the Ottomans in the East. Historically they held their ground fairly well and there was a stalemate and a balance of powers between them. From time to time Persia even managed to wrestle the Caucasus from the control of the Ottomans. However, in the game Persia gets eaten alive by the Ottomans. I hope this patch comes with a culture fix as well. The inclusion of Ottoman Turkish in the Levantine culture group which includes Mashriqi, Egyptians, Syrians, and Bedouins is horridly incorrect. Turks are more akin to the Turkic people of Central Asia from whence they originated. Who cares if they are a disjointed culture group? Many culture groups are non-contiguous like Greek, Pontic for example. Clubbing Turkish into the Levantine group allows them to easily accept all those cultures in the group, making them unnecessarily overpowered. Currently the Ottoman AI outright destroys Persia, Horns of Africa, Poland-Lithuania, Russia, Caucasus. Reality was they were half that size. I have no problems taking Ottomans down a notch, just gets annoying that they get so much RNG armor. Meanwhile nations like Prussia (1 of 20 games chance to emerge), Mughals (never seen it emerge), Qing (never seen it emerge) barely even form. Scripted events to make the Teutonic Order emerge from Poland and go Protestant shouldn't be hard. Timurid focus on taking out vital provinces to form Mughals. Manchu formations by buffing one of the Manchu tribes, allowing for it to unite the other tribes. Also English naval AI needs a buff, it seems like almost every game France invades the British Isles and wipes out England to a point of irrelevance as a world player.
 
Sadly the Paduspanids are gone. They held so little land in 1444 that it was hard to motivate them being there when much more important countries in the same area weren't.
They still exist as a possible Mazandarani dynasty hower.

Yazd is still Zoroastrian (and there is also a Yazd revolter tag now, among the new regional revolter tags in Iran).

I understand, and thank you. It just feels more right to play as them, as they held on to Zoroastrianism(I think) for about 100 more years from the start. The Paduspanids WILL rise again!

Any history behind Yazd revolters? Leaders?